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|
- /*
- Objekt editor + Scene editor
- */
- #include "mss_on.h"
- #include <windows.h>
- #include <stdio.h>
- #include <math.h>
- #include <direct.h>
- #include <float.h>
- #include <assert.h>
- #include <time.h>
- #include "objekt_editor_all.h"
- #include "..\\kofola\\editor levelu.h"
- #include "dbgwnd.h"
- K_EDITOR cnf, *p_cnf = &cnf;
- char *ftoa(float cislo, char *p_string, int des)
- {
- byte tmp[50];
- if (des) {
- sprintf(tmp, "%%.%df", des);
- sprintf(p_string, tmp, cislo);
- }
- else {
- sprintf(p_string, "%.3f", cislo);
- }
- return (p_string);
- }
- /* Prepnuti mezi pohledem a kamerou
- */
- void oe_kamera_to_view(K_EDITOR * p_cnf, int k)
- {
- static int mod_pohledu = 0; // puvodne je pohled 0 -> view
- static int mod_pohledu_old = MOD_GAME; // stary pohled
- if (k == K_CHYBA) {
- if (mod_pohledu == MOD_KAMERA) {
- mod_pohledu = mod_pohledu_old;
- oe_nahod_mod(p_cnf, mod_pohledu);
- }
- }
- else {
- if (mod_pohledu != MOD_KAMERA) {
- mod_pohledu_old = oe_cti_mod(p_cnf);
- mod_pohledu = MOD_KAMERA;
- }
- oe_nahod_mod(p_cnf, mod_pohledu);
- *p_cnf->p_invcam = p_cnf->kamery[k].p_objekt->m;
- invert_matrix_copy(p_cnf->p_invcam, p_cnf->p_camera);
- set_matrix_camera(p_cnf->p_camera);
- projection_matrix(p_cnf->p_project, p_cnf->kamery[k].fov,
- (float) OXRES / (float) OYRES, p_cnf->kam.near_plane,
- p_cnf->kam.far_plane);
- set_matrix_project(p_cnf->p_project);
- }
- }
- void oe_transformuj_scenu_staticke(K_EDITOR * p_cnf)
- {
- EDIT_OBJEKT *p_obj;
- GLMATRIX *p_m;
- int i, v, o;
- for (i = 0; i < KONT_NUM; i++) {
- if (p_cnf->p_kont[i] && p_cnf->p_kont[i]->kflag & KONT_STATIC) {
- p_m = kont_world_matrix(p_cnf->p_kont[i]);
- for (o = 0; o < MAX_KONT_OBJEKTU; o++) {
- if ((p_obj = p_cnf->p_kont[i]->p_obj[o])) {
- for (v = 0; v < p_obj->vertexnum; v++) {
- transformuj_bod_matici(&p_obj->p_vertex[v].x,
- &p_obj->p_vertex[v].y, &p_obj->p_vertex[v].z, p_m);
- }
- }
- }
- init_matrix(&p_cnf->p_kont[i]->world);
- init_matrix(&p_cnf->p_kont[i]->mpmatrix);
- }
- }
- }
- /*
- 0 = nemazat
- 1 = smazat obe
- 2 = smazat jednu
- */
- __inline static int smazat_plosky(K_EDITOR * p_cnf, I_VERTEX * p_list,
- ROVINA * p_rov, int f1, int f2, byte spol_bodu)
- {
- BOD face_1[3];
- BOD face_2[3], v;
- int k1, o1, f, k2, o2, pf1, pf2, pf3, i, j, h;
- float vel;
- /*
- Naplnim face 1
- */
- k1 = p_list[f1].k;
- o1 = p_list[f1].o;
- f = p_list[f1].v;
- pf1 = p_cnf->p_kont[k1]->p_obj[o1]->p_face[f];
- pf2 = p_cnf->p_kont[k1]->p_obj[o1]->p_face[f + 1];
- pf3 = p_cnf->p_kont[k1]->p_obj[o1]->p_face[f + 2];
- mujbod2bod(face_1, p_cnf->p_kont[k1]->p_obj[o1]->p_vertex + pf1);
- mujbod2bod(face_1 + 1, p_cnf->p_kont[k1]->p_obj[o1]->p_vertex + pf2);
- mujbod2bod(face_1 + 2, p_cnf->p_kont[k1]->p_obj[o1]->p_vertex + pf3);
- /*
- Naplnim face 2
- */
- k2 = p_list[f2].k;
- o2 = p_list[f2].o;
- f = p_list[f2].v;
- pf1 = p_cnf->p_kont[k2]->p_obj[o2]->p_face[f];
- pf2 = p_cnf->p_kont[k2]->p_obj[o2]->p_face[f + 1];
- pf3 = p_cnf->p_kont[k2]->p_obj[o2]->p_face[f + 2];
- mujbod2bod(face_2, p_cnf->p_kont[k2]->p_obj[o2]->p_vertex + pf1);
- mujbod2bod(face_2 + 1, p_cnf->p_kont[k2]->p_obj[o2]->p_vertex + pf2);
- mujbod2bod(face_2 + 2, p_cnf->p_kont[k2]->p_obj[o2]->p_vertex + pf3);
- /*
- Porovnam jejich body
- */
- //#define stejny_vertex(v1,v2) (((v1.x) == (v2.x)) && ((v1.y) == (v2.y)) &&((v1.z) == (v2.z)))
- h = 0;
- for (i = 0; i < 3; i++) {
- for (j = 0; j < 3; j++) {
- if (stejny_vertex(face_1[i], face_2[j]))
- h++;
- }
- }
- assert(h < 4);
- if (h < spol_bodu)
- return (FALSE);
- v.x = p_rov[f1].x + p_rov[f2].x;
- v.y = p_rov[f1].y + p_rov[f2].y;
- v.z = p_rov[f1].z + p_rov[f2].z;
- if ((vel = vektor_velikost(&v)) > 0.0f) {
- if (vel == 2.0f && (k1 != k2 && o1 != o2)) // je to billboard ?
- return (2);
- else
- return (0);
- }
- else
- return (1);
- }
- typedef struct _OPTIMAL_PARAM
- {
- BOD dolu;
- float uhel;
- byte spol_bodu;
- } OPTIMAL_PARAM;
- /*
- Optimalizce sceny podle stredu sceny:
- Vyhledavani spolecnych facu:
- - norm vektory proti sobe (kolme)
- - stredy u sebe - takovy 2 face znicim !!!!
- - Face co ma sirku 0 (2 body face maji stejne souradnice)
- - Testy na ty degenerovany facy !
- - Face co jsou dolu -> poslat do haje
- */
- void oe_optimalizuj_scenu(K_EDITOR * p_cnf, OPTIMAL_PARAM * p_opt)
- {
- int i, f, o, k, f1, f2;
- I_VERTEX *p_list;
- ROVINA *p_rov;
- BOD b, *p_dolu = &p_opt->dolu;
- int facu = 0;
- float uh;
- norm_vect(&p_dolu->x, &p_dolu->y, &p_dolu->z);
- p_list = mmalloc(sizeof(I_VERTEX) * p_cnf->stat.facu);
- p_rov = mmalloc(sizeof(ROVINA) * p_cnf->stat.facu);
- /*
- Smazani vsech spodnich facu
- */
- for (k = 0; k < p_cnf->max_kont; k++) {
- // optimalizace pouze statickych objektu
- if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_STATIC) {
- for (o = 0; o < MAX_KONT_OBJEKTU; o++) {
- if (p_cnf->p_kont[k]->p_obj[o]) {
- for (f = p_cnf->p_kont[k]->p_obj[o]->facenum - 1; f > 0; f -= 3) {
- p_list[facu].k = k;
- p_list[facu].o = o;
- p_list[facu].v = f - 3;
- calc_rovinu(p_cnf->p_kont[k]->p_obj[o]->p_vertex + (f - 2),
- p_cnf->p_kont[k]->p_obj[o]->p_vertex + (f - 1),
- p_cnf->p_kont[k]->p_obj[o]->p_vertex + f, p_rov + facu);
- norm_vect(&p_rov[facu].x, &p_rov[facu].y, &p_rov[facu].z);
- facu++;
- }
- }
- }
- }
- }
- // odmazat spolecne facy
- for (f1 = 0; f1 < facu; f1++) {
- for (f2 = 0; f2 < facu; f2++) {
- if (f1 == f2)
- continue;
- i = smazat_plosky(p_cnf, p_list, p_rov, f1, f2, p_opt->spol_bodu);
- if (i == 2) { // smazat pouze jednu
- if (p_rov[f1].e != 0.0f && p_rov[f2].e != 0.0f)
- p_rov[f1].e = 0.0f;
- }
- if (i == 1) { // smazat
- p_rov[f1].e = 0.0f;
- p_rov[f2].e = 0.0f;
- }
- if (!i) {
- p_rov[f1].e = 1.0f;
- p_rov[f2].e = 1.0f;
- }
- }
- }
- // facu je pocet spracovavanych plosek
- for (i = 0; i < facu; i++) {
- if (p_rov[i].e == 1.0f) {
- b.x = p_rov[i].x;
- b.y = p_rov[i].y;
- b.z = p_rov[i].z;
- uh = vektor_dot_product(&b, p_dolu);
- p_rov[i].e = (acos(uh) < p_opt->uhel) ? 0.0f : 1.0f; // 0 - smazat, 1 - nechat
- }
- }
- /*
- Vymaz plosek
- for(i = 0; i < facu; i++) {
- if(p_rov[i].e != 1.0f) {
- k = p_list[i].k;
- o = p_list[i].o;
- f = p_list[i].v;
- p_face = p_cnf->p_kont[k]->p_obj[o]->p_face;
- smaz_face_bez_vertexu(p_face,p_cnf->p_kont[k]->p_obj[o]->facenum,f);
- }
- }
- */
- free(p_list);
- }
- /*
- Zalohuje scenu do p_cnf->kont_zaloha
- */
- void oe_zalohuj_scenu(K_EDITOR * p_cnf)
- {
- kprintf(TRUE, "Zalohuji scenu...");
- oe_oznac_pouzite_materialy(p_cnf);
- oe_uloz_projekt(p_cnf, "ray_zaloha.bpr", p_cnf->dir.data_dir, TRUE, FALSE);
- }
- /*
- Nahraje scenu zpet ze zalohy
- */
- void oe_zalohuj_scenu_zpet(K_EDITOR * p_cnf)
- {
- kprintf(TRUE, "Obnovuji scenu...");
- oe_smaz_scenu(p_cnf);
- oe_nahraj_projekt(p_cnf, "ray_zaloha.bpr", p_cnf->dir.data_dir, FALSE,
- TRUE);
- }
- ZDRCADLO_DESC_POLY *oe_najdi_podzrcadlo(ZDRCADLO_DESC_POLY * p_first,
- int kont_id)
- {
- while (p_first) {
- if (p_first->id_kont == kont_id)
- return (p_first);
- p_first = p_first->p_next;
- }
- return (NULL);
- }
- /*
- Prevede statickou scenu do polylistu
- */
- int oe_scena_to_poly(K_EDITOR * p_cnf, EDIT_MESH_POLY ** p_list)
- {
- ZDRCADLO_DESC_POLY *p_zrc;
- EDIT_MESH_POLY *p_poly;
- int i, p, t;
- int kflag;
- /*
- Oflagovani materialu
- */
- kprintf(TRUE, "Vyber materialu...");
- oe_oznac_pouzite_materialy(p_cnf);
- kprintf(TRUE, "Pocitani kontejneru...");
- /*
- Spocitam pouzitelne kontejnery
- */
- for (i = 0, p = 0; i < p_cnf->max_kont; i++) {
- if (p_cnf->p_kont[i] && p_cnf->p_kont[i]->kflag & KONT_STATIC
- && !(p_cnf->p_kont[i]->kflag & KONT_VERTEX_LIGHT)) {
- p++;
- }
- }
- if (!p) {
- kprintf(TRUE, "Scena neobsahuje poly...");
- return (0);
- }
- kprintf(TRUE, "Vyrabim polylist...");
- /*
- Vyrobil polylist
- */
- if (!(p_poly = (EDIT_MESH_POLY *) mmalloc(sizeof(p_poly[0]) * p))) {
- chyba("Pamet");
- assert(0);
- }
- /*
- Nakopiruju tam prvky
- */
- for (i = 0, t = 0; i < p_cnf->max_kont; i++) {
- if (p_cnf->p_kont[i]) {
- kflag = p_cnf->p_kont[i]->kflag;
- if (kflag & KONT_PRVEK && kflag & KONT_STATIC
- && !(kflag & KONT_VERTEX_LIGHT)) {
- edit_to_poly_indir(p_cnf->p_kont[i], p_poly + t, t);
- p_poly[t].poly = t; // vloz cislo poly
- p_poly[t].kont = i; // vloz cislo kontejneru
- zrus_kontejner_rec(p_cnf->p_kont + i, NULL);
- p_cnf->p_kont[i] = NULL;
- t++;
- assert(t <= p);
- }
- }
- }
- /*
- Nakopiruju tam scenu
- */
- for (i = 0; i < p_cnf->max_kont; i++) {
- if (p_cnf->p_kont[i]) {
- kflag = p_cnf->p_kont[i]->kflag;
- if (!(kflag & KONT_PRVEK) && kflag & KONT_STATIC
- && !(kflag & KONT_VERTEX_LIGHT)) {
- edit_to_poly_indir(p_cnf->p_kont[i], p_poly + t, t);
- p_poly[t].poly = t; // vloz cislo poly
- p_poly[t].kont = i; // vloz cislo kontejneru
- if (p_cnf->p_kont[i]->kflag & KONT_ZRCADLO) { // oflaguj zrcadlo
- p_zrc =
- oe_najdi_podzrcadlo(p_cnf->zrcadlo.p_poly,
- p_cnf->p_kont[i]->kontejner_ID);
- if (p_zrc) {
- p_zrc->poly = t;
- }
- }
- zrus_kontejner_rec(p_cnf->p_kont + i, NULL);
- p_cnf->p_kont[i] = NULL;
- t++;
- assert(t <= p);
- }
- }
- }
- p_cnf->p_poly = p_poly;
- return (t);
- }
- int oe_scena_to_raykont(K_EDITOR * p_cnf, EDIT_KONTEJNER ** p_ray, int max)
- {
- int i, p;
- /*
- Spocitam pouzitelne kontejnery
- */
- for (i = 0, p = 0; i < p_cnf->max_kont; i++) {
- if (p_cnf->p_kont[i] &&
- p_cnf->p_kont[i]->kflag & KONT_STATIC &&
- p_cnf->p_kont[i]->kflag & KONT_VERTEX_LIGHT &&
- !(p_cnf->p_kont[i]->kflag & KONT_NO_DRAW_SHADOW)) {
- p_ray[p] = p_cnf->p_kont[i];
- p++;
- }
- }
- return (p);
- }
- __inline void oe_scena_to_game_reset_mlhokostek(MLZNA_KOSTKA * p_top)
- {
- while (p_top) {
- p_top->poly = K_CHYBA;
- p_top = p_top->p_next;
- }
- }
- /* Vola se pouze pri exportu do hry!!!
- */
- void oe_obb_calc_scena(K_EDITOR * p_cnf)
- {
- EDIT_KONTEJNER *p_kont;
- int k;
- kprintf(TRUE, "Calc-OBB-Scena %d...", p_cnf->cnf.precizni_export_obb);
- oe_klist_reset(&k);
- while ((p_kont = oe_klist_next(p_cnf, &k))) {
- kprintf(TRUE, "calc OBB %s", p_kont->jmeno);
- obb_calc_kont(p_kont, p_cnf->cnf.precizni_export_obb);
- }
- }
- /*
- Prevede scenu do herni sceny
- */
- #define MIN_DIST 10.0f
- void oe_scena_to_game(K_EDITOR * p_cnf)
- {
- EDIT_KONTEJNER *p_kont;
- EDIT_MESH_POLY *p_list;
- int i;
- if (p_cnf->cnf.druh_sceny == SCENA_POLY) {
- kprintf(TRUE, "Scena uz je v poly!");
- return;
- }
- /* Eliminace spatnych plosek
- */
- kprintf(TRUE, "Eliminace degenerovanych plosek...");
- ray_smaz_blby_plosky(p_cnf);
- kprintf(TRUE, "Lepim dist. kontejnery...");
- /*
- Zaloha kontejneru
- */
- oe_zalohuj_scenu(p_cnf);
- /*
- Smazani neviditelnych zdi
- */
- kprintf(TRUE, "Smazani neviditelnych zdi...");
- be_zrus_level_nevid_zdi(&p_cnf->bnf);
- /*
- Kopie staticity
- */
- kprintf(TRUE, "Kopie staticity...");
- oe_rozmnoz_staticke(p_cnf);
- /* Prevedu vsechny svetla statickych kontejneru do world-space
- a odriznu od nich jejich svetla
- */
- kprintf(TRUE, "Premapovavam svetla statickych kontejneru...");
- for (i = 0; i < p_cnf->max_kont; i++) {
- if (p_cnf->p_kont[i]) {
- lo_premapuj_svetla_do_wordspace(p_cnf->p_kont[i]);
- }
- }
- /*
- Slepim kontejnery podle materialu a jejich vzdalenosti
- + premapuju jejich svetla
- */
- kprintf(TRUE, "Dist. lepeni statickych kontejneru...");
- for (i = 0; i < p_cnf->max_kont; i++) {
- p_kont = p_cnf->p_kont[i];
- if (p_kont) {
- vycisti_kontejner(p_kont);
- updatuj_kontejner_statistika(p_kont, TRUE);
- if (!(p_kont->kflag & KONT_KEYFRAME)) {
- slep_kontejner_dist(p_kont, MIN_DIST);
- }
- }
- }
- /*
- Transformuju staticke kontejnery ve scene
- */
- kprintf(TRUE, "Transformace stat. kontejneru ve scene...");
- oe_transformuj_scenu_staticke(p_cnf);
- /*
- Vsechny staticke kontejnery rozlozi, nulove smaze
- */
- kprintf(TRUE, "Rozkladam scenu...");
- for (i = 0; i < p_cnf->max_kont; i++) {
- if (p_cnf->p_kont[i]) {
- if (!p_cnf->p_kont[i]->objektu) {
- zrus_kontejner_rec(p_cnf->p_kont + i, &p_cnf->p_mlha);
- }
- else {
- if (p_cnf->p_kont[i]->kflag & KONT_STATIC) {
- if (ds_kontejner_rozloz(p_cnf, p_cnf->p_kont[i], ROZLOZ_MAX))
- zrus_kontejner_rec(p_cnf->p_kont + i, &p_cnf->p_mlha);
- }
- }
- }
- }
- /*
- Statistika sceny+
- */
- kprintf(TRUE, "Kont norm vect all");
- oe_prikaz_kont_norm_vect_all(p_cnf);
- /*
- Statistika sceny+
- */
- kprintf(TRUE, "Statistika sceny+");
- oe_updatuj_scenu_stat(p_cnf);
- /*
- Prevede tyto kontejnery do poly-listu
- */
- kprintf(TRUE, "Scena to poly...");
- oe_scena_to_game_reset_mlhokostek(p_cnf->p_mlha);
- p_cnf->polynum = oe_scena_to_poly(p_cnf, &p_list);
- p_cnf->kontraynum =
- oe_scena_to_raykont(p_cnf, p_cnf->p_kont_raytracer, KONT_NUM);
- /* Zbytku dopocitej obalku
- */
- oe_obb_calc_scena(p_cnf);
- /*
- Z poly-listu vyrobi kvadraticky strom
- */
- kprintf(TRUE, "KDTree...");
- kd_strom_vyrob(p_cnf->p_poly, p_cnf->polynum,
- p_cnf->p_kont_raytracer, p_cnf->kontraynum, &p_cnf->kdtree);
- p_cnf->cnf.druh_sceny = SCENA_POLY;
- kprintf(TRUE, "OK");
- }
- /* Prevede vsechny staticke objekty do word space
-
- Staticke objekty prevede do wordl-space
- Prevede na polylisty
- Dynamicke necha na pokoji
- */
- void oe_poly_to_scena(K_EDITOR * p_cnf)
- {
- int i;
- kprintf(TRUE, "Prevod zpet...");
- if (p_cnf->cnf.druh_sceny != SCENA_LEVEL) {
- if (p_cnf->polynum) {
- for (i = 0; i < p_cnf->polynum; i++)
- zrus_vnitrek_poly(p_cnf->p_poly + i);
- free(p_cnf->p_poly);
- p_cnf->polynum = 0;
- }
- oe_zalohuj_scenu_zpet(p_cnf);
- for (i = 0; i < MAX_RAY_TEXTUR; i++) {
- if (p_cnf->p_lightmap[i].load) {
- txt_zrus_texturu(p_cnf->p_lightmap + i);
- }
- }
- kprintf(TRUE, "OK");
- p_cnf->cnf.druh_sceny = SCENA_LEVEL;
- }
- }
- void oe_updatuj_scenu_stat(K_EDITOR * p_cnf)
- {
- int k;
- memset(&p_cnf->stat, 0, sizeof(p_cnf->stat));
- for (k = 0; k < KONT_NUM; k++) {
- if (p_cnf->p_kont[k]) {
- updatuj_kontejner_statistika(p_cnf->p_kont[k], TRUE);
- p_cnf->stat.kontejneru++;
- p_cnf->stat.objektu += p_cnf->p_kont[k]->objektu;
- p_cnf->stat.facu += p_cnf->p_kont[k]->facu;
- p_cnf->stat.bodu += p_cnf->p_kont[k]->bodu;
- if (p_cnf->p_kont[k]->kflag & KONT_STATIC
- && !(p_cnf->p_kont[k]->kflag & KONT_VERTEX_LIGHT)) {
- p_cnf->stat.kont_stat++;
- p_cnf->stat.polyface += p_cnf->p_kont[k]->facu;
- }
- else
- p_cnf->stat.kont_dyn++;
- }
- }
- for (k = 0; k < MAX_EDIT_TEXTUR; k++) {
- if (p_cnf->p_text[k].jmeno[0])
- p_cnf->stat.textur++;
- }
- for (k = 0; k < MAX_EDIT_MATERIALU; k++) {
- if (p_cnf->p_mat[k])
- p_cnf->stat.materialu++;
- }
- p_cnf->stat.svetel = MAX_EDIT_SVETEL;
- }
- void oe_updatuj_statistiku_sceny(K_EDITOR * p_cnf, SCENE_STATISTIC * p_stat)
- {
- int i;
- memset(p_stat, 0, sizeof(SCENE_STATISTIC));
- /*
- memset(&caps,0,sizeof(caps));
- caps.dwCaps = DDSCAPS_TEXTURE|DDSCAPS_VIDEOMEMORY|DDSCAPS_LOCALVIDMEM;
- IDirectDraw7_GetAvailableVidMem(p_dd,&caps,&p_stat->totmem,&p_stat->freemem);
- */
- /*
- // prosvistim textury
- for(i = 0; i < MAX_EDIT_TEXTUR; i++) {
- if(p_cnf->p_text[i].p_text) {
- memset(&ddsd,0,sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- //glGetTexLevelParameterfv
- if((hr = IDirectDrawSurface7_GetSurfaceDesc(p_cnf->p_text[i].p_text,&ddsd)) != DD_OK) {
- rozeber_chybu(hr);
- ddw("FUCK!!!");
- }
- p_stat->texnum++;
- p_stat->textsize += ddsd.dwHeight*ddsd.dwWidth*ddsd.ddpfPixelFormat.dwRGBBitCount/8;
- }
- }
- // prosvistim lightmapy
- for(i = 0; i < MAX_RAY_TEXTUR; i++) {
- if(p_cnf->p_lightmap[i].p_text) {
- memset(&ddsd,0,sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- if((hr = IDirectDrawSurface7_GetSurfaceDesc(p_cnf->p_lightmap[i].p_text,&ddsd)) != DD_OK) {
- rozeber_chybu(hr);
- ddw("FUCK!!!");
- }
- p_stat->lightnum++;
- p_stat->lightsize += ddsd.dwHeight*ddsd.dwWidth*ddsd.ddpfPixelFormat.dwRGBBitCount/8;
- }
- }
- */
- // prosvistim objekty
- for (i = 0; i < p_cnf->polynum; i++) {
- p_stat->polyface += p_cnf->p_poly[i].facenum / 3;
- }
- p_stat->polynum = p_cnf->polynum;
- // prosvistim objekty
- for (i = 0; i < p_cnf->max_kont; i++) {
- if (p_cnf->p_kont[i]) {
- p_stat->kontnum++;
- p_stat->facu += p_cnf->p_kont[i]->facu;
- p_stat->bodu += p_cnf->p_kont[i]->bodu;
- cti_velikost_kontejneru(p_cnf->p_kont[i], &p_stat->kontsize,
- &p_stat->objnum);
- }
- }
- p_stat->facu /= 3;
- // prosvistim objekty
- for (i = 0; i < MAX_BERUSKY_KONTEJNERU; i++) {
- if (p_cnf->bnf.p_kont[i]) {
- p_stat->lev_kontnum++;
