Objekt_editor.cpp 123 KB

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  1. /*
  2. Objekt editor + Scene editor
  3. */
  4. #include "mss_on.h"
  5. #include <windows.h>
  6. #include <stdio.h>
  7. #include <math.h>
  8. #include <direct.h>
  9. #include <float.h>
  10. #include <assert.h>
  11. #include <time.h>
  12. #include "objekt_editor_all.h"
  13. #include "..\\kofola\\editor levelu.h"
  14. #include "dbgwnd.h"
  15. K_EDITOR cnf, *p_cnf = &cnf;
  16. char *ftoa(float cislo, char *p_string, int des)
  17. {
  18. byte tmp[50];
  19. if (des) {
  20. sprintf(tmp, "%%.%df", des);
  21. sprintf(p_string, tmp, cislo);
  22. }
  23. else {
  24. sprintf(p_string, "%.3f", cislo);
  25. }
  26. return (p_string);
  27. }
  28. /* Prepnuti mezi pohledem a kamerou
  29. */
  30. void oe_kamera_to_view(K_EDITOR * p_cnf, int k)
  31. {
  32. static int mod_pohledu = 0; // puvodne je pohled 0 -> view
  33. static int mod_pohledu_old = MOD_GAME; // stary pohled
  34. if (k == K_CHYBA) {
  35. if (mod_pohledu == MOD_KAMERA) {
  36. mod_pohledu = mod_pohledu_old;
  37. oe_nahod_mod(p_cnf, mod_pohledu);
  38. }
  39. }
  40. else {
  41. if (mod_pohledu != MOD_KAMERA) {
  42. mod_pohledu_old = oe_cti_mod(p_cnf);
  43. mod_pohledu = MOD_KAMERA;
  44. }
  45. oe_nahod_mod(p_cnf, mod_pohledu);
  46. *p_cnf->p_invcam = p_cnf->kamery[k].p_objekt->m;
  47. invert_matrix_copy(p_cnf->p_invcam, p_cnf->p_camera);
  48. set_matrix_camera(p_cnf->p_camera);
  49. projection_matrix(p_cnf->p_project, p_cnf->kamery[k].fov,
  50. (float) OXRES / (float) OYRES, p_cnf->kam.near_plane,
  51. p_cnf->kam.far_plane);
  52. set_matrix_project(p_cnf->p_project);
  53. }
  54. }
  55. void oe_transformuj_scenu_staticke(K_EDITOR * p_cnf)
  56. {
  57. EDIT_OBJEKT *p_obj;
  58. GLMATRIX *p_m;
  59. int i, v, o;
  60. for (i = 0; i < KONT_NUM; i++) {
  61. if (p_cnf->p_kont[i] && p_cnf->p_kont[i]->kflag & KONT_STATIC) {
  62. p_m = kont_world_matrix(p_cnf->p_kont[i]);
  63. for (o = 0; o < MAX_KONT_OBJEKTU; o++) {
  64. if ((p_obj = p_cnf->p_kont[i]->p_obj[o])) {
  65. for (v = 0; v < p_obj->vertexnum; v++) {
  66. transformuj_bod_matici(&p_obj->p_vertex[v].x,
  67. &p_obj->p_vertex[v].y, &p_obj->p_vertex[v].z, p_m);
  68. }
  69. }
  70. }
  71. init_matrix(&p_cnf->p_kont[i]->world);
  72. init_matrix(&p_cnf->p_kont[i]->mpmatrix);
  73. }
  74. }
  75. }
  76. /*
  77. 0 = nemazat
  78. 1 = smazat obe
  79. 2 = smazat jednu
  80. */
  81. __inline static int smazat_plosky(K_EDITOR * p_cnf, I_VERTEX * p_list,
  82. ROVINA * p_rov, int f1, int f2, byte spol_bodu)
  83. {
  84. BOD face_1[3];
  85. BOD face_2[3], v;
  86. int k1, o1, f, k2, o2, pf1, pf2, pf3, i, j, h;
  87. float vel;
  88. /*
  89. Naplnim face 1
  90. */
  91. k1 = p_list[f1].k;
  92. o1 = p_list[f1].o;
  93. f = p_list[f1].v;
  94. pf1 = p_cnf->p_kont[k1]->p_obj[o1]->p_face[f];
  95. pf2 = p_cnf->p_kont[k1]->p_obj[o1]->p_face[f + 1];
  96. pf3 = p_cnf->p_kont[k1]->p_obj[o1]->p_face[f + 2];
  97. mujbod2bod(face_1, p_cnf->p_kont[k1]->p_obj[o1]->p_vertex + pf1);
  98. mujbod2bod(face_1 + 1, p_cnf->p_kont[k1]->p_obj[o1]->p_vertex + pf2);
  99. mujbod2bod(face_1 + 2, p_cnf->p_kont[k1]->p_obj[o1]->p_vertex + pf3);
  100. /*
  101. Naplnim face 2
  102. */
  103. k2 = p_list[f2].k;
  104. o2 = p_list[f2].o;
  105. f = p_list[f2].v;
  106. pf1 = p_cnf->p_kont[k2]->p_obj[o2]->p_face[f];
  107. pf2 = p_cnf->p_kont[k2]->p_obj[o2]->p_face[f + 1];
  108. pf3 = p_cnf->p_kont[k2]->p_obj[o2]->p_face[f + 2];
  109. mujbod2bod(face_2, p_cnf->p_kont[k2]->p_obj[o2]->p_vertex + pf1);
  110. mujbod2bod(face_2 + 1, p_cnf->p_kont[k2]->p_obj[o2]->p_vertex + pf2);
  111. mujbod2bod(face_2 + 2, p_cnf->p_kont[k2]->p_obj[o2]->p_vertex + pf3);
  112. /*
  113. Porovnam jejich body
  114. */
  115. //#define stejny_vertex(v1,v2) (((v1.x) == (v2.x)) && ((v1.y) == (v2.y)) &&((v1.z) == (v2.z)))
  116. h = 0;
  117. for (i = 0; i < 3; i++) {
  118. for (j = 0; j < 3; j++) {
  119. if (stejny_vertex(face_1[i], face_2[j]))
  120. h++;
  121. }
  122. }
  123. assert(h < 4);
  124. if (h < spol_bodu)
  125. return (FALSE);
  126. v.x = p_rov[f1].x + p_rov[f2].x;
  127. v.y = p_rov[f1].y + p_rov[f2].y;
  128. v.z = p_rov[f1].z + p_rov[f2].z;
  129. if ((vel = vektor_velikost(&v)) > 0.0f) {
  130. if (vel == 2.0f && (k1 != k2 && o1 != o2)) // je to billboard ?
  131. return (2);
  132. else
  133. return (0);
  134. }
  135. else
  136. return (1);
  137. }
  138. typedef struct _OPTIMAL_PARAM
  139. {
  140. BOD dolu;
  141. float uhel;
  142. byte spol_bodu;
  143. } OPTIMAL_PARAM;
  144. /*
  145. Optimalizce sceny podle stredu sceny:
  146. Vyhledavani spolecnych facu:
  147. - norm vektory proti sobe (kolme)
  148. - stredy u sebe - takovy 2 face znicim !!!!
  149. - Face co ma sirku 0 (2 body face maji stejne souradnice)
  150. - Testy na ty degenerovany facy !
  151. - Face co jsou dolu -> poslat do haje
  152. */
  153. void oe_optimalizuj_scenu(K_EDITOR * p_cnf, OPTIMAL_PARAM * p_opt)
  154. {
  155. int i, f, o, k, f1, f2;
  156. I_VERTEX *p_list;
  157. ROVINA *p_rov;
  158. BOD b, *p_dolu = &p_opt->dolu;
  159. int facu = 0;
  160. float uh;
  161. norm_vect(&p_dolu->x, &p_dolu->y, &p_dolu->z);
  162. p_list = mmalloc(sizeof(I_VERTEX) * p_cnf->stat.facu);
  163. p_rov = mmalloc(sizeof(ROVINA) * p_cnf->stat.facu);
  164. /*
  165. Smazani vsech spodnich facu
  166. */
  167. for (k = 0; k < p_cnf->max_kont; k++) {
  168. // optimalizace pouze statickych objektu
  169. if (p_cnf->p_kont[k] && p_cnf->p_kont[k]->kflag & KONT_STATIC) {
  170. for (o = 0; o < MAX_KONT_OBJEKTU; o++) {
  171. if (p_cnf->p_kont[k]->p_obj[o]) {
  172. for (f = p_cnf->p_kont[k]->p_obj[o]->facenum - 1; f > 0; f -= 3) {
  173. p_list[facu].k = k;
  174. p_list[facu].o = o;
  175. p_list[facu].v = f - 3;
  176. calc_rovinu(p_cnf->p_kont[k]->p_obj[o]->p_vertex + (f - 2),
  177. p_cnf->p_kont[k]->p_obj[o]->p_vertex + (f - 1),
  178. p_cnf->p_kont[k]->p_obj[o]->p_vertex + f, p_rov + facu);
  179. norm_vect(&p_rov[facu].x, &p_rov[facu].y, &p_rov[facu].z);
  180. facu++;
  181. }
  182. }
  183. }
  184. }
  185. }
  186. // odmazat spolecne facy
  187. for (f1 = 0; f1 < facu; f1++) {
  188. for (f2 = 0; f2 < facu; f2++) {
  189. if (f1 == f2)
  190. continue;
  191. i = smazat_plosky(p_cnf, p_list, p_rov, f1, f2, p_opt->spol_bodu);
  192. if (i == 2) { // smazat pouze jednu
  193. if (p_rov[f1].e != 0.0f && p_rov[f2].e != 0.0f)
  194. p_rov[f1].e = 0.0f;
  195. }
  196. if (i == 1) { // smazat
  197. p_rov[f1].e = 0.0f;
  198. p_rov[f2].e = 0.0f;
  199. }
  200. if (!i) {
  201. p_rov[f1].e = 1.0f;
  202. p_rov[f2].e = 1.0f;
  203. }
  204. }
  205. }
  206. // facu je pocet spracovavanych plosek
  207. for (i = 0; i < facu; i++) {
  208. if (p_rov[i].e == 1.0f) {
  209. b.x = p_rov[i].x;
  210. b.y = p_rov[i].y;
  211. b.z = p_rov[i].z;
  212. uh = vektor_dot_product(&b, p_dolu);
  213. p_rov[i].e = (acos(uh) < p_opt->uhel) ? 0.0f : 1.0f; // 0 - smazat, 1 - nechat
  214. }
  215. }
  216. /*
  217. Vymaz plosek
  218. for(i = 0; i < facu; i++) {
  219. if(p_rov[i].e != 1.0f) {
  220. k = p_list[i].k;
  221. o = p_list[i].o;
  222. f = p_list[i].v;
  223. p_face = p_cnf->p_kont[k]->p_obj[o]->p_face;
  224. smaz_face_bez_vertexu(p_face,p_cnf->p_kont[k]->p_obj[o]->facenum,f);
  225. }
  226. }
  227. */
  228. free(p_list);
  229. }
  230. /*
  231. Zalohuje scenu do p_cnf->kont_zaloha
  232. */
  233. void oe_zalohuj_scenu(K_EDITOR * p_cnf)
  234. {
  235. kprintf(TRUE, "Zalohuji scenu...");
  236. oe_oznac_pouzite_materialy(p_cnf);
  237. oe_uloz_projekt(p_cnf, "ray_zaloha.bpr", p_cnf->dir.data_dir, TRUE, FALSE);
  238. }
  239. /*
  240. Nahraje scenu zpet ze zalohy
  241. */
  242. void oe_zalohuj_scenu_zpet(K_EDITOR * p_cnf)
  243. {
  244. kprintf(TRUE, "Obnovuji scenu...");
  245. oe_smaz_scenu(p_cnf);
  246. oe_nahraj_projekt(p_cnf, "ray_zaloha.bpr", p_cnf->dir.data_dir, FALSE,
  247. TRUE);
  248. }
  249. ZDRCADLO_DESC_POLY *oe_najdi_podzrcadlo(ZDRCADLO_DESC_POLY * p_first,
  250. int kont_id)
  251. {
  252. while (p_first) {
  253. if (p_first->id_kont == kont_id)
  254. return (p_first);
  255. p_first = p_first->p_next;
  256. }
  257. return (NULL);
  258. }
  259. /*
  260. Prevede statickou scenu do polylistu
  261. */
  262. int oe_scena_to_poly(K_EDITOR * p_cnf, EDIT_MESH_POLY ** p_list)
  263. {
  264. ZDRCADLO_DESC_POLY *p_zrc;
  265. EDIT_MESH_POLY *p_poly;
  266. int i, p, t;
  267. int kflag;
  268. /*
  269. Oflagovani materialu
  270. */
  271. kprintf(TRUE, "Vyber materialu...");
  272. oe_oznac_pouzite_materialy(p_cnf);
  273. kprintf(TRUE, "Pocitani kontejneru...");
  274. /*
  275. Spocitam pouzitelne kontejnery
  276. */
  277. for (i = 0, p = 0; i < p_cnf->max_kont; i++) {
  278. if (p_cnf->p_kont[i] && p_cnf->p_kont[i]->kflag & KONT_STATIC
  279. && !(p_cnf->p_kont[i]->kflag & KONT_VERTEX_LIGHT)) {
  280. p++;
  281. }
  282. }
  283. if (!p) {
  284. kprintf(TRUE, "Scena neobsahuje poly...");
  285. return (0);
  286. }
  287. kprintf(TRUE, "Vyrabim polylist...");
  288. /*
  289. Vyrobil polylist
  290. */
  291. if (!(p_poly = (EDIT_MESH_POLY *) mmalloc(sizeof(p_poly[0]) * p))) {
  292. chyba("Pamet");
  293. assert(0);
  294. }
  295. /*
  296. Nakopiruju tam prvky
  297. */
  298. for (i = 0, t = 0; i < p_cnf->max_kont; i++) {
  299. if (p_cnf->p_kont[i]) {
  300. kflag = p_cnf->p_kont[i]->kflag;
  301. if (kflag & KONT_PRVEK && kflag & KONT_STATIC
  302. && !(kflag & KONT_VERTEX_LIGHT)) {
  303. edit_to_poly_indir(p_cnf->p_kont[i], p_poly + t, t);
  304. p_poly[t].poly = t; // vloz cislo poly
  305. p_poly[t].kont = i; // vloz cislo kontejneru
  306. zrus_kontejner_rec(p_cnf->p_kont + i, NULL);
  307. p_cnf->p_kont[i] = NULL;
  308. t++;
  309. assert(t <= p);
  310. }
  311. }
  312. }
  313. /*
  314. Nakopiruju tam scenu
  315. */
  316. for (i = 0; i < p_cnf->max_kont; i++) {
  317. if (p_cnf->p_kont[i]) {
  318. kflag = p_cnf->p_kont[i]->kflag;
  319. if (!(kflag & KONT_PRVEK) && kflag & KONT_STATIC
  320. && !(kflag & KONT_VERTEX_LIGHT)) {
  321. edit_to_poly_indir(p_cnf->p_kont[i], p_poly + t, t);
  322. p_poly[t].poly = t; // vloz cislo poly
  323. p_poly[t].kont = i; // vloz cislo kontejneru
  324. if (p_cnf->p_kont[i]->kflag & KONT_ZRCADLO) { // oflaguj zrcadlo
  325. p_zrc =
  326. oe_najdi_podzrcadlo(p_cnf->zrcadlo.p_poly,
  327. p_cnf->p_kont[i]->kontejner_ID);
  328. if (p_zrc) {
  329. p_zrc->poly = t;
  330. }
  331. }
  332. zrus_kontejner_rec(p_cnf->p_kont + i, NULL);
  333. p_cnf->p_kont[i] = NULL;
  334. t++;
  335. assert(t <= p);
  336. }
  337. }
  338. }
  339. p_cnf->p_poly = p_poly;
  340. return (t);
  341. }
  342. int oe_scena_to_raykont(K_EDITOR * p_cnf, EDIT_KONTEJNER ** p_ray, int max)
  343. {
  344. int i, p;
  345. /*
  346. Spocitam pouzitelne kontejnery
  347. */
  348. for (i = 0, p = 0; i < p_cnf->max_kont; i++) {
  349. if (p_cnf->p_kont[i] &&
  350. p_cnf->p_kont[i]->kflag & KONT_STATIC &&
  351. p_cnf->p_kont[i]->kflag & KONT_VERTEX_LIGHT &&
  352. !(p_cnf->p_kont[i]->kflag & KONT_NO_DRAW_SHADOW)) {
  353. p_ray[p] = p_cnf->p_kont[i];
  354. p++;
  355. }
  356. }
  357. return (p);
  358. }
  359. __inline void oe_scena_to_game_reset_mlhokostek(MLZNA_KOSTKA * p_top)
  360. {
  361. while (p_top) {
  362. p_top->poly = K_CHYBA;
  363. p_top = p_top->p_next;
  364. }
  365. }
  366. /* Vola se pouze pri exportu do hry!!!
  367. */
  368. void oe_obb_calc_scena(K_EDITOR * p_cnf)
  369. {
  370. EDIT_KONTEJNER *p_kont;
  371. int k;
  372. kprintf(TRUE, "Calc-OBB-Scena %d...", p_cnf->cnf.precizni_export_obb);
  373. oe_klist_reset(&k);
  374. while ((p_kont = oe_klist_next(p_cnf, &k))) {
  375. kprintf(TRUE, "calc OBB %s", p_kont->jmeno);
  376. obb_calc_kont(p_kont, p_cnf->cnf.precizni_export_obb);
  377. }
  378. }
  379. /*
  380. Prevede scenu do herni sceny
  381. */
  382. #define MIN_DIST 10.0f
  383. void oe_scena_to_game(K_EDITOR * p_cnf)
  384. {
  385. EDIT_KONTEJNER *p_kont;
  386. EDIT_MESH_POLY *p_list;
  387. int i;
  388. if (p_cnf->cnf.druh_sceny == SCENA_POLY) {
  389. kprintf(TRUE, "Scena uz je v poly!");
  390. return;
  391. }
  392. /* Eliminace spatnych plosek
  393. */
  394. kprintf(TRUE, "Eliminace degenerovanych plosek...");
  395. ray_smaz_blby_plosky(p_cnf);
  396. kprintf(TRUE, "Lepim dist. kontejnery...");
  397. /*
  398. Zaloha kontejneru
  399. */
  400. oe_zalohuj_scenu(p_cnf);
  401. /*
  402. Smazani neviditelnych zdi
  403. */
  404. kprintf(TRUE, "Smazani neviditelnych zdi...");
  405. be_zrus_level_nevid_zdi(&p_cnf->bnf);
  406. /*
  407. Kopie staticity
  408. */
  409. kprintf(TRUE, "Kopie staticity...");
  410. oe_rozmnoz_staticke(p_cnf);
  411. /* Prevedu vsechny svetla statickych kontejneru do world-space
  412. a odriznu od nich jejich svetla
  413. */
  414. kprintf(TRUE, "Premapovavam svetla statickych kontejneru...");
  415. for (i = 0; i < p_cnf->max_kont; i++) {
  416. if (p_cnf->p_kont[i]) {
  417. lo_premapuj_svetla_do_wordspace(p_cnf->p_kont[i]);
  418. }
  419. }
  420. /*
  421. Slepim kontejnery podle materialu a jejich vzdalenosti
  422. + premapuju jejich svetla
  423. */
  424. kprintf(TRUE, "Dist. lepeni statickych kontejneru...");
  425. for (i = 0; i < p_cnf->max_kont; i++) {
  426. p_kont = p_cnf->p_kont[i];
  427. if (p_kont) {
  428. vycisti_kontejner(p_kont);
  429. updatuj_kontejner_statistika(p_kont, TRUE);
  430. if (!(p_kont->kflag & KONT_KEYFRAME)) {
  431. slep_kontejner_dist(p_kont, MIN_DIST);
  432. }
  433. }
  434. }
  435. /*
  436. Transformuju staticke kontejnery ve scene
  437. */
  438. kprintf(TRUE, "Transformace stat. kontejneru ve scene...");
  439. oe_transformuj_scenu_staticke(p_cnf);
  440. /*
  441. Vsechny staticke kontejnery rozlozi, nulove smaze
  442. */
  443. kprintf(TRUE, "Rozkladam scenu...");
  444. for (i = 0; i < p_cnf->max_kont; i++) {
  445. if (p_cnf->p_kont[i]) {
  446. if (!p_cnf->p_kont[i]->objektu) {
  447. zrus_kontejner_rec(p_cnf->p_kont + i, &p_cnf->p_mlha);
  448. }
  449. else {
  450. if (p_cnf->p_kont[i]->kflag & KONT_STATIC) {
  451. if (ds_kontejner_rozloz(p_cnf, p_cnf->p_kont[i], ROZLOZ_MAX))
  452. zrus_kontejner_rec(p_cnf->p_kont + i, &p_cnf->p_mlha);
  453. }
  454. }
  455. }
  456. }
  457. /*
  458. Statistika sceny+
  459. */
  460. kprintf(TRUE, "Kont norm vect all");
  461. oe_prikaz_kont_norm_vect_all(p_cnf);
  462. /*
  463. Statistika sceny+
  464. */
  465. kprintf(TRUE, "Statistika sceny+");
  466. oe_updatuj_scenu_stat(p_cnf);
  467. /*
  468. Prevede tyto kontejnery do poly-listu
  469. */
  470. kprintf(TRUE, "Scena to poly...");
  471. oe_scena_to_game_reset_mlhokostek(p_cnf->p_mlha);
  472. p_cnf->polynum = oe_scena_to_poly(p_cnf, &p_list);
  473. p_cnf->kontraynum =
  474. oe_scena_to_raykont(p_cnf, p_cnf->p_kont_raytracer, KONT_NUM);
  475. /* Zbytku dopocitej obalku
  476. */
  477. oe_obb_calc_scena(p_cnf);
  478. /*
  479. Z poly-listu vyrobi kvadraticky strom
  480. */
  481. kprintf(TRUE, "KDTree...");
  482. kd_strom_vyrob(p_cnf->p_poly, p_cnf->polynum,
  483. p_cnf->p_kont_raytracer, p_cnf->kontraynum, &p_cnf->kdtree);
  484. p_cnf->cnf.druh_sceny = SCENA_POLY;
  485. kprintf(TRUE, "OK");
  486. }
  487. /* Prevede vsechny staticke objekty do word space
  488. Staticke objekty prevede do wordl-space
  489. Prevede na polylisty
  490. Dynamicke necha na pokoji
  491. */
  492. void oe_poly_to_scena(K_EDITOR * p_cnf)
  493. {
  494. int i;
  495. kprintf(TRUE, "Prevod zpet...");
  496. if (p_cnf->cnf.druh_sceny != SCENA_LEVEL) {
  497. if (p_cnf->polynum) {
  498. for (i = 0; i < p_cnf->polynum; i++)
  499. zrus_vnitrek_poly(p_cnf->p_poly + i);
  500. free(p_cnf->p_poly);
  501. p_cnf->polynum = 0;
  502. }
  503. oe_zalohuj_scenu_zpet(p_cnf);
  504. for (i = 0; i < MAX_RAY_TEXTUR; i++) {
  505. if (p_cnf->p_lightmap[i].load) {
  506. txt_zrus_texturu(p_cnf->p_lightmap + i);
  507. }
  508. }
  509. kprintf(TRUE, "OK");
  510. p_cnf->cnf.druh_sceny = SCENA_LEVEL;
  511. }
  512. }
  513. void oe_updatuj_scenu_stat(K_EDITOR * p_cnf)
  514. {
  515. int k;
  516. memset(&p_cnf->stat, 0, sizeof(p_cnf->stat));
  517. for (k = 0; k < KONT_NUM; k++) {
  518. if (p_cnf->p_kont[k]) {
  519. updatuj_kontejner_statistika(p_cnf->p_kont[k], TRUE);
  520. p_cnf->stat.kontejneru++;
  521. p_cnf->stat.objektu += p_cnf->p_kont[k]->objektu;
  522. p_cnf->stat.facu += p_cnf->p_kont[k]->facu;
  523. p_cnf->stat.bodu += p_cnf->p_kont[k]->bodu;
  524. if (p_cnf->p_kont[k]->kflag & KONT_STATIC
  525. && !(p_cnf->p_kont[k]->kflag & KONT_VERTEX_LIGHT)) {
  526. p_cnf->stat.kont_stat++;
  527. p_cnf->stat.polyface += p_cnf->p_kont[k]->facu;
  528. }
  529. else
  530. p_cnf->stat.kont_dyn++;
  531. }
  532. }
  533. for (k = 0; k < MAX_EDIT_TEXTUR; k++) {
  534. if (p_cnf->p_text[k].jmeno[0])
  535. p_cnf->stat.textur++;
  536. }
  537. for (k = 0; k < MAX_EDIT_MATERIALU; k++) {
  538. if (p_cnf->p_mat[k])
  539. p_cnf->stat.materialu++;
  540. }
  541. p_cnf->stat.svetel = MAX_EDIT_SVETEL;
  542. }
  543. void oe_updatuj_statistiku_sceny(K_EDITOR * p_cnf, SCENE_STATISTIC * p_stat)
  544. {
  545. int i;
  546. memset(p_stat, 0, sizeof(SCENE_STATISTIC));
  547. /*
  548. memset(&caps,0,sizeof(caps));
  549. caps.dwCaps = DDSCAPS_TEXTURE|DDSCAPS_VIDEOMEMORY|DDSCAPS_LOCALVIDMEM;
  550. IDirectDraw7_GetAvailableVidMem(p_dd,&caps,&p_stat->totmem,&p_stat->freemem);
  551. */
  552. /*
  553. // prosvistim textury
  554. for(i = 0; i < MAX_EDIT_TEXTUR; i++) {
  555. if(p_cnf->p_text[i].p_text) {
  556. memset(&ddsd,0,sizeof(ddsd));
  557. ddsd.dwSize = sizeof(ddsd);
  558. //glGetTexLevelParameterfv
  559. if((hr = IDirectDrawSurface7_GetSurfaceDesc(p_cnf->p_text[i].p_text,&ddsd)) != DD_OK) {
  560. rozeber_chybu(hr);
  561. ddw("FUCK!!!");
  562. }
  563. p_stat->texnum++;
  564. p_stat->textsize += ddsd.dwHeight*ddsd.dwWidth*ddsd.ddpfPixelFormat.dwRGBBitCount/8;
  565. }
  566. }
  567. // prosvistim lightmapy
  568. for(i = 0; i < MAX_RAY_TEXTUR; i++) {
  569. if(p_cnf->p_lightmap[i].p_text) {
  570. memset(&ddsd,0,sizeof(ddsd));
  571. ddsd.dwSize = sizeof(ddsd);
  572. if((hr = IDirectDrawSurface7_GetSurfaceDesc(p_cnf->p_lightmap[i].p_text,&ddsd)) != DD_OK) {
  573. rozeber_chybu(hr);
  574. ddw("FUCK!!!");
  575. }
  576. p_stat->lightnum++;
  577. p_stat->lightsize += ddsd.dwHeight*ddsd.dwWidth*ddsd.ddpfPixelFormat.dwRGBBitCount/8;
  578. }
  579. }
  580. */
  581. // prosvistim objekty
  582. for (i = 0; i < p_cnf->polynum; i++) {
  583. p_stat->polyface += p_cnf->p_poly[i].facenum / 3;
  584. }
  585. p_stat->polynum = p_cnf->polynum;
  586. // prosvistim objekty
  587. for (i = 0; i < p_cnf->max_kont; i++) {
  588. if (p_cnf->p_kont[i]) {
  589. p_stat->kontnum++;
  590. p_stat->facu += p_cnf->p_kont[i]->facu;
  591. p_stat->bodu += p_cnf->p_kont[i]->bodu;
  592. cti_velikost_kontejneru(p_cnf->p_kont[i], &p_stat->kontsize,
  593. &p_stat->objnum);
  594. }
  595. }
  596. p_stat->facu /= 3;
