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- /*
- Editor k beruskam
- */
- #include "mss_on.h"
- #include <windows.h>
- #include <stdio.h>
- #include <math.h>
- #include <direct.h>
- #include <float.h>
- #include <assert.h>
- #include "objekt_editor_all.h"
- #include "..\\kofola\\editor levelu.h"
- static K_EDITOR *p_cnf = &cnf;
- static POM_PROMENE tmp;
- BOOL CALLBACK be_calback_new_level(HWND hDlg, UINT msg, WPARAM wParam,
- LPARAM lParam)
- {
- switch (msg) {
- case WM_COMMAND:
- switch (LOWORD(wParam)) {
- case IDCANCEL:
- EndDialog(hDlg, 0);
- break;
- case IDOK:{
- byte pom[21];
- GetWindowText(GetDlgItem(hDlg, IDC_EDIT1), pom, 20);
- tmp.i[1] = atoi(pom);
- GetWindowText(GetDlgItem(hDlg, IDC_EDIT8), pom, 20);
- tmp.i[2] = atoi(pom);
- GetWindowText(GetDlgItem(hDlg, IDC_EDIT9), pom, 20);
- tmp.i[3] = atoi(pom);
- GetWindowText(GetDlgItem(hDlg, IDC_EDIT2), tmp.p_pom, 100);
- EndDialog(hDlg, 1);
- break;
- }
- default:
- return FALSE;
- }
- break;
- case WM_INITDIALOG:{
- byte pom[30];
- itoa(tmp.i[0], pom, 10);
- SetDlgItemText(hDlg, IDC_EDIT1, pom);
- itoa(tmp.i[1], pom, 10);
- SetDlgItemText(hDlg, IDC_EDIT8, pom);
- itoa(tmp.i[2], pom, 10);
- SetDlgItemText(hDlg, IDC_EDIT9, pom);
- SetDlgItemText(hDlg, IDC_EDIT2, tmp.p_pom);
- break;
- }
- case WM_KEYDOWN:
- _a_klavesa = MapVirtualKey(wParam, 2);
- key[MapVirtualKey(wParam, 0)] = TRUE;
- break;
- case WM_DESTROY:
- EndDialog(hDlg, 0);
- break;
- default:
- return FALSE;
- }
- return TRUE;
- }
- void be_level_to_window(B_KONFIG * p_bnf)
- {
- byte pom[100];
- sprintf(pom, "3D Level editor - %s", p_cnf->bnf.jmeno_levelu);
- SetWindowText(hwnd_aplikace, pom);
- }
- // x,z = sirka,delka
- // y = vyska
- void be_prikaz_novy_level(B_KONFIG * p_bnf)
- {
- int i;
- if (p_bnf->p_lev) {
- if (!ddwqueto(hwnd_aplikace, "Smazat aktualni level ?", "?"))
- return;
- }
- strcpy(p_bnf->jmeno_levelu, DEFAULT_LEVEL);
- zamen_koncovku(p_bnf->jmeno_levelu, NULL);
- tmp.i[0] = p_bnf->default_x;
- tmp.i[1] = p_bnf->default_z;
- tmp.i[2] = p_bnf->default_y;
- tmp.p_pom = p_bnf->jmeno_levelu;
- if (DialogBox(hinst, MAKEINTRESOURCE(IDD_BERUSKY_EDITOR_NEW_LEVEL),
- hwnd_aplikace, be_calback_new_level)) {
- zamen_koncovku(p_bnf->jmeno_levelu, NULL);
- if (p_bnf->p_lev) {
- be_zrus_level(&p_cnf->bnf);
- oe_smaz_scenu(p_cnf);
- }
- be_vyrob_level(p_bnf, tmp.i[1], tmp.i[3], tmp.i[2]);
- chdir(p_cnf->dir.edit_level_dir);
- _mkdir(p_bnf->jmeno_levelu);
- strcpy(p_cnf->dir.level_dir, p_cnf->dir.edit_level_dir);
- strcat(p_cnf->dir.level_dir, "\\");
- strcat(p_cnf->dir.level_dir, p_bnf->jmeno_levelu);
- strcat(p_bnf->jmeno_levelu, KONCOVKA_LEVELU);
- kprintf(1, "Zakladam level %s", p_bnf->jmeno_levelu);
- for (i = 0; i < p_bnf->y_num; i++)
- be_vyrob_grid_level(p_bnf, i);
- p_bnf->cnf.kostka_remake = TRUE;
- be_level_to_window(p_bnf);
- kof_Init_Level_Environment(&p_cnf->env);
- }
- }
- int be_nahraj_level(K_EDITOR * p_cnf, byte * p_file, int rekonstrukce,
- int textury, int mazat_materialy)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int i;
- if (p_bnf->p_lev) {
- be_zrus_level(&p_cnf->bnf);
- oe_smaz_scenu(p_cnf);
- }
- else {
- oe_zrus_indexy_scena(p_cnf);
- }
- if (mazat_materialy) {
- kprintf(1, "Mazu materialy...");
- lo_vymaz_materialy(p_cnf->p_mat, MAX_EDIT_MATERIALU, p_cnf->p_text, 0);
- }
- kprintf(1, "Nahravam level %s", p_file);
- _getcwd(p_cnf->dir.level_dir, 100);
- if (!rekonstrukce)
- be_nahraj_level_pozadi(p_cnf, p_file, textury);
- if (be_load_level(p_bnf, p_file, p_cnf->dir.level_dir, rekonstrukce)) {
- strcpy(p_bnf->jmeno_levelu, p_file);
- for (i = 0; i < p_bnf->y_num; i++)
- be_vyrob_grid_level(p_bnf, i);
- be_level_to_window(p_bnf);
- p_bnf->cnf.kostka_remake = TRUE;
- return (TRUE);
- }
- else {
- return (FALSE);
- }
- }
- void be_prikaz_nahraj_level(K_EDITOR * p_cnf, int rekonstrukce)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- byte file[200];
- if (p_bnf->p_lev) {
- if (!ddwqueto(hwnd_aplikace, "Prepsat aktualni level ?", "Že by?"))