- cti_velikost_kontejneru(p_cnf->bnf.p_kont[i], &p_stat->lev_kontsize,
- &p_stat->lev_objnum);
- }
- }
- // materialy
- for (i = 0; i < MAX_EDIT_MATERIALU; i++) {
- if (p_cnf->p_mat[i]) {
- p_stat->matnum++;
- p_stat->matsize += sizeof(*p_cnf->p_mat[0]);
- }
- }
- }
- void oe_cekej_na_klavesu(K_EDITOR * p_cnf)
- {
- _a_klavesa = 0;
- while (spracuj_spravy(TRUE) && !_a_klavesa) {
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- }
- void oe_cekej_na_mys(K_EDITOR * p_cnf)
- {
- mi.t2 = 0;
- mi.t1 = 0;
- while (spracuj_spravy(TRUE) && !(mi.t1 || mi.t2 || key[K_SLASH])) {
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- }
- // vraci vzdalenost kamery od stredu sceny nebo vybraneho objektu
- float oe_stredni_vzdalenost_ve_scene(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- BOD a, b, p;
- EDIT_KONTEJNER *p_kont;
- EDIT_MESH_POLY *p_poly;
- EDIT_OBJEKT *p_obj;
- OBJ_VERTEX *p_vert;
- GLMATRIX m, mt;
- word pocet;
- float x, y, z, w, p_x, p_y, p_z, vsechna_z, vzdal;
- int bodu, ty, tx;
- int k, ob, v, kolik = p_cnf->max_kont, kolik_ob, x_c, y_c;
- x_c = OXRES / 2;
- y_c = OYRES / 2;
- vsechna_z = 0;
- bodu = 0;
- if (akt_editor == GAME_EDITOR) {
- ROVINA r =
- { 0.0f, 1.0f, 0.0f,
- (float) (-p_bnf->grid.akt_patro * Y_PRVEK - p_bnf->y_start) };
- transf_2d_3d((float) OXRES / 2, (float) OYRES / 2, 0, &a.x, &a.y, &a.z,
- p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- transf_2d_3d((float) OXRES / 2, (float) OYRES / 2, 1.0f, &b.x, &b.y, &b.z,
- p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- if (!calc_prusek_bod(&r, &a, &b, &p))
- return (10.0f);
- else {
- vzdal = vzdal_bodu_bod(&a, &p);
- if (vzdal > 100000.0f)
- vzdal = 10.0f;
- return (vzdal);
- }
- }
- else {
- for (k = 0; k < kolik; k++) {
- p_kont = p_cnf->p_kont[k];
- if (!p_kont || !p_kont->kreslit || p_kont->kflag & KONT_NO_CALC)
- continue;
- mat_mult_dir(kont_world_matrix(p_kont), p_cnf->p_camera, &m);
- mat_mult_dir(&m, p_cnf->p_project, &mt);
- kolik_ob = p_kont->max_objektu;
- for (ob = 0; ob < kolik_ob; ob++) {
- p_obj = p_kont->p_obj[ob];
- if (!p_obj || !p_obj->kreslit)
- continue;
- pocet = p_obj->vertexnum;
- p_vert = p_obj->p_vertex;
- for (v = 0; v < pocet; v++) {
- p_x = p_vert[v].x;
- p_y = p_vert[v].y;
- p_z = p_vert[v].z;
- x = mt._11 * (p_x) + mt._21 * (p_y) + mt._31 * (p_z) + mt._41;
- y = mt._12 * (p_x) + mt._22 * (p_y) + mt._32 * (p_z) + mt._42;
- z = mt._13 * (p_x) + mt._23 * (p_y) + mt._33 * (p_z) + mt._43;
- w = mt._14 * (p_x) + mt._24 * (p_y) + mt._34 * (p_z) + mt._44;
- tx = (dword) ((1.0f + (x / w)) * x_c);
- ty = (dword) ((1.0f - (y / w)) * y_c);
- if (tx > 0 && tx < OXRES && ty > 0 && ty < OYRES) {
- if (z / w > 0.0f && z / w < 1.0f) {
- vsechna_z += z;
- bodu++;
- }
- }
- }
- }
- }
- for (k = 0; k < p_cnf->polynum; k++) {
- p_poly = p_cnf->p_poly + k;
- for (v = 0; v < p_poly->facenum; v++) {
- x = p_poly->p_koord[v].x;
- y = p_poly->p_koord[v].y;
- z = p_poly->p_koord[v].z;
- tx = (dword) ((1.0f + (x / w)) * x_c);
- ty = (dword) ((1.0f - (y / w)) * y_c);
- if (tx > 0 && tx < OXRES && ty > 0 && ty < OYRES) {
- if (z / w > 0.0f && z / w < 1.0f) {
- vsechna_z += z;
- bodu++;
- }
- }
- }
- }
- if (bodu) {
- z = vsechna_z / (float) bodu;
- return (z > 1.0f ? z : 1.0f);
- }
- else
- return (10.0f);
- }
- }
- float oe_stredni_vzdalenost_ve_scene_vybr(K_EDITOR * p_cnf)
- {
- B_KONFIG *p_bnf = &p_cnf->bnf;
- BOD a, b, p;
- EDIT_KONTEJNER *p_kont;
- EDIT_OBJEKT *p_obj;
- GLMATRIX m, mt;
- float x, y, z, w, p_x, p_y, p_z, vsechna_z, vzdal;
- int bodu, ty, tx;
- int v, x_c, y_c;
- int k = p_cnf->vybr_kont;
- int ob = p_cnf->vybr_objekt;
- // vybr kont/objekt -> stredni vzdal
- if (!p_cnf->p_kont[k] || !p_cnf->p_kont[k]->p_obj[ob]) {
- return (oe_stredni_vzdalenost_ve_scene(p_cnf));
- }
- x_c = OXRES / 2;
- y_c = OYRES / 2;
- vsechna_z = 0;
- bodu = 0;
- if (akt_editor == GAME_EDITOR) {
- ROVINA r =
- { 0.0f, 1.0f, 0.0f,
- (float) (-p_bnf->grid.akt_patro * Y_PRVEK - p_bnf->y_start) };
- transf_2d_3d((float) OXRES / 2, (float) OYRES / 2, 0, &a.x, &a.y, &a.z,
- p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- transf_2d_3d((float) OXRES / 2, (float) OYRES / 2, 1.0f, &b.x, &b.y, &b.z,
- p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- if (!calc_prusek_bod(&r, &a, &b, &p))
- return (10.0f);
- else {
- vzdal = vzdal_bodu_bod(&a, &p);
- if (vzdal > 1000.0f)
- vzdal = 10.0f;
- return (vzdal);
- }
- }
- else {
- p_kont = p_cnf->p_kont[k];
- if (!p_kont || !p_kont->kreslit || p_kont->kflag & KONT_NO_CALC)
- return (oe_stredni_vzdalenost_ve_scene(p_cnf));
- mat_mult_dir(kont_world_matrix(p_kont), p_cnf->p_camera, &m);
- mat_mult_dir(&m, p_cnf->p_project, &mt);
- p_obj = p_kont->p_obj[ob];
- if (!p_obj || !p_obj->kreslit)
- return (oe_stredni_vzdalenost_ve_scene(p_cnf));
- for (v = 0; v < p_obj->vertexnum; v++) {
- p_x = p_obj->p_vertex[v].x;
- p_y = p_obj->p_vertex[v].y;
- p_z = p_obj->p_vertex[v].z;
- x = mt._11 * (p_x) + mt._21 * (p_y) + mt._31 * (p_z) + mt._41;
- y = mt._12 * (p_x) + mt._22 * (p_y) + mt._32 * (p_z) + mt._42;
- z = mt._13 * (p_x) + mt._23 * (p_y) + mt._33 * (p_z) + mt._43;
- w = mt._14 * (p_x) + mt._24 * (p_y) + mt._34 * (p_z) + mt._44;
- tx = (dword) ((1.0f + (x / w)) * x_c);
- ty = (dword) ((1.0f - (y / w)) * y_c);
- if (tx > 0 && tx < OXRES && ty > 0 && ty < OYRES) {
- if (z / w > 0.0f && z / w < 1.0f) {
- vsechna_z += z;
- bodu++;
- }
- }
- }
- if (bodu) {
- z = vsechna_z / (float) bodu;
- return (z > 1.0f ? z : 1.0f);
- }
- else {
- return (10.0f);
- }
- }
- }
- // Hleda vzdalenost stredu obrazovky k nulove rovine
- float oe_nulova_vzdalenost_ve_scene(K_EDITOR * p_cnf)
- {
- return (10.0f);
- }
- // vraci vzdalenost k kamery vybranemu objektu ve scene
- float oe_objektova_vzdalenost_ve_scene(K_EDITOR * p_cnf)
- {
- return (10.0f);
- }
- void oe_objekty_nacucni_z_materialu(K_EDITOR * p_cnf)
- {
- int k, o, m;
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k]) {
- for (o = 0; o < MAX_KONT_OBJEKTU; o++) {
- if (p_cnf->p_kont[k]->p_obj[o]) {
- m = p_cnf->p_kont[k]->p_obj[o]->material;
- if (p_cnf->p_mat[m]) {
- p_cnf->p_kont[k]->p_obj[o]->m1flag = p_cnf->p_mat[m]->flag;
- p_cnf->p_kont[k]->p_obj[o]->m2flag = p_cnf->p_mat[m]->flag2;
- p_cnf->p_kont[k]->m1flag |= p_cnf->p_mat[m]->flag;
- p_cnf->p_kont[k]->m2flag |= p_cnf->p_mat[m]->flag2;
- }
- }
- }
- }
- }
- }
- // vola se po material editoru -> rozdistribuje zmeny v materialech
- // do flagu v kontejnerech
- void oe_updatuj_scenu_flag(K_EDITOR * p_cnf)
- {
- int k;
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k])
- updatuj_kontejner_flag(p_cnf->p_kont[k], p_cnf->p_mat);
- }
- }
- void be_konfiguruj_berusky(B_KONFIG * p_bnf, K_EDITOR * p_cnf, byte * p_file);
- __inline int oe_work_dir(byte * p_text)
- {
- byte *p_pom;
- byte tmp[500];
- // nahradit work-dir retezcem
- if ((p_pom = strstr(_strlwr(p_text), "work_dir"))) {
- p_pom += 8;
- strcpy(tmp, p_text);
- strcpy(p_text, work_dir);
- strcat(p_text, tmp + (p_pom - p_text));
- return (TRUE);
- }
- return (FALSE);
- }
- void oe_konfiguruj_editor(K_EDITOR * p_cnf, byte * p_file, int renderovac)
- {
- float barvy[4];
- byte file[100];
- FILE *f;
- HWND h2;
- int i;
- byte pom[100];
- kprintf(TRUE, "Konfiguruju editor...");
- h2 = p_cnf->kk.hwnd_dialog;
- f = p_cnf->bnf.debug_file;
- memset(p_cnf, 0, sizeof(K_EDITOR));
- p_cnf->bnf.debug_file = f;
- XK = 17;
- YK = (OYRES / VYSKA_FONTU) - KONZOLE_RADKU - 1;
- memset(p_cnf->user_color, 0xffffffff, sizeof(p_cnf->user_color[0]) * 16);
- p_cnf->groupflag |= (GROUP_KONT | GROUP_OBJ | GROUP_FACE);
- p_cnf->cnf.oznacovat = OZNACOVAT_MESH | OZNACOVAT_KOSTI | OZNACOVAT_SVETLA;
- p_cnf->cnf.load = LOAD_ALL;
- for (i = 0; i < MAX_EDIT_KAMER; i++) {
- p_cnf->kamery[i].cislo = K_CHYBA;
- }
- srand(timeGetTime());
- kof_Init_Level_Environment(&p_cnf->env);
- p_cnf->cnf.light_maps = TRUE;
- p_cnf->lc.scena_light = TRUE;
- p_cnf->cnf.delit_materialy = TRUE;
- p_cnf->kk.aktivni = TRUE;
- p_cnf->kk.hwnd_dialog = h2;
- p_cnf->kreslit_level = TRUE;
- p_cnf->kreslit_scenu = TRUE;
- p_cnf->cnf.keyframe_load = TRUE;
- p_cnf->cnf.keyframe_kont = FALSE;
- p_cnf->cnf.keyframe_static = TRUE;
- p_cnf->cnf.kamera_load = TRUE;
- p_cnf->cnf.kamera_kreslit = TRUE;
- p_cnf->cnf.kdtree_render = FALSE;
- p_cnf->cnf.kdtree_render_bunky = TRUE;
- p_cnf->cnf.render_zrcadla = TRUE;
- p_cnf->cnf.svetla_sceny = TRUE;
- p_cnf->cnf.norm_vect_velikost = 3.0f;
- GetPrivateProfileString("editor", "slicka", "0.001f", pom, 99, p_file);
- p_cnf->cnf.slicka_delta = (float) atof(pom);
- GetPrivateProfileString("editor", "k_far_plane", "1000000.0f", pom, 99,
- p_file);
- p_cnf->kam.far_plane = atoff(pom);
- p_cnf->kam.near_plane = 1.0f;
- p_cnf->kam.fov = DEG2RAD(30.0f);
- p_cnf->kam.min_uhel = DEG2RAD(20.0f);
- p_cnf->kam.max_uhel = DEG2RAD(85.0f);
- p_cnf->kam.min_vzdal = 10.0f;
- p_cnf->kam.max_vzdal = 50.0f;
- p_cnf->kam.min.x = -60.0f;
- p_cnf->kam.min.y = 0.0f;
- p_cnf->kam.min.z = -60.0f;
- p_cnf->kam.max.x = 60.0f;
- p_cnf->kam.max.y = 60.0f;
- p_cnf->kam.max.z = 60.0f;
- p_cnf->cnf.objekt_stred = TRUE;
- p_cnf->cnf.kamera_vkladat_do_klicu = TRUE;
- p_cnf->ds.max_err = FALSE;
- p_cnf->ds.max_err_flt = 0.7f;
- p_cnf->ds.vaha = TRUE;
- p_cnf->ds.vaha_flt = 0.5f;
- p_cnf->ds.hrany = TRUE;
- p_cnf->ds.hrany_flt = 1000;
- p_cnf->ds.prah = TRUE;
- p_cnf->ds.prah_flt = 0.01f;
- p_cnf->ds.stupen = 0.8f;
- p_cnf->ds.vertexu = 1;
- p_cnf->jgen.framu_min = 100;
- p_cnf->jgen.framu_max = 200;
- p_cnf->jgen.scale_0 = 1.0f;
- p_cnf->jgen.scale_1 = 0.7f;
- p_cnf->jgen.sila_vetru = 0.0f;
- p_cnf->jgen.udr_sila = 0.5f;
- p_cnf->jgen.udr_rozsah = 30.0f;
- p_cnf->jgen.udr_frame_min = 20;
- p_cnf->jgen.udr_frame_max = 50;
- p_cnf->jgen.ud_rozsah = 30.0f;
- p_cnf->jgen.ud_frame_min = 20;
- p_cnf->jgen.ud_frame_max = 50;
- p_cnf->jgen.vt_rozsah = 30.0f;
- p_cnf->jgen.vt_frame_min = 20;
- p_cnf->jgen.vt_frame_max = 50;
- p_cnf->jgen.vt_smer.x = -1;
- p_cnf->jgen.vt_smer.y = 0;
- p_cnf->jgen.vt_smer.z = 0;
- p_cnf->jgen.vtr_sila = 0.0f;
- p_cnf->jgen.vtr_rozsah = 30.0f;
- p_cnf->jgen.vtr_frame_min = 20;
- p_cnf->jgen.vtr_frame_max = 50;
- p_cnf->cnf.undo = GetPrivateProfileInt("editor", "undo", 1, p_file);
- p_cnf->cnf.posledni_prikaz = K_CHYBA;
- doe_zaskrkni_menu(p_cnf);
- p_cnf->drobic_hloubka = 1;
- if (p_cnf->kk.aktivni) {
- itoa(p_cnf->drobic_hloubka, pom, 10);
- SetDlgItemText(p_cnf->kk.hwnd_dialog, IDC_EDIT10, pom);
- }
- set_matrix_init();
- init_matrix(&p_cnf->init_matrix);
- //#define FAKTOR 10.0f
- //#define FAKTOR 20.0f
- //#define AMBIENT 0x90909090
- p_cnf->ray.ambient = 0x0;
- p_cnf->ray.faktor = 1.0f;
- p_cnf->ray.stupen_filtrace = 3;
- p_cnf->ray.disk = TRUE;
- p_cnf->ray.stiny = TRUE;
- p_cnf->ray.max_x_surface = MAX_X_SURFACE;
- p_cnf->ray.max_y_surface = MAX_Y_SURFACE;
- p_cnf->ray.max_x_lepic = MAX_X_SURFACE;
- p_cnf->ray.max_y_lepic = MAX_Y_SURFACE;
- p_cnf->ray.disk_mezi = FALSE;
- p_cnf->ray.stinovani = 0;
- p_cnf->ray.supersampl = 0;
- p_cnf->ray.filtrace = 1;
- p_cnf->ray.lightmap_filtr = 0;
- strcpy(p_cnf->ray.filtr_func[0].jmeno, "ctverec 9");
- strcpy(p_cnf->ray.filtr_func[1].jmeno, "ctverec 25");
- strcpy(p_cnf->ray.filtr_func[2].jmeno, "krizem 9");
- strcpy(p_cnf->ray.filtr_func[3].jmeno, "krizem 25");
- strcpy(p_cnf->ray.filtr_func[4].jmeno, "medianem");
- strcpy(p_cnf->ray.filtr_func[5].jmeno, "rovne 25");
- p_cnf->ray.filtr_func[0].p_fnc = ray_surface_filtruj_ctverec_9;
- p_cnf->ray.filtr_func[1].p_fnc = ray_surface_filtruj_ctverec_25;
- p_cnf->ray.filtr_func[2].p_fnc = ray_surface_filtruj_krizem_9;
- p_cnf->ray.filtr_func[3].p_fnc = ray_surface_filtruj_krizem_25;
- p_cnf->ray.filtr_func[4].p_fnc = ray_surface_filtruj_medianem;
- p_cnf->ray.filtr_func[5].p_fnc = ray_surface_filtruj_rovne_25;
- p_cnf->ray.p_akt_filtr_func = p_cnf->ray.filtr_func;
- p_cnf->cnf.precizni_export_obb =
- GetPrivateProfileInt("editor", "precizni_export_obb", 0, p_file);
- p_cnf->cnf.mazat_materialy =
- GetPrivateProfileInt("editor", "mazat_materialy", 1, p_file);
- p_cnf->ray.ambient =
- GetPrivateProfileInt("ray-tracer", "ambient", p_cnf->ray.ambient, p_file);
- GetPrivateProfileString("ray-tracer", "faktor", "5.0", pom, 99, p_file);
- p_cnf->ray.faktor = (float) atof(pom);
- p_cnf->ray.stupen_filtrace =
- GetPrivateProfileInt("ray-tracer", "stupen_filtrace",
- p_cnf->ray.stupen_filtrace, p_file);
- p_cnf->ray.disk =
- GetPrivateProfileInt("ray-tracer", "disk", p_cnf->ray.disk, p_file);
- p_cnf->ray.stiny =
- GetPrivateProfileInt("ray-tracer", "stiny", p_cnf->ray.stiny, p_file);
- p_cnf->ray.max_x_surface =
- GetPrivateProfileInt("ray-tracer", "max_x_surface",
- p_cnf->ray.max_x_surface, p_file);
- p_cnf->ray.max_y_surface =
- GetPrivateProfileInt("ray-tracer", "max_y_surface",
- p_cnf->ray.max_y_surface, p_file);
- p_cnf->ray.max_x_lepic =
- GetPrivateProfileInt("ray-tracer", "max_x_lepic", p_cnf->ray.max_x_lepic,
- p_file);
- p_cnf->ray.max_y_lepic =
- GetPrivateProfileInt("ray-tracer", "max_x_lepic", p_cnf->ray.max_x_lepic,
- p_file);
- p_cnf->ray.disk_mezi =
- GetPrivateProfileInt("ray-tracer", "disk_mezi", p_cnf->ray.disk_mezi,
- p_file);
- p_cnf->ray.stinovani =
- GetPrivateProfileInt("ray-tracer", "stinovani", p_cnf->ray.stinovani,
- p_file);
- p_cnf->ray.supersampl =
- GetPrivateProfileInt("ray-tracer", "supersampl", p_cnf->ray.supersampl,
- p_file);
- p_cnf->ray.filtrace =
- GetPrivateProfileInt("ray-tracer", "filtrace", p_cnf->ray.filtrace,
- p_file);
- p_cnf->ray.sup_hloubka =
- GetPrivateProfileInt("ray-tracer", "sup_hloubka", 1, p_file);
- p_cnf->ray.sup_velikost_x =
- GetPrivateProfileInt("ray-tracer", "sup_velikost_x", 2, p_file);
- p_cnf->ray.sup_velikost_y =
- GetPrivateProfileInt("ray-tracer", "sup_velikost_y", 2, p_file);
- p_cnf->ray.okraj = GetPrivateProfileInt("ray-tracer", "okraj", 4, p_file);
- p_cnf->ray.text_min_x =
- GetPrivateProfileInt("ray-tracer", "text_min_x", 16, p_file);
- p_cnf->ray.text_min_y =
- GetPrivateProfileInt("ray-tracer", "text_min_y", 16, p_file);
- p_cnf->cnf.mlhokostku_kreslit =
- GetPrivateProfileInt("editor", "mlhokostku_kreslit", 0, p_file);
- p_cnf->cnf.mlhokostka_aktivni =
- GetPrivateProfileInt("editor", "mlhokostka_aktivni", 0, p_file);
- p_cnf->cnf.mlhokostka_testy =
- GetPrivateProfileInt("editor", "mlhokostka_testy", 0, p_file);
- p_cnf->cnf.editor_priorita =
- GetPrivateProfileInt("editor", "editor_priorita", 0, p_file);
- //--- filtrace pres vsechny souvislosti ---
- p_cnf->bar.gourand_cop = COLOR_SET;
- nastav_material_rgb(&p_cnf->barva_neaktivni, 0.7f, 0.7f, 0.7f); // bila
- nastav_material_rgb(&p_cnf->barva_grid, 0.8f, 0.8f, 0.8f);
- nastav_material_rgb(&p_cnf->barva_vybr_kont, 1, 1, 1); // zluta
- nastav_material_rgb(&p_cnf->barva_vybr_objekt, 73.0f / 255.0f, 36.0f / 255.0f, 223.0f / 255.0f); // modra
- nastav_material_rgb(&p_cnf->barva_vybr_face, 1, 0, 0); // cervena
- strcpy(p_cnf->jmeno_sceny, "no_name.sc");
- p_cnf->cnf.grid = TRUE;
- p_cnf->svetlost_sceny = 0xffffffff;
- p_cnf->barva_pozadi = 0xff909090;
- rgb_float(p_cnf->barva_pozadi, barvy);
- glClearColor(barvy[0], barvy[1], barvy[2], 1.0f);
- p_cnf->cnf.dratove = FALSE;
- p_cnf->cnf.textury = TRUE;
- p_cnf->cnf.nitkovy_kriz = TRUE;
- p_cnf->cnf.mys_on = TRUE;
- p_cnf->cnf.svetla_kreslit = TRUE;
- p_cnf->ctverec_barva[0] = 1;
- p_cnf->ctverec_barva[1] = 1;
- p_cnf->ctverec_barva[2] = 1;
- p_cnf->d_listu = 15;
- p_cnf->d_listu_kont = 5;
- p_cnf->max_kont = KONT_NUM;
- // prehod do adresare s ini souborem
- GetPrivateProfileString("game", "prvky_dir", "work_dir",
- p_cnf->dir.prvky_dir, 99, p_file);
- if (oe_work_dir(p_cnf->dir.prvky_dir))
- kprintf(TRUE, "work dir \"%s\" = \"%s\"", "prvky_dir", work_dir);
- GetPrivateProfileString("game", "level_dir", "work_dir",
- p_cnf->dir.level_dir, 99, p_file);
- if (oe_work_dir(p_cnf->dir.level_dir))
- kprintf(TRUE, "work dir \"%s\" = \"%s\"", "level_dir", work_dir);
- strcpy(p_cnf->dir.edit_level_dir, p_cnf->dir.level_dir);
- GetPrivateProfileString("game", "out_dir", "work_dir", p_cnf->dir.out_dir,
- 99, p_file);
- if (oe_work_dir(p_cnf->dir.out_dir))
- kprintf(TRUE, "work dir \"%s\" = \"%s\"", "out_dir", work_dir);
- // Load texture dir
- for (i = 0; i < TEXT_DIRS; i++) {
- sprintf(pom, "texture_dir%d", i);
- GetPrivateProfileString("game", pom, "", p_cnf->tdir.texture_dir[i], 99,
- p_file);
- if (p_cnf->tdir.texture_dir[i][0] == '.'