  597. // prosvistim objekty
  598. for (i = 0; i < MAX_BERUSKY_KONTEJNERU; i++) {
  599. if (p_cnf->bnf.p_kont[i]) {
  600. p_stat->lev_kontnum++;
  601. cti_velikost_kontejneru(p_cnf->bnf.p_kont[i], &p_stat->lev_kontsize,
  602. &p_stat->lev_objnum);
  603. }
  604. }
  605. // materialy
  606. for (i = 0; i < MAX_EDIT_MATERIALU; i++) {
  607. if (p_cnf->p_mat[i]) {
  608. p_stat->matnum++;
  609. p_stat->matsize += sizeof(*p_cnf->p_mat[0]);
  610. }
  611. }
  612. }
  613. void oe_cekej_na_klavesu(K_EDITOR * p_cnf)
  614. {
  615. _a_klavesa = 0;
  616. while (spracuj_spravy(TRUE) && !_a_klavesa) {
  617. oe_renderuj_scenu_pre(p_cnf);
  618. oe_renderuj_scenu_po(p_cnf);
  619. }
  620. }
  621. void oe_cekej_na_mys(K_EDITOR * p_cnf)
  622. {
  623. mi.t2 = 0;
  624. mi.t1 = 0;
  625. while (spracuj_spravy(TRUE) && !(mi.t1 || mi.t2 || key[K_SLASH])) {
  626. oe_renderuj_scenu_pre(p_cnf);
  627. oe_renderuj_scenu_po(p_cnf);
  628. }
  629. }
  630. // vraci vzdalenost kamery od stredu sceny nebo vybraneho objektu
  631. float oe_stredni_vzdalenost_ve_scene(K_EDITOR * p_cnf)
  632. {
  633. B_KONFIG *p_bnf = &p_cnf->bnf;
  634. BOD a, b, p;
  635. EDIT_KONTEJNER *p_kont;
  636. EDIT_MESH_POLY *p_poly;
  637. EDIT_OBJEKT *p_obj;
  638. OBJ_VERTEX *p_vert;
  639. GLMATRIX m, mt;
  640. word pocet;
  641. float x, y, z, w, p_x, p_y, p_z, vsechna_z, vzdal;
  642. int bodu, ty, tx;
  643. int k, ob, v, kolik = p_cnf->max_kont, kolik_ob, x_c, y_c;
  644. x_c = OXRES / 2;
  645. y_c = OYRES / 2;
  646. vsechna_z = 0;
  647. bodu = 0;
  648. if (akt_editor == GAME_EDITOR) {
  649. ROVINA r =
  650. { 0.0f, 1.0f, 0.0f,
  651. (float) (-p_bnf->grid.akt_patro * Y_PRVEK - p_bnf->y_start) };
  652. transf_2d_3d((float) OXRES / 2, (float) OYRES / 2, 0, &a.x, &a.y, &a.z,
  653. p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  654. transf_2d_3d((float) OXRES / 2, (float) OYRES / 2, 1.0f, &b.x, &b.y, &b.z,
  655. p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  656. if (!calc_prusek_bod(&r, &a, &b, &p))
  657. return (10.0f);
  658. else {
  659. vzdal = vzdal_bodu_bod(&a, &p);
  660. if (vzdal > 100000.0f)
  661. vzdal = 10.0f;
  662. return (vzdal);
  663. }
  664. }
  665. else {
  666. for (k = 0; k < kolik; k++) {
  667. p_kont = p_cnf->p_kont[k];
  668. if (!p_kont || !p_kont->kreslit || p_kont->kflag & KONT_NO_CALC)
  669. continue;
  670. mat_mult_dir(kont_world_matrix(p_kont), p_cnf->p_camera, &m);
  671. mat_mult_dir(&m, p_cnf->p_project, &mt);
  672. kolik_ob = p_kont->max_objektu;
  673. for (ob = 0; ob < kolik_ob; ob++) {
  674. p_obj = p_kont->p_obj[ob];
  675. if (!p_obj || !p_obj->kreslit)
  676. continue;
  677. pocet = p_obj->vertexnum;
  678. p_vert = p_obj->p_vertex;
  679. for (v = 0; v < pocet; v++) {
  680. p_x = p_vert[v].x;
  681. p_y = p_vert[v].y;
  682. p_z = p_vert[v].z;
  683. x = mt._11 * (p_x) + mt._21 * (p_y) + mt._31 * (p_z) + mt._41;
  684. y = mt._12 * (p_x) + mt._22 * (p_y) + mt._32 * (p_z) + mt._42;
  685. z = mt._13 * (p_x) + mt._23 * (p_y) + mt._33 * (p_z) + mt._43;
  686. w = mt._14 * (p_x) + mt._24 * (p_y) + mt._34 * (p_z) + mt._44;
  687. tx = (dword) ((1.0f + (x / w)) * x_c);
  688. ty = (dword) ((1.0f - (y / w)) * y_c);
  689. if (tx > 0 && tx < OXRES && ty > 0 && ty < OYRES) {
  690. if (z / w > 0.0f && z / w < 1.0f) {
  691. vsechna_z += z;
  692. bodu++;
  693. }
  694. }
  695. }
  696. }
  697. }
  698. for (k = 0; k < p_cnf->polynum; k++) {
  699. p_poly = p_cnf->p_poly + k;
  700. for (v = 0; v < p_poly->facenum; v++) {
  701. x = p_poly->p_koord[v].x;
  702. y = p_poly->p_koord[v].y;
  703. z = p_poly->p_koord[v].z;
  704. tx = (dword) ((1.0f + (x / w)) * x_c);
  705. ty = (dword) ((1.0f - (y / w)) * y_c);
  706. if (tx > 0 && tx < OXRES && ty > 0 && ty < OYRES) {
  707. if (z / w > 0.0f && z / w < 1.0f) {
  708. vsechna_z += z;
  709. bodu++;
  710. }
  711. }
  712. }
  713. }
  714. if (bodu) {
  715. z = vsechna_z / (float) bodu;
  716. return (z > 1.0f ? z : 1.0f);
  717. }
  718. else
  719. return (10.0f);
  720. }
  721. }
  722. float oe_stredni_vzdalenost_ve_scene_vybr(K_EDITOR * p_cnf)
  723. {
  724. B_KONFIG *p_bnf = &p_cnf->bnf;
  725. BOD a, b, p;
  726. EDIT_KONTEJNER *p_kont;
  727. EDIT_OBJEKT *p_obj;
  728. GLMATRIX m, mt;
  729. float x, y, z, w, p_x, p_y, p_z, vsechna_z, vzdal;
  730. int bodu, ty, tx;
  731. int v, x_c, y_c;
  732. int k = p_cnf->vybr_kont;
  733. int ob = p_cnf->vybr_objekt;
  734. // vybr kont/objekt -> stredni vzdal
  735. if (!p_cnf->p_kont[k] || !p_cnf->p_kont[k]->p_obj[ob]) {
  736. return (oe_stredni_vzdalenost_ve_scene(p_cnf));
  737. }
  738. x_c = OXRES / 2;
  739. y_c = OYRES / 2;
  740. vsechna_z = 0;
  741. bodu = 0;
  742. if (akt_editor == GAME_EDITOR) {
  743. ROVINA r =
  744. { 0.0f, 1.0f, 0.0f,
  745. (float) (-p_bnf->grid.akt_patro * Y_PRVEK - p_bnf->y_start) };
  746. transf_2d_3d((float) OXRES / 2, (float) OYRES / 2, 0, &a.x, &a.y, &a.z,
  747. p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  748. transf_2d_3d((float) OXRES / 2, (float) OYRES / 2, 1.0f, &b.x, &b.y, &b.z,
  749. p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  750. if (!calc_prusek_bod(&r, &a, &b, &p))
  751. return (10.0f);
  752. else {
  753. vzdal = vzdal_bodu_bod(&a, &p);
  754. if (vzdal > 1000.0f)
  755. vzdal = 10.0f;
  756. return (vzdal);
  757. }
  758. }
  759. else {
  760. p_kont = p_cnf->p_kont[k];
  761. if (!p_kont || !p_kont->kreslit || p_kont->kflag & KONT_NO_CALC)
  762. return (oe_stredni_vzdalenost_ve_scene(p_cnf));
  763. mat_mult_dir(kont_world_matrix(p_kont), p_cnf->p_camera, &m);
  764. mat_mult_dir(&m, p_cnf->p_project, &mt);
  765. p_obj = p_kont->p_obj[ob];
  766. if (!p_obj || !p_obj->kreslit)
  767. return (oe_stredni_vzdalenost_ve_scene(p_cnf));
  768. for (v = 0; v < p_obj->vertexnum; v++) {
  769. p_x = p_obj->p_vertex[v].x;
  770. p_y = p_obj->p_vertex[v].y;
  771. p_z = p_obj->p_vertex[v].z;
  772. x = mt._11 * (p_x) + mt._21 * (p_y) + mt._31 * (p_z) + mt._41;
  773. y = mt._12 * (p_x) + mt._22 * (p_y) + mt._32 * (p_z) + mt._42;
  774. z = mt._13 * (p_x) + mt._23 * (p_y) + mt._33 * (p_z) + mt._43;
  775. w = mt._14 * (p_x) + mt._24 * (p_y) + mt._34 * (p_z) + mt._44;
  776. tx = (dword) ((1.0f + (x / w)) * x_c);
  777. ty = (dword) ((1.0f - (y / w)) * y_c);
  778. if (tx > 0 && tx < OXRES && ty > 0 && ty < OYRES) {
  779. if (z / w > 0.0f && z / w < 1.0f) {
  780. vsechna_z += z;
  781. bodu++;
  782. }
  783. }
  784. }
  785. if (bodu) {
  786. z = vsechna_z / (float) bodu;
  787. return (z > 1.0f ? z : 1.0f);
  788. }
  789. else {
  790. return (10.0f);
  791. }
  792. }
  793. }
  794. // Hleda vzdalenost stredu obrazovky k nulove rovine
  795. float oe_nulova_vzdalenost_ve_scene(K_EDITOR * p_cnf)
  796. {
  797. return (10.0f);
  798. }
  799. // vraci vzdalenost k kamery vybranemu objektu ve scene
  800. float oe_objektova_vzdalenost_ve_scene(K_EDITOR * p_cnf)
  801. {
  802. return (10.0f);
  803. }
  804. void oe_objekty_nacucni_z_materialu(K_EDITOR * p_cnf)
  805. {
  806. int k, o, m;
  807. for (k = 0; k < p_cnf->max_kont; k++) {
  808. if (p_cnf->p_kont[k]) {
  809. for (o = 0; o < MAX_KONT_OBJEKTU; o++) {
  810. if (p_cnf->p_kont[k]->p_obj[o]) {
  811. m = p_cnf->p_kont[k]->p_obj[o]->material;
  812. if (p_cnf->p_mat[m]) {
  813. p_cnf->p_kont[k]->p_obj[o]->m1flag = p_cnf->p_mat[m]->flag;
  814. p_cnf->p_kont[k]->p_obj[o]->m2flag = p_cnf->p_mat[m]->flag2;
  815. p_cnf->p_kont[k]->m1flag |= p_cnf->p_mat[m]->flag;
  816. p_cnf->p_kont[k]->m2flag |= p_cnf->p_mat[m]->flag2;
  817. }
  818. }
  819. }
  820. }
  821. }
  822. }
  823. // vola se po material editoru -> rozdistribuje zmeny v materialech
  824. // do flagu v kontejnerech
  825. void oe_updatuj_scenu_flag(K_EDITOR * p_cnf)
  826. {
  827. int k;
  828. for (k = 0; k < p_cnf->max_kont; k++) {
  829. if (p_cnf->p_kont[k])
  830. updatuj_kontejner_flag(p_cnf->p_kont[k], p_cnf->p_mat);
  831. }
  832. }
  833. void be_konfiguruj_berusky(B_KONFIG * p_bnf, K_EDITOR * p_cnf, byte * p_file);
  834. __inline int oe_work_dir(byte * p_text)
  835. {
  836. byte *p_pom;
  837. byte tmp[500];
  838. // nahradit work-dir retezcem
  839. if ((p_pom = strstr(_strlwr(p_text), "work_dir"))) {
  840. p_pom += 8;
  841. strcpy(tmp, p_text);
  842. strcpy(p_text, work_dir);
  843. strcat(p_text, tmp + (p_pom - p_text));
  844. return (TRUE);
  845. }
  846. return (FALSE);
  847. }
  848. void oe_konfiguruj_editor(K_EDITOR * p_cnf, byte * p_file, int renderovac)
  849. {
  850. float barvy[4];
  851. byte file[100];
  852. FILE *f;
  853. HWND h2;
  854. int i;
  855. byte pom[100];
  856. kprintf(TRUE, "Konfiguruju editor...");
  857. h2 = p_cnf->kk.hwnd_dialog;
  858. f = p_cnf->bnf.debug_file;
  859. memset(p_cnf, 0, sizeof(K_EDITOR));
  860. p_cnf->bnf.debug_file = f;
  861. XK = 17;
  862. YK = (OYRES / VYSKA_FONTU) - KONZOLE_RADKU - 1;
  863. memset(p_cnf->user_color, 0xffffffff, sizeof(p_cnf->user_color[0]) * 16);
  864. p_cnf->groupflag |= (GROUP_KONT | GROUP_OBJ | GROUP_FACE);
  865. p_cnf->cnf.oznacovat = OZNACOVAT_MESH | OZNACOVAT_KOSTI | OZNACOVAT_SVETLA;
  866. p_cnf->cnf.load = LOAD_ALL;
  867. for (i = 0; i < MAX_EDIT_KAMER; i++) {
  868. p_cnf->kamery[i].cislo = K_CHYBA;
  869. }
  870. srand(timeGetTime());
  871. kof_Init_Level_Environment(&p_cnf->env);
  872. p_cnf->cnf.light_maps = TRUE;
  873. p_cnf->lc.scena_light = TRUE;
  874. p_cnf->cnf.delit_materialy = TRUE;
  875. p_cnf->kk.aktivni = TRUE;
  876. p_cnf->kk.hwnd_dialog = h2;
  877. p_cnf->kreslit_level = TRUE;
  878. p_cnf->kreslit_scenu = TRUE;
  879. p_cnf->cnf.keyframe_load = TRUE;
  880. p_cnf->cnf.keyframe_kont = FALSE;
  881. p_cnf->cnf.keyframe_static = TRUE;
  882. p_cnf->cnf.kamera_load = TRUE;
  883. p_cnf->cnf.kamera_kreslit = TRUE;
  884. p_cnf->cnf.kdtree_render = FALSE;
  885. p_cnf->cnf.kdtree_render_bunky = TRUE;
  886. p_cnf->cnf.render_zrcadla = TRUE;
  887. p_cnf->cnf.svetla_sceny = TRUE;
  888. p_cnf->cnf.norm_vect_velikost = 3.0f;
  889. GetPrivateProfileString("editor", "slicka", "0.001f", pom, 99, p_file);
  890. p_cnf->cnf.slicka_delta = (float) atof(pom);
  891. GetPrivateProfileString("editor", "k_far_plane", "1000000.0f", pom, 99,
  892. p_file);
  893. p_cnf->kam.far_plane = atoff(pom);
  894. p_cnf->kam.near_plane = 1.0f;
  895. p_cnf->kam.fov = DEG2RAD(30.0f);
  896. p_cnf->kam.min_uhel = DEG2RAD(20.0f);
  897. p_cnf->kam.max_uhel = DEG2RAD(85.0f);
  898. p_cnf->kam.min_vzdal = 10.0f;
  899. p_cnf->kam.max_vzdal = 50.0f;
  900. p_cnf->kam.min.x = -60.0f;
  901. p_cnf->kam.min.y = 0.0f;
  902. p_cnf->kam.min.z = -60.0f;
  903. p_cnf->kam.max.x = 60.0f;
  904. p_cnf->kam.max.y = 60.0f;
  905. p_cnf->kam.max.z = 60.0f;
  906. p_cnf->cnf.objekt_stred = TRUE;
  907. p_cnf->cnf.kamera_vkladat_do_klicu = TRUE;
  908. p_cnf->ds.max_err = FALSE;
  909. p_cnf->ds.max_err_flt = 0.7f;
  910. p_cnf->ds.vaha = TRUE;
  911. p_cnf->ds.vaha_flt = 0.5f;
  912. p_cnf->ds.hrany = TRUE;
  913. p_cnf->ds.hrany_flt = 1000;
  914. p_cnf->ds.prah = TRUE;
  915. p_cnf->ds.prah_flt = 0.01f;
  916. p_cnf->ds.stupen = 0.8f;
  917. p_cnf->ds.vertexu = 1;
  918. p_cnf->jgen.framu_min = 100;
  919. p_cnf->jgen.framu_max = 200;
  920. p_cnf->jgen.scale_0 = 1.0f;
  921. p_cnf->jgen.scale_1 = 0.7f;
  922. p_cnf->jgen.sila_vetru = 0.0f;
  923. p_cnf->jgen.udr_sila = 0.5f;
  924. p_cnf->jgen.udr_rozsah = 30.0f;
  925. p_cnf->jgen.udr_frame_min = 20;
  926. p_cnf->jgen.udr_frame_max = 50;
  927. p_cnf->jgen.ud_rozsah = 30.0f;
  928. p_cnf->jgen.ud_frame_min = 20;
  929. p_cnf->jgen.ud_frame_max = 50;
  930. p_cnf->jgen.vt_rozsah = 30.0f;
  931. p_cnf->jgen.vt_frame_min = 20;
  932. p_cnf->jgen.vt_frame_max = 50;
  933. p_cnf->jgen.vt_smer.x = -1;
  934. p_cnf->jgen.vt_smer.y = 0;
  935. p_cnf->jgen.vt_smer.z = 0;
  936. p_cnf->jgen.vtr_sila = 0.0f;
  937. p_cnf->jgen.vtr_rozsah = 30.0f;
  938. p_cnf->jgen.vtr_frame_min = 20;
  939. p_cnf->jgen.vtr_frame_max = 50;
  940. p_cnf->cnf.undo = GetPrivateProfileInt("editor", "undo", 1, p_file);
  941. p_cnf->cnf.posledni_prikaz = K_CHYBA;
  942. doe_zaskrkni_menu(p_cnf);
  943. p_cnf->drobic_hloubka = 1;
  944. if (p_cnf->kk.aktivni) {
  945. itoa(p_cnf->drobic_hloubka, pom, 10);
  946. SetDlgItemText(p_cnf->kk.hwnd_dialog, IDC_EDIT10, pom);
  947. }
  948. set_matrix_init();
  949. init_matrix(&p_cnf->init_matrix);
  950. //#define FAKTOR 10.0f
  951. //#define FAKTOR 20.0f
  952. //#define AMBIENT 0x90909090
  953. p_cnf->ray.ambient = 0x0;
  954. p_cnf->ray.faktor = 1.0f;
  955. p_cnf->ray.stupen_filtrace = 3;
  956. p_cnf->ray.disk = TRUE;
  957. p_cnf->ray.stiny = TRUE;
  958. p_cnf->ray.max_x_surface = MAX_X_SURFACE;
  959. p_cnf->ray.max_y_surface = MAX_Y_SURFACE;
  960. p_cnf->ray.max_x_lepic = MAX_X_SURFACE;
  961. p_cnf->ray.max_y_lepic = MAX_Y_SURFACE;
  962. p_cnf->ray.disk_mezi = FALSE;
  963. p_cnf->ray.stinovani = 0;
  964. p_cnf->ray.supersampl = 0;
  965. p_cnf->ray.filtrace = 1;
  966. p_cnf->ray.lightmap_filtr = 0;
  967. strcpy(p_cnf->ray.filtr_func[0].jmeno, "ctverec 9");
  968. strcpy(p_cnf->ray.filtr_func[1].jmeno, "ctverec 25");
  969. strcpy(p_cnf->ray.filtr_func[2].jmeno, "krizem 9");
  970. strcpy(p_cnf->ray.filtr_func[3].jmeno, "krizem 25");
  971. strcpy(p_cnf->ray.filtr_func[4].jmeno, "medianem");
  972. strcpy(p_cnf->ray.filtr_func[5].jmeno, "rovne 25");
  973. p_cnf->ray.filtr_func[0].p_fnc = ray_surface_filtruj_ctverec_9;
  974. p_cnf->ray.filtr_func[1].p_fnc = ray_surface_filtruj_ctverec_25;
  975. p_cnf->ray.filtr_func[2].p_fnc = ray_surface_filtruj_krizem_9;
  976. p_cnf->ray.filtr_func[3].p_fnc = ray_surface_filtruj_krizem_25;
  977. p_cnf->ray.filtr_func[4].p_fnc = ray_surface_filtruj_medianem;
  978. p_cnf->ray.filtr_func[5].p_fnc = ray_surface_filtruj_rovne_25;
  979. p_cnf->ray.p_akt_filtr_func = p_cnf->ray.filtr_func;
  980. p_cnf->cnf.precizni_export_obb =
  981. GetPrivateProfileInt("editor", "precizni_export_obb", 0, p_file);
  982. p_cnf->cnf.mazat_materialy =
  983. GetPrivateProfileInt("editor", "mazat_materialy", 1, p_file);
  984. p_cnf->ray.ambient =
  985. GetPrivateProfileInt("ray-tracer", "ambient", p_cnf->ray.ambient, p_file);
  986. GetPrivateProfileString("ray-tracer", "faktor", "5.0", pom, 99, p_file);
  987. p_cnf->ray.faktor = (float) atof(pom);
  988. p_cnf->ray.stupen_filtrace =
  989. GetPrivateProfileInt("ray-tracer", "stupen_filtrace",
  990. p_cnf->ray.stupen_filtrace, p_file);
  991. p_cnf->ray.disk =
  992. GetPrivateProfileInt("ray-tracer", "disk", p_cnf->ray.disk, p_file);
  993. p_cnf->ray.stiny =
  994. GetPrivateProfileInt("ray-tracer", "stiny", p_cnf->ray.stiny, p_file);
  995. p_cnf->ray.max_x_surface =
  996. GetPrivateProfileInt("ray-tracer", "max_x_surface",
  997. p_cnf->ray.max_x_surface, p_file);
  998. p_cnf->ray.max_y_surface =
  999. GetPrivateProfileInt("ray-tracer", "max_y_surface",
  1000. p_cnf->ray.max_y_surface, p_file);
  1001. p_cnf->ray.max_x_lepic =
  1002. GetPrivateProfileInt("ray-tracer", "max_x_lepic", p_cnf->ray.max_x_lepic,
  1003. p_file);
  1004. p_cnf->ray.max_y_lepic =
  1005. GetPrivateProfileInt("ray-tracer", "max_x_lepic", p_cnf->ray.max_x_lepic,
  1006. p_file);
  1007. p_cnf->ray.disk_mezi =
  1008. GetPrivateProfileInt("ray-tracer", "disk_mezi", p_cnf->ray.disk_mezi,
  1009. p_file);
  1010. p_cnf->ray.stinovani =
  1011. GetPrivateProfileInt("ray-tracer", "stinovani", p_cnf->ray.stinovani,
  1012. p_file);
  1013. p_cnf->ray.supersampl =
  1014. GetPrivateProfileInt("ray-tracer", "supersampl", p_cnf->ray.supersampl,
  1015. p_file);
  1016. p_cnf->ray.filtrace =
  1017. GetPrivateProfileInt("ray-tracer", "filtrace", p_cnf->ray.filtrace,
  1018. p_file);
  1019. p_cnf->ray.sup_hloubka =
  1020. GetPrivateProfileInt("ray-tracer", "sup_hloubka", 1, p_file);
  1021. p_cnf->ray.sup_velikost_x =
  1022. GetPrivateProfileInt("ray-tracer", "sup_velikost_x", 2, p_file);
  1023. p_cnf->ray.sup_velikost_y =
  1024. GetPrivateProfileInt("ray-tracer", "sup_velikost_y", 2, p_file);
  1025. p_cnf->ray.okraj = GetPrivateProfileInt("ray-tracer", "okraj", 4, p_file);
  1026. p_cnf->ray.text_min_x =
  1027. GetPrivateProfileInt("ray-tracer", "text_min_x", 16, p_file);
  1028. p_cnf->ray.text_min_y =
  1029. GetPrivateProfileInt("ray-tracer", "text_min_y", 16, p_file);
  1030. p_cnf->cnf.mlhokostku_kreslit =
  1031. GetPrivateProfileInt("editor", "mlhokostku_kreslit", 0, p_file);
  1032. p_cnf->cnf.mlhokostka_aktivni =
  1033. GetPrivateProfileInt("editor", "mlhokostka_aktivni", 0, p_file);
  1034. p_cnf->cnf.mlhokostka_testy =
  1035. GetPrivateProfileInt("editor", "mlhokostka_testy", 0, p_file);
  1036. p_cnf->cnf.editor_priorita =
  1037. GetPrivateProfileInt("editor", "editor_priorita", 0, p_file);
  1038. //--- filtrace pres vsechny souvislosti ---
  1039. p_cnf->bar.gourand_cop = COLOR_SET;
  1040. nastav_material_rgb(&p_cnf->barva_neaktivni, 0.7f, 0.7f, 0.7f); // bila
  1041. nastav_material_rgb(&p_cnf->barva_grid, 0.8f, 0.8f, 0.8f);
  1042. nastav_material_rgb(&p_cnf->barva_vybr_kont, 1, 1, 1); // zluta
  1043. nastav_material_rgb(&p_cnf->barva_vybr_objekt, 73.0f / 255.0f, 36.0f / 255.0f, 223.0f / 255.0f); // modra
  1044. nastav_material_rgb(&p_cnf->barva_vybr_face, 1, 0, 0); // cervena
  1045. strcpy(p_cnf->jmeno_sceny, "no_name.sc");
  1046. p_cnf->cnf.grid = TRUE;
  1047. p_cnf->svetlost_sceny = 0xffffffff;
  1048. p_cnf->barva_pozadi = 0xff909090;
  1049. rgb_float(p_cnf->barva_pozadi, barvy);
  1050. glClearColor(barvy[0], barvy[1], barvy[2], 1.0f);
  1051. p_cnf->cnf.dratove = FALSE;
  1052. p_cnf->cnf.textury = TRUE;
  1053. p_cnf->cnf.nitkovy_kriz = TRUE;
  1054. p_cnf->cnf.mys_on = TRUE;
  1055. p_cnf->cnf.svetla_kreslit = TRUE;
  1056. p_cnf->ctverec_barva[0] = 1;
  1057. p_cnf->ctverec_barva[1] = 1;
  1058. p_cnf->ctverec_barva[2] = 1;
  1059. p_cnf->d_listu = 15;
  1060. p_cnf->d_listu_kont = 5;
  1061. p_cnf->max_kont = KONT_NUM;
  1062. // prehod do adresare s ini souborem
  1063. GetPrivateProfileString("game", "prvky_dir", "work_dir",
  1064. p_cnf->dir.prvky_dir, 99, p_file);
  1065. if (oe_work_dir(p_cnf->dir.prvky_dir))
  1066. kprintf(TRUE, "work dir \"%s\" = \"%s\"", "prvky_dir", work_dir);
  1067. GetPrivateProfileString("game", "level_dir", "work_dir",
  1068. p_cnf->dir.level_dir, 99, p_file);
  1069. if (oe_work_dir(p_cnf->dir.level_dir))
  1070. kprintf(TRUE, "work dir \"%s\" = \"%s\"", "level_dir", work_dir);
  1071. strcpy(p_cnf->dir.edit_level_dir, p_cnf->dir.level_dir);
  1072. GetPrivateProfileString("game", "out_dir", "work_dir", p_cnf->dir.out_dir,
  1073. 99, p_file);
  1074. if (oe_work_dir(p_cnf->dir.out_dir))
  1075. kprintf(TRUE, "work dir \"%s\" = \"%s\"", "out_dir", work_dir);
  1076. // Load texture dir
  1077. for (i = 0; i < TEXT_DIRS; i++) {
  1078. sprintf(pom, "texture_dir%d", i);
  1079. GetPrivateProfileString("game", pom, "", p_cnf->tdir.texture_dir[i], 99,
  1080. p_file);
  1081. if (p_cnf->tdir.texture_dir[i][0] == '.'
