1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971 |
- /*
- Rendering berusek
- */
- #include <stdio.h>
- #include <math.h>
- #include <assert.h>
- #include "3d_all.h"
- #include "Object.h"
- #include "Berusky_universal.h"
- #include "Berusky3d_castice.h"
- #include "Berusky3d.h"
- #include "Berusky3d_ini.h"
- #include "Berusky3d_load.h"
- #include "Berusky3d_render.h"
- #include "Berusky3d_animace.h"
- #include "Berusky3d_kamery.h"
- #include "Berusky3d_kofola_interface.h"
- #include "Berusky3d_light.h"
- #include "Berusky3d_castice2.h"
- #include "Berusky3d_kofola2d.h"
- extern G_KONFIG ber, *p_ber;
- #define TEST_DIFF 0
- #define RIF(min,max) (((max)+(min))*0.5f)
- #define DIF(min,max) (((max)-(min))*0.5f)
- EDIT_MATERIAL *__p_last_mat;
- inline float ber_vzdal_bodu_z(BOD * p_stred, GLMATRIX * p_mat)
- {
- return (p_mat->_13 * p_stred->x + p_mat->_23 * p_stred->y +
- p_mat->_33 * p_stred->z + p_mat->_43);
- }
- static float __flare_faktor;
- /* Pointery na renderovaci funkce
- */
- void (*ber_kresli_mesh_v1) (GAME_MESH_OLD * p_mesh, EDIT_MATERIAL ** p_mt);
- void (*ber_kresli_mesh_v2) (GAME_MESH_OLD * p_mesh, EDIT_MATERIAL ** p_mt);
- void (*ber_kresli_poly_v1) (EDIT_MESH_POLY * p_poly, EDIT_MATERIAL ** p_mat);
- int (*ber_nastav_material_single) (EDIT_MATERIAL * p_smat,
- EDIT_MATERIAL * p_mat, dword kflag);
- int (*ber_nastav_material_single_poly) (EDIT_MATERIAL * p_smat,
- EDIT_MATERIAL * p_mat, dword kflag);
- void ber_nahod_render_funkce(void)
- {
- vertex_array_ini();
- ber_nastav_material_single = ber_nastav_material_single_multi_spec;
- ber_nastav_material_single_poly =
- ber_nastav_material_single_poly_multi_spec;
- if (gl_ext::extlist_vertex_array) {
- kprintf(TRUE, "Array-Vertex function ok");
- ber_kresli_poly_v1 = ber_kresli_poly_array;
- if (gl_ext::extlist_indicie_array) {
- kprintf(TRUE, "Array-Indices function ok");
- ber_kresli_mesh_v1 = ber_kresli_mesh_array;
- ber_kresli_mesh_v2 = ber_kresli_mesh_array;
- }
- else {
- ber_kresli_mesh_v1 = ber_kresli_mesh_vertex_multitext;
- ber_kresli_mesh_v2 = ber_kresli_mesh_vertex_multitext_specular;
- }
- }
- else {
- ber_kresli_mesh_v1 = ber_kresli_mesh_vertex_multitext;
- ber_kresli_mesh_v2 = ber_kresli_mesh_vertex_multitext_specular;
- ber_kresli_poly_v1 = ber_kresli_poly_vertex_multitext_specular;
- }
- }
- /* Inicializacni funkce
- */
- void ber_ini_vertex_arrays(void)
- {
- /* Povoleni vertex-arrays
- */
- glEnable(GL_VERTEX_ARRAY_EXT);
- }
- void ber_ini_nic(void)
- {
- }
- // urci jestli jsou flare viditelne
- void ber_viditelnost_flare(G_KONFIG * p_ber, LENS_FLARE * p_flare)
- {
- GLMATRIX *p_camera_project = get_matrix_camera_project();
- float pixel_z, t, xw, yw, zw, w, ryw, sx, sy, xq, yq;
- int s, nx, ny, maxx, maxy, ox, oy;
- LENS_FLARE_SLOZ *p_sloz;
- STATIC_LIGHT *p_light;
- BOD p;
- get_matrix_view(&nx, &ny, &maxx, &maxy);
- ox = (maxx >> 1);
- oy = (maxy >> 1);
- __flare_faktor = (float) (maxx) / 10.0f;
- while (p_flare) {
- p_flare->vid = FALSE;
- if (!p_flare->akt) {
- p_flare = p_flare->p_next;
- continue;
- }
- if (p_flare->p_bod) {
- p = *p_flare->p_bod;
- }
- else {
- if (p_flare->p_svetlo) {
- p = p_flare->p_svetlo->p;
- }
- else {
- p = p_flare->p;
- p_light = NULL;
- }
- }
- w = 1.0f;
- transformuj_wbod_matici(&p.x, &p.y, &p.z, &w, p_camera_project);
- p_flare->vid = (0 < p.z && p.z < w && -w < p.x && p.x <= w && -w < p.y
- && p.y <= w);
- if (p.z > 0.0f && (p_flare->vid || p_flare->p_sloz)) {
- p_flare->wz = p.z; //wz musi byt vetsi nez 0 a mensi nez w
- xw = (maxx >> 1) * (p.x / w) + ox;
- yw = (maxy >> 1) * (p.y / w) + oy;
- zw = (0.5f) * (p.z / w) + 0.5f;
- p_flare->wx = xw;
- p_flare->wy = ryw = maxy - 1 - yw;
- if (!(p_flare->zflag & FLR_NO_ZTEST) && p_flare->vid) {
- glReadPixels(ftoi(xw), ny + ftoi(yw), 1, 1, GL_DEPTH_COMPONENT,
- GL_FLOAT, &pixel_z);
- p_flare->vid = (pixel_z >= zw);
- }
- if (p_flare->p_sloz) {
- xq = (float) ox - xw;
- yq = (float) oy - ryw;
- p_sloz = p_flare->p_sloz;
- for (s = 0; s < SLOZ_FLARE; s++) {
- t = p_sloz[s].vzdal;
- if (t > 0.0f) {
- t *= 1.3f;
- p_sloz[s].wx = sx = xw + xq * t;
- p_sloz[s].wy = sy = ryw + yq * t;
- p_sloz[s].vid = (0 <= sx && sx < maxx && 0 <= sy && sy < maxy);
- }
- else {
- p_sloz[s].vid = FALSE;
- }
- }
- }
- }
- p_flare = p_flare->p_next;
- }
- }
- inline void ber_kresli_flare_pre(G_KONFIG * p_ber)
- {
- int __flare_x, __flare_y, __flare_maxx, __flare_maxy;
- get_matrix_view(&__flare_x, &__flare_y, &__flare_maxx, &__flare_maxy);
- set_matrix_2d(__flare_maxx, __flare_maxy);
- text_set_num(1);
- text_off(GL_TEXTURE_1D);
- text_off(GL_TEXTURE_2D);
- text_set_num(0);
- text_on(GL_TEXTURE_2D);
- blend_on();