- && !p_cnf->tdir.texture_dir[i][1])
- p_cnf->tdir.texture_dir[i][0] = 0;
- }
- // Load texture file
- for (i = 0; i < TEXT_DIRS; i++) {
- sprintf(pom, "texture_file%d", i);
- GetPrivateProfileString("game", pom, "", p_cnf->tdir.texture_file[i], 99,
- p_file);
- if (p_cnf->tdir.texture_file[i][0] == '.'
- && !p_cnf->tdir.texture_file[i][1])
- p_cnf->tdir.texture_file[i][0] = 0;
- }
- GetPrivateProfileString("game", "material_dir", "work_dir",
- p_cnf->dir.material_dir, 99, p_file);
- if (oe_work_dir(p_cnf->dir.material_dir))
- kprintf(TRUE, "work dir \"%s\" = \"%s\"", "material_dir", work_dir);
- GetPrivateProfileString("game", "data_dir", "work_dir", p_cnf->dir.data_dir,
- 99, p_file);
- if (oe_work_dir(p_cnf->dir.data_dir))
- kprintf(TRUE, "work dir \"%s\" = \"%s\"", "data_dir", work_dir);
- GetPrivateProfileString("game", "scene_dir", "work_dir",
- p_cnf->dir.scene_dir, 99, p_file);
- if (oe_work_dir(p_cnf->dir.scene_dir))
- kprintf(TRUE, "work dir \"%s\" = \"%s\"", "scene_dir", work_dir);
- GetPrivateProfileString("game", "game_level_dir", "work_dir",
- p_cnf->dir.game_level_dir, 99, p_file);
- if (oe_work_dir(p_cnf->dir.game_level_dir))
- kprintf(TRUE, "work dir \"%s\" = \"%s\"", "game_level_dir", work_dir);
- GetPrivateProfileString("game", "game_data_dir", "work_dir",
- p_cnf->dir.game_data_dir, 99, p_file);
- if (oe_work_dir(p_cnf->dir.game_data_dir))
- kprintf(TRUE, "work dir \"%s\" = \"%s\"", "game_data_dir", work_dir);
- kprintf(1, "Prvky '%s'", p_cnf->dir.prvky_dir);
- kprintf(1, "Edit Level '%s'", p_cnf->dir.edit_level_dir);
- kprintf(1, "Game Level '%s'", p_cnf->dir.game_level_dir);
- kprintf(1, "Out '%s'", p_cnf->dir.out_dir);
- kprintf(1, "Textury '%s'", p_cnf->tdir.texture_dir[0]);
- for (i = 1; i < TEXT_DIRS; i++) {
- if (p_cnf->tdir.texture_dir[i][0])
- kprintf(1, "Textury '%s'", p_cnf->tdir.texture_dir[i]);
- }
- if (p_cnf->tdir.texture_file[0][0])
- kprintf(1, "Textury file '%s'", p_cnf->tdir.texture_file[0]);
- for (i = 1; i < TEXT_DIRS; i++) {
- if (p_cnf->tdir.texture_file[i][0])
- kprintf(1, "Textury file '%s'", p_cnf->tdir.texture_file[i]);
- }
- kprintf(1, "Materialy '%s'", p_cnf->dir.material_dir);
- kprintf(1, "Data '%s'", p_cnf->dir.data_dir);
- kprintf(1, "Projekty '%s'", p_cnf->dir.scene_dir);
- p_cnf->bnf.default_x =
- GetPrivateProfileInt("editor", "default_x", 10, p_file);
- p_cnf->bnf.default_y =
- GetPrivateProfileInt("editor", "default_y", 3, p_file);
- p_cnf->bnf.default_z =
- GetPrivateProfileInt("editor", "default_z", 10, p_file);
- p_cnf->lp.aktivni =
- GetPrivateProfileInt("editor", "lista_prvku", 0, p_file);
- p_cnf->cnf.load_textur =
- GetPrivateProfileInt("editor", "load_textury", 1, p_file);
- hlasit_kolize =
- GetPrivateProfileInt("editor", "kolize_materialu", 0, p_file);
- GetPrivateProfileString("editor", "berusky_hra", "berusky.exe",
- p_cnf->berusky_hra, 199, p_file);
- GetPrivateProfileString("editor", "berusky_hra_dir", ".",
- p_cnf->berusky_hra_dir, 199, p_file);
- GetPrivateProfileString("editor", "editor", "1", pom, 19, p_file);
- akt_editor = atoi(pom);
- p_cnf->cnf.mazat_dummy =
- GetPrivateProfileInt("editor", "mazat_dummy", 1, p_file);
- p_cnf->cnf.obalky_kontejner =
- GetPrivateProfileInt("editor", "obalky_kontejner", 0, p_file);
- p_cnf->cnf.obalky_objekt =
- GetPrivateProfileInt("editor", "obalky_objekt", 1, p_file);
- p_cnf->drobic_hloubka =
- GetPrivateProfileInt("editor", "drobic_hloubka", 1, p_file);
- p_cnf->deka.aktivni =
- GetPrivateProfileInt("editor", "deka_aktivni", 0, p_file);
- GetPrivateProfileString("editor", "deka_sila", "1.0", pom, 99, p_file);
- p_cnf->deka.sila = (float) atof(pom);
- GetPrivateProfileString("editor", "deka_radius", "1.0", pom, 99, p_file);
- p_cnf->deka.radius = (float) atof(pom);
- light_ambient_d(p_cnf->svetlost_sceny);
- light_on_off(p_cnf->cnf.svetla);
- p_cnf->cul = FALSE;
- cull_nastav(p_cnf->cul);
- p_cnf->elm.spol_bodu_1 = 2;
- p_cnf->elm.spol_bodu_2 = 4;
- p_cnf->elm.flag = ELIM_STATIC | ELIM_PRVKY;
- p_cnf->elm.norm.y = 1.0f;
- p_cnf->elm.delta_vzdalenost = 0.001f;
- #define DEF_VEL_TX_OKNA 300
- /*
- Nastaveni gouranda
- */
- //p_cnf->bar.gourand = 0x00ffffff;
- p_cnf->bar.gr = p_cnf->bar.gg = p_cnf->bar.gb = 1.0f;
- p_cnf->bar.ga = 1.0f;
- p_cnf->bar.gourand_scale = 1.0f;
- p_cnf->bar.gourand_pridat1 = 0.0f;
- p_cnf->bar.gourand_pridat2 = 0.0f;
- p_cnf->bar.set_operace = COLOR_SET;
- p_cnf->bar.set_krok =
- GetPrivateProfileInt("editor", "krok_barvy", 1, p_file) * 0.001f;
- p_cnf->bar.oboustrany_stinovac =
- GetPrivateProfileInt("editor", "oboustrany_stinovac", 0, p_file);
- p_cnf->bar.multi_mesh =
- GetPrivateProfileInt("editor", "multi_mesh", 1, p_file);
- //printfs(p_con,0,0,"Edit-mod");
- nahod_state_bloky();
- // Generovani dat
- for (i = 0; i < 360; i++) {
- p_cnf->sinus_table[i] = (float) sin((2 * PI * (float) i) / (float) 360.0f); // spocitam sinus od 0 do 360 stupnu
- // if(errno == EDOM || errno == ERANGE)
- // p_cnf->sinus_table[i] = 0;
- }
- /*
- Final-fight -> nahozeni modu
- */
- for (i = 0; i < CELKEM_MODU; i++) {
- oe_ini_mod(p_cnf, i, 0);
- }
- oe_nahod_mod(p_cnf, MOD_GAME);
- /*
- Nahrani systemovych materialu
- */
- if (GetPrivateProfileInt("editor", "load_system_materialy", 0, p_file)) {
- kprintf(TRUE, "Nahravam systemovou sadu textur...");
- GetPrivateProfileString("editor", "system_materialy", "syssada.b2t", file,
- 99, p_file);
- chdir(p_cnf->dir.material_dir);
- lo_nahraj_materialy(p_cnf->p_mat, MAX_EDIT_MATERIALU, p_cnf->p_text,
- MAX_EDIT_TEXTUR, file);
- }
- /*
- Nahrani defaultnich materialu
- */
- if (GetPrivateProfileInt("editor", "load_default_materialy", 0, p_file)) {
- kprintf(TRUE, "Nahravam defaultni sadu textur...");
- GetPrivateProfileString("editor", "default_materialy", "defsada.b2t",
- file, 99, p_file);
- chdir(p_cnf->dir.material_dir);
- lo_nahraj_materialy(p_cnf->p_mat, MAX_EDIT_MATERIALU, p_cnf->p_text,
- MAX_EDIT_TEXTUR, file);
- }
- /* Nacteni konfigu berusek
- */
- p_cnf->cnf.load_prvku =
- GetPrivateProfileInt("editor", "load_prvky", 0, p_file);
- if (!renderovac && p_cnf->cnf.load_prvku) {
- kprintf(TRUE, "Nahravam herni prvky...");
- be_konfiguruj_berusky(&p_cnf->bnf, p_cnf, p_file);
- }
- else {
- kprintf(TRUE, "EDITOR BEZI POUZE JAKO MESH !!!!");
- }
- p_cnf->TimeEndLastFrame = p_cnf->TimeBase = timeGetTime();
- /* Povoleni indexu
- */
- text_init();
- text_off(GL_TEXTURE_1D);
- text_off(GL_TEXTURE_2D);
- oe_reload_textur(p_cnf);
- p_cnf->lp.prvakt = 3;
- p_cnf->lp.oken = p_cnf->wxres / LISTA_X;
- konfiguruj_look_up(p_cnf->p_looksqrt_linear, p_cnf->p_looksqrt_quadratic,
- p_cnf->p_looksqrt_linear_float, p_cnf->p_looksqrt_quadratic_float);
- text_sharp(-1.0f);
- kprintf(TRUE, "Init OK");
- p_cnf->cnf.render = TRUE;
- }
- void oe_uloz_konfiguraci(K_EDITOR * p_cnf, byte * p_dir, byte * p_file,
- byte dir)
- {
- byte soubor[500];
- byte pom[100];
- if (p_dir[0]) {
- strcpy(soubor, p_dir);
- strcat(soubor, "\\");
- }
- else
- soubor[0] = 0;
- strcat(soubor, p_file);
- /*
- if(dir) {
- WritePrivateProfileString("game","prvky_dir",p_cnf->dir.prvky_dir,soubor);
- WritePrivateProfileString("game","level_dir",p_cnf->dir.level_dir,soubor);
- WritePrivateProfileString("game","out_dir",p_cnf->dir.out_dir,soubor);
- WritePrivateProfileString("game","texture_dir",p_cnf->dir.texture_dir,soubor);
- WritePrivateProfileString("game","material_dir",p_cnf->dir.material_dir,soubor);
- WritePrivateProfileString("game","data_dir",p_cnf->dir.data_dir,soubor);
- WritePrivateProfileString("game","scene_dir",p_cnf->dir.scene_dir,soubor);
- }
- */
- itoa(p_cnf->cnf.mlhokostku_kreslit, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "mlhokostku_kreslit", pom, soubor);
- itoa(p_cnf->cnf.mlhokostka_aktivni, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "mlhokostka_aktivni", pom, soubor);
- itoa(p_cnf->cnf.mlhokostka_testy, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "mlhokostka_testy", pom, soubor);
- itoa(p_cnf->bar.oboustrany_stinovac, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "oboustrany_stinovac", pom, soubor);
- itoa(p_cnf->bar.multi_mesh, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "multi_mesh", pom, soubor);
- itoa(p_cnf->bnf.default_x, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "default_x", pom, soubor);
- itoa(p_cnf->bnf.default_y, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "default_y", pom, soubor);
- itoa(p_cnf->bnf.default_z, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "default_z", pom, soubor);
- itoa(p_cnf->lp.aktivni, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "lista_prvku", pom, soubor);
- itoa(p_cnf->cnf.precizni_export_obb, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "precizni_export_obb", pom, soubor);
- // Hloubka drobice
- itoa(p_cnf->drobic_hloubka, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "drobic_hloubka", pom, soubor);
- // Dekovac
- itoa(p_cnf->deka.aktivni, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "deka_aktivni", pom, soubor);
- ftoa(p_cnf->deka.radius, pom, 5);
- WritePrivateProfileString(INI_SEKCE, "deka_radius", pom, soubor);
- ftoa(p_cnf->deka.sila, pom, 5);
- WritePrivateProfileString(INI_SEKCE, "deka_sila", pom, soubor);
- // uloz akt editor
- itoa(akt_editor, pom, 10);
- WritePrivateProfileString(INI_SEKCE, "editor", pom, soubor);
- // uloz dalsi veci
- itoa(p_cnf->ray.ambient, pom, 10);
- WritePrivateProfileString("ray-tracer", "ambient", pom, soubor);
- sprintf(pom, "%.3f", p_cnf->ray.faktor);
- WritePrivateProfileString("ray-tracer", "faktor", pom, soubor);
- itoa(p_cnf->ray.stupen_filtrace, pom, 10);
- WritePrivateProfileString("ray-tracer", "stupen_filtrace", pom, soubor);
- itoa(p_cnf->ray.disk, pom, 10);
- WritePrivateProfileString("ray-tracer", "disk", pom, soubor);
- itoa(p_cnf->ray.stiny, pom, 10);
- WritePrivateProfileString("ray-tracer", "stiny", pom, soubor);
- itoa(p_cnf->ray.max_x_surface, pom, 10);
- WritePrivateProfileString("ray-tracer", "max_x_surface", pom, soubor);
- itoa(p_cnf->ray.max_y_surface, pom, 10);
- WritePrivateProfileString("ray-tracer", "max_y_surface", pom, soubor);
- itoa(p_cnf->ray.max_x_lepic, pom, 10);
- WritePrivateProfileString("ray-tracer", "max_x_lepic", pom, soubor);
- itoa(p_cnf->ray.max_y_lepic, pom, 10);
- WritePrivateProfileString("ray-tracer", "max_y_lepic", pom, soubor);
- itoa(p_cnf->ray.max_y_lepic, pom, 10);
- WritePrivateProfileString("ray-tracer", "max_y_lepic", pom, soubor);
- itoa(p_cnf->ray.disk_mezi, pom, 10);
- WritePrivateProfileString("ray-tracer", "disk_mezi", pom, soubor);
- itoa(p_cnf->ray.stinovani, pom, 10);
- WritePrivateProfileString("ray-tracer", "stinovani", pom, soubor);
- itoa(p_cnf->ray.supersampl, pom, 10);
- WritePrivateProfileString("ray-tracer", "supersampl", pom, soubor);
- itoa(p_cnf->ray.filtrace, pom, 10);
- WritePrivateProfileString("ray-tracer", "filtrace", pom, soubor);
- itoa(p_cnf->ray.sup_hloubka, pom, 10);
- WritePrivateProfileString("ray-tracer", "sup_hloubka", pom, soubor);
- itoa(p_cnf->ray.sup_velikost_x, pom, 10);
- WritePrivateProfileString("ray-tracer", "sup_velikost_x", pom, soubor);
- itoa(p_cnf->ray.sup_velikost_y, pom, 10);
- WritePrivateProfileString("ray-tracer", "sup_velikost_y", pom, soubor);
- itoa(p_cnf->ray.okraj, pom, 10);
- WritePrivateProfileString("ray-tracer", "okraj", pom, soubor);
- itoa(p_cnf->ray.text_min_x, pom, 10);
- WritePrivateProfileString("ray-tracer", "text_min_x", pom, soubor);
- itoa(p_cnf->ray.text_min_y, pom, 10);
- WritePrivateProfileString("ray-tracer", "text_min_y", pom, soubor);
- }
- void oe_ini_mod(K_EDITOR * p_cnf, int mod, int styl)
- {
- int xres, yres;
- if (!styl) {
- init_matrix(&p_cnf->viewports[mod].word);
- init_matrix(&p_cnf->viewports[mod].camera);
- init_matrix(&p_cnf->viewports[mod].r_bod);
- doe_okno_cti(&p_cnf->viewports[mod].min_x, &p_cnf->viewports[mod].min_y,
- &p_cnf->viewports[mod].max_x, &p_cnf->viewports[mod].max_y);
- xres = p_cnf->viewports[mod].max_x - p_cnf->viewports[mod].min_x;
- yres = p_cnf->viewports[mod].max_y - p_cnf->viewports[mod].min_y;
- projection_matrix(&p_cnf->viewports[mod].project,
- p_cnf->kam.fov,
- (float) xres / (float) yres,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- switch (mod) {
- case MOD_XZ: // z vrsku
- p_cnf->viewports[mod].vzdal = MIN_VZDAL_KAMERY;
- p_cnf->viewports[mod].fi = (float) PI / 2;
- break;
- case MOD_XY: // z boku
- p_cnf->viewports[mod].vzdal = MIN_VZDAL_KAMERY;
- p_cnf->viewports[mod].fi = (float) PI / 2; //0;
- break;
- case MOD_ZY: //zepredu
- //rotate_matrix_y(&p_cnf->viewports[mod].r_bod,-(float)PI/2);
- p_cnf->viewports[mod].vzdal = MIN_VZDAL_KAMERY;
- p_cnf->viewports[mod].fi = (float) PI / 2; //0;
- break;
- case MOD_GAME:
- p_cnf->viewports[mod].vzdal = MIN_VZDAL_KAMERY;
- p_cnf->viewports[mod].fi = (float) MIN_UHEL_KAMERY;
- break;
- default:
- break;
- }
- calc_camera(&p_cnf->viewports[mod].camera, &p_cnf->viewports[mod].r_bod,
- p_cnf->viewports[mod].vzdal, p_cnf->viewports[mod].fi);
- invert_matrix(&p_cnf->viewports[mod].camera,
- &p_cnf->viewports[mod].invcam);
- }
- else {
- int md = p_cnf->mod;
- GLMATRIX *p_m = &p_cnf->viewports[mod].camera;
- if (mod == MOD_GAME)
- return;
- p_m->_11 = 0;
- p_m->_21 = 0;
- p_m->_31 = 0; // x
- p_m->_12 = 0;
- p_m->_22 = 0;
- p_m->_32 = 0; // y
- p_m->_13 = 0;
- p_m->_23 = 0;
- p_m->_33 = 0; // z
- switch (mod) {
- case MOD_XZ: // z vrsku
- p_m->_11 = 1;
- p_m->_32 = 1;
- p_m->_23 = -1;
- p_cnf->viewports[mod].fi = PI / 2;
- break;
- case MOD_XY: // z boku
- p_m->_11 = 1;
- p_m->_22 = 1;
- p_m->_33 = 1;
- p_cnf->viewports[mod].fi = 0;
- break;
- case MOD_ZY: //zepredu
- p_m->_31 = 1;
- p_m->_22 = 1;
- p_m->_13 = 1;
- p_cnf->viewports[mod].fi = 0;
- break;
- default:
- return;
- }
- calc_r_bod(&p_cnf->viewports[mod].camera, &p_cnf->viewports[mod].r_bod,
- p_cnf->viewports[mod].vzdal, p_cnf->viewports[mod].fi);
- invert_matrix(&p_cnf->viewports[mod].camera,
- &p_cnf->viewports[mod].invcam);
- p_cnf->viewports[mod].vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- }
- }
- void oe_nahod_mod(K_EDITOR * p_cnf, int mod)
- {
- p_cnf->mod = mod;
- p_cnf->p_word = &p_cnf->viewports[mod].word;
- p_cnf->p_project = &p_cnf->viewports[mod].project;
- p_cnf->p_camera = &p_cnf->viewports[mod].camera;
- p_cnf->p_invcam = &p_cnf->viewports[mod].invcam;
- p_cnf->p_r_bod = &p_cnf->viewports[mod].r_bod;
- p_cnf->p_vzdal = &p_cnf->viewports[mod].vzdal;
- p_cnf->p_fi = &p_cnf->viewports[mod].fi;
- p_cnf->wx = p_cnf->viewports[mod].min_x;
- p_cnf->wy = p_cnf->viewports[mod].min_y;
- p_cnf->wxres = p_cnf->viewports[mod].max_x;
- p_cnf->wyres = p_cnf->viewports[mod].max_y;
- set_matrix_camera(p_cnf->p_camera);
- set_matrix_project(p_cnf->p_project);