  1082. && !p_cnf->tdir.texture_dir[i][1])
  1083. p_cnf->tdir.texture_dir[i][0] = 0;
  1084. }
  1085. // Load texture file
  1086. for (i = 0; i < TEXT_DIRS; i++) {
  1087. sprintf(pom, "texture_file%d", i);
  1088. GetPrivateProfileString("game", pom, "", p_cnf->tdir.texture_file[i], 99,
  1089. p_file);
  1090. if (p_cnf->tdir.texture_file[i][0] == '.'
  1091. && !p_cnf->tdir.texture_file[i][1])
  1092. p_cnf->tdir.texture_file[i][0] = 0;
  1093. }
  1094. GetPrivateProfileString("game", "material_dir", "work_dir",
  1095. p_cnf->dir.material_dir, 99, p_file);
  1096. if (oe_work_dir(p_cnf->dir.material_dir))
  1097. kprintf(TRUE, "work dir \"%s\" = \"%s\"", "material_dir", work_dir);
  1098. GetPrivateProfileString("game", "data_dir", "work_dir", p_cnf->dir.data_dir,
  1099. 99, p_file);
  1100. if (oe_work_dir(p_cnf->dir.data_dir))
  1101. kprintf(TRUE, "work dir \"%s\" = \"%s\"", "data_dir", work_dir);
  1102. GetPrivateProfileString("game", "scene_dir", "work_dir",
  1103. p_cnf->dir.scene_dir, 99, p_file);
  1104. if (oe_work_dir(p_cnf->dir.scene_dir))
  1105. kprintf(TRUE, "work dir \"%s\" = \"%s\"", "scene_dir", work_dir);
  1106. GetPrivateProfileString("game", "game_level_dir", "work_dir",
  1107. p_cnf->dir.game_level_dir, 99, p_file);
  1108. if (oe_work_dir(p_cnf->dir.game_level_dir))
  1109. kprintf(TRUE, "work dir \"%s\" = \"%s\"", "game_level_dir", work_dir);
  1110. GetPrivateProfileString("game", "game_data_dir", "work_dir",
  1111. p_cnf->dir.game_data_dir, 99, p_file);
  1112. if (oe_work_dir(p_cnf->dir.game_data_dir))
  1113. kprintf(TRUE, "work dir \"%s\" = \"%s\"", "game_data_dir", work_dir);
  1114. kprintf(1, "Prvky '%s'", p_cnf->dir.prvky_dir);
  1115. kprintf(1, "Edit Level '%s'", p_cnf->dir.edit_level_dir);
  1116. kprintf(1, "Game Level '%s'", p_cnf->dir.game_level_dir);
  1117. kprintf(1, "Out '%s'", p_cnf->dir.out_dir);
  1118. kprintf(1, "Textury '%s'", p_cnf->tdir.texture_dir[0]);
  1119. for (i = 1; i < TEXT_DIRS; i++) {
  1120. if (p_cnf->tdir.texture_dir[i][0])
  1121. kprintf(1, "Textury '%s'", p_cnf->tdir.texture_dir[i]);
  1122. }
  1123. if (p_cnf->tdir.texture_file[0][0])
  1124. kprintf(1, "Textury file '%s'", p_cnf->tdir.texture_file[0]);
  1125. for (i = 1; i < TEXT_DIRS; i++) {
  1126. if (p_cnf->tdir.texture_file[i][0])
  1127. kprintf(1, "Textury file '%s'", p_cnf->tdir.texture_file[i]);
  1128. }
  1129. kprintf(1, "Materialy '%s'", p_cnf->dir.material_dir);
  1130. kprintf(1, "Data '%s'", p_cnf->dir.data_dir);
  1131. kprintf(1, "Projekty '%s'", p_cnf->dir.scene_dir);
  1132. p_cnf->bnf.default_x =
  1133. GetPrivateProfileInt("editor", "default_x", 10, p_file);
  1134. p_cnf->bnf.default_y =
  1135. GetPrivateProfileInt("editor", "default_y", 3, p_file);
  1136. p_cnf->bnf.default_z =
  1137. GetPrivateProfileInt("editor", "default_z", 10, p_file);
  1138. p_cnf->lp.aktivni =
  1139. GetPrivateProfileInt("editor", "lista_prvku", 0, p_file);
  1140. p_cnf->cnf.load_textur =
  1141. GetPrivateProfileInt("editor", "load_textury", 1, p_file);
  1142. hlasit_kolize =
  1143. GetPrivateProfileInt("editor", "kolize_materialu", 0, p_file);
  1144. GetPrivateProfileString("editor", "berusky_hra", "berusky.exe",
  1145. p_cnf->berusky_hra, 199, p_file);
  1146. GetPrivateProfileString("editor", "berusky_hra_dir", ".",
  1147. p_cnf->berusky_hra_dir, 199, p_file);
  1148. GetPrivateProfileString("editor", "editor", "1", pom, 19, p_file);
  1149. akt_editor = atoi(pom);
  1150. p_cnf->cnf.mazat_dummy =
  1151. GetPrivateProfileInt("editor", "mazat_dummy", 1, p_file);
  1152. p_cnf->cnf.obalky_kontejner =
  1153. GetPrivateProfileInt("editor", "obalky_kontejner", 0, p_file);
  1154. p_cnf->cnf.obalky_objekt =
  1155. GetPrivateProfileInt("editor", "obalky_objekt", 1, p_file);
  1156. p_cnf->drobic_hloubka =
  1157. GetPrivateProfileInt("editor", "drobic_hloubka", 1, p_file);
  1158. p_cnf->deka.aktivni =
  1159. GetPrivateProfileInt("editor", "deka_aktivni", 0, p_file);
  1160. GetPrivateProfileString("editor", "deka_sila", "1.0", pom, 99, p_file);
  1161. p_cnf->deka.sila = (float) atof(pom);
  1162. GetPrivateProfileString("editor", "deka_radius", "1.0", pom, 99, p_file);
  1163. p_cnf->deka.radius = (float) atof(pom);
  1164. light_ambient_d(p_cnf->svetlost_sceny);
  1165. light_on_off(p_cnf->cnf.svetla);
  1166. p_cnf->cul = FALSE;
  1167. cull_nastav(p_cnf->cul);
  1168. p_cnf->elm.spol_bodu_1 = 2;
  1169. p_cnf->elm.spol_bodu_2 = 4;
  1170. p_cnf->elm.flag = ELIM_STATIC | ELIM_PRVKY;
  1171. p_cnf->elm.norm.y = 1.0f;
  1172. p_cnf->elm.delta_vzdalenost = 0.001f;
  1173. #define DEF_VEL_TX_OKNA 300
  1174. /*
  1175. Nastaveni gouranda
  1176. */
  1177. //p_cnf->bar.gourand = 0x00ffffff;
  1178. p_cnf->bar.gr = p_cnf->bar.gg = p_cnf->bar.gb = 1.0f;
  1179. p_cnf->bar.ga = 1.0f;
  1180. p_cnf->bar.gourand_scale = 1.0f;
  1181. p_cnf->bar.gourand_pridat1 = 0.0f;
  1182. p_cnf->bar.gourand_pridat2 = 0.0f;
  1183. p_cnf->bar.set_operace = COLOR_SET;
  1184. p_cnf->bar.set_krok =
  1185. GetPrivateProfileInt("editor", "krok_barvy", 1, p_file) * 0.001f;
  1186. p_cnf->bar.oboustrany_stinovac =
  1187. GetPrivateProfileInt("editor", "oboustrany_stinovac", 0, p_file);
  1188. p_cnf->bar.multi_mesh =
  1189. GetPrivateProfileInt("editor", "multi_mesh", 1, p_file);
  1190. //printfs(p_con,0,0,"Edit-mod");
  1191. nahod_state_bloky();
  1192. // Generovani dat
  1193. for (i = 0; i < 360; i++) {
  1194. p_cnf->sinus_table[i] = (float) sin((2 * PI * (float) i) / (float) 360.0f); // spocitam sinus od 0 do 360 stupnu
  1195. // if(errno == EDOM || errno == ERANGE)
  1196. // p_cnf->sinus_table[i] = 0;
  1197. }
  1198. /*
  1199. Final-fight -> nahozeni modu
  1200. */
  1201. for (i = 0; i < CELKEM_MODU; i++) {
  1202. oe_ini_mod(p_cnf, i, 0);
  1203. }
  1204. oe_nahod_mod(p_cnf, MOD_GAME);
  1205. /*
  1206. Nahrani systemovych materialu
  1207. */
  1208. if (GetPrivateProfileInt("editor", "load_system_materialy", 0, p_file)) {
  1209. kprintf(TRUE, "Nahravam systemovou sadu textur...");
  1210. GetPrivateProfileString("editor", "system_materialy", "syssada.b2t", file,
  1211. 99, p_file);
  1212. chdir(p_cnf->dir.material_dir);
  1213. lo_nahraj_materialy(p_cnf->p_mat, MAX_EDIT_MATERIALU, p_cnf->p_text,
  1214. MAX_EDIT_TEXTUR, file);
  1215. }
  1216. /*
  1217. Nahrani defaultnich materialu
  1218. */
  1219. if (GetPrivateProfileInt("editor", "load_default_materialy", 0, p_file)) {
  1220. kprintf(TRUE, "Nahravam defaultni sadu textur...");
  1221. GetPrivateProfileString("editor", "default_materialy", "defsada.b2t",
  1222. file, 99, p_file);
  1223. chdir(p_cnf->dir.material_dir);
  1224. lo_nahraj_materialy(p_cnf->p_mat, MAX_EDIT_MATERIALU, p_cnf->p_text,
  1225. MAX_EDIT_TEXTUR, file);
  1226. }
  1227. /* Nacteni konfigu berusek
  1228. */
  1229. p_cnf->cnf.load_prvku =
  1230. GetPrivateProfileInt("editor", "load_prvky", 0, p_file);
  1231. if (!renderovac && p_cnf->cnf.load_prvku) {
  1232. kprintf(TRUE, "Nahravam herni prvky...");
  1233. be_konfiguruj_berusky(&p_cnf->bnf, p_cnf, p_file);
  1234. }
  1235. else {
  1236. kprintf(TRUE, "EDITOR BEZI POUZE JAKO MESH !!!!");
  1237. }
  1238. p_cnf->TimeEndLastFrame = p_cnf->TimeBase = timeGetTime();
  1239. /* Povoleni indexu
  1240. */
  1241. text_init();
  1242. text_off(GL_TEXTURE_1D);
  1243. text_off(GL_TEXTURE_2D);
  1244. oe_reload_textur(p_cnf);
  1245. p_cnf->lp.prvakt = 3;
  1246. p_cnf->lp.oken = p_cnf->wxres / LISTA_X;
  1247. konfiguruj_look_up(p_cnf->p_looksqrt_linear, p_cnf->p_looksqrt_quadratic,
  1248. p_cnf->p_looksqrt_linear_float, p_cnf->p_looksqrt_quadratic_float);
  1249. text_sharp(-1.0f);
  1250. kprintf(TRUE, "Init OK");
  1251. p_cnf->cnf.render = TRUE;
  1252. }
  1253. void oe_uloz_konfiguraci(K_EDITOR * p_cnf, byte * p_dir, byte * p_file,
  1254. byte dir)
  1255. {
  1256. byte soubor[500];
  1257. byte pom[100];
  1258. if (p_dir[0]) {
  1259. strcpy(soubor, p_dir);
  1260. strcat(soubor, "\\");
  1261. }
  1262. else
  1263. soubor[0] = 0;
  1264. strcat(soubor, p_file);
  1265. /*
  1266. if(dir) {
  1267. WritePrivateProfileString("game","prvky_dir",p_cnf->dir.prvky_dir,soubor);
  1268. WritePrivateProfileString("game","level_dir",p_cnf->dir.level_dir,soubor);
  1269. WritePrivateProfileString("game","out_dir",p_cnf->dir.out_dir,soubor);
  1270. WritePrivateProfileString("game","texture_dir",p_cnf->dir.texture_dir,soubor);
  1271. WritePrivateProfileString("game","material_dir",p_cnf->dir.material_dir,soubor);
  1272. WritePrivateProfileString("game","data_dir",p_cnf->dir.data_dir,soubor);
  1273. WritePrivateProfileString("game","scene_dir",p_cnf->dir.scene_dir,soubor);
  1274. }
  1275. */
  1276. itoa(p_cnf->cnf.mlhokostku_kreslit, pom, 10);
  1277. WritePrivateProfileString(INI_SEKCE, "mlhokostku_kreslit", pom, soubor);
  1278. itoa(p_cnf->cnf.mlhokostka_aktivni, pom, 10);
  1279. WritePrivateProfileString(INI_SEKCE, "mlhokostka_aktivni", pom, soubor);
  1280. itoa(p_cnf->cnf.mlhokostka_testy, pom, 10);
  1281. WritePrivateProfileString(INI_SEKCE, "mlhokostka_testy", pom, soubor);
  1282. itoa(p_cnf->bar.oboustrany_stinovac, pom, 10);
  1283. WritePrivateProfileString(INI_SEKCE, "oboustrany_stinovac", pom, soubor);
  1284. itoa(p_cnf->bar.multi_mesh, pom, 10);
  1285. WritePrivateProfileString(INI_SEKCE, "multi_mesh", pom, soubor);
  1286. itoa(p_cnf->bnf.default_x, pom, 10);
  1287. WritePrivateProfileString(INI_SEKCE, "default_x", pom, soubor);
  1288. itoa(p_cnf->bnf.default_y, pom, 10);
  1289. WritePrivateProfileString(INI_SEKCE, "default_y", pom, soubor);
  1290. itoa(p_cnf->bnf.default_z, pom, 10);
  1291. WritePrivateProfileString(INI_SEKCE, "default_z", pom, soubor);
  1292. itoa(p_cnf->lp.aktivni, pom, 10);
  1293. WritePrivateProfileString(INI_SEKCE, "lista_prvku", pom, soubor);
  1294. itoa(p_cnf->cnf.precizni_export_obb, pom, 10);
  1295. WritePrivateProfileString(INI_SEKCE, "precizni_export_obb", pom, soubor);
  1296. // Hloubka drobice
  1297. itoa(p_cnf->drobic_hloubka, pom, 10);
  1298. WritePrivateProfileString(INI_SEKCE, "drobic_hloubka", pom, soubor);
  1299. // Dekovac
  1300. itoa(p_cnf->deka.aktivni, pom, 10);
  1301. WritePrivateProfileString(INI_SEKCE, "deka_aktivni", pom, soubor);
  1302. ftoa(p_cnf->deka.radius, pom, 5);
  1303. WritePrivateProfileString(INI_SEKCE, "deka_radius", pom, soubor);
  1304. ftoa(p_cnf->deka.sila, pom, 5);
  1305. WritePrivateProfileString(INI_SEKCE, "deka_sila", pom, soubor);
  1306. // uloz akt editor
  1307. itoa(akt_editor, pom, 10);
  1308. WritePrivateProfileString(INI_SEKCE, "editor", pom, soubor);
  1309. // uloz dalsi veci
  1310. itoa(p_cnf->ray.ambient, pom, 10);
  1311. WritePrivateProfileString("ray-tracer", "ambient", pom, soubor);
  1312. sprintf(pom, "%.3f", p_cnf->ray.faktor);
  1313. WritePrivateProfileString("ray-tracer", "faktor", pom, soubor);
  1314. itoa(p_cnf->ray.stupen_filtrace, pom, 10);
  1315. WritePrivateProfileString("ray-tracer", "stupen_filtrace", pom, soubor);
  1316. itoa(p_cnf->ray.disk, pom, 10);
  1317. WritePrivateProfileString("ray-tracer", "disk", pom, soubor);
  1318. itoa(p_cnf->ray.stiny, pom, 10);
  1319. WritePrivateProfileString("ray-tracer", "stiny", pom, soubor);
  1320. itoa(p_cnf->ray.max_x_surface, pom, 10);
  1321. WritePrivateProfileString("ray-tracer", "max_x_surface", pom, soubor);
  1322. itoa(p_cnf->ray.max_y_surface, pom, 10);
  1323. WritePrivateProfileString("ray-tracer", "max_y_surface", pom, soubor);
  1324. itoa(p_cnf->ray.max_x_lepic, pom, 10);
  1325. WritePrivateProfileString("ray-tracer", "max_x_lepic", pom, soubor);
  1326. itoa(p_cnf->ray.max_y_lepic, pom, 10);
  1327. WritePrivateProfileString("ray-tracer", "max_y_lepic", pom, soubor);
  1328. itoa(p_cnf->ray.max_y_lepic, pom, 10);
  1329. WritePrivateProfileString("ray-tracer", "max_y_lepic", pom, soubor);
  1330. itoa(p_cnf->ray.disk_mezi, pom, 10);
  1331. WritePrivateProfileString("ray-tracer", "disk_mezi", pom, soubor);
  1332. itoa(p_cnf->ray.stinovani, pom, 10);
  1333. WritePrivateProfileString("ray-tracer", "stinovani", pom, soubor);
  1334. itoa(p_cnf->ray.supersampl, pom, 10);
  1335. WritePrivateProfileString("ray-tracer", "supersampl", pom, soubor);
  1336. itoa(p_cnf->ray.filtrace, pom, 10);
  1337. WritePrivateProfileString("ray-tracer", "filtrace", pom, soubor);
  1338. itoa(p_cnf->ray.sup_hloubka, pom, 10);
  1339. WritePrivateProfileString("ray-tracer", "sup_hloubka", pom, soubor);
  1340. itoa(p_cnf->ray.sup_velikost_x, pom, 10);
  1341. WritePrivateProfileString("ray-tracer", "sup_velikost_x", pom, soubor);
  1342. itoa(p_cnf->ray.sup_velikost_y, pom, 10);
  1343. WritePrivateProfileString("ray-tracer", "sup_velikost_y", pom, soubor);
  1344. itoa(p_cnf->ray.okraj, pom, 10);
  1345. WritePrivateProfileString("ray-tracer", "okraj", pom, soubor);
  1346. itoa(p_cnf->ray.text_min_x, pom, 10);
  1347. WritePrivateProfileString("ray-tracer", "text_min_x", pom, soubor);
  1348. itoa(p_cnf->ray.text_min_y, pom, 10);
  1349. WritePrivateProfileString("ray-tracer", "text_min_y", pom, soubor);
  1350. }
  1351. void oe_ini_mod(K_EDITOR * p_cnf, int mod, int styl)
  1352. {
  1353. int xres, yres;
  1354. if (!styl) {
  1355. init_matrix(&p_cnf->viewports[mod].word);
  1356. init_matrix(&p_cnf->viewports[mod].camera);
  1357. init_matrix(&p_cnf->viewports[mod].r_bod);
  1358. doe_okno_cti(&p_cnf->viewports[mod].min_x, &p_cnf->viewports[mod].min_y,
  1359. &p_cnf->viewports[mod].max_x, &p_cnf->viewports[mod].max_y);
  1360. xres = p_cnf->viewports[mod].max_x - p_cnf->viewports[mod].min_x;
  1361. yres = p_cnf->viewports[mod].max_y - p_cnf->viewports[mod].min_y;
  1362. projection_matrix(&p_cnf->viewports[mod].project,
  1363. p_cnf->kam.fov,
  1364. (float) xres / (float) yres,
  1365. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  1366. switch (mod) {
  1367. case MOD_XZ: // z vrsku
  1368. p_cnf->viewports[mod].vzdal = MIN_VZDAL_KAMERY;
  1369. p_cnf->viewports[mod].fi = (float) PI / 2;
  1370. break;
  1371. case MOD_XY: // z boku
  1372. p_cnf->viewports[mod].vzdal = MIN_VZDAL_KAMERY;
  1373. p_cnf->viewports[mod].fi = (float) PI / 2; //0;
  1374. break;
  1375. case MOD_ZY: //zepredu
  1376. //rotate_matrix_y(&p_cnf->viewports[mod].r_bod,-(float)PI/2);
  1377. p_cnf->viewports[mod].vzdal = MIN_VZDAL_KAMERY;
  1378. p_cnf->viewports[mod].fi = (float) PI / 2; //0;
  1379. break;
  1380. case MOD_GAME:
  1381. p_cnf->viewports[mod].vzdal = MIN_VZDAL_KAMERY;
  1382. p_cnf->viewports[mod].fi = (float) MIN_UHEL_KAMERY;
  1383. break;
  1384. default:
  1385. break;
  1386. }
  1387. calc_camera(&p_cnf->viewports[mod].camera, &p_cnf->viewports[mod].r_bod,
  1388. p_cnf->viewports[mod].vzdal, p_cnf->viewports[mod].fi);
  1389. invert_matrix(&p_cnf->viewports[mod].camera,
  1390. &p_cnf->viewports[mod].invcam);
  1391. }
  1392. else {
  1393. int md = p_cnf->mod;
  1394. GLMATRIX *p_m = &p_cnf->viewports[mod].camera;
  1395. if (mod == MOD_GAME)
  1396. return;
  1397. p_m->_11 = 0;
  1398. p_m->_21 = 0;
  1399. p_m->_31 = 0; // x
  1400. p_m->_12 = 0;
  1401. p_m->_22 = 0;
  1402. p_m->_32 = 0; // y
  1403. p_m->_13 = 0;
  1404. p_m->_23 = 0;
  1405. p_m->_33 = 0; // z
  1406. switch (mod) {
  1407. case MOD_XZ: // z vrsku
  1408. p_m->_11 = 1;
  1409. p_m->_32 = 1;
  1410. p_m->_23 = -1;
  1411. p_cnf->viewports[mod].fi = PI / 2;
  1412. break;
  1413. case MOD_XY: // z boku
  1414. p_m->_11 = 1;
  1415. p_m->_22 = 1;
  1416. p_m->_33 = 1;
  1417. p_cnf->viewports[mod].fi = 0;
  1418. break;
  1419. case MOD_ZY: //zepredu
  1420. p_m->_31 = 1;
  1421. p_m->_22 = 1;
  1422. p_m->_13 = 1;
  1423. p_cnf->viewports[mod].fi = 0;
  1424. break;
  1425. default:
  1426. return;
  1427. }
  1428. calc_r_bod(&p_cnf->viewports[mod].camera, &p_cnf->viewports[mod].r_bod,
  1429. p_cnf->viewports[mod].vzdal, p_cnf->viewports[mod].fi);
  1430. invert_matrix(&p_cnf->viewports[mod].camera,
  1431. &p_cnf->viewports[mod].invcam);
  1432. p_cnf->viewports[mod].vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  1433. }
  1434. }
  1435. void oe_nahod_mod(K_EDITOR * p_cnf, int mod)
  1436. {
  1437. p_cnf->mod = mod;
  1438. p_cnf->p_word = &p_cnf->viewports[mod].word;
  1439. p_cnf->p_project = &p_cnf->viewports[mod].project;
  1440. p_cnf->p_camera = &p_cnf->viewports[mod].camera;
  1441. p_cnf->p_invcam = &p_cnf->viewports[mod].invcam;
  1442. p_cnf->p_r_bod = &p_cnf->viewports[mod].r_bod;
  1443. p_cnf->p_vzdal = &p_cnf->viewports[mod].vzdal;
  1444. p_cnf->p_fi = &p_cnf->viewports[mod].fi;
  1445. p_cnf->wx = p_cnf->viewports[mod].min_x;
  1446. p_cnf->wy = p_cnf->viewports[mod].min_y;
  1447. p_cnf->wxres = p_cnf->viewports[mod].max_x;
  1448. p_cnf->wyres = p_cnf->viewports[mod].max_y;
  1449. set_matrix_camera(p_cnf->p_camera);
  1450. set_matrix_project(p_cnf->p_project);
  1451. set_matrix_view(p_cnf->wx, p_cnf->wy, p_cnf->wxres, p_cnf->wyres);
  1452. /*
  1453. na konzoli nakresli schematickou znacku modu
  1454. */
  1455. }
  1456. int oe_cti_mod(K_EDITOR * p_cnf)
  1457. {
  1458. return (p_cnf->mod);
  1459. }
  1460. void oe_klavesy_v_game_modu(K_EDITOR * p_cnf)
  1461. {
  1462. #define MIN_ZOOM 1
  1463. #define MAX_ZOOM 10000
  1464. int mod = p_cnf->mod;
  1465. GLMATRIX m;
  1466. static float zoom = 4;
  1467. if (key[K_P]) {
  1468. key[K_P] = FALSE;
  1469. oe_prikaz_posun_sceny(p_cnf);
  1470. }
  1471. if (key[K_H] && !key[K_CTRL]) {
  1472. key[K_H] = FALSE;
  1473. oe_prikaz_posun_sceny_xz(p_cnf);
  1474. }
  1475. if (key[K_R]) {
  1476. key[K_R] = FALSE;
