123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- minetest.register_craftitem("throwing:arrow_tnt", {
- description = "TNT Arrow",
- inventory_image = "throwing_arrow_tnt.png",
- })
- minetest.register_node("throwing:arrow_tnt_box", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- -- Shaft
- {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
- --Spitze
- {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
- {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
- --Federn
- {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
- {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
- {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
- {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
-
- {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
- {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
- {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
- {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
- }
- },
- tiles = {"throwing_arrow_tnt.png", "throwing_arrow_tnt.png", "throwing_arrow_tnt_back.png", "throwing_arrow_tnt_front.png", "throwing_arrow_tnt_2.png", "throwing_arrow_tnt.png"},
- groups = {not_in_creative_inventory=1},
- })
- local THROWING_ARROW_ENTITY={
- _name = "throwing:arrow_tnt",
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.1, y=0.1},
- textures = {"throwing:arrow_tnt_box"},
- lastpos={},
- collisionbox = {0,0,0,0,0,0},
- static_save = false,
- }
- local function boom(pos, pname)
- -- Detonate some TNT!
- tnt.boom(pos, {
- radius = 2,
- ignore_protection = false,
- ignore_on_blast = false,
- damage_radius = 5,
- disable_drops = true,
- name = pname,
- from_arrow = true,
- })
- end
- -- Back to the arrow
- local function explode_nearby(self, pos)
- local vel = self.object:get_velocity()
- local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
- for k, obj in pairs(objs) do
- if obj:get_luaentity() ~= nil then
- local oname = obj:get_luaentity().name
- if not throwing.entity_ignores_arrow(oname) then
- local speed = vector.length(vel)
- local damage = 1*500
- throwing_arrow_punch_entity(obj, self, damage)
- boom(pos, self.player_name)
- end
- elseif obj:is_player() then
- local speed = vector.length(vel)
- local damage = 1
- throwing_arrow_punch_entity(obj, self, damage)
- boom(pos, self.player_name)
- end
- end
- end
- function THROWING_ARROW_ENTITY.hit_player(self, obj, intersection_point)
- explode_nearby(self, intersection_point)
- end
- function THROWING_ARROW_ENTITY.hit_object(self, obj, intersection_point)
- explode_nearby(self, intersection_point)
- end
- function THROWING_ARROW_ENTITY.hit_node(self, under, above, intersection_point)
- boom(above, self.player_name)
- end
- THROWING_ARROW_ENTITY.on_step = function(self, dtime)
- throwing.do_fly(self, dtime)
- end
- minetest.register_entity("throwing:arrow_tnt_entity", THROWING_ARROW_ENTITY)
- minetest.register_craft({
- output = 'throwing:arrow_tnt 3',
- recipe = {
- {'', 'tnt:tnt_stick', 'default:stick'},
- {'default:copper_ingot', 'tnt:tnt_stick', 'default:stick'},
- {'', 'tnt:tnt_stick', 'default:stick'},
- }
- })
|