- set_matrix_view(p_cnf->wx, p_cnf->wy, p_cnf->wxres, p_cnf->wyres);
- /*
- na konzoli nakresli schematickou znacku modu
- */
- }
- int oe_cti_mod(K_EDITOR * p_cnf)
- {
- return (p_cnf->mod);
- }
- void oe_klavesy_v_game_modu(K_EDITOR * p_cnf)
- {
- #define MIN_ZOOM 1
- #define MAX_ZOOM 10000
- int mod = p_cnf->mod;
- GLMATRIX m;
- static float zoom = 4;
- if (key[K_P]) {
- key[K_P] = FALSE;
- oe_prikaz_posun_sceny(p_cnf);
- }
- if (key[K_H] && !key[K_CTRL]) {
- key[K_H] = FALSE;
- oe_prikaz_posun_sceny_xz(p_cnf);
- }
- if (key[K_R]) {
- key[K_R] = FALSE;
- oe_prikaz_rotace_sceny(p_cnf, key[K_CTRL]);
- }
- if (key[K_ENTER]) {
- key[K_ENTER] = TRUE;
- oe_prikaz_narovnej_kameru(p_cnf);
- }
- if (!p_cnf->cnf.free_look) {
- if (!key[K_CTRL] && (key[K_PLUS] || key[K_MINUS])) {
- invert_matrix(p_cnf->p_camera, &m);
- if (key[K_SHFT_L]) {
- if (key[K_PLUS]) {
- key[K_PLUS] = FALSE;
- translate_matrix(&m, 0.0f, 0.0f, +10.0f);
- }
- if (key[K_MINUS]) {
- key[K_MINUS] = FALSE;
- translate_matrix(&m, 0.0f, 0.0f, -10.0f);
- }
- }
- else if (key[K_TAB]) {
- if (key[K_PLUS]) {
- key[K_PLUS] = FALSE;
- translate_matrix(&m, 0.0f, 0.0f, +0.1f);
- }
- if (key[K_MINUS]) {
- key[K_MINUS] = FALSE;
- translate_matrix(&m, 0.0f, 0.0f, -0.1f);
- }
- }
- else {
- if (key[K_PLUS]) {
- key[K_PLUS] = FALSE;
- translate_matrix(&m, 0.0f, 0.0f, +1.0f);
- }
- if (key[K_MINUS]) {
- key[K_MINUS] = FALSE;
- translate_matrix(&m, 0.0f, 0.0f, -1.0f);
- }
- }
- invert_matrix(&m, p_cnf->p_camera);
- calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
- *p_cnf->p_invcam = m;
- set_matrix_camera(p_cnf->p_camera);
- }
- else {
- if (key[K_PLUS]) {
- float pomer = (float) OXRES / (float) OYRES;
- key[K_PLUS] = FALSE;
- p_cnf->p_project->_11 *= 1.5f;
- p_cnf->p_project->_22 *= 1.5f;
- if (p_cnf->p_project->_11 > MAX_ZOOM) {
- p_cnf->p_project->_11 = MAX_ZOOM;
- p_cnf->p_project->_22 = MAX_ZOOM * pomer;
- }
- set_matrix_project(p_cnf->p_project);
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- }
- if (key[K_MINUS]) {
- float pomer = (float) OXRES / (float) OYRES;
- key[K_MINUS] = FALSE;
- p_cnf->p_project->_11 *= 0.5;
- p_cnf->p_project->_22 *= 0.5;
- if (p_cnf->p_project->_11 < MIN_ZOOM) {
- p_cnf->p_project->_11 = MIN_ZOOM;
- p_cnf->p_project->_22 = MIN_ZOOM * pomer;
- }
- set_matrix_project(p_cnf->p_project);
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- }
- }
- }
- else {
- invert_matrix(p_cnf->p_camera, &m);
- if (key[K_NAHORU]) {
- key[K_NAHORU] = FALSE;
- translate_matrix(&m, 0.0f, 0.0f, +1.0f);
- }
- if (key[K_DOLU]) {
- key[K_DOLU] = FALSE;
- translate_matrix(&m, 0.0f, 0.0f, -1.0f);
- }
- if (key[K_DOPRAVA]) {
- key[K_DOPRAVA] = FALSE;
- translate_matrix(&m, 1.0f, 0.0f, 0.0f);
- }
- if (key[K_DOLEVA]) {
- key[K_DOLEVA] = FALSE;
- translate_matrix(&m, -1.0f, 0.0f, 0.0f);
- }
- if (key[K_TAB] && mi.dx) {
- rotate_matrix_y(&m, mi.dx * 0.001f);
- mi.dx = 0;
- }
- if (key[K_TAB] && mi.dy) {
- rotate_matrix_x(&m, mi.dy * 0.001f);
- mi.dy = 0;
- }
- invert_matrix(&m, p_cnf->p_camera);
- calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
- *p_cnf->p_invcam = m;
- set_matrix_camera(p_cnf->p_camera);
- }
- }
- void oe_prikaz_scena_zoom(int koeficient)
- {
- if (!key[K_CTRL]) {
- GLMATRIX m;
- invert_matrix(cnf.p_camera, &m);
- if (key[K_SHFT_L]) {
- translate_matrix(&m, 0.0f, 0.0f, koeficient * 10.0f);
- }
- else if (key[K_TAB]) {
- translate_matrix(&m, 0.0f, 0.0f, koeficient * 0.05f);
- }
- else {
- translate_matrix(&m, 0.0f, 0.0f, koeficient * 1.0f);
- }
- invert_matrix(&m, cnf.p_camera);
- calc_r_bod(&m, cnf.p_r_bod, *cnf.p_vzdal, *cnf.p_fi);
- *cnf.p_invcam = m;
- set_matrix_camera(cnf.p_camera);
- }
- }
- void oe_klavesy_zmena_modu(K_EDITOR * p_cnf)
- {
- int i;
- for (i = K_1; i < K_1 + CELKEM_MODU; i++) {
- if (key[i] && !key[K_CTRL] && !key[K_SHIFT]) {
- oe_nahod_mod(p_cnf, i - K_1);
- }
- if (key[i] && key[K_CTRL] && !key[K_SHIFT]) {
- oe_ini_mod(p_cnf, i - K_1, 1);
- oe_nahod_mod(p_cnf, i - K_1);
- }
- }
- }
- void oe_klavesy_load_save(K_EDITOR * p_cnf)
- {
- if (key[K_F3] && !key[K_CTRL]) {
- key[K_F3] = FALSE;
- prikaz(oe_prikaz_nahraj_kontejner(p_cnf, key[K_SHFT_L], TRUE));
- key[K_SHIFT] = FALSE;
- }
- if (key[K_F3] && key[K_CTRL]) {
- key[K_F3] = FALSE;
- prikaz(oe_prikaz_nahraj_kontejner(p_cnf, key[K_SHFT_L], TRUE));
- key[K_SHIFT] = FALSE;
- }
- if (key[K_F4] && !key[K_CTRL]) {
- key[K_F4] = FALSE;
- prikaz(oe_prikaz_nahraj_kontejner(p_cnf, LOAD_KONT_ASE, TRUE));
- }
- if (key[K_F2] && !key[K_CTRL]) {
- key[K_F2] = FALSE;
- prikaz(oe_prikaz_uloz_kontejner(p_cnf, TRUE));
- }
- if (key[K_F2] && key[K_CTRL]) {
- key[K_F2] = FALSE;
- key[K_CTRL] = FALSE;
- prikaz(oe_prikaz_uloz_kontejner_jako(p_cnf));
- }
- if (key[K_F7] && !key[K_CTRL]) {
- key[K_F7] = FALSE;
- prikaz(oe_prikaz_uloz_projekt(p_cnf));
- }
- if (key[K_F8] && !key[K_CTRL]) {
- key[K_F8] = FALSE;
- doe_proved_prikaz_menu(ID_SOUBOR_IMPORTOVATOKOLI, TRUE, FALSE);
- }
- if (key[K_F9] && !key[K_CTRL]) {
- key[K_F9] = FALSE;
- oe_prikaz_hrej_berusci_level(p_cnf);
- }
- if (key[K_E] && key[K_CTRL]) {
- key[K_E] = FALSE;
- kprintf(1, "Export levelu do hry...");
- oe_prikaz_uloz_berusci_level(p_cnf);
- }
- }
- void oe_prikaz_posun_sceny(K_EDITOR * p_cnf)
- {
- GLMATRIX mj, m;
- VEKTOR v1, v2;
- init_matrix(&mj);
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- transf_2d_3d_z((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
- &v1.x, &v1.y, &v1.z,
- &mj, p_cnf->p_project,
- OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- nuluj_mys();
- while (stisk_mys()) {
- invert_matrix(p_cnf->p_camera, &m);
- transf_2d_3d_z((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
- &v2.x, &v2.y, &v2.z,
- &mj, p_cnf->p_project,
- OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- translate_matrix(&m, v1.x - v2.x, v1.y - v2.y, 0);
- invert_matrix(&m, p_cnf->p_camera);
- calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
- *p_cnf->p_invcam = m;
- set_matrix_camera(p_cnf->p_camera);
- nuluj_dif();
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- transf_2d_3d_z((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
- &v1.x, &v1.y, &v1.z,
- &mj, p_cnf->p_project,
- OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- }
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- mi.t1 = FALSE;
- }
- void oe_prikaz_posun_sceny_xz(K_EDITOR * p_cnf)
- {
- nuluj_mys();
- while (stisk_mys()) {
- translate_matrix(p_cnf->p_r_bod, -(float) mi.dx * 0.02f, 0,
- (float) mi.dy * 0.02f);
- calc_camera(p_cnf->p_camera, p_cnf->p_r_bod, *p_cnf->p_vzdal,
- *p_cnf->p_fi);
- invert_matrix(p_cnf->p_camera, p_cnf->p_invcam);
- set_matrix_camera(p_cnf->p_camera);
- nuluj_dif();
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- }
- void oe_prikaz_rotace_sceny(K_EDITOR * p_cnf, int mod)
- {
- GLMATRIX m;
- nuluj_mys();
- if (!mod)
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene_vybr(p_cnf);
- else
- *p_cnf->p_vzdal = 0.0001f;
- invert_matrix(p_cnf->p_camera, &m);
- calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
- *p_cnf->p_invcam = m;
- while (stisk_mys()) {
- *p_cnf->p_fi += ((float) PI / 180) * (float) mi.dy * 0.5f;
- rotate_matrix_y(p_cnf->p_r_bod,
- -((float) PI / 180) * (float) mi.dx * 0.5f);
- calc_camera(p_cnf->p_camera, p_cnf->p_r_bod, *p_cnf->p_vzdal,
- *p_cnf->p_fi);
- invert_matrix(p_cnf->p_camera, p_cnf->p_invcam);
- set_matrix_camera(p_cnf->p_camera);
- nuluj_dif();
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- p_cnf->cnf.high_face_render_refresh = TRUE;
- mi.t1 = FALSE;
- }
- void oe_nastav_kameru(K_EDITOR * p_cnf, BOD * p_bod, float r, float fi,
- float vzdal)
- {
- *p_cnf->p_vzdal = vzdal;
- *p_cnf->p_fi = fi;
- init_matrix(p_cnf->p_r_bod);
- translate_matrix(p_cnf->p_r_bod, p_bod->x, p_bod->y, p_bod->z);
- rotate_matrix_y(p_cnf->p_r_bod, r);
- calc_camera(p_cnf->p_camera, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
- invert_matrix(p_cnf->p_camera, p_cnf->p_invcam);
- set_matrix_camera(p_cnf->p_camera);
- }
- __inline static void zvyrazni_vektor(BOD * p_vec)
- {
- // x je nejvetsi
- if (fabs(p_vec->x) > fabs(p_vec->y) && fabs(p_vec->x) > fabs(p_vec->z)) {
- p_vec->y = p_vec->z = 0.0f;
- p_vec->x = p_vec->x > 0.0f ? 1.0f : -1.0f;
- }
- else // y je nejvetsi
- if (fabs(p_vec->y) > fabs(p_vec->x) && fabs(p_vec->y) > fabs(p_vec->z)) {
- p_vec->x = p_vec->z = 0.0f;
- p_vec->y = p_vec->y > 0.0f ? 1.0f : -1.0f;
- }
- else // z je nejvetsi
- if (fabs(p_vec->z) > fabs(p_vec->y) && fabs(p_vec->z) > fabs(p_vec->x)) {
- p_vec->x = p_vec->y = 0.0f;
- p_vec->z = p_vec->z > 0.0f ? 1.0f : -1.0f;
- }
- }
- __inline static void zvyrazni_vektor_dir(float *p_x, float *p_y, float *p_z)
- {
- // x je nejvetsi
- if (fabs(*p_x) > fabs(*p_y) && fabs(*p_x) > fabs(*p_z)) {
- *p_y = *p_z = 0.0f;
- *p_x = *p_x > 0.0f ? 1.0f : -1.0f;
- }
- else // y je nejvetsi
- if (fabs(*p_y) > fabs(*p_x) && fabs(*p_y) > fabs(*p_z)) {
- *p_x = *p_z = 0.0f;
- *p_y = *p_y > 0.0f ? 1.0f : -1.0f;
- }
- else // z je nejvetsi
- if (fabs(*p_z) > fabs(*p_y) && fabs(*p_z) > fabs(*p_x)) {
- *p_x = *p_y = 0.0f;
- *p_z = *p_z > 0.0f ? 1.0f : -1.0f;
- }
- }
- void oe_prikaz_narovnej_kameru(K_EDITOR * p_cnf)
- {
- GLMATRIX m;
- invert_matrix(p_cnf->p_camera, &m);
- zvyrazni_vektor_dir(&m._11, &m._21, &m._31); // x vektor
- zvyrazni_vektor_dir(&m._12, &m._22, &m._32); // y vektor
- zvyrazni_vektor_dir(&m._13, &m._23, &m._33); // z vektor
- *p_cnf->p_invcam = m;
- invert_matrix(&m, p_cnf->p_camera);
- *p_cnf->p_fi = (m._13 == 0.0f && m._33 == 0.0f) ? PI / 2 : 0.0f;
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
- set_matrix_camera(p_cnf->p_camera);
- }
- void oe_prikaz_no_off_popisy_vertexu(K_EDITOR * p_cnf)
- {
- p_cnf->group_param = !p_cnf->group_param;
- }
- void oe_vybrani_ctverce(K_EDITOR * p_cnf, dword barva)
- {
- int v;
- nuluj_mys();
- p_cnf->x1 = mi.x;
- p_cnf->y1 = mi.y;
- p_cnf->ctverec = 1;
- rgb_float(barva, p_cnf->ctverec_barva);
- nuluj_mys();
- while (stisk_mys()) {
- p_cnf->x2 = mi.x;
- p_cnf->y2 = mi.y;
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- if (p_cnf->x1 > p_cnf->x2) {
- v = p_cnf->x2;
- p_cnf->x2 = p_cnf->x1;
- p_cnf->x1 = v;
- }
- if (p_cnf->y1 > p_cnf->y2) {
- v = p_cnf->y2;
- p_cnf->y2 = p_cnf->y1;
- p_cnf->y1 = v;
- }
- p_cnf->ctverec = 0;
- // p_cnf->nitkovy_kriz = 1;
- }
- void oe_posun_ctverce(K_EDITOR * p_cnf)
- {
- int v;
- nuluj_mys();
- while (stisk_mys()) {
- p_cnf->x1 += mi.dx;
- p_cnf->x2 += mi.dx;
- p_cnf->y1 += mi.dy;
- p_cnf->y2 += mi.dy;
- nuluj_dif();
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- if (p_cnf->x1 > p_cnf->x2) {
- v = p_cnf->x2;
- p_cnf->x2 = p_cnf->x1;
- p_cnf->x1 = v;
- }
- if (p_cnf->y1 > p_cnf->y2) {
- v = p_cnf->y2;
- p_cnf->y2 = p_cnf->y1;
- p_cnf->y1 = v;
- }
- }
- void oe_posun_strany_ctverce(K_EDITOR * p_cnf)
- {
- int v;
- nuluj_mys();
- while (stisk_mys()) {
- p_cnf->x1 += mi.x;
- p_cnf->x2 += mi.x;
- p_cnf->y1 += mi.y;
- p_cnf->y2 += mi.y;
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- if (p_cnf->x1 > p_cnf->x2) {
- v = p_cnf->x2;
- p_cnf->x2 = p_cnf->x1;
- p_cnf->x1 = v;
- }
- if (p_cnf->y1 > p_cnf->y2) {
- v = p_cnf->y2;
- p_cnf->y2 = p_cnf->y1;
- p_cnf->y1 = v;
- }
- }
- void oe_vybrani_konstantniho_ctverce(K_EDITOR * p_cnf)
- {
- nuluj_mys();
- p_cnf->cnf.nitkovy_kriz = 0;
- while (stisk_mys()) {
- p_cnf->x1 = mi.x - 2 * VEL_CTVERCE;
- p_cnf->y1 = mi.y - 2 * VEL_CTVERCE;
- p_cnf->x2 = mi.x + 2 * VEL_CTVERCE;
- p_cnf->y2 = mi.y + 2 * VEL_CTVERCE;
- p_cnf->ctverec = 1;
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- p_cnf->cnf.nitkovy_kriz = 1;
- p_cnf->ctverec = 0;
- }
- void oe_klavesy_editace_facu(K_EDITOR * p_cnf)
- {
- if (key[K_M] && key[K_CTRL]) {
- key[K_M] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- if (key[K_M]) {
- key[K_M] = FALSE;
- doe_proved_prikaz_menu(ID_K_FACE_SMAZAT, TRUE, TRUE);
- }
- if (key[K_K]) {
- key[K_K] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_ROZDROB, TRUE, TRUE);
- }
- /* Editace kamer
- */
- if (key[K_P]) {
- key[K_P] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERY_POSUNPOZICE, TRUE, TRUE);
- }
- if (key[K_T]) {
- key[K_T] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERY_POSUNTARGET, TRUE, TRUE);
- }
- if (key[K_A]) {
- key[K_A] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERA_POSUNPOZICETARGET, TRUE, TRUE);
- }
- if (key[K_R]) {
- key[K_R] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERY_ROTACEROLL, TRUE, TRUE);
- }
- if (key[K_F]) {
- key[K_F] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERY_VELIKOSTFOV, TRUE, TRUE);
- }
- /* Nova/Stara kamera
- */
- if (key[K_N]) { // nova kamera
- key[K_N] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERY_NOVAKAMERA, TRUE, TRUE);
- }
- if (key[K_U]) { // upravit kameru
- key[K_U] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERY_UPRAVITKAMERU, TRUE, TRUE);
- }
- if (key[K_S]) { // smazat kameru
- key[K_S] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERY_SMAZATKAMERU, TRUE, TRUE);
- }
- /* Animace
- */
- if (key[K_B]) { // nova kamera
- key[K_B] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERA_NOVAANIMACE, TRUE, TRUE);
- }
- if (key[K_V]) { // upravit kameru
- key[K_V] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERA_UPRAVITANIMACI, TRUE, TRUE);
- }
- if (key[K_C]) { // smazat kameru
- key[K_C] = FALSE;
- doe_proved_prikaz_menu(ID_K_KAMERA_SMAZATANIMACI, TRUE, TRUE);
- }
- }
- }
- void oe_klavesy_editace_svetel(K_EDITOR * p_cnf)
- {
- if (key[K_J] && key[K_CTRL]) {
- key[K_J] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- if (key[K_R] && !key[K_CTRL]) {
- key[K_R] = FALSE;
- ray_prepocitej_staticke_osvetleni(p_cnf, FALSE);
- }
- if (key[K_R] && key[K_CTRL]) {
- key[K_R] = FALSE;
- oe_poly_to_scena(p_cnf);
- }
- if (key[K_L]) {
- key[K_L] = FALSE;
- p_cnf->cnf.light_maps = !p_cnf->cnf.light_maps;
- }
- /* ----
- */
- if (key[K_N]) {
- key[K_N] = FALSE;
- if (p_cnf->lc.hDlg) {
- if (p_cnf->lc.extra_svetlo)
- doe_proved_prikaz_menu(ID_K_EFEKTOVESVETLA_NOVE, TRUE, TRUE);
- else
- doe_proved_prikaz_menu(ID_K_DYNAMICKESVETLA_NOVE, TRUE, TRUE);
- }
- else {
- doe_proved_prikaz_menu(ID_K_SVETLA_NOVE, TRUE, TRUE);
- }
- }
- if (key[K_M]) {
- key[K_M] = FALSE;
- if (p_cnf->lc.hDlg) {
- if (p_cnf->lc.extra_svetlo)
- doe_proved_prikaz_menu(ID_K_EFEKTOVESVETLA_UPRAVIT, TRUE, TRUE);
- else
- doe_proved_prikaz_menu(ID_K_DYNAMICKESVETLA_UPRAVIT, TRUE, TRUE);
- }
- else {
- doe_proved_prikaz_menu(ID_K_SVETLA_UPRAVIT, TRUE, TRUE);
- }
- }
- if (key[K_P]) {
- key[K_P] = FALSE;
- if (p_cnf->lc.hDlg) {
- if (p_cnf->lc.extra_svetlo)
- doe_proved_prikaz_menu(key[K_CTRL] ? ID_K_EFEKTOVESVETLA_POSUNKOPIE
- : ID_K_EFEKTOVESVETLA_POSUN, TRUE, TRUE);
- else
- doe_proved_prikaz_menu(key[K_CTRL] ?