  1477. oe_prikaz_rotace_sceny(p_cnf, key[K_CTRL]);
  1478. }
  1479. if (key[K_ENTER]) {
  1480. key[K_ENTER] = TRUE;
  1481. oe_prikaz_narovnej_kameru(p_cnf);
  1482. }
  1483. if (!p_cnf->cnf.free_look) {
  1484. if (!key[K_CTRL] && (key[K_PLUS] || key[K_MINUS])) {
  1485. invert_matrix(p_cnf->p_camera, &m);
  1486. if (key[K_SHFT_L]) {
  1487. if (key[K_PLUS]) {
  1488. key[K_PLUS] = FALSE;
  1489. translate_matrix(&m, 0.0f, 0.0f, +10.0f);
  1490. }
  1491. if (key[K_MINUS]) {
  1492. key[K_MINUS] = FALSE;
  1493. translate_matrix(&m, 0.0f, 0.0f, -10.0f);
  1494. }
  1495. }
  1496. else if (key[K_TAB]) {
  1497. if (key[K_PLUS]) {
  1498. key[K_PLUS] = FALSE;
  1499. translate_matrix(&m, 0.0f, 0.0f, +0.1f);
  1500. }
  1501. if (key[K_MINUS]) {
  1502. key[K_MINUS] = FALSE;
  1503. translate_matrix(&m, 0.0f, 0.0f, -0.1f);
  1504. }
  1505. }
  1506. else {
  1507. if (key[K_PLUS]) {
  1508. key[K_PLUS] = FALSE;
  1509. translate_matrix(&m, 0.0f, 0.0f, +1.0f);
  1510. }
  1511. if (key[K_MINUS]) {
  1512. key[K_MINUS] = FALSE;
  1513. translate_matrix(&m, 0.0f, 0.0f, -1.0f);
  1514. }
  1515. }
  1516. invert_matrix(&m, p_cnf->p_camera);
  1517. calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
  1518. *p_cnf->p_invcam = m;
  1519. set_matrix_camera(p_cnf->p_camera);
  1520. }
  1521. else {
  1522. if (key[K_PLUS]) {
  1523. float pomer = (float) OXRES / (float) OYRES;
  1524. key[K_PLUS] = FALSE;
  1525. p_cnf->p_project->_11 *= 1.5f;
  1526. p_cnf->p_project->_22 *= 1.5f;
  1527. if (p_cnf->p_project->_11 > MAX_ZOOM) {
  1528. p_cnf->p_project->_11 = MAX_ZOOM;
  1529. p_cnf->p_project->_22 = MAX_ZOOM * pomer;
  1530. }
  1531. set_matrix_project(p_cnf->p_project);
  1532. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  1533. }
  1534. if (key[K_MINUS]) {
  1535. float pomer = (float) OXRES / (float) OYRES;
  1536. key[K_MINUS] = FALSE;
  1537. p_cnf->p_project->_11 *= 0.5;
  1538. p_cnf->p_project->_22 *= 0.5;
  1539. if (p_cnf->p_project->_11 < MIN_ZOOM) {
  1540. p_cnf->p_project->_11 = MIN_ZOOM;
  1541. p_cnf->p_project->_22 = MIN_ZOOM * pomer;
  1542. }
  1543. set_matrix_project(p_cnf->p_project);
  1544. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  1545. }
  1546. }
  1547. }
  1548. else {
  1549. invert_matrix(p_cnf->p_camera, &m);
  1550. if (key[K_NAHORU]) {
  1551. key[K_NAHORU] = FALSE;
  1552. translate_matrix(&m, 0.0f, 0.0f, +1.0f);
  1553. }
  1554. if (key[K_DOLU]) {
  1555. key[K_DOLU] = FALSE;
  1556. translate_matrix(&m, 0.0f, 0.0f, -1.0f);
  1557. }
  1558. if (key[K_DOPRAVA]) {
  1559. key[K_DOPRAVA] = FALSE;
  1560. translate_matrix(&m, 1.0f, 0.0f, 0.0f);
  1561. }
  1562. if (key[K_DOLEVA]) {
  1563. key[K_DOLEVA] = FALSE;
  1564. translate_matrix(&m, -1.0f, 0.0f, 0.0f);
  1565. }
  1566. if (key[K_TAB] && mi.dx) {
  1567. rotate_matrix_y(&m, mi.dx * 0.001f);
  1568. mi.dx = 0;
  1569. }
  1570. if (key[K_TAB] && mi.dy) {
  1571. rotate_matrix_x(&m, mi.dy * 0.001f);
  1572. mi.dy = 0;
  1573. }
  1574. invert_matrix(&m, p_cnf->p_camera);
  1575. calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
  1576. *p_cnf->p_invcam = m;
  1577. set_matrix_camera(p_cnf->p_camera);
  1578. }
  1579. }
  1580. void oe_prikaz_scena_zoom(int koeficient)
  1581. {
  1582. if (!key[K_CTRL]) {
  1583. GLMATRIX m;
  1584. invert_matrix(cnf.p_camera, &m);
  1585. if (key[K_SHFT_L]) {
  1586. translate_matrix(&m, 0.0f, 0.0f, koeficient * 10.0f);
  1587. }
  1588. else if (key[K_TAB]) {
  1589. translate_matrix(&m, 0.0f, 0.0f, koeficient * 0.05f);
  1590. }
  1591. else {
  1592. translate_matrix(&m, 0.0f, 0.0f, koeficient * 1.0f);
  1593. }
  1594. invert_matrix(&m, cnf.p_camera);
  1595. calc_r_bod(&m, cnf.p_r_bod, *cnf.p_vzdal, *cnf.p_fi);
  1596. *cnf.p_invcam = m;
  1597. set_matrix_camera(cnf.p_camera);
  1598. }
  1599. }
  1600. void oe_klavesy_zmena_modu(K_EDITOR * p_cnf)
  1601. {
  1602. int i;
  1603. for (i = K_1; i < K_1 + CELKEM_MODU; i++) {
  1604. if (key[i] && !key[K_CTRL] && !key[K_SHIFT]) {
  1605. oe_nahod_mod(p_cnf, i - K_1);
  1606. }
  1607. if (key[i] && key[K_CTRL] && !key[K_SHIFT]) {
  1608. oe_ini_mod(p_cnf, i - K_1, 1);
  1609. oe_nahod_mod(p_cnf, i - K_1);
  1610. }
  1611. }
  1612. }
  1613. void oe_klavesy_load_save(K_EDITOR * p_cnf)
  1614. {
  1615. if (key[K_F3] && !key[K_CTRL]) {
  1616. key[K_F3] = FALSE;
  1617. prikaz(oe_prikaz_nahraj_kontejner(p_cnf, key[K_SHFT_L], TRUE));
  1618. key[K_SHIFT] = FALSE;
  1619. }
  1620. if (key[K_F3] && key[K_CTRL]) {
  1621. key[K_F3] = FALSE;
  1622. prikaz(oe_prikaz_nahraj_kontejner(p_cnf, key[K_SHFT_L], TRUE));
  1623. key[K_SHIFT] = FALSE;
  1624. }
  1625. if (key[K_F4] && !key[K_CTRL]) {
  1626. key[K_F4] = FALSE;
  1627. prikaz(oe_prikaz_nahraj_kontejner(p_cnf, LOAD_KONT_ASE, TRUE));
  1628. }
  1629. if (key[K_F2] && !key[K_CTRL]) {
  1630. key[K_F2] = FALSE;
  1631. prikaz(oe_prikaz_uloz_kontejner(p_cnf, TRUE));
  1632. }
  1633. if (key[K_F2] && key[K_CTRL]) {
  1634. key[K_F2] = FALSE;
  1635. key[K_CTRL] = FALSE;
  1636. prikaz(oe_prikaz_uloz_kontejner_jako(p_cnf));
  1637. }
  1638. if (key[K_F7] && !key[K_CTRL]) {
  1639. key[K_F7] = FALSE;
  1640. prikaz(oe_prikaz_uloz_projekt(p_cnf));
  1641. }
  1642. if (key[K_F8] && !key[K_CTRL]) {
  1643. key[K_F8] = FALSE;
  1644. doe_proved_prikaz_menu(ID_SOUBOR_IMPORTOVATOKOLI, TRUE, FALSE);
  1645. }
  1646. if (key[K_F9] && !key[K_CTRL]) {
  1647. key[K_F9] = FALSE;
  1648. oe_prikaz_hrej_berusci_level(p_cnf);
  1649. }
  1650. if (key[K_E] && key[K_CTRL]) {
  1651. key[K_E] = FALSE;
  1652. kprintf(1, "Export levelu do hry...");
  1653. oe_prikaz_uloz_berusci_level(p_cnf);
  1654. }
  1655. }
  1656. void oe_prikaz_posun_sceny(K_EDITOR * p_cnf)
  1657. {
  1658. GLMATRIX mj, m;
  1659. VEKTOR v1, v2;
  1660. init_matrix(&mj);
  1661. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  1662. transf_2d_3d_z((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
  1663. &v1.x, &v1.y, &v1.z,
  1664. &mj, p_cnf->p_project,
  1665. OXRES, OYRES, OXSTART, OYSTART,
  1666. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  1667. nuluj_mys();
  1668. while (stisk_mys()) {
  1669. invert_matrix(p_cnf->p_camera, &m);
  1670. transf_2d_3d_z((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
  1671. &v2.x, &v2.y, &v2.z,
  1672. &mj, p_cnf->p_project,
  1673. OXRES, OYRES, OXSTART, OYSTART,
  1674. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  1675. translate_matrix(&m, v1.x - v2.x, v1.y - v2.y, 0);
  1676. invert_matrix(&m, p_cnf->p_camera);
  1677. calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
  1678. *p_cnf->p_invcam = m;
  1679. set_matrix_camera(p_cnf->p_camera);
  1680. nuluj_dif();
  1681. oe_renderuj_scenu_pre(p_cnf);
  1682. oe_renderuj_scenu_po(p_cnf);
  1683. transf_2d_3d_z((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
  1684. &v1.x, &v1.y, &v1.z,
  1685. &mj, p_cnf->p_project,
  1686. OXRES, OYRES, OXSTART, OYSTART,
  1687. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  1688. }
  1689. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  1690. mi.t1 = FALSE;
  1691. }
  1692. void oe_prikaz_posun_sceny_xz(K_EDITOR * p_cnf)
  1693. {
  1694. nuluj_mys();
  1695. while (stisk_mys()) {
  1696. translate_matrix(p_cnf->p_r_bod, -(float) mi.dx * 0.02f, 0,
  1697. (float) mi.dy * 0.02f);
  1698. calc_camera(p_cnf->p_camera, p_cnf->p_r_bod, *p_cnf->p_vzdal,
  1699. *p_cnf->p_fi);
  1700. invert_matrix(p_cnf->p_camera, p_cnf->p_invcam);
  1701. set_matrix_camera(p_cnf->p_camera);
  1702. nuluj_dif();
  1703. oe_renderuj_scenu_pre(p_cnf);
  1704. oe_renderuj_scenu_po(p_cnf);
  1705. }
  1706. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  1707. }
  1708. void oe_prikaz_rotace_sceny(K_EDITOR * p_cnf, int mod)
  1709. {
  1710. GLMATRIX m;
  1711. nuluj_mys();
  1712. if (!mod)
  1713. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene_vybr(p_cnf);
  1714. else
  1715. *p_cnf->p_vzdal = 0.0001f;
  1716. invert_matrix(p_cnf->p_camera, &m);
  1717. calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
  1718. *p_cnf->p_invcam = m;
  1719. while (stisk_mys()) {
  1720. *p_cnf->p_fi += ((float) PI / 180) * (float) mi.dy * 0.5f;
  1721. rotate_matrix_y(p_cnf->p_r_bod,
  1722. -((float) PI / 180) * (float) mi.dx * 0.5f);
  1723. calc_camera(p_cnf->p_camera, p_cnf->p_r_bod, *p_cnf->p_vzdal,
  1724. *p_cnf->p_fi);
  1725. invert_matrix(p_cnf->p_camera, p_cnf->p_invcam);
  1726. set_matrix_camera(p_cnf->p_camera);
  1727. nuluj_dif();
  1728. oe_renderuj_scenu_pre(p_cnf);
  1729. oe_renderuj_scenu_po(p_cnf);
  1730. }
  1731. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  1732. p_cnf->cnf.high_face_render_refresh = TRUE;
  1733. mi.t1 = FALSE;
  1734. }
  1735. void oe_nastav_kameru(K_EDITOR * p_cnf, BOD * p_bod, float r, float fi,
  1736. float vzdal)
  1737. {
  1738. *p_cnf->p_vzdal = vzdal;
  1739. *p_cnf->p_fi = fi;
  1740. init_matrix(p_cnf->p_r_bod);
  1741. translate_matrix(p_cnf->p_r_bod, p_bod->x, p_bod->y, p_bod->z);
  1742. rotate_matrix_y(p_cnf->p_r_bod, r);
  1743. calc_camera(p_cnf->p_camera, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
  1744. invert_matrix(p_cnf->p_camera, p_cnf->p_invcam);
  1745. set_matrix_camera(p_cnf->p_camera);
  1746. }
  1747. __inline static void zvyrazni_vektor(BOD * p_vec)
  1748. {
  1749. // x je nejvetsi
  1750. if (fabs(p_vec->x) > fabs(p_vec->y) && fabs(p_vec->x) > fabs(p_vec->z)) {
  1751. p_vec->y = p_vec->z = 0.0f;
  1752. p_vec->x = p_vec->x > 0.0f ? 1.0f : -1.0f;
  1753. }
  1754. else // y je nejvetsi
  1755. if (fabs(p_vec->y) > fabs(p_vec->x) && fabs(p_vec->y) > fabs(p_vec->z)) {
  1756. p_vec->x = p_vec->z = 0.0f;
  1757. p_vec->y = p_vec->y > 0.0f ? 1.0f : -1.0f;
  1758. }
  1759. else // z je nejvetsi
  1760. if (fabs(p_vec->z) > fabs(p_vec->y) && fabs(p_vec->z) > fabs(p_vec->x)) {
  1761. p_vec->x = p_vec->y = 0.0f;
  1762. p_vec->z = p_vec->z > 0.0f ? 1.0f : -1.0f;
  1763. }
  1764. }
  1765. __inline static void zvyrazni_vektor_dir(float *p_x, float *p_y, float *p_z)
  1766. {
  1767. // x je nejvetsi
  1768. if (fabs(*p_x) > fabs(*p_y) && fabs(*p_x) > fabs(*p_z)) {
  1769. *p_y = *p_z = 0.0f;
  1770. *p_x = *p_x > 0.0f ? 1.0f : -1.0f;
  1771. }
  1772. else // y je nejvetsi
  1773. if (fabs(*p_y) > fabs(*p_x) && fabs(*p_y) > fabs(*p_z)) {
  1774. *p_x = *p_z = 0.0f;
  1775. *p_y = *p_y > 0.0f ? 1.0f : -1.0f;
  1776. }
  1777. else // z je nejvetsi
  1778. if (fabs(*p_z) > fabs(*p_y) && fabs(*p_z) > fabs(*p_x)) {
  1779. *p_x = *p_y = 0.0f;
  1780. *p_z = *p_z > 0.0f ? 1.0f : -1.0f;
  1781. }
  1782. }
  1783. void oe_prikaz_narovnej_kameru(K_EDITOR * p_cnf)
  1784. {
  1785. GLMATRIX m;
  1786. invert_matrix(p_cnf->p_camera, &m);
  1787. zvyrazni_vektor_dir(&m._11, &m._21, &m._31); // x vektor
  1788. zvyrazni_vektor_dir(&m._12, &m._22, &m._32); // y vektor
  1789. zvyrazni_vektor_dir(&m._13, &m._23, &m._33); // z vektor
  1790. *p_cnf->p_invcam = m;
  1791. invert_matrix(&m, p_cnf->p_camera);
  1792. *p_cnf->p_fi = (m._13 == 0.0f && m._33 == 0.0f) ? PI / 2 : 0.0f;
  1793. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  1794. calc_r_bod(&m, p_cnf->p_r_bod, *p_cnf->p_vzdal, *p_cnf->p_fi);
  1795. set_matrix_camera(p_cnf->p_camera);
  1796. }
  1797. void oe_prikaz_no_off_popisy_vertexu(K_EDITOR * p_cnf)
  1798. {
  1799. p_cnf->group_param = !p_cnf->group_param;
  1800. }
  1801. void oe_vybrani_ctverce(K_EDITOR * p_cnf, dword barva)
  1802. {
  1803. int v;
  1804. nuluj_mys();
  1805. p_cnf->x1 = mi.x;
  1806. p_cnf->y1 = mi.y;
  1807. p_cnf->ctverec = 1;
  1808. rgb_float(barva, p_cnf->ctverec_barva);
  1809. nuluj_mys();
  1810. while (stisk_mys()) {
  1811. p_cnf->x2 = mi.x;
  1812. p_cnf->y2 = mi.y;
  1813. oe_renderuj_scenu_pre(p_cnf);
  1814. oe_renderuj_scenu_po(p_cnf);
  1815. }
  1816. if (p_cnf->x1 > p_cnf->x2) {
  1817. v = p_cnf->x2;
  1818. p_cnf->x2 = p_cnf->x1;
  1819. p_cnf->x1 = v;
  1820. }
  1821. if (p_cnf->y1 > p_cnf->y2) {
  1822. v = p_cnf->y2;
  1823. p_cnf->y2 = p_cnf->y1;
  1824. p_cnf->y1 = v;
  1825. }
  1826. p_cnf->ctverec = 0;
  1827. // p_cnf->nitkovy_kriz = 1;
  1828. }
  1829. void oe_posun_ctverce(K_EDITOR * p_cnf)
  1830. {
  1831. int v;
  1832. nuluj_mys();
  1833. while (stisk_mys()) {
  1834. p_cnf->x1 += mi.dx;
  1835. p_cnf->x2 += mi.dx;
  1836. p_cnf->y1 += mi.dy;
  1837. p_cnf->y2 += mi.dy;
  1838. nuluj_dif();
  1839. oe_renderuj_scenu_pre(p_cnf);
  1840. oe_renderuj_scenu_po(p_cnf);
  1841. }
  1842. if (p_cnf->x1 > p_cnf->x2) {
  1843. v = p_cnf->x2;
  1844. p_cnf->x2 = p_cnf->x1;
  1845. p_cnf->x1 = v;
  1846. }
  1847. if (p_cnf->y1 > p_cnf->y2) {
  1848. v = p_cnf->y2;
  1849. p_cnf->y2 = p_cnf->y1;
  1850. p_cnf->y1 = v;
  1851. }
  1852. }
  1853. void oe_posun_strany_ctverce(K_EDITOR * p_cnf)
  1854. {
  1855. int v;
  1856. nuluj_mys();
  1857. while (stisk_mys()) {
  1858. p_cnf->x1 += mi.x;
  1859. p_cnf->x2 += mi.x;
  1860. p_cnf->y1 += mi.y;
  1861. p_cnf->y2 += mi.y;
  1862. oe_renderuj_scenu_pre(p_cnf);
  1863. oe_renderuj_scenu_po(p_cnf);
  1864. }
  1865. if (p_cnf->x1 > p_cnf->x2) {
  1866. v = p_cnf->x2;
  1867. p_cnf->x2 = p_cnf->x1;
  1868. p_cnf->x1 = v;
  1869. }
  1870. if (p_cnf->y1 > p_cnf->y2) {
  1871. v = p_cnf->y2;
  1872. p_cnf->y2 = p_cnf->y1;
  1873. p_cnf->y1 = v;
  1874. }
  1875. }
  1876. void oe_vybrani_konstantniho_ctverce(K_EDITOR * p_cnf)
  1877. {
  1878. nuluj_mys();
  1879. p_cnf->cnf.nitkovy_kriz = 0;
  1880. while (stisk_mys()) {
  1881. p_cnf->x1 = mi.x - 2 * VEL_CTVERCE;
  1882. p_cnf->y1 = mi.y - 2 * VEL_CTVERCE;
  1883. p_cnf->x2 = mi.x + 2 * VEL_CTVERCE;
  1884. p_cnf->y2 = mi.y + 2 * VEL_CTVERCE;
  1885. p_cnf->ctverec = 1;
  1886. oe_renderuj_scenu_pre(p_cnf);
  1887. oe_renderuj_scenu_po(p_cnf);
  1888. }
  1889. p_cnf->cnf.nitkovy_kriz = 1;
  1890. p_cnf->ctverec = 0;
  1891. }
  1892. void oe_klavesy_editace_facu(K_EDITOR * p_cnf)
  1893. {
  1894. if (key[K_M] && key[K_CTRL]) {
  1895. key[K_M] = FALSE;
  1896. oe_cekej_na_klavesu(p_cnf);
  1897. if (key[K_M]) {
  1898. key[K_M] = FALSE;
  1899. doe_proved_prikaz_menu(ID_K_FACE_SMAZAT, TRUE, TRUE);
  1900. }
  1901. if (key[K_K]) {
  1902. key[K_K] = FALSE;
  1903. doe_proved_prikaz_menu(ID_K_OBJEKT_ROZDROB, TRUE, TRUE);
  1904. }
  1905. /* Editace kamer
  1906. */
  1907. if (key[K_P]) {
  1908. key[K_P] = FALSE;
  1909. doe_proved_prikaz_menu(ID_K_KAMERY_POSUNPOZICE, TRUE, TRUE);
  1910. }
  1911. if (key[K_T]) {
  1912. key[K_T] = FALSE;
  1913. doe_proved_prikaz_menu(ID_K_KAMERY_POSUNTARGET, TRUE, TRUE);
  1914. }
  1915. if (key[K_A]) {
  1916. key[K_A] = FALSE;
  1917. doe_proved_prikaz_menu(ID_K_KAMERA_POSUNPOZICETARGET, TRUE, TRUE);
  1918. }
  1919. if (key[K_R]) {
  1920. key[K_R] = FALSE;
  1921. doe_proved_prikaz_menu(ID_K_KAMERY_ROTACEROLL, TRUE, TRUE);
  1922. }
  1923. if (key[K_F]) {
  1924. key[K_F] = FALSE;
  1925. doe_proved_prikaz_menu(ID_K_KAMERY_VELIKOSTFOV, TRUE, TRUE);
  1926. }
  1927. /* Nova/Stara kamera
  1928. */
  1929. if (key[K_N]) { // nova kamera
  1930. key[K_N] = FALSE;
  1931. doe_proved_prikaz_menu(ID_K_KAMERY_NOVAKAMERA, TRUE, TRUE);
  1932. }
  1933. if (key[K_U]) { // upravit kameru
  1934. key[K_U] = FALSE;
  1935. doe_proved_prikaz_menu(ID_K_KAMERY_UPRAVITKAMERU, TRUE, TRUE);
  1936. }
  1937. if (key[K_S]) { // smazat kameru
  1938. key[K_S] = FALSE;
  1939. doe_proved_prikaz_menu(ID_K_KAMERY_SMAZATKAMERU, TRUE, TRUE);
  1940. }
  1941. /* Animace
  1942. */
  1943. if (key[K_B]) { // nova kamera
  1944. key[K_B] = FALSE;
  1945. doe_proved_prikaz_menu(ID_K_KAMERA_NOVAANIMACE, TRUE, TRUE);
  1946. }
  1947. if (key[K_V]) { // upravit kameru
  1948. key[K_V] = FALSE;
  1949. doe_proved_prikaz_menu(ID_K_KAMERA_UPRAVITANIMACI, TRUE, TRUE);
  1950. }
  1951. if (key[K_C]) { // smazat kameru
  1952. key[K_C] = FALSE;
  1953. doe_proved_prikaz_menu(ID_K_KAMERA_SMAZATANIMACI, TRUE, TRUE);
  1954. }
  1955. }
  1956. }
  1957. void oe_klavesy_editace_svetel(K_EDITOR * p_cnf)
  1958. {
  1959. if (key[K_J] && key[K_CTRL]) {
  1960. key[K_J] = FALSE;
  1961. oe_cekej_na_klavesu(p_cnf);
  1962. if (key[K_R] && !key[K_CTRL]) {
  1963. key[K_R] = FALSE;
  1964. ray_prepocitej_staticke_osvetleni(p_cnf, FALSE);
  1965. }
  1966. if (key[K_R] && key[K_CTRL]) {
  1967. key[K_R] = FALSE;
  1968. oe_poly_to_scena(p_cnf);
  1969. }
  1970. if (key[K_L]) {
  1971. key[K_L] = FALSE;
  1972. p_cnf->cnf.light_maps = !p_cnf->cnf.light_maps;
  1973. }
  1974. /* ----
  1975. */
  1976. if (key[K_N]) {
  1977. key[K_N] = FALSE;
  1978. if (p_cnf->lc.hDlg) {
  1979. if (p_cnf->lc.extra_svetlo)
  1980. doe_proved_prikaz_menu(ID_K_EFEKTOVESVETLA_NOVE, TRUE, TRUE);
  1981. else
  1982. doe_proved_prikaz_menu(ID_K_DYNAMICKESVETLA_NOVE, TRUE, TRUE);
  1983. }
  1984. else {
  1985. doe_proved_prikaz_menu(ID_K_SVETLA_NOVE, TRUE, TRUE);
  1986. }
  1987. }
  1988. if (key[K_M]) {
  1989. key[K_M] = FALSE;
  1990. if (p_cnf->lc.hDlg) {
  1991. if (p_cnf->lc.extra_svetlo)
  1992. doe_proved_prikaz_menu(ID_K_EFEKTOVESVETLA_UPRAVIT, TRUE, TRUE);
  1993. else
  1994. doe_proved_prikaz_menu(ID_K_DYNAMICKESVETLA_UPRAVIT, TRUE, TRUE);
  1995. }
  1996. else {
  1997. doe_proved_prikaz_menu(ID_K_SVETLA_UPRAVIT, TRUE, TRUE);
  1998. }
  1999. }
  2000. if (key[K_P]) {
  2001. key[K_P] = FALSE;
  2002. if (p_cnf->lc.hDlg) {
  2003. if (p_cnf->lc.extra_svetlo)
  2004. doe_proved_prikaz_menu(key[K_CTRL] ? ID_K_EFEKTOVESVETLA_POSUNKOPIE
  2005. : ID_K_EFEKTOVESVETLA_POSUN, TRUE, TRUE);
  2006. else
  2007. doe_proved_prikaz_menu(key[K_CTRL] ?