- return;
- }
- chdir(p_cnf->dir.edit_level_dir);
- if (doe_dialog_load(hwnd_aplikace, file, 99, "Nahrani levelu...",
- MASKA_LEVELU, "Levely do berusek II")) {
- be_nahraj_level(p_cnf, file, rekonstrukce, TRUE,
- p_cnf->cnf.mazat_materialy);
- }
- }
- int be_nahraj_level_render(K_EDITOR * p_cnf, char *p_level)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- if (p_bnf->p_lev) {
- be_zrus_level(&p_cnf->bnf);
- oe_smaz_scenu(p_cnf);
- }
- else {
- oe_zrus_indexy_scena(p_cnf);
- }
- strcpy(p_cnf->dir.level_dir, p_cnf->dir.edit_level_dir);
- strcat(p_cnf->dir.level_dir, "\\");
- strcat(p_cnf->dir.level_dir, p_level);
- chdir(zamen_koncovku(p_cnf->dir.level_dir, NULL));
- kprintf(1, "Nahravam level %s", p_level);
- if (be_nahraj_level_pozadi(p_cnf, p_level, FALSE)) {
- if (be_load_level(p_bnf, p_level, p_cnf->dir.level_dir, FALSE)) {
- strcpy(p_bnf->jmeno_levelu, p_level);
- return (TRUE);
- }
- }
- return (FALSE);
- }
- void be_prikaz_uloz_level(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- if (p_cnf->cnf.druh_sceny == SCENA_POLY) {
- ddw
- ("Level je preveden do hry a neda se editovat. Pro export levelu do hry pouzij v menu BeruskyII/export");
- return;
- }
- kprintf(1, "Ukladam level %s", p_bnf->jmeno_levelu);
- zamen_koncovku(p_bnf->jmeno_levelu, NULL);
- chdir(p_cnf->dir.edit_level_dir);
- _mkdir(p_bnf->jmeno_levelu);
- strcpy(p_cnf->dir.level_dir, p_cnf->dir.edit_level_dir);
- strcat(p_cnf->dir.level_dir, "\\");
- strcat(p_cnf->dir.level_dir, p_bnf->jmeno_levelu);
- strcat(p_bnf->jmeno_levelu, KONCOVKA_LEVELU);
- chdir(p_cnf->dir.level_dir);
- if (!p_bnf->p_lev) {
- ddw("Neni co ukladat !");
- return;
- }
- be_kontroluj_level(&p_cnf->bnf);
- be_uloz_level_pozadi(p_cnf, p_cnf->bnf.jmeno_levelu);
- be_save_level(&p_cnf->bnf, p_cnf->bnf.jmeno_levelu, p_cnf->dir.level_dir);
- }
- void oe_zrus_indexy_scena(K_EDITOR * p_cnf)
- {
- int i;
- for (i = 0; i < p_cnf->kontejneru; i++) {
- if (p_cnf->p_kont[i])
- p_cnf->p_kont[i]->kontejner_ID = K_CHYBA;
- }
- }
- void be_prikaz_uloz_level_jako(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- byte file[100];
- if (p_cnf->cnf.druh_sceny == SCENA_POLY) {
- ddw
- ("Level je preveden do hry a neda se editovat. Pro export levelu do hry pouzij v menu BeruskyII/export");
- return;
- }
- chdir(p_cnf->dir.edit_level_dir);
- if (!p_bnf->p_lev) {
- ddw("Neni co ukladat !");
- return;
- }
- if (doe_dialog_save(file, 99, "Ulozeni levelu...", MASKA_LEVELU,
- "Levely do berusek II")) {
- be_kontroluj_level(&p_cnf->bnf);
- zamen_koncovku(file, NULL);
- chdir(p_cnf->dir.edit_level_dir);
- _mkdir(file);
- strcpy(p_cnf->dir.level_dir, p_cnf->dir.edit_level_dir);
- strcat(p_cnf->dir.level_dir, "\\");
- strcat(p_cnf->dir.level_dir, file);
- strcat(file, KONCOVKA_LEVELU);
- strcpy(p_bnf->jmeno_levelu, file);
- kprintf(1, "Ukladam level jako %s", file);
- be_uloz_level_pozadi(p_cnf, file);
- be_save_level(p_bnf, file, p_cnf->dir.level_dir);
- }
- }
- void be_prikaz_smaz_level(K_EDITOR * p_cnf, int level, int scena, int ticho)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- system_kurzor = 1;
- if (ticho || ddwqueto(hwnd_aplikace, "Smazat level ?", "?")) {
- if (scena)
- oe_smaz_scenu_okoli(p_cnf);
- if (level) {
- strcpy(p_cnf->bnf.jmeno_levelu, DEFAULT_LEVEL);
- be_zrus_level(&p_cnf->bnf);
- oe_smaz_scenu_prvky(p_cnf);
- oe_zrus_indexy_scena(p_cnf);
- }
- p_bnf->cnf.kostka_remake = TRUE;
- kprintf(1, "Smazan level...");
- }
- system_kurzor = 0;
- }
- void be_prikaz_vyber_prvku_lista(K_EDITOR * p_cnf)
- {
- LISTA_PRVKU *p_lista = &p_cnf->lp;
- int p;
- if (p_lista->aktivni && p_lista->prvnum) {
- p_lista->prvakt = mi.x / LISTA_X;
- p = p_lista->prvakt + p_lista->prvni;
- if (p_lista->prvnum <= p) {
- p_lista->prvakt = p_lista->oken - 1;
- p_lista->prvni = p_lista->prvnum - p_lista->prvakt;
- p = p_lista->prvnum - 1;
- }
- p_cnf->bnf.kp.akt_prvek = p_lista->p_prv[p];
- p_cnf->bnf.kp.vybr_varianta = p_lista->p_pos[p];
- if (p_lista->hDlg) {
- SendMessage(p_lista->hDlg, LB_SETCURSEL, p_lista->p_pos[p], 0);
- //SendMessage(p_lista->hDlg_box,WM_COMMAND, MAKEWPARAM(p_lista->control,LBN_SELCHANGE), (LPARAM)p_lista->hDlg);
- }
- }
- }
- void be_vyrob_grid_level(B_KONFIG * p_bnf, int patro)
- {
- DXBOD *p_v;
- int x = p_bnf->x_num;
- int z = p_bnf->z_num;
- int i, k, vert = ((x + 1) << 1) + ((z + 1) << 1);
- float r = 0.8f, g = 0.8f, b = 0.8f;
- if ((p_v = malloc(sizeof(DXBOD) * vert)) == NULL)
- chyba("Pamet");
- // svisle pruhy
- for (i = 0, k = 0; i < (z + 1) << 1; i += 2, k++) {
- p_v[i].x = 0;
- p_v[i].y = (float) patro *Y_PRVEK;
- p_v[i].z = (float) k *Z_PRVEK;
- p_v[i].r = r;
- p_v[i].g = g;
- p_v[i].b = b;
- p_v[i + 1].x = (float) x *X_PRVEK;
- p_v[i + 1].y = (float) patro *Y_PRVEK;
- p_v[i + 1].z = (float) k *Z_PRVEK;
- p_v[i + 1].r = r;
- p_v[i + 1].g = g;
- p_v[i + 1].b = b;
- }
- // vodorovne pruhy
- for (k = 0; i < vert; i += 2, k++) {
- p_v[i].x = (float) k *X_PRVEK;
- p_v[i].y = (float) patro *Y_PRVEK;
- p_v[i].z = (float) 0;
- p_v[i].r = r;
- p_v[i].g = g;
- p_v[i].b = b;
- p_v[i + 1].x = (float) k *X_PRVEK;
- p_v[i + 1].y = (float) patro *Y_PRVEK;
- p_v[i + 1].z = (float) z *Z_PRVEK;
- p_v[i + 1].r = r;
- p_v[i + 1].g = g;
- p_v[i + 1].b = b;
- }
- if (p_bnf->grid.p_v[patro])
- free(p_bnf->grid.p_v[patro]);
- p_bnf->grid.p_v[patro] = p_v;
- p_bnf->grid.vert = vert;
- }
- void be_zrus_grid_level(B_KONFIG * p_bnf)
- {
- int i;
- for (i = 0; i < MAX_PATER; i++) {
- if (p_bnf->grid.p_v[i]) {
