Oe_berusky_editor.cpp 43 KB

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  1. /*
  2. Editor k beruskam
  3. */
  4. #include "mss_on.h"
  5. #include <windows.h>
  6. #include <stdio.h>
  7. #include <math.h>
  8. #include <direct.h>
  9. #include <float.h>
  10. #include <assert.h>
  11. #include "objekt_editor_all.h"
  12. #include "..\\kofola\\editor levelu.h"
  13. static K_EDITOR *p_cnf = &cnf;
  14. static POM_PROMENE tmp;
  15. BOOL CALLBACK be_calback_new_level(HWND hDlg, UINT msg, WPARAM wParam,
  16. LPARAM lParam)
  17. {
  18. switch (msg) {
  19. case WM_COMMAND:
  20. switch (LOWORD(wParam)) {
  21. case IDCANCEL:
  22. EndDialog(hDlg, 0);
  23. break;
  24. case IDOK:{
  25. byte pom[21];
  26. GetWindowText(GetDlgItem(hDlg, IDC_EDIT1), pom, 20);
  27. tmp.i[1] = atoi(pom);
  28. GetWindowText(GetDlgItem(hDlg, IDC_EDIT8), pom, 20);
  29. tmp.i[2] = atoi(pom);
  30. GetWindowText(GetDlgItem(hDlg, IDC_EDIT9), pom, 20);
  31. tmp.i[3] = atoi(pom);
  32. GetWindowText(GetDlgItem(hDlg, IDC_EDIT2), tmp.p_pom, 100);
  33. EndDialog(hDlg, 1);
  34. break;
  35. }
  36. default:
  37. return FALSE;
  38. }
  39. break;
  40. case WM_INITDIALOG:{
  41. byte pom[30];
  42. itoa(tmp.i[0], pom, 10);
  43. SetDlgItemText(hDlg, IDC_EDIT1, pom);
  44. itoa(tmp.i[1], pom, 10);
  45. SetDlgItemText(hDlg, IDC_EDIT8, pom);
  46. itoa(tmp.i[2], pom, 10);
  47. SetDlgItemText(hDlg, IDC_EDIT9, pom);
  48. SetDlgItemText(hDlg, IDC_EDIT2, tmp.p_pom);
  49. break;
  50. }
  51. case WM_KEYDOWN:
  52. _a_klavesa = MapVirtualKey(wParam, 2);
  53. key[MapVirtualKey(wParam, 0)] = TRUE;
  54. break;
  55. case WM_DESTROY:
  56. EndDialog(hDlg, 0);
  57. break;
  58. default:
  59. return FALSE;
  60. }
  61. return TRUE;
  62. }
  63. void be_level_to_window(B_KONFIG * p_bnf)
  64. {
  65. byte pom[100];
  66. sprintf(pom, "3D Level editor - %s", p_cnf->bnf.jmeno_levelu);
  67. SetWindowText(hwnd_aplikace, pom);
  68. }
  69. // x,z = sirka,delka
  70. // y = vyska
  71. void be_prikaz_novy_level(B_KONFIG * p_bnf)
  72. {
  73. int i;
  74. if (p_bnf->p_lev) {
  75. if (!ddwqueto(hwnd_aplikace, "Smazat aktualni level ?", "?"))
  76. return;
  77. }
  78. strcpy(p_bnf->jmeno_levelu, DEFAULT_LEVEL);
  79. zamen_koncovku(p_bnf->jmeno_levelu, NULL);
  80. tmp.i[0] = p_bnf->default_x;
  81. tmp.i[1] = p_bnf->default_z;
  82. tmp.i[2] = p_bnf->default_y;
  83. tmp.p_pom = p_bnf->jmeno_levelu;
  84. if (DialogBox(hinst, MAKEINTRESOURCE(IDD_BERUSKY_EDITOR_NEW_LEVEL),
  85. hwnd_aplikace, be_calback_new_level)) {
  86. zamen_koncovku(p_bnf->jmeno_levelu, NULL);
  87. if (p_bnf->p_lev) {
  88. be_zrus_level(&p_cnf->bnf);
  89. oe_smaz_scenu(p_cnf);
  90. }
  91. be_vyrob_level(p_bnf, tmp.i[1], tmp.i[3], tmp.i[2]);
  92. chdir(p_cnf->dir.edit_level_dir);
  93. _mkdir(p_bnf->jmeno_levelu);
  94. strcpy(p_cnf->dir.level_dir, p_cnf->dir.edit_level_dir);
  95. strcat(p_cnf->dir.level_dir, "\\");
  96. strcat(p_cnf->dir.level_dir, p_bnf->jmeno_levelu);
  97. strcat(p_bnf->jmeno_levelu, KONCOVKA_LEVELU);
  98. kprintf(1, "Zakladam level %s", p_bnf->jmeno_levelu);
  99. for (i = 0; i < p_bnf->y_num; i++)
  100. be_vyrob_grid_level(p_bnf, i);
  101. p_bnf->cnf.kostka_remake = TRUE;
  102. be_level_to_window(p_bnf);
  103. kof_Init_Level_Environment(&p_cnf->env);
  104. }
  105. }
  106. int be_nahraj_level(K_EDITOR * p_cnf, byte * p_file, int rekonstrukce,
  107. int textury, int mazat_materialy)
  108. {
  109. B_KONFIG *p_bnf = &p_cnf->bnf;
  110. int i;
  111. if (p_bnf->p_lev) {
  112. be_zrus_level(&p_cnf->bnf);
  113. oe_smaz_scenu(p_cnf);
  114. }
  115. else {
  116. oe_zrus_indexy_scena(p_cnf);
  117. }
  118. if (mazat_materialy) {
  119. kprintf(1, "Mazu materialy...");
  120. lo_vymaz_materialy(p_cnf->p_mat, MAX_EDIT_MATERIALU, p_cnf->p_text, 0);
  121. }
  122. kprintf(1, "Nahravam level %s", p_file);
  123. _getcwd(p_cnf->dir.level_dir, 100);
  124. if (!rekonstrukce)
  125. be_nahraj_level_pozadi(p_cnf, p_file, textury);
  126. if (be_load_level(p_bnf, p_file, p_cnf->dir.level_dir, rekonstrukce)) {
  127. strcpy(p_bnf->jmeno_levelu, p_file);
  128. for (i = 0; i < p_bnf->y_num; i++)
  129. be_vyrob_grid_level(p_bnf, i);
  130. be_level_to_window(p_bnf);
  131. p_bnf->cnf.kostka_remake = TRUE;
  132. return (TRUE);
  133. }
  134. else {
  135. return (FALSE);
  136. }
  137. }
  138. void be_prikaz_nahraj_level(K_EDITOR * p_cnf, int rekonstrukce)
  139. {
  140. B_KONFIG *p_bnf = &p_cnf->bnf;
  141. byte file[200];
  142. if (p_bnf->p_lev) {
  143. if (!ddwqueto(hwnd_aplikace, "Prepsat aktualni level ?", "Že by?"))