- deph_test_set(FALSE);
- disable_fog_causal();
- specular_off();
- }
- inline void ber_kresli_flare_po(G_KONFIG * p_ber)
- {
- deph_test_set(TRUE);
- ret_matrix_2d();
- reset_stage_bloky();
- enable_fog_causal();
- }
- #define SLOZ_FLARE 14
- // vykresli ty viditelne spolu s pruhlednyma mesh/poly
- void ber_kresli_flare(G_KONFIG * p_ber, LENS_FLARE * p_flare)
- {
- EDIT_TEXT *p_text;
- LENS_FLARE_SLOZ *p_sloz;
- float dx, dy, xw, yw;
- int s;
- ber_kresli_flare_pre(p_ber);
- while (p_flare) {
- if (!p_flare->vid || !p_flare->akt) {
- p_flare = p_flare->p_next;
- continue;
- }
- blend_set(GL_SRC_ALPHA, p_flare->alfa);
- // Nastavim material flaru
- p_text = p_flare->p_mat->p_text[0];
- text_set(p_text->text, p_text->typ);
- glColor4fv(&p_flare->r);
- dx = p_flare->dx * __flare_faktor;
- dy = p_flare->dy * __flare_faktor;
- xw = p_flare->wx;
- yw = p_flare->wy;
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(-dx + xw, dy + yw, 0.0f);
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(dx + xw, dy + yw, 0.0f);
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(dx + xw, -dy + yw, 0.0f);
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(-dx + xw, -dy + yw, 0.0f);
- glEnd();
- if (p_flare->p_sloz) {
- p_sloz = p_flare->p_sloz;
- for (s = 0; s < SLOZ_FLARE; s++) {
- if (p_sloz[s].vid) {
- xw = p_sloz[s].wx;
- yw = p_sloz[s].wy;
- dx = p_sloz[s].dx * __flare_faktor;
- dy = p_sloz[s].dy * __flare_faktor;
- p_text = p_sloz[s].p_mat->p_text[0];
- text_set(p_text->text, p_text->typ);
- glColor4fv(&p_sloz[s].r);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(-dx + xw, dy + yw, 0.0f);
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(dx + xw, dy + yw, 0.0f);
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(dx + xw, -dy + yw, 0.0f);
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(-dx + xw, -dy + yw, 0.0f);
- glEnd();
- }
- }
- }
- p_flare = p_flare->p_next;
- }
- ber_kresli_flare_po(p_ber);
- }
- inline void ber_render_polylistu_start(void)
- {
- set_matrix_world_init();
- }
- int ber_nastav_material_single_multi_spec(EDIT_MATERIAL * p_smat,
- EDIT_MATERIAL * p_mat, dword kflag)
- {
- MATERIAL_TEXT_OLD *p_stg;
- MATERIAL_TEXT_OLD *p_stg_smat;
- int i, s, t, rezerva_smat, rezerva_mat, pozice_smat, stage_smat;
- /* Nastaveni spekularni barvy
- */
- if (p_mat->flag2 & (MAT2_SPECULAR | MAT2_ENV_SPEC)
- || kflag & KONT_DRAW_SPEC)
- specular_on();
- else
- specular_off();
- /* Nastaveni pruhlednosti
- */
- if (kflag & (KONT_DRAW_PRUHL | KONT_DRAW_CAMERA)) { // ... prehozeni stage bloku + 50
- set_alfa_blok(STATE_BLOK_PRUHL);
- }
- else {
- //... nahod aktualni alfa-stage
- /* Alfa-blending
- */
- set_alfa_blok(p_mat->alfa_state);
- }
- /* Test na duplicitu materialu
- */
- if (!p_mat || __p_last_mat == p_mat)
- return (FALSE);
- __p_last_mat = p_mat;
- /* Nahozeni matrose-plazivce
- */
- if (!p_smat || !p_smat->p_text[0]->load || p_mat->flag & MAT_NO_SCMT) {
- p_stg = p_mat->text_state;
- t = 0;
- for (i = 0; i < MAT_TEXTUR; i++) {
- if ((s = p_stg->text_stage) != K_CHYBA) {
- if ((t =
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t,
- 0)) == K_CHYBA)
- break;
- }
- else { // defaultni stage - nic
- text_stage_func_nic(t);
- break;
- }
- p_stg++;
- }
- }
- else {
- p_stg = p_mat->text_state;
- p_stg_smat = p_smat->text_state;
- pozice_smat = p_smat->smaterial_pozice;
- stage_smat = p_stg_smat->text_stage;
- if (p_smat->flag & MAT_SCENE_NUTNY) {
- rezerva_smat = p_smat->textur;
- rezerva_mat = 0;
- }
- else {
- rezerva_smat = 0;
- rezerva_mat = p_mat->textur;
- }
- t = 0;
- for (i = 0; i < MAT_TEXTUR; i++) {
- if (i == pozice_smat) {
- if ((t =
- p_text_stage_func[stage_smat] (p_smat,
- text_stage_edit_blok + stage_smat, p_stg_smat, t,
- rezerva_mat)) == K_CHYBA)
- break;
- rezerva_smat = 0;
- }
- if ((s = p_stg->text_stage) != K_CHYBA) {
- if ((t =
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t,
- rezerva_smat)) == K_CHYBA)
- break;
- }
- else { // defaultni stage - nic - konec
- break;
- }
- p_stg++;
- }
- if (i < pozice_smat) {
- t =
- p_text_stage_func[stage_smat] (p_smat,
- text_stage_edit_blok + stage_smat, p_stg_smat, t, 0);
- }
- text_stage_func_nic(t);
- }
- /* Nastaveni difusni barvy
- */
- if (p_mat->flag2 & MAT2_DIFFUSE) {
- diffuse_on();
- }
- else {
- diffuse_off(p_mat->dxmat.diffuse_r, p_mat->dxmat.diffuse_g,
- p_mat->dxmat.diffuse_b, p_mat->dxmat.diffuse_a);
- }
- /* Nastaveni z-bufferu
- */
- deph_test_set((~p_mat->flag) & MAT_NO_ZTEST);
- zmask_set((~p_mat->flag) & MAT_NO_ZMASK);
- /* Nastaveni cullingu
- */
- if (p_mat->flag & MAT_NO_CULL)
- cull_off();
- else
- cull_on();
- return (TRUE);
- }
- /* Strc to tam!!!!
