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- //------------------------------------------------------------------------------------------------
- // version 0.0.1
- //------------------------------------------------------------------------------------------------
- #include <math.h>
- #include <wchar.h>
- #include <assert.h>
- #include "font.h"
- #include "3d_all.h"
- #include "Berusky3d_kofola_interface.h"
- #include "Berusky3d_light.h"
- #include "3D_graphic.h"
- #include "Object.h"
- #include "menu_script.h"
- #include "controls.h"
- #include "2D_graphic.h"
- #include "Menu2.h"
- #include "animationk.h"
- #include "3D_menus.h"
- #include "load_level.h"
- #include "menu_def.h"
- extern ANIMATION_MODULE am;
- extern AUDIO_DATA ad;
- extern _3D_DATA _3dd;
- extern G_KONFIG ber;
- extern _3D_CURSOR _3dCur;
- extern B2_FONT b2_3d_font;
- extern int cameraflag;
- HINT_STATE sHint;
- KUK_STATE sKuk;
- EDIT_TEXT sIndikace[3];
- extern char pBmpDir[MAX_FILENAME];
- extern char p3DMDir[MAX_FILENAME];
- extern char pDataDir[MAX_FILENAME];
- typedef struct
- {
- float vfLocation[4];
- int iTexture;
- int iNextFrame;
- int iTimeToNextFrame;
- char cCleanDrawLine;
- float fScale;
- } _3D_ANIMATION_FRAME;
- typedef struct __3D_ANIMATION
- {
- _3D_ANIMATION_FRAME _3dFrame[32];
- int iLastFrame;
- int iActFrame;
- int iTimeCounter;
- char bStop;
- int iID;
- int *pFlag;
- struct __3D_ANIMATION *pNext;
- struct __3D_ANIMATION *pPrevious;
- } _3D_ANIMATION;
- typedef struct __3D_DRAW_LIST
- {
- float vfLocation[4];
- int iTexture;
- int iOwnerID;
- struct __3D_DRAW_LIST *pNext;
- struct __3D_DRAW_LIST *pPrevious;
- } _3D_DRAW_LIST;
- typedef struct
- {
- _3D_ANIMATION _3DAnimation[32];
- _3D_DRAW_LIST *pFDrawList;
- _3D_DRAW_LIST *pLDrawList;
- _3D_ANIMATION *pFAnimation;
- _3D_ANIMATION *pLAnimation;
- int iLastID;
- char bMenuButton;
- int iMenuButtonID;
- char bItem;
- int iInvIndex;
- int iItemIndex;
- int iItemID;
- int iCibuleID;
- char bLastMenuItem;
- int iLastMenuItemID;
- int iLastIsIn;
- } _3D_ANIMATION_STRUCTURE;
- _3D_ANIMATION_STRUCTURE _3DAnimationStruct;
- extern AUDIO_DATA ad;
- HINT_TEXTURE pHintTexture[26];
- HINT_TEXTURE pMessageTexture[8];
- #define HINT_SCALE 1.0f
- //888888888888888888888888888888888888888888
- //extern int menu_texture;
- //888888888888888888888888888888888888888888
- void _3d_Stop_Animation(int iID, char cCleanDrawLine);
- void _3d_RemoveIDFromDrawList(int iID);
- void _3d_Obsluha_Game_Menu(char *bCursor, int *Cursor_Time_Out, LEVELINFO * p_Level, int demo);
- void _3d_Start_Settings(void);
- void _3d_Draw_Hint(void);
- void _3d_Draw_Indikace(LEVELINFO * p_Level);
- int gl_Inventory_Item_To_Object(LEVELINFO * p_Level, int Item, char bDec);
- void _3d_CleanDrawList(void)
- {
- _3D_DRAW_LIST *pDrawList = _3DAnimationStruct.pFDrawList;
- _3D_DRAW_LIST *pNDrawList;
- if (!pDrawList)
- return;
- _3DAnimationStruct.pLDrawList = NULL;
- while (pDrawList) {
- pNDrawList = pDrawList->pNext;
- free((void *) pDrawList);
- pDrawList = pNDrawList;
- }
- _3DAnimationStruct.pFDrawList = NULL;
- }
- void _3d_CleanAnimationList(void)
- {
- _3D_ANIMATION *pAnim = _3DAnimationStruct.pFAnimation;
- _3D_ANIMATION *pNAnim;
- if (!pAnim)
- return;
- _3DAnimationStruct.pLAnimation = NULL;
- while (pAnim) {
- pNAnim = pAnim->pNext;
- if (pAnim->pFlag)
- *pAnim->pFlag = 1;
- _3d_RemoveIDFromDrawList(pAnim->iID);
- free((void *) pAnim);
- pAnim = pNAnim;
- }
- _3DAnimationStruct.pFAnimation = NULL;
- }
- void _3d_RemoveDrawListItem(_3D_DRAW_LIST * pItem)
- {
- if (!pItem->pPrevious)
- _3DAnimationStruct.pFDrawList = pItem->pNext;
- else
- pItem->pPrevious->pNext = pItem->pNext;
- if (!pItem->pNext)
- _3DAnimationStruct.pLDrawList = pItem->pPrevious;
- else
- pItem->pNext->pPrevious = pItem->pPrevious;
- free((void *) pItem);
- }
- void _3d_AddItemToDrawList(_3D_ANIMATION_FRAME * pFrame, int iOwnerID)
- {
- _3D_DRAW_LIST *pLDrawList = _3DAnimationStruct.pLDrawList;
- _3D_DRAW_LIST *pDrawList = (_3D_DRAW_LIST *) mmalloc(sizeof(_3D_DRAW_LIST));
- if (!pLDrawList) {
- _3DAnimationStruct.pFDrawList = pDrawList;
- _3DAnimationStruct.pLDrawList = pDrawList;
- pDrawList->pPrevious = NULL;
- }
- else {
- pDrawList->pPrevious = pLDrawList;
- pLDrawList->pNext = pDrawList;
- }
- // kprintf(1, "%d - pridano do draw listu ....", pFrame->iTexture);
- pDrawList->iOwnerID = iOwnerID;
- pDrawList->iTexture = pFrame->iTexture;
- memcpy((void *) pDrawList->vfLocation, (void *) pFrame->vfLocation, 4 * sizeof(float));
- pDrawList->pNext = NULL;
- _3DAnimationStruct.pLDrawList = pDrawList;
- }
- void _3d_RemoveIDFromDrawList(int iID)
- {
- _3D_DRAW_LIST *pItem = _3DAnimationStruct.pFDrawList;
- _3D_DRAW_LIST *pNextItem;
- while (pItem) {
- pNextItem = pItem->pNext;
- if (pItem->iOwnerID == iID)
- _3d_RemoveDrawListItem(pItem);
- pItem = pNextItem;
- }
- }
- //------------------------------------------------------------------------------------------------
- // provede animaci
- //------------------------------------------------------------------------------------------------
- void _3d_Animation(_3D_ANIMATION * p3DAnim, int iTime)
- {
- _3D_ANIMATION_DRAW:
- if (iTime >= 0) {
- if (p3DAnim->_3dFrame[p3DAnim->iActFrame].cCleanDrawLine)
- _3d_RemoveIDFromDrawList(p3DAnim->iID);
- if (p3DAnim->_3dFrame[p3DAnim->iActFrame].iNextFrame == -1) {
- p3DAnim->bStop = 1;
- return;
- }
- iTime -= p3DAnim->_3dFrame[p3DAnim->iActFrame].iTimeToNextFrame;
- p3DAnim->iActFrame = p3DAnim->_3dFrame[p3DAnim->iActFrame].iNextFrame;
- }
- while (iTime > 0) {
- if (p3DAnim->_3dFrame[p3DAnim->iActFrame].iNextFrame == -1) {
- _3d_AddItemToDrawList(&p3DAnim->_3dFrame[p3DAnim->iActFrame], p3DAnim->iID);
- p3DAnim->bStop = 1;
- break;
- }
- iTime -= p3DAnim->_3dFrame[p3DAnim->iActFrame].iTimeToNextFrame;