- ID_K_DYNAMICKESVETLA_POSUNOUTKOPII :
- ID_K_DYNAMICKESVETLA_POSUNOUT, TRUE, TRUE);
- }
- else {
- doe_proved_prikaz_menu(key[K_CTRL] ? ID_K_SVETLA_POSUNOUTKOPII :
- ID_K_SVETLA_POSUNOUT, TRUE, TRUE);
- }
- }
- /* ----
- */
- if (key[K_S]) {
- key[K_S] = FALSE; // scale
- oe_prikaz_scale_staticke_svetlo(p_cnf);
- }
- // p - posun
- // p + CTRL - posun + kopie
- }
- if (key[K_S] && key[K_CTRL]) {
- key[K_S] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- if (key[K_N]) {
- key[K_N] = FALSE; // novy flare
- doe_proved_prikaz_menu(ID_K_FLARE_NOVY, TRUE, TRUE);
- }
- if (key[K_M]) {
- key[K_M] = FALSE; // modifikovat flare
- doe_proved_prikaz_menu(ID_K_FLARE_UPRAVIT, TRUE, TRUE);
- }
- if (key[K_P]) {
- key[K_P] = FALSE; // posun
- doe_proved_prikaz_menu(ID_K_FLARE_POSUNOUT, TRUE, TRUE);
- }
- if (key[K_V]) {
- key[K_V] = FALSE; // posun stredu
- doe_proved_prikaz_menu(ID_K_STREDLEVELU_POSUNSTREDU, TRUE, TRUE);
- }
- if (key[K_D]) {
- key[K_D] = FALSE; // posun stredu mlhokostky
- doe_proved_prikaz_menu(ID_K_MIX_POSUNMLHOKOSTKY, TRUE, TRUE);
- }
- if (key[K_S]) {
- key[K_S] = FALSE; // scale mlhokostky
- doe_proved_prikaz_menu(ID_K_MIX_SCALEMLHOKOSTKY, TRUE, TRUE);
- }
- }
- }
- /*
- 2 druhy stinu
- & svetel
- - iplicidni (databaze)
- - spocitane - specialni
- */
- void oe_pridej_dvertex(K_EDITOR * p_cnf, BOD * p, int k, int o, int f,
- byte pozice, byte d2)
- {
- if (!p_cnf->dvertnum) { // maloc - groupnum = 0
- if (!(p_cnf->p_dvert = (D_VERTEX *) malloc(sizeof(D_VERTEX))))
- chyba("pamet");
- }
- else {
- if (!(p_cnf->p_dvert =
- (D_VERTEX *) realloc(p_cnf->p_dvert,
- sizeof(D_VERTEX) * (p_cnf->dvertnum + 1))))
- chyba("Pamet");
- }
- p_cnf->p_dvert[p_cnf->dvertnum].x = p->x;
- p_cnf->p_dvert[p_cnf->dvertnum].y = p->y;
- p_cnf->p_dvert[p_cnf->dvertnum].z = p->z;
- p_cnf->p_dvert[p_cnf->dvertnum].k = k;
- p_cnf->p_dvert[p_cnf->dvertnum].o = o;
- p_cnf->p_dvert[p_cnf->dvertnum].f = f;
- p_cnf->p_dvert[p_cnf->dvertnum].pozice = pozice;
- p_cnf->p_dvert[p_cnf->dvertnum].d2 = d2;
- p_cnf->dvertnum++;
- }
- void oe_pridej_texture_tag_3d(K_EDITOR * p_cnf, int cislo)
- {
- BOD p;
- int k, o, f;
- if (oe_nejblizsi_bod_ve_scene(p_cnf, &p, &k, &o, &f)) {
- oe_pridej_dvertex(p_cnf, &p, k, o, f, (byte) cislo, FALSE);
- }
- }
- void oe_pridej_cary_texture_tag(K_EDITOR * p_cnf)
- {
- int n, dv;
- if ((dv = p_cnf->dvertnum) < 4)
- return;
- p_cnf->linelist_num = 4;
- p_cnf->linelist = 1;
- p_cnf->linelist_barva = DDRGB(0, 1, 0);
- for (n = 0; n < 3; n++) {
- p_cnf->linelist_cara[n].x1 = p_cnf->p_dvert[n].x;
- p_cnf->linelist_cara[n].y1 = p_cnf->p_dvert[n].y;
- p_cnf->linelist_cara[n].x2 = p_cnf->p_dvert[n + 1].x;
- p_cnf->linelist_cara[n].y2 = p_cnf->p_dvert[n + 1].y;
- }
- p_cnf->linelist_cara[n].x1 = p_cnf->p_dvert[n].x;
- p_cnf->linelist_cara[n].y1 = p_cnf->p_dvert[n].y;
- p_cnf->linelist_cara[n].x2 = p_cnf->p_dvert[0].x;
- p_cnf->linelist_cara[n].y2 = p_cnf->p_dvert[0].y;
- }
- void oe_pridej_texture_tag_2d(K_EDITOR * p_cnf, int cislo, float x, float y)
- {
- BOD p;
- int num, dv;
- if (3 < (dv = p_cnf->dvertnum))
- return;
- p.x = x;
- p.y = y;
- if (dv) {
- num = p_cnf->linelist_num++;
- if (!num) {
- p_cnf->linelist = 1;
- p_cnf->linelist_barva = DDRGB(0, 1, 0);
- }
- p_cnf->linelist_cara[num].x1 = p_cnf->p_dvert[dv - 1].x;
- p_cnf->linelist_cara[num].y1 = p_cnf->p_dvert[dv - 1].y;
- p_cnf->linelist_cara[num].x2 = p.x;
- p_cnf->linelist_cara[num].y2 = p.y;
- if (dv == 3) {
- num = p_cnf->linelist_num++;
- p_cnf->linelist_cara[num].x1 = p_cnf->p_dvert[0].x;
- p_cnf->linelist_cara[num].y1 = p_cnf->p_dvert[0].y;
- p_cnf->linelist_cara[num].x2 = p.x;
- p_cnf->linelist_cara[num].y2 = p.y;
- }
- }
- oe_pridej_dvertex(p_cnf, &p, 0, 0, 0, (byte) cislo, TRUE);
- }
- void oe_zrus_texture_tagy(K_EDITOR * p_cnf)
- {
- p_cnf->dvertnum = 0;
- free(p_cnf->p_dvert);
- p_cnf->linelist_num = 0;
- }
- /*
- Zapisuje do druhe textury
- - naprogramovat pohyb light-map !
- Zapisuje do druhe textury
- - naprogramovat pohyb light-map !
- - 2D verze toho sameho
- */
- /*
- Bod t se prevede tak, aby lezel na primce bodu t1 a t2
- if(fabs(dx) > fabs(dy)) { // standartni pojeti
- }
- else {
- }
- */
- void interpolace_primky(BOD * t1, BOD * t2, BOD * t, BOD * p)
- {
- float k, q;
- float dx, dy;
- dx = t2->x - t1->x;
- dy = t2->y - t1->y;
- if (dx == 0.0f) { // je svisla -> vsechny y -> x = t1.x
- p->x = t1->x;
- p->y = t->y;
- }
- else if (dy == 0.0f) { // je vodorovna -> vsechno se dostane na 1 y
- p->x = t->x;
- p->y = t1->y;
- }
- else {
- calc_primku_2d(t1, t2, &k, &q);
- if (fabs(k) > 1.0f) {
- p->y = t->y;
- p->x = (t->y - q) / k;
- }
- else {
- p->x = t->x;
- p->y = k * t->x + q;
- }
- }
- }
- void interpolace_textury(BOD * t1, BOD * t2, BOD * t3, BOD * t4, BOD * t,
- BOD * p)
- {
- // 1. primka od 14, 23 -> dosadit t a zjistit pruseky
- // 2. primka od 43, 12 -> dosadit a zjistit pruseky
- BOD i1, i2, i3, i4;
- BOD _4t, _42, _v_add, _v_sub;
- BOD _3t, _13;
- float du, dv;
- float u, v;
- // 1. rovnobezne, 4-1
- // p = _1 + qt
- interpolace_primky(t1, t2, t, &i1);
- interpolace_primky(t2, t3, t, &i2);
- interpolace_primky(t4, t3, t, &i3);
- interpolace_primky(t1, t4, t, &i4);
- _42.x = i2.x - i4.x;
- _42.y = i2.y - i4.y;
- _4t.x = t->x - i4.x;
- _4t.y = t->y - i4.y;
- du = vel_vect_dir_2d(_42);
- u = vel_vect_dir_2d(_4t);
- _v_add.x = _42.x + _4t.x;
- _v_add.y = _42.y + _4t.y;
- _v_sub.x = _42.x - _4t.x;
- _v_sub.y = _42.y - _4t.y;
- if (vel_vect_dir_2d(_v_add) < vel_vect_dir_2d(_v_sub))
- u = -u;
- _13.x = i3.x - i1.x;
- _13.y = i3.y - i1.y;
- _3t.x = t->x - i3.x;
- _3t.y = t->y - i3.y;
- dv = vel_vect_dir_2d(_13);
- v = vel_vect_dir_2d(_3t);
- _v_add.x = _13.x - _3t.x;
- _v_add.y = _13.y - _3t.y;
- _v_sub.x = _13.x + _3t.x;
- _v_sub.y = _13.y + _3t.y;
- if (vel_vect_dir_2d(_v_add) < vel_vect_dir_2d(_v_sub))
- v = -v;
- p->x = u / du;
- p->y = v / dv;
- }
- //#define ZOOM 10.0f
- void oe_transformuj_2d_texture_tagy(K_EDITOR * p_cnf, int k, int o,
- byte textura)
- {
- EDIT_OBJEKT *p_obj = p_cnf->p_kont[k]->p_obj[o];
- MUJ_BOD *p_bod = p_obj->p_vertex;
- GLMATRIX m;
- BOD t, tr[4], p;
- float *p_tx;
- int v, x_c, y_c, xs, ys;
- float x, y, z, w;
- float tx, ty, tz;
- x_c = p_cnf->wxres / 2;
- y_c = p_cnf->wyres / 2;
- xs = p_cnf->wx;
- ys = p_cnf->wy;
- for (v = 0; v < 4; v++) {
- tr[v].x = p_cnf->p_dvert[v].x;
- tr[v].y = p_cnf->p_dvert[v].y;
- }
- mat_mult(kont_world_matrix(p_cnf->p_kont[k]), p_cnf->p_camera, &m);
- mat_mult(&m, p_cnf->p_project, &m);
- // Pro kazdy bod se provede prespektivni korekce a transformace
- // z 2d do 3d
- for (v = 0; v < p_obj->vertexnum; v++) {
- tx = p_bod[v].x;
- ty = p_bod[v].y;
- tz = p_bod[v].z;
- x = m._11 * (tx) + m._21 * (ty) + m._31 * (tz) + m._41;
- y = m._12 * (tx) + m._22 * (ty) + m._32 * (tz) + m._42;
- z = m._13 * (tx) + m._23 * (ty) + m._33 * (tz) + m._43;
- w = m._14 * (tx) + m._24 * (ty) + m._34 * (tz) + m._44;
- t.x = ((1.0f + (x / w)) * x_c);
- t.y = ((1.0f - (y / w)) * y_c);
- interpolace_textury(tr, tr + 1, tr + 2, tr + 3, &t, &p);
- p_tx = &p_bod[v].tu1;
- p_tx[textura << 1] = p.x;
- p_tx[(textura << 1) + 1] = p.y;
- }
- }
- /*
- Jede na vybrane body v group
- */
- void oe_transformuj_2d_texture_tagy_body(K_EDITOR * p_cnf, byte textura)
- {
- EDIT_OBJEKT *p_obj;
- MUJ_BOD *p_bod;
- GLMATRIX m;
- BOD t, tr[4], p;
- float *p_tx;
- int v, x_c, y_c, xs, ys, g, ok = 0, k, o;
- float x, y, z, w;
- float tx, ty, tz;
- x_c = p_cnf->wxres / 2;
- y_c = p_cnf->wyres / 2;
- xs = p_cnf->wx;
- ys = p_cnf->wy;
- for (v = 0; v < 4; v++) {
- tr[v].x = p_cnf->p_dvert[v].x;
- tr[v].y = p_cnf->p_dvert[v].y;
- }
- for (g = 0; g < p_cnf->groupnum; g++) {
- k = p_cnf->p_group[g].k;
- o = p_cnf->p_group[g].o;
- v = p_cnf->p_group[g].v;
- p_obj = p_cnf->p_kont[k]->p_obj[o];
- p_bod = p_obj->p_vertex;
- if (ok != k) {
- ok = k;
- mat_mult(kont_world_matrix(p_cnf->p_kont[k]), p_cnf->p_camera, &m);
- mat_mult(&m, p_cnf->p_project, &m);
- }
- // Pro kazdy bod se provede prespektivni korekce a transformace
- // z 2d do 3d
- tx = p_bod[v].x;
- ty = p_bod[v].y;
- tz = p_bod[v].z;
- x = m._11 * (tx) + m._21 * (ty) + m._31 * (tz) + m._41;
- y = m._12 * (tx) + m._22 * (ty) + m._32 * (tz) + m._42;
- z = m._13 * (tx) + m._23 * (ty) + m._33 * (tz) + m._43;
- w = m._14 * (tx) + m._24 * (ty) + m._34 * (tz) + m._44;
- t.x = ((1.0f + (x / w)) * (float) x_c);
- t.y = ((1.0f - (y / w)) * (float) y_c);
- t.x += (float) xs;
- t.y += (float) ys;
- interpolace_textury(tr, tr + 1, tr + 2, tr + 3, &t, &p);
- p_tx = &p_bod[v].tu1;
- p_tx[textura << 1] = p.x;
- p_tx[(textura << 1) + 1] = p.y;
- }
- }
- void pridej_objekt_normalove_vektory(K_EDITOR * p_cnf)
- {
- int k = p_cnf->vybr_kont;
- int o = p_cnf->vybr_objekt;
- int no = lo_najdi_volny_objekt_kont(p_cnf->p_kont[k]);
- EDIT_OBJEKT *p_obj, *p_puv;
- word *p_line;
- int v, vn;
- if (no == K_CHYBA) {
- ddw("Chyba - neni volny objekt !");
- return;
- }
- p_puv = p_cnf->p_kont[k]->p_obj[o];
- p_obj = vyrob_objekt_komplet(p_puv->vertexnum * 2, 0);
- for (v = 0, vn = 0; v < p_puv->vertexnum; v++) {
- p_obj->p_vertex[vn++] = p_puv->p_vertex[v];
- p_obj->p_vertex[vn].x = p_puv->p_vertex[v].x + p_puv->p_vertex[v].nx;
- p_obj->p_vertex[vn].y = p_puv->p_vertex[v].y + p_puv->p_vertex[v].ny;
- p_obj->p_vertex[vn].z = p_puv->p_vertex[v].z + p_puv->p_vertex[v].nz;
- vn++;
- }
- p_obj->vertexnum = vn;
- if ((p_line = (word *) mmalloc(sizeof(word) * p_obj->vertexnum)) == NULL)
- chyba("pamet");
- for (v = 0; v < p_obj->vertexnum; v++) {
- p_line[v] = v;
- }
- p_obj->p_line = p_line;
- p_obj->linenum = p_obj->vertexnum;
- p_cnf->p_kont[k]->p_obj[no] = p_obj;
- updatuj_kontejner_statistika(p_cnf->p_kont[k], TRUE);
- }
- void oe_prikaz_vyber_texture_tag_ctverec(K_EDITOR * p_cnf)
- {
- float x1, x2, y1, y2;
- oe_zrus_texture_tagy(p_cnf);
- oe_vybrani_ctverce(p_cnf, DDRGB(0, 1, 0));
- x1 = (float) p_cnf->x1;
- x2 = (float) p_cnf->x2;
- y1 = (float) p_cnf->y1;
- y2 = (float) p_cnf->y2;
- oe_pridej_texture_tag_2d(p_cnf, 0, x1, y2);
- oe_pridej_texture_tag_2d(p_cnf, 1, x2, y2);
- oe_pridej_texture_tag_2d(p_cnf, 2, x2, y1);
- oe_pridej_texture_tag_2d(p_cnf, 3, x1, y1);
- }
- void oe_posun_vsechny_texture_tag(K_EDITOR * p_cnf)
- {
- float x, y;
- int i;
- nuluj_mys();
- while (stisk_mys()) {
- x = (float) mi.dx;
- y = (float) mi.dy;
- for (i = 0; i < p_cnf->dvertnum; i++) {
- p_cnf->p_dvert[i].x += x;
- p_cnf->p_dvert[i].y += y;
- }
- oe_pridej_cary_texture_tag(p_cnf);
- nuluj_dif();
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- }
- void oe_posun_nejblizsi_texture_tag(K_EDITOR * p_cnf)
- {
- float x, y, vz, vz_max = 10000;
- int i, v;
- if (!p_cnf->dvertnum)
- return;
- nuluj_mys();
- x = (float) mi.x;
- y = (float) mi.y;
- for (i = 0; i < p_cnf->dvertnum; i++) {
- vz = vzdal_bodu_2D_xy(x, y, (p_cnf->p_dvert[i].x), (p_cnf->p_dvert[i].y));
- if (vz < vz_max) {
- vz_max = vz;
- v = i;
- }
- }
- p_cnf->vybr_dvert = v;
- while (stisk_mys()) {
- p_cnf->p_dvert[v].x += (float) mi.dx;
- p_cnf->p_dvert[v].y += (float) mi.dy;
- oe_pridej_cary_texture_tag(p_cnf);
- nuluj_dif();
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- }
- }
- void oe_klavesy_editace_stinu(K_EDITOR * p_cnf)
- {
- if (key[K_A] && key[K_CTRL]) {
- key[K_A] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- if (key[K_Q]) {
- key[K_Q] = FALSE; // vyber oblasti pomoci ctverce
- oe_prikaz_vyber_texture_tag_ctverec(p_cnf);
- }
- if (key[K_W]) {
- key[K_W] = FALSE; // posun celeho ctverce
- oe_posun_vsechny_texture_tag(p_cnf);
- }
- if (key[K_S]) {
- key[K_S] = FALSE; // posun nejblizsiho bodu
- oe_posun_nejblizsi_texture_tag(p_cnf);
- }
- if (key[K_R]) {
- key[K_R] = FALSE;
- oe_zrus_texture_tagy(p_cnf);
- }
- if (key[K_X] && !key[K_CTRL]) { // transformace 2D flagu//vybrane body//kontejner//objekt
- key[K_X] = FALSE;
- doe_prikaz_texturace_2d(p_cnf, hwnd_aplikace, FALSE);
- }
- if (key[K_X] && key[K_CTRL]) {
- key[K_X] = FALSE;
- doe_prikaz_texturace_2d(p_cnf, hwnd_aplikace, TRUE);
- }
- if (key[K_Z]) { // transformace 3D flagu//vybrane body//kontejner//objekt
- key[K_Z] = FALSE;
- }
- if (key[K_A]) {
- key[K_A] = FALSE;
- pridej_objekt_normalove_vektory(p_cnf);
- }
- }
- else {
- // 3D texturova kotva
- if (key[K_1] && !key[K_CTRL] && key[K_SHFT_L]) {
- key[K_1] = FALSE;
- oe_pridej_texture_tag_3d(p_cnf, 0);
- }
- // 2D texturova kotva
- if (key[K_2] && !key[K_CTRL] && key[K_SHFT_L]) {
- key[K_2] = FALSE;
- oe_pridej_texture_tag_2d(p_cnf, 0, (float) mi.x, (float) mi.y);
- }
- /*
- // 3D texturova kotva
- for(i = K_1; i < K_5; i++) {
- if(key[i]&&!key[K_CTRL]&&key[K_SHFT_L]) {
- key[i] = FALSE;
- oe_hlaska_konzole(p_con, "Pridavam 3D texturovou kotvu...",0);
- oe_pridej_texture_tag_3d(p_cnf,i-K_1);
- }
- }
- // 2D texturova kotva
- for(i = K_5; i <= K_9; i++) {
- if(key[K_5]&&!key[K_CTRL]&&key[K_SHFT_L]) {
- key[K_5] = FALSE;
- oe_hlaska_konzole(p_con, "Pridavam 2D texturovou kotvu...",0);
- oe_pridej_texture_tag_2d(p_cnf,0,(float)mi.x,(float)mi.y);
- }
- }
- */
- }
- }
- void oe_test_bmp(K_EDITOR * p_cnf)
- {
- bitmapa *p_bmp = bmp_vyrob(400, 400);
- bmp_uloz("e:\\test.bmp", p_bmp);
- bmp_zrus(&p_bmp);
- }
- void oe_prikaz_test(K_EDITOR * p_cnf)
- {
- BOD p0 = { 0, 0, 0 }, p1 = {
- 1, 2.89f, 0}, p2 = {
- 1, 2.89f, 1};
- BOD orig = { 0, 3, 0 }, dir = {
- 2, -3, 1};
- BOD a = { 0, 3, 0 }, b = {
- 2, 0, 1}, p;
- int vysl;
- ROVINA r;
- // vysl = intersect_triangle(&orig,&dir,&p0,&p1,&p2,&t,&u,&v);
- // ddw("Vysl = %d",vysl);
- calc_rovinu_bod(&p0, &p1, &p2, &r);
- vysl = calc_prusek_bod(&r, &a, &b, &p);
- }
- /*
- int spocti_mezery(char *p_string)
- {
- int mezer = 0;
- while((p_string = strchr(p_string))) {
- p_string++;
- mezer++;
- }
- return(mezer);
- }
- char ** parse_line(char *line_str, int stringu)
- {
- char **p_list;
- int mezer = spocti_mezery(line_str);
- p_list = malloc(sizeof(char *)*
- }
- */
- void oe_test(K_EDITOR * p_cnf)
- {
- bitmapa *p_bmp = bmp_nahraj_pack("e:\\kill-gimp.bmp", NULL);
- /*
- int show = 1;
- bitmapa *p_bmp = bmp_nahraj("e:\\test2.bmp",FALSE);
- bmp_uloz("e:\\vystup.bmp",p_bmp);
- */
- /*
- EDIT_OBJEKT *p_obj;
- int oh,v;
- oh = oe_vybr_obj_reset();
- while(p_obj = oe_vybr_obj_get(&oh)) {