- free(p_bnf->grid.p_v[i]);
- p_bnf->grid.p_v[i] = NULL;
- }
- }
- }
- void be_kresli_grid_level(B_KONFIG * p_bnf)
- {
- int i, j;
- static GLMATRIX m;
- if (!m._11)
- init_matrix(&m);
- m._41 = p_cnf->bnf.x_start;
- m._42 = p_cnf->bnf.y_start;
- m._43 = p_cnf->bnf.z_start;
- set_matrix_world(&m);
- blend_off();
- text_set_num(0);
- text_off(GL_TEXTURE_1D);
- text_off(GL_TEXTURE_2D);
- for (i = 0; i < MAX_PATER; i++) {
- if (p_bnf->grid.kreslit[i] && p_bnf->grid.p_v[i]) {
- glBegin(GL_LINES);
- for (j = 0; j < p_bnf->grid.vert; j++) {
- glColor3f(p_bnf->grid.p_v[i][j].r, p_bnf->grid.p_v[i][j].g,
- p_bnf->grid.p_v[i][j].b);
- glVertex3f(p_bnf->grid.p_v[i][j].x, p_bnf->grid.p_v[i][j].y,
- p_bnf->grid.p_v[i][j].z);
- }
- glEnd();
- }
- }
- }
- int be_prepni_na_patro(B_KONFIG * p_bnf, int patro)
- {
- if (patro > -1 && patro < p_bnf->y_num && p_bnf->grid.akt_patro != patro) {
- byte pom[100];
- memset(p_bnf->grid.kreslit, 0,
- sizeof(p_bnf->grid.kreslit[0]) * MAX_PATER);
- p_bnf->grid.akt_patro = patro;
- p_bnf->grid.kreslit[patro] = TRUE;
- if (p_cnf->bnf.cnf.vybrane_patro) {
- be_prikaz_selekce_patra_on(p_cnf);
- }
- if (p_bnf->kp.lista_aktivni) {
- SetDlgItemText(p_bnf->kp.hwnd_dialog, IDC_EDIT1, itoa(patro, pom, 10));
- }
- return (TRUE);
- }
- return (FALSE);
- }
- /*
- Vola se jako soucast "renderuj_scenu"
- // tyto prvky budu kreslit
- int prvnum;
- PRVEK_LEVELU *p_prv_lev[MAX_PRVKU_LEVEL];
- */
- void be_kresli_level_kostku(K_EDITOR * p_cnf, byte remake, byte posun)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- static EDIT_KONTEJNER *p_kont = NULL;
- static GLMATRIX m;
- BOD s, d;
- if (!p_kont) {
- p_kont = vyrob_kontejner();
- }
- if (remake) {
- posun = TRUE;
- if (p_kont->p_obj[0])
- zrus_objekt(p_kont->p_obj);
- if (p_bnf->p_lev) {
- d.x = (float) (p_bnf->x_num * X_PRVEK);
- d.y = (float) (p_bnf->y_num * Y_PRVEK);
- d.z = (float) (p_bnf->z_num * Z_PRVEK);
- s.x = p_bnf->x_start + d.x / 2.0f;
- s.y = p_bnf->y_start + d.y / 2.0f;
- s.z = p_bnf->z_start + d.z / 2.0f;
- p_kont->p_obj[0] = vyrob_krychli(&s, d.x, d.y, d.z, 0xffffffff);
- p_kont->p_obj[0]->material =
- p_bnf->p_kont[KONT_NEVID_STENA]->p_obj[0]->material;
- updatuj_kontejner_statistika(p_kont, TRUE);
- }
- }
- if (posun) {
- s.x = p_bnf->x_start;
- s.y = p_bnf->y_start;
- s.z = p_bnf->z_start;
- init_matrix(&m);
- m._41 = s.x;
- m._42 = s.y;
- m._43 = s.z;
- }
- if (p_bnf->p_lev) {
- set_matrix_world(&m);
- oe_kresli_objekt(p_cnf, p_kont, p_kont->p_obj[0], p_cnf->p_mat, FALSE,
- FALSE);
- //oe_kresli_objekt_dratove(p_cnf, p_kont, p_kont->p_obj[1], FALSE, FALSE);
- //__DODELAT__
- }
- }
- void be_kresli_berusky_kontejner(K_EDITOR * p_cnf, EDIT_KONTEJNER * p_kont)
- {
- EDIT_OBJEKT *p_obj;
- int i, k = p_kont->max_objektu;
- for (i = 0; i < k; i++) {
- p_obj = p_kont->p_obj[i];
- if (p_obj)
- oe_kresli_objekt(p_cnf, p_kont, p_obj, p_cnf->p_mat, FALSE, FALSE);
- }
- }
- void be_renderuj_scenu(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int i, s;
- if (!p_bnf->p_lev)
- return;
- if (akt_editor == 2) {
- be_kresli_kurzor(p_cnf);
- }
- be_kresli_grid_level(p_bnf);
- /* Rendering stinovych objektu
- */
- if (p_bnf->cnf.kreslit_stinove_objekty) {
- for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
- if (p_bnf->p_prv_lev[i]) {
- set_matrix_world(&p_bnf->p_prv_lev[i]->m);
- s =
- ber_je_objekt_staticky(p_bnf->p_prv_lev[i]->p_prv_databaze->
- guid) ? KONT_NEVID_STENA : KONT_NEVID_PRVEK;
- be_kresli_berusky_kontejner(p_cnf, p_bnf->p_kont[s]);
- }
- }
- }
- if (p_bnf->cnf.kostka) {
- be_kresli_level_kostku(p_cnf, p_bnf->cnf.kostka_remake, FALSE);
- if (p_bnf->cnf.kostka_remake)
- p_bnf->cnf.kostka_remake = FALSE;
- }
- }
- void be_prepni_kresleni_stat_objektu(K_EDITOR * p_cnf, int kreslit)
- {
- PRVEK_LEVELU *p_prv;
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int i;
- for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
- if ((p_prv = p_bnf->p_prv_lev[i])) {
- if (ber_je_objekt_staticky(p_prv->p_prv_databaze->guid)) {
- p_cnf->p_kont[p_prv->mesh]->kreslit = kreslit;
- }
- }
- }
- }
- void be_prepni_kresleni_dynam_objektu(K_EDITOR * p_cnf, int kreslit)
- {
- PRVEK_LEVELU *p_prv;
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int i;
- for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
- if ((p_prv = p_bnf->p_prv_lev[i])) {
- if (!ber_je_objekt_staticky(p_prv->p_prv_databaze->guid)) {
- p_cnf->p_kont[p_prv->mesh]->kreslit = kreslit;
- }
- }
- }
- }
- void be_prikaz_posun_tridy_lista(K_EDITOR * p_cnf, int smer)
- {
- // -1 == dolu
- // 1 == nahoru
- int max;
- if (!p_cnf->bnf.kp.lista_aktivni)
- return;
- max = SendMessage(p_cnf->bnf.kp.hwnd_list_trida, LB_GETCOUNT, 0, 0);
- if (smer > 0) { // nahoru
- if (p_cnf->bnf.kp.vybr_trida + 1 < max)
- p_cnf->bnf.kp.vybr_trida += 1;
- else
- return;
- }
- else { //dolu
- if (p_cnf->bnf.kp.vybr_trida - 1 >= 0)
- p_cnf->bnf.kp.vybr_trida -= 1;
- else
- return;
- }
- SendMessage(p_cnf->bnf.kp.hwnd_list_trida, LB_SETCURSEL,
- p_cnf->bnf.kp.vybr_trida, 0);
- SendMessage(p_cnf->bnf.kp.hwnd_dialog, WM_COMMAND, MAKEWPARAM(IDC_LIST2,
- LBN_SELCHANGE), (LPARAM) p_cnf->bnf.kp.hwnd_list_trida);
- }
- void be_prikaz_posun_pod_tridy_lista(K_EDITOR * p_cnf, int smer)
- {
- // -1 == dolu
- // 1 == nahoru
- int max;
- if (!p_cnf->bnf.kp.lista_aktivni)
- return;
- max = SendMessage(p_cnf->bnf.kp.hwnd_list_pod_trida, LB_GETCOUNT, 0, 0);
- if (smer > 0) { // nahoru
- if (p_cnf->bnf.kp.vybr_podtrida + 1 < max)