- if (iTime > (p3DAnim->_3dFrame[p3DAnim->_3dFrame[p3DAnim->iActFrame].iNextFrame].iTimeToNextFrame / 2.0f))
- {
- _3d_AddItemToDrawList(&p3DAnim->_3dFrame[p3DAnim->iActFrame], p3DAnim->iID);
- p3DAnim->iActFrame = p3DAnim->_3dFrame[p3DAnim->iActFrame].iNextFrame;
- }
- else if (!p3DAnim->_3dFrame[p3DAnim->iActFrame].iTimeToNextFrame)
- break;
- }
- iTime = 0;
- _3d_AddItemToDrawList(&p3DAnim->_3dFrame[p3DAnim->iActFrame], p3DAnim->iID);
- if (!p3DAnim->_3dFrame[p3DAnim->iActFrame].iTimeToNextFrame)
- goto _3D_ANIMATION_DRAW;
- if (p3DAnim->_3dFrame[p3DAnim->iActFrame].iNextFrame == -1) {
- _3d_AddItemToDrawList(&p3DAnim->_3dFrame[p3DAnim->iActFrame], p3DAnim->iID);
- p3DAnim->bStop = 1;
- return;
- }
- }
- int _3d_Start_Animation(int iIndex, float *vfLocation, int *pFlag)
- {
- int i;
- _3D_ANIMATION *pL3DAnim = _3DAnimationStruct.pLAnimation;
- _3D_ANIMATION *p3DAnim = (_3D_ANIMATION *) mmalloc(sizeof(_3D_ANIMATION));
- memcpy((void *) p3DAnim, (void *) &_3DAnimationStruct._3DAnimation[iIndex], sizeof(_3D_ANIMATION));
- if (!pL3DAnim) {
- _3DAnimationStruct.pFAnimation = p3DAnim;
- _3DAnimationStruct.pLAnimation = p3DAnim;
- p3DAnim->pPrevious = NULL;
- }
- else {
- p3DAnim->pPrevious = pL3DAnim;
- pL3DAnim->pNext = p3DAnim;
- }
- p3DAnim->bStop = 0;
- p3DAnim->iID = _3DAnimationStruct.iLastID;
- _3DAnimationStruct.iLastID++;
- p3DAnim->iActFrame = 0;
- p3DAnim->iTimeCounter = 0;
- p3DAnim->pNext = NULL;
- p3DAnim->pFlag = pFlag;
- _3DAnimationStruct.pLAnimation = p3DAnim;
- if (vfLocation) {
- for (i = 0; i < p3DAnim->iLastFrame; i++) {
- memcpy((void *) p3DAnim->_3dFrame[i].vfLocation, (void *) vfLocation, 4 * sizeof(float));
- }
- }
- _3d_Animation(p3DAnim, -1);
- return 1;
- }
- void _3d_Stop_Animation(int iID, char cCleanDrawLine)
- {
- _3D_ANIMATION *p3DAnim = _3DAnimationStruct.pFAnimation;
- if (!p3DAnim)
- return;
- while (p3DAnim) {
- if (p3DAnim->iID == iID) {
- if (cCleanDrawLine)
- _3d_RemoveIDFromDrawList(iID);
- if (!p3DAnim->pPrevious)
- _3DAnimationStruct.pFAnimation = p3DAnim->pNext;
- else
- p3DAnim->pPrevious->pNext = p3DAnim->pNext;
- if (!p3DAnim->pNext)
- _3DAnimationStruct.pLAnimation = p3DAnim->pPrevious;
- else
- p3DAnim->pNext->pPrevious = p3DAnim->pPrevious;
- if (p3DAnim->pFlag)
- *p3DAnim->pFlag = 1;
- free((void *) p3DAnim);
- return;
- }
- p3DAnim = p3DAnim->pNext;
- }
- }
- void _3d_Draw_3DAnimations(void)
- {
- _3D_DRAW_LIST *pItem = _3DAnimationStruct.pFDrawList;
- if (!pItem)
- return;
- while (pItem) {
- float p[4];
-
- p[0] = pItem->vfLocation[0] * scale_back_factor_x();
- p[1] = pItem->vfLocation[1] * scale_back_factor_y();
- p[2] = pItem->vfLocation[2] * scale_back_factor_x();
- p[3] = pItem->vfLocation[3] * scale_back_factor_y();
-
- _3d_Draw_Box(pItem->iTexture, p);
- pItem = pItem->pNext;
- }
- }
- //------------------------------------------------------------------------------------------------
- // provede animace
- //------------------------------------------------------------------------------------------------
- void _3d_AnimationEvent(void)
- {
- _3D_ANIMATION_STRUCTURE *p3DAnimationStruct = &_3DAnimationStruct;
- _3D_ANIMATION *p3DAnim = p3DAnimationStruct->pFAnimation;
- _3D_ANIMATION *p3DNAnim;
- DWORD e = ber.TimeLastFrame;
- while (p3DAnim) {
- p3DAnim->iTimeCounter += e;
- p3DNAnim = p3DAnim->pNext;
- if (p3DAnim->bStop) {
- _3d_Stop_Animation(p3DAnim->iID,
- p3DAnim->_3dFrame[p3DAnim->iLastFrame - 1].cCleanDrawLine);
- }
- else {
- if (p3DAnim->iTimeCounter >
- p3DAnim->_3dFrame[p3DAnim->iActFrame].iTimeToNextFrame) {
- _3d_Animation(p3DAnim, p3DAnim->iTimeCounter);
- p3DAnim->iTimeCounter = 0;
- }
- }
- p3DAnim = p3DNAnim;
- }
- }
- //------------------------------------------------------------------------------------------------
- // naparsuje radek animace
- //------------------------------------------------------------------------------------------------
- void Parse_3DAnimLine(FILE * file, _3D_ANIMATION_FRAME * pFrame)
- {
- char text[MAX_FILENAME], expression[MAX_FILENAME];
- int p = 0, r = 0;
- if(!fgets(text, MAX_FILENAME, file))
- return;
- while (p != -1) {
- p = Find_Next_Expresion(text, p, expression);
- if (p != -1)
- switch (r) {
- case 1:
- pFrame->iTexture = atoi(expression);
- break;
- case 2:
- case 3:
- case 4:
- case 5:
- pFrame->vfLocation[r - 2] = (float) atof(expression);
- break;
- case 6:
- pFrame->iTimeToNextFrame = atoi(expression);
- break;
- case 7:
- pFrame->iNextFrame = atoi(expression);
- break;
- case 8:
- pFrame->cCleanDrawLine = (char) atoi(expression);
- break;
- case 9:
- pFrame->fScale = (float) atof(expression);
- break;
- }
- r++;
- }
- }
- void _3d_Add_To_OpenMenuAnim(_3D_ANIMATION * p3DAnim)
- {
- int i;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame - 1].iNextFrame = p3DAnim->iLastFrame;
- for (i = 16; i < 22; i++) {
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].cCleanDrawLine = 0;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].fScale = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].fScale;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].iNextFrame = p3DAnim->iLastFrame + 1;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].iTexture = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].iTexture;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].iTimeToNextFrame = 0;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].vfLocation[0] = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].vfLocation[0];
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].vfLocation[1] = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].vfLocation[1];
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].vfLocation[2] = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].vfLocation[2];
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].vfLocation[3] = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].vfLocation[3];