- */
- int ber_nastav_material_single_multi(EDIT_MATERIAL * p_smat,
- EDIT_MATERIAL * p_mat, dword kflag)
- {
- MATERIAL_TEXT_OLD *p_stg;
- MATERIAL_TEXT_OLD *p_stg_smat;
- int i, s, t, rezerva_smat, rezerva_mat, pozice_smat, stage_smat;
- /* Nastaveni pruhlednosti
- */
- if (kflag & (KONT_DRAW_PRUHL | KONT_DRAW_CAMERA)) { // ... prehozeni stage bloku + 50
- set_alfa_blok(STATE_BLOK_PRUHL);
- }
- else {
- //... nahod aktualni alfa-stage
- /* Alfa-blending
- */
- set_alfa_blok(p_mat->alfa_state);
- }
- /* Test na duplicitu materialu
- */
- if (!p_mat || __p_last_mat == p_mat)
- return (FALSE);
- __p_last_mat = p_mat;
- /* Nahozeni matrose-plazivce
- */
- if (!p_smat || !p_smat->p_text[0]->load || p_mat->flag & MAT_NO_SCMT) {
- p_stg = p_mat->text_state;
- t = 0;
- for (i = 0; i < MAT_TEXTUR; i++) {
- if ((s = p_stg->text_stage) != K_CHYBA) {
- if ((t =
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t,
- 0)) == K_CHYBA)
- break;
- }
- else { // defaultni stage - nic
- text_stage_func_nic(t);
- break;
- }
- p_stg++;
- }
- }
- else {
- p_stg = p_mat->text_state;
- p_stg_smat = p_smat->text_state;
- pozice_smat = p_smat->smaterial_pozice;
- stage_smat = p_stg_smat->text_stage;
- if (p_smat->flag & MAT_SCENE_NUTNY) {
- rezerva_smat = p_smat->textur;
- rezerva_mat = 0;
- }
- else {
- rezerva_smat = 0;
- rezerva_mat = p_mat->textur;
- }
- t = 0;
- for (i = 0; i < MAT_TEXTUR; i++) {
- if (i == pozice_smat) {
- if ((t =
- p_text_stage_func[stage_smat] (p_smat,
- text_stage_edit_blok + stage_smat, p_stg_smat, t,
- rezerva_mat)) == K_CHYBA)
- break;
- rezerva_smat = 0;
- }
- if ((s = p_stg->text_stage) != K_CHYBA) {
- if ((t =
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t,
- rezerva_smat)) == K_CHYBA)
- break;
- }
- else { // defaultni stage - nic - konec
- break;
- }
- p_stg++;
- }
- if (i < pozice_smat) {
- t =
- p_text_stage_func[stage_smat] (p_smat,
- text_stage_edit_blok + stage_smat, p_stg_smat, t, 0);
- }
- text_stage_func_nic(t);
- }
- /* Nastaveni difusni barvy
- */
- if (p_mat->flag2 & MAT2_DIFFUSE) {
- diffuse_on();
- }
- else {
- diffuse_off(p_mat->dxmat.diffuse_r, p_mat->dxmat.diffuse_g,
- p_mat->dxmat.diffuse_b, p_mat->dxmat.diffuse_a);
- }
- /* Nastaveni z-bufferu
- */
- deph_test_set((~p_mat->flag) & MAT_NO_ZTEST);
- zmask_set((~p_mat->flag) & MAT_NO_ZMASK);
- /* Nastaveni cullingu
- */
- if (p_mat->flag & MAT_NO_CULL)
- cull_off();
- else
- cull_on();
- return (TRUE);
- }
- int ber_nastav_material_single_nic(EDIT_MATERIAL * p_smat,
- EDIT_MATERIAL * p_mat, dword kflag)
- {
- MATERIAL_TEXT_OLD *p_stg;
- int s, t;
- /* Nastaveni pruhlednosti
- */
- if (kflag & (KONT_DRAW_PRUHL | KONT_DRAW_CAMERA)) { // ... prehozeni stage bloku + 50
- set_alfa_blok(STATE_BLOK_PRUHL);
- }
- else {
- //... nahod aktualni alfa-stage
- /* Alfa-blending
- */
- set_alfa_blok(p_mat->alfa_state);
- }
- /* Test na duplicitu materialu
- */
- if (!p_mat || __p_last_mat == p_mat)
- return (FALSE);
- __p_last_mat = p_mat;
- /* Nahozeni matrose-plazivce
- */
- p_stg = p_mat->text_state;
- t = 0;
- if ((s = p_stg->text_stage) != K_CHYBA) {
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t, 0);
- }
- else { // defaultni stage - nic
- text_stage_func_nic(t);
- }
- /* Nastaveni difusni barvy
- */
- if (p_mat->flag2 & MAT2_DIFFUSE) {
- diffuse_on();
- }
- else {
- diffuse_off(p_mat->dxmat.diffuse_r, p_mat->dxmat.diffuse_g,
- p_mat->dxmat.diffuse_b, p_mat->dxmat.diffuse_a);
- }
- /* Nastaveni cullingu
- */
- if (p_mat->flag & MAT_NO_CULL)
- cull_off();
- else
- cull_on();
- /* Nastaveni z-bufferu
- */
- deph_test_set((~p_mat->flag) & MAT_NO_ZTEST);
- zmask_set((~p_mat->flag) & MAT_NO_ZMASK);
- return (TRUE);
- }
- /* Rendering meshe -> verze 1 -> multitexturing bez spekularu
- v poly
- */
- void ber_kresli_mesh_array(GAME_MESH_OLD * p_mesh, EDIT_MATERIAL ** p_mt)
- {
- int i, j, o, facenum, fnum2;
- int kflag = p_mesh->p_data->kflag;
- int key_flag = kflag & KONT_KEYFRAME;
- int *p_face, ind, gltyp;
- dword *p_vflag = p_mesh->p_kflag;
- #ifdef DEBUG_MOD
- p_ber->debug.meshu++;
- #endif
- if (!key_flag) {
- set_matrix_world(&p_mesh->m);
- }
- // Ma se mesh uploadoat do graficke pameti?
