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- /*
- * puzzles.h: header file for my puzzle collection
- */
- #ifndef PUZZLES_PUZZLES_H
- #define PUZZLES_PUZZLES_H
- #include <stdio.h> /* for FILE */
- #include <stdlib.h> /* for size_t */
- #include <limits.h> /* for UINT_MAX */
- #include <stdbool.h>
- #define PI 3.141592653589793238462643383279502884197169399
- #define ROOT2 1.414213562373095048801688724209698078569672
- #define lenof(array) ( sizeof(array) / sizeof(*(array)) )
- #define STR_INT(x) #x
- #define STR(x) STR_INT(x)
- /* An upper bound on the length of sprintf'ed integers (signed or unsigned). */
- #define MAX_DIGITS(x) (sizeof(x) * CHAR_BIT / 3 + 2)
- /* NB not perfect because they evaluate arguments multiple times. */
- #ifndef max
- #define max(x,y) ( (x)>(y) ? (x) : (y) )
- #endif /* max */
- #ifndef min
- #define min(x,y) ( (x)<(y) ? (x) : (y) )
- #endif /* min */
- enum {
- LEFT_BUTTON = 0x0200,
- MIDDLE_BUTTON,
- RIGHT_BUTTON,
- LEFT_DRAG,
- MIDDLE_DRAG,
- RIGHT_DRAG,
- LEFT_RELEASE,
- MIDDLE_RELEASE,
- RIGHT_RELEASE,
- CURSOR_UP,
- CURSOR_DOWN,
- CURSOR_LEFT,
- CURSOR_RIGHT,
- CURSOR_SELECT,
- CURSOR_SELECT2,
- /* UI_* are special keystrokes generated by front ends in response
- * to menu actions, never passed to back ends */
- UI_LOWER_BOUND,
- UI_QUIT,
- UI_NEWGAME,
- UI_SOLVE,
- UI_UNDO,
- UI_REDO,
- UI_UPPER_BOUND,
-
- /* made smaller because of 'limited range of datatype' errors. */
- MOD_CTRL = 0x1000,
- MOD_SHFT = 0x2000,
- MOD_NUM_KEYPAD = 0x4000,
- MOD_MASK = 0x7000 /* mask for all modifiers */
- };
- #define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
- (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
- #define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
- (unsigned)(RIGHT_DRAG - LEFT_DRAG))
- #define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
- (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
- #define IS_CURSOR_MOVE(m) ( (m) == CURSOR_UP || (m) == CURSOR_DOWN || \
- (m) == CURSOR_RIGHT || (m) == CURSOR_LEFT )
- #define IS_CURSOR_SELECT(m) ( (m) == CURSOR_SELECT || (m) == CURSOR_SELECT2)
- #define IS_UI_FAKE_KEY(m) ( (m) > UI_LOWER_BOUND && (m) < UI_UPPER_BOUND )
- /*
- * Flags in the back end's `flags' word.
