Historique des commits

Auteur SHA1 Message Date
  Ben Harris 87e98e6715 Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Mines il y a 1 an
  Ben Harris a9af3fda1d Rename UI_UPDATE as MOVE_UI_UPDATE il y a 1 an
  Ben Harris b08c13f5f4 Update a comment in Mines to reflect that we have user prefs now il y a 1 an
  Simon Tatham 0058331aeb New backend functions: get_prefs and set_prefs. il y a 1 an
  Simon Tatham a4fca3286f Pass a game_ui to compute_size, print_size and print. il y a 1 an
  Simon Tatham 0d86fe4b74 Move obfuscator tests into obfusc.c. il y a 1 an
  Ben Harris 9be7db547a Add a game_state argument to decode_ui() il y a 2 ans
  Simon Tatham 3b9cafa09f Fall back to <math.h> if <tgmath.h> doesn't work. il y a 1 an
  Ben Harris 2e48ce132e Replace <math.h> with <tgmath.h> throughout il y a 1 an
  Ben Harris 6dac51795e Add an environment variable to control initial cursor visibility il y a 1 an
  Ben Harris 9394e9c74b Tighten grid-size limit in Mines il y a 1 an
  Ben Harris 49841bd0fc Mines: Add assertions to range-check conversions to short il y a 2 ans
  Ben Harris c0e08f3087 Limit width and height to SHRT_MAX in Mines il y a 2 ans
  Ben Harris 2a9be2b89d Mines: Don't check if the player has won if they've already lost il y a 2 ans
  Ben Harris 1736445518 Mines: forbid moves that flag or unflag an exposed square il y a 2 ans
  Ben Harris 789e11f8f8 Remove various unused game functions il y a 2 ans
  Ben Harris 75e8a1a9ca Limit number of mines in Mines game description il y a 2 ans
  Ben Harris 28671e76b7 Don't segfault on premature solve moves in Mines il y a 2 ans
  Ben Harris 5bd02f982a Mines: No moving once you're dead! il y a 2 ans
  Ben Harris 9e2e0692ed Also check for tiny grids in Mines il y a 2 ans
  Ben Harris 5cc9bfb811 Last-ditch maximum size limit for Mines il y a 2 ans
  Ben Harris a3310ab857 New backend function: current_key_label() il y a 2 ans
  Ben Harris 0b36c01639 mines: Ensure highlights don't vanish at small tile sizes il y a 2 ans
  Simon Tatham 387d323dd8 Mines: fix a typo in a comment. il y a 2 ans
  Simon Tatham c0da615a93 Centralise initial clearing of the puzzle window. il y a 3 ans
  Franklin Wei 78bc9ea7f7 Add method for frontends to query the backend's cursor location. il y a 4 ans
  Simon Tatham d71ac73d8a Mines: add validation for negative mine count. il y a 4 ans
  Simon Tatham 5f5b284c0b Use C99 bool within source modules. il y a 6 ans
  Simon Tatham a550ea0a47 Replace TRUE/FALSE with C99 true/false throughout. il y a 6 ans
  Simon Tatham a76d269cf2 Adopt C99 bool in the game backend API. il y a 6 ans