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- if not minetest.global_exists("chat_echo") then chat_echo = {} end
- chat_echo.modpath = minetest.get_modpath("chat_echo")
- chat_echo.players = chat_echo.players or {}
- -- Player chat is echoed by default, since most players need it now.
- chat_echo.echo_chat = function(pname, chat)
- if chat_echo.players[pname] then
- minetest.chat_send_player(pname, chat)
- end
- end
- chat_echo.set_echo = function(pname, value)
- if value == true then
- chat_echo.players[pname] = true
- chat_echo.modstorage:set_int(pname .. ":echo", 1)
- minetest.chat_send_player(pname, "# Server: The server will now echo your chat back to you.")
- elseif value == false then
- chat_echo.players[pname] = nil
- chat_echo.modstorage:set_int(pname .. ":echo", 2)
- minetest.chat_send_player(pname, "# Server: The server will no longer echo your chat to you.")
- end
- end
- chat_echo.get_echo = function(pname)
- if chat_echo.players[pname] then
- return true
- else
- return false
- end
- end
- chat_echo.on_joinplayer = function(player)
- local pname = player:get_player_name()
- chat_echo.players[pname] = true
- local value = chat_echo.modstorage:get_int(pname .. ":echo")
- if value == 1 then
- -- Chat echo should stay enabled.
- elseif value == 2 then
- -- Chat echo must be disabled.
- -- (Player must still have older client that auto-predicts chat.)
- chat_echo.players[pname] = nil
- end
- end
- chat_echo.on_leaveplayer = function(player)
- local pname = player:get_player_name()
- chat_echo.players[pname] = nil
- end
- if not chat_echo.run_once then
- chat_echo.modstorage = minetest.get_mod_storage()
-
- minetest.register_on_joinplayer(function(...)
- return chat_echo.on_joinplayer(...)
- end)
- minetest.register_on_leaveplayer(function(...)
- return chat_echo.on_leaveplayer(...)
- end)
-
- local c = "chat_echo:core"
- local f = chat_echo.modpath .. "/init.lua"
- reload.register_file(c, f, false)
-
- chat_echo.run_once = true
- end
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