  2008. ID_K_DYNAMICKESVETLA_POSUNOUTKOPII :
  2009. ID_K_DYNAMICKESVETLA_POSUNOUT, TRUE, TRUE);
  2010. }
  2011. else {
  2012. doe_proved_prikaz_menu(key[K_CTRL] ? ID_K_SVETLA_POSUNOUTKOPII :
  2013. ID_K_SVETLA_POSUNOUT, TRUE, TRUE);
  2014. }
  2015. }
  2016. /* ----
  2017. */
  2018. if (key[K_S]) {
  2019. key[K_S] = FALSE; // scale
  2020. oe_prikaz_scale_staticke_svetlo(p_cnf);
  2021. }
  2022. // p - posun
  2023. // p + CTRL - posun + kopie
  2024. }
  2025. if (key[K_S] && key[K_CTRL]) {
  2026. key[K_S] = FALSE;
  2027. oe_cekej_na_klavesu(p_cnf);
  2028. if (key[K_N]) {
  2029. key[K_N] = FALSE; // novy flare
  2030. doe_proved_prikaz_menu(ID_K_FLARE_NOVY, TRUE, TRUE);
  2031. }
  2032. if (key[K_M]) {
  2033. key[K_M] = FALSE; // modifikovat flare
  2034. doe_proved_prikaz_menu(ID_K_FLARE_UPRAVIT, TRUE, TRUE);
  2035. }
  2036. if (key[K_P]) {
  2037. key[K_P] = FALSE; // posun
  2038. doe_proved_prikaz_menu(ID_K_FLARE_POSUNOUT, TRUE, TRUE);
  2039. }
  2040. if (key[K_V]) {
  2041. key[K_V] = FALSE; // posun stredu
  2042. doe_proved_prikaz_menu(ID_K_STREDLEVELU_POSUNSTREDU, TRUE, TRUE);
  2043. }
  2044. if (key[K_D]) {
  2045. key[K_D] = FALSE; // posun stredu mlhokostky
  2046. doe_proved_prikaz_menu(ID_K_MIX_POSUNMLHOKOSTKY, TRUE, TRUE);
  2047. }
  2048. if (key[K_S]) {
  2049. key[K_S] = FALSE; // scale mlhokostky
  2050. doe_proved_prikaz_menu(ID_K_MIX_SCALEMLHOKOSTKY, TRUE, TRUE);
  2051. }
  2052. }
  2053. }
  2054. /*
  2055. 2 druhy stinu
  2056. & svetel
  2057. - iplicidni (databaze)
  2058. - spocitane - specialni
  2059. */
  2060. void oe_pridej_dvertex(K_EDITOR * p_cnf, BOD * p, int k, int o, int f,
  2061. byte pozice, byte d2)
  2062. {
  2063. if (!p_cnf->dvertnum) { // maloc - groupnum = 0
  2064. if (!(p_cnf->p_dvert = (D_VERTEX *) malloc(sizeof(D_VERTEX))))
  2065. chyba("pamet");
  2066. }
  2067. else {
  2068. if (!(p_cnf->p_dvert =
  2069. (D_VERTEX *) realloc(p_cnf->p_dvert,
  2070. sizeof(D_VERTEX) * (p_cnf->dvertnum + 1))))
  2071. chyba("Pamet");
  2072. }
  2073. p_cnf->p_dvert[p_cnf->dvertnum].x = p->x;
  2074. p_cnf->p_dvert[p_cnf->dvertnum].y = p->y;
  2075. p_cnf->p_dvert[p_cnf->dvertnum].z = p->z;
  2076. p_cnf->p_dvert[p_cnf->dvertnum].k = k;
  2077. p_cnf->p_dvert[p_cnf->dvertnum].o = o;
  2078. p_cnf->p_dvert[p_cnf->dvertnum].f = f;
  2079. p_cnf->p_dvert[p_cnf->dvertnum].pozice = pozice;
  2080. p_cnf->p_dvert[p_cnf->dvertnum].d2 = d2;
  2081. p_cnf->dvertnum++;
  2082. }
  2083. void oe_pridej_texture_tag_3d(K_EDITOR * p_cnf, int cislo)
  2084. {
  2085. BOD p;
  2086. int k, o, f;
  2087. if (oe_nejblizsi_bod_ve_scene(p_cnf, &p, &k, &o, &f)) {
  2088. oe_pridej_dvertex(p_cnf, &p, k, o, f, (byte) cislo, FALSE);
  2089. }
  2090. }
  2091. void oe_pridej_cary_texture_tag(K_EDITOR * p_cnf)
  2092. {
  2093. int n, dv;
  2094. if ((dv = p_cnf->dvertnum) < 4)
  2095. return;
  2096. p_cnf->linelist_num = 4;
  2097. p_cnf->linelist = 1;
  2098. p_cnf->linelist_barva = DDRGB(0, 1, 0);
  2099. for (n = 0; n < 3; n++) {
  2100. p_cnf->linelist_cara[n].x1 = p_cnf->p_dvert[n].x;
  2101. p_cnf->linelist_cara[n].y1 = p_cnf->p_dvert[n].y;
  2102. p_cnf->linelist_cara[n].x2 = p_cnf->p_dvert[n + 1].x;
  2103. p_cnf->linelist_cara[n].y2 = p_cnf->p_dvert[n + 1].y;
  2104. }
  2105. p_cnf->linelist_cara[n].x1 = p_cnf->p_dvert[n].x;
  2106. p_cnf->linelist_cara[n].y1 = p_cnf->p_dvert[n].y;
  2107. p_cnf->linelist_cara[n].x2 = p_cnf->p_dvert[0].x;
  2108. p_cnf->linelist_cara[n].y2 = p_cnf->p_dvert[0].y;
  2109. }
  2110. void oe_pridej_texture_tag_2d(K_EDITOR * p_cnf, int cislo, float x, float y)
  2111. {
  2112. BOD p;
  2113. int num, dv;
  2114. if (3 < (dv = p_cnf->dvertnum))
  2115. return;
  2116. p.x = x;
  2117. p.y = y;
  2118. if (dv) {
  2119. num = p_cnf->linelist_num++;
  2120. if (!num) {
  2121. p_cnf->linelist = 1;
  2122. p_cnf->linelist_barva = DDRGB(0, 1, 0);
  2123. }
  2124. p_cnf->linelist_cara[num].x1 = p_cnf->p_dvert[dv - 1].x;
  2125. p_cnf->linelist_cara[num].y1 = p_cnf->p_dvert[dv - 1].y;
  2126. p_cnf->linelist_cara[num].x2 = p.x;
  2127. p_cnf->linelist_cara[num].y2 = p.y;
  2128. if (dv == 3) {
  2129. num = p_cnf->linelist_num++;
  2130. p_cnf->linelist_cara[num].x1 = p_cnf->p_dvert[0].x;
  2131. p_cnf->linelist_cara[num].y1 = p_cnf->p_dvert[0].y;
  2132. p_cnf->linelist_cara[num].x2 = p.x;
  2133. p_cnf->linelist_cara[num].y2 = p.y;
  2134. }
  2135. }
  2136. oe_pridej_dvertex(p_cnf, &p, 0, 0, 0, (byte) cislo, TRUE);
  2137. }
  2138. void oe_zrus_texture_tagy(K_EDITOR * p_cnf)
  2139. {
  2140. p_cnf->dvertnum = 0;
  2141. free(p_cnf->p_dvert);
  2142. p_cnf->linelist_num = 0;
  2143. }
  2144. /*
  2145. Zapisuje do druhe textury
  2146. - naprogramovat pohyb light-map !
  2147. Zapisuje do druhe textury
  2148. - naprogramovat pohyb light-map !
  2149. - 2D verze toho sameho
  2150. */
  2151. /*
  2152. Bod t se prevede tak, aby lezel na primce bodu t1 a t2
  2153. if(fabs(dx) > fabs(dy)) { // standartni pojeti
  2154. }
  2155. else {
  2156. }
  2157. */
  2158. void interpolace_primky(BOD * t1, BOD * t2, BOD * t, BOD * p)
  2159. {
  2160. float k, q;
  2161. float dx, dy;
  2162. dx = t2->x - t1->x;
  2163. dy = t2->y - t1->y;
  2164. if (dx == 0.0f) { // je svisla -> vsechny y -> x = t1.x
  2165. p->x = t1->x;
  2166. p->y = t->y;
  2167. }
  2168. else if (dy == 0.0f) { // je vodorovna -> vsechno se dostane na 1 y
  2169. p->x = t->x;
  2170. p->y = t1->y;
  2171. }
  2172. else {
  2173. calc_primku_2d(t1, t2, &k, &q);
  2174. if (fabs(k) > 1.0f) {
  2175. p->y = t->y;
  2176. p->x = (t->y - q) / k;
  2177. }
  2178. else {
  2179. p->x = t->x;
  2180. p->y = k * t->x + q;
  2181. }
  2182. }
  2183. }
  2184. void interpolace_textury(BOD * t1, BOD * t2, BOD * t3, BOD * t4, BOD * t,
  2185. BOD * p)
  2186. {
  2187. // 1. primka od 14, 23 -> dosadit t a zjistit pruseky
  2188. // 2. primka od 43, 12 -> dosadit a zjistit pruseky
  2189. BOD i1, i2, i3, i4;
  2190. BOD _4t, _42, _v_add, _v_sub;
  2191. BOD _3t, _13;
  2192. float du, dv;
  2193. float u, v;
  2194. // 1. rovnobezne, 4-1
  2195. // p = _1 + qt
  2196. interpolace_primky(t1, t2, t, &i1);
  2197. interpolace_primky(t2, t3, t, &i2);
  2198. interpolace_primky(t4, t3, t, &i3);
  2199. interpolace_primky(t1, t4, t, &i4);
  2200. _42.x = i2.x - i4.x;
  2201. _42.y = i2.y - i4.y;
  2202. _4t.x = t->x - i4.x;
  2203. _4t.y = t->y - i4.y;
  2204. du = vel_vect_dir_2d(_42);
  2205. u = vel_vect_dir_2d(_4t);
  2206. _v_add.x = _42.x + _4t.x;
  2207. _v_add.y = _42.y + _4t.y;
  2208. _v_sub.x = _42.x - _4t.x;
  2209. _v_sub.y = _42.y - _4t.y;
  2210. if (vel_vect_dir_2d(_v_add) < vel_vect_dir_2d(_v_sub))
  2211. u = -u;
  2212. _13.x = i3.x - i1.x;
  2213. _13.y = i3.y - i1.y;
  2214. _3t.x = t->x - i3.x;
  2215. _3t.y = t->y - i3.y;
  2216. dv = vel_vect_dir_2d(_13);
  2217. v = vel_vect_dir_2d(_3t);
  2218. _v_add.x = _13.x - _3t.x;
  2219. _v_add.y = _13.y - _3t.y;
  2220. _v_sub.x = _13.x + _3t.x;
  2221. _v_sub.y = _13.y + _3t.y;
  2222. if (vel_vect_dir_2d(_v_add) < vel_vect_dir_2d(_v_sub))
  2223. v = -v;
  2224. p->x = u / du;
  2225. p->y = v / dv;
  2226. }
  2227. //#define ZOOM 10.0f
  2228. void oe_transformuj_2d_texture_tagy(K_EDITOR * p_cnf, int k, int o,
  2229. byte textura)
  2230. {
  2231. EDIT_OBJEKT *p_obj = p_cnf->p_kont[k]->p_obj[o];
  2232. MUJ_BOD *p_bod = p_obj->p_vertex;
  2233. GLMATRIX m;
  2234. BOD t, tr[4], p;
  2235. float *p_tx;
  2236. int v, x_c, y_c, xs, ys;
  2237. float x, y, z, w;
  2238. float tx, ty, tz;
  2239. x_c = p_cnf->wxres / 2;
  2240. y_c = p_cnf->wyres / 2;
  2241. xs = p_cnf->wx;
  2242. ys = p_cnf->wy;
  2243. for (v = 0; v < 4; v++) {
  2244. tr[v].x = p_cnf->p_dvert[v].x;
  2245. tr[v].y = p_cnf->p_dvert[v].y;
  2246. }
  2247. mat_mult(kont_world_matrix(p_cnf->p_kont[k]), p_cnf->p_camera, &m);
  2248. mat_mult(&m, p_cnf->p_project, &m);
  2249. // Pro kazdy bod se provede prespektivni korekce a transformace
  2250. // z 2d do 3d
  2251. for (v = 0; v < p_obj->vertexnum; v++) {
  2252. tx = p_bod[v].x;
  2253. ty = p_bod[v].y;
  2254. tz = p_bod[v].z;
  2255. x = m._11 * (tx) + m._21 * (ty) + m._31 * (tz) + m._41;
  2256. y = m._12 * (tx) + m._22 * (ty) + m._32 * (tz) + m._42;
  2257. z = m._13 * (tx) + m._23 * (ty) + m._33 * (tz) + m._43;
  2258. w = m._14 * (tx) + m._24 * (ty) + m._34 * (tz) + m._44;
  2259. t.x = ((1.0f + (x / w)) * x_c);
  2260. t.y = ((1.0f - (y / w)) * y_c);
  2261. interpolace_textury(tr, tr + 1, tr + 2, tr + 3, &t, &p);
  2262. p_tx = &p_bod[v].tu1;
  2263. p_tx[textura << 1] = p.x;
  2264. p_tx[(textura << 1) + 1] = p.y;
  2265. }
  2266. }
  2267. /*
  2268. Jede na vybrane body v group
  2269. */
  2270. void oe_transformuj_2d_texture_tagy_body(K_EDITOR * p_cnf, byte textura)
  2271. {
  2272. EDIT_OBJEKT *p_obj;
  2273. MUJ_BOD *p_bod;
  2274. GLMATRIX m;
  2275. BOD t, tr[4], p;
  2276. float *p_tx;
  2277. int v, x_c, y_c, xs, ys, g, ok = 0, k, o;
  2278. float x, y, z, w;
  2279. float tx, ty, tz;
  2280. x_c = p_cnf->wxres / 2;
  2281. y_c = p_cnf->wyres / 2;
  2282. xs = p_cnf->wx;
  2283. ys = p_cnf->wy;
  2284. for (v = 0; v < 4; v++) {
  2285. tr[v].x = p_cnf->p_dvert[v].x;
  2286. tr[v].y = p_cnf->p_dvert[v].y;
  2287. }
  2288. for (g = 0; g < p_cnf->groupnum; g++) {
  2289. k = p_cnf->p_group[g].k;
  2290. o = p_cnf->p_group[g].o;
  2291. v = p_cnf->p_group[g].v;
  2292. p_obj = p_cnf->p_kont[k]->p_obj[o];
  2293. p_bod = p_obj->p_vertex;
  2294. if (ok != k) {
  2295. ok = k;
  2296. mat_mult(kont_world_matrix(p_cnf->p_kont[k]), p_cnf->p_camera, &m);
  2297. mat_mult(&m, p_cnf->p_project, &m);
  2298. }
  2299. // Pro kazdy bod se provede prespektivni korekce a transformace
  2300. // z 2d do 3d
  2301. tx = p_bod[v].x;
  2302. ty = p_bod[v].y;
  2303. tz = p_bod[v].z;
  2304. x = m._11 * (tx) + m._21 * (ty) + m._31 * (tz) + m._41;
  2305. y = m._12 * (tx) + m._22 * (ty) + m._32 * (tz) + m._42;
  2306. z = m._13 * (tx) + m._23 * (ty) + m._33 * (tz) + m._43;
  2307. w = m._14 * (tx) + m._24 * (ty) + m._34 * (tz) + m._44;
  2308. t.x = ((1.0f + (x / w)) * (float) x_c);
  2309. t.y = ((1.0f - (y / w)) * (float) y_c);
  2310. t.x += (float) xs;
  2311. t.y += (float) ys;
  2312. interpolace_textury(tr, tr + 1, tr + 2, tr + 3, &t, &p);
  2313. p_tx = &p_bod[v].tu1;
  2314. p_tx[textura << 1] = p.x;
  2315. p_tx[(textura << 1) + 1] = p.y;
  2316. }
  2317. }
  2318. void pridej_objekt_normalove_vektory(K_EDITOR * p_cnf)
  2319. {
  2320. int k = p_cnf->vybr_kont;
  2321. int o = p_cnf->vybr_objekt;
  2322. int no = lo_najdi_volny_objekt_kont(p_cnf->p_kont[k]);
  2323. EDIT_OBJEKT *p_obj, *p_puv;
  2324. word *p_line;
  2325. int v, vn;
  2326. if (no == K_CHYBA) {
  2327. ddw("Chyba - neni volny objekt !");
  2328. return;
  2329. }
  2330. p_puv = p_cnf->p_kont[k]->p_obj[o];
  2331. p_obj = vyrob_objekt_komplet(p_puv->vertexnum * 2, 0);
  2332. for (v = 0, vn = 0; v < p_puv->vertexnum; v++) {
  2333. p_obj->p_vertex[vn++] = p_puv->p_vertex[v];
  2334. p_obj->p_vertex[vn].x = p_puv->p_vertex[v].x + p_puv->p_vertex[v].nx;
  2335. p_obj->p_vertex[vn].y = p_puv->p_vertex[v].y + p_puv->p_vertex[v].ny;
  2336. p_obj->p_vertex[vn].z = p_puv->p_vertex[v].z + p_puv->p_vertex[v].nz;
  2337. vn++;
  2338. }
  2339. p_obj->vertexnum = vn;
  2340. if ((p_line = (word *) mmalloc(sizeof(word) * p_obj->vertexnum)) == NULL)
  2341. chyba("pamet");
  2342. for (v = 0; v < p_obj->vertexnum; v++) {
  2343. p_line[v] = v;
  2344. }
  2345. p_obj->p_line = p_line;
  2346. p_obj->linenum = p_obj->vertexnum;
  2347. p_cnf->p_kont[k]->p_obj[no] = p_obj;
  2348. updatuj_kontejner_statistika(p_cnf->p_kont[k], TRUE);
  2349. }
  2350. void oe_prikaz_vyber_texture_tag_ctverec(K_EDITOR * p_cnf)
  2351. {
  2352. float x1, x2, y1, y2;
  2353. oe_zrus_texture_tagy(p_cnf);
  2354. oe_vybrani_ctverce(p_cnf, DDRGB(0, 1, 0));
  2355. x1 = (float) p_cnf->x1;
  2356. x2 = (float) p_cnf->x2;
  2357. y1 = (float) p_cnf->y1;
  2358. y2 = (float) p_cnf->y2;
  2359. oe_pridej_texture_tag_2d(p_cnf, 0, x1, y2);
  2360. oe_pridej_texture_tag_2d(p_cnf, 1, x2, y2);
  2361. oe_pridej_texture_tag_2d(p_cnf, 2, x2, y1);
  2362. oe_pridej_texture_tag_2d(p_cnf, 3, x1, y1);
  2363. }
  2364. void oe_posun_vsechny_texture_tag(K_EDITOR * p_cnf)
  2365. {
  2366. float x, y;
  2367. int i;
  2368. nuluj_mys();
  2369. while (stisk_mys()) {
  2370. x = (float) mi.dx;
  2371. y = (float) mi.dy;
  2372. for (i = 0; i < p_cnf->dvertnum; i++) {
  2373. p_cnf->p_dvert[i].x += x;
  2374. p_cnf->p_dvert[i].y += y;
  2375. }
  2376. oe_pridej_cary_texture_tag(p_cnf);
  2377. nuluj_dif();
  2378. oe_renderuj_scenu_pre(p_cnf);
  2379. oe_renderuj_scenu_po(p_cnf);
  2380. }
  2381. }
  2382. void oe_posun_nejblizsi_texture_tag(K_EDITOR * p_cnf)
  2383. {
  2384. float x, y, vz, vz_max = 10000;
  2385. int i, v;
  2386. if (!p_cnf->dvertnum)
  2387. return;
  2388. nuluj_mys();
  2389. x = (float) mi.x;
  2390. y = (float) mi.y;
  2391. for (i = 0; i < p_cnf->dvertnum; i++) {
  2392. vz = vzdal_bodu_2D_xy(x, y, (p_cnf->p_dvert[i].x), (p_cnf->p_dvert[i].y));
  2393. if (vz < vz_max) {
  2394. vz_max = vz;
  2395. v = i;
  2396. }
  2397. }
  2398. p_cnf->vybr_dvert = v;
  2399. while (stisk_mys()) {
  2400. p_cnf->p_dvert[v].x += (float) mi.dx;
  2401. p_cnf->p_dvert[v].y += (float) mi.dy;
  2402. oe_pridej_cary_texture_tag(p_cnf);
  2403. nuluj_dif();
  2404. oe_renderuj_scenu_pre(p_cnf);
  2405. oe_renderuj_scenu_po(p_cnf);
  2406. }
  2407. }
  2408. void oe_klavesy_editace_stinu(K_EDITOR * p_cnf)
  2409. {
  2410. if (key[K_A] && key[K_CTRL]) {
  2411. key[K_A] = FALSE;
  2412. oe_cekej_na_klavesu(p_cnf);
  2413. if (key[K_Q]) {
  2414. key[K_Q] = FALSE; // vyber oblasti pomoci ctverce
  2415. oe_prikaz_vyber_texture_tag_ctverec(p_cnf);
  2416. }
  2417. if (key[K_W]) {
  2418. key[K_W] = FALSE; // posun celeho ctverce
  2419. oe_posun_vsechny_texture_tag(p_cnf);
  2420. }
  2421. if (key[K_S]) {
  2422. key[K_S] = FALSE; // posun nejblizsiho bodu
  2423. oe_posun_nejblizsi_texture_tag(p_cnf);
  2424. }
  2425. if (key[K_R]) {
  2426. key[K_R] = FALSE;
  2427. oe_zrus_texture_tagy(p_cnf);
  2428. }
  2429. if (key[K_X] && !key[K_CTRL]) { // transformace 2D flagu//vybrane body//kontejner//objekt
  2430. key[K_X] = FALSE;
  2431. doe_prikaz_texturace_2d(p_cnf, hwnd_aplikace, FALSE);
  2432. }
  2433. if (key[K_X] && key[K_CTRL]) {
  2434. key[K_X] = FALSE;
  2435. doe_prikaz_texturace_2d(p_cnf, hwnd_aplikace, TRUE);
  2436. }
  2437. if (key[K_Z]) { // transformace 3D flagu//vybrane body//kontejner//objekt
  2438. key[K_Z] = FALSE;
  2439. }
  2440. if (key[K_A]) {
  2441. key[K_A] = FALSE;
  2442. pridej_objekt_normalove_vektory(p_cnf);
  2443. }
  2444. }
  2445. else {
  2446. // 3D texturova kotva
  2447. if (key[K_1] && !key[K_CTRL] && key[K_SHFT_L]) {
  2448. key[K_1] = FALSE;
  2449. oe_pridej_texture_tag_3d(p_cnf, 0);
  2450. }
  2451. // 2D texturova kotva
  2452. if (key[K_2] && !key[K_CTRL] && key[K_SHFT_L]) {
  2453. key[K_2] = FALSE;
  2454. oe_pridej_texture_tag_2d(p_cnf, 0, (float) mi.x, (float) mi.y);
  2455. }
  2456. /*
  2457. // 3D texturova kotva
  2458. for(i = K_1; i < K_5; i++) {
  2459. if(key[i]&&!key[K_CTRL]&&key[K_SHFT_L]) {
  2460. key[i] = FALSE;
  2461. oe_hlaska_konzole(p_con, "Pridavam 3D texturovou kotvu...",0);
  2462. oe_pridej_texture_tag_3d(p_cnf,i-K_1);
  2463. }
  2464. }
  2465. // 2D texturova kotva
  2466. for(i = K_5; i <= K_9; i++) {
  2467. if(key[K_5]&&!key[K_CTRL]&&key[K_SHFT_L]) {
  2468. key[K_5] = FALSE;
  2469. oe_hlaska_konzole(p_con, "Pridavam 2D texturovou kotvu...",0);
  2470. oe_pridej_texture_tag_2d(p_cnf,0,(float)mi.x,(float)mi.y);
  2471. }
  2472. }
  2473. */
  2474. }
  2475. }
  2476. void oe_test_bmp(K_EDITOR * p_cnf)
  2477. {
  2478. bitmapa *p_bmp = bmp_vyrob(400, 400);
  2479. bmp_uloz("e:\\test.bmp", p_bmp);
  2480. bmp_zrus(&p_bmp);
  2481. }
  2482. void oe_prikaz_test(K_EDITOR * p_cnf)
  2483. {
  2484. BOD p0 = { 0, 0, 0 }, p1 = {
  2485. 1, 2.89f, 0}, p2 = {
  2486. 1, 2.89f, 1};
  2487. BOD orig = { 0, 3, 0 }, dir = {
  2488. 2, -3, 1};
  2489. BOD a = { 0, 3, 0 }, b = {
  2490. 2, 0, 1}, p;
  2491. int vysl;
  2492. ROVINA r;
  2493. // vysl = intersect_triangle(&orig,&dir,&p0,&p1,&p2,&t,&u,&v);
  2494. // ddw("Vysl = %d",vysl);
  2495. calc_rovinu_bod(&p0, &p1, &p2, &r);
  2496. vysl = calc_prusek_bod(&r, &a, &b, &p);
  2497. }
  2498. /*
  2499. int spocti_mezery(char *p_string)
  2500. {
  2501. int mezer = 0;
  2502. while((p_string = strchr(p_string))) {
  2503. p_string++;
  2504. mezer++;
  2505. }
  2506. return(mezer);
  2507. }
  2508. char ** parse_line(char *line_str, int stringu)
  2509. {
  2510. char **p_list;
  2511. int mezer = spocti_mezery(line_str);
  2512. p_list = malloc(sizeof(char *)*
  2513. }
  2514. */
  2515. void oe_test(K_EDITOR * p_cnf)
  2516. {
  2517. bitmapa *p_bmp = bmp_nahraj_pack("e:\\kill-gimp.bmp", NULL);
  2518. /*
  2519. int show = 1;
  2520. bitmapa *p_bmp = bmp_nahraj("e:\\test2.bmp",FALSE);
  2521. bmp_uloz("e:\\vystup.bmp",p_bmp);
  2522. */
  2523. /*
  2524. EDIT_OBJEKT *p_obj;
  2525. int oh,v;
  2526. oh = oe_vybr_obj_reset();
  2527. while(p_obj = oe_vybr_obj_get(&oh)) {
  2528. obb_calc_obj(p_obj);