  144. return;
  145. }
  146. chdir(p_cnf->dir.edit_level_dir);
  147. if (doe_dialog_load(hwnd_aplikace, file, 99, "Nahrani levelu...",
  148. MASKA_LEVELU, "Levely do berusek II")) {
  149. be_nahraj_level(p_cnf, file, rekonstrukce, TRUE,
  150. p_cnf->cnf.mazat_materialy);
  151. }
  152. }
  153. int be_nahraj_level_render(K_EDITOR * p_cnf, char *p_level)
  154. {
  155. B_KONFIG *p_bnf = &p_cnf->bnf;
  156. if (p_bnf->p_lev) {
  157. be_zrus_level(&p_cnf->bnf);
  158. oe_smaz_scenu(p_cnf);
  159. }
  160. else {
  161. oe_zrus_indexy_scena(p_cnf);
  162. }
  163. strcpy(p_cnf->dir.level_dir, p_cnf->dir.edit_level_dir);
  164. strcat(p_cnf->dir.level_dir, "\\");
  165. strcat(p_cnf->dir.level_dir, p_level);
  166. chdir(zamen_koncovku(p_cnf->dir.level_dir, NULL));
  167. kprintf(1, "Nahravam level %s", p_level);
  168. if (be_nahraj_level_pozadi(p_cnf, p_level, FALSE)) {
  169. if (be_load_level(p_bnf, p_level, p_cnf->dir.level_dir, FALSE)) {
  170. strcpy(p_bnf->jmeno_levelu, p_level);
  171. return (TRUE);
  172. }
  173. }
  174. return (FALSE);
  175. }
  176. void be_prikaz_uloz_level(K_EDITOR * p_cnf)
  177. {
  178. B_KONFIG *p_bnf = &p_cnf->bnf;
  179. if (p_cnf->cnf.druh_sceny == SCENA_POLY) {
  180. ddw
  181. ("Level je preveden do hry a neda se editovat. Pro export levelu do hry pouzij v menu BeruskyII/export");
  182. return;
  183. }
  184. kprintf(1, "Ukladam level %s", p_bnf->jmeno_levelu);
  185. zamen_koncovku(p_bnf->jmeno_levelu, NULL);
  186. chdir(p_cnf->dir.edit_level_dir);
  187. _mkdir(p_bnf->jmeno_levelu);
  188. strcpy(p_cnf->dir.level_dir, p_cnf->dir.edit_level_dir);
  189. strcat(p_cnf->dir.level_dir, "\\");
  190. strcat(p_cnf->dir.level_dir, p_bnf->jmeno_levelu);
  191. strcat(p_bnf->jmeno_levelu, KONCOVKA_LEVELU);
  192. chdir(p_cnf->dir.level_dir);
  193. if (!p_bnf->p_lev) {
  194. ddw("Neni co ukladat !");
  195. return;
  196. }
  197. be_kontroluj_level(&p_cnf->bnf);
  198. be_uloz_level_pozadi(p_cnf, p_cnf->bnf.jmeno_levelu);
  199. be_save_level(&p_cnf->bnf, p_cnf->bnf.jmeno_levelu, p_cnf->dir.level_dir);
  200. }
  201. void oe_zrus_indexy_scena(K_EDITOR * p_cnf)
  202. {
  203. int i;
  204. for (i = 0; i < p_cnf->kontejneru; i++) {
  205. if (p_cnf->p_kont[i])
  206. p_cnf->p_kont[i]->kontejner_ID = K_CHYBA;
  207. }
  208. }
  209. void be_prikaz_uloz_level_jako(K_EDITOR * p_cnf)
  210. {
  211. B_KONFIG *p_bnf = &p_cnf->bnf;
  212. byte file[100];
  213. if (p_cnf->cnf.druh_sceny == SCENA_POLY) {
  214. ddw
  215. ("Level je preveden do hry a neda se editovat. Pro export levelu do hry pouzij v menu BeruskyII/export");
  216. return;
  217. }
  218. chdir(p_cnf->dir.edit_level_dir);
  219. if (!p_bnf->p_lev) {
  220. ddw("Neni co ukladat !");
  221. return;
  222. }
  223. if (doe_dialog_save(file, 99, "Ulozeni levelu...", MASKA_LEVELU,
  224. "Levely do berusek II")) {
  225. be_kontroluj_level(&p_cnf->bnf);
  226. zamen_koncovku(file, NULL);
  227. chdir(p_cnf->dir.edit_level_dir);
  228. _mkdir(file);
  229. strcpy(p_cnf->dir.level_dir, p_cnf->dir.edit_level_dir);
  230. strcat(p_cnf->dir.level_dir, "\\");
  231. strcat(p_cnf->dir.level_dir, file);
  232. strcat(file, KONCOVKA_LEVELU);
  233. strcpy(p_bnf->jmeno_levelu, file);
  234. kprintf(1, "Ukladam level jako %s", file);
  235. be_uloz_level_pozadi(p_cnf, file);
  236. be_save_level(p_bnf, file, p_cnf->dir.level_dir);
  237. }
  238. }
  239. void be_prikaz_smaz_level(K_EDITOR * p_cnf, int level, int scena, int ticho)
  240. {
  241. B_KONFIG *p_bnf = &p_cnf->bnf;
  242. system_kurzor = 1;
  243. if (ticho || ddwqueto(hwnd_aplikace, "Smazat level ?", "?")) {
  244. if (scena)
  245. oe_smaz_scenu_okoli(p_cnf);
  246. if (level) {
  247. strcpy(p_cnf->bnf.jmeno_levelu, DEFAULT_LEVEL);
  248. be_zrus_level(&p_cnf->bnf);
  249. oe_smaz_scenu_prvky(p_cnf);
  250. oe_zrus_indexy_scena(p_cnf);
  251. }
  252. p_bnf->cnf.kostka_remake = TRUE;
  253. kprintf(1, "Smazan level...");
  254. }
  255. system_kurzor = 0;
  256. }
  257. void be_prikaz_vyber_prvku_lista(K_EDITOR * p_cnf)
  258. {
  259. LISTA_PRVKU *p_lista = &p_cnf->lp;
  260. int p;
  261. if (p_lista->aktivni && p_lista->prvnum) {
  262. p_lista->prvakt = mi.x / LISTA_X;
  263. p = p_lista->prvakt + p_lista->prvni;
  264. if (p_lista->prvnum <= p) {
  265. p_lista->prvakt = p_lista->oken - 1;
  266. p_lista->prvni = p_lista->prvnum - p_lista->prvakt;
  267. p = p_lista->prvnum - 1;
  268. }
  269. p_cnf->bnf.kp.akt_prvek = p_lista->p_prv[p];
  270. p_cnf->bnf.kp.vybr_varianta = p_lista->p_pos[p];
  271. if (p_lista->hDlg) {
  272. SendMessage(p_lista->hDlg, LB_SETCURSEL, p_lista->p_pos[p], 0);
  273. //SendMessage(p_lista->hDlg_box,WM_COMMAND, MAKEWPARAM(p_lista->control,LBN_SELCHANGE), (LPARAM)p_lista->hDlg);
  274. }
  275. }
  276. }
  277. void be_vyrob_grid_level(B_KONFIG * p_bnf, int patro)
  278. {
  279. DXBOD *p_v;
  280. int x = p_bnf->x_num;
  281. int z = p_bnf->z_num;
  282. int i, k, vert = ((x + 1) << 1) + ((z + 1) << 1);
  283. float r = 0.8f, g = 0.8f, b = 0.8f;
  284. if ((p_v = malloc(sizeof(DXBOD) * vert)) == NULL)
  285. chyba("Pamet");
  286. // svisle pruhy
  287. for (i = 0, k = 0; i < (z + 1) << 1; i += 2, k++) {
  288. p_v[i].x = 0;
  289. p_v[i].y = (float) patro *Y_PRVEK;
  290. p_v[i].z = (float) k *Z_PRVEK;
  291. p_v[i].r = r;
  292. p_v[i].g = g;
  293. p_v[i].b = b;
  294. p_v[i + 1].x = (float) x *X_PRVEK;
  295. p_v[i + 1].y = (float) patro *Y_PRVEK;
  296. p_v[i + 1].z = (float) k *Z_PRVEK;
  297. p_v[i + 1].r = r;
  298. p_v[i + 1].g = g;
  299. p_v[i + 1].b = b;
  300. }
  301. // vodorovne pruhy
  302. for (k = 0; i < vert; i += 2, k++) {
  303. p_v[i].x = (float) k *X_PRVEK;
  304. p_v[i].y = (float) patro *Y_PRVEK;
  305. p_v[i].z = (float) 0;
  306. p_v[i].r = r;
  307. p_v[i].g = g;
  308. p_v[i].b = b;
  309. p_v[i + 1].x = (float) k *X_PRVEK;
  310. p_v[i + 1].y = (float) patro *Y_PRVEK;
  311. p_v[i + 1].z = (float) z *Z_PRVEK;
  312. p_v[i + 1].r = r;
  313. p_v[i + 1].g = g;
  314. p_v[i + 1].b = b;
  315. }
  316. if (p_bnf->grid.p_v[patro])
  317. free(p_bnf->grid.p_v[patro]);
  318. p_bnf->grid.p_v[patro] = p_v;
  319. p_bnf->grid.vert = vert;
  320. }
  321. void be_zrus_grid_level(B_KONFIG * p_bnf)
  322. {
  323. int i;
  324. for (i = 0; i < MAX_PATER; i++) {
  325. if (p_bnf->grid.p_v[i]) {
  326. free(p_bnf->grid.p_v[i]);
  327. p_bnf->grid.p_v[i] = NULL;
  328. }
  329. }
  330. }
  331. void be_kresli_grid_level(B_KONFIG * p_bnf)
  332. {
  333. int i, j;
  334. static GLMATRIX m;
