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- Shakul & 3dslib - 3DS reader
- Jochen Wilhelmy a.k.a. digisnap - Splines & Quaternions
- Redox - ray-tracer
- NeHe - opengl
- Nvidia - stripator/dds loader
- Voda -> gamedevnet -> vodni tutorialy
- /*
- * Compute inverse of 4x4 transformation matrix.
- * Code contributed by Jacques Leroy jle@star.be
- * Return GL_TRUE for success, GL_FALSE for failure (singular matrix)
- */
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