- */
- /* Bit flags indicating mouse button priorities */
- #define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
- /* Flag indicating that Solve operations should be animated */
- #define SOLVE_ANIMATES ( 1 << 9 )
- /* Pocket PC: Game requires right mouse button emulation */
- #define REQUIRE_RBUTTON ( 1 << 10 )
- /* Pocket PC: Game requires numeric input */
- #define REQUIRE_NUMPAD ( 1 << 11 )
- /* end of `flags' word definitions */
- #define IGNOREARG(x) ( (x) = (x) )
- typedef struct frontend frontend;
- typedef struct config_item config_item;
- typedef struct midend midend;
- typedef struct random_state random_state;
- typedef struct game_params game_params;
- typedef struct game_state game_state;
- typedef struct game_ui game_ui;
- typedef struct game_drawstate game_drawstate;
- typedef struct game game;
- typedef struct blitter blitter;
- typedef struct document document;
- typedef struct drawing_api drawing_api;
- typedef struct drawing drawing;
- typedef struct psdata psdata;
- #define ALIGN_VNORMAL 0x000
- #define ALIGN_VCENTRE 0x100
- #define ALIGN_HLEFT 0x000
- #define ALIGN_HCENTRE 0x001
- #define ALIGN_HRIGHT 0x002
- #define FONT_FIXED 0
- #define FONT_VARIABLE 1
- /* For printing colours */
- #define HATCH_SLASH 1
- #define HATCH_BACKSLASH 2
- #define HATCH_HORIZ 3
- #define HATCH_VERT 4
- #define HATCH_PLUS 5
- #define HATCH_X 6
- /*
- * Structure used to pass configuration data between frontend and
- * game
- */
- enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
- struct config_item {
- /* Not dynamically allocated: the GUI display name for the option */
- const char *name;
- /* Not dynamically allocated: the keyword identifier for the
- * option. Only examined in the case where this structure is being
- * used for options that appear in config files, i.e. the
- * get_prefs method fills this in but configure does not. */
- const char *kw;
- /* Value from the above C_* enum */
- int type;
- union {
- struct { /* if type == C_STRING */
- /* Always dynamically allocated and non-NULL */
- char *sval;
- } string;
- struct { /* if type == C_CHOICES */
- /*
- * choicenames is non-NULL, not dynamically allocated, and
- * contains a set of option strings separated by a
- * delimiter. The delimiter is also the first character in
- * the string, so for example ":Foo:Bar:Baz" gives three
- * options `Foo', `Bar' and `Baz'.
- */
- const char *choicenames;
- /*
- * choicekws is non-NULL, not dynamically allocated, and
- * contains a parallel list of keyword strings used to
- * represent the enumeration in config files. As with 'kw'
- * above, this is only expected to be set by get_prefs.
- */
- const char *choicekws;
- /*
- * Indicates the chosen index from the options in
- * choicenames. In the above example, 0==Foo, 1==Bar and
- * 2==Baz.
- */
- int selected;
- } choices;
- struct {
- bool bval;
- } boolean;
- } u;
- };
- /*
- * Structure used to communicate the presets menu from midend to
- * frontend. In principle, it's also used to pass the same information
- * from game to midend, though games that don't specify a menu
- * hierarchy (i.e. most of them) will use the simpler fetch_preset()
- * function to return an unstructured list.
- *
- * A tree of these structures always belongs to the midend, and only
- * the midend should ever need to free it. The front end should treat
- * them as read-only.
- */
- struct preset_menu_entry {
- char *title;
- /* Exactly one of the next two fields is NULL, depending on
- * whether this entry is a submenu title or an actual preset */
- game_params *params;
- struct preset_menu *submenu;
- /* Every preset menu entry has a number allocated by the mid-end,
- * so that midend_which_preset() can return a value that
- * identifies an entry anywhere in the menu hierarchy. The values
- * will be allocated reasonably densely from 1 upwards (so it's
- * reasonable for the front end to use them as array indices if it
- * needs to store GUI state per menu entry), but no other
- * guarantee is given about their ordering.
- *
- * Entries containing submenus have ids too - not only the actual
- * presets are numbered. */
- int id;
- };
- struct preset_menu {
- int n_entries; /* number of entries actually in use */
- int entries_size; /* space currently allocated in this array */
- struct preset_menu_entry *entries;
- };
- /* For games which do want to directly return a tree of these, here
- * are convenience routines (in midend.c) for constructing one. These
- * assume that 'title' and 'encoded_params' are already dynamically
- * allocated by the caller; the resulting preset_menu tree takes
- * ownership of them. */
- struct preset_menu *preset_menu_new(void);
- struct preset_menu *preset_menu_add_submenu(struct preset_menu *parent,
- char *title);
- void preset_menu_add_preset(struct preset_menu *menu,
- char *title, game_params *params);
- /* Helper routine front ends can use for one of the ways they might
- * want to organise their preset menu usage */
- game_params *preset_menu_lookup_by_id(struct preset_menu *menu, int id);
- /*
- * Small structure specifying a UI button in a keyboardless front
- * end. The button will have the text of "label" written on it, and
- * pressing it causes the value "button" to be passed to
- * midend_process_key() as if typed at the keyboard.
- *
- * If `label' is NULL (which it likely will be), a generic label can
- * be generated with the button2label() function.
