123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- /*
- Editor k beruskam
- */
- void be_prikaz_novy_level(B_KONFIG * p_bnf);
- void be_renderuj_scenu(K_EDITOR * p_cnf);
- void be_vyrob_grid_level(B_KONFIG * p_bnf, int patro);
- void be_zrus_grid_level(B_KONFIG * p_bnf);
- void be_klavesy_berusky_editor(B_KONFIG * p_bnf);
- void be_kresli_kurzor(K_EDITOR * p_cnf);
- void be_level_to_window(B_KONFIG * p_bnf);
- void be_prikaz_smaz_prvek(K_EDITOR * p_cnf);
- int be_prepni_na_patro(B_KONFIG * p_bnf, int patro);
- void be_prikaz_uprav_prvek_levelu(K_EDITOR * p_cnf);
- void be_prikaz_nahraj_level(K_EDITOR * p_cnf, int rekonstrukce);
- void be_prikaz_uloz_level(K_EDITOR * p_cnf);
- void be_prikaz_uloz_level_jako(K_EDITOR * p_cnf);
- void be_prikaz_rotace_prvku(K_EDITOR * p_cnf);
- void be_prikaz_vyrob_obrubu_levelu(K_EDITOR * p_cnf, int material, int fast);
- void be_prikaz_vyrob_podlozku_levelu(K_EDITOR * p_cnf, int material);
- int be_najdi_obrubu(K_EDITOR * p_cnf);
- void be_prikaz_vyrezani_levelu(K_EDITOR * p_cnf);
- void be_prikaz_patro_nahoru(K_EDITOR * p_cnf);
- void be_prikaz_patro_dolu(K_EDITOR * p_cnf);
- void be_prikaz_vloz_prvek(K_EDITOR * p_cnf);
- int be_nahraj_level_pozadi(K_EDITOR * p_cnf, byte * p_file, int textury);
- void be_uloz_level_pozadi(K_EDITOR * p_cnf, byte * p_file);
- void be_prikaz_smaz_level(K_EDITOR * p_cnf, int level, int scena, int ticho);
- void be_prepni_kresleni_stat_objektu(K_EDITOR * p_cnf, int kreslit);
- void be_prepni_kresleni_dynam_objektu(K_EDITOR * p_cnf, int kreslit);
- void be_prikaz_posun_levelu(B_KONFIG * p_bnf);
- void be_kresli_berusky_kontejner(K_EDITOR * p_cnf, EDIT_KONTEJNER * p_kont);
- void oe_rozmnoz_staticke(K_EDITOR * p_cnf);
- int be_spocitej_prvky(K_EDITOR * p_cnf);
- void be_zrus_level_nevid_zdi(B_KONFIG * p_bnf);
- void be_prikaz_selekce_patra_on(K_EDITOR * p_cnf);
- void be_prikaz_selekce_patra_off(K_EDITOR * p_cnf);
- void be_preumisti_level(B_KONFIG * p_bnf);
- void be_prikaz_nahrad_aktualni_prvek(K_EDITOR * p_cnf);
- void oe_zrus_indexy_scena(K_EDITOR * p_cnf);
- void be_prikaz_nahrad_prvek(K_EDITOR * p_cnf, int guid);
- int be_nahraj_level_render(K_EDITOR * p_cnf, char *p_level);
- int be_najdi_obruba_material(K_EDITOR * p_cnf);
- int be_nahraj_level(K_EDITOR * p_cnf, byte * p_file, int rekonstrukce,
- int textury, int mazat_materialy);
- void be_prikaz_prepis_guid(K_EDITOR * p_cnf, int guid_min, int guid_max,
- int guid_vysl);
- __inline be_cti_guid(PRVEK_LEVELU * p_lev)
- {
- if (p_lev->guid)
- return (p_lev->guid);
- else
- return (p_lev->p_prv_databaze->guid);
- }
|