- if (p_mesh->p_data->k2flag & KONT2_UPLOAD) {
- mesh_vertex_array_upload(p_mesh);
- }
- mesh_vertex_array_set(p_mesh);
- o = p_mesh->objektu;
- for (i = 0; i < o; i++, p_vflag++) { // kresli to po objektech
- if ((*p_vflag) & KONT_VIDITELNY) {
- if (ber_nastav_material_single(p_ber->p_smat, p_mt[p_mesh->p_mat[i]],
- kflag) || !i)
- mesh_vertex_array_set_koord(p_mesh);
- #ifdef DEBUG_MOD
- p_ber->debug.bodu += p_mesh->objektnum[i];
- p_ber->debug.objektu++;
- #endif
- if (key_flag)
- set_matrix_world(p_mesh->p_key + i);
- ind = p_mesh->facestart[i];
- p_face = p_mesh->p_face + ind;
- facenum = p_mesh->facenum[i];
- for (j = 0; j < facenum; j++) {
- fnum2 = *p_face++;
- gltyp = *p_face++;
- ind += 2;
- #ifdef DEBUG_MOD
- p_ber->debug.facu += fnum2;
- #endif
- if (gl_ext::extlist_arb_vertex_buffer) {
- glDrawElements(gltyp, fnum2, GL_UNSIGNED_INT,
- BUFFER_OFFSET(sizeof(p_mesh->p_face[0]) *
- (p_face - p_mesh->p_face)));
- }
- else {
- glElementPointerATI(GL_UNSIGNED_INT, p_face);
- glDrawElementArrayATI(gltyp, fnum2);
- }
- p_face += fnum2;
- }
- }
- }
- }
- /* Renderig meshe z poly-listu
- */
- void ber_kresli_mesh_vertex_multitext_specular(GAME_MESH_OLD * p_mesh,
- EDIT_MATERIAL ** p_mt)
- {
- BOD *p_vertex_pos = NULL;
- BODUV *p_vertex_text1 = NULL;
- BODUV *p_vertex_text2 = NULL;
- BODUV *p_vertex_text3 = NULL;
- BODUV *p_vertex_text4 = NULL;
- BODRGBA *p_vertex_diff = NULL;
- BODRGB *p_vertex_spec = NULL;
- BOD *p_vertex_normal;
- int *p_face;
- int v, i, j, o, d, facenum, fnum2;
- int kflag = p_mesh->p_data->kflag;
- int key_flag = kflag & KONT_KEYFRAME;
- dword *p_vflag = p_mesh->p_kflag;
- BODUV **p_map;
- int *p_int, ind;
- #ifdef DEBUG_MOD
- p_ber->debug.meshu++;
- #endif
- if (!key_flag) {
- set_matrix_world(&p_mesh->m);
- }
- o = p_mesh->objektu;
- p_vertex_pos = p_mesh->p_vertex_pos;
- p_vertex_normal = (glstav_pn_triangles
- || p_mesh->p_data->
- m2flag & (MAT2_CALC_MAP1 | MAT2_CALC_MAP2 | MAT2_CALC_MAP3 |
- MAT2_CALC_MAP4)) ? p_mesh->p_vertex_norm : NULL;
- for (i = 0; i < o; i++, p_vflag++) { // kresli to po objektech
- if ((*p_vflag) & KONT_VIDITELNY) {
- if (ber_nastav_material_single(p_ber->p_smat, p_mt[p_mesh->p_mat[i]],
- kflag) || !i) {
- p_map = &p_mesh->p_vertex_uv1_material;
- p_int = glstav_text_map_indicie;
- if ((ind = *p_int++) != K_CHYBA)
- p_vertex_text1 = p_map[ind];
- if ((ind = *p_int++) != K_CHYBA)
- p_vertex_text2 = p_map[ind];
- if ((ind = *p_int++) != K_CHYBA)
- p_vertex_text3 = p_map[ind];
- if ((ind = *p_int++) != K_CHYBA)
- p_vertex_text4 = p_map[ind];
- if (kflag & KONT_DRAW_VODA) {
- if (glstav_diffuse)
- p_vertex_diff = p_mesh->p_vertex_diff_voda;
- p_vertex_spec = p_mesh->p_vertex_spec_voda;
- }
- else {
- if (glstav_diffuse)
- p_vertex_diff = p_mesh->p_vertex_diff;
- p_vertex_spec = p_mesh->p_vertex_spec;
- }
- }
- #ifdef DEBUG_MOD
- p_ber->debug.bodu += p_mesh->objektnum[i];
- p_ber->debug.objektu++;
- #endif
- if (key_flag)
- set_matrix_world(p_mesh->p_key + i);
- p_face = p_mesh->p_face + p_mesh->facestart[i];
- facenum = p_mesh->facenum[i];
- for (j = 0; j < facenum; j++) {
- fnum2 = *p_face++;
- glBegin(*p_face++);
- #ifdef DEBUG_MOD
- p_ber->debug.facu += fnum2;
- #endif
- for (d = 0; d < fnum2; d++) {
- v = *p_face++;
- if (p_vertex_text1)
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB,
- (float *) (p_vertex_text1 + v));
- if (p_vertex_text2)
- glMultiTexCoord2fvARB(GL_TEXTURE1_ARB,
- (float *) (p_vertex_text2 + v));
- if (p_vertex_text3)
- glMultiTexCoord2fvARB(GL_TEXTURE2_ARB,
- (float *) (p_vertex_text3 + v));
- if (p_vertex_text4)
- glMultiTexCoord2fvARB(GL_TEXTURE3_ARB,
- (float *) (p_vertex_text4 + v));
- if (p_vertex_spec)
- glSecondaryColor3fvEXT((float *) (p_vertex_spec + v));
- if (p_vertex_normal)
- glNormal3fv((float *) (p_vertex_normal + v));
- if (p_vertex_diff)
- glColor4fv((float *) (p_vertex_diff + v));
- glVertex3fv((float *) (p_vertex_pos + v));
- }
- glEnd();
- }
- }
- }
- }
- void ber_kresli_mesh_vertex_multitext(GAME_MESH_OLD * p_mesh,
- EDIT_MATERIAL ** p_mt)
- {
- BOD *p_vertex_pos = NULL;
- BODUV *p_vertex_text1 = NULL;
- BODUV *p_vertex_text2 = NULL;
- BODUV *p_vertex_text3 = NULL;
- BODUV *p_vertex_text4 = NULL;
- BODRGBA *p_vertex_diff = NULL;
- BOD *p_vertex_normal;
- int *p_face;
- int v, i, j, o, d, facenum, fnum2;
- int kflag = p_mesh->p_data->kflag;
- int key_flag = kflag & KONT_KEYFRAME;
- dword *p_vflag = p_mesh->p_kflag;
- BODUV **p_map;
- int *p_int, ind;
- #ifdef DEBUG_MOD
- p_ber->debug.meshu++;
- #endif
- if (!key_flag) {
- set_matrix_world(&p_mesh->m);
- }
- o = p_mesh->objektu;
- p_vertex_pos = p_mesh->p_vertex_pos;
- p_vertex_normal = glstav_pn_triangles