  335. if (!m._11)
  336. init_matrix(&m);
  337. m._41 = p_cnf->bnf.x_start;
  338. m._42 = p_cnf->bnf.y_start;
  339. m._43 = p_cnf->bnf.z_start;
  340. set_matrix_world(&m);
  341. blend_off();
  342. text_set_num(0);
  343. text_off(GL_TEXTURE_1D);
  344. text_off(GL_TEXTURE_2D);
  345. for (i = 0; i < MAX_PATER; i++) {
  346. if (p_bnf->grid.kreslit[i] && p_bnf->grid.p_v[i]) {
  347. glBegin(GL_LINES);
  348. for (j = 0; j < p_bnf->grid.vert; j++) {
  349. glColor3f(p_bnf->grid.p_v[i][j].r, p_bnf->grid.p_v[i][j].g,
  350. p_bnf->grid.p_v[i][j].b);
  351. glVertex3f(p_bnf->grid.p_v[i][j].x, p_bnf->grid.p_v[i][j].y,
  352. p_bnf->grid.p_v[i][j].z);
  353. }
  354. glEnd();
  355. }
  356. }
  357. }
  358. int be_prepni_na_patro(B_KONFIG * p_bnf, int patro)
  359. {
  360. if (patro > -1 && patro < p_bnf->y_num && p_bnf->grid.akt_patro != patro) {
  361. byte pom[100];
  362. memset(p_bnf->grid.kreslit, 0,
  363. sizeof(p_bnf->grid.kreslit[0]) * MAX_PATER);
  364. p_bnf->grid.akt_patro = patro;
  365. p_bnf->grid.kreslit[patro] = TRUE;
  366. if (p_cnf->bnf.cnf.vybrane_patro) {
  367. be_prikaz_selekce_patra_on(p_cnf);
  368. }
  369. if (p_bnf->kp.lista_aktivni) {
  370. SetDlgItemText(p_bnf->kp.hwnd_dialog, IDC_EDIT1, itoa(patro, pom, 10));
  371. }
  372. return (TRUE);
  373. }
  374. return (FALSE);
  375. }
  376. /*
  377. Vola se jako soucast "renderuj_scenu"
  378. // tyto prvky budu kreslit
  379. int prvnum;
  380. PRVEK_LEVELU *p_prv_lev[MAX_PRVKU_LEVEL];
  381. */
  382. void be_kresli_level_kostku(K_EDITOR * p_cnf, byte remake, byte posun)
  383. {
  384. B_KONFIG *p_bnf = &p_cnf->bnf;
  385. static EDIT_KONTEJNER *p_kont = NULL;
  386. static GLMATRIX m;
  387. BOD s, d;
  388. if (!p_kont) {
  389. p_kont = vyrob_kontejner();
  390. }
  391. if (remake) {
  392. posun = TRUE;
  393. if (p_kont->p_obj[0])
  394. zrus_objekt(p_kont->p_obj);
  395. if (p_bnf->p_lev) {
  396. d.x = (float) (p_bnf->x_num * X_PRVEK);
  397. d.y = (float) (p_bnf->y_num * Y_PRVEK);
  398. d.z = (float) (p_bnf->z_num * Z_PRVEK);
  399. s.x = p_bnf->x_start + d.x / 2.0f;
  400. s.y = p_bnf->y_start + d.y / 2.0f;
  401. s.z = p_bnf->z_start + d.z / 2.0f;
  402. p_kont->p_obj[0] = vyrob_krychli(&s, d.x, d.y, d.z, 0xffffffff);
  403. p_kont->p_obj[0]->material =
  404. p_bnf->p_kont[KONT_NEVID_STENA]->p_obj[0]->material;
  405. updatuj_kontejner_statistika(p_kont, TRUE);
  406. }
  407. }
  408. if (posun) {
  409. s.x = p_bnf->x_start;
  410. s.y = p_bnf->y_start;
  411. s.z = p_bnf->z_start;
  412. init_matrix(&m);
  413. m._41 = s.x;
  414. m._42 = s.y;
  415. m._43 = s.z;
  416. }
  417. if (p_bnf->p_lev) {
  418. set_matrix_world(&m);
  419. oe_kresli_objekt(p_cnf, p_kont, p_kont->p_obj[0], p_cnf->p_mat, FALSE,
  420. FALSE);
  421. //oe_kresli_objekt_dratove(p_cnf, p_kont, p_kont->p_obj[1], FALSE, FALSE);
  422. //__DODELAT__
  423. }
  424. }
  425. void be_kresli_berusky_kontejner(K_EDITOR * p_cnf, EDIT_KONTEJNER * p_kont)
  426. {
  427. EDIT_OBJEKT *p_obj;
  428. int i, k = p_kont->max_objektu;
  429. for (i = 0; i < k; i++) {
  430. p_obj = p_kont->p_obj[i];
  431. if (p_obj)
  432. oe_kresli_objekt(p_cnf, p_kont, p_obj, p_cnf->p_mat, FALSE, FALSE);
  433. }
  434. }
  435. void be_renderuj_scenu(K_EDITOR * p_cnf)
  436. {
  437. B_KONFIG *p_bnf = &p_cnf->bnf;
  438. int i, s;
  439. if (!p_bnf->p_lev)
  440. return;
  441. if (akt_editor == 2) {
  442. be_kresli_kurzor(p_cnf);
  443. }
  444. be_kresli_grid_level(p_bnf);
  445. /* Rendering stinovych objektu
  446. */
  447. if (p_bnf->cnf.kreslit_stinove_objekty) {
  448. for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
  449. if (p_bnf->p_prv_lev[i]) {
  450. set_matrix_world(&p_bnf->p_prv_lev[i]->m);
  451. s =
  452. ber_je_objekt_staticky(p_bnf->p_prv_lev[i]->p_prv_databaze->
  453. guid) ? KONT_NEVID_STENA : KONT_NEVID_PRVEK;
  454. be_kresli_berusky_kontejner(p_cnf, p_bnf->p_kont[s]);
  455. }
  456. }
  457. }
  458. if (p_bnf->cnf.kostka) {
  459. be_kresli_level_kostku(p_cnf, p_bnf->cnf.kostka_remake, FALSE);
  460. if (p_bnf->cnf.kostka_remake)
  461. p_bnf->cnf.kostka_remake = FALSE;
  462. }
  463. }
  464. void be_prepni_kresleni_stat_objektu(K_EDITOR * p_cnf, int kreslit)
  465. {
  466. PRVEK_LEVELU *p_prv;
  467. B_KONFIG *p_bnf = &p_cnf->bnf;
  468. int i;
  469. for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
  470. if ((p_prv = p_bnf->p_prv_lev[i])) {
  471. if (ber_je_objekt_staticky(p_prv->p_prv_databaze->guid)) {
  472. p_cnf->p_kont[p_prv->mesh]->kreslit = kreslit;
  473. }
  474. }
  475. }
  476. }
  477. void be_prepni_kresleni_dynam_objektu(K_EDITOR * p_cnf, int kreslit)
  478. {
  479. PRVEK_LEVELU *p_prv;
  480. B_KONFIG *p_bnf = &p_cnf->bnf;
  481. int i;
  482. for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
  483. if ((p_prv = p_bnf->p_prv_lev[i])) {
  484. if (!ber_je_objekt_staticky(p_prv->p_prv_databaze->guid)) {
  485. p_cnf->p_kont[p_prv->mesh]->kreslit = kreslit;
  486. }
  487. }
  488. }
  489. }
  490. void be_prikaz_posun_tridy_lista(K_EDITOR * p_cnf, int smer)
  491. {
  492. // -1 == dolu
  493. // 1 == nahoru
  494. int max;
  495. if (!p_cnf->bnf.kp.lista_aktivni)
  496. return;
  497. max = SendMessage(p_cnf->bnf.kp.hwnd_list_trida, LB_GETCOUNT, 0, 0);
  498. if (smer > 0) { // nahoru
  499. if (p_cnf->bnf.kp.vybr_trida + 1 < max)
  500. p_cnf->bnf.kp.vybr_trida += 1;
  501. else
  502. return;
  503. }
  504. else { //dolu
  505. if (p_cnf->bnf.kp.vybr_trida - 1 >= 0)
  506. p_cnf->bnf.kp.vybr_trida -= 1;
  507. else
  508. return;
  509. }
  510. SendMessage(p_cnf->bnf.kp.hwnd_list_trida, LB_SETCURSEL,
  511. p_cnf->bnf.kp.vybr_trida, 0);
  512. SendMessage(p_cnf->bnf.kp.hwnd_dialog, WM_COMMAND, MAKEWPARAM(IDC_LIST2,
  513. LBN_SELCHANGE), (LPARAM) p_cnf->bnf.kp.hwnd_list_trida);
  514. }
  515. void be_prikaz_posun_pod_tridy_lista(K_EDITOR * p_cnf, int smer)
  516. {
  517. // -1 == dolu
  518. // 1 == nahoru
  519. int max;
  520. if (!p_cnf->bnf.kp.lista_aktivni)
  521. return;
  522. max = SendMessage(p_cnf->bnf.kp.hwnd_list_pod_trida, LB_GETCOUNT, 0, 0);
  523. if (smer > 0) { // nahoru
  524. if (p_cnf->bnf.kp.vybr_podtrida + 1 < max)
  525. p_cnf->bnf.kp.vybr_podtrida += 1;
  526. else
  527. return;
  528. }
  529. else { //dolu
  530. if (p_cnf->bnf.kp.vybr_podtrida - 1 >= 0)
  531. p_cnf->bnf.kp.vybr_podtrida -= 1;
  532. else
  533. return;
  534. }
  535. SendMessage(p_cnf->bnf.kp.hwnd_list_pod_trida, LB_SETCURSEL,
  536. p_cnf->bnf.kp.vybr_podtrida, 0);
