Basically, crops grow more slowly the more often the same piece of soil is used to grow the same crop.
Possible implementation: each time a crop grows to maturity, place a metadata cookie (soil fatigue counter) in the soil node indicating that the soil has just grown that crop. The next time the same crop is planted there, its growing timers take much longer (and longer, the more times the same crop is planted).
Planting different crops could reduce the soil fatigue cookie.
Basically, crops grow more slowly the more often the same piece of soil is used to grow the same crop.
Possible implementation: each time a crop grows to maturity, place a metadata cookie (soil fatigue counter) in the soil node indicating that the soil has just grown that crop. The next time the same crop is planted there, its growing timers take much longer (and longer, the more times the same crop is planted).
Planting different crops could reduce the soil fatigue cookie.
Basically, crops grow more slowly the more often the same piece of soil is used to grow the same crop.
Possible implementation: each time a crop grows to maturity, place a metadata cookie (soil fatigue counter) in the soil node indicating that the soil has just grown that crop. The next time the same crop is planted there, its growing timers take much longer (and longer, the more times the same crop is planted).
Planting different crops could reduce the soil fatigue cookie.
could also create some sort of fertilizer from bone meal that revert the soil to its fertile state.
Done.