jungletree.lua 7.0 KB

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  1. if not minetest.global_exists("basictrees") then basictrees = {} end
  2. local SAPLING_TIME_MIN = 60*15
  3. local SAPLING_TIME_MAX = 60*25
  4. local SAPLING_CHANCE = 25
  5. local SCHEMATIC_MINP = {x=-2, y=0, z=-2}
  6. local SCHEMATIC_MAXP = {x=2, y=15, z=2}
  7. local SCHEMATIC_RELP = {x=-2, y=-1, z=-2}
  8. -- Localize for performance.
  9. local math_random = math.random
  10. minetest.register_node("basictrees:jungletree_trunk", {
  11. drawtype = "nodebox",
  12. paramtype = "light",
  13. node_box = {
  14. type = "fixed",
  15. fixed = basictrees.trunk_nodebox,
  16. },
  17. description = "Jungle Tree",
  18. tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
  19. paramtype2 = "facedir",
  20. groups = basictrees.tree_groups,
  21. sounds = default.node_sound_wood_defaults(),
  22. on_place = minetest.rotate_node,
  23. movement_speed_multiplier = default.NORM_SPEED,
  24. on_destruct = enhanced_leafdecay.make_tree_destructor({
  25. leaves = {
  26. "basictrees:jungletree_leaves",
  27. "basictrees:jungletree_leaves2",
  28. "group:dry_leaves",
  29. },
  30. }),
  31. -- Helpfully allow players to place cubic trunks, since we use these in Channelwood.
  32. after_place_node = function(pos, placer, itemstack, pt)
  33. if not placer then
  34. return
  35. end
  36. local control = placer:get_player_control()
  37. if control.sneak then
  38. local node = minetest.get_node(pos)
  39. minetest.swap_node(pos, {name="basictrees:jungletree_cube", param2=node.param2})
  40. return
  41. end
  42. local p2 = minetest.find_node_near(pos, 1, {"basictrees:jungletree_cube"})
  43. if p2 then
  44. local node = minetest.get_node(p2)
  45. minetest.swap_node(pos, {name="basictrees:jungletree_cube", param2=node.param2})
  46. end
  47. end,
  48. })
  49. minetest.register_node("basictrees:jungletree_cube", {
  50. description = "Jungle Tree",
  51. tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
  52. paramtype2 = "facedir",
  53. groups = basictrees.cw_tree_groups,
  54. sounds = default.node_sound_wood_defaults(),
  55. on_place = minetest.rotate_node,
  56. movement_speed_multiplier = default.NORM_SPEED,
  57. drop = "basictrees:jungletree_trunk",
  58. on_destruct = enhanced_leafdecay.make_tree_destructor({
  59. leaves = {
  60. "basictrees:jungletree_leaves",
  61. "basictrees:jungletree_leaves2",
  62. "group:dry_leaves",
  63. },
  64. }),
  65. })
  66. minetest.register_node("basictrees:jungletree_wood", {
  67. description = "Jungle Wood Planks",
  68. paramtype2 = "facedir",
  69. place_param2 = 0,
  70. tiles = {"default_junglewood.png"},
  71. groups = basictrees.get_wood_groups({wood_dark = 1}),
  72. sounds = default.node_sound_wood_defaults(),
  73. })
  74. minetest.register_node("basictrees:jungletree_leaves", {
  75. description = "Jungle Tree Leaves",
  76. drawtype = "allfaces_optional",
  77. waving = 1,
  78. tiles = {"default_jungleleaves.png"},
  79. --special_tiles = {"default_jungleleaves_simple.png"},
  80. paramtype = "light",
  81. groups = basictrees.leaves_groups,
  82. drop = basictrees.get_leafdrop_table(SAPLING_CHANCE, "basictrees:jungletree_sapling", "basictrees:jungletree_leaves"),
  83. sounds = default.node_sound_leaves_defaults(),
  84. movement_speed_multiplier = default.SLOW_SPEED,
  85. on_construct = enhanced_leafdecay.make_leaf_constructor({}),
  86. on_timer = enhanced_leafdecay.make_leaf_nodetimer({
  87. tree = {"basictrees:jungletree_trunk", "basictrees:jungletree_cube"},
  88. }),
  89. -- Helpfully allow players to place non-waving leaves, since we use these in Channelwood.