  537. SendMessage(p_cnf->bnf.kp.hwnd_dialog, WM_COMMAND, MAKEWPARAM(IDC_LIST1,
  538. LBN_SELCHANGE), (LPARAM) p_cnf->bnf.kp.hwnd_list_pod_trida);
  539. }
  540. // -1 == dolu
  541. // 1 == nahoru
  542. void be_prikaz_posun_varianty_lista(K_EDITOR * p_cnf, int smer)
  543. {
  544. B_KONFIG *p_bnf = &p_cnf->bnf;
  545. SADAR *p_sad = &p_bnf->sad;
  546. int max;
  547. if (p_cnf->bnf.kp.lista_aktivni) {
  548. max = SendMessage(p_cnf->bnf.kp.hwnd_list_varianta, LB_GETCOUNT, 0, 0);
  549. if (smer > 0) { // nahoru
  550. if (p_cnf->bnf.kp.vybr_varianta + 1 < max)
  551. p_cnf->bnf.kp.vybr_varianta += 1;
  552. else
  553. return;
  554. }
  555. else { //dolu
  556. if (p_cnf->bnf.kp.vybr_varianta - 1 >= 0)
  557. p_cnf->bnf.kp.vybr_varianta -= 1;
  558. else
  559. return;
  560. }
  561. SendMessage(p_cnf->bnf.kp.hwnd_list_varianta, LB_SETCURSEL,
  562. p_cnf->bnf.kp.vybr_varianta, 0);
  563. SendMessage(p_cnf->bnf.kp.hwnd_dialog, WM_COMMAND, MAKEWPARAM(IDC_LIST8,
  564. LBN_SELCHANGE), (LPARAM) p_cnf->bnf.kp.hwnd_list_varianta);
  565. }
  566. else {
  567. if (p_bnf->sad.hwnd_list_trida) {
  568. max = SendMessage(p_sad->hwnd_list_trida, LB_GETCOUNT, 0, 0);
  569. if (smer > 0) { // nahoru
  570. if (p_sad->sada_prvek + 1 < max)
  571. p_sad->sada_prvek += 1;
  572. else
  573. return;
  574. }
  575. else { //dolu
  576. if (p_sad->sada_prvek - 1 >= 0)
  577. p_sad->sada_prvek -= 1;
  578. else
  579. return;
  580. }
  581. SendMessage(p_sad->hwnd_list_trida, LB_SETCURSEL, p_sad->sada_prvek, 0);
  582. SendMessage(p_sad->hwnd_dialog, WM_COMMAND, MAKEWPARAM(IDC_LIST1,
  583. LBN_SELCHANGE), (LPARAM) p_sad->hwnd_list_trida);
  584. }
  585. }
  586. }
  587. // s bude 3D bod v levelu podle vybraneho patra a podobne
  588. // true - pokud byl klik od levelu
  589. // false - klik mimo level
  590. int be_mys_do_policka_levelu(K_EDITOR * p_cnf, BOD3D * p_bod)
  591. {
  592. B_KONFIG *p_bnf = &p_cnf->bnf;
  593. ROVINA r =
  594. { 0.0f, 1.0f, 0.0f,
  595. (float) (-p_bnf->grid.akt_patro * Y_PRVEK) - Y_ZACATEK };
  596. BOD a, b, p;
  597. int x, y, z;
  598. // 1. spocitat prusek paprsku s aktivnim patrem
  599. // 2. zjistit ktere je to policko
  600. //Faze 1
  601. transf_2d_3d((float) mi.x, (float) mi.y, 0,
  602. &a.x, &a.y, &a.z,
  603. p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  604. transf_2d_3d((float) mi.x, (float) mi.y, 0.5f,
  605. &b.x, &b.y, &b.z,
  606. p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  607. if (!calc_prusek_bod(&r, &a, &b, &p))
  608. return (FALSE);
  609. //Faze 2
  610. // p.x , p.z me zajima
  611. x = (int) (ftoi(p.x) - p_bnf->x_start) / X_PRVEK;
  612. z = (int) (ftoi(p.z) - p_bnf->z_start) / Z_PRVEK;
  613. y = p_bnf->grid.akt_patro;
  614. if (x < 0 || x >= p_bnf->x_num)
  615. return (FALSE);
  616. if (z < 0 || z >= p_bnf->z_num)
  617. return (FALSE);
  618. p_bod->x = x;
  619. p_bod->y = y;
  620. p_bod->z = z;
  621. return (TRUE);
  622. }
  623. // Vlozi akt prvek na aktualni pozici kuzoru
  624. void be_prikaz_vloz_prvek(K_EDITOR * p_cnf)
  625. {
  626. B_KONFIG *p_bnf = &p_cnf->bnf;
  627. int i, d, lay;
  628. BOD3D b;
  629. if (!p_bnf->p_lev)
  630. return;
  631. // 3. pridat prvek na toto policko
  632. if (be_mys_do_policka_levelu(p_cnf, &b)) {
  633. d = p_bnf->kp.akt_prvek;
  634. if (d != -1) {
  635. lay = ko_GetLayer(p_bnf->p_prv_dat[d]->guid);
  636. i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, lay);
  637. be_zrus_prvek_levelu(p_bnf, b.x, b.y, b.z, lay);
  638. p_bnf->p_lev[i] =
  639. be_pridej_prvek_levelu_z_databaze(p_bnf, p_bnf->p_prv_dat[d],
  640. p_bnf->p_prv_dat[d]->guid);
  641. be_umisti_prvek(p_bnf, p_bnf->p_lev[i], b.x, b.y, b.z);
  642. kprintf(1, "+ prvek guid %d [%d %d %d] lay %d",
  643. p_bnf->p_prv_dat[d]->guid, b.x, b.y, b.z, lay);
  644. }
  645. }
  646. }
  647. /* Nahradi prvky z databaze
  648. */
  649. void be_prikaz_nahrad_prvek(K_EDITOR * p_cnf, int guid)
  650. {
  651. B_KONFIG *p_bnf = &p_cnf->bnf;
  652. PRVEK_DATABAZE *p_prv_databaze;
  653. int p, i;
  654. int x, y, z, pp;
  655. int Vazba1;
  656. int Vazba2;
  657. int Rotace;
  658. if (!p_bnf->p_lev)
  659. return;
  660. for (p = 0; p < p_bnf->prvnum; p++) {
  661. if (p_bnf->p_prv_lev[p]) {
  662. p_prv_databaze = p_bnf->p_prv_lev[p]->p_prv_databaze;
  663. if (guid != p_prv_databaze->guid)
  664. continue;
  665. i = p_bnf->p_prv_lev[p]->lev_index;
  666. Vazba1 = p_bnf->p_lev[i]->Vazba1;
  667. Vazba2 = p_bnf->p_lev[i]->Vazba2;
  668. Rotace = p_bnf->p_lev[i]->Rotace;
  669. be_zrus_prvek_levelu_index(p_bnf, i);
  670. p_bnf->p_lev[i] =
  671. be_pridej_prvek_levelu_z_databaze(p_bnf, p_prv_databaze,
  672. p_prv_databaze->guid);
  673. p_bnf->p_lev[i]->Vazba1 = Vazba1;
  674. p_bnf->p_lev[i]->Vazba2 = Vazba2;
  675. be_pozice_na_disku(i, x, y, z, pp, p_bnf->x_num, p_bnf->z_num);
  676. be_umisti_prvek(p_bnf, p_bnf->p_lev[i], x, y, z);
  677. p_bnf->p_lev[i]->Rotace = Rotace;
  678. be_preumisti_prvek(p_bnf, p_bnf->p_lev[i]);
  679. kprintf(1, "+ prvek guid %d [%d %d %d] lay %d", p_prv_databaze->guid, x,
  680. y, z, pp);
  681. }
  682. }
  683. }
  684. /* Nahradi prvky z databaze - guidy
  685. */
  686. void be_prikaz_prepis_guid(K_EDITOR * p_cnf, int guid_min, int guid_max,
  687. int guid_vysl)
  688. {
  689. B_KONFIG *p_bnf = &p_cnf->bnf;
  690. int p;
  691. int guid;
  692. if (!p_bnf->p_lev)
  693. return;
  694. for (p = 0; p < p_bnf->prvnum; p++) {
  695. if (p_bnf->p_prv_lev[p]) {
  696. guid = be_cti_guid(p_bnf->p_prv_lev[p]);
  697. if (guid_min <= guid && guid <= guid_max) {
  698. p_bnf->p_prv_lev[p]->guid = guid_vysl;
  699. kprintf(1, "prvek guid %d -> %d", guid, guid_vysl);
  700. }
  701. }
  702. }
  703. }
  704. void be_prikaz_rotace_prvku(K_EDITOR * p_cnf)
  705. {
  706. B_KONFIG *p_bnf = &p_cnf->bnf;
  707. PRVEK_LEVELU *p_lev;
  708. int i, j;
  709. BOD3D b;
  710. if (!p_bnf->p_lev)
  711. return;
  712. if (!be_mys_do_policka_levelu(p_cnf, &b))
  713. return;
  714. i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 0);
  715. j = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 1);
  716. if (p_bnf->p_lev[i] && p_bnf->p_lev[j]) {
  717. i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, p_cnf->bnf.cnf.akt_vrstva);
  718. p_lev = p_bnf->p_lev[i];
  719. }
  720. else {
  721. if (p_bnf->p_lev[i]) {
  722. p_lev = p_bnf->p_lev[i];
  723. }
  724. else {
  725. p_lev = p_bnf->p_lev[j];
  726. }
  727. }
  728. if (p_lev) {
  729. p_lev->Rotace = (p_lev->Rotace + 1) % 4;
