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- hud.register(name, def)
- -- name: statbar name (health, air, hunger, armor already used by default)
- -- def: <HUD item definition> (see below)
- hud.change_item(player, name, def)
- -- player: player object
- -- name: statbar name
- -- def: table containing new values
- -- currently supported: number, text and offset
- hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
- -- player: player object
- -- name1: statbar name
- -- name2: statbar name
- hud.remove_item(player, name)
- HUD item definition
- {
- hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
- position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
- size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
- text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
- number = 20, -- number/2 = number of full textures(e.g. hearts)
- max = 20, -- used to prevent "overflow" of statbars
- alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
- offset = HUD_HEALTH_OFFSET,
- background = "hud_heart_bg.png", -- statbar background texture name
- autohide_bg = false, -- hide statbar background textures when number = 0
- events = { -- called on events "damage" and "breath_changed" of players
- {
- type = "damage",
- func = function(player)
- -- do something here
- end
- }
- },
- }
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