- p3DAnim->iLastFrame++;
- }
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].cCleanDrawLine = 0;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].fScale = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].fScale;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].iNextFrame = -1;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].iTexture = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].iTexture;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].iTimeToNextFrame = 50;
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].vfLocation[0] = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].vfLocation[0];
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].vfLocation[1] = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].vfLocation[1];
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].vfLocation[2] = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].vfLocation[2];
- p3DAnim->_3dFrame[p3DAnim->iLastFrame].vfLocation[3] = _3DAnimationStruct._3DAnimation[i]._3dFrame[0].vfLocation[3];
- p3DAnim->iLastFrame++;
- }
- void _3d_Load_Animations(void)
- {
- _3D_ANIMATION_FRAME *pFrame;
- _3D_ANIMATION *p3DAnim;
- FILE *pFile = NULL, *pListFile = NULL;
- char text[MAX_FILENAME];
- char filename[MAX_FILENAME];
- int i = 0, j;
- construct_path(filename, MAX_FILENAME, 2, pDataDir, "3DAnimations.dat");
- pListFile = fopen(filename, "r");
- if (pListFile) {
- while (!feof(pListFile)) {
- if (!fgets(text, MAX_FILENAME, pListFile) || !text[0])
- break;
- else
- newline_cut(text);
- construct_path(filename, MAX_FILENAME, 2, pDataDir, text);
- pFile = fopen(filename, "r");
- if (pFile) {
- p3DAnim = &_3DAnimationStruct._3DAnimation[i];
- j = 0;
- while (!feof(pFile)) {
- pFrame = &p3DAnim->_3dFrame[j];
- Parse_3DAnimLine(pFile, pFrame);
- if (i >= 16 && i < 23) {
- float dx;
- pFrame->iTexture += MENU_ANIMATION_CORECTION;
- dx = ((pFrame->vfLocation[2] - pFrame->vfLocation[0]) - (_3dd.p_sysramtexture[pFrame->iTexture].tx * pFrame->fScale)) / 2.0f;
- pFrame->vfLocation[0] += dx;
- pFrame->vfLocation[2] = pFrame->vfLocation[0] + (_3dd.p_sysramtexture[pFrame->iTexture].x * pFrame->fScale);
- pFrame->vfLocation[3] = pFrame->vfLocation[1] + _3dd.p_sysramtexture[pFrame->iTexture].y * pFrame->fScale;
- }
- j++;
- }
- p3DAnim->bStop = 0;
- p3DAnim->iActFrame = 0;
- p3DAnim->iLastFrame = j - 1;
- p3DAnim->iID = i;
- i++;
- fclose(pFile);
- strcpy(text, "");
- }
- else
- kprintf(1, "Nenalezen 3danimacni soubor %s", text);
- }
- _3d_Add_To_OpenMenuAnim(&_3DAnimationStruct._3DAnimation[14]);
- fclose(pListFile);
- }
- else {
- kprintf(1, "Nenalezen soubor se seznamem 3d animaci!");
- }
- _3DAnimationStruct.pFDrawList = NULL;
- _3DAnimationStruct.pLDrawList = NULL;
- _3DAnimationStruct.pFAnimation = NULL;
- _3DAnimationStruct.pLAnimation = NULL;
- _3DAnimationStruct.bMenuButton = 0;
- _3DAnimationStruct.bItem = 0;
- _3DAnimationStruct.iItemID = -1;
- _3DAnimationStruct.iItemIndex = -1;
- _3DAnimationStruct.iInvIndex = -1;
- _3DAnimationStruct.iCibuleID = -1;
- _3DAnimationStruct.bLastMenuItem = 0;
- _3DAnimationStruct.iLastMenuItemID = -1;
- _3DAnimationStruct.iLastIsIn = -1;
- }
- void _3d_Draw_Item(float *pos, int iBackPack, int iItem, LEVELINFO * p_Level,
- char bAnimate)
- {
- if (p_Level->Actual_Item == -1)
- return;
- if (bAnimate) {
- if (!iBackPack)
- iBackPack += p_Level->Level[p_Level->Actual_Item]->p_Object->SubClass;
- else
- iBackPack += 4;
- if (_3DAnimationStruct.bItem &&
- _3DAnimationStruct.iItemIndex == iBackPack &&
- _3DAnimationStruct.iInvIndex == iItem)
- return;
- else
- if (_3DAnimationStruct.bItem &&
- (_3DAnimationStruct.iItemIndex != iBackPack ||
- _3DAnimationStruct.iInvIndex != iItem))
- _3d_Stop_Animation(_3DAnimationStruct.iItemID, 1);
- _3d_Start_Animation(iBackPack + 1, pos, NULL);
- _3DAnimationStruct.iItemID = _3DAnimationStruct.iLastID - 1;
- _3DAnimationStruct.iItemIndex = iBackPack;
- _3DAnimationStruct.iInvIndex = iItem;
- _3DAnimationStruct.bItem = 1;
- }
- else
- switch (iBackPack) {
- case 0:
- _3d_Draw_Box(26 + (6 * p_Level->Level[p_Level->Actual_Item]->p_Object->SubClass), pos);
- break;
- case 4:
- _3d_Draw_Box(56, pos);
- break;
- case 7:
- _3d_Draw_Box(68, pos);
- break;
- case 8:
- _3d_Draw_Box(62, pos);
- break;
- }
- }
- void _3d_Animate_Item(float *pos, int iItem, LEVELINFO * p_Level)
- {
- int m = 0;
- int i;
- for (i = 0; i < 16; i++) {
- if (i != 3 && i != 5)
- m += p_Level->Level[p_Level->Actual_Item]->p_Back_Pack->item[i];
- if (m > iItem)
- break;
- }
- _3d_Draw_Item(pos, i, iItem, p_Level, 1);
- }
- //------------------------------------------------------------------------------------------------
- // kresli inventorar
- //------------------------------------------------------------------------------------------------
- int _3d_Draw_Invertory(LEVELINFO * p_Level, int act_item, char bCursor)
- {
- char bAnimated = 0;
- float pos[4];
- int ret = -1, i, c, m = 0;
-
- _3d_Draw_Inventory();
- if (p_Level->Actual_Item == -1)
- return ret;
- for (i = 0; i < 16; i++)
- if (i != 3 && i != 5)
- for (c = 0;
- c < p_Level->Level[p_Level->Actual_Item]->p_Back_Pack->item[i]; c++) {
- switch (m) {
- case 0:
- pos[0] = 68 * scale_back_factor_x();
- pos[1] = 696 * scale_back_factor_y();
- pos[2] = 100 * scale_back_factor_x();
- pos[3] = 728 * scale_back_factor_y();
- _3d_Draw_Item(pos, i, act_item, p_Level, 0);
- m++;
- break;
- case 1:
- pos[0] = 114 * scale_back_factor_x();
- pos[1] = 726 * scale_back_factor_y();
- pos[2] = 146 * scale_back_factor_x();
- pos[3] = 758 * scale_back_factor_y();
- _3d_Draw_Item(pos, i, act_item, p_Level, 0);
- m++;
- break;
- case 2:
- pos[0] = 167 * scale_back_factor_x();
- pos[1] = 726 * scale_back_factor_y();
- pos[2] = 199 * scale_back_factor_x();
