--[[ function throwing.entity_ignores_arrow(entity_name) -- Dropped itemstacks don't take damage. if entity_name == "__builtin:item" then return true end -- Ignore other arrows/fireballs in flight. local is_arrow = (string.find(entity_name, "arrow") or string.find(entity_name, "fireball")) if is_arrow then return true end -- Entity is unknown, so punch it for damage! return false end --]]