- p_cnf->bnf.kp.vybr_podtrida += 1;
- else
- return;
- }
- else { //dolu
- if (p_cnf->bnf.kp.vybr_podtrida - 1 >= 0)
- p_cnf->bnf.kp.vybr_podtrida -= 1;
- else
- return;
- }
- SendMessage(p_cnf->bnf.kp.hwnd_list_pod_trida, LB_SETCURSEL,
- p_cnf->bnf.kp.vybr_podtrida, 0);
- SendMessage(p_cnf->bnf.kp.hwnd_dialog, WM_COMMAND, MAKEWPARAM(IDC_LIST1,
- LBN_SELCHANGE), (LPARAM) p_cnf->bnf.kp.hwnd_list_pod_trida);
- }
- // -1 == dolu
- // 1 == nahoru
- void be_prikaz_posun_varianty_lista(K_EDITOR * p_cnf, int smer)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- SADAR *p_sad = &p_bnf->sad;
- int max;
- if (p_cnf->bnf.kp.lista_aktivni) {
- max = SendMessage(p_cnf->bnf.kp.hwnd_list_varianta, LB_GETCOUNT, 0, 0);
- if (smer > 0) { // nahoru
- if (p_cnf->bnf.kp.vybr_varianta + 1 < max)
- p_cnf->bnf.kp.vybr_varianta += 1;
- else
- return;
- }
- else { //dolu
- if (p_cnf->bnf.kp.vybr_varianta - 1 >= 0)
- p_cnf->bnf.kp.vybr_varianta -= 1;
- else
- return;
- }
- SendMessage(p_cnf->bnf.kp.hwnd_list_varianta, LB_SETCURSEL,
- p_cnf->bnf.kp.vybr_varianta, 0);
- SendMessage(p_cnf->bnf.kp.hwnd_dialog, WM_COMMAND, MAKEWPARAM(IDC_LIST8,
- LBN_SELCHANGE), (LPARAM) p_cnf->bnf.kp.hwnd_list_varianta);
- }
- else {
- if (p_bnf->sad.hwnd_list_trida) {
- max = SendMessage(p_sad->hwnd_list_trida, LB_GETCOUNT, 0, 0);
- if (smer > 0) { // nahoru
- if (p_sad->sada_prvek + 1 < max)
- p_sad->sada_prvek += 1;
- else
- return;
- }
- else { //dolu
- if (p_sad->sada_prvek - 1 >= 0)
- p_sad->sada_prvek -= 1;
- else
- return;
- }
- SendMessage(p_sad->hwnd_list_trida, LB_SETCURSEL, p_sad->sada_prvek, 0);
- SendMessage(p_sad->hwnd_dialog, WM_COMMAND, MAKEWPARAM(IDC_LIST1,
- LBN_SELCHANGE), (LPARAM) p_sad->hwnd_list_trida);
- }
- }
- }
- // s bude 3D bod v levelu podle vybraneho patra a podobne
- // true - pokud byl klik od levelu
- // false - klik mimo level
- int be_mys_do_policka_levelu(K_EDITOR * p_cnf, BOD3D * p_bod)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- ROVINA r =
- { 0.0f, 1.0f, 0.0f,
- (float) (-p_bnf->grid.akt_patro * Y_PRVEK) - Y_ZACATEK };
- BOD a, b, p;
- int x, y, z;
- // 1. spocitat prusek paprsku s aktivnim patrem
- // 2. zjistit ktere je to policko
- //Faze 1
- transf_2d_3d((float) mi.x, (float) mi.y, 0,
- &a.x, &a.y, &a.z,
- p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- transf_2d_3d((float) mi.x, (float) mi.y, 0.5f,
- &b.x, &b.y, &b.z,
- p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- if (!calc_prusek_bod(&r, &a, &b, &p))
- return (FALSE);
- //Faze 2
- // p.x , p.z me zajima
- x = (int) (ftoi(p.x) - p_bnf->x_start) / X_PRVEK;
- z = (int) (ftoi(p.z) - p_bnf->z_start) / Z_PRVEK;
- y = p_bnf->grid.akt_patro;
- if (x < 0 || x >= p_bnf->x_num)
- return (FALSE);
- if (z < 0 || z >= p_bnf->z_num)
- return (FALSE);
- p_bod->x = x;
- p_bod->y = y;
- p_bod->z = z;
- return (TRUE);
- }
- // Vlozi akt prvek na aktualni pozici kuzoru
- void be_prikaz_vloz_prvek(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int i, d, lay;
- BOD3D b;
- if (!p_bnf->p_lev)
- return;
- // 3. pridat prvek na toto policko
- if (be_mys_do_policka_levelu(p_cnf, &b)) {
- d = p_bnf->kp.akt_prvek;
- if (d != -1) {
- lay = ko_GetLayer(p_bnf->p_prv_dat[d]->guid);
- i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, lay);
- be_zrus_prvek_levelu(p_bnf, b.x, b.y, b.z, lay);
- p_bnf->p_lev[i] =
- be_pridej_prvek_levelu_z_databaze(p_bnf, p_bnf->p_prv_dat[d],
- p_bnf->p_prv_dat[d]->guid);
- be_umisti_prvek(p_bnf, p_bnf->p_lev[i], b.x, b.y, b.z);
- kprintf(1, "+ prvek guid %d [%d %d %d] lay %d",
- p_bnf->p_prv_dat[d]->guid, b.x, b.y, b.z, lay);
- }
- }
- }
- /* Nahradi prvky z databaze
- */
- void be_prikaz_nahrad_prvek(K_EDITOR * p_cnf, int guid)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- PRVEK_DATABAZE *p_prv_databaze;
- int p, i;
- int x, y, z, pp;
- int Vazba1;
- int Vazba2;
- int Rotace;
- if (!p_bnf->p_lev)
- return;
- for (p = 0; p < p_bnf->prvnum; p++) {
- if (p_bnf->p_prv_lev[p]) {
- p_prv_databaze = p_bnf->p_prv_lev[p]->p_prv_databaze;
- if (guid != p_prv_databaze->guid)
- continue;
- i = p_bnf->p_prv_lev[p]->lev_index;
- Vazba1 = p_bnf->p_lev[i]->Vazba1;
- Vazba2 = p_bnf->p_lev[i]->Vazba2;
- Rotace = p_bnf->p_lev[i]->Rotace;
- be_zrus_prvek_levelu_index(p_bnf, i);
- p_bnf->p_lev[i] =
- be_pridej_prvek_levelu_z_databaze(p_bnf, p_prv_databaze,
- p_prv_databaze->guid);
- p_bnf->p_lev[i]->Vazba1 = Vazba1;
- p_bnf->p_lev[i]->Vazba2 = Vazba2;
- be_pozice_na_disku(i, x, y, z, pp, p_bnf->x_num, p_bnf->z_num);
- be_umisti_prvek(p_bnf, p_bnf->p_lev[i], x, y, z);
- p_bnf->p_lev[i]->Rotace = Rotace;
- be_preumisti_prvek(p_bnf, p_bnf->p_lev[i]);
- kprintf(1, "+ prvek guid %d [%d %d %d] lay %d", p_prv_databaze->guid, x,
- y, z, pp);
- }
- }
- }
- /* Nahradi prvky z databaze - guidy
- */
- void be_prikaz_prepis_guid(K_EDITOR * p_cnf, int guid_min, int guid_max,
- int guid_vysl)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int p;
- int guid;
- if (!p_bnf->p_lev)
- return;
- for (p = 0; p < p_bnf->prvnum; p++) {
- if (p_bnf->p_prv_lev[p]) {
- guid = be_cti_guid(p_bnf->p_prv_lev[p]);
- if (guid_min <= guid && guid <= guid_max) {
- p_bnf->p_prv_lev[p]->guid = guid_vysl;
- kprintf(1, "prvek guid %d -> %d", guid, guid_vysl);
- }
- }
- }
- }
- void be_prikaz_rotace_prvku(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- PRVEK_LEVELU *p_lev;
- int i, j;
- BOD3D b;
- if (!p_bnf->p_lev)
- return;
- if (!be_mys_do_policka_levelu(p_cnf, &b))