- pos[3] = 758 * scale_back_factor_y();
- _3d_Draw_Item(pos, i, act_item, p_Level, 0);
- m++;
- break;
- case 3:
- pos[0] = 221 * scale_back_factor_x();
- pos[1] = 726 * scale_back_factor_y();
- pos[2] = 254 * scale_back_factor_x();
- pos[3] = 758 * scale_back_factor_y();
- _3d_Draw_Item(pos, i, act_item, p_Level, 0);
- m++;
- break;
- }
- }
- m = 0;
- if (bCursor) {
- for (i = 0; i < 16; i++)
- if (i != 3 && i != 5)
- m += p_Level->Level[p_Level->Actual_Item]->p_Back_Pack->item[i];
- if (m > 0)
- if ((mi.x >= 67 * scale_back_factor_x())
- && (mi.x <= 101 * scale_back_factor_x())
- && (mi.y >= 696 * scale_back_factor_y())
- && (mi.y <= 728 * scale_back_factor_y())) {
- bAnimated = 1;
- pos[0] = 68 * scale_back_factor_x();
- pos[1] = 696 * scale_back_factor_y();
- pos[2] = 100 * scale_back_factor_x();
- pos[3] = 728 * scale_back_factor_y();
- _3d_Animate_Item(pos, 0, p_Level);
- if (mi.t1)
- ret = 0;
- _3d_Display_Hint_Inventory(p_Level,
- p_Level->Level[p_Level->Actual_Item],
- 0, 68, 696);
- }
- if (m > 1)
- if ((mi.x >= 114 * scale_back_factor_x())
- && (mi.x <= 146 * scale_back_factor_x())
- && (mi.y >= 725 * scale_back_factor_y())
- && (mi.y <= 759 * scale_back_factor_y())) {
- bAnimated = 1;
- pos[0] = 114 * scale_back_factor_x();
- pos[1] = 726 * scale_back_factor_y();
- pos[2] = 146 * scale_back_factor_x();
- pos[3] = 758 * scale_back_factor_y();
- _3d_Animate_Item(pos, 1, p_Level);
- if (mi.t1)
- ret = 1;
- _3d_Display_Hint_Inventory(p_Level,
- p_Level->Level[p_Level->Actual_Item],
- 1, 114, 726);
- }
- if (m > 2)
- if ((mi.x >= 167 * scale_back_factor_x())
- && (mi.x <= 199 * scale_back_factor_x())
- && (mi.y >= 725 * scale_back_factor_y())
- && (mi.y <= 759 * scale_back_factor_y())) {
- bAnimated = 1;
- pos[0] = 167 * scale_back_factor_x();
- pos[1] = 726 * scale_back_factor_y();
- pos[2] = 199 * scale_back_factor_x();
- pos[3] = 758 * scale_back_factor_y();
- _3d_Animate_Item(pos, 2, p_Level);
- if (mi.t1)
- ret = 2;
- _3d_Display_Hint_Inventory(p_Level, p_Level->Level[p_Level->Actual_Item], 2, 167, 726);
- }
- if (m > 3)
- if ((mi.x >= 221 * scale_back_factor_x())
- && (mi.x <= 254 * scale_back_factor_x())
- && (mi.y >= 725 * scale_back_factor_y())
- && (mi.y <= 759 * scale_back_factor_y())) {
- bAnimated = 1;
- pos[0] = 221 * scale_back_factor_x();
- pos[1] = 726 * scale_back_factor_y();
- pos[2] = 254 * scale_back_factor_x();
- pos[3] = 758 * scale_back_factor_y();
- _3d_Animate_Item(pos, 3, p_Level);
- if (mi.t1)
- ret = 3;
- _3d_Display_Hint_Inventory(p_Level, p_Level->Level[p_Level->Actual_Item], 3, 221, 726);
- }
- }
- else {
- if (!act_item) {
- bAnimated = 1;
- pos[0] = 68 * scale_back_factor_x();
- pos[1] = 696 * scale_back_factor_y();
- pos[2] = 100 * scale_back_factor_x();
- pos[3] = 728 * scale_back_factor_y();
- _3d_Animate_Item(pos, 0, p_Level);
- }
- if (act_item == 1) {
- bAnimated = 1;
- pos[0] = 114 * scale_back_factor_x();
- pos[1] = 726 * scale_back_factor_y();
- pos[2] = 146 * scale_back_factor_x();
- pos[3] = 758 * scale_back_factor_y();
- _3d_Animate_Item(pos, 1, p_Level);
- }
- if (act_item == 2) {
- bAnimated = 1;
- pos[0] = 167 * scale_back_factor_x();
- pos[1] = 726 * scale_back_factor_y();
- pos[2] = 199 * scale_back_factor_x();
- pos[3] = 758 * scale_back_factor_y();
- _3d_Animate_Item(pos, 2, p_Level);
- }
- if (act_item == 3) {
- bAnimated = 1;
- pos[0] = 221 * scale_back_factor_x();
- pos[1] = 726 * scale_back_factor_y();
- pos[2] = 254 * scale_back_factor_x();
- pos[3] = 758 * scale_back_factor_y();
- _3d_Animate_Item(pos, 3, p_Level);
- }
- }
- if (!bAnimated && _3DAnimationStruct.bItem) {
- _3DAnimationStruct.bItem = 0;
- _3d_Stop_Animation(_3DAnimationStruct.iItemID, 1);
- _3DAnimationStruct.iItemID = -1;
- _3DAnimationStruct.iItemIndex = -1;
- sHint.bHint = 0;
- }
- return ret;
- }
- //------------------------------------------------------------------------------------------------
- // spocte vzdalenost dvou bodu
- //------------------------------------------------------------------------------------------------
- float _3d_Count_Distance(float *a, float *b)
- {
- return ((float) sqrt((b[0] - a[0]) * (b[0] - a[0]) + (b[1] - a[1]) * (b[1] - a[1])));
- }
- void _3d_Stop_Menu_Select(void)
- {
- if (_3DAnimationStruct.bMenuButton) {
- _3DAnimationStruct.bMenuButton = 0;
- _3d_Stop_Animation(_3DAnimationStruct.iMenuButtonID, 1);
- }
- }
- int _3d_Check_Menu_Select(char bCursor, LEVELINFO * p_Level)
- {
- if (p_Level->bMenuRunning)
- return 0;
- if ((mi.x >= 960 * scale_back_factor_x())
- && (mi.x <= 1019 * scale_back_factor_x())
- && (mi.y >= 95 * scale_back_factor_y())
- && (mi.y <= 111 * scale_back_factor_y()) && bCursor) {
- if (!_3DAnimationStruct.bMenuButton) {
- _3DAnimationStruct.bMenuButton = 1;
- _3d_Start_Animation(0, NULL, NULL);
- _3DAnimationStruct.iMenuButtonID = _3DAnimationStruct.iLastID - 1;
- }
- return 1;
- }
- else {
- if (_3DAnimationStruct.bMenuButton) {
- _3DAnimationStruct.bMenuButton = 0;
- _3d_Stop_Animation(_3DAnimationStruct.iMenuButtonID, 1);
- }
- return 0;
- }
- }
- //------------------------------------------------------------------------------------------------
- // zkontroluje, zda je oznacen nejakej brouk
- //------------------------------------------------------------------------------------------------
- int _3d_Check_Beatle_Select(void)
- {
- float c[2], m[2];
- m[0] = (float) mi.x;
- m[1] = (float) mi.y;
- c[0] = 194 * scale_back_factor_x();
- c[1] = 57 * scale_back_factor_y();
- if (_3d_Count_Distance(c, m) <= 32 * scale_back_factor_x())
- return 0;
- c[0] = 279 * scale_back_factor_x();
- c[1] = 58 * scale_back_factor_y();
- if (_3d_Count_Distance(c, m) <= 32 * scale_back_factor_x())
- return 1;
- c[0] = 439 * scale_back_factor_x();
- c[1] = 88 * scale_back_factor_y();