  90. after_place_node = function(pos, placer, itemstack, pt)
  91. if not placer then
  92. return
  93. end
  94. local control = placer:get_player_control()
  95. if control.sneak then
  96. local node = minetest.get_node(pos)
  97. minetest.swap_node(pos, {name="basictrees:jungletree_leaves2", param2=node.param2})
  98. return
  99. end
  100. local p2 = minetest.find_node_near(pos, 1, {"basictrees:jungletree_cube", "basictrees:jungletree_leaves2"})
  101. if p2 then
  102. local node = minetest.get_node(p2)
  103. minetest.swap_node(pos, {name="basictrees:jungletree_leaves2", param2=node.param2})
  104. end
  105. end,
  106. })
  107. -- Non-flammable version for Channelwood.
  108. minetest.register_node("basictrees:jungletree_leaves2", {
  109. description = "Jungle Tree Leaves",
  110. drawtype = "allfaces_optional",
  111. -- 2024/5/25: waving turned off because it doesn't look so good in large quantities?
  112. --waving = 1,
  113. tiles = {"default_jungleleaves.png"},
  114. paramtype = "light",
  115. groups = basictrees.cw_leaves_groups,
  116. drop = basictrees.get_leafdrop_table(SAPLING_CHANCE, "basictrees:jungletree_sapling", "basictrees:jungletree_leaves"),
  117. sounds = default.node_sound_leaves_defaults(),
  118. movement_speed_multiplier = default.SLOW_SPEED,
  119. on_construct = enhanced_leafdecay.make_leaf_constructor({}),
  120. on_timer = enhanced_leafdecay.make_leaf_nodetimer({
  121. tree = {"basictrees:jungletree_trunk", "basictrees:jungletree_cube"},
  122. }),
  123. })
  124. minetest.register_node("basictrees:jungletree_sapling", {
  125. description = "Jungle Tree Sapling\n\nWill not grow in deep caves.",
  126. drawtype = "plantlike",
  127. tiles = {"default_junglesapling.png"},
  128. inventory_image = "default_junglesapling.png",
  129. wield_image = "default_junglesapling.png",
  130. paramtype = "light",
  131. sunlight_propagates = true,
  132. walkable = false,
  133. selection_box = basictrees.sapling_selection_box,
  134. groups = basictrees.sapling_groups,
  135. sounds = default.node_sound_leaves_defaults(),
  136. movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
  137. on_timer = function(pos)
  138. if mtflower.can_grow(pos) then
  139. if mtflower.try_grow(pos, "basictrees:jungletree_trunk", "basictrees:jungletree_leaves", "glowstone:minerals", "glowstone:minerals") then
  140. return
  141. end
  142. end
  143. if not basictrees.can_grow(pos) then
  144. minetest.get_node_timer(pos):start(math_random(SAPLING_TIME_MIN, SAPLING_TIME_MAX))
  145. return
  146. end
  147. local path = basictrees.modpath .. "/schematics/jungle_tree_from_sapling.mts"
  148. minetest.place_schematic(vector.add(pos, SCHEMATIC_RELP), path, "random", nil, false)
  149. hb4.leafscatter.remove(pos, SCHEMATIC_MINP, SCHEMATIC_MAXP, "basictrees:jungletree_leaves", math_random(10, 30))
  150. hb4.leafscatter.add(pos, SCHEMATIC_MINP, SCHEMATIC_MAXP, "basictrees:jungletree_leaves", math_random(10, 30))
  151. snowscatter.dump_snowdust_on_tree(pos, SCHEMATIC_MINP, SCHEMATIC_MAXP)
  152. ambiance.spawn_sound_beacon_inside_area("soundbeacon:trees", pos, SCHEMATIC_MINP, SCHEMATIC_MAXP, 40, 3)
  153. end,
  154. on_construct = function(pos)
  155. minetest.get_node_timer(pos):start(math_random(SAPLING_TIME_MIN, SAPLING_TIME_MAX))
  156. end,
  157. on_place = function(itemstack, placer, pointed_thing)
  158. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  159. "basictrees:jungletree_sapling", SCHEMATIC_MINP, SCHEMATIC_MAXP, 4)
  160. return itemstack
  161. end,
  162. })
  163. minetest.register_craft({
  164. output = 'basictrees:jungletree_wood 4',
  165. recipe = {
  166. {'basictrees:jungletree_trunk'},
  167. }
  168. })
  169. minetest.register_alias("default:jungletree", "basictrees:jungletree_trunk")
  170. minetest.register_alias("default:jungleleaves", "basictrees:jungletree_leaves")
  171. minetest.register_alias("default:junglesapling", "basictrees:jungletree_sapling")
  172. minetest.register_alias("default:junglewood", "basictrees:jungletree_wood")
  173. minetest.register_alias("basictrees:jungletree_tree", "basictrees:jungletree_trunk")