  730. be_preumisti_prvek(p_bnf, p_lev);
  731. }
  732. }
  733. // Vygeneruje ohranicujici obrubu k levelu
  734. void be_prikaz_generuj_okoli_levelu(K_EDITOR * p_cnf)
  735. {
  736. }
  737. void be_prikaz_uprav_prvek_levelu(K_EDITOR * p_cnf)
  738. {
  739. B_KONFIG *p_bnf = &p_cnf->bnf;
  740. PRVEK_LEVELU *p_lev;
  741. int i, j;
  742. BOD3D b;
  743. if (!p_bnf->p_lev)
  744. return;
  745. if (be_mys_do_policka_levelu(p_cnf, &b)) {
  746. i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 0);
  747. j = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 1);
  748. if (p_bnf->p_lev[i] && p_bnf->p_lev[j]) {
  749. i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, p_cnf->bnf.cnf.akt_vrstva);
  750. p_lev = p_bnf->p_lev[i];
  751. }
  752. else {
  753. if (p_bnf->p_lev[i]) {
  754. p_lev = p_bnf->p_lev[i];
  755. }
  756. else {
  757. p_lev = p_bnf->p_lev[j];
  758. }
  759. }
  760. if (p_lev) {
  761. doe_vlastnosti_prvku(hwnd_aplikace, p_lev);
  762. be_preumisti_prvek(p_bnf, p_lev);
  763. }
  764. else {
  765. kprintf(TRUE, "Policko je prazdne !");
  766. }
  767. }
  768. else {
  769. kprintf(TRUE, "Neni vybrano policko levelu!");
  770. }
  771. }
  772. int be_najdi_prvek_v_levelu(B_KONFIG * p_bnf, PRVEK_LEVELU * p_prv)
  773. {
  774. int i;
  775. for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
  776. if (p_bnf->p_prv_lev[i] == p_prv)
  777. return (i);
  778. }
  779. return (K_CHYBA);
  780. }
  781. // Smaze prvek
  782. void be_prikaz_smaz_prvek(K_EDITOR * p_cnf)
  783. {
  784. B_KONFIG *p_bnf = &p_cnf->bnf;
  785. BOD3D b;
  786. if (p_bnf->p_lev && be_mys_do_policka_levelu(p_cnf, &b)) {
  787. be_zrus_prvek_levelu(p_bnf, b.x, b.y, b.z, 0);
  788. be_zrus_prvek_levelu(p_bnf, b.x, b.y, b.z, 1);
  789. }
  790. }
  791. void be_zrus_level_nevid_zdi(B_KONFIG * p_bnf)
  792. {
  793. int i, trida;
  794. for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
  795. if (p_bnf->p_prv_lev[i]) {
  796. trida = p_bnf->p_prv_lev[i]->p_prv_databaze->guid / 1000;
  797. if (trida == 21) {
  798. be_zrus_prvek_levelu_mesh(&p_cnf->bnf, i);
  799. }
  800. }
  801. }
  802. }
  803. void be_kresli_kurzor(K_EDITOR * p_cnf)
  804. {
  805. B_KONFIG *p_bnf = &p_cnf->bnf;
  806. GLMATRIX *p_m;
  807. BOD3D b;
  808. if (be_mys_do_policka_levelu(p_cnf, &b)) {
  809. p_bnf->grid.x_kurzor = b.x;
  810. p_bnf->grid.z_kurzor = b.y;
  811. p_bnf->grid.y_kurzor = b.z;
  812. // souradnice v levelu je x,y,z
  813. p_m = &p_bnf->grid.m;
  814. init_matrix(p_m);
  815. p_m->_41 = (float) (X_ZACATEK + b.x * X_PRVEK + X_PRVEK / 2);
  816. p_m->_42 = (float) (Y_ZACATEK + b.y * Y_PRVEK);
  817. p_m->_43 = (float) (Z_ZACATEK + b.z * Z_PRVEK + Z_PRVEK / 2);
  818. set_matrix_world(p_m);
  819. kresli_objekt_dratove_jednoduse(p_bnf->grid.p_kurzor);
  820. }
  821. }
  822. void be_klavesy_editace(K_EDITOR * p_cnf)
  823. {
  824. if (key[K_M] && key[K_CTRL]) {
  825. key[K_M] = FALSE;
  826. oe_cekej_na_klavesu(p_cnf);
  827. }
  828. else {
  829. if (key[K_I]) { // lista nahoru !
  830. key[K_I] = FALSE;
  831. be_prikaz_posun_tridy_lista(p_cnf, -1);
  832. }
  833. if (key[K_O]) { // lista dolu !
  834. key[K_O] = FALSE;
  835. be_prikaz_posun_tridy_lista(p_cnf, 1);
  836. }
  837. if (key[K_K]) { // lista nahoru !
  838. key[K_K] = FALSE;
  839. be_prikaz_posun_pod_tridy_lista(p_cnf, -1);
  840. }
  841. if (key[K_L]) { // lista dolu !
  842. key[K_L] = FALSE;
  843. be_prikaz_posun_pod_tridy_lista(p_cnf, 1);
  844. }
  845. if (key[K_CARKA]) { // lista nahoru !
  846. key[K_CARKA] = FALSE;
  847. be_prikaz_posun_varianty_lista(p_cnf, -1);
  848. }
  849. if (key[K_TECKA]) { // lista dolu !
  850. key[K_TECKA] = FALSE;
  851. be_prikaz_posun_varianty_lista(p_cnf, 1);
  852. }
  853. if (mi.t1 && mi.y < LISTA_X) {
  854. be_prikaz_vyber_prvku_lista(p_cnf);
  855. }
  856. if (mi.t1 && key[K_SHIFT]) {
  857. mi.t1 = FALSE;
  858. doe_proved_prikaz_menu(ID_K_VLOZITPRVEK, TRUE, TRUE);
  859. }
  860. if (mi.t1 && key[K_SLASH]) {
  861. mi.t1 = FALSE;
  862. doe_proved_prikaz_menu(ID_K_SMAZATPRVEK, TRUE, TRUE);
  863. }
  864. if (key[K_Y]) {
  865. key[K_Y] = FALSE;
  866. doe_proved_prikaz_menu(ID_K_VLASTNOSTIPRVKU, TRUE, TRUE);
  867. }
  868. if (key[K_E] && !key[K_CTRL]) {
  869. key[K_E] = FALSE;
  870. doe_proved_prikaz_menu(ID_K_ROTACEPRVKU, TRUE, TRUE);
  871. }
  872. if (key[K_F9] && !key[K_CTRL]) {
  873. key[K_F9] = FALSE;
  874. oe_prikaz_hrej_berusci_level(p_cnf);
  875. }
  876. if (key[K_U] && !key[K_CTRL]) {
  877. key[K_U] = FALSE;
  878. doe_proved_prikaz_menu(ID_K_PATRONAHORU, TRUE, FALSE);
  879. }
  880. if (key[K_J] && !key[K_CTRL]) {
  881. key[K_J] = FALSE;
  882. doe_proved_prikaz_menu(ID_K_PATRODOLU, TRUE, FALSE);
  883. }
  884. }
  885. }
  886. void be_klavesy_load_save(K_EDITOR * p_cnf)
  887. {
  888. if (key[K_Q] && key[K_CTRL]) {
  889. key[K_Q] = FALSE;
  890. oe_cekej_na_klavesu(p_cnf);
  891. if (key[K_N]) { // novy level
  892. key[K_N] = FALSE;
  893. doe_proved_prikaz_menu(ID_SOUBOR_NOVYLEVEL, TRUE, FALSE);
  894. }
  895. if (key[K_M]) { // smazat
  896. key[K_M] = FALSE;
  897. doe_proved_prikaz_menu(ID_SOUBOR_SMAZATLEVEL, TRUE, FALSE);
  898. }
  899. if (key[K_P]) { // smazat
  900. key[K_P] = FALSE;
  901. doe_proved_prikaz_menu(ID_SOUBOR_POSUNOUTLEVEL, TRUE, TRUE);
  902. }
  903. }
  904. else {
  905. if (key[K_F2] && key[K_CTRL]) { // ulozit level jako
  906. key[K_F2] = FALSE;
  907. doe_proved_prikaz_menu(ID_SOUBOR_ULOZITLEVELJAKO, TRUE, FALSE);
  908. }
  909. if (key[K_F2] && !key[K_CTRL]) { // ulozit level
  910. key[K_F2] = FALSE;
  911. doe_proved_prikaz_menu(ID_SOUBOR_ULOZITLEVEL, TRUE, FALSE);
  912. }
  913. if (key[K_F3]) { // nahrat level
  914. key[K_F3] = FALSE;
  915. doe_proved_prikaz_menu(ID_SOUBOR_NAHRATLEVEL, TRUE, FALSE);
  916. }
  917. if (key[K_F8]) { // nahrat pozadi
  918. key[K_F8] = FALSE;
  919. doe_proved_prikaz_menu(ID_SOUBOR_IMPORTOVATOKOLI, TRUE, FALSE);
  920. }
  921. if (key[K_E] && key[K_CTRL]) {
  922. key[K_E] = FALSE;
  923. kprintf(1, "Export levelu do hry...");
  924. oe_prikaz_uloz_berusci_level(p_cnf);
  925. }
  926. }
  927. }
  928. void be_klavesy_konfigurace(K_EDITOR * p_cnf)
  929. {
  930. if (key[K_F8] && key[K_CTRL]) { // samotny prikaz konfigurace
  931. key[K_CTRL] = FALSE;
  932. key[K_F8] = FALSE;
  933. prikaz(doe_prikaz_konfigurace_table(p_cnf, hwnd_aplikace, 0));
  934. }
  935. if (key[K_Z] && !key[K_CTRL]) {
  936. key[K_Z] = FALSE;
  937. oe_prikaz_selekce_objektu(p_cnf);
  938. }
