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- beds = {}
- beds.modpath = minetest.get_modpath("beds")
- beds.player = {}
- beds.pos = {}
- beds.spawn = {}
- beds.storage = minetest.get_mod_storage()
- beds.formspec = "size[8,15;true]" ..
- "bgcolor[#080808BB; true]" ..
- "button_exit[2,12;4,0.75;leave;Leave Bed]"
- local modpath = minetest.get_modpath("beds")
- -- Load files
- dofile(modpath .. "/functions.lua")
- dofile(modpath .. "/api.lua")
- dofile(modpath .. "/beds.lua")
- dofile(modpath .. "/spawns.lua")
- minetest.register_privilege("nobeds", {
- description = "Player does not require sleep.",
- give_to_singleplayer = false,
- })
- minetest.register_on_respawnplayer(function(...)
- return beds.on_respawnplayer(...)
- end)
- minetest.register_on_joinplayer(function(...)
- return beds.on_joinplayer(...)
- end)
- minetest.register_on_leaveplayer(function(...)
- return beds.on_leaveplayer(...)
- end)
- minetest.register_on_player_receive_fields(function(...)
- return beds.on_player_receive_fields(...)
- end)
- minetest.register_chatcommand("check_bed", {
- params = "",
- description = "Check bed-respawn status.",
- privs = {},
- func = function(pname, param)
- beds.report_respawn_status(pname)
- return true
- end,
- })
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