- */
- typedef struct key_label {
- /* What should be displayed to the user by the frontend. Backends
- * can set this field to NULL and have it filled in by the midend
- * with a generic label. Dynamically allocated, but frontends
- * should probably use free_keys() to free instead. */
- char *label;
- int button; /* passed to midend_process_key when button is pressed */
- } key_label;
- /*
- * Platform routines
- */
- /* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
- #ifdef DEBUGGING
- #define debug(x) (debug_printf x)
- void debug_printf(const char *fmt, ...);
- #else
- #define debug(x)
- #endif
- void fatal(const char *fmt, ...);
- void frontend_default_colour(frontend *fe, float *output);
- void deactivate_timer(frontend *fe);
- void activate_timer(frontend *fe);
- void get_random_seed(void **randseed, int *randseedsize);
- /*
- * drawing.c
- */
- drawing *drawing_new(const drawing_api *api, midend *me, void *handle);
- void drawing_free(drawing *dr);
- void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
- int align, int colour, const char *text);
- void draw_rect(drawing *dr, int x, int y, int w, int h, int colour);
- void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour);
- void draw_polygon(drawing *dr, const int *coords, int npoints,
- int fillcolour, int outlinecolour);
- void draw_circle(drawing *dr, int cx, int cy, int radius,
- int fillcolour, int outlinecolour);
- void draw_thick_line(drawing *dr, float thickness,
- float x1, float y1, float x2, float y2, int colour);
- void clip(drawing *dr, int x, int y, int w, int h);
- void unclip(drawing *dr);
- void start_draw(drawing *dr);
- void draw_update(drawing *dr, int x, int y, int w, int h);
- void end_draw(drawing *dr);
- char *text_fallback(drawing *dr, const char *const *strings, int nstrings);
- void status_bar(drawing *dr, const char *text);
- blitter *blitter_new(drawing *dr, int w, int h);
- void blitter_free(drawing *dr, blitter *bl);
- /* save puts the portion of the current display with top-left corner
- * (x,y) to the blitter. load puts it back again to the specified
- * coords, or else wherever it was saved from
- * (if x = y = BLITTER_FROMSAVED). */
- void blitter_save(drawing *dr, blitter *bl, int x, int y);
- #define BLITTER_FROMSAVED (-1)
- void blitter_load(drawing *dr, blitter *bl, int x, int y);
- void print_begin_doc(drawing *dr, int pages);
- void print_begin_page(drawing *dr, int number);
- void print_begin_puzzle(drawing *dr, float xm, float xc,
- float ym, float yc, int pw, int ph, float wmm,
- float scale);
- void print_end_puzzle(drawing *dr);
- void print_end_page(drawing *dr, int number);
- void print_end_doc(drawing *dr);
- void print_get_colour(drawing *dr, int colour, bool printing_in_colour,
- int *hatch, float *r, float *g, float *b);
- int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */
- int print_grey_colour(drawing *dr, float grey);
- int print_hatched_colour(drawing *dr, int hatch);
- int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int mono);
- int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey);
- int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
- int hatch);
- void print_line_width(drawing *dr, int width);
- void print_line_dotted(drawing *dr, bool dotted);
- /*
- * midend.c
- */
- midend *midend_new(frontend *fe, const game *ourgame,
- const drawing_api *drapi, void *drhandle);
- void midend_free(midend *me);
- const game *midend_which_game(midend *me);
- void midend_set_params(midend *me, game_params *params);