- return;
- i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 0);
- j = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 1);
- if (p_bnf->p_lev[i] && p_bnf->p_lev[j]) {
- i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, p_cnf->bnf.cnf.akt_vrstva);
- p_lev = p_bnf->p_lev[i];
- }
- else {
- if (p_bnf->p_lev[i]) {
- p_lev = p_bnf->p_lev[i];
- }
- else {
- p_lev = p_bnf->p_lev[j];
- }
- }
- if (p_lev) {
- p_lev->Rotace = (p_lev->Rotace + 1) % 4;
- be_preumisti_prvek(p_bnf, p_lev);
- }
- }
- // Vygeneruje ohranicujici obrubu k levelu
- void be_prikaz_generuj_okoli_levelu(K_EDITOR * p_cnf)
- {
- }
- void be_prikaz_uprav_prvek_levelu(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- PRVEK_LEVELU *p_lev;
- int i, j;
- BOD3D b;
- if (!p_bnf->p_lev)
- return;
- if (be_mys_do_policka_levelu(p_cnf, &b)) {
- i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 0);
- j = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 1);
- if (p_bnf->p_lev[i] && p_bnf->p_lev[j]) {
- i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, p_cnf->bnf.cnf.akt_vrstva);
- p_lev = p_bnf->p_lev[i];
- }
- else {
- if (p_bnf->p_lev[i]) {
- p_lev = p_bnf->p_lev[i];
- }
- else {
- p_lev = p_bnf->p_lev[j];
- }
- }
- if (p_lev) {
- doe_vlastnosti_prvku(hwnd_aplikace, p_lev);
- be_preumisti_prvek(p_bnf, p_lev);
- }
- else {
- kprintf(TRUE, "Policko je prazdne !");
- }
- }
- else {
- kprintf(TRUE, "Neni vybrano policko levelu!");
- }
- }
- int be_najdi_prvek_v_levelu(B_KONFIG * p_bnf, PRVEK_LEVELU * p_prv)
- {
- int i;
- for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
- if (p_bnf->p_prv_lev[i] == p_prv)
- return (i);
- }
- return (K_CHYBA);
- }
- // Smaze prvek
- void be_prikaz_smaz_prvek(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- BOD3D b;
- if (p_bnf->p_lev && be_mys_do_policka_levelu(p_cnf, &b)) {
- be_zrus_prvek_levelu(p_bnf, b.x, b.y, b.z, 0);
- be_zrus_prvek_levelu(p_bnf, b.x, b.y, b.z, 1);
- }
- }
- void be_zrus_level_nevid_zdi(B_KONFIG * p_bnf)
- {
- int i, trida;
- for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
- if (p_bnf->p_prv_lev[i]) {
- trida = p_bnf->p_prv_lev[i]->p_prv_databaze->guid / 1000;
- if (trida == 21) {
- be_zrus_prvek_levelu_mesh(&p_cnf->bnf, i);
- }
- }
- }
- }
- void be_kresli_kurzor(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- GLMATRIX *p_m;
- BOD3D b;
- if (be_mys_do_policka_levelu(p_cnf, &b)) {
- p_bnf->grid.x_kurzor = b.x;
- p_bnf->grid.z_kurzor = b.y;
- p_bnf->grid.y_kurzor = b.z;
- // souradnice v levelu je x,y,z
- p_m = &p_bnf->grid.m;
- init_matrix(p_m);
- p_m->_41 = (float) (X_ZACATEK + b.x * X_PRVEK + X_PRVEK / 2);
- p_m->_42 = (float) (Y_ZACATEK + b.y * Y_PRVEK);
- p_m->_43 = (float) (Z_ZACATEK + b.z * Z_PRVEK + Z_PRVEK / 2);
- set_matrix_world(p_m);
- kresli_objekt_dratove_jednoduse(p_bnf->grid.p_kurzor);
- }
- }
- void be_klavesy_editace(K_EDITOR * p_cnf)
- {
- if (key[K_M] && key[K_CTRL]) {
- key[K_M] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- }
- else {
- if (key[K_I]) { // lista nahoru !
- key[K_I] = FALSE;
- be_prikaz_posun_tridy_lista(p_cnf, -1);
- }
- if (key[K_O]) { // lista dolu !
- key[K_O] = FALSE;
- be_prikaz_posun_tridy_lista(p_cnf, 1);
- }
- if (key[K_K]) { // lista nahoru !
- key[K_K] = FALSE;
- be_prikaz_posun_pod_tridy_lista(p_cnf, -1);
- }
- if (key[K_L]) { // lista dolu !
- key[K_L] = FALSE;
- be_prikaz_posun_pod_tridy_lista(p_cnf, 1);
- }
- if (key[K_CARKA]) { // lista nahoru !
- key[K_CARKA] = FALSE;
- be_prikaz_posun_varianty_lista(p_cnf, -1);
- }
- if (key[K_TECKA]) { // lista dolu !
- key[K_TECKA] = FALSE;
- be_prikaz_posun_varianty_lista(p_cnf, 1);
- }
- if (mi.t1 && mi.y < LISTA_X) {
- be_prikaz_vyber_prvku_lista(p_cnf);
- }
- if (mi.t1 && key[K_SHIFT]) {
- mi.t1 = FALSE;
- doe_proved_prikaz_menu(ID_K_VLOZITPRVEK, TRUE, TRUE);
- }
- if (mi.t1 && key[K_SLASH]) {
- mi.t1 = FALSE;
- doe_proved_prikaz_menu(ID_K_SMAZATPRVEK, TRUE, TRUE);
- }
- if (key[K_Y]) {
- key[K_Y] = FALSE;
- doe_proved_prikaz_menu(ID_K_VLASTNOSTIPRVKU, TRUE, TRUE);
- }
- if (key[K_E] && !key[K_CTRL]) {
- key[K_E] = FALSE;
- doe_proved_prikaz_menu(ID_K_ROTACEPRVKU, TRUE, TRUE);
- }
- if (key[K_F9] && !key[K_CTRL]) {
- key[K_F9] = FALSE;
- oe_prikaz_hrej_berusci_level(p_cnf);
- }
- if (key[K_U] && !key[K_CTRL]) {
- key[K_U] = FALSE;
- doe_proved_prikaz_menu(ID_K_PATRONAHORU, TRUE, FALSE);
- }
- if (key[K_J] && !key[K_CTRL]) {
- key[K_J] = FALSE;
- doe_proved_prikaz_menu(ID_K_PATRODOLU, TRUE, FALSE);
- }
- }
- }
- void be_klavesy_load_save(K_EDITOR * p_cnf)
- {
- if (key[K_Q] && key[K_CTRL]) {
- key[K_Q] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- if (key[K_N]) { // novy level
- key[K_N] = FALSE;
- doe_proved_prikaz_menu(ID_SOUBOR_NOVYLEVEL, TRUE, FALSE);
- }
- if (key[K_M]) { // smazat
- key[K_M] = FALSE;
- doe_proved_prikaz_menu(ID_SOUBOR_SMAZATLEVEL, TRUE, FALSE);
- }
- if (key[K_P]) { // smazat
- key[K_P] = FALSE;
- doe_proved_prikaz_menu(ID_SOUBOR_POSUNOUTLEVEL, TRUE, TRUE);
- }
- }
- else {
- if (key[K_F2] && key[K_CTRL]) { // ulozit level jako
- key[K_F2] = FALSE;
- doe_proved_prikaz_menu(ID_SOUBOR_ULOZITLEVELJAKO, TRUE, FALSE);
- }
- if (key[K_F2] && !key[K_CTRL]) { // ulozit level
- key[K_F2] = FALSE;
- doe_proved_prikaz_menu(ID_SOUBOR_ULOZITLEVEL, TRUE, FALSE);
- }
- if (key[K_F3]) { // nahrat level
- key[K_F3] = FALSE;
- doe_proved_prikaz_menu(ID_SOUBOR_NAHRATLEVEL, TRUE, FALSE);
- }
- if (key[K_F8]) { // nahrat pozadi
- key[K_F8] = FALSE;
