init.lua 282 B

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  1. -- Non-reloadable mod.
  2. -- Data used at load-time only.
  3. -- Stores the tables for armor/damage groups.
  4. -- All in one spot for easy tweakings.
  5. sysdmg = {}
  6. sysdmg.modpath = minetest.get_modpath("sysdmg")
  7. dofile(sysdmg.modpath .. "/armor.lua")
  8. dofile(sysdmg.modpath .. "/weapons.lua")