- if (_3d_Count_Distance(c, m) <= 32 * scale_back_factor_x())
- return 2;
- c[0] = 529 * scale_back_factor_x();
- c[1] = 89 * scale_back_factor_y();
- if (_3d_Count_Distance(c, m) <= 32 * scale_back_factor_x())
- return 3;
- c[0] = 617 * scale_back_factor_x();
- c[1] = 88 * scale_back_factor_y();
- if (_3d_Count_Distance(c, m) <= 32 * scale_back_factor_x())
- return 4;
- c[0] = 777 * scale_back_factor_x();
- c[1] = 74 * scale_back_factor_y();
- if (_3d_Count_Distance(c, m) <= 32 * scale_back_factor_x())
- return 5;
- return -1;
- }
- int _3d_Is_There_Beetle(int SubClass, LEVELINFO * p_Level)
- {
- int i;
- for (i = 0; i < 6; i++)
- if (p_Level->Beetle[i] == SubClass)
- return i;
- return -1;
- }
- int _3d_Is_Selected(int SubClass, LEVELINFO * p_Level)
- {
- if (p_Level->Beetle[(int)p_Level->Beetle_Index] == SubClass)
- return 1;
- else
- return 0;
- }
- //------------------------------------------------------------------------------------------------
- // draws top ledge
- //------------------------------------------------------------------------------------------------
- void _3d_Draw_Top_Ledge(LEVELINFO * p_Level, char bCursor)
- {
- float cx, cy;
- float pos[4];
- cx = (float) mi.x + _3dCur.iaddx;
- cy = (float) mi.y + _3dCur.iaddy;
- //zluta beruska
- pos[0] = 162 * scale_back_factor_x();
- pos[1] = 25 * scale_back_factor_y();
- pos[2] = 226 * scale_back_factor_x();
- pos[3] = 89 * scale_back_factor_y();
- if (_3d_Is_Selected(0, p_Level))
- _3d_Draw_Box(6, pos);
- else if (_3d_Is_There_Beetle(0, p_Level) == -1)
- _3d_Draw_Box(4, pos);
- else
- _3d_Draw_Box(5, pos);
- //hneda beruska
- pos[0] = 247 * scale_back_factor_x();
- pos[1] = 26 * scale_back_factor_y();
- pos[2] = 311 * scale_back_factor_x();
- pos[3] = 90 * scale_back_factor_y();
- if (_3d_Is_Selected(1, p_Level))
- _3d_Draw_Box(9, pos);
- else if (_3d_Is_There_Beetle(1, p_Level) == -1)
- _3d_Draw_Box(7, pos);
- else
- _3d_Draw_Box(8, pos);
- //cervena beruska
- pos[0] = 407 * scale_back_factor_x();
- pos[1] = 56 * scale_back_factor_y();
- pos[2] = 471 * scale_back_factor_x();
- pos[3] = 120 * scale_back_factor_y();
- if (_3d_Is_Selected(2, p_Level))
- _3d_Draw_Box(12, pos);
- else if (_3d_Is_There_Beetle(2, p_Level) == -1)
- _3d_Draw_Box(10, pos);
- else
- _3d_Draw_Box(11, pos);
- //modra beruska
- pos[0] = 497 * scale_back_factor_x();
- pos[1] = 57 * scale_back_factor_y();
- pos[2] = 561 * scale_back_factor_x();
- pos[3] = 121 * scale_back_factor_y();
- if (_3d_Is_Selected(3, p_Level))
- _3d_Draw_Box(15, pos);
- else if (_3d_Is_There_Beetle(3, p_Level) == -1)
- _3d_Draw_Box(13, pos);
- else
- _3d_Draw_Box(14, pos);
- //zelena beruska
- pos[0] = 585 * scale_back_factor_x();
- pos[1] = 56 * scale_back_factor_y();
- pos[2] = 649 * scale_back_factor_x();
- pos[3] = 120 * scale_back_factor_y();
- if (_3d_Is_Selected(4, p_Level))
- _3d_Draw_Box(18, pos);
- else if (_3d_Is_There_Beetle(4, p_Level) == -1)
- _3d_Draw_Box(16, pos);
- else
- _3d_Draw_Box(17, pos);
- //vodomerka beruska
- pos[0] = 745 * scale_back_factor_x();
- pos[1] = 42 * scale_back_factor_y();
- pos[2] = 809 * scale_back_factor_x();
- pos[3] = 106 * scale_back_factor_y();
- if (cx > pos[0] && cx < pos[2] && cy > pos[1] && cy < pos[3] && !p_Level->bMenuRunning)
- _3d_Draw_Box(21, pos);
- else
- _3d_Draw_Box(20, pos);
- }
- void _3d_Draw_Top_Ledge(void)
- {
- float pos[4];
- pos[0] = 0;
- pos[1] = 0;
- pos[2] = 1024 * scale_back_factor_x();
- pos[3] = 128 * scale_back_factor_y();
- _3d_Draw_Box(1, pos);
- pos[0] = 0;
- pos[1] = 128 * scale_back_factor_y();
- pos[2] = 1024 * scale_back_factor_x();
- pos[3] = 192 * scale_back_factor_y();
- _3d_Draw_Box(2, pos);
- pos[0] = 896 * scale_back_factor_x();
- pos[1] = 192 * scale_back_factor_y();
- pos[2] = 1024 * scale_back_factor_x();
- pos[3] = 320 * scale_back_factor_y();
- _3d_Draw_Box(3, pos);
- pos[0] = 960 * scale_back_factor_x();
- pos[1] = 320 * scale_back_factor_y();
- pos[2] = 1024 * scale_back_factor_x();
- pos[3] = 352 * scale_back_factor_y();
- _3d_Draw_Box(104, pos);
- }
- void _3d_Draw_Inventory(void)
- {
- float pos[4];
- pos[0] = 0;
- pos[1] = 704 * scale_back_factor_y();
- pos[2] = 256 * scale_back_factor_x();
- pos[3] = 768 * scale_back_factor_y();
- _3d_Draw_Box(22, pos);
- pos[0] = 256 * scale_back_factor_x();
- pos[1] = 704 * scale_back_factor_y();
- pos[2] = 288 * scale_back_factor_x();
- pos[3] = 768 * scale_back_factor_y();
- _3d_Draw_Box(105, pos);
- pos[0] = 0;
- pos[1] = 671 * scale_back_factor_y();
- pos[2] = 128 * scale_back_factor_x();
- pos[3] = 704 * scale_back_factor_y();
- _3d_Draw_Box(23, pos);
- pos[0] = 128 * scale_back_factor_x();
- pos[1] = 671 * scale_back_factor_y();
- pos[2] = 160 * scale_back_factor_x();
- pos[3] = 704 * scale_back_factor_y();
- _3d_Draw_Box(24, pos);
- pos[0] = 0;
- pos[1] = 607 * scale_back_factor_y();
- pos[2] = 32 * scale_back_factor_x();
- pos[3] = 671 * scale_back_factor_y();
- _3d_Draw_Box(106, pos);
- }
- void _3d_Draw_MenusB(LEVELINFO * p_Level, int act_item, char *bCursor,
- int bTutor, int bTText, int ty)
- {
- float pos[4];
- if (p_Level->bTopLedge) {
- _3d_Draw_Top_Ledge();
- _3d_Draw_Top_Ledge(p_Level, *bCursor);
- }
- if (p_Level->bInventory) {
- _3d_Draw_Invertory(p_Level, act_item, *bCursor);
- }
- _3d_AnimationEvent();
- _3d_Draw_3DAnimations();
- if (bTutor) {
- _3d_Set_Smooth();
- pos[0] = 10 * scale_back_factor_x();
- pos[1] = 200 * scale_back_factor_y();
- pos[2] = 1034 * scale_back_factor_x();
- pos[3] = (ty * scale_back_factor_y());
- glBindTexture(GL_TEXTURE_2D, bTText);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- _3d_Set_Mask();
- }
- }
- void _3d_Start_Kuk(void)
- {
- sKuk.y = randf() * (640 * scale_back_factor_y());
- sKuk.x = (float) SCREEN_XRES;
- sKuk.bKUK = 1;
- sKuk.iState = 0;
- sKuk.Speed = 600.0f;
- sKuk.dwTCounter = 0;
- }