- doe_proved_prikaz_menu(ID_SOUBOR_IMPORTOVATOKOLI, TRUE, FALSE);
- }
- if (key[K_E] && key[K_CTRL]) {
- key[K_E] = FALSE;
- kprintf(1, "Export levelu do hry...");
- oe_prikaz_uloz_berusci_level(p_cnf);
- }
- }
- }
- void be_klavesy_konfigurace(K_EDITOR * p_cnf)
- {
- if (key[K_F8] && key[K_CTRL]) { // samotny prikaz konfigurace
- key[K_CTRL] = FALSE;
- key[K_F8] = FALSE;
- prikaz(doe_prikaz_konfigurace_table(p_cnf, hwnd_aplikace, 0));
- }
- if (key[K_Z] && !key[K_CTRL]) {
- key[K_Z] = FALSE;
- oe_prikaz_selekce_objektu(p_cnf);
- }
- if (key[K_Z] && key[K_CTRL]) {
- key[K_Z] = FALSE;
- oe_prikaz_selekce_kontejneru(p_cnf);
- }
- if (key[K_T] && !key[K_CTRL]) {
- key[K_T] = FALSE;
- oe_prikaz_zmena_textury_draty2(p_cnf);
- }
- if (key[K_D] && !key[K_CTRL]) {
- key[K_D] = FALSE;
- oe_prikaz_zmena_textury_draty(p_cnf);
- }
- if (key[K_F11]) {
- key[K_F11] = FALSE;
- doe_prepni_do_mesh_editor();
- }
- }
- void be_klavesy_patra(B_KONFIG * p_bnf)
- {
- int i;
- if (key[K_SHIFT] && !key[K_CTRL]) {
- for (i = K_1; i < K_0; i++) {
- if (key[i])
- be_prepni_na_patro(p_bnf, i - K_1);
- }
- }
- }
- void be_prikaz_patro_nahoru(K_EDITOR * p_cnf)
- {
- be_prepni_na_patro(&p_cnf->bnf, p_cnf->bnf.grid.akt_patro + 1);
- }
- void be_prikaz_patro_dolu(K_EDITOR * p_cnf)
- {
- be_prepni_na_patro(&p_cnf->bnf, p_cnf->bnf.grid.akt_patro - 1);
- }
- void be_posun_level(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int i;
- if (!p_bnf->p_lev)
- return;
- for (i = 0; i < p_bnf->prvnum; i++) {
- be_preumisti_prvek(p_bnf, p_bnf->p_prv_lev[i]);
- }
- }
- void be_preumisti_level(B_KONFIG * p_bnf)
- {
- int i;
- for (i = 0; i < p_bnf->prvnum; i++) {
- if (p_bnf->p_prv_lev[i])
- be_preumisti_prvek(p_bnf, p_bnf->p_prv_lev[i]);
- }
- }
- void be_prikaz_posun_levelu(B_KONFIG * p_bnf)
- {
- VEKTOR v1, v2;
- GLMATRIX mat, m;
- init_matrix(&m);
- calc_transf_3d_2d_matrix(&m, p_cnf->p_camera, p_cnf->p_project, &mat);
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
- &v1.x, &v1.y, &v1.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- m._41 = p_bnf->x_start;
- m._42 = p_bnf->y_start;
- m._43 = p_bnf->z_start;
- kprintf(TRUE, "Posun levelu...");
- nuluj_mys();
- while (stisk_mys()) {
- transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
- &v2.x, &v2.y, &v2.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- if (!key[K_X] && !key[K_Y] && !key[K_Z])
- translate_matrix(&m, v2.x - v1.x, v2.y - v1.y, v2.z - v1.z);
- else {
- if (key[K_X])
- translate_matrix(&m, v2.x - v1.x, 0, 0);
- if (key[K_Y])
- translate_matrix(&m, 0, v2.y - v1.y, 0);
- if (key[K_Z])
- translate_matrix(&m, 0, 0, v2.z - v1.z);
- }
- p_bnf->x_start = m._41;
- p_bnf->y_start = m._42;
- p_bnf->z_start = m._43;
- be_kresli_level_kostku(p_cnf, p_bnf->cnf.kostka_remake, TRUE);
- nuluj_dif();
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
- &v1.x, &v1.y, &v1.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- }
- be_preumisti_level(&p_cnf->bnf);
- kprintf(TRUE, "Posun levelu na [%.3f %.3f %.3f]", p_bnf->x_start,
- p_bnf->y_start, p_bnf->z_start);
- }
- // Pres vsechny konty co jsou prvky
- void oe_rozmnoz_staticke(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- PRVEK_LEVELU *p_lev;
- int i, m;
- for (i = 0; i < p_bnf->prvnum; i++) {
- p_lev = p_bnf->p_prv_lev[i];
- if (p_lev) {
- m = p_lev->mesh;
- if (p_cnf->p_kont[m]) {
- if (!ber_je_objekt_staticky(p_lev->p_prv_databaze->guid)) {
- p_cnf->p_kont[m]->kflag &= ~KONT_STATIC;
- }
- else {
- p_cnf->p_kont[m]->kflag |= KONT_STATIC;
- }
- }
- }
- }
- }
- int be_spocitej_prvky(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int i, m = 0;
- for (i = 0; i < p_bnf->prvnum; i++) {
- if (p_bnf->p_prv_lev[i]) {
- m++;
- }
- }
- return (m);
- }
- void be_klavesy_berusky_editor(B_KONFIG * p_bnf)
- {
- if (key[K_ESC]) {
- key[K_ESC] = FALSE;
- oe_konec(&cnf);
- }
- if (key[K_CTRL] && key[K_BKSP]) {
- key[K_BKSP] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONFIGURACE_UNDO, TRUE, FALSE);
- }
- oe_klavesy_v_game_modu(p_cnf);
- oe_klavesy_zmena_modu(p_cnf);
- be_klavesy_konfigurace(p_cnf);
- be_klavesy_editace(p_cnf);
- be_klavesy_load_save(p_cnf);
- be_klavesy_patra(&p_cnf->bnf);
- }
- void be_prikaz_selekce_patra_on(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int i, j, mesh, x, y, z, p;
- for (i = 0; i < p_bnf->prvnum; i++) {
- if (p_bnf->p_prv_lev[i]) {
- mesh = p_bnf->p_prv_lev[i]->mesh;
- j = p_bnf->p_prv_lev[i]->lev_index;
- be_pozice_na_disku(j, x, y, z, p, p_bnf->x_num, p_bnf->z_num);
- if (p_cnf->p_kont[mesh])
- p_cnf->p_kont[mesh]->kreslit = (p_bnf->grid.akt_patro == y);
- }
- }
- }
- void be_prikaz_selekce_patra_off(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int i, mesh;
- for (i = 0; i < p_bnf->prvnum; i++) {
- if (p_bnf->p_prv_lev[i]) {
- mesh = p_bnf->p_prv_lev[i]->mesh;
- if (p_cnf->p_kont[mesh])
- p_cnf->p_kont[mesh]->kreslit = TRUE;
- }
- }
- }
- __inline void face(word * p, int num, int p1, int p2, int p3)
- {
- num *= 3;
- p[num] = p1;
- p[num + 1] = p2;
- p[num + 2] = p3;
- }
- EDIT_OBJEKT *be_vyrob_obrubu_levelu(BOD * p_add, int material,
- int num_x, int num_z,
- float obruba_sirka, float obruba_vyska, float obruba_zeme, int text)
- {
- OBJ_VERTEX *p_vertex;
- EDIT_OBJEKT *p_obj;
- word *p_face;
- int i;
- p_obj = vyrob_objekt_komplet(16, 10 * 3);
- p_vertex = p_obj->p_vertex;
- /* Leva placka
- */
- p_vertex[0].x = 0.0f;
- p_vertex[0].y = obruba_zeme;
- p_vertex[0].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
