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- if not minetest.global_exists("afk") then afk = {} end
- afk.players = afk.players or {}
- afk.modpath = minetest.get_modpath("afk")
- afk.steptime = 5
- afk.timeout = 60 * 10 -- 10 minutes.
- afk.warntime = 60 * 9
- afk.disable_kick = minetest.is_singleplayer()
- -- Localize vector.distance() for performance.
- local vector_distance = vector.distance
- local vector_round = vector.round
- local math_floor = math.floor
- -- Public API function.
- -- This should be called from any mod that wishes to reset the kick timeout for a player.
- -- For example, a chat mod may call this when a player chats.
- afk.reset_timeout = function(name)
- -- localize
- local players = afk.players
- -- Ensure an entry exists for this name.
- local data = players[name]
- if not data then
- players[name] = {time=0, pos={x=0, y=0, z=0}}
- data = players[name]
- end
- data.time = 0
- data.afk = nil
- end
- function afk.on_joinplayer(player)
- local name = player:get_player_name()
- afk.players[name] = {time=0, pos=player:get_pos()}
- end
- function afk.on_leaveplayer(player, timedout)
- local pname = player:get_player_name()
- afk.players[pname] = nil
- end
- -- API function to query whether a player is currently AFK.
- -- Note that this only has meaning for registered players.
- -- Unregistered players are kicked, so you generally won't encounter those.
- function afk.is_afk(pname)
- local p = afk.players
- local o = p[pname]
- if o then
- if o.afk then
- return true
- end
- end
- return false
- end
- -- Returns the number of seconds since player's last action.
- -- Returns -1 if player data is not available (wrong player name?).
- function afk.seconds_since_action(pname)
- local p = afk.players
- local o = p[pname]
- if o then
- return o.time
- end
- return -1
- end
- afk.update = function()
- local allplayers = minetest.get_connected_players()
- for k, player in ipairs(allplayers) do
- local name = player:get_player_name()
- local target = afk.players[name]
-
- local pos = vector_round(player:get_pos())
- local dist = vector_distance(pos, target.pos)
- local nokick = false
- if afk.disable_kick or minetest.check_player_privs(name, {allow_afk=true}) then
- nokick = true
- end
- if dist > 0.5 then
- target.pos = pos
- target.time = 0
- target.afk = nil
- else
- -- Increase time since AFK started.
- local time = target.time
- time = time + afk.steptime
- target.time = time
- if not nokick and time >= afk.warntime then
- -- Only ignore players who are registered and NOT dead.
- if player:get_hp() > 0 and passport.player_registered(name) then
- -- If player is registered and NOT dead, don't send message.
- nokick = true
- else
- local remain = afk.timeout - time
- minetest.chat_send_player(name, "# Server: You will be kicked for inactivity in " .. math_floor(remain) .. " seconds.")
- easyvend.sound_error(name)
- end
- end
- end
- -- Kick players who have done nothing for too long.
- if target.time >= afk.timeout then
- if nokick then
- -- If player is registered and NOT dead, then just mark them as AFK.
- -- If player is registered but dead, they'll be kicked anyway.
- target.afk = true
- else
- minetest.kick_player(name, "Kicked for inactivity.")
- local dname = rename.gpn(name)
- minetest.chat_send_all("# Server: <" .. dname .. "> was kicked for being AFK too long.")
- end
- end
- end
- end
- local timer = 0
- local delay = afk.steptime
- function afk.globalstep(dtime)
- timer = timer + dtime
- if timer < delay then return end
- timer = 0
- afk.update()
- end
- function afk.on_craft(itemstack, player, old_craft_grid, craft_inv)
- if not player then return end
- if not player:is_player() then return end
-
- -- Ensure this player has an entry in the table.
- local name = player:get_player_name()
- if not afk.players[name] then
- afk.players[name] = {time=0, pos={x=0, y=0, z=0}}
- end
-
- afk.players[name].time = 0
- end
- local function show_stats(name)
- local players = minetest.get_connected_players()
- local pc = 0
- local ac = 0
- -- Count AFK players, don't include invisible ones.
- for k, v in ipairs(players) do
- local pname = v:get_player_name()
- local invis = gdac_invis.is_invisible(pname)
- if not invis then
- if afk.is_afk(pname) then
- ac = ac + 1
- pc = pc + 1
- else
- pc = pc + 1
- end
- end
- end
- local ps = "players"
- if pc == 1 then
- ps = "player"
- end
- minetest.chat_send_player(name,
- "# Server: Currently " .. pc .. " " .. ps .. " logged in. " .. ac ..
- " AFK.")
- end
- local function show_player(name, param)
- local pname = rename.grn(param)
- local invis = gdac_invis.is_invisible(pname)
- if not invis then
- if afk.is_afk(pname) then
- minetest.chat_send_player(name, "# Server: <" .. rename.gpn(pname) .. "> is AFK!")
- return
- else
- -- If player logged in and not admin-invisible.
- if minetest.get_player_by_name(pname) then
- local time = afk.seconds_since_action(pname)
- if time < 60 then
- minetest.chat_send_player(name, "# Server: <" .. rename.gpn(pname) .. "> is active.")
- elseif time < 60*2 then
- minetest.chat_send_player(name, "# Server: <" .. rename.gpn(pname) .. "> might be AFK.")
- else
- minetest.chat_send_player(name, "# Server: <" .. rename.gpn(pname) .. "> is probably AFK.")
- end
- return
- end
- end
- end
- minetest.chat_send_player(name, "# Server: Status of <" .. param .. "> is unknown.")
- end
- function afk.do_afk(name, param)
- if param ~= "" then
- -- Show info for player.
- show_player(name, param)
- else
- -- Show AFK stats.
- show_stats(name)
- end
- end
- if not afk.registered then
- -- Crafting resets the player's AFK timeout.
- minetest.register_on_craft(function(...)
- return afk.on_craft(...)
- end)
-
- minetest.register_globalstep(function(...)
- return afk.globalstep(...)
- end)
- minetest.register_privilege("allow_afk", {
- description = "Player will not be kicked for being AFK.",
- give_to_singleplayer = false,
- })
- minetest.register_on_joinplayer(function(...)
- return afk.on_joinplayer(...)
- end)
- minetest.register_on_leaveplayer(function(...)
- return afk.on_leaveplayer(...)
- end)
- minetest.register_chatcommand("afk", {
- params = "[name]",
- description = "Query the AFK status of players.",
- func = function(...)
- afk.do_afk(...)
- return true
- end,
- })
- local c = "afk:core"
- local f = afk.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- afk.registered = true
- end
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