- obb_calc_obj(p_obj);
- //for(v = 0; v < p_obj->vertexnum; v++) {
- //kprintf(TRUE,"%d [%.2f %.2f %.2f]",v,p_obj->p_vertex[v].nx,p_obj->p_vertex[v].ny,p_obj->p_vertex[v].nz);
- //}
- }
- */
- }
- void oe_test_text_resident(K_EDITOR * p_cnf)
- {
- int i, rez;
- for (i = 0; i < MAX_EDIT_TEXTUR; i++) {
- if (p_cnf->p_text[i].load) { // textura je loadnuta
- glGetTexParameteriv(p_cnf->p_text[i].typ, GL_TEXTURE_RESIDENT, &rez);
- kprintf(1, "Textura %d,%s je %d", p_cnf->p_text[i].text,
- p_cnf->p_text[i].jmeno, rez);
- }
- }
- }
- void oe_test_vybuch(K_EDITOR * p_cnf);
- void oe_klavesy_test(K_EDITOR * p_cnf)
- {
- if (key[K_A] && key[K_CTRL]) {
- key[K_A] = FALSE;
- oe_test(p_cnf);
- }
- if (key[K_A] && !key[K_CTRL]) {
- key[K_A] = FALSE;
- oe_test(p_cnf);
- }
- }
- void oe_klavesy_editace_kontejneru(K_EDITOR * p_cnf)
- {
- if (key[K_K] && key[K_CTRL]) {
- key[K_K] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- if (key[K_N]) {
- key[K_N] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_NOVY, TRUE, TRUE);
- }
- if (key[K_S] && key[K_CTRL]) {
- key[K_CTRL] = FALSE;
- key[K_S] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_SCALECISLAMA, TRUE, TRUE);
- }
- if (key[K_S] && !key[K_CTRL]) {
- key[K_S] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_SCALEMYSI, TRUE, TRUE);
- }
- if (key[K_J]) {
- key[K_J] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_TRANSFORMUJ, TRUE, TRUE);
- }
- if (key[K_L] && !key[K_CTRL]) {
- key[K_L] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_SLEPMAXIMALNE, TRUE, TRUE);
- }
- if (key[K_C]) {
- key[K_C] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_CETRUJ, TRUE, TRUE);
- }
- if (key[K_R] && !key[K_CTRL]) {
- key[K_R] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_ROTACE, TRUE, TRUE);
- }
- if (key[K_R] && key[K_CTRL]) {
- key[K_CTRL] = FALSE;
- key[K_R] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONTEJNER_ROTACECISLAMA, TRUE, TRUE);
- }
- if (key[K_O]) {
- key[K_O] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONTEJNER_ROTACEOSOVE, TRUE, TRUE);
- }
- if (key[K_P]) {
- key[K_P] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_POSUN, TRUE, TRUE);
- }
- if (key[K_M] && !key[K_CTRL]) {
- key[K_M] = FALSE;
- doe_proved_prikaz_menu(ID_K_SMAZATKONTEJNER, TRUE, TRUE);
- }
- if (key[K_D]) {
- key[K_D] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_OPTIMALIZACE, TRUE, TRUE);
- }
- if (key[K_Z]) {
- key[K_Z] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONTEJNER_ZRCADLENI, TRUE, TRUE);
- }
- if (key[K_K] && !key[K_CTRL]) {
- key[K_K] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONTEJNER_KOPIE, TRUE, TRUE);
- }
- if (key[K_K] && key[K_CTRL]) {
- key[K_K] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONTEJNER_KOPIE_2, TRUE, TRUE);
- }
- if (key[K_V] && !key[K_CTRL]) {
- key[K_V] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONTEJNER_NORMALOVEVEKTORY, TRUE, TRUE);
- }
- if (key[K_V] && key[K_CTRL]) {
- key[K_V] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONTEJNER_NORMALOVEVEKTORYNAVSECHNO, TRUE,
- TRUE);
- }
- if (key[K_X]) {
- key[K_X] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONTEJNER_ZMENAKRESLENI, TRUE, TRUE);
- }
- if (key[K_B]) {
- key[K_B] = FALSE;
- doe_proved_prikaz_menu(ID_K_SVETLA_DXSVETLA, TRUE, TRUE);
- }
- if (key[K_I]) {
- key[K_I] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_SET_BARVA_KONTEJNERU, TRUE, TRUE);
- }
- if (key[K_U]) {
- key[K_U] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_RESET_BARVA_KONTEJNER, TRUE, TRUE);
- }
- if (key[K_A]) {
- key[K_A] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONTEJNER_AUTOSCALE, TRUE, TRUE);
- }
- }
- else {
- if (key[K_W]) {
- key[K_W] = FALSE;
- doe_proved_prikaz_menu(ID_K_CELASCENA_SOUHRN, TRUE, TRUE);
- }
- }
- }
- void oe_klavesy_editace_objektu(K_EDITOR * p_cnf)
- {
- if (key[K_O] && key[K_CTRL]) {
- key[K_O] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- if (key[K_M]) {
- key[K_M] = FALSE;
- doe_proved_prikaz_menu(ID_OBJEKT_SMAZ, TRUE, TRUE);
- }
- if (key[K_P] && !key[K_CTRL]) {
- key[K_P] = FALSE;
- doe_proved_prikaz_menu(ID_OBJEKT_POSUN, TRUE, TRUE);
- }
- if (key[K_P] && key[K_CTRL]) {
- key[K_P] = FALSE;
- key[K_CTRL] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_POSUNKOPII, TRUE, TRUE);
- }
- if (key[K_K]) {
- key[K_K] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_ROZDROB, TRUE, TRUE);
- }
- if (key[K_L] && !key[K_CTRL]) {
- key[K_L] = FALSE;
- doe_proved_prikaz_menu(ID_KONTEJNER_SLEPENIDVOUOBJEKTU, TRUE, TRUE);
- }
- if (key[K_C]) {
- key[K_C] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_KOPIRUJ, TRUE, TRUE);
- }
- if (key[K_Z]) {
- key[K_Z] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_ZRCADLENI, TRUE, TRUE);
- }
- if (key[K_R] && !key[K_CTRL]) {
- key[K_R] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_ROTACE, TRUE, TRUE);
- }
- if (key[K_R] && key[K_CTRL]) {
- key[K_CTRL] = FALSE;
- key[K_R] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_ROTACECISLAMA, TRUE, TRUE);
- }
- if (key[K_O]) {
- key[K_O] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_ROTACEOSOVE, TRUE, TRUE);
- }
- if (key[K_S] && !key[K_CTRL]) {
- key[K_S] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_SCALE, TRUE, TRUE);
- }
- if (key[K_S] && key[K_CTRL]) {
- key[K_CTRL] = FALSE;
- key[K_S] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_SCALECISLAMA, TRUE, TRUE);
- }
- if (key[K_X]) {
- key[K_X] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_ZMENAKRESLENI, TRUE, TRUE);
- }
- if (key[K_V]) {
- key[K_V] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_VERTEXOVYRAYTRACER, TRUE, TRUE);
- }
- if (key[K_I]) {
- key[K_I] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_SET_BARVA_OBJEKT, TRUE, TRUE);
- }
- if (key[K_U]) {
- key[K_U] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_RESET_BARVA_OBJEKT, TRUE, TRUE);
- }
- if (key[K_J]) {
- key[K_J] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_POSUNPIVOTBODU, TRUE, TRUE);
- }
- }
- else {
- if (key[K_Z] && !key[K_CTRL]) {
- key[K_Z] = FALSE;
- doe_proved_prikaz_menu(ID_K_OBJEKT_OSAMOSTATNIT, TRUE, TRUE);
- }
- if (key[K_N] && !key[K_CTRL]) { // novy root
- key[K_N] = FALSE;
- //doe_proved_prikaz_menu(ID_K_KOSTI_VLOZJOINTMEZIKOZY,TRUE,TRUE);
- //doe_proved_prikaz_menu(ID_K_BODY_NASTAVBARVU,TRUE,TRUE);
- oe_prikaz_set_barva_body(p_cnf);
- }
- if (key[K_B] && !key[K_CTRL]) { // novy child
- key[K_B] = FALSE;
- doe_proved_prikaz_menu(ID_K_KOSTI_PRIPOJJOINTMEZIKOZY, TRUE, TRUE);
- }
- }
- }
- void oe_prikaz_rychla_rotace(K_EDITOR * p_cnf, int t)
- {
- int k = p_cnf->vybr_kont;
- int o = p_cnf->vybr_objekt;
- n_objekt(k, o);
- rotuj_text(p_cnf->p_kont[k]->p_obj[o], t, 1);
- }
- void oe_prikaz_rychly_mirror(K_EDITOR * p_cnf, int t, int mu, int mv)
- {
- int k = p_cnf->vybr_kont;
- int o = p_cnf->vybr_objekt;
- n_objekt(k, o);
- mirror_text(p_cnf->p_kont[k]->p_obj[o], t, mu, mv);
- }
- void oe_klavesy_textury(K_EDITOR * p_cnf)
- {
- /*
- if(key[K_T]&&key[K_CTRL]) {
- key[K_CTRL] = FALSE;
- key[K_T] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- if(key[K_Z]) {
- key[K_Z] = FALSE;
- doe_proved_prikaz_menu(ID_K_TEXTURY_ZRCADLENI,TRUE,TRUE);
- }
- if(key[K_R]) {
- key[K_R] = FALSE;
- doe_proved_prikaz_menu(ID_K_TEXTURY_ROTACE,TRUE,TRUE);
- }
- } else { //ted a tady pracujeme s texturovaci listou
- */
- if (key[K_CARKA]) { // lista nahoru !
- doe_proved_prikaz_menu(ID_NASTROJE_OBRUBALEVELU, TRUE, TRUE);
- key[K_CARKA] = FALSE;
- }
- /*
- if(key[K_TECKA]) { // lista dolu !
- key[K_TECKA] = FALSE;
- doe_prikaz_posun_material_lista(p_cnf,1);
- }
- if(key[K_7]&&!key[K_CTRL]&&!key[K_SHFT_L]) { // mirror dle u
- key[K_7] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_RYCHLY_MIRROR_U,TRUE,TRUE);
- }
- if(key[K_8]&&!key[K_CTRL]&&!key[K_SHFT_L]) { // rychly mirror dle v
- key[K_8] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_RYCHLY_MIRROR_V,TRUE,TRUE);
- }
- if(key[K_0]&&!key[K_CTRL]&&!key[K_SHFT_L]) { // rychla rotace
- key[K_0] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_RYCHLA_ROTACE,TRUE,TRUE);
- }
- */
- //}
- }
- void oe_klavesy_editace_vertexu(K_EDITOR * p_cnf)
- {
- if (key[K_G] && key[K_CTRL]) {
- /* Editace group */
- key[K_CTRL] = FALSE;
- key[K_G] = FALSE;
- oe_cekej_na_klavesu(p_cnf);
- if (key[K_0]) {
- key[K_0] = FALSE;
- oe_prikaz_no_off_popisy_vertexu(p_cnf);
- }
- if (key[K_1]) {
- key[K_1] = FALSE;
- doe_proved_prikaz_menu(ID_K_GROUPBODU_PRIMAEDITACE, TRUE, TRUE);
- }
- if (key[K_2]) {
- key[K_2] = FALSE;
- doe_proved_prikaz_menu(ID_K_GROUPBODU_NASOBENI, TRUE, TRUE);
- }
- if (key[K_P]) {
- key[K_P] = FALSE;
- doe_proved_prikaz_menu(ID_K_EDITACEZEME_POSUNVSECHBODU, TRUE, TRUE);
- }
- if (key[K_M]) {
- key[K_M] = FALSE;
- doe_proved_prikaz_menu(ID_K_GROUPBODU_SMAZANI, TRUE, TRUE);
- }
- }
- else {
- if (key[K_C] && !key[K_CTRL]) {
- key[K_C] = FALSE;
- doe_proved_prikaz_menu(ID_K_GROUPBODU_VYBRAT, TRUE, FALSE);
- }
- if (key[K_C] && key[K_CTRL]) {
- key[K_C] = FALSE;
- doe_proved_prikaz_menu(ID_K_GROUPBODU_PRIDATDOVYBERU, TRUE, FALSE);
- }
- if (key[K_F] && !key[K_CTRL]) {
- key[K_F] = FALSE;
- doe_proved_prikaz_menu(ID_K_GROUPBODU_VYBRATPLOSKOU, TRUE, FALSE);
- }
- if (key[K_F] && key[K_CTRL]) {
- key[K_F] = FALSE;
- doe_proved_prikaz_menu(ID_K_GROUPBODU_PRIDATFACE, TRUE, FALSE);
- }
- if (key[K_Y] && key[K_CTRL]) {
- key[K_Y] = FALSE;
- doe_proved_prikaz_menu(ID_K_VYBERBODU_UNGROUPJEDNOHO, TRUE, FALSE);
- }
- if (key[K_ZAV_L] && !key[K_CTRL]) {
- key[K_ZAV_L] = FALSE;
- doe_proved_prikaz_menu(ID_K_EDITACEZEME_VYSKAVSECHBODU, TRUE, TRUE);
- }
- if (key[K_ZAV_P] && !key[K_CTRL]) {
- key[K_ZAV_P] = FALSE;
- doe_proved_prikaz_menu(ID_K_EDITACEZEME_POSUNVSECHBODU, TRUE, TRUE);
- }
- if (key[K_STREDNIK] && !key[K_CTRL]) {
- key[K_STREDNIK] = FALSE;
- doe_proved_prikaz_menu(ID_K_EDITACEZEME_VYSKAVYBRANEHOBODU, TRUE, TRUE);
- }
- if (key[K_UVOZ] && !key[K_CTRL]) {
- key[K_UVOZ] = FALSE;
- doe_proved_prikaz_menu(ID_K_EDITACEZEME_POSUNVYBRANEHOBODU, TRUE, TRUE);
- }
- if (key[K_L] && !key[K_CTRL]) {
- key[K_L] = FALSE;
- doe_proved_prikaz_menu(ID_K_EDITACEZEME_VYBERBODU, TRUE, TRUE);
- }
- if (key[K_L] && key[K_CTRL]) {
- key[K_CTRL] = FALSE;
- key[K_L] = FALSE;
- doe_proved_prikaz_menu(ID_VERTEX_INFO, TRUE, TRUE);
- }
- /* Editace facu
- */
- if (key[K_I] && key[K_CTRL]) {
- key[K_I] = FALSE;
- doe_proved_prikaz_menu(ID_K_VYBERFACE_ODEBRATPLOSKU, TRUE, FALSE);
- }
- if (key[K_U] && !key[K_CTRL]) {
- key[K_U] = FALSE;
- doe_proved_prikaz_menu(ID_K_VYBERFACE_ODEBRATCTVERCEM, TRUE, FALSE);
- }
- if (key[K_U] && key[K_CTRL]) {
- key[K_U] = FALSE;
- doe_proved_prikaz_menu(ID_K_VYBERFACE_ODEBRATVSECHNY, TRUE, FALSE);
- }
- if (key[K_V] && !key[K_CTRL]) {
- key[K_V] = FALSE;
- doe_proved_prikaz_menu(ID_K_VYBERFACE_VYBRATFACECTVERCEM, TRUE, FALSE);
- }
- if (key[K_V] && key[K_CTRL]) {
- key[K_V] = FALSE;
- doe_proved_prikaz_menu(ID_K_VYBERFACE_PRIDATFACECTVERCEM, TRUE, FALSE);
- }
- /*
- Editace texelu
- */
- if (key[K_Z] && key[K_CTRL]) {
- key[K_CTRL] = FALSE;
- key[K_Z] = FALSE;
- doe_proved_prikaz_menu(ID_K_BODY_SLIJBODY, TRUE, TRUE);
- }
- if (!key[K_CTRL] && key[K_B]) {
- key[K_B] = FALSE;
- doe_proved_prikaz_menu(ID_K_VSECHNYBODY_SJEDNOT, TRUE, TRUE);
- }
- if (key[K_CTRL] && key[K_B]) {
- key[K_B] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_GOURAND_MAPING_BODY, TRUE, TRUE);
- }
- /*
- if(!key[K_CTRL]&&key[K_N]) {
- key[K_N] = FALSE;
- doe_proved_prikaz_menu(ID_K_FACE_VYRIZNIOBJEKT_CROP,TRUE,TRUE);
- }
- if(key[K_CTRL]&&key[K_N]) {
- key[K_N] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_SET_BARVA,TRUE,TRUE);
- }
- */
- if (key[K_CTRL] && key[K_ZAV_L]) { // vyska podle levelu
- key[K_ZAV_L] = FALSE;
- doe_proved_prikaz_menu(ID_K_BODY_SJEDNOTVYSKU2, TRUE, TRUE);
- }
- if (key[K_CTRL] && key[K_ZAV_P]) { // vyska podle vybraneho
- key[K_ZAV_P] = FALSE;
- doe_proved_prikaz_menu(ID_K_BODY_SJEDNOTVYSKU, TRUE, TRUE);
- }
- }
- }
- void oe_prikaz_zmena_textury_draty(K_EDITOR * p_cnf)
- {
- if (p_cnf->cnf.dratove) {
- p_cnf->cnf.dratove = 0;
- nastav_material(1, 1, 1);
- }
- else {
- p_cnf->cnf.dratove = 1;
- nastav_material(0, 0, 1);
- }
- }
- void oe_prikaz_zmena_textury_draty2(K_EDITOR * p_cnf)
- {
- if (p_cnf->cnf.textury) {
- p_cnf->cnf.textury = 0;
- p_cnf->cnf.dratove = 1;
- nastav_material(1, 1, 1);
- }
- else {
- p_cnf->cnf.textury = 1;
- p_cnf->cnf.dratove = 0;
- nastav_material(0, 0, 1);
- }
- }
- void oe_prikaz_konzole_on_off(K_EDITOR * p_cnf)
- {
- //p_cnf->cnf.konzole = (p_cnf->cnf.konzole) ? 0 : 1;
- //oe_updatuj_konzoli(p_con, p_cnf);
- }
- void oe_prikaz_list_objekty(K_EDITOR * p_cnf, int smer)
- {
- int i;
- if (smer < 0) {
- if ((p_cnf->prvni_objekt - p_cnf->d_listu) < 0)
- p_cnf->prvni_objekt = 0;
- else
- p_cnf->prvni_objekt -= p_cnf->d_listu;
- }
- else {
- i = p_cnf->vybr_kont;
- i = p_cnf->p_kont[i]->max_objektu;
- if ((p_cnf->prvni_objekt += p_cnf->d_listu) > i - p_cnf->d_listu)
- p_cnf->prvni_objekt = i - p_cnf->d_listu;
- }
- }
- void oe_prikaz_list_kontejnery(K_EDITOR * p_cnf, int smer)
- {
- int i;
- if (smer < 0) {
- if ((p_cnf->prvni_kont - p_cnf->d_listu_kont) < 0)
- p_cnf->prvni_kont = 0;
- else
- p_cnf->prvni_kont -= p_cnf->d_listu_kont;
- }
- else {
- i = p_cnf->max_kont;
- if ((p_cnf->prvni_kont += p_cnf->d_listu_kont) > i - p_cnf->d_listu_kont)
- p_cnf->prvni_kont = i - p_cnf->d_listu_kont;
- }
- }
- void oe_prikaz_zmena_cul(K_EDITOR * p_cnf)
- {
- if (++p_cnf->cul > 2)
- p_cnf->cul = 0;
- cull_nastav(p_cnf->cul);
- }
- void oe_prikaz_zrus_preindexuj_scenu(K_EDITOR * p_cnf)
- {
- EDIT_KONTEJNER *p_kont;
- int k, o;
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k]) {
- p_kont = p_cnf->p_kont[k];
- p_kont->kreslit = TRUE;
- for (o = 0; o < p_kont->max_objektu; o++) {
- if (p_kont->p_obj[o])
- p_kont->p_obj[o]->kreslit = TRUE;
- }
- }
- }
- }
- // aby to zachovavalo vyber cetvercem
- void oe_prikaz_selekce_objektu(K_EDITOR * p_cnf)
- {
- EDIT_KONTEJNER *p_kont;
- int k, o;
- if (!p_cnf->cnf.vsechno_obj) {
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k]) {
- if (k == p_cnf->vybr_kont) {
- p_cnf->p_kont[k]->kreslit = TRUE;
- p_kont = p_cnf->p_kont[k];