- if (text) {
- p_vertex[0].tu1 = (float) (num_z - 1);
- p_vertex[0].tv1 = 0;
- }
- else {
- p_vertex[0].tv1 = (float) (num_z - 1);
- p_vertex[0].tu1 = 0;
- }
- p_vertex[1].x = 0.0f;
- p_vertex[1].y = obruba_zeme + obruba_vyska;
- p_vertex[1].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
- if (text) {
- p_vertex[1].tu1 = (float) (num_z);
- p_vertex[1].tv1 = 0;
- }
- else {
- p_vertex[1].tv1 = (float) (num_z);
- p_vertex[1].tu1 = 0;
- }
- p_vertex[2].x = 0.0f;
- p_vertex[2].y = obruba_zeme + obruba_vyska;
- p_vertex[2].z = 0;
- p_vertex[2].tu1 = 0;
- p_vertex[2].tv1 = 0;
- p_vertex[3].x = 0.0f;
- p_vertex[3].y = obruba_zeme;
- p_vertex[3].z = 0;
- if (text) {
- p_vertex[3].tu1 = 1;
- p_vertex[3].tv1 = 0;
- }
- else {
- p_vertex[3].tv1 = 1;
- p_vertex[3].tu1 = 0;
- }
- /* Prava placka
- */
- p_vertex[4].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
- p_vertex[4].y = obruba_zeme;
- p_vertex[4].z = 0.0f;
- if (text) {
- p_vertex[4].tu1 = 1;
- p_vertex[4].tv1 = (float) num_x;
- }
- else {
- p_vertex[4].tv1 = 1;
- p_vertex[4].tu1 = (float) num_x;
- }
- p_vertex[5].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
- p_vertex[5].y = obruba_zeme + obruba_vyska;
- p_vertex[5].z = 0.0f;
- if (text) {
- p_vertex[5].tu1 = 0;
- p_vertex[5].tv1 = (float) num_x;
- }
- else {
- p_vertex[5].tv1 = 0;
- p_vertex[5].tu1 = (float) num_x;
- }
- p_vertex[6].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
- p_vertex[6].y = obruba_zeme + obruba_vyska;
- p_vertex[6].z = (num_z == 1 ? obruba_sirka : num_z * Z_PRVEK);
- if (text) {
- p_vertex[6].tu1 = (float) num_z;
- p_vertex[6].tv1 = (float) num_x;
- }
- else {
- p_vertex[6].tv1 = (float) num_z;
- p_vertex[6].tu1 = (float) num_x;
- }
- p_vertex[7].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
- p_vertex[7].y = obruba_zeme;
- p_vertex[7].z = (num_z == 1 ? obruba_sirka : num_z * Z_PRVEK);
- if (text) {
- p_vertex[7].tu1 = (float) (num_z - 1);
- p_vertex[7].tv1 = (float) num_x;
- }
- else {
- p_vertex[7].tv1 = (float) (num_z - 1);
- p_vertex[7].tu1 = (float) num_x;
- }
- /* Leva strana
- */
- p_vertex[8].x = 0.0f;
- p_vertex[8].y = obruba_zeme;
- p_vertex[8].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
- if (text) {
- p_vertex[8].tu1 = (float) num_z;
- p_vertex[8].tv1 = 0;
- }
- else {
- p_vertex[8].tv1 = (float) num_z;
- p_vertex[8].tu1 = 0;
- }
- p_vertex[9].x = 0.0f;
- p_vertex[9].y = obruba_zeme + obruba_vyska;
- p_vertex[9].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
- if (text) {
- p_vertex[9].tu1 = (float) num_z;
- p_vertex[9].tv1 = 1;
- }
- else {
- p_vertex[9].tv1 = (float) num_z;
- p_vertex[9].tu1 = 1;
- }
- p_vertex[10].x = 0.0f;
- p_vertex[10].y = obruba_zeme + obruba_vyska;
- p_vertex[10].z = 0;
- if (text) {
- p_vertex[10].tu1 = 0;
- p_vertex[10].tv1 = 1;
- }
- else {
- p_vertex[10].tv1 = 0;
- p_vertex[10].tu1 = 1;
- }
- p_vertex[11].x = 0.0f;
- p_vertex[11].y = obruba_zeme;
- p_vertex[11].z = 0;
- if (text) {
- p_vertex[11].tu1 = 0;
- p_vertex[11].tv1 = 0;
- }
- else {
- p_vertex[11].tv1 = 0;
- p_vertex[11].tu1 = 0;
- }
- /* Prava placka
- */
- p_vertex[12].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
- p_vertex[12].y = obruba_zeme;
- p_vertex[12].z = 0.0f;
- if (text) {
- p_vertex[12].tu1 = (float) num_z;
- p_vertex[12].tv1 = 0;
- }
- else {
- p_vertex[12].tv1 = (float) num_z;
- p_vertex[12].tu1 = 0;
- }
- p_vertex[13].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
- p_vertex[13].y = obruba_zeme + obruba_vyska;
- p_vertex[13].z = 0.0f;
- if (text) {
- p_vertex[13].tu1 = (float) num_z;
- p_vertex[13].tv1 = 1;
- }
- else {
- p_vertex[13].tv1 = (float) num_z;
- p_vertex[13].tu1 = 1;
- }
- p_vertex[14].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
- p_vertex[14].y = obruba_zeme + obruba_vyska;
- p_vertex[14].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
- if (text) {
- p_vertex[14].tu1 = 0;
- p_vertex[14].tv1 = 1;
- }
- else {
- p_vertex[14].tv1 = 0;
- p_vertex[14].tu1 = 1;
- }
- p_vertex[15].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
- p_vertex[15].y = obruba_zeme;
- p_vertex[15].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
- if (text) {
- p_vertex[15].tu1 = 0;
- p_vertex[15].tv1 = 0;
- }
- else {
- p_vertex[15].tv1 = 0;
- p_vertex[15].tu1 = 0;
- }
- for (i = 0; i < 16; i++) {
- p_vertex[i].x += p_add->x;
- p_vertex[i].y += p_add->y;
- p_vertex[i].z += p_add->z;
- }
- p_face = p_obj->p_face;
- face(p_face, 0, 0, 6, 7);
- face(p_face, 1, 0, 1, 6);
- face(p_face, 2, 1, 5, 6);
- face(p_face, 3, 1, 2, 5);
- face(p_face, 4, 2, 4, 5);
- face(p_face, 5, 2, 3, 4);
- face(p_face, 6, 4 + 8, 7 + 8, 5 + 8);
- face(p_face, 7, 5 + 8, 7 + 8, 6 + 8);
- face(p_face, 8, 3 + 8, 2 + 8, 0 + 8);
- face(p_face, 9, 2 + 8, 1 + 8, 0 + 8);
- p_obj->material = material;
- nastav_barvu_bodu_obj(p_obj, 1, 1, 1, 1);
- return (p_obj);
- }
- #define OBRUBA_SIRKA 0.3f
- #define OBRUBA_VYSKA 0.3f
- #define OBRUBA_ZEME 0.1f
- // Prida do levelu obrubu
- void be_prikaz_vyrob_obrubu_levelu(K_EDITOR * p_cnf, int material, int fast)
- {
- EDIT_KONTEJNER *p_kont;
- B_KONFIG *p_bnf = &p_cnf->bnf;
- BOD add;
- int k;
- float obruba_sirka = OBRUBA_SIRKA;
- float obruba_vyska = OBRUBA_VYSKA;
- float obruba_zeme = OBRUBA_ZEME;
- int text_x = FALSE;
- if (!p_bnf->p_lev) {
- kprintf(TRUE, "Neni aktivni level!");
- return;
- }
- if (!fast) {
- if (!doe_obruba_levelu(p_cnf, &obruba_vyska, &obruba_zeme, &obruba_sirka,
