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- #ifndef __ANIMATION_INCLUDE_
- #define __ANIMATION_INCLUDE_
- #include "2D_graphic.h"
- typedef struct
- {
- void *pParam;
- size_ptr iParam[2];
- END_FUNKCE pProc;
- int flag;
- } ANIM_TRIGER;
- typedef struct
- {
- int flag;
- RunHandle p_run;
- int p_matrix;
- int p_anim;
- int mesh[8];
- char bnext;
- ANIM_TRIGER tStart[2];
- ANIM_TRIGER tTriger[5];
- ANIM_TRIGER taMateral[3];
- char bconnected;
- } SIM_ANIMATION;
- typedef struct
- {
- int sim_anim[110];
- SIM_ANIMATION *p_animation;
- int Size_of_Anim;
- //HWND hWnd;
- AUDIO_DATA *p_ad;
- float frame_per_quater;
- } ANIMATION_MODULE;
- //init animation module
- int am_Init(ANIMATION_MODULE * p_am, LEVELINFO * p_Level);
- // release animation module
- void am_Release(ANIMATION_MODULE * p_am, LEVELINFO * p_Level);
- // get animaton status
- int am_Animation_Status(SIM_ANIMATION * p_animation, ANIMATION_MODULE * p_am);
- void am_Set_Start_Function(SIM_ANIMATION * p_animation, END_FUNKCE pStartf,
- size_ptr iParam1, size_ptr iParam2, size_ptr pParam, int index);
- void am_Set_Triger_Function(SIM_ANIMATION * p_animation, END_FUNKCE pTrigerf,
- size_ptr iParam1, size_ptr iParam2, size_ptr pParam, int flag, int index);
- void am_Set_aMaterial_Function(SIM_ANIMATION * p_animation, int i,
- END_FUNKCE taMateral, size_ptr iParam1, size_ptr iParam2, size_ptr pParam, int flag);
- void am_Animate_Items(ANIMATION_MODULE * p_am, LEVELINFO * p_Level);
- void am_Remove_Animate_item(long item, LEVELINFO * p_Level);
- void am_Remove_Animate_itemB(int iItem, LEVELINFO * p_Level);
- void am_Add_Animate_Item(long item, LEVELINFO * p_Level);
- void am_Add_Animate_ItemB(int iItem, LEVELINFO * p_Level);
- void am_Release_Animate_Items(ANIMATION_MODULE * p_am, LEVELINFO * p_Level);
- void am_Stop_Beetle_Animations(LEVELINFO * p_Level);
- void am_Set_aMaterial_Trigers(SIM_ANIMATION * p_animation, ITEMDESC * p_Item,
- LEVELINFO * p_Level);
- void am_Animate_Beetles(LEVELINFO * p_Level);
- void am_Remove_Beetle_Animation(int mesh, LEVELINFO * p_Level);
- int am_Add_Beetle_Animation(int mesh, LEVELINFO * p_Level, int iRot,
- char bExeption);
- void am_Init_Zhave_Castice(LEVELINFO * p_Level);
- void am_Do_Zhave_castice(LEVELINFO * p_Level);
- void am_Release_Zhave_castice(SYSTEMZHAVYCHCASTIC * pSystem);
- void am_Release_Kourove_Castice(SYSTEMKOUROVYCHCASTIC * pSystem);
- void am_Change_Wind(LEVELINFO * p_Level);
- void am_Do_Flares(LEVELINFO * p_Level);
- void am_Do_Lifts(LEVELINFO * p_Level);
- int am_Kola_na_Vode(float *pos, int VyskaSloupce, int VyskaPadu, int predmet,
- LEVELINFO * p_Level);
- void am_Do_Water(LEVELINFO * p_Level);
- void am_Do_Vodni_Cakanec1(float *pos, int vyska, int Predmet,
- LEVELINFO * p_Level);
- void am_Do_Vodni_Cakanec2(float *pos, int VyskaPadu, int predmet,
- LEVELINFO * p_Level);
- void am_Do_Lift_VParticles(float *pos, int mesh, LEVELINFO * p_Level);
- void am_Do_Water_KolaB(LEVELINFO * p_Level);
- int am_Kola_na_VodeB(float *pos, int Beruska, int mesh, int infinity, LEVELINFO * p_Level);
- void am_Do_Bubliny_Berusek(LEVELINFO * p_Level);
- void am_Do_Vybuch_Bublin(int *iPos, float *fPos, LEVELINFO * p_Level);
- void am_Do_BublVybuchy(LEVELINFO * p_Level);
- void am_Do_Exit(int Bmesh, int Emesh, LEVELINFO * p_Level);
- void am_Do_Exit_Efects(LEVELINFO * p_Level);
- void am_Create_Sparks_To_Exits(LEVELINFO * p_Level);
- void am_Do_Exit_Sparks(LEVELINFO * p_Level);
- void am_Do_TelCSparks(LEVELINFO * p_Level);
- void am_TurnOn_The_Teleport(ITEMDESC * pTel, LEVELINFO * p_Level);
- void am_TurnOff_The_Teleport(ITEMDESC * pTel, LEVELINFO * p_Level);
- int am_Create_Rain(LEVELINFO * p_Level, RAINSYSTEM * pRain, float fRadius,