  939. if (key[K_Z] && key[K_CTRL]) {
  940. key[K_Z] = FALSE;
  941. oe_prikaz_selekce_kontejneru(p_cnf);
  942. }
  943. if (key[K_T] && !key[K_CTRL]) {
  944. key[K_T] = FALSE;
  945. oe_prikaz_zmena_textury_draty2(p_cnf);
  946. }
  947. if (key[K_D] && !key[K_CTRL]) {
  948. key[K_D] = FALSE;
  949. oe_prikaz_zmena_textury_draty(p_cnf);
  950. }
  951. if (key[K_F11]) {
  952. key[K_F11] = FALSE;
  953. doe_prepni_do_mesh_editor();
  954. }
  955. }
  956. void be_klavesy_patra(B_KONFIG * p_bnf)
  957. {
  958. int i;
  959. if (key[K_SHIFT] && !key[K_CTRL]) {
  960. for (i = K_1; i < K_0; i++) {
  961. if (key[i])
  962. be_prepni_na_patro(p_bnf, i - K_1);
  963. }
  964. }
  965. }
  966. void be_prikaz_patro_nahoru(K_EDITOR * p_cnf)
  967. {
  968. be_prepni_na_patro(&p_cnf->bnf, p_cnf->bnf.grid.akt_patro + 1);
  969. }
  970. void be_prikaz_patro_dolu(K_EDITOR * p_cnf)
  971. {
  972. be_prepni_na_patro(&p_cnf->bnf, p_cnf->bnf.grid.akt_patro - 1);
  973. }
  974. void be_posun_level(K_EDITOR * p_cnf)
  975. {
  976. B_KONFIG *p_bnf = &p_cnf->bnf;
  977. int i;
  978. if (!p_bnf->p_lev)
  979. return;
  980. for (i = 0; i < p_bnf->prvnum; i++) {
  981. be_preumisti_prvek(p_bnf, p_bnf->p_prv_lev[i]);
  982. }
  983. }
  984. void be_preumisti_level(B_KONFIG * p_bnf)
  985. {
  986. int i;
  987. for (i = 0; i < p_bnf->prvnum; i++) {
  988. if (p_bnf->p_prv_lev[i])
  989. be_preumisti_prvek(p_bnf, p_bnf->p_prv_lev[i]);
  990. }
  991. }
  992. void be_prikaz_posun_levelu(B_KONFIG * p_bnf)
  993. {
  994. VEKTOR v1, v2;
  995. GLMATRIX mat, m;
  996. init_matrix(&m);
  997. calc_transf_3d_2d_matrix(&m, p_cnf->p_camera, p_cnf->p_project, &mat);
  998. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  999. transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
  1000. &v1.x, &v1.y, &v1.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
  1001. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  1002. m._41 = p_bnf->x_start;
  1003. m._42 = p_bnf->y_start;
  1004. m._43 = p_bnf->z_start;
  1005. kprintf(TRUE, "Posun levelu...");
  1006. nuluj_mys();
  1007. while (stisk_mys()) {
  1008. transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
  1009. &v2.x, &v2.y, &v2.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
  1010. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  1011. if (!key[K_X] && !key[K_Y] && !key[K_Z])
  1012. translate_matrix(&m, v2.x - v1.x, v2.y - v1.y, v2.z - v1.z);
  1013. else {
  1014. if (key[K_X])
  1015. translate_matrix(&m, v2.x - v1.x, 0, 0);
  1016. if (key[K_Y])
  1017. translate_matrix(&m, 0, v2.y - v1.y, 0);
  1018. if (key[K_Z])
  1019. translate_matrix(&m, 0, 0, v2.z - v1.z);
  1020. }
  1021. p_bnf->x_start = m._41;
  1022. p_bnf->y_start = m._42;
  1023. p_bnf->z_start = m._43;
  1024. be_kresli_level_kostku(p_cnf, p_bnf->cnf.kostka_remake, TRUE);
  1025. nuluj_dif();
  1026. oe_renderuj_scenu_pre(p_cnf);
  1027. oe_renderuj_scenu_po(p_cnf);
  1028. transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
  1029. &v1.x, &v1.y, &v1.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
  1030. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  1031. }
  1032. be_preumisti_level(&p_cnf->bnf);
  1033. kprintf(TRUE, "Posun levelu na [%.3f %.3f %.3f]", p_bnf->x_start,
  1034. p_bnf->y_start, p_bnf->z_start);
  1035. }
  1036. // Pres vsechny konty co jsou prvky
  1037. void oe_rozmnoz_staticke(K_EDITOR * p_cnf)
  1038. {
  1039. B_KONFIG *p_bnf = &p_cnf->bnf;
  1040. PRVEK_LEVELU *p_lev;
  1041. int i, m;
  1042. for (i = 0; i < p_bnf->prvnum; i++) {
  1043. p_lev = p_bnf->p_prv_lev[i];
  1044. if (p_lev) {
  1045. m = p_lev->mesh;
  1046. if (p_cnf->p_kont[m]) {
  1047. if (!ber_je_objekt_staticky(p_lev->p_prv_databaze->guid)) {
  1048. p_cnf->p_kont[m]->kflag &= ~KONT_STATIC;
  1049. }
  1050. else {
  1051. p_cnf->p_kont[m]->kflag |= KONT_STATIC;
  1052. }
  1053. }
  1054. }
  1055. }
  1056. }
  1057. int be_spocitej_prvky(K_EDITOR * p_cnf)
  1058. {
  1059. B_KONFIG *p_bnf = &p_cnf->bnf;
  1060. int i, m = 0;
  1061. for (i = 0; i < p_bnf->prvnum; i++) {
  1062. if (p_bnf->p_prv_lev[i]) {
  1063. m++;
  1064. }
  1065. }
  1066. return (m);
  1067. }
  1068. void be_klavesy_berusky_editor(B_KONFIG * p_bnf)
  1069. {
  1070. if (key[K_ESC]) {
  1071. key[K_ESC] = FALSE;
  1072. oe_konec(&cnf);
  1073. }
  1074. if (key[K_CTRL] && key[K_BKSP]) {
  1075. key[K_BKSP] = FALSE;
  1076. doe_proved_prikaz_menu(ID_K_KONFIGURACE_UNDO, TRUE, FALSE);
  1077. }
  1078. oe_klavesy_v_game_modu(p_cnf);
  1079. oe_klavesy_zmena_modu(p_cnf);
  1080. be_klavesy_konfigurace(p_cnf);
  1081. be_klavesy_editace(p_cnf);
  1082. be_klavesy_load_save(p_cnf);
  1083. be_klavesy_patra(&p_cnf->bnf);
  1084. }
  1085. void be_prikaz_selekce_patra_on(K_EDITOR * p_cnf)
  1086. {
  1087. B_KONFIG *p_bnf = &p_cnf->bnf;
  1088. int i, j, mesh, x, y, z, p;
  1089. for (i = 0; i < p_bnf->prvnum; i++) {
  1090. if (p_bnf->p_prv_lev[i]) {
  1091. mesh = p_bnf->p_prv_lev[i]->mesh;
  1092. j = p_bnf->p_prv_lev[i]->lev_index;
  1093. be_pozice_na_disku(j, x, y, z, p, p_bnf->x_num, p_bnf->z_num);
  1094. if (p_cnf->p_kont[mesh])
  1095. p_cnf->p_kont[mesh]->kreslit = (p_bnf->grid.akt_patro == y);
  1096. }
  1097. }
  1098. }
  1099. void be_prikaz_selekce_patra_off(K_EDITOR * p_cnf)
  1100. {
  1101. B_KONFIG *p_bnf = &p_cnf->bnf;
  1102. int i, mesh;
  1103. for (i = 0; i < p_bnf->prvnum; i++) {
  1104. if (p_bnf->p_prv_lev[i]) {
  1105. mesh = p_bnf->p_prv_lev[i]->mesh;
  1106. if (p_cnf->p_kont[mesh])
  1107. p_cnf->p_kont[mesh]->kreslit = TRUE;
  1108. }
  1109. }
  1110. }
  1111. __inline void face(word * p, int num, int p1, int p2, int p3)
  1112. {
  1113. num *= 3;
  1114. p[num] = p1;
  1115. p[num + 1] = p2;
  1116. p[num + 2] = p3;
  1117. }
  1118. EDIT_OBJEKT *be_vyrob_obrubu_levelu(BOD * p_add, int material,
  1119. int num_x, int num_z,
  1120. float obruba_sirka, float obruba_vyska, float obruba_zeme, int text)
  1121. {
  1122. OBJ_VERTEX *p_vertex;
  1123. EDIT_OBJEKT *p_obj;
  1124. word *p_face;
  1125. int i;
  1126. p_obj = vyrob_objekt_komplet(16, 10 * 3);
  1127. p_vertex = p_obj->p_vertex;
  1128. /* Leva placka
  1129. */
  1130. p_vertex[0].x = 0.0f;
  1131. p_vertex[0].y = obruba_zeme;
  1132. p_vertex[0].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
  1133. if (text) {
  1134. p_vertex[0].tu1 = (float) (num_z - 1);
  1135. p_vertex[0].tv1 = 0;
  1136. }
  1137. else {
  1138. p_vertex[0].tv1 = (float) (num_z - 1);
  1139. p_vertex[0].tu1 = 0;
  1140. }