  2529. //for(v = 0; v < p_obj->vertexnum; v++) {
  2530. //kprintf(TRUE,"%d [%.2f %.2f %.2f]",v,p_obj->p_vertex[v].nx,p_obj->p_vertex[v].ny,p_obj->p_vertex[v].nz);
  2531. //}
  2532. }
  2533. */
  2534. }
  2535. void oe_test_text_resident(K_EDITOR * p_cnf)
  2536. {
  2537. int i, rez;
  2538. for (i = 0; i < MAX_EDIT_TEXTUR; i++) {
  2539. if (p_cnf->p_text[i].load) { // textura je loadnuta
  2540. glGetTexParameteriv(p_cnf->p_text[i].typ, GL_TEXTURE_RESIDENT, &rez);
  2541. kprintf(1, "Textura %d,%s je %d", p_cnf->p_text[i].text,
  2542. p_cnf->p_text[i].jmeno, rez);
  2543. }
  2544. }
  2545. }
  2546. void oe_test_vybuch(K_EDITOR * p_cnf);
  2547. void oe_klavesy_test(K_EDITOR * p_cnf)
  2548. {
  2549. if (key[K_A] && key[K_CTRL]) {
  2550. key[K_A] = FALSE;
  2551. oe_test(p_cnf);
  2552. }
  2553. if (key[K_A] && !key[K_CTRL]) {
  2554. key[K_A] = FALSE;
  2555. oe_test(p_cnf);
  2556. }
  2557. }
  2558. void oe_klavesy_editace_kontejneru(K_EDITOR * p_cnf)
  2559. {
  2560. if (key[K_K] && key[K_CTRL]) {
  2561. key[K_K] = FALSE;
  2562. oe_cekej_na_klavesu(p_cnf);
  2563. if (key[K_N]) {
  2564. key[K_N] = FALSE;
  2565. doe_proved_prikaz_menu(ID_KONTEJNER_NOVY, TRUE, TRUE);
  2566. }
  2567. if (key[K_S] && key[K_CTRL]) {
  2568. key[K_CTRL] = FALSE;
  2569. key[K_S] = FALSE;
  2570. doe_proved_prikaz_menu(ID_KONTEJNER_SCALECISLAMA, TRUE, TRUE);
  2571. }
  2572. if (key[K_S] && !key[K_CTRL]) {
  2573. key[K_S] = FALSE;
  2574. doe_proved_prikaz_menu(ID_KONTEJNER_SCALEMYSI, TRUE, TRUE);
  2575. }
  2576. if (key[K_J]) {
  2577. key[K_J] = FALSE;
  2578. doe_proved_prikaz_menu(ID_KONTEJNER_TRANSFORMUJ, TRUE, TRUE);
  2579. }
  2580. if (key[K_L] && !key[K_CTRL]) {
  2581. key[K_L] = FALSE;
  2582. doe_proved_prikaz_menu(ID_KONTEJNER_SLEPMAXIMALNE, TRUE, TRUE);
  2583. }
  2584. if (key[K_C]) {
  2585. key[K_C] = FALSE;
  2586. doe_proved_prikaz_menu(ID_KONTEJNER_CETRUJ, TRUE, TRUE);
  2587. }
  2588. if (key[K_R] && !key[K_CTRL]) {
  2589. key[K_R] = FALSE;
  2590. doe_proved_prikaz_menu(ID_KONTEJNER_ROTACE, TRUE, TRUE);
  2591. }
  2592. if (key[K_R] && key[K_CTRL]) {
  2593. key[K_CTRL] = FALSE;
  2594. key[K_R] = FALSE;
  2595. doe_proved_prikaz_menu(ID_K_KONTEJNER_ROTACECISLAMA, TRUE, TRUE);
  2596. }
  2597. if (key[K_O]) {
  2598. key[K_O] = FALSE;
  2599. doe_proved_prikaz_menu(ID_K_KONTEJNER_ROTACEOSOVE, TRUE, TRUE);
  2600. }
  2601. if (key[K_P]) {
  2602. key[K_P] = FALSE;
  2603. doe_proved_prikaz_menu(ID_KONTEJNER_POSUN, TRUE, TRUE);
  2604. }
  2605. if (key[K_M] && !key[K_CTRL]) {
  2606. key[K_M] = FALSE;
  2607. doe_proved_prikaz_menu(ID_K_SMAZATKONTEJNER, TRUE, TRUE);
  2608. }
  2609. if (key[K_D]) {
  2610. key[K_D] = FALSE;
  2611. doe_proved_prikaz_menu(ID_KONTEJNER_OPTIMALIZACE, TRUE, TRUE);
  2612. }
  2613. if (key[K_Z]) {
  2614. key[K_Z] = FALSE;
  2615. doe_proved_prikaz_menu(ID_K_KONTEJNER_ZRCADLENI, TRUE, TRUE);
  2616. }
  2617. if (key[K_K] && !key[K_CTRL]) {
  2618. key[K_K] = FALSE;
  2619. doe_proved_prikaz_menu(ID_K_KONTEJNER_KOPIE, TRUE, TRUE);
  2620. }
  2621. if (key[K_K] && key[K_CTRL]) {
  2622. key[K_K] = FALSE;
  2623. doe_proved_prikaz_menu(ID_K_KONTEJNER_KOPIE_2, TRUE, TRUE);
  2624. }
  2625. if (key[K_V] && !key[K_CTRL]) {
  2626. key[K_V] = FALSE;
  2627. doe_proved_prikaz_menu(ID_K_KONTEJNER_NORMALOVEVEKTORY, TRUE, TRUE);
  2628. }
  2629. if (key[K_V] && key[K_CTRL]) {
  2630. key[K_V] = FALSE;
  2631. doe_proved_prikaz_menu(ID_K_KONTEJNER_NORMALOVEVEKTORYNAVSECHNO, TRUE,
  2632. TRUE);
  2633. }
  2634. if (key[K_X]) {
  2635. key[K_X] = FALSE;
  2636. doe_proved_prikaz_menu(ID_K_KONTEJNER_ZMENAKRESLENI, TRUE, TRUE);
  2637. }
  2638. if (key[K_B]) {
  2639. key[K_B] = FALSE;
  2640. doe_proved_prikaz_menu(ID_K_SVETLA_DXSVETLA, TRUE, TRUE);
  2641. }
  2642. if (key[K_I]) {
  2643. key[K_I] = FALSE;
  2644. doe_proved_prikaz_menu(ID_PRIKAZ_SET_BARVA_KONTEJNERU, TRUE, TRUE);
  2645. }
  2646. if (key[K_U]) {
  2647. key[K_U] = FALSE;
  2648. doe_proved_prikaz_menu(ID_PRIKAZ_RESET_BARVA_KONTEJNER, TRUE, TRUE);
  2649. }
  2650. if (key[K_A]) {
  2651. key[K_A] = FALSE;
  2652. doe_proved_prikaz_menu(ID_K_KONTEJNER_AUTOSCALE, TRUE, TRUE);
  2653. }
  2654. }
  2655. else {
  2656. if (key[K_W]) {
  2657. key[K_W] = FALSE;
  2658. doe_proved_prikaz_menu(ID_K_CELASCENA_SOUHRN, TRUE, TRUE);
  2659. }
  2660. }
  2661. }
  2662. void oe_klavesy_editace_objektu(K_EDITOR * p_cnf)
  2663. {
  2664. if (key[K_O] && key[K_CTRL]) {
  2665. key[K_O] = FALSE;
  2666. oe_cekej_na_klavesu(p_cnf);
  2667. if (key[K_M]) {
  2668. key[K_M] = FALSE;
  2669. doe_proved_prikaz_menu(ID_OBJEKT_SMAZ, TRUE, TRUE);
  2670. }
  2671. if (key[K_P] && !key[K_CTRL]) {
  2672. key[K_P] = FALSE;
  2673. doe_proved_prikaz_menu(ID_OBJEKT_POSUN, TRUE, TRUE);
  2674. }
  2675. if (key[K_P] && key[K_CTRL]) {
  2676. key[K_P] = FALSE;
  2677. key[K_CTRL] = FALSE;
  2678. doe_proved_prikaz_menu(ID_K_OBJEKT_POSUNKOPII, TRUE, TRUE);
  2679. }
  2680. if (key[K_K]) {
  2681. key[K_K] = FALSE;
  2682. doe_proved_prikaz_menu(ID_K_OBJEKT_ROZDROB, TRUE, TRUE);
  2683. }
  2684. if (key[K_L] && !key[K_CTRL]) {
  2685. key[K_L] = FALSE;
  2686. doe_proved_prikaz_menu(ID_KONTEJNER_SLEPENIDVOUOBJEKTU, TRUE, TRUE);
  2687. }
  2688. if (key[K_C]) {
  2689. key[K_C] = FALSE;
  2690. doe_proved_prikaz_menu(ID_K_OBJEKT_KOPIRUJ, TRUE, TRUE);
  2691. }
  2692. if (key[K_Z]) {
  2693. key[K_Z] = FALSE;
  2694. doe_proved_prikaz_menu(ID_K_OBJEKT_ZRCADLENI, TRUE, TRUE);
  2695. }
  2696. if (key[K_R] && !key[K_CTRL]) {
  2697. key[K_R] = FALSE;
  2698. doe_proved_prikaz_menu(ID_K_OBJEKT_ROTACE, TRUE, TRUE);
  2699. }
  2700. if (key[K_R] && key[K_CTRL]) {
  2701. key[K_CTRL] = FALSE;
  2702. key[K_R] = FALSE;
  2703. doe_proved_prikaz_menu(ID_K_OBJEKT_ROTACECISLAMA, TRUE, TRUE);
  2704. }
  2705. if (key[K_O]) {
  2706. key[K_O] = FALSE;
  2707. doe_proved_prikaz_menu(ID_K_OBJEKT_ROTACEOSOVE, TRUE, TRUE);
  2708. }
  2709. if (key[K_S] && !key[K_CTRL]) {
  2710. key[K_S] = FALSE;
  2711. doe_proved_prikaz_menu(ID_K_OBJEKT_SCALE, TRUE, TRUE);
  2712. }
  2713. if (key[K_S] && key[K_CTRL]) {
  2714. key[K_CTRL] = FALSE;
  2715. key[K_S] = FALSE;
  2716. doe_proved_prikaz_menu(ID_K_OBJEKT_SCALECISLAMA, TRUE, TRUE);
  2717. }
  2718. if (key[K_X]) {
  2719. key[K_X] = FALSE;
  2720. doe_proved_prikaz_menu(ID_K_OBJEKT_ZMENAKRESLENI, TRUE, TRUE);
  2721. }
  2722. if (key[K_V]) {
  2723. key[K_V] = FALSE;
  2724. doe_proved_prikaz_menu(ID_K_OBJEKT_VERTEXOVYRAYTRACER, TRUE, TRUE);
  2725. }
  2726. if (key[K_I]) {
  2727. key[K_I] = FALSE;
  2728. doe_proved_prikaz_menu(ID_PRIKAZ_SET_BARVA_OBJEKT, TRUE, TRUE);
  2729. }
  2730. if (key[K_U]) {
  2731. key[K_U] = FALSE;
  2732. doe_proved_prikaz_menu(ID_PRIKAZ_RESET_BARVA_OBJEKT, TRUE, TRUE);
  2733. }
  2734. if (key[K_J]) {
  2735. key[K_J] = FALSE;
  2736. doe_proved_prikaz_menu(ID_K_OBJEKT_POSUNPIVOTBODU, TRUE, TRUE);
  2737. }
  2738. }
  2739. else {
  2740. if (key[K_Z] && !key[K_CTRL]) {
  2741. key[K_Z] = FALSE;
  2742. doe_proved_prikaz_menu(ID_K_OBJEKT_OSAMOSTATNIT, TRUE, TRUE);
  2743. }
  2744. if (key[K_N] && !key[K_CTRL]) { // novy root
  2745. key[K_N] = FALSE;
  2746. //doe_proved_prikaz_menu(ID_K_KOSTI_VLOZJOINTMEZIKOZY,TRUE,TRUE);
  2747. //doe_proved_prikaz_menu(ID_K_BODY_NASTAVBARVU,TRUE,TRUE);
  2748. oe_prikaz_set_barva_body(p_cnf);
  2749. }
  2750. if (key[K_B] && !key[K_CTRL]) { // novy child
  2751. key[K_B] = FALSE;
  2752. doe_proved_prikaz_menu(ID_K_KOSTI_PRIPOJJOINTMEZIKOZY, TRUE, TRUE);
  2753. }
  2754. }
  2755. }
  2756. void oe_prikaz_rychla_rotace(K_EDITOR * p_cnf, int t)
  2757. {
  2758. int k = p_cnf->vybr_kont;
  2759. int o = p_cnf->vybr_objekt;
  2760. n_objekt(k, o);
  2761. rotuj_text(p_cnf->p_kont[k]->p_obj[o], t, 1);
  2762. }
  2763. void oe_prikaz_rychly_mirror(K_EDITOR * p_cnf, int t, int mu, int mv)
  2764. {
  2765. int k = p_cnf->vybr_kont;
  2766. int o = p_cnf->vybr_objekt;
  2767. n_objekt(k, o);
  2768. mirror_text(p_cnf->p_kont[k]->p_obj[o], t, mu, mv);
  2769. }
  2770. void oe_klavesy_textury(K_EDITOR * p_cnf)
  2771. {
  2772. /*
  2773. if(key[K_T]&&key[K_CTRL]) {
  2774. key[K_CTRL] = FALSE;
  2775. key[K_T] = FALSE;
  2776. oe_cekej_na_klavesu(p_cnf);
  2777. if(key[K_Z]) {
  2778. key[K_Z] = FALSE;
  2779. doe_proved_prikaz_menu(ID_K_TEXTURY_ZRCADLENI,TRUE,TRUE);
  2780. }
  2781. if(key[K_R]) {
  2782. key[K_R] = FALSE;
  2783. doe_proved_prikaz_menu(ID_K_TEXTURY_ROTACE,TRUE,TRUE);
  2784. }
  2785. } else { //ted a tady pracujeme s texturovaci listou
  2786. */
  2787. if (key[K_CARKA]) { // lista nahoru !
  2788. doe_proved_prikaz_menu(ID_NASTROJE_OBRUBALEVELU, TRUE, TRUE);
  2789. key[K_CARKA] = FALSE;
  2790. }
  2791. /*
  2792. if(key[K_TECKA]) { // lista dolu !
  2793. key[K_TECKA] = FALSE;
  2794. doe_prikaz_posun_material_lista(p_cnf,1);
  2795. }
  2796. if(key[K_7]&&!key[K_CTRL]&&!key[K_SHFT_L]) { // mirror dle u
  2797. key[K_7] = FALSE;
  2798. doe_proved_prikaz_menu(ID_PRIKAZ_RYCHLY_MIRROR_U,TRUE,TRUE);
  2799. }
  2800. if(key[K_8]&&!key[K_CTRL]&&!key[K_SHFT_L]) { // rychly mirror dle v
  2801. key[K_8] = FALSE;
  2802. doe_proved_prikaz_menu(ID_PRIKAZ_RYCHLY_MIRROR_V,TRUE,TRUE);
  2803. }
  2804. if(key[K_0]&&!key[K_CTRL]&&!key[K_SHFT_L]) { // rychla rotace
  2805. key[K_0] = FALSE;
  2806. doe_proved_prikaz_menu(ID_PRIKAZ_RYCHLA_ROTACE,TRUE,TRUE);
  2807. }
  2808. */
  2809. //}
  2810. }
  2811. void oe_klavesy_editace_vertexu(K_EDITOR * p_cnf)
  2812. {
  2813. if (key[K_G] && key[K_CTRL]) {
  2814. /* Editace group */
  2815. key[K_CTRL] = FALSE;
  2816. key[K_G] = FALSE;
  2817. oe_cekej_na_klavesu(p_cnf);
  2818. if (key[K_0]) {
  2819. key[K_0] = FALSE;
  2820. oe_prikaz_no_off_popisy_vertexu(p_cnf);
  2821. }
  2822. if (key[K_1]) {
  2823. key[K_1] = FALSE;
  2824. doe_proved_prikaz_menu(ID_K_GROUPBODU_PRIMAEDITACE, TRUE, TRUE);
  2825. }
  2826. if (key[K_2]) {
  2827. key[K_2] = FALSE;
  2828. doe_proved_prikaz_menu(ID_K_GROUPBODU_NASOBENI, TRUE, TRUE);
  2829. }
  2830. if (key[K_P]) {
  2831. key[K_P] = FALSE;
  2832. doe_proved_prikaz_menu(ID_K_EDITACEZEME_POSUNVSECHBODU, TRUE, TRUE);
  2833. }
  2834. if (key[K_M]) {
  2835. key[K_M] = FALSE;
  2836. doe_proved_prikaz_menu(ID_K_GROUPBODU_SMAZANI, TRUE, TRUE);
  2837. }
  2838. }
  2839. else {
  2840. if (key[K_C] && !key[K_CTRL]) {
  2841. key[K_C] = FALSE;
  2842. doe_proved_prikaz_menu(ID_K_GROUPBODU_VYBRAT, TRUE, FALSE);
  2843. }
  2844. if (key[K_C] && key[K_CTRL]) {
  2845. key[K_C] = FALSE;
  2846. doe_proved_prikaz_menu(ID_K_GROUPBODU_PRIDATDOVYBERU, TRUE, FALSE);
  2847. }
  2848. if (key[K_F] && !key[K_CTRL]) {
  2849. key[K_F] = FALSE;
  2850. doe_proved_prikaz_menu(ID_K_GROUPBODU_VYBRATPLOSKOU, TRUE, FALSE);
  2851. }
  2852. if (key[K_F] && key[K_CTRL]) {
  2853. key[K_F] = FALSE;
  2854. doe_proved_prikaz_menu(ID_K_GROUPBODU_PRIDATFACE, TRUE, FALSE);
  2855. }
  2856. if (key[K_Y] && key[K_CTRL]) {
  2857. key[K_Y] = FALSE;
  2858. doe_proved_prikaz_menu(ID_K_VYBERBODU_UNGROUPJEDNOHO, TRUE, FALSE);
  2859. }
  2860. if (key[K_ZAV_L] && !key[K_CTRL]) {
  2861. key[K_ZAV_L] = FALSE;
  2862. doe_proved_prikaz_menu(ID_K_EDITACEZEME_VYSKAVSECHBODU, TRUE, TRUE);
  2863. }
  2864. if (key[K_ZAV_P] && !key[K_CTRL]) {
  2865. key[K_ZAV_P] = FALSE;
  2866. doe_proved_prikaz_menu(ID_K_EDITACEZEME_POSUNVSECHBODU, TRUE, TRUE);
  2867. }
  2868. if (key[K_STREDNIK] && !key[K_CTRL]) {
  2869. key[K_STREDNIK] = FALSE;
  2870. doe_proved_prikaz_menu(ID_K_EDITACEZEME_VYSKAVYBRANEHOBODU, TRUE, TRUE);
  2871. }
  2872. if (key[K_UVOZ] && !key[K_CTRL]) {
  2873. key[K_UVOZ] = FALSE;
  2874. doe_proved_prikaz_menu(ID_K_EDITACEZEME_POSUNVYBRANEHOBODU, TRUE, TRUE);
  2875. }
  2876. if (key[K_L] && !key[K_CTRL]) {
  2877. key[K_L] = FALSE;
  2878. doe_proved_prikaz_menu(ID_K_EDITACEZEME_VYBERBODU, TRUE, TRUE);
  2879. }
  2880. if (key[K_L] && key[K_CTRL]) {
  2881. key[K_CTRL] = FALSE;
  2882. key[K_L] = FALSE;
  2883. doe_proved_prikaz_menu(ID_VERTEX_INFO, TRUE, TRUE);
  2884. }
  2885. /* Editace facu
  2886. */
  2887. if (key[K_I] && key[K_CTRL]) {
  2888. key[K_I] = FALSE;
  2889. doe_proved_prikaz_menu(ID_K_VYBERFACE_ODEBRATPLOSKU, TRUE, FALSE);
  2890. }
  2891. if (key[K_U] && !key[K_CTRL]) {
  2892. key[K_U] = FALSE;
  2893. doe_proved_prikaz_menu(ID_K_VYBERFACE_ODEBRATCTVERCEM, TRUE, FALSE);
  2894. }
  2895. if (key[K_U] && key[K_CTRL]) {
  2896. key[K_U] = FALSE;
  2897. doe_proved_prikaz_menu(ID_K_VYBERFACE_ODEBRATVSECHNY, TRUE, FALSE);
  2898. }
  2899. if (key[K_V] && !key[K_CTRL]) {
  2900. key[K_V] = FALSE;
  2901. doe_proved_prikaz_menu(ID_K_VYBERFACE_VYBRATFACECTVERCEM, TRUE, FALSE);
  2902. }
  2903. if (key[K_V] && key[K_CTRL]) {
  2904. key[K_V] = FALSE;
  2905. doe_proved_prikaz_menu(ID_K_VYBERFACE_PRIDATFACECTVERCEM, TRUE, FALSE);
  2906. }
  2907. /*
  2908. Editace texelu
  2909. */
  2910. if (key[K_Z] && key[K_CTRL]) {
  2911. key[K_CTRL] = FALSE;
  2912. key[K_Z] = FALSE;
  2913. doe_proved_prikaz_menu(ID_K_BODY_SLIJBODY, TRUE, TRUE);
  2914. }
  2915. if (!key[K_CTRL] && key[K_B]) {
  2916. key[K_B] = FALSE;
  2917. doe_proved_prikaz_menu(ID_K_VSECHNYBODY_SJEDNOT, TRUE, TRUE);
  2918. }
  2919. if (key[K_CTRL] && key[K_B]) {
  2920. key[K_B] = FALSE;
  2921. doe_proved_prikaz_menu(ID_PRIKAZ_GOURAND_MAPING_BODY, TRUE, TRUE);
  2922. }
  2923. /*
  2924. if(!key[K_CTRL]&&key[K_N]) {
  2925. key[K_N] = FALSE;
  2926. doe_proved_prikaz_menu(ID_K_FACE_VYRIZNIOBJEKT_CROP,TRUE,TRUE);
  2927. }
  2928. if(key[K_CTRL]&&key[K_N]) {
  2929. key[K_N] = FALSE;
  2930. doe_proved_prikaz_menu(ID_PRIKAZ_SET_BARVA,TRUE,TRUE);
  2931. }
  2932. */
  2933. if (key[K_CTRL] && key[K_ZAV_L]) { // vyska podle levelu
  2934. key[K_ZAV_L] = FALSE;
  2935. doe_proved_prikaz_menu(ID_K_BODY_SJEDNOTVYSKU2, TRUE, TRUE);
  2936. }
  2937. if (key[K_CTRL] && key[K_ZAV_P]) { // vyska podle vybraneho
  2938. key[K_ZAV_P] = FALSE;
  2939. doe_proved_prikaz_menu(ID_K_BODY_SJEDNOTVYSKU, TRUE, TRUE);
  2940. }
  2941. }
  2942. }
  2943. void oe_prikaz_zmena_textury_draty(K_EDITOR * p_cnf)
  2944. {
  2945. if (p_cnf->cnf.dratove) {
  2946. p_cnf->cnf.dratove = 0;
  2947. nastav_material(1, 1, 1);
  2948. }
  2949. else {
  2950. p_cnf->cnf.dratove = 1;
  2951. nastav_material(0, 0, 1);
  2952. }
  2953. }
  2954. void oe_prikaz_zmena_textury_draty2(K_EDITOR * p_cnf)
  2955. {
  2956. if (p_cnf->cnf.textury) {
  2957. p_cnf->cnf.textury = 0;
  2958. p_cnf->cnf.dratove = 1;
  2959. nastav_material(1, 1, 1);
  2960. }
  2961. else {
  2962. p_cnf->cnf.textury = 1;
  2963. p_cnf->cnf.dratove = 0;
  2964. nastav_material(0, 0, 1);
  2965. }
  2966. }
  2967. void oe_prikaz_konzole_on_off(K_EDITOR * p_cnf)
  2968. {
  2969. //p_cnf->cnf.konzole = (p_cnf->cnf.konzole) ? 0 : 1;
  2970. //oe_updatuj_konzoli(p_con, p_cnf);
  2971. }
  2972. void oe_prikaz_list_objekty(K_EDITOR * p_cnf, int smer)
  2973. {
  2974. int i;
  2975. if (smer < 0) {
  2976. if ((p_cnf->prvni_objekt - p_cnf->d_listu) < 0)
  2977. p_cnf->prvni_objekt = 0;
  2978. else
  2979. p_cnf->prvni_objekt -= p_cnf->d_listu;
  2980. }
  2981. else {
  2982. i = p_cnf->vybr_kont;
  2983. i = p_cnf->p_kont[i]->max_objektu;
  2984. if ((p_cnf->prvni_objekt += p_cnf->d_listu) > i - p_cnf->d_listu)
  2985. p_cnf->prvni_objekt = i - p_cnf->d_listu;
  2986. }
  2987. }
  2988. void oe_prikaz_list_kontejnery(K_EDITOR * p_cnf, int smer)
  2989. {
  2990. int i;
  2991. if (smer < 0) {
  2992. if ((p_cnf->prvni_kont - p_cnf->d_listu_kont) < 0)
  2993. p_cnf->prvni_kont = 0;
  2994. else
  2995. p_cnf->prvni_kont -= p_cnf->d_listu_kont;
  2996. }
  2997. else {
  2998. i = p_cnf->max_kont;
  2999. if ((p_cnf->prvni_kont += p_cnf->d_listu_kont) > i - p_cnf->d_listu_kont)
  3000. p_cnf->prvni_kont = i - p_cnf->d_listu_kont;
  3001. }
  3002. }
  3003. void oe_prikaz_zmena_cul(K_EDITOR * p_cnf)
  3004. {
  3005. if (++p_cnf->cul > 2)
  3006. p_cnf->cul = 0;
  3007. cull_nastav(p_cnf->cul);
  3008. }
  3009. void oe_prikaz_zrus_preindexuj_scenu(K_EDITOR * p_cnf)
  3010. {
  3011. EDIT_KONTEJNER *p_kont;
  3012. int k, o;
  3013. for (k = 0; k < p_cnf->max_kont; k++) {
  3014. if (p_cnf->p_kont[k]) {
  3015. p_kont = p_cnf->p_kont[k];
  3016. p_kont->kreslit = TRUE;
  3017. for (o = 0; o < p_kont->max_objektu; o++) {
  3018. if (p_kont->p_obj[o])
  3019. p_kont->p_obj[o]->kreslit = TRUE;
  3020. }
  3021. }
  3022. }
  3023. }
  3024. // aby to zachovavalo vyber cetvercem
  3025. void oe_prikaz_selekce_objektu(K_EDITOR * p_cnf)
  3026. {
  3027. EDIT_KONTEJNER *p_kont;
  3028. int k, o;
  3029. if (!p_cnf->cnf.vsechno_obj) {
  3030. for (k = 0; k < p_cnf->max_kont; k++) {
  3031. if (p_cnf->p_kont[k]) {
  3032. if (k == p_cnf->vybr_kont) {
  3033. p_cnf->p_kont[k]->kreslit = TRUE;
  3034. p_kont = p_cnf->p_kont[k];
  3035. for (o = 0; o < p_kont->max_objektu; o++) {
  3036. if (p_kont->p_obj[o]) {
  3037. if (o == p_cnf->vybr_objekt)
  3038. p_kont->p_obj[o]->kreslit = TRUE;
  3039. else
  3040. p_kont->p_obj[o]->kreslit = FALSE;
  3041. }
  3042. }
  3043. }
  3044. else {
  3045. p_cnf->p_kont[k]->kreslit = FALSE;
  3046. }
  3047. }
  3048. }
  3049. }
  3050. else {
  3051. oe_prikaz_zrus_preindexuj_scenu(p_cnf);
  3052. }
