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- /*
- Vypocty osvetleni sceny
- */
- // def. nastaveni ray
- #define MAX_X_SURFACE 512
- #define MAX_Y_SURFACE 512
- #define HLOUBKA_SURFACE 32
- typedef struct _POLY_INDICIE
- {
- int poly;
- int face;
- } POLY_INDICIE;
- void oe_uloz_screen(byte * p_file);
- void oe_prikaz_pridej_staticke_svetlo(K_EDITOR * p_cnf);
- void ray_prepocitej_staticke_osvetleni(K_EDITOR * p_cnf, int ticho);
- void ray_zrus_staticke_osvetleni_vertexy(K_EDITOR * p_cnf);
- void oe_uprav_staticke_svetlo(K_EDITOR * p_cnf, STATIC_LIGHT * p_light);
- int oe_smaz_staticke_bodove_svetlo(K_EDITOR * p_cnf, STATIC_LIGHT * p_light);
- void ray_uloz_lightmapy(K_EDITOR * p_cnf, byte * p_file, byte * p_dir);
- void rozdrob_objekt(EDIT_KONTEJNER * p_kont, int o);
- void ra_test(void);
- void ray_transformuj_scenu_raytracing(K_EDITOR * p_cnf);
- void ray_transformuj_scenu_raytracing_zpet(K_EDITOR * p_cnf);
- void ray_hierarchie_sceny_zrus(K_EDITOR * p_cnf);
- void sloz_vertex_zpet(TEXT_KOORD * p_koord, OBJ_VERTEX * p_bod);
- void ray_slep_lightmapy(K_EDITOR * p_cnf, POLY_INDICIE * p_ind, int indnum,
- EDIT_TEXT * p_src);
- void ray_preved_barvy_do_materialu(K_EDITOR * p_cnf);
- int ray_bod_do_qbod(QUAD_TREE * p_qtree, QBOD * p_q, BOD * p_b);
- void ray_smaz_blby_plosky(K_EDITOR * p_cnf);
- //void ray_preved_plosna_svetla(K_EDITOR *p_cnf);
- void ray_dopln_okraje(K_EDITOR * p_cnf, EDIT_TEXT * p_src, int textnum);
- void ray_dopln_okraj_surf(bitmapa * p_bmp);
- void sloz_vertex(OBJ_VERTEX * p_bod, TEXT_KOORD * p_koord);
- void calc_face_matrix(TRIANGLE * p_tri, GLMATRIX * p_mat);
- void trface(TRIANGLE * p_tri, TRIANGLE * p_tr, GLMATRIX * p_mat,
- float faktor);
- void ray_dopln_okraj_spodni(bitmapa * p_bmp, int okraj);
- void ray_uloz_okraj_textury_2(dword * p_okraj, int delka, int face, int okraj,
- int cislo);
- void ray_prepocitej_staticke_osvetleni_vertexy(K_EDITOR * p_cnf);
- void oe_prepocitat_stat_svetla(K_EDITOR * p_cnf);
- void ray_surface_filtruj_ctverec_9(bitmapa * p_bmp);
- void ray_surface_filtruj_ctverec_25(bitmapa * p_bmp);
- void ray_surface_filtruj_krizem_9(bitmapa * p_bmp);
- void ray_surface_filtruj_krizem_25(bitmapa * p_bmp);
- void ray_surface_filtruj_medianem(bitmapa * p_bmp);
- void ray_surface_filtruj_rovne_25(bitmapa * p_bmp);
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