- game_params *midend_get_params(midend *me);
- void midend_size(midend *me, int *x, int *y, bool user_size,
- double device_pixel_ratio);
- void midend_reset_tilesize(midend *me);
- void midend_new_game(midend *me);
- void midend_restart_game(midend *me);
- void midend_stop_anim(midend *me);
- enum { PKR_QUIT = 0, PKR_SOME_EFFECT, PKR_NO_EFFECT, PKR_UNUSED };
- int midend_process_key(midend *me, int x, int y, int button);
- key_label *midend_request_keys(midend *me, int *nkeys);
- const char *midend_current_key_label(midend *me, int button);
- void midend_force_redraw(midend *me);
- void midend_redraw(midend *me);
- float *midend_colours(midend *me, int *ncolours);
- void midend_freeze_timer(midend *me, float tprop);
- void midend_timer(midend *me, float tplus);
- struct preset_menu *midend_get_presets(midend *me, int *id_limit);
- int midend_which_preset(midend *me);
- bool midend_wants_statusbar(midend *me);
- enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_PREFS, CFG_FRONTEND_SPECIFIC };
- config_item *midend_get_config(midend *me, int which, char **wintitle);
- const char *midend_set_config(midend *me, int which, config_item *cfg);
- const char *midend_game_id(midend *me, const char *id);
- char *midend_get_game_id(midend *me);
- char *midend_get_random_seed(midend *me);
- bool midend_can_format_as_text_now(midend *me);
- char *midend_text_format(midend *me);
- const char *midend_solve(midend *me);
- int midend_status(midend *me);
- bool midend_can_undo(midend *me);
- bool midend_can_redo(midend *me);
- void midend_supersede_game_desc(midend *me, const char *desc,
- const char *privdesc);
- char *midend_rewrite_statusbar(midend *me, const char *text);
- void midend_serialise(midend *me,
- void (*write)(void *ctx, const void *buf, int len),
- void *wctx);
- const char *midend_deserialise(midend *me,
- bool (*read)(void *ctx, void *buf, int len),
- void *rctx);
- const char *midend_load_prefs(
- midend *me, bool (*read)(void *ctx, void *buf, int len), void *rctx);
- void midend_save_prefs(midend *me,
- void (*write)(void *ctx, const void *buf, int len),
- void *wctx);
- const char *identify_game(char **name,
- bool (*read)(void *ctx, void *buf, int len),
- void *rctx);
- void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx);
- bool midend_get_cursor_location(midend *me, int *x, int *y, int *w, int *h);
- /* Printing functions supplied by the mid-end */
- const char *midend_print_puzzle(midend *me, document *doc, bool with_soln);
- int midend_tilesize(midend *me);
- /*
- * malloc.c
- */
- void *smalloc(size_t size);
- void *srealloc(void *p, size_t size);
- void sfree(void *p);
- char *dupstr(const char *s);
- #define snew(type) \
- ( (type *) smalloc (sizeof (type)) )
- #define snewn(number, type) \
- ( (type *) smalloc ((number) * sizeof (type)) )
- #define sresize(array, number, type) \
- ( (type *) srealloc ((array), (number) * sizeof (type)) )
- /*
- * misc.c
- */
- void free_cfg(config_item *cfg);
- void free_keys(key_label *keys, int nkeys);
- void obfuscate_bitmap(unsigned char *bmp, int bits, bool decode);
- char *fgetline(FILE *fp);
- char *make_prefs_path(const char *dir, const char *sep,
- const game *game, const char *suffix);
- int n_times_root_k(int n, int k);
- /* allocates output each time. len is always in bytes of binary data.
- * May assert (or just go wrong) if lengths are unchecked. */
- char *bin2hex(const unsigned char *in, int inlen);
- unsigned char *hex2bin(const char *in, int outlen);
- /* Returns 0 or 1 if the environment variable is set, or dflt if not.