- for (o = 0; o < p_kont->max_objektu; o++) {
- if (p_kont->p_obj[o]) {
- if (o == p_cnf->vybr_objekt)
- p_kont->p_obj[o]->kreslit = TRUE;
- else
- p_kont->p_obj[o]->kreslit = FALSE;
- }
- }
- }
- else {
- p_cnf->p_kont[k]->kreslit = FALSE;
- }
- }
- }
- }
- else {
- oe_prikaz_zrus_preindexuj_scenu(p_cnf);
- }
- p_cnf->cnf.vsechno_obj = !p_cnf->cnf.vsechno_obj;
- }
- void oe_prikaz_selekce_kontejneru(K_EDITOR * p_cnf)
- {
- EDIT_KONTEJNER *p_kont;
- int k, o;
- if (p_cnf->cnf.vsechno_kont) {
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k]) {
- if (k == p_cnf->vybr_kont) {
- p_cnf->p_kont[k]->kreslit = TRUE;
- p_kont = p_cnf->p_kont[k];
- for (o = 0; o < p_kont->max_objektu; o++) {
- if (p_kont->p_obj[o])
- p_kont->p_obj[o]->kreslit = TRUE;
- }
- }
- else
- p_cnf->p_kont[k]->kreslit = FALSE;
- }
- }
- }
- else {
- oe_prikaz_zrus_preindexuj_scenu(p_cnf);
- }
- p_cnf->cnf.vsechno_kont = !p_cnf->cnf.vsechno_kont;
- }
- void oe_prikaz_zmena_kresleni_kontejneru(K_EDITOR * p_cnf)
- {
- int k = p_cnf->vybr_kont;
- n_kont(k);
- p_cnf->p_kont[k]->kreslit = !p_cnf->p_kont[k]->kreslit;
- }
- void oe_prikaz_zmena_kresleni_objekt(K_EDITOR * p_cnf)
- {
- int handle = oe_vybr_obj_reset();
- EDIT_KONTEJNER *p_kont;
- EDIT_OBJEKT *p_obj;
- int k, o;
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->p_kont[k]) {
- p_cnf->p_kont[k]->kreslit = TRUE;
- p_kont = p_cnf->p_kont[k];
- for (o = 0; o < p_kont->max_objektu; o++) {
- if (p_kont->p_obj[o]) {
- p_kont->p_obj[o]->kreslit = FALSE;
- }
- }
- }
- }
- while ((p_obj = oe_vybr_obj_get_ind(&handle, &k, &o))) {
- p_obj->kreslit = TRUE;
- }
- }
- void oe_prikaz_zmena_kresleni_kamer(K_EDITOR * p_cnf)
- {
- p_cnf->p_kont[KAMERA_1]->kreslit =
- p_cnf->p_kont[KAMERA_2]->kreslit =
- p_cnf->p_kont[KAMERA_3]->kreslit =
- p_cnf->p_kont[KAMERA_4]->kreslit = !p_cnf->p_kont[R_BOD]->kreslit;
- }
- void oe_prikaz_zmena_origin(K_EDITOR * p_cnf)
- {
- p_cnf->cnf.objekt_origin = !p_cnf->cnf.objekt_origin;
- }
- void oe_prikaz_smazani_konzole(K_EDITOR * p_cnf)
- {
- // smaz_surf(p_con, akt_konzole_pozadi);
- }
- void oe_prikaz_nitkovy_kriz(K_EDITOR * p_cnf)
- {
- p_cnf->cnf.nitkovy_kriz = !p_cnf->cnf.nitkovy_kriz;
- }
- void oe_prikaz_zmena_konzole_objekty(K_EDITOR * p_cnf)
- {
- oe_prikaz_smazani_konzole(p_cnf);
- // p_cnf->cnf.konzole_objekty = !p_cnf->cnf.konzole_objekty;
- }
- void oe_vyber_material(K_EDITOR * p_cnf)
- {
- int k = p_cnf->vybr_kont;
- int o = p_cnf->vybr_objekt;
- n_objekt(k, o);
- p_cnf->km.vybr_mat = p_cnf->p_kont[k]->p_obj[o]->material;
- }
- void oe_klavesy_konfigurace(K_EDITOR * p_cnf)
- {
- if (key[K_F8] && key[K_CTRL]) { // samotny prikaz konfigurace
- key[K_CTRL] = FALSE;
- key[K_F8] = FALSE;
- prikaz(doe_prikaz_konfigurace_table(p_cnf, hwnd_aplikace, 0));
- }
- if (key[K_M] && !key[K_CTRL]) {
- key[K_M] = FALSE;
- oe_vyber_material(p_cnf);
- doe_editor_materialu(p_cnf);
- }
- if (key[K_X] && !key[K_CTRL]) {
- key[K_X] = FALSE;
- oe_prikaz_selekce_objektu(p_cnf);
- }
- if (key[K_X] && key[K_CTRL]) {
- key[K_X] = FALSE;
- oe_prikaz_selekce_kontejneru(p_cnf);
- }
- if (key[K_T] && !key[K_CTRL]) {
- key[K_T] = FALSE;
- oe_prikaz_zmena_textury_draty2(p_cnf);
- }
- if (key[K_D] && !key[K_CTRL]) {
- key[K_D] = FALSE;
- oe_prikaz_zmena_textury_draty(p_cnf);
- }
- if (key[K_Y] && !key[K_CTRL]) {
- key[K_Y] = FALSE;
- prikaz(doe_edit_jmeno_objektu(hwnd_aplikace));
- }
- if (key[K_I] && !key[K_CTRL]) {
- key[K_I] = FALSE;
- prikaz(doe_edit_jmeno_kontejneru(hwnd_aplikace));
- }
- if (key[K_F12]) {
- key[K_F12] = FALSE;
- doe_prepni_do_game_editor();
- }
- }
- void oe_klavesy_vyroba_objektu(K_EDITOR * p_cnf)
- {
- if (key[K_5] && !key[K_CTRL] && !key[K_SHFT_L]) {
- key[K_5] = FALSE;
- doe_proved_prikaz_menu(ID_K_BODY_ULOZITPRIMKU, TRUE, TRUE);
- }
- if (key[K_6] && !key[K_CTRL] && !key[K_SHFT_L]) {
- key[K_6] = FALSE;
- doe_proved_prikaz_menu(ID_K_BODY_PRIPOJITBODY, TRUE, TRUE);
- }
- }
- dword oe_vrat_body_ve_scene(K_EDITOR * p_cnf, int x1, int y1,
- int x2, int y2, I_VERTEX * p_index)
- {
- // pokud je p_vert == NULL - vrati jen pocet bodu
- // pokud je p_vert != NULL - vrati pocet a zaroven body zapisuje
- // do teto struktury
- EDIT_KONTEJNER *p_kont;
- EDIT_OBJEKT *p_obj;
- OBJ_VERTEX *p_vert;
- GLMATRIX m;
- dword bodu = 0;
- float z;
- int x, y, k, ob, v;
- int vertexnum, kontnum = p_cnf->max_kont, objnum;
- for (k = 0; k < kontnum; k++) {
- p_kont = p_cnf->p_kont[k];
- if (!p_kont || !p_kont->kreslit)
- continue;
- if (!(p_kont->kflag & KONT_KEYFRAME))
- calc_3d_2d_matrix(kont_world_matrix(p_kont),
- p_cnf->p_camera, p_cnf->p_project, &m);
- objnum = p_kont->max_objektu;
- for (ob = 0; ob < objnum; ob++) {
- p_obj = p_cnf->p_kont[k]->p_obj[ob];
- if (!p_obj || !p_obj->kreslit)
- continue;
- if (p_kont->kflag & KONT_KEYFRAME)
- calc_3d_2d_matrix(&p_obj->m, p_cnf->p_camera, p_cnf->p_project, &m);
- vertexnum = p_obj->vertexnum;
- p_vert = p_obj->p_vertex;
- for (v = 0; v < vertexnum; v++) {
- if (transf_3d_2d_matrix(p_vert[v].x, p_vert[v].y, p_vert[v].z,
- &x, &y, &z, &m,
- OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane)) {
- if (x >= x1 && x <= x2 && y >= y1 && y <= y2) {
- if (p_index) {
- p_index[bodu].v = v;
- p_index[bodu].o = ob;
- p_index[bodu].k = k;
- }
- bodu++;
- }
- }
- }
- }
- }
- return (bodu);
- }
- /*
- Prusecik paprsku s objektama kontejneru
- */
- int intersect_kont(EDIT_KONTEJNER * p_kont, BOD * p_orig, BOD * p_dir,
- int *p_o, int *p_f, float *p_t)
- {
- GLMATRIX *p_world = kont_world_matrix(p_kont);
- EDIT_OBJEKT *p_obj;
- MUJ_BOD *p_vert;
- word *p_face;
- BOD p0, p1, p2;
- float u, v, t;
- int facenum;
- int o, f;
- *p_t = FLT_MAX;
- for (o = 0; o < p_kont->max_objektu; o++) {
- p_obj = p_kont->p_obj[o];
- if (!p_obj)
- continue;
- facenum = p_obj->facenum;
- p_vert = p_obj->p_vertex;
- p_face = p_obj->p_face;
- for (f = 0; f < facenum; f += 3) {
- p0.x = p_vert[p_face[f]].x;
- p0.y = p_vert[p_face[f]].y;
- p0.z = p_vert[p_face[f]].z;
- p1.x = p_vert[p_face[f + 1]].x;
- p1.y = p_vert[p_face[f + 1]].y;
- p1.z = p_vert[p_face[f + 1]].z;
- p2.x = p_vert[p_face[f + 2]].x;
- p2.y = p_vert[p_face[f + 2]].y;
- p2.z = p_vert[p_face[f + 2]].z;
- transformuj_bod_matici(&p0.x, &p0.y, &p0.z, p_world);
- transformuj_bod_matici(&p1.x, &p1.y, &p1.z, p_world);
- transformuj_bod_matici(&p2.x, &p2.y, &p2.z, p_world);
- if (intersect_triangle_ncull(p_orig, p_dir, &p0, &p1, &p2, &t, &u, &v)) {
- if (t > 0 && t < *p_t) { // nalezen blizsi prusecik
- *p_o = o;
- *p_f = f;
- *p_t = t;
- }
- }
- }
- }
- return ((*p_t != FLT_MAX));
- }
- /*
- Vrati nejblizsi prusecik sceny s paprskem a->b
- pokud existuje -> kont k, objekt o, face f, bod p
- */
- int oe_intersect_scena(K_EDITOR * p_cnf, BOD * p_orig, BOD * p_dir,
- float *p_t, int *p_k, int *p_o, int *p_f)
- {
- // kazdy kontejner ma kolem sebe kulovou obalku
- float vzdal;
- int k;
- int f, o;
- *p_t = FLT_MAX;
- for (k = 0; k < p_cnf->max_kont; k++) {
- if (p_cnf->
- p_kont[k]
- /*&& p_cnf->p_kont[k]->kreslit/* && intersect_kont_fast(p_cnf->p_kont[k],p_orig,p_dir) */
- ) {
- if (intersect_kont(p_cnf->p_kont[k], p_orig, p_dir, &o, &f, &vzdal)
- && vzdal < *p_t) {
- *p_k = k;
- *p_o = o;
- *p_f = f;
- *p_t = vzdal;
- }
- }
- }
- return ((*p_t != FLT_MAX));
- }
- int oe_nejblizsi_bod_ve_scene(K_EDITOR * p_cnf, BOD * p_bod, int *p_k,
- int *p_o, int *p_f)
- {
- EDIT_KONTEJNER *p_kont;
- EDIT_OBJEKT *p_obj;
- GLMATRIX *p_world;
- OBJ_VERTEX _1, _2, p, *p_vert;
- VEKTOR v, vp, vs;
- BOD _1t, _2t;
- float vel_v, vel_vs;
- float vel_n = 100000000;
- word f, n_f, *p_face;
- int kontnum = p_cnf->max_kont, objnum, facenum, k, ob, n_k, n_ob, hit = 0;
- for (k = 0; k < kontnum; k++) {
- p_kont = p_cnf->p_kont[k];
- if (!p_kont || !p_kont->kreslit)
- continue;
- p_world = kont_world_matrix(p_kont);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
- p_world, p_cnf->p_camera, p_cnf->p_project,
- OXRES, OYRES, OXSTART, OYSTART);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
- p_world, p_cnf->p_camera, p_cnf->p_project,
- OXRES, OYRES, OXSTART, OYSTART);
- // transformace paprsku do objectspace
- _1t.x = _1.x;
- _1t.y = _1.y;
- _1t.z = _1.z;
- _2t.x = _2.x;
- _2t.y = _2.y;
- _2t.z = _2.z;
- transformuj_bod_matici(&_1t.x, &_1t.y, &_1t.z, p_world);
- transformuj_bod_matici(&_2t.x, &_2t.y, &_2t.z, p_world);
- calc_vect(_1t, _2t, v);
- vel_vect(v, vel_v)
- objnum = p_kont->max_objektu;
- for (ob = 0; ob < objnum; ob++) {
- p_obj = p_cnf->p_kont[k]->p_obj[ob];
- if (!p_obj || !p_obj->kreslit)
- continue;
- facenum = p_obj->facenum;
- p_vert = p_obj->p_vertex;
- p_face = p_obj->p_face;
- for (f = 0; f < facenum; f += 3) {
- if (prusek_face_editor(&_1, &_2, &p, p_vert + p_face[f],
- p_vert + p_face[f + 1], p_vert + p_face[f + 2])) {
- transformuj_bod_matici(&p.x, &p.y, &p.z, p_world);
- calc_vect(_1t, p, vp);
- add_vect(v, vp, vs);
- vel_vect(vs, vel_vs)
- if (vel_v < vel_vs && vel_vs < vel_n) { // je pred kamerou
- vel_n = vel_vs;
- n_k = k;
- n_ob = ob;
- n_f = f;
- p_bod->x = p.x;
- p_bod->y = p.y;
- p_bod->z = p.z;
- hit++;
- }
- }
- }
- }
- }
- if (hit) {
- *p_k = n_k;
- *p_o = n_ob;
- *p_f = n_f;
- p_world = kont_world_matrix(p_cnf->p_kont[n_k]);
- transformuj_bod_matici(&p_bod->x, &p_bod->y, &p_bod->z, p_world);
- }
- return (hit);
- }
- /*
- vybere kont/objekt/face podle kurzoru mysi (mi)
- a zapise do p_cnf
- P = A + Q*t
- A - prvni bod
- Q - vektor AB
- t = 0..1
- */
- int oe_prikaz_vyber_mysi_mesh(K_EDITOR * p_cnf)
- {
- GLMATRIX *p_world;
- F_VERTEX face;
- EDIT_KONTEJNER *p_kont;
- EDIT_OBJEKT *p_obj, *p_kobj;
- OBJ_VERTEX _1, _2, p, *p_vert;
- BOD _1t, _2t, A, Q;
- float t, max_t = FLT_MAX, *p_P, *p_Q, *p_A;
- word f, n_f, *p_face;
- int kontnum = p_cnf->max_kont,
- objnum, facenum, k, ob, n_k, n_ob, hit = 0, o;
- for (k = 0; k < kontnum; k++) {
- p_kont = p_cnf->p_kont[k];
- if (!p_kont || !p_kont->kreslit)
- continue;
- p_world = kont_world_matrix(p_kont);
- if (!(p_kont->kflag & KONT_KEYFRAME)) {
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
- p_world, p_cnf->p_camera,
- p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y,
- &_2.z, p_world, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES,
- OXSTART, OYSTART);
- _1t.x = _1.x;
- _1t.y = _1.y;
- _1t.z = _1.z;
- _2t.x = _2.x;
- _2t.y = _2.y;
- _2t.z = _2.z;
- transformuj_bod_matici(&_1t.x, &_1t.y, &_1t.z, p_world);
- transformuj_bod_matici(&_2t.x, &_2t.y, &_2t.z, p_world);
- // vektor 1->2
- A.x = _1t.x;
- A.y = _1t.y;
- A.z = _1t.z;
- Q.x = _2t.x - _1t.x;
- Q.y = _2t.y - _1t.y;
- Q.z = _2t.z - _1t.z;
- }
- objnum = p_kont->max_objektu;
- for (ob = 0; ob < objnum; ob++) {
- p_obj = p_cnf->p_kont[k]->p_obj[ob];
- if (!p_obj || !p_obj->kreslit)
- continue;
- if (p_kont->kflag & KONT_KEYFRAME) {
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
- &p_obj->m, p_cnf->p_camera,
- p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y,
- &_2.z, &p_obj->m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES,
- OXSTART, OYSTART);
- _1t.x = _1.x;
- _1t.y = _1.y;
- _1t.z = _1.z;
- _2t.x = _2.x;
- _2t.y = _2.y;
- _2t.z = _2.z;
- transformuj_bod_matici(&_1t.x, &_1t.y, &_1t.z, &p_obj->m);
- transformuj_bod_matici(&_2t.x, &_2t.y, &_2t.z, &p_obj->m);
- // vektor 1->2
- A.x = _1t.x;
- A.y = _1t.y;
- A.z = _1t.z;
- Q.x = _2t.x - _1t.x;
- Q.y = _2t.y - _1t.y;
- Q.z = _2t.z - _1t.z;
- }
- facenum = p_obj->facenum;
- p_vert = p_obj->p_vertex;
- p_face = p_obj->p_face;
- for (f = 0; f < facenum; f += 3) {
- if (prusek_face_editor(&_1, &_2, &p, p_vert + p_face[f],
- p_vert + p_face[f + 1], p_vert + p_face[f + 2])) {
- transformuj_bod_matici(&p.x, &p.y, &p.z, p_world);
- if (Q.x > Q.y && Q.x > Q.z) {
- p_P = &p.x;
- p_Q = &Q.x;
- p_A = &A.x;
- }
- else if (Q.y > Q.x && Q.y > Q.z) {
- p_P = &p.y;
- p_Q = &Q.y;
- p_A = &A.y;
- }
- else {
- p_P = &p.z;
- p_Q = &Q.z;
- p_A = &A.z;
- }
- t = (*p_P - *p_A) / (*p_Q);
- if (t > 0.0f && t < max_t) {
- max_t = t;
- n_k = k;
- n_ob = ob;
- n_f = f;
- hit++;
- }
- }
- }
- }
- }
- if (hit) {
- k = (p_cnf->vybr_kont != n_k || p_cnf->vybr_objekt != n_ob) ? 1 : 0;
- if (p_cnf->vybr_kont != n_k || p_cnf->vybr_objekt != n_ob) {
- p_cnf->vybr_kont_last = p_cnf->vybr_kont;
- p_cnf->vybr_objekt_last = p_cnf->vybr_objekt;
- }
- p_cnf->vybr_kont = n_k;
- p_cnf->vybr_objekt = n_ob;
- p_cnf->vybr_face = n_f;
- // pridej do seznamu vybranych plosek
- if (key[K_CTRL]) {
- face.k = n_k;
- face.o = n_ob;
- face.f = n_f;
- oe_pridej_group_face_list(p_cnf, &face, 1, p_cnf->groupflag);
- p_cnf->vybr_face_group =
- najdi_group_face_vertex(p_cnf->p_group_face, p_cnf->groupfacenum,
- &face, p_cnf->groupflag);
- if (p_cnf->vybr_face_group == K_CHYBA) {
- p_cnf->vybr_face_group = 0;
- }
- kprintf(FALSE, "Vyber face %d", p_cnf->vybr_face_group);
- }
- k = p_cnf->vybr_kont;
- o = p_cnf->vybr_objekt;
- f = p_cnf->p_kont[k]->p_obj[o]->material;
- p_obj = p_cnf->p_kont[k]->p_obj[o];
- kprintf(0, "Kontejner: %s Objekt %s", p_cnf->p_kont[k]->jmeno,
- p_cnf->p_kont[k]->p_obj[o]->jmeno);
- if (f != K_CHYBA && p_cnf->p_mat[f]) {
- kprintf(0, "Mat %d,%s, Txt %s", f, p_cnf->p_mat[f]->jmeno,
- p_cnf->p_mat[f]->textfile[0]);
- kprintf(0, "Facu %d Bodu %d", p_obj->facenum / 3, p_obj->vertexnum);
- }
- updatuj_obalku_kontejner(p_cnf->p_kont[k]);
- // p_kobj = oe_cti_joint_kont(p_cnf);
- p_kobj = NULL;
- p_cnf->jcf.k = k;
- p_cnf->jcf.o = o;
- if (p_kobj != p_obj || !p_cnf->jcf.p_joint_akt
- || !p_cnf->jcf.p_joint_animace_akt) {
- p_cnf->jcf.p_joint_animace_akt =
- p_cnf->p_kont[k]->p_obj[o]->p_joit_animace;
- p_cnf->jcf.p_joint_akt =
- p_cnf->jcf.p_joint_animace_akt ? p_cnf->jcf.p_joint_animace_akt->
- p_child : NULL;
- }
- doe_joint_animace_vloz_objekt(p_cnf);
- doe_joint_animace_vloz_frame(p_cnf);
- doe_joint_animace_vloz_tiky(p_cnf);
- doe_joint_animace_vloz_text(p_cnf);
- }
- return (hit);
- }
- void oe_zrus_vyber_kosti(K_EDITOR * p_cnf, EDIT_OBJEKT * p_obj)
- {
- if (p_obj == oe_cti_joint_objekt(p_cnf) && p_cnf->jcf.k == p_cnf->vybr_kont
- && p_cnf->jcf.o == p_cnf->vybr_objekt) {
- p_cnf->jcf.p_joint_akt = NULL;
- p_cnf->jcf.p_joint_animace_akt = NULL;
- }
- }
- float oe_prusek_kost(BOD * p_pivot, BOD * _1, BOD * _2)
- {
- return ((vzdal_bodu_a_primky(p_pivot, _1,
