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- if not minetest.global_exists("basictrees") then basictrees = {} end
- local SAPLING_TIME_MIN = 60*10
- local SAPLING_TIME_MAX = 60*20
- local SAPLING_CHANCE = 20
- local SCHEMATIC_MINP = {x=-2, y=0, z=-2}
- local SCHEMATIC_MAXP = {x=2, y=6, z=2}
- local SCHEMATIC_RELP = {x=-2, y=-1, z=-2}
- -- Localize for performance.
- local math_random = math.random
- minetest.register_node("basictrees:tree_trunk", {
- drawtype = "nodebox",
- paramtype = "light",
- node_box = {
- type = "fixed",
- fixed = basictrees.trunk_nodebox,
- },
- description = "Tree",
- tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
- paramtype2 = "facedir",
- groups = basictrees.tree_groups,
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node,
- movement_speed_multiplier = default.NORM_SPEED,
-
- on_destruct = enhanced_leafdecay.make_tree_destructor({
- leaves = {
- "basictrees:tree_leaves",
- "basictrees:tree_apple",
- "group:dry_leaves",
- },
- }),
- })
- -- Note: dead tree must drop itself, not regular tree, because otherwise if player
- -- places the node, they won't be able to dig it by hand again, which will be
- -- confusing.
- minetest.register_node("basictrees:tree_trunk_dead", {
- drawtype = "nodebox",
- paramtype = "light",
- node_box = {
- type = "fixed",
- fixed = basictrees.trunk_nodebox,
- },
- description = "Dead Tree",
- tiles = {"default_tree_dead_top.png", "default_tree_dead_top.png", "default_tree_dead.png"},
- paramtype2 = "facedir",
- groups = basictrees.dead_tree_groups,
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node,
- movement_speed_multiplier = default.NORM_SPEED,
- })
- minetest.register_node("basictrees:tree_sapling", {
- description = "Tree Sapling\n\nWill not grow in deep caves.\nGrows apples.",
- drawtype = "plantlike",
-
- tiles = {"default_sapling.png"},
- inventory_image = "default_sapling.png",
- wield_image = "default_sapling.png",
- paramtype = "light",
-
- sunlight_propagates = true,
- walkable = false,
-
- selection_box = basictrees.sapling_selection_box,
- groups = basictrees.sapling_groups,
- sounds = default.node_sound_leaves_defaults(),
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
-
- on_timer = function(pos)
- if mtflower.can_grow(pos) then
- if mtflower.try_grow(pos, "basictrees:tree_trunk", "basictrees:tree_leaves", "glowstone:minerals", "glowstone:minerals") then
- return
- end
- end
- if not basictrees.can_grow(pos) then
- minetest.get_node_timer(pos):start(math_random(SAPLING_TIME_MIN, SAPLING_TIME_MAX))
- return
- end
-
- local path = basictrees.modpath .. "/schematics/apple_tree_from_sapling.mts"
- minetest.place_schematic(vector.add(pos, SCHEMATIC_RELP),
- path, "random", nil, false)
- snowscatter.dump_snowdust_on_tree(pos, SCHEMATIC_MINP, SCHEMATIC_MAXP)
- ambiance.spawn_sound_beacon_inside_area("soundbeacon:trees", pos, SCHEMATIC_MINP, SCHEMATIC_MAXP, 40, 3)
- end,
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math_random(SAPLING_TIME_MIN, SAPLING_TIME_MAX))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "basictrees:tree_sapling", SCHEMATIC_MINP, SCHEMATIC_MAXP, 4)
- return itemstack
- end,
- })
- minetest.register_node("basictrees:tree_wood", {
- description = "Wooden Planks",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_wood.png"},
- groups = basictrees.get_wood_groups({wood_light = 1}),
- sounds = default.node_sound_wood_defaults(),
- })
- -- drawtype = "plantlike"
- -- visual_scale = 1.4
- -- walkable = false ?
- -- climbable = true ?
- minetest.register_node("basictrees:tree_leaves", {
- description = "Tree Leaves",
- drawtype = "allfaces_optional",
- waving = 1,
- tiles = {"default_leaves.png"},
- paramtype = "light",
- groups = basictrees.leaves_groups,
- drop = basictrees.get_leafdrop_table(SAPLING_CHANCE, "basictrees:tree_sapling", "basictrees:tree_leaves"),
- sounds = default.node_sound_leaves_defaults(),
- movement_speed_multiplier = default.SLOW_SPEED,
- on_construct = enhanced_leafdecay.make_leaf_constructor({}),
- on_timer = enhanced_leafdecay.make_leaf_nodetimer({tree="basictrees:tree_trunk"}),
- })
- minetest.register_craft({
- output = 'basictrees:tree_wood 4',
- recipe = {
- {'basictrees:tree_trunk'},
- }
- })
- minetest.register_craft({
- output = 'basictrees:tree_wood 4',
- recipe = {
- {'basictrees:tree_trunk_dead'},
- }
- })
- -- Aliases for compatibility.
- minetest.register_alias("default:tree", "basictrees:tree_trunk")
- minetest.register_alias("default:sapling", "basictrees:tree_sapling")
- minetest.register_alias("default:wood", "basictrees:tree_wood")
- minetest.register_alias("default:leaves", "basictrees:tree_leaves")
- minetest.register_alias("default:apple", "basictrees:tree_apple")
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