- * dflt may be a third value if it needs to be. */
- int getenv_bool(const char *name, int dflt);
- /* Mixes two colours in specified proportions. */
- void colour_mix(const float src1[3], const float src2[3], float p,
- float dst[3]);
- /* Sets (and possibly dims) background from frontend default colour,
- * and auto-generates highlight and lowlight colours too. */
- void game_mkhighlight(frontend *fe, float *ret,
- int background, int highlight, int lowlight);
- /* As above, but starts from a provided background colour rather
- * than the frontend default. */
- void game_mkhighlight_specific(frontend *fe, float *ret,
- int background, int highlight, int lowlight);
- /* Randomly shuffles an array of items. */
- void shuffle(void *array, int nelts, int eltsize, random_state *rs);
- /* Draw a rectangle outline, using the drawing API's draw_polygon. */
- void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
- int colour);
- /* Draw a set of rectangle corners (e.g. for a cursor display). */
- void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col);
- void move_cursor(int button, int *x, int *y, int maxw, int maxh, bool wrap);
- /* Used in netslide.c and sixteen.c for cursor movement around edge. */
- int c2pos(int w, int h, int cx, int cy);
- int c2diff(int w, int h, int cx, int cy, int button);
- void pos2c(int w, int h, int pos, int *cx, int *cy);
- /* Draws text with an 'outline' formed by offsetting the text
- * by one pixel; useful for highlighting. Outline is omitted if -1. */
- void draw_text_outline(drawing *dr, int x, int y, int fonttype,
- int fontsize, int align,
- int text_colour, int outline_colour, const char *text);
- /* Copies text left-justified with spaces. Length of string must be
- * less than buffer size. */
- void copy_left_justified(char *buf, size_t sz, const char *str);
- /* Returns a generic label based on the value of `button.' To be used
- whenever a `label' field returned by the request_keys() game
- function is NULL. Dynamically allocated, to be freed by caller. */
- char *button2label(int button);
- /*
- * dsf.c
- */
- typedef struct DSF DSF;
- DSF *dsf_new(int size);
- void dsf_free(DSF *dsf);
- void dsf_copy(DSF *to, DSF *from);
- /* Basic dsf operations, return the canonical element of a class,
- * check if two elements are in the same class, and return the size of
- * a class. These work on all types of dsf. */
- int dsf_canonify(DSF *dsf, int n);
- bool dsf_equivalent(DSF *dsf, int n1, int n2);
- int dsf_size(DSF *dsf, int n);
- /* Merge two elements and their classes. Not legal on a flip dsf. */
- void dsf_merge(DSF *dsf, int n1, int n2);
- /* Special dsf that tracks the minimal element of every equivalence
- * class, and a function to query it. */
- DSF *dsf_new_min(int size);
- int dsf_minimal(DSF *dsf, int n);
- /* Special dsf that tracks whether pairs of elements in the same class
- * have flipped sense relative to each other. Merge function takes an
- * argument saying whether n1 and n2 are opposite to each other;
- * canonify function will report whether n is opposite to the returned
- * element. */
- DSF *dsf_new_flip(int size);
- void dsf_merge_flip(DSF *dsf, int n1, int n2, bool flip);
- int dsf_canonify_flip(DSF *dsf, int n, bool *flip);
- /* Reinitialise a dsf to the starting 'all elements distinct' state. */
- void dsf_reinit(DSF *dsf);
- /*
- * tdq.c
- */
- /*
- * Data structure implementing a 'to-do queue', a simple
- * de-duplicating to-do list mechanism.
- *
- * Specification: a tdq is a queue which can hold integers from 0 to
- * n-1, where n was some constant specified at tdq creation time. No
- * integer may appear in the queue's current contents more than once;
- * an attempt to add an already-present integer again will do nothing,
- * so that that integer is removed from the queue at the position
- * where it was _first_ inserted. The add and remove operations take
- * constant time.
- *
- * The idea is that you might use this in applications like solvers:
- * keep a tdq listing the indices of grid squares that you currently
- * need to process in some way. Whenever you modify a square in a way
- * that will require you to re-scan its neighbours, add them to the
- * list with tdq_add; meanwhile you're constantly taking elements off
- * the list when you need another square to process. In solvers where
- * deductions are mostly localised, this should prevent repeated
- * O(N^2) loops over the whole grid looking for something to do. (But
- * if only _most_ of the deductions are localised, then you should
- * respond to an empty to-do list by re-adding everything using
- * tdq_fill, so _then_ you rescan the whole grid looking for newly
- * enabled non-local deductions. Only if you've done that and emptied
- * the list again finding nothing new to do are you actually done.)
