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- /*
- * loopgen.h: interface file for loop generation functions for grid.[ch].
- */
- #ifndef PUZZLES_LOOPGEN_H
- #define PUZZLES_LOOPGEN_H
- #include "puzzles.h"
- #include "grid.h"
- enum face_colour { FACE_WHITE, FACE_GREY, FACE_BLACK };
- /* face should be of type grid_face* here. */
- #define FACE_COLOUR(face) \
- ( (face) == NULL ? FACE_BLACK : \
- board[(face)->index] )
- typedef int (*loopgen_bias_fn_t)(void *ctx, char *board, int face);
- /* 'board' should be a char array whose length is the same as
- * g->num_faces: this will be filled in with FACE_WHITE or FACE_BLACK
- * after loop generation.
- *
- * If 'bias' is non-null, it should be a user-provided function which
- * rates a half-finished board (i.e. may include some FACE_GREYs) for
- * desirability; this will cause the loop generator to bias in favour
- * of loops with a high return value from that function. The 'face'
- * parameter to the bias function indicates which face of the grid has
- * been modified since the last call; it is guaranteed that only one
- * will have been (so that bias functions can work incrementally
- * rather than re-scanning the whole grid on every call). */
- extern void generate_loop(grid *g, char *board, random_state *rs,
- loopgen_bias_fn_t bias, void *biasctx);
- #endif
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