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- minetest.register_craftitem("throwing:arrow_teleport", {
- description = "Teleport Arrow",
- inventory_image = "throwing_arrow_teleport.png",
- })
- minetest.register_node("throwing:arrow_teleport_box", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- -- Shaft
- {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
- --Spitze
- {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
- {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
- --Federn
- {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
- {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
- {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
- {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
-
- {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
- {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
- {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
- {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
- }
- },
- tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"},
- groups = {not_in_creative_inventory=1},
- })
- local THROWING_ARROW_ENTITY={
- _name = "throwing:arrow_teleport",
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.1, y=0.1},
- textures = {"throwing:arrow_teleport_box"},
- lastpos = {},
- collisionbox = {0,0,0,0,0,0},
- player = "",
- static_save = false,
- }
- local air_nodes = {"air", "group:airlike"}
- local function do_teleport(self, tptarget, under, above)
- if not self.player_name then
- return
- end
- -- Player may have logged off after firing the arrow.
- local player = minetest.get_player_by_name(self.player_name)
- local tpos = minetest.find_node_near(tptarget, 1, air_nodes, true)
- if not player or not tpos then
- return
- end
- if not rc.is_valid_realm_pos(tpos) then
- return
- end
- local node = minetest.get_node(tpos)
- -- Maptools air is airlike but unbreakable. Don't TP in here.
- if minetest.get_item_group(node.name, "unbreakable") == 0 then
- if under and above then
- -- Arrow hit node.
- local node = minetest.get_node(under)
- local ndef = minetest.registered_nodes[node.name]
- if ndef then
- if not ndef.disallow_teleport then
- player:set_pos(tpos)
- end
- end
- else
- -- Hit player or object, 'tptarget' is intersection point.
- player:set_pos(tpos)
- end
- end
- end
- function THROWING_ARROW_ENTITY.hit_player(self, obj, intersection_point)
- do_teleport(self, intersection_point)
- end
- function THROWING_ARROW_ENTITY.hit_object(self, obj, intersection_point)
- do_teleport(self, intersection_point)
- end
- function THROWING_ARROW_ENTITY.hit_node(self, under, above, intersection_point)
- -- Intentionally duplicated 'above', not a bug.
- do_teleport(self, above, under, above)
- end
- THROWING_ARROW_ENTITY.on_step = function(self, dtime)
- throwing.do_fly(self, dtime)
- end
- minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY)
- minetest.register_craft({
- output = 'throwing:arrow_teleport 3',
- recipe = {
- {'', 'default:stick', 'default:stick'},
- {'starpearl:pearl', 'default:stick', 'default:stick'},
- {'', 'default:stick', 'default:stick'},
- }
- })
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