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- -- global values
- hud.registered_items = {}
- hud.damage_events = {}
- hud.breath_events = {}
- -- Localize for performance.
- local math_floor = math.floor
- -- keep id handling internal
- -- Actually no, allow external access for debugging purposes.
- -- HUD bugs are a pain >:(
- hud.all_hud_ids = {}
- hud.all_sb_bgs = {}
- local hud_id = hud.all_hud_ids -- hud item ids
- local sb_bg = hud.all_sb_bgs -- statbar background ids
- -- localize often used table
- local items = hud.registered_items
- local function throw_error(msg)
- minetest.log("error", "Better HUD[error]: " .. msg)
- end
- --------------------------------------------------------------------------------
- -- API
- --------------------------------------------------------------------------------
- function hud.register(name, def)
- if not name or not def then
- throw_error("Not enough parameters given")
- return false
- end
- --TODO: allow other elements
- if def.hud_elem_type ~= "statbar" then
- throw_error("The given HUD element is not a statbar")
- return false
- end
- if items[name] ~= nil then
- throw_error("A statbar with that name already exists")
- return false
- end
- -- Actually register
- -- Add background first since draworder is based on id.
- if def.hud_elem_type == "statbar" and def.background ~= nil then
- sb_bg[name] = table.copy(def)
- sb_bg[name].text = def.background
- sb_bg[name].number = 20
- end
- -- add item itself
- items[name] = def
- -- register events
- if def.events then
- for _, v in pairs(def.events) do
- if v and v.type and v.func then
- if v.type == "damage" then
- table.insert(hud.damage_events, v)
- end
- if v.type == "breath" then
- table.insert(hud.breath_events, v)
- end
- end
- end
- end
-
- -- no error so far, return sucess
- return true
- end
- function hud.change_item(player, name, def)
- if not player or not player:is_player() or not name or not def then
- throw_error("Not enough parameters given to change HUD item")
- return false
- end
- local i_name = player:get_player_name().."_"..name
- local elem = hud_id[i_name]
- if not elem then
- --throw_error("Given HUD element " .. dump(name) .. " does not exist")
- return false
- end
- -- Update supported values (currently number and text only)
- if def.number and elem.number then
- elem.number = math_floor((def.number / def.max) * 20)
- player:hud_change(elem.id, "number", elem.number)
- end
- if def.text and elem.text then
- player:hud_change(elem.id, "text", def.text)
- elem.text = def.text
- end
- if def.offset and elem.offset then
- player:hud_change(elem.id, "offset", def.offset)
- elem.offset = def.offset
- end
- return true
- end
- function hud.remove_item(player, name)
- if not player or not name then
- throw_error("Not enough parameters given")
- return false
- end
- local i_name = player:get_player_name() .. "_" .. name
- if hud_id[i_name] == nil then
- --throw_error("Given HUD element " .. dump(name) .. " does not exist")
- return false
- end
- player:hud_remove(hud_id[i_name].id)
- hud_id[i_name] = nil
- return true
- end
- --------------------------------------------------------------------------------
- -- Add registered HUD items to joining players
- --------------------------------------------------------------------------------
- -- Following code is placed here to keep HUD ids internal.
- local function add_hud_item(player, name, def)
- if not player or not name or not def then
- throw_error("not enough parameters given")
- return false
- end
- -- Every player must have their own copy of the HUD element definition table,
- -- otherwise modifications to the table will leak to other players, and to
- -- the default global state. How this got missed in the original mod, I'll
- -- never know.
- local i_name = player:get_player_name() .. "_" .. name
- hud_id[i_name] = table.copy(def) -- Copy that table!
- hud_id[i_name].id = player:hud_add(def)
- end
- minetest.register_on_joinplayer(function(player)
- -- First: hide the default statbars.
- local hud_flags = player:hud_get_flags()
- hud_flags.healthbar = false
- hud_flags.breathbar = false
- player:hud_set_flags(hud_flags)
- -- Now add the backgrounds for statbars.
- for _, item in pairs(sb_bg) do
- add_hud_item(player, _ .. "_bg", item)
- end
- -- And finally the actual HUD items.
- for _, item in pairs(items) do
- add_hud_item(player, _, item)
- end
- end)
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