- || p_mesh->p_data->
- m2flag & (MAT2_CALC_MAP1 | MAT2_CALC_MAP2 | MAT2_CALC_MAP3 |
- MAT2_CALC_MAP4) ? p_mesh->p_vertex_norm : NULL;
- for (i = 0; i < o; i++, p_vflag++) { // kresli to po objektech
- if ((*p_vflag) & KONT_VIDITELNY) {
- if (ber_nastav_material_single(p_ber->p_smat, p_mt[p_mesh->p_mat[i]],
- kflag) || !i) {
- p_map = &p_mesh->p_vertex_uv1_material;
- p_int = glstav_text_map_indicie;
- if ((ind = *p_int++) != K_CHYBA)
- p_vertex_text1 = p_map[ind];
- if ((ind = *p_int++) != K_CHYBA)
- p_vertex_text2 = p_map[ind];
- if ((ind = *p_int++) != K_CHYBA)
- p_vertex_text3 = p_map[ind];
- if ((ind = *p_int++) != K_CHYBA)
- p_vertex_text4 = p_map[ind];
- if (glstav_diffuse)
- p_vertex_diff =
- kflag & KONT_DRAW_VODA ? p_mesh->p_vertex_diff_voda : p_mesh->
- p_vertex_diff;
- }
- #ifdef DEBUG_MOD
- p_ber->debug.bodu += p_mesh->objektnum[i];
- p_ber->debug.objektu++;
- #endif
- if (key_flag)
- set_matrix_world(p_mesh->p_key + i);
- p_face = p_mesh->p_face + p_mesh->facestart[i];
- facenum = p_mesh->facenum[i];
- for (j = 0; j < facenum; j++) {
- fnum2 = *p_face++;
- glBegin(*p_face++);
- #ifdef DEBUG_MOD
- p_ber->debug.facu += fnum2;
- #endif
- for (d = 0; d < fnum2; d++) {
- v = *p_face++;
- if (p_vertex_text1)
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB,
- (float *) (p_vertex_text1 + v));
- if (p_vertex_text2)
- glMultiTexCoord2fvARB(GL_TEXTURE1_ARB,
- (float *) (p_vertex_text2 + v));
- if (p_vertex_text3)
- glMultiTexCoord2fvARB(GL_TEXTURE2_ARB,
- (float *) (p_vertex_text3 + v));
- if (p_vertex_text4)
- glMultiTexCoord2fvARB(GL_TEXTURE3_ARB,
- (float *) (p_vertex_text4 + v));
- if (p_vertex_normal)
- glNormal3fv((float *) (p_vertex_normal + v));
- if (p_vertex_diff)
- glColor4fv((float *) (p_vertex_diff + v));
- glVertex3fv((float *) (p_vertex_pos + v));
- }
- glEnd();
- }
- }
- }
- }
- void ber_kresli_mesh_vertex(GAME_MESH_OLD * p_mesh, EDIT_MATERIAL ** p_mt)
- {
- BOD *p_vertex_pos = NULL;
- BOD *p_vertex_normal = NULL;
- BODUV *p_vertex_text1 = NULL;
- BODRGBA *p_vertex_diff = NULL;
- int v, i, j, o, d, facenum, fnum2;
- int kflag = p_mesh->p_data->kflag;
- int key_flag = kflag & KONT_KEYFRAME;
- int *p_face;
- dword *p_vflag = p_mesh->p_kflag;
- BODUV **p_map;
- int *p_int, ind;
- #ifdef DEBUG_MOD
- p_ber->debug.meshu++;
- #endif
- if (!key_flag) {
- set_matrix_world(&p_mesh->m);
- }
- o = p_mesh->objektu;
- p_vertex_pos = p_mesh->p_vertex_pos;
- p_vertex_normal = glstav_pn_triangles
- || p_mesh->p_data->m2flag & MAT2_CALC_MAP1 ? p_mesh->p_vertex_norm : NULL;
- for (i = 0; i < o; i++, p_vflag++) { // kresli to po objektech
- if ((*p_vflag) & KONT_VIDITELNY) {
- if (ber_nastav_material_single(p_ber->p_smat, p_mt[p_mesh->p_mat[i]],
- kflag) || !i) {
- p_map = &p_mesh->p_vertex_uv1_material;
- p_int = glstav_text_map_indicie;
- if ((ind = *p_int) != K_CHYBA)
- p_vertex_text1 = p_map[ind];
- if (glstav_diffuse)
- p_vertex_diff =
- kflag & KONT_DRAW_VODA ? p_mesh->p_vertex_diff_voda : p_mesh->
- p_vertex_diff;
- }
- #ifdef DEBUG_MOD
- p_ber->debug.bodu += p_mesh->objektnum[i];
- p_ber->debug.objektu++;
- #endif
- if (key_flag)
- set_matrix_world(p_mesh->p_key + i);
- p_face = p_mesh->p_face + p_mesh->facestart[i];
- facenum = p_mesh->facenum[i];
- for (j = 0; j < facenum; j++) {
- fnum2 = *p_face++;
- glBegin(*p_face++);
- #ifdef DEBUG_MOD
- p_ber->debug.facu += fnum2;
- #endif
- if (p_vertex_normal) {
- for (d = 0; d < fnum2; d++) {
- v = *p_face++;
- if (p_vertex_text1)
- glTexCoord2fv((float *) (p_vertex_text1 + v));
- if (p_vertex_diff)
- glColor4fv((float *) (p_vertex_diff + v));
- glNormal3fv((float *) (p_vertex_normal + v));
- glVertex3fv((float *) (p_vertex_pos + v));
- }
- }
- else {
- for (d = 0; d < fnum2; d++) {
- v = *p_face++;
- if (p_vertex_text1)
- glTexCoord2fv((float *) (p_vertex_text1 + v));
- if (p_vertex_diff)
- glColor4fv((float *) (p_vertex_diff + v));
- glVertex3fv((float *) (p_vertex_pos + v));
- }
- }
- glEnd();
- }
- }
- }
- }
- void ber_kresli_obalku_mesh(GAME_MESH_OLD * p_mesh)
- {
- set_matrix_world_init();
- obb_kresli_obalku(&p_mesh->obb_world, DDRGBA(1, 1, 1, 1), NULL);
- }
- void ber_kresli_obalku_poly(EDIT_MESH_POLY * p_poly)
- {
- set_matrix_world_init();
- obb_kresli_obalku(&p_poly->obb, DDRGBA(1, 1, 1, 1), NULL);
- }
- inline void ber_kresli_mesh(GAME_MESH_OLD * p_mesh, EDIT_MATERIAL ** p_mat)
- {
- int kflag = p_mesh->p_data->kflag;
- int m2flag = p_mesh->p_data->m2flag;
- // Pripadne vypnuti mlhy
- if (kflag & KONT_NO_FOG) {
- disable_fog_causal();
- }
- else {
- // Pripadne zapnuti mlhy
- if (p_mesh->p_mlha) {
- if (!p_ber->p_mlha_akt)
- enable_fog();
- nastav_fog(p_mesh->p_mlha);
- }
- }