- &text_x)) {
- return;
- }
- }
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_OBRUBA)
- zrus_kontejner_rec(p_cnf->p_kont + k, &p_cnf->p_mlha);
- }
- // dolni lista
- k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
- p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
- p_kont->kflag |= KONT_OBRUBA;
- add.x = p_bnf->x_start;
- add.y = p_bnf->y_start;
- add.z = p_bnf->z_start - obruba_sirka;
- p_kont->p_obj[0] =
- be_vyrob_obrubu_levelu(&add, material, p_bnf->x_num, 1, obruba_sirka,
- obruba_vyska, obruba_zeme, text_x);
- updatuj_kontejner_statistika(p_kont, TRUE);
- // horni lista
- k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
- p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
- p_kont->kflag |= KONT_OBRUBA;
- add.x = p_bnf->x_start;
- add.y = p_bnf->y_start;
- add.z = p_bnf->z_start + p_bnf->z_num * X_PRVEK;
- p_kont->p_obj[0] =
- be_vyrob_obrubu_levelu(&add, material, p_bnf->x_num, 1, obruba_sirka,
- obruba_vyska, obruba_zeme, text_x);
- updatuj_kontejner_statistika(p_kont, TRUE);
- // bocni lista 1
- k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
- p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
- p_kont->kflag |= KONT_OBRUBA;
- add.x = p_bnf->x_start - obruba_vyska;
- add.y = p_bnf->y_start;
- add.z = p_bnf->z_start;
- p_kont->p_obj[0] =
- be_vyrob_obrubu_levelu(&add, material, 1, p_bnf->z_num, obruba_sirka,
- obruba_vyska, obruba_zeme, !text_x);
- updatuj_kontejner_statistika(p_kont, TRUE);
- // bocni lista 2
- k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
- p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
- p_kont->kflag |= KONT_OBRUBA;
- add.x = p_bnf->x_start + p_bnf->x_num * X_PRVEK;
- add.y = p_bnf->y_start;
- add.z = p_bnf->z_start;
- p_kont->p_obj[0] =
- be_vyrob_obrubu_levelu(&add, material, 1, p_bnf->z_num, obruba_sirka,
- obruba_vyska, obruba_zeme, !text_x);
- updatuj_kontejner_statistika(p_kont, TRUE);
- }
- int be_najdi_obruba_material(K_EDITOR * p_cnf)
- {
- int i, k;
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_OBRUBA) {
- for (i = 0; i < p_cnf->p_kont[k]->objektu; i++) {
- if (p_cnf->p_kont[k]->p_obj[i])
- return (p_cnf->km.vybr_mat = p_cnf->p_kont[k]->p_obj[i]->material);
- }
- }
- }
- return (p_cnf->km.vybr_mat);
- }
- int be_najdi_obrubu(K_EDITOR * p_cnf)
- {
- int k;
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_OBRUBA)
- return (k);
- }
- return (K_CHYBA);
- }
- /* Vyrobi podlozku pod level
- */
- #define VYSKA_PODLOZKY 0.1f
- void be_prikaz_vyrob_podlozku_levelu(K_EDITOR * p_cnf, int material)
- {
- EDIT_KONTEJNER *p_kont;
- B_KONFIG *p_bnf = &p_cnf->bnf;
- int x, z, k;
- BOD add;
- float vyska_podlozky = VYSKA_PODLOZKY;
- if (!p_bnf->p_lev) {
- kprintf(TRUE, "Neni aktivni level!");
- return;
- }
- if (!doe_podlozka_levelu(p_cnf, &vyska_podlozky)) {
- return;
- }
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_PODLOZKA)
- zrus_kontejner_rec(p_cnf->p_kont + k, &p_cnf->p_mlha);
- }
- for (x = 0; x < p_bnf->x_num; x++) {
- for (z = 0; z < p_bnf->z_num; z++) {
- k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
- p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
- p_kont->kflag |= (KONT_PODLOZKA | KONT_PRVEK);
- add.x = p_bnf->x_start + x * X_PRVEK;
- add.y = p_bnf->y_start - vyska_podlozky;
- add.z = p_bnf->z_start + z * Z_PRVEK;
- p_kont->p_obj[0] =
- be_vyrob_obrubu_levelu(&add, material, 1, 1, X_PRVEK, vyska_podlozky,
- 0, FALSE);
- updatuj_kontejner_statistika(p_kont, TRUE);
- }
- }
- }
- void be_prikaz_vyrezani_levelu(K_EDITOR * p_cnf)
- {
- int flag = p_cnf->elm.flag;
- vektor_set_all(&p_cnf->elm.norm, 0, 1, 0);
- p_cnf->elm.flag =
- ELIM_MAZAT | ELIM_STATIC | ELIM_PRVKY | ELIM_NORMAL | ELIM_INTELIGENT_2 |
- ELIM_INTELIGENT_2_BRUTAL;
- oe_prikaz_decimace_sceny(p_cnf);
- if (p_cnf->groupfacenum) {
- oe_prikaz_smaz_face(p_cnf, TRUE);
- }
- p_cnf->elm.flag =
- ELIM_MAZAT | ELIM_STATIC | ELIM_DYNAMIC | ELIM_PRVKY | ELIM_NORMAL;
- oe_prikaz_decimace_sceny(p_cnf);
- if (p_cnf->groupfacenum) {
- oe_prikaz_smaz_face(p_cnf, TRUE);
- }
- p_cnf->elm.flag = flag;
- }
- // Nahradi aktualni prvek
- void be_prikaz_nahrad_aktualni_prvek(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- BOD3D b;
- int guid, i, j, vrstva, d;
- int x, y, z, lay;
- d = p_bnf->kp.akt_prvek;
- if (d == -1) {
- kprintf(FALSE, "Neni vybrany zadny prvek.");
- return;
- }
- if (p_bnf->p_lev && be_mys_do_policka_levelu(p_cnf, &b)) {
- i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 0);
- j = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 1);
- if (p_bnf->p_lev[i] && p_bnf->p_lev[j]) {
- vrstva = p_cnf->bnf.cnf.akt_vrstva;
- }
- else {
- vrstva = p_bnf->p_lev[i] ? i : j;
- }
- if (!p_bnf->p_lev[vrstva])
- return;
- guid = p_bnf->p_lev[vrstva]->p_prv_databaze->guid;
- if (ko_GetLayer(guid) != ko_GetLayer(p_bnf->p_prv_dat[d]->guid)) {
- kprintf(FALSE, "Nahrazovat se daji pouze prvky se stejnou vrstvou.");
- return;
- }
- for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
- if (p_bnf->p_prv_lev[i]
- && p_bnf->p_prv_lev[i]->p_prv_databaze->guid == guid) {
- j = p_bnf->p_prv_lev[i]->lev_index;
- be_pozice_na_disku(j, x, y, z, lay, p_bnf->x_num, p_bnf->z_num);
- be_zrus_prvek_levelu(p_bnf, x, y, z, lay);
- p_bnf->p_lev[j] =
- be_pridej_prvek_levelu_z_databaze(p_bnf, p_bnf->p_prv_dat[d],
- p_bnf->p_prv_dat[d]->guid);
- be_umisti_prvek(p_bnf, p_bnf->p_lev[j], x, y, z);
- }
- }
- }
- }
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