- void _3d_Process_Kuk(void)
- {
- float pos[4];
- float f = sKuk.Speed * (ber.TimeLastFrame / 1000.0f);
- switch (sKuk.iState) {
- case 0:
- sKuk.x -= f;
- if (sKuk.x < (SCREEN_XRES - (128 * scale_back_factor_x()))) {
- sKuk.x = (SCREEN_XRES - (128 * scale_back_factor_x()));
- sKuk.iState = 1;
- }
- break;
- case 1:
- sKuk.dwTCounter += ber.TimeLastFrame;
- if (sKuk.dwTCounter > 1000)
- sKuk.iState = 2;
- break;
- case 2:
- sKuk.x += f;
- if (sKuk.x > SCREEN_XRES) {
- sKuk.bKUK = 0;
- sKuk.iState = 3;
- }
- break;
- }
- pos[0] = sKuk.x;
- pos[1] = sKuk.y;
- pos[2] = sKuk.x + (128 * scale_back_factor_x());
- pos[3] = sKuk.y + (128 * scale_back_factor_y());
- //kprintf(1, "%f, %f, %f, %f", pos[0], pos[1], pos[2], pos[3]);
- glBindTexture(GL_TEXTURE_2D, sKuk.text.text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- }
- //------------------------------------------------------------------------------------------------
- // draws all 3d menus in game to the surface
- //------------------------------------------------------------------------------------------------
- void _3d_Draw_Menus(char *bCursor, int *Cursor_Time_Out,
- LEVELINFO * p_Level, int act_item, int *p_Return, int demo)
- {
- float pos[4];
- if ((mi.dx || mi.dy) && cameraflag == -1) {
- (*bCursor) = 1;
- (*Cursor_Time_Out) = 0;
- mi.dx = 0;
- mi.dy = 0;
- }
- _3d_Begin_Draw();
- if (p_Level->bTopLedge) {
- _3d_Draw_Top_Ledge();
- _3d_Draw_Top_Ledge(p_Level, *bCursor);
- p_Return[1] = _3d_Check_Menu_Select(*bCursor, p_Level);
- if (p_Return[1]) {
- (*bCursor) = 1;
- (*Cursor_Time_Out) = 0;
- }
- }
- if (p_Level->bInventory) {
- p_Return[0] = _3d_Draw_Invertory(p_Level, act_item, *bCursor);
- if (p_Level->bMenuRunning == 2 && !p_Level->bRestart && !p_Level->bReturnToMenu)
- _3d_Obsluha_Game_Menu(bCursor, Cursor_Time_Out, p_Level, demo);
- _3d_AnimationEvent();
- }
- else
- p_Return[0] = -1;
- _3d_Draw_3DAnimations();
- _3d_Draw_Indikace(p_Level);
- if (!sKuk.bKUK) {
- if (!(rand() % 100000))
- _3d_Start_Kuk();
- }
- else if (sKuk.bKUK)
- _3d_Process_Kuk();
- if (sHint.bHint) {
- _3d_Set_Smooth();
- _3d_Draw_Hint();
- sHint.dwTCounter += ber.TimeLastFrame;
- if (sHint.dwTCounter > 5000)
- sHint.bHint = 0;
- }
- if (p_Level->bRestart) {
- (*bCursor) = 1;
- (*Cursor_Time_Out) = 0;
- p_Level->iMessageBoxReturn = _3d_Draw_MessageBox(4);
- }
- if (p_Level->bReturnToMenu) {
- (*bCursor) = 1;
- (*Cursor_Time_Out) = 0;
- p_Level->iMessageBoxReturn = _3d_Draw_MessageBox(6);
- }
- if (*bCursor) {
- if (!p_Level->iCursor) {
- pos[0] = (float) mi.x + _3dCur.iaddx;
- pos[1] = (float) mi.y + _3dCur.iaddy;
- pos[2] = (float) mi.x + _3dCur.idx + _3dCur.iaddx;
- pos[3] = (float) mi.y + _3dCur.idy + _3dCur.iaddy;
- }
- else {
- pos[0] = (float) mi.x;
- pos[1] = (float) mi.y;
- pos[2] = (float) mi.x + 32;
- pos[3] = (float) mi.y + 32;
- }
- _3d_Set_Smooth();
- _3d_Draw_Box(p_Level->iCursor, pos);
- }
- _3d_End_Draw();
- flip();
- return;
- }
- void _3d_Run_Cibule(void)
- {
- _3d_Start_Animation(15, NULL, NULL);
- _3DAnimationStruct.iCibuleID = _3DAnimationStruct.iLastID - 1;
- }
- int _3d_Animete_Menu_Item(int iAnimation, int IsInID)
- {
- if (mi.t1) {
- _3d_Stop_Animation(_3DAnimationStruct.iLastMenuItemID, 1);
- mi.t1 = 0;
- return 1;
- }
- else if (_3DAnimationStruct.bLastMenuItem) {
- if (_3DAnimationStruct.iLastIsIn == IsInID)
- return 0;
- else {
- _3d_Stop_Animation(_3DAnimationStruct.iLastMenuItemID, 1);
- _3d_RemoveIDFromDrawList(_3DAnimationStruct.iLastMenuItemID);
- _3d_Start_Animation(iAnimation, NULL, NULL);
- _3DAnimationStruct.bLastMenuItem = 1;
- _3DAnimationStruct.iLastMenuItemID = _3DAnimationStruct.iLastID - 1;
- return 0;
- }
- }
- else {
- _3d_Start_Animation(iAnimation, NULL, NULL);
- _3DAnimationStruct.bLastMenuItem = 1;
- _3DAnimationStruct.iLastMenuItemID = _3DAnimationStruct.iLastID - 1;
- return 0;
- }
- return 0;
- }
- void _3d_Cancel_Menu(LEVELINFO * p_Level)
- {
- if (_3DAnimationStruct.bLastMenuItem) {
- _3d_Stop_Animation(_3DAnimationStruct.iLastMenuItemID, 1);
- _3DAnimationStruct.iLastMenuItemID = -1;
- _3DAnimationStruct.bLastMenuItem = 0;
- }
- _3d_CleanAnimationList();
- _3d_CleanDrawList();
- p_Level->bMenuRunning = 0;
- _3d_Release_From_Video(107);
- fn_Release_3d_Textures();
- p_Level->bInventory = p_Level->bLInventory;
- p_Level->bTopLedge = p_Level->bLastTopLedge;
- }
- void _3d_Cancel_Animations(LEVELINFO * p_Level)
- {
- if (_3DAnimationStruct.bLastMenuItem) {
- _3d_Stop_Animation(_3DAnimationStruct.iLastMenuItemID, 1);
- _3DAnimationStruct.iLastMenuItemID = -1;
- _3DAnimationStruct.bLastMenuItem = 0;
- }
- _3d_CleanAnimationList();
- _3d_CleanDrawList();
- }
- int _3d_HitRect(int iAnimation)
- {
- _3D_ANIMATION *p_an = &_3DAnimationStruct._3DAnimation[iAnimation];
- if (mi.x > p_an->_3dFrame[0].vfLocation[0] * scale_back_factor_x() &&
- mi.x < p_an->_3dFrame[0].vfLocation[0] * scale_back_factor_x() + (_3dd.p_sysramtexture[p_an->_3dFrame[0].iTexture].tx * scale_back_factor_x() * p_an->_3dFrame[0].fScale) &&
- mi.y > p_an->_3dFrame[0].vfLocation[1] * scale_back_factor_y() &&
- mi.y < p_an->_3dFrame[0].vfLocation[1] * scale_back_factor_y() + (_3dd.p_sysramtexture[p_an->_3dFrame[0].iTexture].ty * scale_back_factor_y() * p_an->_3dFrame[0].fScale))
- return 1;
- else
- return 0;
- }
- void _3d_Obsluha_Game_Menu(char *bCursor, int *Cursor_Time_Out,
- LEVELINFO * p_Level, int demo)
- {
- int bIsIn = 0;
- (*bCursor) = 1;
- (*Cursor_Time_Out) = 0;
- spracuj_spravy(0);
- if (key[K_ESC]) {
- key[K_ESC] = 0;
- _3d_Cancel_Menu(p_Level);
- return;
- }
- //mainmenu
- if (_3d_HitRect(16)) {
- bIsIn = 1;
- if (_3d_Animete_Menu_Item(16, 1)) {
- float pos[3] = { 0, 0, 0 };
- int rnd = rand() % 3;
- ap_Play_Sound(0,1,0, pos, rnd + 23, NULL, &ad);
- p_Level->bReturnToMenu = 1;
- p_Level->iMessageBoxReturn = -1;
