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- local function throwing_register_fireworks(color, desc)
- minetest.register_craftitem("throwing:arrow_fireworks_" .. color, {
- description = desc .. " Fireworks Arrow",
- inventory_image = "throwing_arrow_fireworks_" .. color .. ".png",
- })
-
- minetest.register_node("throwing:arrow_fireworks_" .. color .. "_box", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- -- Shaft
- {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
- --Spitze
- {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
- {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
- --Federn
- {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
- {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
- {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
- {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
-
- {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
- {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
- {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
- {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
- }
- },
- tiles = {"throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. "_back.png", "throwing_arrow_fireworks_" .. color .. "_front.png", "throwing_arrow_fireworks_" .. color .. "_2.png", "throwing_arrow_fireworks_" .. color .. ".png"},
- groups = {not_in_creative_inventory=1},
- })
-
- local THROWING_ARROW_ENTITY={
- _name = "throwing:arrow_fireworks_" .. color,
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.1, y=0.1},
- textures = {"throwing:arrow_fireworks_" .. color .. "_box"},
- lastpos={},
- collisionbox = {0,0,0,0,0,0},
- static_save = false,
- }
-
- local radius = 0.5
-
- local function add_effects(pos, radius)
- minetest.add_particlespawner({
- amount = 256,
- time = 0.2,
- minpos = vector.subtract(pos, radius / 2),
- maxpos = vector.add(pos, radius / 2),
- minvel = {x=-5, y=-5, z=-5},
- maxvel = {x=5, y=5, z=5},
- minacc = {x=0, y=-8, z=0},
- --~ maxacc = {x=-20, y=-50, z=-50},
- minexptime = 2.5,
- maxexptime = 3,
- minsize = 1,
- maxsize = 2.5,
- texture = "throwing_sparkle_" .. color .. ".png",
- glow = 14,
- })
- end
-
-
- local function boom(pos)
- minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64}, true)
- if minetest.get_node(pos).name == 'air' or minetest.get_node(pos).name == 'throwing:firework_trail' then
- minetest.add_node(pos, {name="throwing:firework_boom"})
- minetest.get_node_timer(pos):start(0.2)
- end
- add_effects(pos, radius)
- end
-
- -- Back to the arrow
- function THROWING_ARROW_ENTITY.hit_player(self, obj, intersection_point)
- local pos = intersection_point
- local damage = 2*500
- throwing_arrow_punch_entity(obj, self, damage)
- boom(pos)
- end
- function THROWING_ARROW_ENTITY.hit_object(self, obj, intersection_point)
- local pos = intersection_point
- local damage = 2*500
- throwing_arrow_punch_entity(obj, self, damage)
- boom(pos)
- end
- function THROWING_ARROW_ENTITY.hit_node(self, under, above, intersection_point)
- boom(above)
- end
- function THROWING_ARROW_ENTITY.flight_particle(self, lpos, cpos)
- minetest.add_particlespawner({
- amount = 16,
- time = 0.1,
- minpos = cpos,
- maxpos = cpos,
- minvel = {x=-5, y=-5, z=-5},
- maxvel = {x=5, y=5, z=5},
- minacc = vector.new(),
- maxacc = vector.new(),
- minexptime = 0.3,
- maxexptime = 0.5,
- minsize = 0.5,
- maxsize = 1,
- texture = "throwing_sparkle.png",
- glow = 13,
- })
- end
-
- THROWING_ARROW_ENTITY.on_step = function(self, dtime)
- self.timer = self.timer + dtime
- local pos = self.object:get_pos()
- local node = minetest.get_node(pos)
- if not self.played_launch_sound then
- ambiance.sound_play("throwing_firework_launch", pos, 0.8, 2*64)
- self.played_launch_sound = true
- end
- -- Flight max timelimit.
- if self.timer > 2 then
- boom(self.lastpos)
- self.object:remove()
- return
- end
- -- Leave light trail.
- if node.name == 'air' then
- minetest.add_node(pos, {name="throwing:firework_trail"})
- minetest.get_node_timer(pos):start(0.1)
- end
- throwing.do_fly(self, dtime)
- end
-
- minetest.register_entity("throwing:arrow_fireworks_" .. color .. "_entity", THROWING_ARROW_ENTITY)
-
- minetest.register_craft({
- output = 'throwing:arrow_fireworks_' .. color,
- recipe = {
- {'dye:' .. color, 'tnt:gunpowder', 'default:stick'},
- }
- })
- end
- --~ Arrows
- if not DISABLE_FIREWORKS_BLUE_ARROW then
- throwing_register_fireworks('blue', 'Blue')
- end
- if not DISABLE_FIREWORKS_RED_ARROW then
- throwing_register_fireworks('red', 'Red')
- end
- --~ Nodes
- minetest.register_node("throwing:firework_trail", {
- drawtype = "airlike",
- light_source = 9,
- walkable = false,
- pointable = false,
- buildable_to = true,
- drop = "",
- groups = utility.dig_groups("item"),
- on_timer = function(pos, elapsed)
- minetest.remove_node(pos)
- end,
- })
- minetest.register_node("throwing:firework_boom", {
- drawtype = "plantlike",
- tiles = {"throwing_sparkle.png"},
- light_source = default.LIGHT_MAX - 1,
- walkable = false,
- drop = "",
- groups = utility.dig_groups("item"),
- on_timer = function(pos, elapsed)
- minetest.remove_node(pos)
- end,
- after_destruct = function(pos, oldnode)
- minetest.set_node(pos, {name="throwing:firework_light"})
- minetest.get_node_timer(pos):start(3)
- end,
- })
- minetest.register_node("throwing:firework_light", {
- drawtype = "airlike",
- light_source = default.LIGHT_MAX - 1,
- pointable = false,
- buildable_to = true,
- walkable = false,
- drop = "",
- groups = utility.dig_groups("item"),
- on_timer = function(pos, elapsed)
- minetest.remove_node(pos)
- end,
- })
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