- #ifdef DEBUG_MOD_OBALKY
- ber_kresli_obalku_mesh(p_mesh);
- #endif
- // Nastaveni spec-env-mappingu
- if (m2flag & MAT2_ENV_SPEC && (p_ber->kamera.zmena || kflag & KONT_POHYB))
- mesh_env_maping_spec(p_mesh, get_matrix_camera_point(), p_mat);
- // Nastaveni polygon-offsetu
- if (kflag & KONT_PLG_OFFSET) {
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, -2.0f);
- }
- // Rendering samotneho meshe
- if (p_mesh->p_data->m2flag & (MAT2_SPECULAR | MAT2_ENV_SPEC) ||
- p_mesh->p_data->kflag & KONT_DRAW_SPEC) {
- ber_kresli_mesh_v2(p_mesh, p_mat);
- }
- else {
- ber_kresli_mesh_v1(p_mesh, p_mat);
- }
- // Smazani polygon-offsetu
- if (kflag & KONT_PLG_OFFSET) {
- glDisable(GL_POLYGON_OFFSET_FILL);
- }
- // Odflagovani meshe
- if (kflag & KONT_POHYB_ZRUS) {
- p_mesh->p_data->kflag &= ~(KONT_POHYB_ZRUS | KONT_POHYB);
- }
- // Pripadne zapnuti mlhy
- if (p_mesh->p_data->kflag & KONT_NO_FOG) {
- enable_fog_causal();
- }
- else {
- // Pripadne vypnuti mlhy
- if (p_mesh->p_mlha) {
- if (p_ber->p_mlha_akt) {
- nastav_fog(p_ber->p_mlha_akt);
- }
- else {
- disable_fog();
- }
- }
- }
- }
- int ber_nastav_material_single_poly_multi_spec(EDIT_MATERIAL * p_smat,
- EDIT_MATERIAL * p_mat, dword kflag)
- {
- MATERIAL_TEXT_OLD *p_stg;
- MATERIAL_TEXT_OLD *p_stg_smat;
- int i, s, t, rezerva_smat, rezerva_mat, pozice_smat, stage_smat, poly_text;
- /* Nastaveni spekularni barvy
- */
- if (p_mat->flag2 & (MAT2_SPECULAR | MAT2_ENV_SPEC)
- || kflag & KONT_DRAW_SPEC)
- specular_on();
- else
- specular_off();
- /* Nastaveni pruhlednosti
- */
- if (kflag & (KONT_DRAW_PRUHL | KONT_DRAW_CAMERA)) { // ... prehozeni stage bloku + 50
- set_alfa_blok(STATE_BLOK_PRUHL);
- }
- else {
- //... nahod aktualni alfa-stage
- /* Alfa-blending
- */
- set_alfa_blok(p_mat->alfa_state);
- }
- /* Test na duplicitu materialu
- */
- if (!p_mat || __p_last_mat == p_mat)
- return (FALSE);
- __p_last_mat = p_mat;
- /* Nahozeni matrose-plazivce
- */
- if (!p_smat || !p_smat->p_text[0]->load || p_mat->flag & MAT_NO_SCMT) {
- p_stg = p_mat->text_state;
- t = 0;
- for (i = 0; i < MAT_TEXTUR; i++) {
- if ((s = p_stg->text_stage) != K_CHYBA) {
- if ((t =
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t,
- 1)) == K_CHYBA)
- break;
- }
- else { // defaultni stage - nic
- text_stage_func_nic_poly(t + 1, t);
- break;
- }
- p_stg++;
- }
- }
- else {
- p_stg = p_mat->text_state;
- p_stg_smat = p_smat->text_state;
- pozice_smat = p_smat->smaterial_pozice;
- stage_smat = p_stg_smat->text_stage;
- if (p_smat->flag & MAT_SCENE_NUTNY) {
- rezerva_smat = p_smat->textur + 1;
- rezerva_mat = 1;
- }
- else {
- rezerva_smat = 0;
- rezerva_mat = p_mat->textur + 1;
- }
- t = 0;
- for (i = 0; i < MAT_TEXTUR; i++) {
- if (i == pozice_smat) {
- if ((t =
- p_text_stage_func[stage_smat] (p_smat,
- text_stage_edit_blok + stage_smat, p_stg_smat, t,
- rezerva_mat)) == K_CHYBA)
- break;
- rezerva_smat = 1;
- }
- if ((s = p_stg->text_stage) != K_CHYBA) {
- if ((t =
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t,
- rezerva_smat)) == K_CHYBA)
- break;
- }
- else { // defaultni stage - nic - konec
- break;
- }
- p_stg++;
- }
- poly_text = t++;
- if (i < pozice_smat) {
- t =
- p_text_stage_func[stage_smat] (p_smat,
- text_stage_edit_blok + stage_smat, p_stg_smat, t, 1);
- }
- text_stage_func_nic_poly(t, poly_text);
- }
- /* Nastaveni difusni barvy
- */
- if (p_mat->flag2 & MAT2_DIFFUSE) {
- diffuse_on();
- }
- else {
- diffuse_off(p_mat->dxmat.diffuse_r, p_mat->dxmat.diffuse_g,
- p_mat->dxmat.diffuse_b, p_mat->dxmat.diffuse_a);
- }
- /* Nastaveni z-bufferu
- */
- deph_test_set((~p_mat->flag) & MAT_NO_ZTEST);
- zmask_set((~p_mat->flag) & MAT_NO_ZMASK);
- /* Nastaveni cullingu
- */
- if (p_mat->flag & MAT_NO_CULL)
- cull_off();
- else
- cull_on();
- return (TRUE);
- }
- int ber_nastav_material_single_poly_multi(EDIT_MATERIAL * p_smat,
- EDIT_MATERIAL * p_mat, dword kflag)
- {
- MATERIAL_TEXT_OLD *p_stg;
- MATERIAL_TEXT_OLD *p_stg_smat;
- int i, s, t, rezerva_smat, rezerva_mat, pozice_smat, stage_smat, poly_text;
- /* Nastaveni pruhlednosti
- */
- if (kflag & (KONT_DRAW_PRUHL | KONT_DRAW_CAMERA)) { // ... prehozeni stage bloku + 50
- set_alfa_blok(STATE_BLOK_PRUHL);
- }
- else {
- //... nahod aktualni alfa-stage
- /* Alfa-blending
- */
- set_alfa_blok(p_mat->alfa_state);
- }
- /* Test na duplicitu materialu
- */
- if (!p_mat || __p_last_mat == p_mat)
- return (FALSE);
- __p_last_mat = p_mat;
- /* Nahozeni matrose-plazivce
- */
- if (!p_smat || !p_smat->p_text[0]->load || p_mat->flag & MAT_NO_SCMT) {
- p_stg = p_mat->text_state;
- t = 0;
- for (i = 0; i < MAT_TEXTUR; i++) {
- if ((s = p_stg->text_stage) != K_CHYBA) {
- if ((t =