  1141. p_vertex[1].x = 0.0f;
  1142. p_vertex[1].y = obruba_zeme + obruba_vyska;
  1143. p_vertex[1].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
  1144. if (text) {
  1145. p_vertex[1].tu1 = (float) (num_z);
  1146. p_vertex[1].tv1 = 0;
  1147. }
  1148. else {
  1149. p_vertex[1].tv1 = (float) (num_z);
  1150. p_vertex[1].tu1 = 0;
  1151. }
  1152. p_vertex[2].x = 0.0f;
  1153. p_vertex[2].y = obruba_zeme + obruba_vyska;
  1154. p_vertex[2].z = 0;
  1155. p_vertex[2].tu1 = 0;
  1156. p_vertex[2].tv1 = 0;
  1157. p_vertex[3].x = 0.0f;
  1158. p_vertex[3].y = obruba_zeme;
  1159. p_vertex[3].z = 0;
  1160. if (text) {
  1161. p_vertex[3].tu1 = 1;
  1162. p_vertex[3].tv1 = 0;
  1163. }
  1164. else {
  1165. p_vertex[3].tv1 = 1;
  1166. p_vertex[3].tu1 = 0;
  1167. }
  1168. /* Prava placka
  1169. */
  1170. p_vertex[4].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
  1171. p_vertex[4].y = obruba_zeme;
  1172. p_vertex[4].z = 0.0f;
  1173. if (text) {
  1174. p_vertex[4].tu1 = 1;
  1175. p_vertex[4].tv1 = (float) num_x;
  1176. }
  1177. else {
  1178. p_vertex[4].tv1 = 1;
  1179. p_vertex[4].tu1 = (float) num_x;
  1180. }
  1181. p_vertex[5].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
  1182. p_vertex[5].y = obruba_zeme + obruba_vyska;
  1183. p_vertex[5].z = 0.0f;
  1184. if (text) {
  1185. p_vertex[5].tu1 = 0;
  1186. p_vertex[5].tv1 = (float) num_x;
  1187. }
  1188. else {
  1189. p_vertex[5].tv1 = 0;
  1190. p_vertex[5].tu1 = (float) num_x;
  1191. }
  1192. p_vertex[6].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
  1193. p_vertex[6].y = obruba_zeme + obruba_vyska;
  1194. p_vertex[6].z = (num_z == 1 ? obruba_sirka : num_z * Z_PRVEK);
  1195. if (text) {
  1196. p_vertex[6].tu1 = (float) num_z;
  1197. p_vertex[6].tv1 = (float) num_x;
  1198. }
  1199. else {
  1200. p_vertex[6].tv1 = (float) num_z;
  1201. p_vertex[6].tu1 = (float) num_x;
  1202. }
  1203. p_vertex[7].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
  1204. p_vertex[7].y = obruba_zeme;
  1205. p_vertex[7].z = (num_z == 1 ? obruba_sirka : num_z * Z_PRVEK);
  1206. if (text) {
  1207. p_vertex[7].tu1 = (float) (num_z - 1);
  1208. p_vertex[7].tv1 = (float) num_x;
  1209. }
  1210. else {
  1211. p_vertex[7].tv1 = (float) (num_z - 1);
  1212. p_vertex[7].tu1 = (float) num_x;
  1213. }
  1214. /* Leva strana
  1215. */
  1216. p_vertex[8].x = 0.0f;
  1217. p_vertex[8].y = obruba_zeme;
  1218. p_vertex[8].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
  1219. if (text) {
  1220. p_vertex[8].tu1 = (float) num_z;
  1221. p_vertex[8].tv1 = 0;
  1222. }
  1223. else {
  1224. p_vertex[8].tv1 = (float) num_z;
  1225. p_vertex[8].tu1 = 0;
  1226. }
  1227. p_vertex[9].x = 0.0f;
  1228. p_vertex[9].y = obruba_zeme + obruba_vyska;
  1229. p_vertex[9].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
  1230. if (text) {
  1231. p_vertex[9].tu1 = (float) num_z;
  1232. p_vertex[9].tv1 = 1;
  1233. }
  1234. else {
  1235. p_vertex[9].tv1 = (float) num_z;
  1236. p_vertex[9].tu1 = 1;
  1237. }
  1238. p_vertex[10].x = 0.0f;
  1239. p_vertex[10].y = obruba_zeme + obruba_vyska;
  1240. p_vertex[10].z = 0;
  1241. if (text) {
  1242. p_vertex[10].tu1 = 0;
  1243. p_vertex[10].tv1 = 1;
  1244. }
  1245. else {
  1246. p_vertex[10].tv1 = 0;
  1247. p_vertex[10].tu1 = 1;
  1248. }
  1249. p_vertex[11].x = 0.0f;
  1250. p_vertex[11].y = obruba_zeme;
  1251. p_vertex[11].z = 0;
  1252. if (text) {
  1253. p_vertex[11].tu1 = 0;
  1254. p_vertex[11].tv1 = 0;
  1255. }
  1256. else {
  1257. p_vertex[11].tv1 = 0;
  1258. p_vertex[11].tu1 = 0;
  1259. }
  1260. /* Prava placka
  1261. */
  1262. p_vertex[12].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
  1263. p_vertex[12].y = obruba_zeme;
  1264. p_vertex[12].z = 0.0f;
  1265. if (text) {
  1266. p_vertex[12].tu1 = (float) num_z;
  1267. p_vertex[12].tv1 = 0;
  1268. }
  1269. else {
  1270. p_vertex[12].tv1 = (float) num_z;
  1271. p_vertex[12].tu1 = 0;
  1272. }
  1273. p_vertex[13].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
  1274. p_vertex[13].y = obruba_zeme + obruba_vyska;
  1275. p_vertex[13].z = 0.0f;
  1276. if (text) {
  1277. p_vertex[13].tu1 = (float) num_z;
  1278. p_vertex[13].tv1 = 1;
  1279. }
  1280. else {
  1281. p_vertex[13].tv1 = (float) num_z;
  1282. p_vertex[13].tu1 = 1;
  1283. }
  1284. p_vertex[14].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
  1285. p_vertex[14].y = obruba_zeme + obruba_vyska;
  1286. p_vertex[14].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
  1287. if (text) {
  1288. p_vertex[14].tu1 = 0;
  1289. p_vertex[14].tv1 = 1;
  1290. }
  1291. else {
  1292. p_vertex[14].tv1 = 0;
  1293. p_vertex[14].tu1 = 1;
  1294. }
  1295. p_vertex[15].x = num_x == 1 ? obruba_sirka : (float) (num_x * X_PRVEK);
  1296. p_vertex[15].y = obruba_zeme;
  1297. p_vertex[15].z = num_z == 1 ? obruba_sirka : (float) (num_z * Z_PRVEK);
  1298. if (text) {
  1299. p_vertex[15].tu1 = 0;
  1300. p_vertex[15].tv1 = 0;
  1301. }
  1302. else {
  1303. p_vertex[15].tv1 = 0;
  1304. p_vertex[15].tu1 = 0;
  1305. }
  1306. for (i = 0; i < 16; i++) {
  1307. p_vertex[i].x += p_add->x;
  1308. p_vertex[i].y += p_add->y;
  1309. p_vertex[i].z += p_add->z;
  1310. }
  1311. p_face = p_obj->p_face;
  1312. face(p_face, 0, 0, 6, 7);
  1313. face(p_face, 1, 0, 1, 6);
  1314. face(p_face, 2, 1, 5, 6);
  1315. face(p_face, 3, 1, 2, 5);
  1316. face(p_face, 4, 2, 4, 5);
  1317. face(p_face, 5, 2, 3, 4);
  1318. face(p_face, 6, 4 + 8, 7 + 8, 5 + 8);
  1319. face(p_face, 7, 5 + 8, 7 + 8, 6 + 8);
  1320. face(p_face, 8, 3 + 8, 2 + 8, 0 + 8);
  1321. face(p_face, 9, 2 + 8, 1 + 8, 0 + 8);
  1322. p_obj->material = material;
  1323. nastav_barvu_bodu_obj(p_obj, 1, 1, 1, 1);
  1324. return (p_obj);
  1325. }
  1326. #define OBRUBA_SIRKA 0.3f
  1327. #define OBRUBA_VYSKA 0.3f
  1328. #define OBRUBA_ZEME 0.1f
  1329. // Prida do levelu obrubu
  1330. void be_prikaz_vyrob_obrubu_levelu(K_EDITOR * p_cnf, int material, int fast)
  1331. {
  1332. EDIT_KONTEJNER *p_kont;
  1333. B_KONFIG *p_bnf = &p_cnf->bnf;
  1334. BOD add;
  1335. int k;
  1336. float obruba_sirka = OBRUBA_SIRKA;
  1337. float obruba_vyska = OBRUBA_VYSKA;
  1338. float obruba_zeme = OBRUBA_ZEME;
  1339. int text_x = FALSE;
  1340. if (!p_bnf->p_lev) {
  1341. kprintf(TRUE, "Neni aktivni level!");
  1342. return;
  1343. }
  1344. if (!fast) {
  1345. if (!doe_obruba_levelu(p_cnf, &obruba_vyska, &obruba_zeme, &obruba_sirka,
  1346. &text_x)) {
  1347. return;
  1348. }
