init.lua 1.2 KB

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  1. beds = {}
  2. beds.modpath = minetest.get_modpath("beds")
  3. beds.player = {}
  4. beds.pos = {}
  5. beds.spawn = {}
  6. beds.storage = minetest.get_mod_storage()
  7. beds.formspec = "size[8,15;true]" ..
  8. "bgcolor[#080808BB; true]" ..
  9. "button_exit[2,12;4,0.75;leave;Leave Bed]"
  10. local modpath = minetest.get_modpath("beds")
  11. -- Load files
  12. dofile(modpath .. "/functions.lua")
  13. dofile(modpath .. "/api.lua")
  14. dofile(modpath .. "/beds.lua")
  15. dofile(modpath .. "/spawns.lua")
  16. dofile(modpath .. "/public_spawns.lua")
  17. minetest.register_privilege("nobeds", {
  18. description = "Player does not require sleep.",
  19. give_to_singleplayer = false,
  20. })
  21. minetest.register_on_respawnplayer(function(...)
  22. return beds.on_respawnplayer(...)
  23. end)
  24. minetest.register_on_joinplayer(function(...)
  25. return beds.on_joinplayer(...)
  26. end)
  27. minetest.register_on_leaveplayer(function(...)
  28. return beds.on_leaveplayer(...)
  29. end)
  30. minetest.register_on_player_receive_fields(function(...)
  31. return beds.on_player_receive_fields(...)
  32. end)
  33. minetest.register_chatcommand("check_bed", {
  34. params = "",
  35. description = "Check bed-respawn status.",
  36. privs = {},
  37. func = function(pname, param)
  38. beds.report_respawn_status(pname)
  39. return true
  40. end,
  41. })