- _2) < RADIUS_KOSTI) ? vzdal_bodu_bod(p_pivot, _1) : FLT_MAX);
- }
- JOINT *oe_najdi_nejlepsi_joint(JOINT * p_joint, float *p_nej, BOD * _1,
- BOD * _2)
- {
- JOINT *t1 = NULL, *t2 = NULL, *p_best;
- float t, max_t;
- if (!p_joint)
- return (NULL);
- if (p_joint->p_child) {
- t1 = oe_najdi_nejlepsi_joint(p_joint->p_child, p_nej, _1, _2);
- }
- if (p_joint->p_next) {
- t2 = oe_najdi_nejlepsi_joint(p_joint->p_next, p_nej, _1, _2);
- }
- p_best = t2 ? t2 : t1;
- max_t = *p_nej;
- while (p_joint) {
- t = oe_prusek_kost(&p_joint->pivot, _1, _2);
- if (t > 0.0f && t < max_t) {
- *p_nej = max_t = t;
- p_best = p_joint;
- }
- p_joint = p_joint->p_next;
- }
- return (p_best);
- }
- int oe_prikaz_vyber_mysi_kosti(K_EDITOR * p_cnf)
- {
- JOINT *p_joint, *p_joint_best = NULL;
- GLMATRIX *p_world;
- int handle;
- BOD _1, _2;
- float t, tmin = FLT_MAX;
- handle = oe_vybr_obj_reset();
- if (handle) {
- EDIT_OBJEKT *p_obj =
- oe_vybr_obj_get_ind(&handle, &p_cnf->jcf.k, &p_cnf->jcf.o);
- EDIT_KONTEJNER *p_kont = oe_vybr_obj_get_kont(&handle);
- JOINT_ANIMACE *p_joint_animace = p_cnf->jcf.p_joint_animace_akt;
- if (!p_obj || !p_obj->kreslit || !p_joint_animace)
- return (FALSE);
- p_world = kont_world_matrix(p_kont);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
- p_world, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART,
- OYSTART);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
- p_world, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART,
- OYSTART);
- t = FLT_MAX;
- p_joint = oe_najdi_nejlepsi_joint(p_joint_animace->p_child, &t, &_1, &_2);
- if (t < tmin) {
- tmin = t;
- p_joint_best = p_joint;
- }
- if (p_joint_best) {
- p_cnf->jcf.p_joint_akt = p_joint_best;
- }
- return ((int) p_joint_best);
- }
- return (FALSE);
- }
- /*
- // staticka svetla pro metodu ray-castingu
- int lightnum;
- int lightakt;
- STATIC_LIGHT light[MAX_EDIT_SVETEL];
- */
- #define RADIUS_SVETLA 1.0f
- int oe_prikaz_vyber_mysi_svetlo(K_EDITOR * p_cnf)
- {
- BOD _1, _2, *p_pos;
- float t, tmin = FLT_MAX;
- int i;
- int best = K_CHYBA;
- GLMATRIX m;
- init_matrix(&m);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
- &m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
- &m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- for (i = 0; i < MAX_EDIT_SVETEL; i++) {
- if (p_cnf->light[i].akt) {
- p_pos = &p_cnf->light[i].p;
- t =
- (vzdal_bodu_a_primky(p_pos, &_1,
- &_2) < RADIUS_SVETLA) ? vzdal_bodu_bod(p_pos, &_1) : FLT_MAX;
- if (t < tmin) {
- tmin = t;
- best = i;
- }
- }
- }
- if (best != K_CHYBA)
- p_cnf->lightakt = best;
- return (FALSE);
- }
- int oe_prikaz_vyber_mysi_bod(K_EDITOR * p_cnf, BOD * p_p)
- {
- ROVINA r = { 0, 1.0f, 0, 0 };
- BOD _1, _2;
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
- &p_cnf->init_matrix, p_cnf->p_camera, p_cnf->p_project,
- OXRES, OYRES, OXSTART, OYSTART);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
- &p_cnf->init_matrix, p_cnf->p_camera, p_cnf->p_project,
- OXRES, OYRES, OXSTART, OYSTART);
- return (calc_prusek_bod(&r, &_1, &_2, p_p));
- }
- void oe_prikaz_prirad_material_objekt(K_EDITOR * p_cnf)
- {
- int k = p_cnf->vybr_kont;
- int o = p_cnf->vybr_objekt;
- n_objekt(k, o);
- p_cnf->p_kont[k]->p_obj[o]->material = p_cnf->km.vybr_mat;
- p_cnf->p_kont[k]->m1flag |= (p_cnf->p_kont[k]->p_obj[o]->m1flag =
- p_cnf->p_mat[p_cnf->km.vybr_mat]->flag);
- p_cnf->p_kont[k]->m2flag |= (p_cnf->p_kont[k]->p_obj[o]->m2flag =
- p_cnf->p_mat[p_cnf->km.vybr_mat]->flag2);
- if (p_cnf->cnf.barvy_z_materialu) {
- oe_prikaz_reset_barva_objekt(p_cnf);
- }
- }
- void oe_prikaz_prirad_material_kontejner(K_EDITOR * p_cnf)
- {
- int k = p_cnf->vybr_kont;
- EDIT_KONTEJNER *p_kont = p_cnf->p_kont[k];
- int o;
- // int x,y;
- n_kont(k);
- if (!p_cnf->p_mat[p_cnf->km.vybr_mat])
- return;
- for (o = 0; o < p_kont->max_objektu; o++) {
- if (p_kont->p_obj[o]) {
- p_kont->p_obj[o]->material = p_cnf->km.vybr_mat;
- p_kont->m1flag |= (p_kont->p_obj[o]->m1flag =
- p_cnf->p_mat[p_cnf->km.vybr_mat]->flag);
- p_kont->m2flag |= (p_kont->p_obj[o]->m2flag =
- p_cnf->p_mat[p_cnf->km.vybr_mat]->flag2);
- }
- }
- if (p_cnf->cnf.barvy_z_materialu) {
- oe_prikaz_reset_barva_kontejner(p_cnf);
- }
- }
- void oe_prikaz_kapatko(K_EDITOR * p_cnf)
- {
- int k = p_cnf->vybr_kont;
- int o = p_cnf->vybr_objekt;
- n_objekt(k, o);
- p_cnf->km.vybr_mat = p_cnf->p_kont[k]->p_obj[o]->material;
- }
- void oe_mys_editace(K_EDITOR * p_cnf)
- {
- if (mi.t1) {
- if (p_cnf->cnf.oznacovat & OZNACOVAT_MESH) {
- oe_prikaz_vyber_mysi_mesh(p_cnf);
- doe_updatuj_lista_objekty(p_cnf);
- }
- if (p_cnf->cnf.oznacovat & OZNACOVAT_KOSTI) {
- if (oe_prikaz_vyber_mysi_kosti(p_cnf)) {
- doe_joint_animace_vloz_objekt(p_cnf);
- doe_joint_animace_vloz_frame(p_cnf);
- doe_joint_animace_vloz_tiky(p_cnf);
- doe_joint_animace_vloz_text(p_cnf);
- }
- }
- if (p_cnf->cnf.oznacovat & OZNACOVAT_SVETLA) {
- oe_prikaz_vyber_mysi_svetlo(p_cnf);
- }
- if (key[K_SLASH] && !key[K_CTRL]) {
- doe_proved_prikaz_menu(ID_PRIKAZ_PRIRAD_MATERIAL_OBJEKT, TRUE, FALSE);
- mi.t1 = FALSE;
- }
- if (key[K_SLASH] && key[K_CTRL]) {
- key[K_SLASH] = FALSE;
- doe_proved_prikaz_menu(ID_PRIKAZ_PRIRAD_MATERIAL_KONTEJNER, TRUE,
- FALSE);
- mi.t1 = FALSE;
- }
- }
- }
- void oe_get_souradnice_mysi_2d(K_EDITOR * p_cnf, BOD * p_bod)
- {
- BOD _1, _2;
- GLMATRIX m;
- ROVINA r;
- init_matrix(&m);
- r.e = 0;
- r.x = 0;
- r.y = 1;
- r.z = 0;
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
- &m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
- &m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
- calc_prusek_bod(&r, &_1, &_2, p_bod);
- }
- void oe_vyber_primku(K_EDITOR * p_cnf)
- {
- int i, k, o, v;
- if (p_cnf->groupnum == 0) {
- ddw("Musi byt oznacene 2 body !");
- return;
- }
- oe_eliminuj_stejne_group(p_cnf);
- if (p_cnf->groupnum != 2) {
- ddw("Spatny pocet bodu.");
- return;
- }
- for (i = 0; i < 2; i++) {
- k = p_cnf->p_group[i].k;
- o = p_cnf->p_group[i].o;
- v = p_cnf->p_group[i].v;
- p_cnf->primka[i].x = p_cnf->p_kont[k]->p_obj[o]->p_vertex[v].x;
- p_cnf->primka[i].y = p_cnf->p_kont[k]->p_obj[o]->p_vertex[v].y;
- p_cnf->primka[i].z = p_cnf->p_kont[k]->p_obj[o]->p_vertex[v].z;
- }
- oe_prikaz_all_ungroup_vertex(p_cnf);
- }
- void oe_klavesy_object_editor(K_EDITOR * p_cnf)
- {
- if (key[K_ESC]) {
- key[K_ESC] = FALSE;
- oe_konec(&cnf);
- }
- if (key[K_SPACE]) {
- key[K_SPACE] = FALSE;
- doe_proved_prikaz_menu(p_cnf->cnf.posledni_prikaz, TRUE, TRUE);
- }
- if (key[K_BKSP] && key[K_CTRL]) {
- key[K_BKSP] = FALSE;
- doe_proved_prikaz_menu(ID_K_KONFIGURACE_UNDO, TRUE, FALSE);
- }
- oe_mys_editace(&cnf);
- oe_klavesy_editace_facu(p_cnf);
- oe_klavesy_editace_kontejneru(p_cnf);
- oe_klavesy_editace_objektu(p_cnf);
- oe_klavesy_editace_vertexu(p_cnf);
- oe_klavesy_vyroba_objektu(p_cnf);
- oe_klavesy_v_game_modu(p_cnf);
- oe_klavesy_zmena_modu(p_cnf);
- oe_klavesy_load_save(p_cnf);
- oe_klavesy_konfigurace(p_cnf);
- oe_klavesy_textury(p_cnf);
- oe_klavesy_test(p_cnf);
- oe_klavesy_editace_svetel(p_cnf);
- }
- void go_object_editor(char *p_edit_kont, char *p_text_dir)
- {
- byte pom[100];
- int k;
- oe_konfiguruj_editor(&cnf, INI_FILE, FALSE);
- doe_nastav_k_editor(&cnf);
- if (akt_editor == 2)
- doe_prepni_do_game_editor();
- else
- doe_prepni_do_mesh_editor();
- // parametr je out - nahraj ten kontejner
- _strlwr(p_edit_kont);
- if (p_edit_kont[0] && strstr(p_edit_kont, KONCOVKA_MESH)) {
- if ((k = lo_najdi_volny_kontejner(cnf.p_kont, cnf.max_kont)) == K_CHYBA) {
- ddw("Neni volna pozice !");
- return;
- }
- strcpy(pom, cnf.dir.out_dir);
- strcpy(cnf.dir.out_dir, work_dir);
- if ((cnf.p_kont[k] =
- oe_nahraj_kontejner_bez_dialog(&cnf, p_edit_kont, TRUE)) == NULL) {
- ddw("Sakra, nejaka chyba loadu ! file (%s)", p_edit_kont);
- }
- else {
- strcpy(cnf.p_kont[k]->jmeno, p_edit_kont);
- }
- strcpy(cnf.dir.out_dir, pom);
- }
- // parametr se sc2 - nahraj scenu
- if (p_edit_kont[0] && strstr(p_edit_kont, KONCOVKA_SCENY)) {
- oe_nahraj_projekt(&cnf, p_edit_kont, work_dir, FALSE, TRUE);
- }
- // parametr je 3ds - nahraj 3ds soubor
- if (p_edit_kont[0] && strstr(p_edit_kont, ".3ds")) {
- if ((k = lo_najdi_volny_kontejner(cnf.p_kont, cnf.max_kont)) == K_CHYBA) {
- ddw("Neni volna pozice !");
- return;
- }
- strcpy(pom, cnf.dir.out_dir);
- strcpy(cnf.dir.out_dir, work_dir);
- if ((cnf.p_kont[k] =
- oe_nahraj_kontejner_bez_dialog_3ds(&cnf, p_edit_kont,
- TRUE)) == NULL) {
- ddw("Sakra, nejaka chyba loadu ! file (%s)", p_edit_kont);
- }
- else {
- strcpy(cnf.p_kont[k]->jmeno, p_edit_kont);
- if (cnf.cnf.keyframe_kont) {
- if (ds_kontejner_rozloz(&cnf, cnf.p_kont[k], ROZLOZ_MAX))
- zrus_kontejner(cnf.p_kont + k, &p_cnf->p_mlha);
- }
- }
- strcpy(cnf.dir.out_dir, pom);
- }
- render_povolen = TRUE;
- while (spracuj_spravy(TRUE)) {
- if (akt_editor == 1)
- oe_klavesy_object_editor(&cnf);
- else
- be_klavesy_berusky_editor(&cnf.bnf);
- oe_renderuj_scenu_pre(&cnf);
- oe_renderuj_scenu_po(&cnf);
- }
- }
- int go_renderovac_renderuj(char *p_file, char *p_out)
- {
- kprintf(TRUE, "Loaduji level %s...", p_file);
- if (be_nahraj_level_render(&cnf, p_file)) {
- kprintf(TRUE, "Renderuji level %s...", p_file);
- ray_prepocitej_staticke_osvetleni(p_cnf, TRUE);
- kprintf(TRUE, "Ukladam level %s...", p_file);
- oe_uloz_berusci_level(p_cnf, p_out);
- kprintf(TRUE, "Mazu level %s...", p_file);
- be_prikaz_smaz_level(p_cnf, TRUE, TRUE, TRUE);
- lo_vymaz_materialy(p_cnf->p_mat, MAX_EDIT_MATERIALU,
- p_cnf->p_text, MAX_EDIT_TEXTUR);
- return (TRUE);
- }
- else {
- return (FALSE);
- }
- }
- /* Renderovac levelu
- */
- void go_renderovac(char *p_file)
- {
- char level[200];
- char level_out[200];
- int l;
- FILE *f;
- chdir(work_dir);
- f = fopen(p_file, "r");
- if (!f) {
- kprintf(TRUE, "Chyba otevreni list-souboru %s", p_file);
- return;
- }
- if (!fgets(level, 200, f)) {
- kprintf(TRUE, "Chyba loadu list-souboru %s - pocet levelu", p_file);
- return;
- }
- l = atoi(level);
- while (fgets(level, 200, f)) {
- fgets_korekce(level);
- zamen_koncovku(level, KONCOVKA_LEVELU);
- sprintf(level_out, "level%d", l++);
- go_renderovac_renderuj(level, level_out);
- }
- fclose(f);
- }
- void oe_updatuj_fps(K_EDITOR * p_cnf)
- {
- static dword akt = 0;
- static dword end = 0;
- static dword framu = 0;
- static dword time;
- time = timeGetTime();
- p_cnf->TimeLastFrame = time - p_cnf->TimeEndLastFrame;
- p_cnf->TimeEndLastFrame = time;
- framu++;
- if (time - end > 1000) {
- p_cnf->fps = (1000 * framu) / (float) (time - end);
- end = time;
- framu = 0;
- }
- }
- void oe_konec(K_EDITOR * p_cnf)
- {
- oe_uloz_konfiguraci(p_cnf, INI_DIR, INI_FILE, FALSE);
- konec();
- }
- void ddw(byte * p_text, ...)
- {
- byte text[500];
- va_list argumenty;
- va_start(argumenty, p_text);
- vsprintf(text, p_text, argumenty);
- va_end(argumenty);
- MessageBox(hwnd_aplikace, text, "DDW:",
- MB_ICONASTERISK | MB_OK | MB_SYSTEMMODAL);
- }
- void oe_prikaz_vypis_face(K_EDITOR * p_cnf)
- {
- int i;
- for (i = 0; i < p_cnf->groupfacenum; i++) {
- kprintf(TRUE, "%d k[%d] o[%d] f[%d]", i,
- p_cnf->p_group_face[i].k,
- p_cnf->p_group_face[i].o, p_cnf->p_group_face[i].f);
- }
- doe_konzole_max(p_cnf);
- }
- /*
- Projit vsechny rutiny chyba a chybat -> skusit nahradit ddw + return
- - loga a pod.
- */
- int oe_scale_sceny(K_EDITOR * p_cnf, float scale)
- {
- EDIT_KONTEJNER *p_kont;
- int k;
- oe_klist_reset(&k);
- while ((p_kont = oe_klist_next(p_cnf, &k))) {
- if (p_kont->kflag & KONT_PRVEK)
- continue;
- scale_matrix(&p_kont->world, scale, scale, scale);
- //key_kontejner_reanimuj(p_kont);
- }
- return (TRUE);
- }
- void oe_prikaz_scale_sceny(K_EDITOR * p_cnf)
- {
- float scale;
- if (doe_dialog_scale("Scale sceny",
- "Validni je prvni cislo - symetricky scale", &scale)) {
- oe_scale_sceny(p_cnf, scale);
- }
- }
- /* Posun sceny
- */
- void oe_prikaz_posun_scenu(K_EDITOR * p_cnf)
- {
- EDIT_KONTEJNER *p_kont;
- GLMATRIX mat;
- VEKTOR v1, v2, v;
- int k, flag;
- oe_transformuj_scenu_staticke(p_cnf);
- calc_transf_3d_2d_matrix(&p_cnf->init_matrix, p_cnf->p_camera,
- p_cnf->p_project, &mat);
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
- &v1.x, &v1.y, &v1.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- nuluj_mys();
- while (stisk_mys()) {
- transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
- &v2.x, &v2.y, &v2.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- vektor_sub(&v2, &v1, &v);
- flag = 0;
- if (!key[K_X] && !key[K_Y] && !key[K_Z]) {
- flag = POSUN_VSE;
- }
- else {
- if (key[K_X]) {
- v.y = v.z = 0.0f;
- flag = POSUN_OSA_X;
- }
- if (key[K_Y]) {
- v.x = v.z = 0.0f;
- flag = POSUN_OSA_Y;
- }
- if (key[K_Z]) {
- v.x = v.y = 0.0f;
- flag = POSUN_OSA_Z;
- }
- }
- oe_klist_reset(&k);
- while ((p_kont = oe_klist_next(p_cnf, &k))) {
- if (p_kont->kflag & KONT_PRVEK)
- continue;
- translate_matrix(&p_kont->world, v.x, v.y, v.z);
- //key_kontejner_reanimuj(p_kont);
- }
- nuluj_dif();
- oe_renderuj_scenu_pre(p_cnf);
- oe_renderuj_scenu_po(p_cnf);
- transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
- &v1.x, &v1.y, &v1.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
- p_cnf->kam.near_plane, p_cnf->kam.far_plane);
- }
- *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
- }
- int oe_je_group_kontejner(K_EDITOR * p_cnf)
- {
- return (p_cnf->groupflag & GROUP_KONT
- && !(p_cnf->groupflag & (GROUP_OBJ | GROUP_FACE)));
- }
- int oe_je_group_objekt(K_EDITOR * p_cnf)
- {
- return (p_cnf->groupflag & GROUP_KONT &&
- p_cnf->groupflag & GROUP_OBJ && !(p_cnf->groupflag & GROUP_FACE));
- }
- int oe_je_group_face(K_EDITOR * p_cnf)
- {
- return (p_cnf->groupflag & GROUP_KONT &&
- p_cnf->groupflag & GROUP_OBJ && p_cnf->groupflag & GROUP_FACE);
- }
- void oe_vypis_poly(K_EDITOR * p_cnf)
- {
- EDIT_MESH_POLY *p_poly;
- int i, p;
- for (p = 0; p < p_cnf->polynum; p++) {
- p_poly = p_cnf->p_poly + p;
- for (i = 0; i < p_poly->facenum; i++) {
- kprintf(TRUE, "map1 [%f %f] map2 [%f %f] mapl [%f %f]",
- p_poly->p_koord[i].tu1, p_poly->p_koord[i].tv1,
- p_poly->p_koord[i].tu2, p_poly->p_koord[i].tv2,
- p_poly->p_koord[i].tul, p_poly->p_koord[i].tvl);
- }
- }
- }
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