- p_Level->bCancelMenu = 0;
- }
- _3DAnimationStruct.iLastIsIn = 1;
- return;
- }
- //restart level
- if (_3d_HitRect(17)) {
- bIsIn = 1;
- if (_3d_Animete_Menu_Item(17, 2)) {
- float pos[3] = { 0, 0, 0 };
- int rnd = rand() % 3;
- ap_Play_Sound(0,1,0, pos, rnd + 23, NULL, &ad);
- p_Level->bRestart = 1;
- p_Level->iMessageBoxReturn = -1;
- p_Level->bCancelMenu = 0;
- }
- _3DAnimationStruct.iLastIsIn = 2;
- return;
- }
- //settings
- if (_3d_HitRect(18)) {
- bIsIn = 1;
- if (_3d_Animete_Menu_Item(18, 4)) {
- int rnd = rand() % 3;
- float pos[3] = { 0, 0, 0 };
- ap_Play_Sound(0,1,0, pos, rnd + 23, NULL, &ad);
- RunMenuSettings2("Mmsettings3D.txt", NULL, p_Level, &am);
- }
- _3DAnimationStruct.iLastIsIn = 4;
- return;
- }
- //record demo
- if (_3d_HitRect(19) && !demo) {
- bIsIn = 1;
- if (_3d_Animete_Menu_Item(19, 5)) {
- int rnd = rand() % 3;
- float pos[3] = { 0, 0, 0 };
- ap_Play_Sound(0,1,0, pos, rnd + 23, NULL, &ad);
- p_Level->bSaveDemo = 1;
- _3d_Cancel_Menu(p_Level);
- }
- _3DAnimationStruct.iLastIsIn = 5;
- return;
- }
- if (_3d_HitRect(20)) {
- bIsIn = 1;
- if (_3d_Animete_Menu_Item(20, 6)) {
- float pos[3] = { 0, 0, 0 };
- int rnd = rand() % 3;
- ap_Play_Sound(0,1,0, pos, rnd + 23, NULL, &ad);
- _3d_Cancel_Menu(p_Level);
- }
- _3DAnimationStruct.iLastIsIn = 6;
- return;
- }
- //loadgame
- if (_3d_HitRect(21) && !demo) {
- bIsIn = 1;
- if (_3d_Animete_Menu_Item(21, 7)) {
- WCHAR cText[128];
- float pos[3] = { 0, 0, 0 };
- int rnd = rand() % 3;
- ap_Play_Sound(0,1,0, pos, rnd + 23, NULL, &ad);
- ZeroMemory(cText, 128);
- RunMenuLoadGameLoad2("Mmload_game_load3d.txt", NULL, p_Level, &am, 1, cText);
- if (wcslen(cText)) {
- _3d_Cancel_Menu(p_Level);
- p_Level->Level_Exit = 4;
- p_Level->lLevel_Exitc = 0;
- //TODO <----------------------- cText = jmeno levelu na load
- ZeroMemory(p_Level->cLevelName, 64);
- lsi_Save_Exist(cText, p_Level->cLevelName);
- //WideCharToMultiByte(CP_ACP, WC_COMPOSITECHECK | WC_DEFAULTCHAR, cText, wcslen(cText), p_Level->cLevelName, 63, NULL, NULL);
- }
- }
- _3DAnimationStruct.iLastIsIn = 7;
- return;
- }
- //savegame
- if (_3d_HitRect(22) && !demo) {
- bIsIn = 1;
- if (_3d_Animete_Menu_Item(22, 8)) {
- WCHAR cText[128];
- float pos[3] = { 0, 0, 0 };
- int rnd = rand() % 3;
- ap_Play_Sound(0,1,0, pos, rnd + 23, NULL, &ad);
- ZeroMemory(cText, 128);
- RunMenuLoadGameLoad2("Mmload_game_loads3d.txt",
- p_Level->p_ad, p_Level, &am, 0, cText);
- if (wcslen(cText))
- lsi_Save_Level(cText, p_Level);
- }
- _3DAnimationStruct.iLastIsIn = 8;
- return;
- }
- if (!bIsIn && _3DAnimationStruct.bLastMenuItem) {
- _3d_Stop_Animation(_3DAnimationStruct.iLastMenuItemID, 1);
- _3d_RemoveIDFromDrawList(_3DAnimationStruct.iLastMenuItemID);
- _3DAnimationStruct.iLastMenuItemID = -1;
- _3DAnimationStruct.bLastMenuItem = 0;
- }
- }
- void _3d_Start_Settings(void)
- {
- ddxLoadBitmap("settings.png", pBmpDir);
- }
- int _3d_BackPack2Hint(int idx)
- {
- switch (idx) {
- case 0:
- return 20;
- case 3:
- return 21;
- case 5:
- return 22;
- case 4:
- return 23;
- case 7:
- return 24;
- case 8:
- return 25;
- }
- kprintf(1, "_3d_BackPack2Hint vraci -1");
- return -1;
- }
- int _3d_Mesh2Hint(LEVELINFO * p_Level, int mesh)
- {
- OBJECTDESC *pObj;
- int i;
- for (i = 0; i < p_Level->Size_of_Level; i++)
- if (p_Level->Level[i])
- if (p_Level->Level[i]->Index_Of_Game_Mesh == mesh) {
- pObj = p_Level->Level[i]->p_Object;
- if (pObj->Class == 2)
- return 1;
- if (pObj->Class == 19)
- return 2;
- if (pObj->Class == 1)
- return 3;
- if (pObj->Class == 4)
- return 4;
- if (pObj->Class == 5 && pObj->SubClass == 1)
- return 5;
- if (pObj->Class == 5 && !pObj->SubClass)
- return 6;
- if (pObj->Class == 5 && pObj->SubClass == 3)
- return 7;
- if (pObj->Class == 6 && !pObj->SubClass)
- return 8;
- if (pObj->Class == 6 && pObj->SubClass)
- return 9;
- if (pObj->Class == 7)
- return 10;
- if (pObj->Class == 9 && !pObj->SubClass)
- return 11;
- if (pObj->Class == 9 && pObj->SubClass)
- return 12;
- if (pObj->Class == 10)
- return 13;
- if (pObj->Class == 11 && !pObj->SubClass)
- return 14;
- if (pObj->Class == 11 && pObj->SubClass == 1)
- return 15;
- if (pObj->Class == 11 && pObj->SubClass == 3)
- return 16;
- if (pObj->Class == 12)
- return 17;
- if (pObj->Class == 15)
- return 18;
- if (pObj->Class == 16)
- return 19;
- if (pObj->Class == 13 && !pObj->SubClass)
- return 20;
- if (pObj->Class == 13 && pObj->SubClass == 3)
- return 21;
- if (pObj->Class == 13 && pObj->SubClass == 5)
- return 22;
- if (pObj->Class == 13 && pObj->SubClass == 4)
- return 23;
- if (pObj->Class == 13 && pObj->SubClass == 7)
- return 24;
- if (pObj->Class == 13 && pObj->SubClass == 8)
- return 25;
- kprintf(1, "Nenalezena Trida: Class == %d, Sub == %d", pObj->Class,
- pObj->SubClass);
- return -1;
- }
- kprintf(1, "Nenalezen Prvek : mesh == %d", mesh);
- return -1;
- }
- void _3d_Draw_Hint(void)
- {
- float pos[4];
- pos[0] = sHint.x - (6 * scale_back_factor_x());
- pos[1] = sHint.y - (6 * scale_back_factor_y());
- pos[2] = (sHint.x - (6 * scale_back_factor_x())) + (((pHintTexture[sHint.iHint].tx + 12) * HINT_SCALE) * scale_back_factor_x());
- pos[3] = (sHint.y - (6 * scale_back_factor_y())) + (((pHintTexture[sHint.iHint].ty + 12) * HINT_SCALE) * scale_back_factor_y());
- glBindTexture(GL_TEXTURE_2D, pHintTexture[0].text.text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- pos[0] = sHint.x;
- pos[1] = sHint.y;
- pos[2] = sHint.x + (pHintTexture[sHint.iHint].x * HINT_SCALE * scale_back_factor_x());
- pos[3] = sHint.y + (pHintTexture[sHint.iHint].y * HINT_SCALE * scale_back_factor_y());
- glBindTexture(GL_TEXTURE_2D, pHintTexture[sHint.iHint].text.text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- }
- void _3d_Display_Hint(LEVELINFO * p_Level)
- {
- int iHint;
- int bmesh = kom_get_mesh_mys(12);
- if (bmesh == -1) {