  1349. }
  1350. for (k = 0; k < p_cnf->max_kont; k++) {
  1351. if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_OBRUBA)
  1352. zrus_kontejner_rec(p_cnf->p_kont + k, &p_cnf->p_mlha);
  1353. }
  1354. // dolni lista
  1355. k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
  1356. p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
  1357. p_kont->kflag |= KONT_OBRUBA;
  1358. add.x = p_bnf->x_start;
  1359. add.y = p_bnf->y_start;
  1360. add.z = p_bnf->z_start - obruba_sirka;
  1361. p_kont->p_obj[0] =
  1362. be_vyrob_obrubu_levelu(&add, material, p_bnf->x_num, 1, obruba_sirka,
  1363. obruba_vyska, obruba_zeme, text_x);
  1364. updatuj_kontejner_statistika(p_kont, TRUE);
  1365. // horni lista
  1366. k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
  1367. p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
  1368. p_kont->kflag |= KONT_OBRUBA;
  1369. add.x = p_bnf->x_start;
  1370. add.y = p_bnf->y_start;
  1371. add.z = p_bnf->z_start + p_bnf->z_num * X_PRVEK;
  1372. p_kont->p_obj[0] =
  1373. be_vyrob_obrubu_levelu(&add, material, p_bnf->x_num, 1, obruba_sirka,
  1374. obruba_vyska, obruba_zeme, text_x);
  1375. updatuj_kontejner_statistika(p_kont, TRUE);
  1376. // bocni lista 1
  1377. k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
  1378. p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
  1379. p_kont->kflag |= KONT_OBRUBA;
  1380. add.x = p_bnf->x_start - obruba_vyska;
  1381. add.y = p_bnf->y_start;
  1382. add.z = p_bnf->z_start;
  1383. p_kont->p_obj[0] =
  1384. be_vyrob_obrubu_levelu(&add, material, 1, p_bnf->z_num, obruba_sirka,
  1385. obruba_vyska, obruba_zeme, !text_x);
  1386. updatuj_kontejner_statistika(p_kont, TRUE);
  1387. // bocni lista 2
  1388. k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
  1389. p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
  1390. p_kont->kflag |= KONT_OBRUBA;
  1391. add.x = p_bnf->x_start + p_bnf->x_num * X_PRVEK;
  1392. add.y = p_bnf->y_start;
  1393. add.z = p_bnf->z_start;
  1394. p_kont->p_obj[0] =
  1395. be_vyrob_obrubu_levelu(&add, material, 1, p_bnf->z_num, obruba_sirka,
  1396. obruba_vyska, obruba_zeme, !text_x);
  1397. updatuj_kontejner_statistika(p_kont, TRUE);
  1398. }
  1399. int be_najdi_obruba_material(K_EDITOR * p_cnf)
  1400. {
  1401. int i, k;
  1402. for (k = 0; k < p_cnf->max_kont; k++) {
  1403. if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_OBRUBA) {
  1404. for (i = 0; i < p_cnf->p_kont[k]->objektu; i++) {
  1405. if (p_cnf->p_kont[k]->p_obj[i])
  1406. return (p_cnf->km.vybr_mat = p_cnf->p_kont[k]->p_obj[i]->material);
  1407. }
  1408. }
  1409. }
  1410. return (p_cnf->km.vybr_mat);
  1411. }
  1412. int be_najdi_obrubu(K_EDITOR * p_cnf)
  1413. {
  1414. int k;
  1415. for (k = 0; k < p_cnf->max_kont; k++) {
  1416. if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_OBRUBA)
  1417. return (k);
  1418. }
  1419. return (K_CHYBA);
  1420. }
  1421. /* Vyrobi podlozku pod level
  1422. */
  1423. #define VYSKA_PODLOZKY 0.1f
  1424. void be_prikaz_vyrob_podlozku_levelu(K_EDITOR * p_cnf, int material)
  1425. {
  1426. EDIT_KONTEJNER *p_kont;
  1427. B_KONFIG *p_bnf = &p_cnf->bnf;
  1428. int x, z, k;
  1429. BOD add;
  1430. float vyska_podlozky = VYSKA_PODLOZKY;
  1431. if (!p_bnf->p_lev) {
  1432. kprintf(TRUE, "Neni aktivni level!");
  1433. return;
  1434. }
  1435. if (!doe_podlozka_levelu(p_cnf, &vyska_podlozky)) {
  1436. return;
  1437. }
  1438. for (k = 0; k < p_cnf->max_kont; k++) {
  1439. if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_PODLOZKA)
  1440. zrus_kontejner_rec(p_cnf->p_kont + k, &p_cnf->p_mlha);
  1441. }
  1442. for (x = 0; x < p_bnf->x_num; x++) {
  1443. for (z = 0; z < p_bnf->z_num; z++) {
  1444. k = lo_najdi_volny_kontejner(p_cnf->p_kont, p_cnf->max_kont);
  1445. p_kont = p_cnf->p_kont[k] = vyrob_kontejner();
  1446. p_kont->kflag |= (KONT_PODLOZKA | KONT_PRVEK);
  1447. add.x = p_bnf->x_start + x * X_PRVEK;
  1448. add.y = p_bnf->y_start - vyska_podlozky;
  1449. add.z = p_bnf->z_start + z * Z_PRVEK;
  1450. p_kont->p_obj[0] =
  1451. be_vyrob_obrubu_levelu(&add, material, 1, 1, X_PRVEK, vyska_podlozky,
  1452. 0, FALSE);
  1453. updatuj_kontejner_statistika(p_kont, TRUE);
  1454. }
  1455. }
  1456. }
  1457. void be_prikaz_vyrezani_levelu(K_EDITOR * p_cnf)
  1458. {
  1459. int flag = p_cnf->elm.flag;
  1460. vektor_set_all(&p_cnf->elm.norm, 0, 1, 0);
  1461. p_cnf->elm.flag =
  1462. ELIM_MAZAT | ELIM_STATIC | ELIM_PRVKY | ELIM_NORMAL | ELIM_INTELIGENT_2 |
  1463. ELIM_INTELIGENT_2_BRUTAL;
  1464. oe_prikaz_decimace_sceny(p_cnf);
  1465. if (p_cnf->groupfacenum) {
  1466. oe_prikaz_smaz_face(p_cnf, TRUE);
  1467. }
  1468. p_cnf->elm.flag =
  1469. ELIM_MAZAT | ELIM_STATIC | ELIM_DYNAMIC | ELIM_PRVKY | ELIM_NORMAL;
  1470. oe_prikaz_decimace_sceny(p_cnf);
  1471. if (p_cnf->groupfacenum) {
  1472. oe_prikaz_smaz_face(p_cnf, TRUE);
  1473. }
  1474. p_cnf->elm.flag = flag;
  1475. }
  1476. // Nahradi aktualni prvek
  1477. void be_prikaz_nahrad_aktualni_prvek(K_EDITOR * p_cnf)
  1478. {
  1479. B_KONFIG *p_bnf = &p_cnf->bnf;
  1480. BOD3D b;
  1481. int guid, i, j, vrstva, d;
  1482. int x, y, z, lay;
  1483. d = p_bnf->kp.akt_prvek;
  1484. if (d == -1) {
  1485. kprintf(FALSE, "Neni vybrany zadny prvek.");
  1486. return;
  1487. }
  1488. if (p_bnf->p_lev && be_mys_do_policka_levelu(p_cnf, &b)) {
  1489. i = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 0);
  1490. j = be_pozice_v_levelu(p_bnf, b.x, b.y, b.z, 1);
  1491. if (p_bnf->p_lev[i] && p_bnf->p_lev[j]) {
  1492. vrstva = p_cnf->bnf.cnf.akt_vrstva;
  1493. }
  1494. else {
  1495. vrstva = p_bnf->p_lev[i] ? i : j;
  1496. }
  1497. if (!p_bnf->p_lev[vrstva])
  1498. return;
  1499. guid = p_bnf->p_lev[vrstva]->p_prv_databaze->guid;
  1500. if (ko_GetLayer(guid) != ko_GetLayer(p_bnf->p_prv_dat[d]->guid)) {
  1501. kprintf(FALSE, "Nahrazovat se daji pouze prvky se stejnou vrstvou.");
  1502. return;
  1503. }
  1504. for (i = 0; i < MAX_PRVKU_LEVEL; i++) {
  1505. if (p_bnf->p_prv_lev[i]
  1506. && p_bnf->p_prv_lev[i]->p_prv_databaze->guid == guid) {
  1507. j = p_bnf->p_prv_lev[i]->lev_index;
  1508. be_pozice_na_disku(j, x, y, z, lay, p_bnf->x_num, p_bnf->z_num);
  1509. be_zrus_prvek_levelu(p_bnf, x, y, z, lay);
  1510. p_bnf->p_lev[j] =
  1511. be_pridej_prvek_levelu_z_databaze(p_bnf, p_bnf->p_prv_dat[d],
  1512. p_bnf->p_prv_dat[d]->guid);
  1513. be_umisti_prvek(p_bnf, p_bnf->p_lev[j], x, y, z);
  1514. }
  1515. }
  1516. }
  1517. }