- */
- typedef struct tdq tdq;
- tdq *tdq_new(int n);
- void tdq_free(tdq *tdq);
- void tdq_add(tdq *tdq, int k);
- int tdq_remove(tdq *tdq); /* returns -1 if nothing available */
- void tdq_fill(tdq *tdq); /* add everything to the tdq at once */
- /*
- * laydomino.c
- */
- int *domino_layout(int w, int h, random_state *rs);
- void domino_layout_prealloc(int w, int h, random_state *rs,
- int *grid, int *grid2, int *list);
- /*
- * version.c
- */
- extern char ver[];
- /*
- * random.c
- */
- random_state *random_new(const char *seed, int len);
- random_state *random_copy(random_state *tocopy);
- unsigned long random_bits(random_state *state, int bits);
- unsigned long random_upto(random_state *state, unsigned long limit);
- void random_free(random_state *state);
- char *random_state_encode(random_state *state);
- random_state *random_state_decode(const char *input);
- /* random.c also exports SHA, which occasionally comes in useful. */
- #if HAVE_STDINT_H
- #include <stdint.h>
- typedef uint32_t uint32;
- #elif UINT_MAX >= 4294967295L
- typedef unsigned int uint32;
- #else
- typedef unsigned long uint32;
- #endif
- typedef struct {
- uint32 h[5];
- unsigned char block[64];
- int blkused;
- uint32 lenhi, lenlo;
- } SHA_State;
- void SHA_Init(SHA_State *s);
- void SHA_Bytes(SHA_State *s, const void *p, int len);
- void SHA_Final(SHA_State *s, unsigned char *output);
- void SHA_Simple(const void *p, int len, unsigned char *output);
- /*
- * printing.c
- */
- document *document_new(int pw, int ph, float userscale);
- void document_free(document *doc);
- void document_add_puzzle(document *doc, const game *game, game_params *par,
- game_ui *ui, game_state *st, game_state *st2);
- int document_npages(const document *doc);
- void document_begin(const document *doc, drawing *dr);
- void document_end(const document *doc, drawing *dr);
- void document_print_page(const document *doc, drawing *dr, int page_nr);
- void document_print(const document *doc, drawing *dr);
- /*
- * ps.c
- */
- psdata *ps_init(FILE *outfile, bool colour);
- void ps_free(psdata *ps);
- drawing *ps_drawing_api(psdata *ps);
- /*
- * combi.c: provides a structure and functions for iterating over
- * combinations (i.e. choosing r things out of n).
- */
- typedef struct _combi_ctx {
- int r, n, nleft, total;
- int *a;
- } combi_ctx;
- combi_ctx *new_combi(int r, int n);
- void reset_combi(combi_ctx *combi);
- combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */
- void free_combi(combi_ctx *combi);
- /*
- * divvy.c
- */
- /* divides w*h rectangle into pieces of size k. Returns w*h dsf. */
- DSF *divvy_rectangle(int w, int h, int k, random_state *rs);
- /* Same, but only tries once, and may fail. (Exposed for test program.) */
- DSF *divvy_rectangle_attempt(int w, int h, int k, random_state *rs);
- /*
- * findloop.c
- */
- struct findloopstate;
- struct findloopstate *findloop_new_state(int nvertices);
- void findloop_free_state(struct findloopstate *);
- /*
- * Callback provided by the client code to enumerate the graph
- * vertices joined directly to a given vertex.
- *
- * Semantics: if vertex >= 0, return one of its neighbours; if vertex
- * < 0, return a previously unmentioned neighbour of whatever vertex
- * was last passed as input. Write to 'ctx' as necessary to store
- * state. In either case, return < 0 if no such vertex can be found.
- */
- typedef int (*neighbour_fn_t)(int vertex, void *ctx);
- /*
- * Actual function to find loops. 'ctx' will be passed unchanged to
- * the 'neighbour' function to query graph edges. Returns false if no
- * loop was found, or true if one was.
- */
- bool findloop_run(struct findloopstate *state, int nvertices,
- neighbour_fn_t neighbour, void *ctx);
- /*
- * Query whether an edge is part of a loop, in the output of
- * find_loops.
- *
- * Due to the internal storage format, if you pass u,v which are not
- * connected at all, the output will be true. (The algorithm actually
- * stores an exhaustive list of *non*-loop edges, because there are
- * fewer of those, so really it's querying whether the edge is on that
- * list.)