- unsigned int uiDensity, unsigned int uiIntensity,
- float fmaxDivergence, float fSky);
- void am_Do_Rain(RAINSYSTEM * pRain);
- int am_Create_Snow(LEVELINFO * p_Level, SNOWSYSTEM * pSnow, float fRadius,
- unsigned int uiDensity, unsigned int uiIntensity,
- float fmaxDivergence, float fSky);
- void am_Do_Snow(SNOWSYSTEM * pSnow);
- int am_Create_Nature_Effect(LEVELINFO * p_Level, int iEffectID, float fRadius,
- unsigned int uiDensity, unsigned int uiIntensity,
- float fSky, float fLowPlane);
- void am_Do_Nature_Effects(LEVELINFO * p_Level);
- void am_Create_Water_Effect(LEVELINFO * p_Level);
- void am_Create_Prizemni_Mlhu(LEVELINFO * p_Level, float fDensity,
- float fHeight);
- void am_Start_Animace_Pontonek(LEVELINFO * p_Level);
- void am_Start_Animaci_Pontonky(ITEMDESC * pItem);
- void am_Start_Barels(LEVELINFO * p_Level);
- void am_Do_BarelSparks(LEVELINFO * p_Level);
- void am_Release_BarelSparks(LEVELINFO * p_Level, ITEMDESC * pBarel);
- void am_Do_BeatleSmokes(LEVELINFO * p_Level);
- void am_Obsluha_Koure_Brouku(LEVELINFO * p_Level);
- void am_Create_Steps_System(LEVELINFO * p_Level);
- void am_Set_Step(int iFoot, LEVELINFO * p_Level);
- void am_Release_Steps(LEVELINFO * p_Level);
- void am_Zero_Step(LEVELINFO * p_Level);
- void am_Do_Step(size_ptr param, size_ptr param2, size_ptr p_param);
- void am_Destroy_Steps(ITEMDESC * pItem, LEVELINFO * p_Level);
- void am_Do_BublSystemE(LEVELINFO * p_Level);
- void am_Create_BublSystem_Effect1(float *pos, LEVELINFO * p_Level, int iSize);
- void am_Create_BublSystem_Effect2(float *pos, LEVELINFO * p_Level, int iSize,
- float yPlane);
- void am_Do_BublSystemC(LEVELINFO * p_Level);
- void am_Start_Joint_Animations(void);
- void am_Create_Street_Light(LEVELINFO * p_Level, int iStart, int iPause,
- float *pos);
- void am_Do_Street_Lights(LEVELINFO * p_Level);
- void am_Do_Street_Lights_Release(LEVELINFO * p_Level);
- void am_Do_RainB(RAINSYSTEM * pRain);
- int am_Create_Water_CirclesB(LEVELINFO * p_Level, RAINSYSTEM * pRain,
- float fRadius, unsigned int uiDensity, unsigned int uiIntensity,
- float fmaxDivergence, float *rPos);
- void am_Flip(LEVELINFO * p_Level, ANIMATION_MODULE * p_am, char bAll,
- RECT_LINE * rline, int rsize, int bTutor, int bTText, int ty);
- void am_FlipA(LEVELINFO * p_Level, ANIMATION_MODULE * p_am, char bAll,
- RECT_LINE * rline, int rsize, int bTutor, int bTText, int ty);
- void am_Start_Gen_Animation(char *cMesh, LEVELINFO * p_Level);
- void am_Create_Swamp_Light(LEVELINFO * p_Level, int iStart, int iPause,
- float *pos);
- void am_Do_Swamp_Lights(LEVELINFO * p_Level);
- void am_Do_Swamp_Lights_Release(LEVELINFO * p_Level);
- void am_Gen_Swamp_Lights(LEVELINFO * p_Level, RECT * r);
- int am_Create_Fairies(LEVELINFO * p_Level, RECT * r);
- void am_Do_Fairies(LEVELINFO * p_Level);
- void am_Do_Star_Lights_Release(LEVELINFO * p_Level);
- void am_Gen_Star_Lights(LEVELINFO * p_Level, float *pos);
- void am_Do_Star_Lights(LEVELINFO * p_Level);
- void am_Do_StarFall(LEVELINFO * p_Level);
- int am_Create_Falling_Stars(LEVELINFO * p_Level, float *r);
- int am_Create_CandleSystem(float *pos, LEVELINFO * p_Level);
- void am_Do_CandleSparks(LEVELINFO * p_Level);
- int am_Create_CandleSmokeSystem(float *pos, LEVELINFO * p_Level);
- void am_Do_CandleSmoke(LEVELINFO * p_Level);
- void am_Start_Voda_Kanal(void);
- void am_Correct_Beetle_Animation(int mesh, LEVELINFO * p_Level, int rot);
- void am_Set_Beetle_Switching(LEVELINFO * p_Level, int mesh, int bSwitch);
- void am_Create_Item_Lights(LEVELINFO * p_Level);
- void am_Start_Voda_Akvarko(void);
- #endif
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