Credits.txt 361 B

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  1. Shakul & 3dslib - 3DS reader
  2. Jochen Wilhelmy a.k.a. digisnap - Splines & Quaternions
  3. Redox - ray-tracer
  4. NeHe - opengl
  5. Nvidia - stripator/dds loader
  6. Voda -> gamedevnet -> vodni tutorialy
  7. /*
  8. * Compute inverse of 4x4 transformation matrix.
  9. * Code contributed by Jacques Leroy jle@star.be
  10. * Return GL_TRUE for success, GL_FALSE for failure (singular matrix)
  11. */