- */
- bool findloop_is_loop_edge(struct findloopstate *state, int u, int v);
- /*
- * Alternative query function, which returns true if the u-v edge is a
- * _bridge_, i.e. a non-loop edge, i.e. an edge whose removal would
- * disconnect a currently connected component of the graph.
- *
- * If the return value is true, then the numbers of vertices that
- * would be in the new components containing u and v are written into
- * u_vertices and v_vertices respectively.
- */
- bool findloop_is_bridge(
- struct findloopstate *pv, int u, int v, int *u_vertices, int *v_vertices);
- /*
- * Helper function to sort an array. Differs from standard qsort in
- * that it takes a context parameter that is passed to the compare
- * function.
- *
- * I wrap it in a macro so that you only need to give the element
- * count of the array. The element size is determined by sizeof.
- */
- typedef int (*arraysort_cmpfn_t)(const void *av, const void *bv, void *ctx);
- void arraysort_fn(void *array, size_t nmemb, size_t size,
- arraysort_cmpfn_t cmp, void *ctx);
- #define arraysort(array, nmemb, cmp, ctx) \
- arraysort_fn(array, nmemb, sizeof(*(array)), cmp, ctx)
- /*
- * Data structure containing the function calls and data specific
- * to a particular game. This is enclosed in a data structure so
- * that a particular platform can choose, if it wishes, to compile
- * all the games into a single combined executable rather than
- * having lots of little ones.
- */
- struct game {
- const char *name;
- const char *winhelp_topic, *htmlhelp_topic;
- game_params *(*default_params)(void);
- bool (*fetch_preset)(int i, char **name, game_params **params);
- struct preset_menu *(*preset_menu)(void);
- void (*decode_params)(game_params *, char const *string);
- char *(*encode_params)(const game_params *, bool full);
- void (*free_params)(game_params *params);
- game_params *(*dup_params)(const game_params *params);
- bool can_configure;
- config_item *(*configure)(const game_params *params);
- game_params *(*custom_params)(const config_item *cfg);
- const char *(*validate_params)(const game_params *params, bool full);
- char *(*new_desc)(const game_params *params, random_state *rs,
- char **aux, bool interactive);
- const char *(*validate_desc)(const game_params *params, const char *desc);
- game_state *(*new_game)(midend *me, const game_params *params,
- const char *desc);
- game_state *(*dup_game)(const game_state *state);
- void (*free_game)(game_state *state);
- bool can_solve;
- char *(*solve)(const game_state *orig, const game_state *curr,
- const char *aux, const char **error);
- bool can_format_as_text_ever;
- bool (*can_format_as_text_now)(const game_params *params);
- char *(*text_format)(const game_state *state);
- config_item *(*get_prefs)(game_ui *ui);
- void (*set_prefs)(game_ui *ui, const config_item *cfg);
- game_ui *(*new_ui)(const game_state *state);
- void (*free_ui)(game_ui *ui);
- char *(*encode_ui)(const game_ui *ui);
- void (*decode_ui)(game_ui *ui, const char *encoding,
- const game_state *state);
- key_label *(*request_keys)(const game_params *params, int *nkeys);
- void (*changed_state)(game_ui *ui, const game_state *oldstate,
- const game_state *newstate);
- const char *(*current_key_label)(const game_ui *ui,
- const game_state *state, int button);
- char *(*interpret_move)(const game_state *state, game_ui *ui,
- const game_drawstate *ds, int x, int y, int button);
- game_state *(*execute_move)(const game_state *state, const char *move);
- int preferred_tilesize;
- void (*compute_size)(const game_params *params, int tilesize,
- const game_ui *ui, int *x, int *y);
- void (*set_size)(drawing *dr, game_drawstate *ds,
- const game_params *params, int tilesize);
- float *(*colours)(frontend *fe, int *ncolours);
- game_drawstate *(*new_drawstate)(drawing *dr, const game_state *state);
- void (*free_drawstate)(drawing *dr, game_drawstate *ds);
- void (*redraw)(drawing *dr, game_drawstate *ds, const game_state *oldstate,
- const game_state *newstate, int dir, const game_ui *ui,
- float anim_time, float flash_time);
- float (*anim_length)(const game_state *oldstate,
- const game_state *newstate, int dir, game_ui *ui);
- float (*flash_length)(const game_state *oldstate,
- const game_state *newstate, int dir, game_ui *ui);
- void (*get_cursor_location)(const game_ui *ui,
- const game_drawstate *ds,
- const game_state *state,
- const game_params *params,
- int *x, int *y, int *w, int *h);
- int (*status)(const game_state *state);
- bool can_print, can_print_in_colour;
- void (*print_size)(const game_params *params, const game_ui *ui,
- float *x, float *y);
- void (*print)(drawing *dr, const game_state *state, const game_ui *ui,
- int tilesize);
- bool wants_statusbar;
- bool is_timed;
- bool (*timing_state)(const game_state *state, game_ui *ui);
- int flags;
- };
- /*
- * Data structure containing the drawing API implemented by the
- * front end and also by cross-platform printing modules such as
- * PostScript.