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t,
- 1)) == K_CHYBA)
- break;
- }
- else { // defaultni stage - nic
- text_stage_func_nic_poly(t + 1, t);
- break;
- }
- p_stg++;
- }
- }
- else {
- p_stg = p_mat->text_state;
- p_stg_smat = p_smat->text_state;
- pozice_smat = p_smat->smaterial_pozice;
- stage_smat = p_stg_smat->text_stage;
- if (p_smat->flag & MAT_SCENE_NUTNY) {
- rezerva_smat = p_smat->textur + 1;
- rezerva_mat = 1;
- }
- else {
- rezerva_smat = 0;
- rezerva_mat = p_mat->textur + 1;
- }
- t = 0;
- for (i = 0; i < MAT_TEXTUR; i++) {
- if (i == pozice_smat) {
- if ((t =
- p_text_stage_func[stage_smat] (p_smat,
- text_stage_edit_blok + stage_smat, p_stg_smat, t,
- rezerva_mat)) == K_CHYBA)
- break;
- rezerva_smat = 1;
- }
- if ((s = p_stg->text_stage) != K_CHYBA) {
- if ((t =
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t,
- rezerva_smat)) == K_CHYBA)
- break;
- }
- else { // defaultni stage - nic - konec
- break;
- }
- p_stg++;
- }
- poly_text = t++;
- if (i < pozice_smat) {
- t =
- p_text_stage_func[stage_smat] (p_smat,
- text_stage_edit_blok + stage_smat, p_stg_smat, t, 1);
- }
- text_stage_func_nic_poly(t, poly_text);
- }
- /* Nastaveni difusni barvy
- */
- if (p_mat->flag2 & MAT2_DIFFUSE) {
- diffuse_on();
- }
- else {
- diffuse_off(p_mat->dxmat.diffuse_r, p_mat->dxmat.diffuse_g,
- p_mat->dxmat.diffuse_b, p_mat->dxmat.diffuse_a);
- }
- /* Nastaveni z-bufferu
- */
- deph_test_set((~p_mat->flag) & MAT_NO_ZTEST);
- zmask_set((~p_mat->flag) & MAT_NO_ZMASK);
- /* Nastaveni cullingu
- */
- if (p_mat->flag & MAT_NO_CULL)
- cull_off();
- else
- cull_on();
- return (TRUE);
- }
- int ber_nastav_material_single_poly_nic(EDIT_MATERIAL * p_smat,
- EDIT_MATERIAL * p_mat, dword kflag)
- {
- MATERIAL_TEXT_OLD *p_stg;
- int s, t;
- /* Nastaveni pruhlednosti
- */
- if (kflag & (KONT_DRAW_PRUHL | KONT_DRAW_CAMERA)) { // ... prehozeni stage bloku + 50
- set_alfa_blok(STATE_BLOK_PRUHL);
- }
- else {
- //... nahod aktualni alfa-stage
- /* Alfa-blending
- */
- set_alfa_blok(p_mat->alfa_state);
- }
- /* Test na duplicitu materialu
- */
- if (!p_mat || __p_last_mat == p_mat)
- return (FALSE);
- __p_last_mat = p_mat;
- /* Nahozeni matrose-plazivce
- */
- p_stg = p_mat->text_state;
- t = 0;
- if ((s = p_stg->text_stage) != K_CHYBA) {
- p_text_stage_func[s] (p_mat, text_stage_edit_blok + s, p_stg, t, 1);
- }
- else { // defaultni stage - nic
- text_stage_func_nic_poly(t + 1, t);
- }
- /* Nastaveni difusni barvy
- */
- if (p_mat->flag2 & MAT2_DIFFUSE) {
- diffuse_on();
- }
- else {
- diffuse_off(p_mat->dxmat.diffuse_r, p_mat->dxmat.diffuse_g,
- p_mat->dxmat.diffuse_b, p_mat->dxmat.diffuse_a);
- }
- /* Nastaveni z-bufferu
- */
- deph_test_set((~p_mat->flag) & MAT_NO_ZTEST);
- zmask_set((~p_mat->flag) & MAT_NO_ZMASK);
- /* Nastaveni cullingu
- */
- if (p_mat->flag & MAT_NO_CULL)
- cull_off();
- else
- cull_on();
- return (TRUE);
- }
- /* Rendering bez spekularu
- */
- void ber_kresli_poly_array(EDIT_MESH_POLY * p_poly, EDIT_MATERIAL ** p_mat)
- {
- int l, last = 0;
- /* Ma se poly uploadoat do graficke pameti?
- */
- if (p_poly->kflag & KONT_UPLOAD) {
- poly_vertex_array_upload(p_poly);
- p_poly->kflag &= ~KONT_UPLOAD;
- }
- assert(p_mat[p_poly->material]);
- ber_nastav_material_single_poly(p_ber->p_smat, p_mat[p_poly->material],
- p_poly->kflag);
- poly_vertex_array_set(p_poly);
- #ifdef DEBUG_MOD
- p_ber->debug.poly++;
- p_ber->debug.facu += p_poly->facenum;
- p_ber->debug.bodu += p_poly->facenum;
- #endif
- for (l = 0; l < p_poly->lightnum; l++) {
- text_set(p_poly->p_light[l]->text, GL_TEXTURE_2D);
- glDrawArrays(GL_TRIANGLES, last, p_poly->p_lightnum[l]);
- last += p_poly->p_lightnum[l];
- }
- }
- /* Rendering vcetne spekularu
- */
- void ber_kresli_poly_vertex_multitext_specular(EDIT_MESH_POLY * p_poly,
- EDIT_MATERIAL ** p_mat)
- {
- TEXT_KOORD *p_koord;
- EDIT_MATERIAL *p_amat = p_mat[p_poly->material];
- int l, i, last = 0;
- int kflag = p_poly->kflag;
- int norm = glstav_pn_triangles
- || p_poly->
- m2flag & (MAT2_CALC_MAP1 | MAT2_CALC_MAP2 | MAT2_CALC_MAP3 |
- MAT2_CALC_MAP4);
- int spec = (p_amat->flag2 & (MAT2_SPECULAR | MAT2_ENV_SPEC)
- || kflag & KONT_DRAW_SPEC);
- int *p_int, ind;
- assert(p_amat);
- ber_nastav_material_single_poly(p_ber->p_smat, p_amat, kflag);
- #ifdef DEBUG_MOD
- p_ber->debug.poly++;
- p_ber->debug.facu += p_poly->facenum;
- p_ber->debug.bodu += p_poly->facenum;
- #endif
- for (l = 0; l < p_poly->lightnum; l++) {
- text_set(p_poly->p_light[l]->text, GL_TEXTURE_2D);
- glBegin(GL_TRIANGLES);
- p_koord = p_poly->p_koord + last;
- for (i = 0; i < p_poly->p_lightnum[l]; i++) {
- p_int = glstav_text_map_indicie;