  3053. p_cnf->cnf.vsechno_obj = !p_cnf->cnf.vsechno_obj;
  3054. }
  3055. void oe_prikaz_selekce_kontejneru(K_EDITOR * p_cnf)
  3056. {
  3057. EDIT_KONTEJNER *p_kont;
  3058. int k, o;
  3059. if (p_cnf->cnf.vsechno_kont) {
  3060. for (k = 0; k < p_cnf->max_kont; k++) {
  3061. if (p_cnf->p_kont[k]) {
  3062. if (k == p_cnf->vybr_kont) {
  3063. p_cnf->p_kont[k]->kreslit = TRUE;
  3064. p_kont = p_cnf->p_kont[k];
  3065. for (o = 0; o < p_kont->max_objektu; o++) {
  3066. if (p_kont->p_obj[o])
  3067. p_kont->p_obj[o]->kreslit = TRUE;
  3068. }
  3069. }
  3070. else
  3071. p_cnf->p_kont[k]->kreslit = FALSE;
  3072. }
  3073. }
  3074. }
  3075. else {
  3076. oe_prikaz_zrus_preindexuj_scenu(p_cnf);
  3077. }
  3078. p_cnf->cnf.vsechno_kont = !p_cnf->cnf.vsechno_kont;
  3079. }
  3080. void oe_prikaz_zmena_kresleni_kontejneru(K_EDITOR * p_cnf)
  3081. {
  3082. int k = p_cnf->vybr_kont;
  3083. n_kont(k);
  3084. p_cnf->p_kont[k]->kreslit = !p_cnf->p_kont[k]->kreslit;
  3085. }
  3086. void oe_prikaz_zmena_kresleni_objekt(K_EDITOR * p_cnf)
  3087. {
  3088. int handle = oe_vybr_obj_reset();
  3089. EDIT_KONTEJNER *p_kont;
  3090. EDIT_OBJEKT *p_obj;
  3091. int k, o;
  3092. for (k = 0; k < p_cnf->max_kont; k++) {
  3093. if (p_cnf->p_kont[k]) {
  3094. p_cnf->p_kont[k]->kreslit = TRUE;
  3095. p_kont = p_cnf->p_kont[k];
  3096. for (o = 0; o < p_kont->max_objektu; o++) {
  3097. if (p_kont->p_obj[o]) {
  3098. p_kont->p_obj[o]->kreslit = FALSE;
  3099. }
  3100. }
  3101. }
  3102. }
  3103. while ((p_obj = oe_vybr_obj_get_ind(&handle, &k, &o))) {
  3104. p_obj->kreslit = TRUE;
  3105. }
  3106. }
  3107. void oe_prikaz_zmena_kresleni_kamer(K_EDITOR * p_cnf)
  3108. {
  3109. p_cnf->p_kont[KAMERA_1]->kreslit =
  3110. p_cnf->p_kont[KAMERA_2]->kreslit =
  3111. p_cnf->p_kont[KAMERA_3]->kreslit =
  3112. p_cnf->p_kont[KAMERA_4]->kreslit = !p_cnf->p_kont[R_BOD]->kreslit;
  3113. }
  3114. void oe_prikaz_zmena_origin(K_EDITOR * p_cnf)
  3115. {
  3116. p_cnf->cnf.objekt_origin = !p_cnf->cnf.objekt_origin;
  3117. }
  3118. void oe_prikaz_smazani_konzole(K_EDITOR * p_cnf)
  3119. {
  3120. // smaz_surf(p_con, akt_konzole_pozadi);
  3121. }
  3122. void oe_prikaz_nitkovy_kriz(K_EDITOR * p_cnf)
  3123. {
  3124. p_cnf->cnf.nitkovy_kriz = !p_cnf->cnf.nitkovy_kriz;
  3125. }
  3126. void oe_prikaz_zmena_konzole_objekty(K_EDITOR * p_cnf)
  3127. {
  3128. oe_prikaz_smazani_konzole(p_cnf);
  3129. // p_cnf->cnf.konzole_objekty = !p_cnf->cnf.konzole_objekty;
  3130. }
  3131. void oe_vyber_material(K_EDITOR * p_cnf)
  3132. {
  3133. int k = p_cnf->vybr_kont;
  3134. int o = p_cnf->vybr_objekt;
  3135. n_objekt(k, o);
  3136. p_cnf->km.vybr_mat = p_cnf->p_kont[k]->p_obj[o]->material;
  3137. }
  3138. void oe_klavesy_konfigurace(K_EDITOR * p_cnf)
  3139. {
  3140. if (key[K_F8] && key[K_CTRL]) { // samotny prikaz konfigurace
  3141. key[K_CTRL] = FALSE;
  3142. key[K_F8] = FALSE;
  3143. prikaz(doe_prikaz_konfigurace_table(p_cnf, hwnd_aplikace, 0));
  3144. }
  3145. if (key[K_M] && !key[K_CTRL]) {
  3146. key[K_M] = FALSE;
  3147. oe_vyber_material(p_cnf);
  3148. doe_editor_materialu(p_cnf);
  3149. }
  3150. if (key[K_X] && !key[K_CTRL]) {
  3151. key[K_X] = FALSE;
  3152. oe_prikaz_selekce_objektu(p_cnf);
  3153. }
  3154. if (key[K_X] && key[K_CTRL]) {
  3155. key[K_X] = FALSE;
  3156. oe_prikaz_selekce_kontejneru(p_cnf);
  3157. }
  3158. if (key[K_T] && !key[K_CTRL]) {
  3159. key[K_T] = FALSE;
  3160. oe_prikaz_zmena_textury_draty2(p_cnf);
  3161. }
  3162. if (key[K_D] && !key[K_CTRL]) {
  3163. key[K_D] = FALSE;
  3164. oe_prikaz_zmena_textury_draty(p_cnf);
  3165. }
  3166. if (key[K_Y] && !key[K_CTRL]) {
  3167. key[K_Y] = FALSE;
  3168. prikaz(doe_edit_jmeno_objektu(hwnd_aplikace));
  3169. }
  3170. if (key[K_I] && !key[K_CTRL]) {
  3171. key[K_I] = FALSE;
  3172. prikaz(doe_edit_jmeno_kontejneru(hwnd_aplikace));
  3173. }
  3174. if (key[K_F12]) {
  3175. key[K_F12] = FALSE;
  3176. doe_prepni_do_game_editor();
  3177. }
  3178. }
  3179. void oe_klavesy_vyroba_objektu(K_EDITOR * p_cnf)
  3180. {
  3181. if (key[K_5] && !key[K_CTRL] && !key[K_SHFT_L]) {
  3182. key[K_5] = FALSE;
  3183. doe_proved_prikaz_menu(ID_K_BODY_ULOZITPRIMKU, TRUE, TRUE);
  3184. }
  3185. if (key[K_6] && !key[K_CTRL] && !key[K_SHFT_L]) {
  3186. key[K_6] = FALSE;
  3187. doe_proved_prikaz_menu(ID_K_BODY_PRIPOJITBODY, TRUE, TRUE);
  3188. }
  3189. }
  3190. dword oe_vrat_body_ve_scene(K_EDITOR * p_cnf, int x1, int y1,
  3191. int x2, int y2, I_VERTEX * p_index)
  3192. {
  3193. // pokud je p_vert == NULL - vrati jen pocet bodu
  3194. // pokud je p_vert != NULL - vrati pocet a zaroven body zapisuje
  3195. // do teto struktury
  3196. EDIT_KONTEJNER *p_kont;
  3197. EDIT_OBJEKT *p_obj;
  3198. OBJ_VERTEX *p_vert;
  3199. GLMATRIX m;
  3200. dword bodu = 0;
  3201. float z;
  3202. int x, y, k, ob, v;
  3203. int vertexnum, kontnum = p_cnf->max_kont, objnum;
  3204. for (k = 0; k < kontnum; k++) {
  3205. p_kont = p_cnf->p_kont[k];
  3206. if (!p_kont || !p_kont->kreslit)
  3207. continue;
  3208. if (!(p_kont->kflag & KONT_KEYFRAME))
  3209. calc_3d_2d_matrix(kont_world_matrix(p_kont),
  3210. p_cnf->p_camera, p_cnf->p_project, &m);
  3211. objnum = p_kont->max_objektu;
  3212. for (ob = 0; ob < objnum; ob++) {
  3213. p_obj = p_cnf->p_kont[k]->p_obj[ob];
  3214. if (!p_obj || !p_obj->kreslit)
  3215. continue;
  3216. if (p_kont->kflag & KONT_KEYFRAME)
  3217. calc_3d_2d_matrix(&p_obj->m, p_cnf->p_camera, p_cnf->p_project, &m);
  3218. vertexnum = p_obj->vertexnum;
  3219. p_vert = p_obj->p_vertex;
  3220. for (v = 0; v < vertexnum; v++) {
  3221. if (transf_3d_2d_matrix(p_vert[v].x, p_vert[v].y, p_vert[v].z,
  3222. &x, &y, &z, &m,
  3223. OXRES, OYRES, OXSTART, OYSTART,
  3224. p_cnf->kam.near_plane, p_cnf->kam.far_plane)) {
  3225. if (x >= x1 && x <= x2 && y >= y1 && y <= y2) {
  3226. if (p_index) {
  3227. p_index[bodu].v = v;
  3228. p_index[bodu].o = ob;
  3229. p_index[bodu].k = k;
  3230. }
  3231. bodu++;
  3232. }
  3233. }
  3234. }
  3235. }
  3236. }
  3237. return (bodu);
  3238. }
  3239. /*
  3240. Prusecik paprsku s objektama kontejneru
  3241. */
  3242. int intersect_kont(EDIT_KONTEJNER * p_kont, BOD * p_orig, BOD * p_dir,
  3243. int *p_o, int *p_f, float *p_t)
  3244. {
  3245. GLMATRIX *p_world = kont_world_matrix(p_kont);
  3246. EDIT_OBJEKT *p_obj;
  3247. MUJ_BOD *p_vert;
  3248. word *p_face;
  3249. BOD p0, p1, p2;
  3250. float u, v, t;
  3251. int facenum;
  3252. int o, f;
  3253. *p_t = FLT_MAX;
  3254. for (o = 0; o < p_kont->max_objektu; o++) {
  3255. p_obj = p_kont->p_obj[o];
  3256. if (!p_obj)
  3257. continue;
  3258. facenum = p_obj->facenum;
  3259. p_vert = p_obj->p_vertex;
  3260. p_face = p_obj->p_face;
  3261. for (f = 0; f < facenum; f += 3) {
  3262. p0.x = p_vert[p_face[f]].x;
  3263. p0.y = p_vert[p_face[f]].y;
  3264. p0.z = p_vert[p_face[f]].z;
  3265. p1.x = p_vert[p_face[f + 1]].x;
  3266. p1.y = p_vert[p_face[f + 1]].y;
  3267. p1.z = p_vert[p_face[f + 1]].z;
  3268. p2.x = p_vert[p_face[f + 2]].x;
  3269. p2.y = p_vert[p_face[f + 2]].y;
  3270. p2.z = p_vert[p_face[f + 2]].z;
  3271. transformuj_bod_matici(&p0.x, &p0.y, &p0.z, p_world);
  3272. transformuj_bod_matici(&p1.x, &p1.y, &p1.z, p_world);
  3273. transformuj_bod_matici(&p2.x, &p2.y, &p2.z, p_world);
  3274. if (intersect_triangle_ncull(p_orig, p_dir, &p0, &p1, &p2, &t, &u, &v)) {
  3275. if (t > 0 && t < *p_t) { // nalezen blizsi prusecik
  3276. *p_o = o;
  3277. *p_f = f;
  3278. *p_t = t;
  3279. }
  3280. }
  3281. }
  3282. }
  3283. return ((*p_t != FLT_MAX));
  3284. }
  3285. /*
  3286. Vrati nejblizsi prusecik sceny s paprskem a->b
  3287. pokud existuje -> kont k, objekt o, face f, bod p
  3288. */
  3289. int oe_intersect_scena(K_EDITOR * p_cnf, BOD * p_orig, BOD * p_dir,
  3290. float *p_t, int *p_k, int *p_o, int *p_f)
  3291. {
  3292. // kazdy kontejner ma kolem sebe kulovou obalku
  3293. float vzdal;
  3294. int k;
  3295. int f, o;
  3296. *p_t = FLT_MAX;
  3297. for (k = 0; k < p_cnf->max_kont; k++) {
  3298. if (p_cnf->
  3299. p_kont[k]
  3300. /*&& p_cnf->p_kont[k]->kreslit/* && intersect_kont_fast(p_cnf->p_kont[k],p_orig,p_dir) */
  3301. ) {
  3302. if (intersect_kont(p_cnf->p_kont[k], p_orig, p_dir, &o, &f, &vzdal)
  3303. && vzdal < *p_t) {
  3304. *p_k = k;
  3305. *p_o = o;
  3306. *p_f = f;
  3307. *p_t = vzdal;
  3308. }
  3309. }
  3310. }
  3311. return ((*p_t != FLT_MAX));
  3312. }
  3313. int oe_nejblizsi_bod_ve_scene(K_EDITOR * p_cnf, BOD * p_bod, int *p_k,
  3314. int *p_o, int *p_f)
  3315. {
  3316. EDIT_KONTEJNER *p_kont;
  3317. EDIT_OBJEKT *p_obj;
  3318. GLMATRIX *p_world;
  3319. OBJ_VERTEX _1, _2, p, *p_vert;
  3320. VEKTOR v, vp, vs;
  3321. BOD _1t, _2t;
  3322. float vel_v, vel_vs;
  3323. float vel_n = 100000000;
  3324. word f, n_f, *p_face;
  3325. int kontnum = p_cnf->max_kont, objnum, facenum, k, ob, n_k, n_ob, hit = 0;
  3326. for (k = 0; k < kontnum; k++) {
  3327. p_kont = p_cnf->p_kont[k];
  3328. if (!p_kont || !p_kont->kreslit)
  3329. continue;
  3330. p_world = kont_world_matrix(p_kont);
  3331. transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
  3332. p_world, p_cnf->p_camera, p_cnf->p_project,
  3333. OXRES, OYRES, OXSTART, OYSTART);
  3334. transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
  3335. p_world, p_cnf->p_camera, p_cnf->p_project,
  3336. OXRES, OYRES, OXSTART, OYSTART);
  3337. // transformace paprsku do objectspace
  3338. _1t.x = _1.x;
  3339. _1t.y = _1.y;
  3340. _1t.z = _1.z;
  3341. _2t.x = _2.x;
  3342. _2t.y = _2.y;
  3343. _2t.z = _2.z;
  3344. transformuj_bod_matici(&_1t.x, &_1t.y, &_1t.z, p_world);
  3345. transformuj_bod_matici(&_2t.x, &_2t.y, &_2t.z, p_world);
  3346. calc_vect(_1t, _2t, v);
  3347. vel_vect(v, vel_v)
  3348. objnum = p_kont->max_objektu;
  3349. for (ob = 0; ob < objnum; ob++) {
  3350. p_obj = p_cnf->p_kont[k]->p_obj[ob];
  3351. if (!p_obj || !p_obj->kreslit)
  3352. continue;
  3353. facenum = p_obj->facenum;
  3354. p_vert = p_obj->p_vertex;
  3355. p_face = p_obj->p_face;
  3356. for (f = 0; f < facenum; f += 3) {
  3357. if (prusek_face_editor(&_1, &_2, &p, p_vert + p_face[f],
  3358. p_vert + p_face[f + 1], p_vert + p_face[f + 2])) {
  3359. transformuj_bod_matici(&p.x, &p.y, &p.z, p_world);
  3360. calc_vect(_1t, p, vp);
  3361. add_vect(v, vp, vs);
  3362. vel_vect(vs, vel_vs)
  3363. if (vel_v < vel_vs && vel_vs < vel_n) { // je pred kamerou
  3364. vel_n = vel_vs;
  3365. n_k = k;
  3366. n_ob = ob;
  3367. n_f = f;
  3368. p_bod->x = p.x;
  3369. p_bod->y = p.y;
  3370. p_bod->z = p.z;
  3371. hit++;
  3372. }
  3373. }
  3374. }
  3375. }
  3376. }
  3377. if (hit) {
  3378. *p_k = n_k;
  3379. *p_o = n_ob;
  3380. *p_f = n_f;
  3381. p_world = kont_world_matrix(p_cnf->p_kont[n_k]);
  3382. transformuj_bod_matici(&p_bod->x, &p_bod->y, &p_bod->z, p_world);
  3383. }
  3384. return (hit);
  3385. }
  3386. /*
  3387. vybere kont/objekt/face podle kurzoru mysi (mi)
  3388. a zapise do p_cnf
  3389. P = A + Q*t
  3390. A - prvni bod
  3391. Q - vektor AB
  3392. t = 0..1
  3393. */
  3394. int oe_prikaz_vyber_mysi_mesh(K_EDITOR * p_cnf)
  3395. {
  3396. GLMATRIX *p_world;
  3397. F_VERTEX face;
  3398. EDIT_KONTEJNER *p_kont;
  3399. EDIT_OBJEKT *p_obj, *p_kobj;
  3400. OBJ_VERTEX _1, _2, p, *p_vert;
  3401. BOD _1t, _2t, A, Q;
  3402. float t, max_t = FLT_MAX, *p_P, *p_Q, *p_A;
  3403. word f, n_f, *p_face;
  3404. int kontnum = p_cnf->max_kont,
  3405. objnum, facenum, k, ob, n_k, n_ob, hit = 0, o;
  3406. for (k = 0; k < kontnum; k++) {
  3407. p_kont = p_cnf->p_kont[k];
  3408. if (!p_kont || !p_kont->kreslit)
  3409. continue;
  3410. p_world = kont_world_matrix(p_kont);
  3411. if (!(p_kont->kflag & KONT_KEYFRAME)) {
  3412. transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
  3413. p_world, p_cnf->p_camera,
  3414. p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  3415. transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y,
  3416. &_2.z, p_world, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES,
  3417. OXSTART, OYSTART);
  3418. _1t.x = _1.x;
  3419. _1t.y = _1.y;
  3420. _1t.z = _1.z;
  3421. _2t.x = _2.x;
  3422. _2t.y = _2.y;
  3423. _2t.z = _2.z;
  3424. transformuj_bod_matici(&_1t.x, &_1t.y, &_1t.z, p_world);
  3425. transformuj_bod_matici(&_2t.x, &_2t.y, &_2t.z, p_world);
  3426. // vektor 1->2
  3427. A.x = _1t.x;
  3428. A.y = _1t.y;
  3429. A.z = _1t.z;
  3430. Q.x = _2t.x - _1t.x;
  3431. Q.y = _2t.y - _1t.y;
  3432. Q.z = _2t.z - _1t.z;
  3433. }
  3434. objnum = p_kont->max_objektu;
  3435. for (ob = 0; ob < objnum; ob++) {
  3436. p_obj = p_cnf->p_kont[k]->p_obj[ob];
  3437. if (!p_obj || !p_obj->kreslit)
  3438. continue;
  3439. if (p_kont->kflag & KONT_KEYFRAME) {
  3440. transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
  3441. &p_obj->m, p_cnf->p_camera,
  3442. p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  3443. transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y,
  3444. &_2.z, &p_obj->m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES,
  3445. OXSTART, OYSTART);
  3446. _1t.x = _1.x;
  3447. _1t.y = _1.y;
  3448. _1t.z = _1.z;
  3449. _2t.x = _2.x;
  3450. _2t.y = _2.y;
  3451. _2t.z = _2.z;
  3452. transformuj_bod_matici(&_1t.x, &_1t.y, &_1t.z, &p_obj->m);
  3453. transformuj_bod_matici(&_2t.x, &_2t.y, &_2t.z, &p_obj->m);
  3454. // vektor 1->2
  3455. A.x = _1t.x;
  3456. A.y = _1t.y;
  3457. A.z = _1t.z;
  3458. Q.x = _2t.x - _1t.x;
  3459. Q.y = _2t.y - _1t.y;
  3460. Q.z = _2t.z - _1t.z;
  3461. }
  3462. facenum = p_obj->facenum;
  3463. p_vert = p_obj->p_vertex;
  3464. p_face = p_obj->p_face;
  3465. for (f = 0; f < facenum; f += 3) {
  3466. if (prusek_face_editor(&_1, &_2, &p, p_vert + p_face[f],
  3467. p_vert + p_face[f + 1], p_vert + p_face[f + 2])) {
  3468. transformuj_bod_matici(&p.x, &p.y, &p.z, p_world);
  3469. if (Q.x > Q.y && Q.x > Q.z) {
  3470. p_P = &p.x;
  3471. p_Q = &Q.x;
  3472. p_A = &A.x;
  3473. }
  3474. else if (Q.y > Q.x && Q.y > Q.z) {
  3475. p_P = &p.y;
  3476. p_Q = &Q.y;
  3477. p_A = &A.y;
  3478. }
  3479. else {
  3480. p_P = &p.z;
  3481. p_Q = &Q.z;
  3482. p_A = &A.z;
  3483. }
  3484. t = (*p_P - *p_A) / (*p_Q);
  3485. if (t > 0.0f && t < max_t) {
  3486. max_t = t;
  3487. n_k = k;
  3488. n_ob = ob;
  3489. n_f = f;
  3490. hit++;
  3491. }
  3492. }
  3493. }
  3494. }
  3495. }
  3496. if (hit) {
  3497. k = (p_cnf->vybr_kont != n_k || p_cnf->vybr_objekt != n_ob) ? 1 : 0;
  3498. if (p_cnf->vybr_kont != n_k || p_cnf->vybr_objekt != n_ob) {
  3499. p_cnf->vybr_kont_last = p_cnf->vybr_kont;
  3500. p_cnf->vybr_objekt_last = p_cnf->vybr_objekt;
  3501. }
  3502. p_cnf->vybr_kont = n_k;
  3503. p_cnf->vybr_objekt = n_ob;
  3504. p_cnf->vybr_face = n_f;
  3505. // pridej do seznamu vybranych plosek
  3506. if (key[K_CTRL]) {
  3507. face.k = n_k;
  3508. face.o = n_ob;
  3509. face.f = n_f;
  3510. oe_pridej_group_face_list(p_cnf, &face, 1, p_cnf->groupflag);
  3511. p_cnf->vybr_face_group =
  3512. najdi_group_face_vertex(p_cnf->p_group_face, p_cnf->groupfacenum,
  3513. &face, p_cnf->groupflag);
  3514. if (p_cnf->vybr_face_group == K_CHYBA) {
  3515. p_cnf->vybr_face_group = 0;
  3516. }
  3517. kprintf(FALSE, "Vyber face %d", p_cnf->vybr_face_group);
  3518. }
  3519. k = p_cnf->vybr_kont;
  3520. o = p_cnf->vybr_objekt;
  3521. f = p_cnf->p_kont[k]->p_obj[o]->material;
  3522. p_obj = p_cnf->p_kont[k]->p_obj[o];
  3523. kprintf(0, "Kontejner: %s Objekt %s", p_cnf->p_kont[k]->jmeno,
  3524. p_cnf->p_kont[k]->p_obj[o]->jmeno);
  3525. if (f != K_CHYBA && p_cnf->p_mat[f]) {
  3526. kprintf(0, "Mat %d,%s, Txt %s", f, p_cnf->p_mat[f]->jmeno,
  3527. p_cnf->p_mat[f]->textfile[0]);
  3528. kprintf(0, "Facu %d Bodu %d", p_obj->facenum / 3, p_obj->vertexnum);
  3529. }
  3530. updatuj_obalku_kontejner(p_cnf->p_kont[k]);
  3531. // p_kobj = oe_cti_joint_kont(p_cnf);
  3532. p_kobj = NULL;
  3533. p_cnf->jcf.k = k;
  3534. p_cnf->jcf.o = o;
  3535. if (p_kobj != p_obj || !p_cnf->jcf.p_joint_akt
  3536. || !p_cnf->jcf.p_joint_animace_akt) {
  3537. p_cnf->jcf.p_joint_animace_akt =
  3538. p_cnf->p_kont[k]->p_obj[o]->p_joit_animace;
  3539. p_cnf->jcf.p_joint_akt =
  3540. p_cnf->jcf.p_joint_animace_akt ? p_cnf->jcf.p_joint_animace_akt->
  3541. p_child : NULL;
  3542. }
  3543. doe_joint_animace_vloz_objekt(p_cnf);
  3544. doe_joint_animace_vloz_frame(p_cnf);
  3545. doe_joint_animace_vloz_tiky(p_cnf);
  3546. doe_joint_animace_vloz_text(p_cnf);
  3547. }
  3548. return (hit);
  3549. }
  3550. void oe_zrus_vyber_kosti(K_EDITOR * p_cnf, EDIT_OBJEKT * p_obj)
  3551. {
  3552. if (p_obj == oe_cti_joint_objekt(p_cnf) && p_cnf->jcf.k == p_cnf->vybr_kont
  3553. && p_cnf->jcf.o == p_cnf->vybr_objekt) {
  3554. p_cnf->jcf.p_joint_akt = NULL;
  3555. p_cnf->jcf.p_joint_animace_akt = NULL;
  3556. }
  3557. }
  3558. float oe_prusek_kost(BOD * p_pivot, BOD * _1, BOD * _2)
  3559. {
  3560. return ((vzdal_bodu_a_primky(p_pivot, _1,
  3561. _2) < RADIUS_KOSTI) ? vzdal_bodu_bod(p_pivot, _1) : FLT_MAX);
  3562. }
  3563. JOINT *oe_najdi_nejlepsi_joint(JOINT * p_joint, float *p_nej, BOD * _1,
  3564. BOD * _2)
  3565. {
  3566. JOINT *t1 = NULL, *t2 = NULL, *p_best;