- */
- struct drawing_api {
- void (*draw_text)(void *handle, int x, int y, int fonttype, int fontsize,
- int align, int colour, const char *text);
- void (*draw_rect)(void *handle, int x, int y, int w, int h, int colour);
- void (*draw_line)(void *handle, int x1, int y1, int x2, int y2,
- int colour);
- void (*draw_polygon)(void *handle, const int *coords, int npoints,
- int fillcolour, int outlinecolour);
- void (*draw_circle)(void *handle, int cx, int cy, int radius,
- int fillcolour, int outlinecolour);
- void (*draw_update)(void *handle, int x, int y, int w, int h);
- void (*clip)(void *handle, int x, int y, int w, int h);
- void (*unclip)(void *handle);
- void (*start_draw)(void *handle);
- void (*end_draw)(void *handle);
- void (*status_bar)(void *handle, const char *text);
- blitter *(*blitter_new)(void *handle, int w, int h);
- void (*blitter_free)(void *handle, blitter *bl);
- void (*blitter_save)(void *handle, blitter *bl, int x, int y);
- void (*blitter_load)(void *handle, blitter *bl, int x, int y);
- void (*begin_doc)(void *handle, int pages);
- void (*begin_page)(void *handle, int number);
- void (*begin_puzzle)(void *handle, float xm, float xc,
- float ym, float yc, int pw, int ph, float wmm);
- void (*end_puzzle)(void *handle);
- void (*end_page)(void *handle, int number);
- void (*end_doc)(void *handle);
- void (*line_width)(void *handle, float width);
- void (*line_dotted)(void *handle, bool dotted);
- char *(*text_fallback)(void *handle, const char *const *strings,
- int nstrings);
- void (*draw_thick_line)(void *handle, float thickness,
- float x1, float y1, float x2, float y2,
- int colour);
- };
- /*
- * For one-game-at-a-time platforms, there's a single structure
- * like the above, under a fixed name. For all-at-once platforms,
- * there's a list of all available puzzles in array form.
- */
- #ifdef COMBINED
- extern const game *gamelist[];
- extern const int gamecount;
- /* Also pre-declare every individual 'struct game' we expect */
- #define GAME(x) extern const game x;
- #include "generated-games.h"
- #undef GAME
- #else
- extern const game thegame;
- #endif
- /*
- * Special string values to return from interpret_move.
- *
- * MOVE_UI_UPDATE is for the case where the game UI has been updated
- * but no actual move is being appended to the undo chain.
- *
- * MOVE_NO_EFFECT is for when the key was understood by the puzzle,
- * but it happens that there isn't effect, not even a UI change.
- *
- * MOVE_UNUSED is for keys that the puzzle has no use for at all.
- *
- * Each must be declared as a non-const char, but should never
- * actually be modified by anyone.
- */
- extern char MOVE_UI_UPDATE[], MOVE_NO_EFFECT[], MOVE_UNUSED[];
- /* A little bit of help to lazy developers */
- #define DEFAULT_STATUSBAR_TEXT "Use status_bar() to fill this in."
- #endif /* PUZZLES_PUZZLES_H */
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