- kprintf(1, "Hint = kom_get_mesh_mys() == -1");
- return;
- }
- iHint = _3d_Mesh2Hint(p_Level, bmesh);
- if (iHint == -1) {
- kprintf(1, "Hint = _3d_Mesh2Hint() == -1");
- return;
- }
- sHint.iHint = iHint;
- sHint.x = (float) mi.x + _3dCur.idx + _3dCur.iaddx;
- sHint.y = (float) mi.y + _3dCur.idy + _3dCur.iaddy;
- if (sHint.y + (pHintTexture[sHint.iHint].ty * HINT_SCALE * scale_back_factor_y()) > SCREEN_YRES - 25)
- sHint.y = (float)(SCREEN_YRES - (pHintTexture[sHint.iHint].ty * HINT_SCALE * scale_back_factor_y()) - 25);
- if (sHint.x + (pHintTexture[sHint.iHint].tx * HINT_SCALE * scale_back_factor_x()) > SCREEN_XRES - 25)
- sHint.x = (float) (SCREEN_XRES - (pHintTexture[sHint.iHint].tx * HINT_SCALE * scale_back_factor_x()) - 25);
- sHint.bHint = 1;
- sHint.dwTCounter = 0;
- }
- void _3d_Display_Hint_Inventory(LEVELINFO * p_Level, ITEMDESC * pItem,
- int idx, int x, int y)
- {
- int obj;
- int iHint;
- obj = gl_Inventory_Item_To_Object(p_Level, idx, 0);
- if (obj >= p_Level->Count_Of_Objects) {
- kprintf(1, "nepodarilo se prelozit index inventoraze na objekt!");
- return;
- }
- iHint = _3d_BackPack2Hint(p_Level->Object[obj].SubClass);
- if (iHint == -1)
- return;
- sHint.iHint = iHint;
- sHint.x = x * scale_back_factor_x();
- sHint.y = (y - 32) * scale_back_factor_y();
- if (sHint.x + (pHintTexture[sHint.iHint].tx * HINT_SCALE * scale_back_factor_x()) > SCREEN_XRES - 25)
- sHint.x =(float) (SCREEN_XRES - (pHintTexture[sHint.iHint].tx * HINT_SCALE * scale_back_factor_x()) - 25);
- sHint.bHint = 1;
- sHint.dwTCounter = 0;
- }
- void _3d_Nahraj_Kuk(void)
- {
- txt_trida(TEXT_MENU);
- kom_set_default_text_config(0, 0, 1, 0, 0, 1);
- txt_nahraj_texturu_z_func(p3DMDir, "brouk1.png", &sKuk.text, 0, 1, NULL, bmp_nahraj);
- kom_ret_default_text_config();
- }
- void _3d_Release_Kuk(void)
- {
- txt_zrus_texturu(&sKuk.text);
- }
- void _3d_Draw_Indikace(LEVELINFO * p_Level)
- {
- float pos[4];
- if (p_Level->bSaveDemo) {
- pos[0] = 960 * scale_back_factor_x();
- pos[1] = 704 * scale_back_factor_y();
- pos[2] = 1024 * scale_back_factor_x();
- pos[3] = 768 * scale_back_factor_y();
- glBindTexture(GL_TEXTURE_2D, sIndikace[0].text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- }
- if (p_Level->Item_Lock) {
- pos[0] = 896 * scale_back_factor_x();
- pos[1] = 704 * scale_back_factor_y();
- pos[2] = 960 * scale_back_factor_x();
- pos[3] = 768 * scale_back_factor_y();
- glBindTexture(GL_TEXTURE_2D, sIndikace[2].text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- }
- if (p_Level->Actual_Item == -1)
- return;
- if (p_Level->Level[p_Level->Actual_Item]->p_Back_Pack->Strength > 2) {
- pos[0] = 832 * scale_back_factor_x();
- pos[1] = 704 * scale_back_factor_y();
- pos[2] = 896 * scale_back_factor_x();
- pos[3] = 768 * scale_back_factor_y();
- glBindTexture(GL_TEXTURE_2D, sIndikace[1].text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- }
- }
- int _3d_Draw_MessageBox(int iMessage)
- {
- int ret = 0;
- float pos[4];
- float x = (1024 - (pMessageTexture[iMessage].tx + 12)) / 2.0f;
- float y = (768 - ((pMessageTexture[iMessage].ty * 3) + 12)) / 2.0f;
- float dx;
- float dy;
- float f;
- pos[0] = (x - 6) * scale_back_factor_x();
- pos[1] = (y - 6) * scale_back_factor_y();
- pos[2] = (x - 6) * scale_back_factor_x() + (((pMessageTexture[iMessage].tx + 12) * HINT_SCALE) * scale_back_factor_x());
- pos[3] = (y - 6) * scale_back_factor_y() + ((((pMessageTexture[iMessage].ty * 3) + 12) * HINT_SCALE) * scale_back_factor_y());
- dx = (pMessageTexture[iMessage].tx + 12) / 2.0f;
- dy = pMessageTexture[iMessage].ty * 2.0f;
- glBindTexture(GL_TEXTURE_2D, pHintTexture[0].text.text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- pos[0] = x * scale_back_factor_x();
- pos[1] = y * scale_back_factor_y();
- pos[2] = (x + (pMessageTexture[iMessage].x * HINT_SCALE)) * scale_back_factor_x();
- pos[3] = (y + (pMessageTexture[iMessage].y * HINT_SCALE)) * scale_back_factor_y();
- glBindTexture(GL_TEXTURE_2D, pMessageTexture[iMessage].text.text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- f = x + dx - pMessageTexture[0].tx - 10;
- pos[0] = f * scale_back_factor_x();
- pos[1] = (y + dy) * scale_back_factor_y();
- pos[2] = (f + (pMessageTexture[0].x * HINT_SCALE)) * scale_back_factor_x();
- pos[3] = (y + dy + (pMessageTexture[0].y * HINT_SCALE)) * scale_back_factor_y();
- ret = -1;
- if (mi.x >= pos[0]
- && mi.x <= pos[0] + (pMessageTexture[1].tx * scale_back_factor_x())
- && mi.y >= pos[1]
- && mi.y <= pos[1] + (pMessageTexture[1].ty * scale_back_factor_y())) {
- glBindTexture(GL_TEXTURE_2D, pMessageTexture[1].text.text);
- ret = 1;
- }
- else
- glBindTexture(GL_TEXTURE_2D, pMessageTexture[0].text.text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- f = x + dx + 10;
- pos[0] = f * scale_back_factor_x();
- pos[1] = (y + dy) * scale_back_factor_y();
- pos[2] = (f + (pMessageTexture[2].x * HINT_SCALE)) * scale_back_factor_x();
- pos[3] = (y + dy + (pMessageTexture[2].y * HINT_SCALE)) * scale_back_factor_y();
- if (mi.x >= pos[0]
- && mi.x <= pos[0] + (pMessageTexture[1].tx * scale_back_factor_x())
- && mi.y >= pos[1]
- && mi.y <= pos[1] + (pMessageTexture[1].ty * scale_back_factor_y()))
- {
- glBindTexture(GL_TEXTURE_2D, pMessageTexture[3].text.text);
- ret = 0;
- }
- else
- glBindTexture(GL_TEXTURE_2D, pMessageTexture[2].text.text);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2d(0, 1);
- glVertex2d(pos[0], pos[1]);
- glTexCoord2d(0, 0);
- glVertex2d(pos[0], pos[3]);
- glTexCoord2d(1, 1);
- glVertex2d(pos[2], pos[1]);
- glTexCoord2d(1, 0);
- glVertex2d(pos[2], pos[3]);
- glEnd();
- if (key[K_ESC]) {
- key[K_ESC] = 0;
- mi.t1 = 1;
- ret = 0;
- }
- if (key[K_ENTER]) {
- key[K_ENTER] = 0;
- mi.t1 = 1;
- ret = 1;
- }
- return ret;
- }
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