  3567. float t, max_t;
  3568. if (!p_joint)
  3569. return (NULL);
  3570. if (p_joint->p_child) {
  3571. t1 = oe_najdi_nejlepsi_joint(p_joint->p_child, p_nej, _1, _2);
  3572. }
  3573. if (p_joint->p_next) {
  3574. t2 = oe_najdi_nejlepsi_joint(p_joint->p_next, p_nej, _1, _2);
  3575. }
  3576. p_best = t2 ? t2 : t1;
  3577. max_t = *p_nej;
  3578. while (p_joint) {
  3579. t = oe_prusek_kost(&p_joint->pivot, _1, _2);
  3580. if (t > 0.0f && t < max_t) {
  3581. *p_nej = max_t = t;
  3582. p_best = p_joint;
  3583. }
  3584. p_joint = p_joint->p_next;
  3585. }
  3586. return (p_best);
  3587. }
  3588. int oe_prikaz_vyber_mysi_kosti(K_EDITOR * p_cnf)
  3589. {
  3590. JOINT *p_joint, *p_joint_best = NULL;
  3591. GLMATRIX *p_world;
  3592. int handle;
  3593. BOD _1, _2;
  3594. float t, tmin = FLT_MAX;
  3595. handle = oe_vybr_obj_reset();
  3596. if (handle) {
  3597. EDIT_OBJEKT *p_obj =
  3598. oe_vybr_obj_get_ind(&handle, &p_cnf->jcf.k, &p_cnf->jcf.o);
  3599. EDIT_KONTEJNER *p_kont = oe_vybr_obj_get_kont(&handle);
  3600. JOINT_ANIMACE *p_joint_animace = p_cnf->jcf.p_joint_animace_akt;
  3601. if (!p_obj || !p_obj->kreslit || !p_joint_animace)
  3602. return (FALSE);
  3603. p_world = kont_world_matrix(p_kont);
  3604. transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
  3605. p_world, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART,
  3606. OYSTART);
  3607. transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
  3608. p_world, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART,
  3609. OYSTART);
  3610. t = FLT_MAX;
  3611. p_joint = oe_najdi_nejlepsi_joint(p_joint_animace->p_child, &t, &_1, &_2);
  3612. if (t < tmin) {
  3613. tmin = t;
  3614. p_joint_best = p_joint;
  3615. }
  3616. if (p_joint_best) {
  3617. p_cnf->jcf.p_joint_akt = p_joint_best;
  3618. }
  3619. return ((int) p_joint_best);
  3620. }
  3621. return (FALSE);
  3622. }
  3623. /*
  3624. // staticka svetla pro metodu ray-castingu
  3625. int lightnum;
  3626. int lightakt;
  3627. STATIC_LIGHT light[MAX_EDIT_SVETEL];
  3628. */
  3629. #define RADIUS_SVETLA 1.0f
  3630. int oe_prikaz_vyber_mysi_svetlo(K_EDITOR * p_cnf)
  3631. {
  3632. BOD _1, _2, *p_pos;
  3633. float t, tmin = FLT_MAX;
  3634. int i;
  3635. int best = K_CHYBA;
  3636. GLMATRIX m;
  3637. init_matrix(&m);
  3638. transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
  3639. &m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  3640. transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
  3641. &m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  3642. for (i = 0; i < MAX_EDIT_SVETEL; i++) {
  3643. if (p_cnf->light[i].akt) {
  3644. p_pos = &p_cnf->light[i].p;
  3645. t =
  3646. (vzdal_bodu_a_primky(p_pos, &_1,
  3647. &_2) < RADIUS_SVETLA) ? vzdal_bodu_bod(p_pos, &_1) : FLT_MAX;
  3648. if (t < tmin) {
  3649. tmin = t;
  3650. best = i;
  3651. }
  3652. }
  3653. }
  3654. if (best != K_CHYBA)
  3655. p_cnf->lightakt = best;
  3656. return (FALSE);
  3657. }
  3658. int oe_prikaz_vyber_mysi_bod(K_EDITOR * p_cnf, BOD * p_p)
  3659. {
  3660. ROVINA r = { 0, 1.0f, 0, 0 };
  3661. BOD _1, _2;
  3662. transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
  3663. &p_cnf->init_matrix, p_cnf->p_camera, p_cnf->p_project,
  3664. OXRES, OYRES, OXSTART, OYSTART);
  3665. transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
  3666. &p_cnf->init_matrix, p_cnf->p_camera, p_cnf->p_project,
  3667. OXRES, OYRES, OXSTART, OYSTART);
  3668. return (calc_prusek_bod(&r, &_1, &_2, p_p));
  3669. }
  3670. void oe_prikaz_prirad_material_objekt(K_EDITOR * p_cnf)
  3671. {
  3672. int k = p_cnf->vybr_kont;
  3673. int o = p_cnf->vybr_objekt;
  3674. n_objekt(k, o);
  3675. p_cnf->p_kont[k]->p_obj[o]->material = p_cnf->km.vybr_mat;
  3676. p_cnf->p_kont[k]->m1flag |= (p_cnf->p_kont[k]->p_obj[o]->m1flag =
  3677. p_cnf->p_mat[p_cnf->km.vybr_mat]->flag);
  3678. p_cnf->p_kont[k]->m2flag |= (p_cnf->p_kont[k]->p_obj[o]->m2flag =
  3679. p_cnf->p_mat[p_cnf->km.vybr_mat]->flag2);
  3680. if (p_cnf->cnf.barvy_z_materialu) {
  3681. oe_prikaz_reset_barva_objekt(p_cnf);
  3682. }
  3683. }
  3684. void oe_prikaz_prirad_material_kontejner(K_EDITOR * p_cnf)
  3685. {
  3686. int k = p_cnf->vybr_kont;
  3687. EDIT_KONTEJNER *p_kont = p_cnf->p_kont[k];
  3688. int o;
  3689. // int x,y;
  3690. n_kont(k);
  3691. if (!p_cnf->p_mat[p_cnf->km.vybr_mat])
  3692. return;
  3693. for (o = 0; o < p_kont->max_objektu; o++) {
  3694. if (p_kont->p_obj[o]) {
  3695. p_kont->p_obj[o]->material = p_cnf->km.vybr_mat;
  3696. p_kont->m1flag |= (p_kont->p_obj[o]->m1flag =
  3697. p_cnf->p_mat[p_cnf->km.vybr_mat]->flag);
  3698. p_kont->m2flag |= (p_kont->p_obj[o]->m2flag =
  3699. p_cnf->p_mat[p_cnf->km.vybr_mat]->flag2);
  3700. }
  3701. }
  3702. if (p_cnf->cnf.barvy_z_materialu) {
  3703. oe_prikaz_reset_barva_kontejner(p_cnf);
  3704. }
  3705. }
  3706. void oe_prikaz_kapatko(K_EDITOR * p_cnf)
  3707. {
  3708. int k = p_cnf->vybr_kont;
  3709. int o = p_cnf->vybr_objekt;
  3710. n_objekt(k, o);
  3711. p_cnf->km.vybr_mat = p_cnf->p_kont[k]->p_obj[o]->material;
  3712. }
  3713. void oe_mys_editace(K_EDITOR * p_cnf)
  3714. {
  3715. if (mi.t1) {
  3716. if (p_cnf->cnf.oznacovat & OZNACOVAT_MESH) {
  3717. oe_prikaz_vyber_mysi_mesh(p_cnf);
  3718. doe_updatuj_lista_objekty(p_cnf);
  3719. }
  3720. if (p_cnf->cnf.oznacovat & OZNACOVAT_KOSTI) {
  3721. if (oe_prikaz_vyber_mysi_kosti(p_cnf)) {
  3722. doe_joint_animace_vloz_objekt(p_cnf);
  3723. doe_joint_animace_vloz_frame(p_cnf);
  3724. doe_joint_animace_vloz_tiky(p_cnf);
  3725. doe_joint_animace_vloz_text(p_cnf);
  3726. }
  3727. }
  3728. if (p_cnf->cnf.oznacovat & OZNACOVAT_SVETLA) {
  3729. oe_prikaz_vyber_mysi_svetlo(p_cnf);
  3730. }
  3731. if (key[K_SLASH] && !key[K_CTRL]) {
  3732. doe_proved_prikaz_menu(ID_PRIKAZ_PRIRAD_MATERIAL_OBJEKT, TRUE, FALSE);
  3733. mi.t1 = FALSE;
  3734. }
  3735. if (key[K_SLASH] && key[K_CTRL]) {
  3736. key[K_SLASH] = FALSE;
  3737. doe_proved_prikaz_menu(ID_PRIKAZ_PRIRAD_MATERIAL_KONTEJNER, TRUE,
  3738. FALSE);
  3739. mi.t1 = FALSE;
  3740. }
  3741. }
  3742. }
  3743. void oe_get_souradnice_mysi_2d(K_EDITOR * p_cnf, BOD * p_bod)
  3744. {
  3745. BOD _1, _2;
  3746. GLMATRIX m;
  3747. ROVINA r;
  3748. init_matrix(&m);
  3749. r.e = 0;
  3750. r.x = 0;
  3751. r.y = 1;
  3752. r.z = 0;
  3753. transf_2d_3d_world((float) mi.x, (float) mi.y, 0, &_1.x, &_1.y, &_1.z,
  3754. &m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  3755. transf_2d_3d_world((float) mi.x, (float) mi.y, 0.5f, &_2.x, &_2.y, &_2.z,
  3756. &m, p_cnf->p_camera, p_cnf->p_project, OXRES, OYRES, OXSTART, OYSTART);
  3757. calc_prusek_bod(&r, &_1, &_2, p_bod);
  3758. }
  3759. void oe_vyber_primku(K_EDITOR * p_cnf)
  3760. {
  3761. int i, k, o, v;
  3762. if (p_cnf->groupnum == 0) {
  3763. ddw("Musi byt oznacene 2 body !");
  3764. return;
  3765. }
  3766. oe_eliminuj_stejne_group(p_cnf);
  3767. if (p_cnf->groupnum != 2) {
  3768. ddw("Spatny pocet bodu.");
  3769. return;
  3770. }
  3771. for (i = 0; i < 2; i++) {
  3772. k = p_cnf->p_group[i].k;
  3773. o = p_cnf->p_group[i].o;
  3774. v = p_cnf->p_group[i].v;
  3775. p_cnf->primka[i].x = p_cnf->p_kont[k]->p_obj[o]->p_vertex[v].x;
  3776. p_cnf->primka[i].y = p_cnf->p_kont[k]->p_obj[o]->p_vertex[v].y;
  3777. p_cnf->primka[i].z = p_cnf->p_kont[k]->p_obj[o]->p_vertex[v].z;
  3778. }
  3779. oe_prikaz_all_ungroup_vertex(p_cnf);
  3780. }
  3781. void oe_klavesy_object_editor(K_EDITOR * p_cnf)
  3782. {
  3783. if (key[K_ESC]) {
  3784. key[K_ESC] = FALSE;
  3785. oe_konec(&cnf);
  3786. }
  3787. if (key[K_SPACE]) {
  3788. key[K_SPACE] = FALSE;
  3789. doe_proved_prikaz_menu(p_cnf->cnf.posledni_prikaz, TRUE, TRUE);
  3790. }
  3791. if (key[K_BKSP] && key[K_CTRL]) {
  3792. key[K_BKSP] = FALSE;
  3793. doe_proved_prikaz_menu(ID_K_KONFIGURACE_UNDO, TRUE, FALSE);
  3794. }
  3795. oe_mys_editace(&cnf);
  3796. oe_klavesy_editace_facu(p_cnf);
  3797. oe_klavesy_editace_kontejneru(p_cnf);
  3798. oe_klavesy_editace_objektu(p_cnf);
  3799. oe_klavesy_editace_vertexu(p_cnf);
  3800. oe_klavesy_vyroba_objektu(p_cnf);
  3801. oe_klavesy_v_game_modu(p_cnf);
  3802. oe_klavesy_zmena_modu(p_cnf);
  3803. oe_klavesy_load_save(p_cnf);
  3804. oe_klavesy_konfigurace(p_cnf);
  3805. oe_klavesy_textury(p_cnf);
  3806. oe_klavesy_test(p_cnf);
  3807. oe_klavesy_editace_svetel(p_cnf);
  3808. }
  3809. void go_object_editor(char *p_edit_kont, char *p_text_dir)
  3810. {
  3811. byte pom[100];
  3812. int k;
  3813. oe_konfiguruj_editor(&cnf, INI_FILE, FALSE);
  3814. doe_nastav_k_editor(&cnf);
  3815. if (akt_editor == 2)
  3816. doe_prepni_do_game_editor();
  3817. else
  3818. doe_prepni_do_mesh_editor();
  3819. // parametr je out - nahraj ten kontejner
  3820. _strlwr(p_edit_kont);
  3821. if (p_edit_kont[0] && strstr(p_edit_kont, KONCOVKA_MESH)) {
  3822. if ((k = lo_najdi_volny_kontejner(cnf.p_kont, cnf.max_kont)) == K_CHYBA) {
  3823. ddw("Neni volna pozice !");
  3824. return;
  3825. }
  3826. strcpy(pom, cnf.dir.out_dir);
  3827. strcpy(cnf.dir.out_dir, work_dir);
  3828. if ((cnf.p_kont[k] =
  3829. oe_nahraj_kontejner_bez_dialog(&cnf, p_edit_kont, TRUE)) == NULL) {
  3830. ddw("Sakra, nejaka chyba loadu ! file (%s)", p_edit_kont);
  3831. }
  3832. else {
  3833. strcpy(cnf.p_kont[k]->jmeno, p_edit_kont);
  3834. }
  3835. strcpy(cnf.dir.out_dir, pom);
  3836. }
  3837. // parametr se sc2 - nahraj scenu
  3838. if (p_edit_kont[0] && strstr(p_edit_kont, KONCOVKA_SCENY)) {
  3839. oe_nahraj_projekt(&cnf, p_edit_kont, work_dir, FALSE, TRUE);
  3840. }
  3841. // parametr je 3ds - nahraj 3ds soubor
  3842. if (p_edit_kont[0] && strstr(p_edit_kont, ".3ds")) {
  3843. if ((k = lo_najdi_volny_kontejner(cnf.p_kont, cnf.max_kont)) == K_CHYBA) {
  3844. ddw("Neni volna pozice !");
  3845. return;
  3846. }
  3847. strcpy(pom, cnf.dir.out_dir);
  3848. strcpy(cnf.dir.out_dir, work_dir);
  3849. if ((cnf.p_kont[k] =
  3850. oe_nahraj_kontejner_bez_dialog_3ds(&cnf, p_edit_kont,
  3851. TRUE)) == NULL) {
  3852. ddw("Sakra, nejaka chyba loadu ! file (%s)", p_edit_kont);
  3853. }
  3854. else {
  3855. strcpy(cnf.p_kont[k]->jmeno, p_edit_kont);
  3856. if (cnf.cnf.keyframe_kont) {
  3857. if (ds_kontejner_rozloz(&cnf, cnf.p_kont[k], ROZLOZ_MAX))
  3858. zrus_kontejner(cnf.p_kont + k, &p_cnf->p_mlha);
  3859. }
  3860. }
  3861. strcpy(cnf.dir.out_dir, pom);
  3862. }
  3863. render_povolen = TRUE;
  3864. while (spracuj_spravy(TRUE)) {
  3865. if (akt_editor == 1)
  3866. oe_klavesy_object_editor(&cnf);
  3867. else
  3868. be_klavesy_berusky_editor(&cnf.bnf);
  3869. oe_renderuj_scenu_pre(&cnf);
  3870. oe_renderuj_scenu_po(&cnf);
  3871. }
  3872. }
  3873. int go_renderovac_renderuj(char *p_file, char *p_out)
  3874. {
  3875. kprintf(TRUE, "Loaduji level %s...", p_file);
  3876. if (be_nahraj_level_render(&cnf, p_file)) {
  3877. kprintf(TRUE, "Renderuji level %s...", p_file);
  3878. ray_prepocitej_staticke_osvetleni(p_cnf, TRUE);
  3879. kprintf(TRUE, "Ukladam level %s...", p_file);
  3880. oe_uloz_berusci_level(p_cnf, p_out);
  3881. kprintf(TRUE, "Mazu level %s...", p_file);
  3882. be_prikaz_smaz_level(p_cnf, TRUE, TRUE, TRUE);
  3883. lo_vymaz_materialy(p_cnf->p_mat, MAX_EDIT_MATERIALU,
  3884. p_cnf->p_text, MAX_EDIT_TEXTUR);
  3885. return (TRUE);
  3886. }
  3887. else {
  3888. return (FALSE);
  3889. }
  3890. }
  3891. /* Renderovac levelu
  3892. */
  3893. void go_renderovac(char *p_file)
  3894. {
  3895. char level[200];
  3896. char level_out[200];
  3897. int l;
  3898. FILE *f;
  3899. chdir(work_dir);
  3900. f = fopen(p_file, "r");
  3901. if (!f) {
  3902. kprintf(TRUE, "Chyba otevreni list-souboru %s", p_file);
  3903. return;
  3904. }
  3905. if (!fgets(level, 200, f)) {
  3906. kprintf(TRUE, "Chyba loadu list-souboru %s - pocet levelu", p_file);
  3907. return;
  3908. }
  3909. l = atoi(level);
  3910. while (fgets(level, 200, f)) {
  3911. fgets_korekce(level);
  3912. zamen_koncovku(level, KONCOVKA_LEVELU);
  3913. sprintf(level_out, "level%d", l++);
  3914. go_renderovac_renderuj(level, level_out);
  3915. }
  3916. fclose(f);
  3917. }
  3918. void oe_updatuj_fps(K_EDITOR * p_cnf)
  3919. {
  3920. static dword akt = 0;
  3921. static dword end = 0;
  3922. static dword framu = 0;
  3923. static dword time;
  3924. time = timeGetTime();
  3925. p_cnf->TimeLastFrame = time - p_cnf->TimeEndLastFrame;
  3926. p_cnf->TimeEndLastFrame = time;
  3927. framu++;
  3928. if (time - end > 1000) {
  3929. p_cnf->fps = (1000 * framu) / (float) (time - end);
  3930. end = time;
  3931. framu = 0;
  3932. }
  3933. }
  3934. void oe_konec(K_EDITOR * p_cnf)
  3935. {
  3936. oe_uloz_konfiguraci(p_cnf, INI_DIR, INI_FILE, FALSE);
  3937. konec();
  3938. }
  3939. void ddw(byte * p_text, ...)
  3940. {
  3941. byte text[500];
  3942. va_list argumenty;
  3943. va_start(argumenty, p_text);
  3944. vsprintf(text, p_text, argumenty);
  3945. va_end(argumenty);
  3946. MessageBox(hwnd_aplikace, text, "DDW:",
  3947. MB_ICONASTERISK | MB_OK | MB_SYSTEMMODAL);
  3948. }
  3949. void oe_prikaz_vypis_face(K_EDITOR * p_cnf)
  3950. {
  3951. int i;
  3952. for (i = 0; i < p_cnf->groupfacenum; i++) {
  3953. kprintf(TRUE, "%d k[%d] o[%d] f[%d]", i,
  3954. p_cnf->p_group_face[i].k,
  3955. p_cnf->p_group_face[i].o, p_cnf->p_group_face[i].f);
  3956. }
  3957. doe_konzole_max(p_cnf);
  3958. }
  3959. /*
  3960. Projit vsechny rutiny chyba a chybat -> skusit nahradit ddw + return
  3961. - loga a pod.
  3962. */
  3963. int oe_scale_sceny(K_EDITOR * p_cnf, float scale)
  3964. {
  3965. EDIT_KONTEJNER *p_kont;
  3966. int k;
  3967. oe_klist_reset(&k);
  3968. while ((p_kont = oe_klist_next(p_cnf, &k))) {
  3969. if (p_kont->kflag & KONT_PRVEK)
  3970. continue;
  3971. scale_matrix(&p_kont->world, scale, scale, scale);
  3972. //key_kontejner_reanimuj(p_kont);
  3973. }
  3974. return (TRUE);
  3975. }
  3976. void oe_prikaz_scale_sceny(K_EDITOR * p_cnf)
  3977. {
  3978. float scale;
  3979. if (doe_dialog_scale("Scale sceny",
  3980. "Validni je prvni cislo - symetricky scale", &scale)) {
  3981. oe_scale_sceny(p_cnf, scale);
  3982. }
  3983. }
  3984. /* Posun sceny
  3985. */
  3986. void oe_prikaz_posun_scenu(K_EDITOR * p_cnf)
  3987. {
  3988. EDIT_KONTEJNER *p_kont;
  3989. GLMATRIX mat;
  3990. VEKTOR v1, v2, v;
  3991. int k, flag;
  3992. oe_transformuj_scenu_staticke(p_cnf);
  3993. calc_transf_3d_2d_matrix(&p_cnf->init_matrix, p_cnf->p_camera,
  3994. p_cnf->p_project, &mat);
  3995. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  3996. transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
  3997. &v1.x, &v1.y, &v1.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
  3998. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  3999. nuluj_mys();
  4000. while (stisk_mys()) {
  4001. transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
  4002. &v2.x, &v2.y, &v2.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
  4003. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  4004. vektor_sub(&v2, &v1, &v);
  4005. flag = 0;
  4006. if (!key[K_X] && !key[K_Y] && !key[K_Z]) {
  4007. flag = POSUN_VSE;
  4008. }
  4009. else {
  4010. if (key[K_X]) {
  4011. v.y = v.z = 0.0f;
  4012. flag = POSUN_OSA_X;
  4013. }
  4014. if (key[K_Y]) {
  4015. v.x = v.z = 0.0f;
  4016. flag = POSUN_OSA_Y;
  4017. }
  4018. if (key[K_Z]) {
  4019. v.x = v.y = 0.0f;
  4020. flag = POSUN_OSA_Z;
  4021. }
  4022. }
  4023. oe_klist_reset(&k);
  4024. while ((p_kont = oe_klist_next(p_cnf, &k))) {
  4025. if (p_kont->kflag & KONT_PRVEK)
  4026. continue;
  4027. translate_matrix(&p_kont->world, v.x, v.y, v.z);
  4028. //key_kontejner_reanimuj(p_kont);
  4029. }
  4030. nuluj_dif();
  4031. oe_renderuj_scenu_pre(p_cnf);
  4032. oe_renderuj_scenu_po(p_cnf);
  4033. transf_2d_3d_z_matrix((float) mi.x, (float) mi.y, *p_cnf->p_vzdal,
  4034. &v1.x, &v1.y, &v1.z, &mat, OXRES, OYRES, OXSTART, OYSTART,
  4035. p_cnf->kam.near_plane, p_cnf->kam.far_plane);
  4036. }
  4037. *p_cnf->p_vzdal = oe_stredni_vzdalenost_ve_scene(p_cnf);
  4038. }
  4039. int oe_je_group_kontejner(K_EDITOR * p_cnf)
  4040. {
  4041. return (p_cnf->groupflag & GROUP_KONT
  4042. && !(p_cnf->groupflag & (GROUP_OBJ | GROUP_FACE)));
  4043. }
  4044. int oe_je_group_objekt(K_EDITOR * p_cnf)
  4045. {
  4046. return (p_cnf->groupflag & GROUP_KONT &&
  4047. p_cnf->groupflag & GROUP_OBJ && !(p_cnf->groupflag & GROUP_FACE));
  4048. }
  4049. int oe_je_group_face(K_EDITOR * p_cnf)
  4050. {
  4051. return (p_cnf->groupflag & GROUP_KONT &&
  4052. p_cnf->groupflag & GROUP_OBJ && p_cnf->groupflag & GROUP_FACE);
  4053. }
  4054. void oe_vypis_poly(K_EDITOR * p_cnf)
  4055. {
  4056. EDIT_MESH_POLY *p_poly;
  4057. int i, p;
  4058. for (p = 0; p < p_cnf->polynum; p++) {
  4059. p_poly = p_cnf->p_poly + p;
  4060. for (i = 0; i < p_poly->facenum; i++) {
  4061. kprintf(TRUE, "map1 [%f %f] map2 [%f %f] mapl [%f %f]",
  4062. p_poly->p_koord[i].tu1, p_poly->p_koord[i].tv1,
  4063. p_poly->p_koord[i].tu2, p_poly->p_koord[i].tv2,
  4064. p_poly->p_koord[i].tul, p_poly->p_koord[i].tvl);
  4065. }
  4066. }
  4067. }