- if ((ind = *p_int) != K_CHYBA)
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB,
- ((float *) (&p_poly->p_koord[last + i].tu1)) + ((ind) << 1));
- p_int++;
- if ((ind = *p_int) != K_CHYBA)
- glMultiTexCoord2fvARB(GL_TEXTURE1_ARB,
- ((float *) (&p_poly->p_koord[last + i].tu1)) + ((ind) << 1));
- p_int++;
- if ((ind = *p_int) != K_CHYBA)
- glMultiTexCoord2fvARB(GL_TEXTURE2_ARB,
- ((float *) (&p_poly->p_koord[last + i].tu1)) + ((ind) << 1));
- p_int++;
- if ((ind = *p_int) != K_CHYBA)
- glMultiTexCoord2fvARB(GL_TEXTURE3_ARB,
- ((float *) (&p_poly->p_koord[last + i].tu1)) + ((ind) << 1));
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + glstav_text_poly_indicie,
- &p_poly->p_koord[last + i].tul);
- if (norm)
- glNormal3fv(&p_koord[i].nx);
- if (spec)
- glSecondaryColor3fvEXT(&p_koord[i].sr);
- glColor4fv(&p_koord[i].dr);
- glVertex3fv(&p_koord[i].x);
- }
- glEnd();
- last += p_poly->p_lightnum[l];
- }
- }
- void ber_kresli_poly_vertex_multitext(EDIT_MESH_POLY * p_poly,
- EDIT_MATERIAL ** p_mat)
- {
- TEXT_KOORD *p_koord;
- int l, i, last = 0;
- int norm = glstav_pn_triangles
- || p_poly->
- m2flag & (MAT2_CALC_MAP1 | MAT2_CALC_MAP2 | MAT2_CALC_MAP3 |
- MAT2_CALC_MAP4);
- int *p_int, ind;
- assert(p_mat[p_poly->material]);
- ber_nastav_material_single_poly(p_ber->p_smat, p_mat[p_poly->material],
- p_poly->kflag);
- #ifdef DEBUG_MOD
- p_ber->debug.poly++;
- p_ber->debug.facu += p_poly->facenum;
- p_ber->debug.bodu += p_poly->facenum;
- #endif
- for (l = 0; l < p_poly->lightnum; l++) {
- text_set(p_poly->p_light[l]->text, GL_TEXTURE_2D);
- glBegin(GL_TRIANGLES);
- p_koord = p_poly->p_koord + last;
- for (i = 0; i < p_poly->p_lightnum[l]; i++) {
- p_int = glstav_text_map_indicie;
- if ((ind = *p_int) != K_CHYBA)
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB,
- ((float *) (&p_poly->p_koord[last + i].tu1)) + ((ind) << 1));
- p_int++;
- if ((ind = *p_int) != K_CHYBA)
- glMultiTexCoord2fvARB(GL_TEXTURE1_ARB,
- ((float *) (&p_poly->p_koord[last + i].tu1)) + ((ind) << 1));
- p_int++;
- if ((ind = *p_int) != K_CHYBA)
- glMultiTexCoord2fvARB(GL_TEXTURE2_ARB,
- ((float *) (&p_poly->p_koord[last + i].tu1)) + ((ind) << 1));
- p_int++;
- if ((ind = *p_int) != K_CHYBA)
- glMultiTexCoord2fvARB(GL_TEXTURE3_ARB,
- ((float *) (&p_poly->p_koord[last + i].tu1)) + ((ind) << 1));
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + glstav_text_poly_indicie,
- &p_poly->p_koord[last + i].tul);
- glColor4fv(&p_koord[i].dr);
- if (norm)
- glNormal3fv(&p_koord[i].nx);
- glVertex3fv(&p_koord[i].x);
- }
- glEnd();
- last += p_poly->p_lightnum[l];
- }
- }
- void ber_kresli_poly_vertex(EDIT_MESH_POLY * p_poly, EDIT_MATERIAL ** p_mat)
- {
- TEXT_KOORD *p_koord;
- int l, i, last = 0;
- int norm = glstav_pn_triangles
- || p_poly->
- m2flag & (MAT2_CALC_MAP1 | MAT2_CALC_MAP2 | MAT2_CALC_MAP3 |
- MAT2_CALC_MAP4);
- assert(p_mat[p_poly->material]);
- ber_nastav_material_single_poly(p_ber->p_smat, p_mat[p_poly->material],
- p_poly->kflag);
- #ifdef DEBUG_MOD
- p_ber->debug.poly++;
- p_ber->debug.facu += p_poly->facenum;
- p_ber->debug.bodu += p_poly->facenum;
- #endif
- if (norm) {
- for (l = 0; l < p_poly->lightnum; l++) {
- glBegin(GL_TRIANGLES);
- p_koord = p_poly->p_koord + last;
- for (i = 0; i < p_poly->p_lightnum[l]; i++) {
- glTexCoord2fv(&p_koord[i].tu1);
- glColor4fv(&p_koord[i].dr);
- glNormal3fv(&p_koord[i].nx);
- glVertex3fv(&p_koord[i].x);
- }
- glEnd();
- last += p_poly->p_lightnum[l];
- }
- }
- else {
- for (l = 0; l < p_poly->lightnum; l++) {
- glBegin(GL_TRIANGLES);
- p_koord = p_poly->p_koord + last;
- for (i = 0; i < p_poly->p_lightnum[l]; i++) {
- glTexCoord2fv(&p_koord[i].tu1);
- glColor4fv(&p_koord[i].dr);
- glVertex3fv(&p_koord[i].x);
- }
- glEnd();
- last += p_poly->p_lightnum[l];
- }
- }
- }
- inline void ber_kresli_poly(EDIT_MESH_POLY * p_poly, EDIT_MATERIAL ** p_mat)
- {
- int kamera_zmena = p_ber->kamera.zmena || p_ber->kamera.zmena_last;
- /* Pripadne vypnuti mlhy
- */
- if (p_poly->kflag & KONT_NO_FOG) {
- disable_fog_causal();
- }
- else {
- /* Pripadne zapnuti mlhy
- */
- if (p_poly->p_mlha) {
- if (!p_ber->p_mlha_akt)
- enable_fog();
- nastav_fog(p_poly->p_mlha);
- }
- }
- #ifdef DEBUG_MOD_OBALKY
- ber_kresli_obalku_poly(p_poly);
- #endif
- /* Env-spec mapping
- */
- if (p_poly->m2flag & MAT2_ENV_SPEC && kamera_zmena)
- poly_env_maping_spec(p_poly, p_mat[p_poly->material],
- get_matrix_camera_point());
- /* Rednering poly-listu
- */
- ber_kresli_poly_v1(p_poly, p_mat);
- /* Pripadne zapnuti mlhy
- */
- if (p_poly->kflag & KONT_NO_FOG) {
- enable_fog_causal();
- }
- else {
- /* Pripadne vypnuti mlhy
- */
- if (p_poly->p_mlha) {
- if (p_ber->p_mlha_akt) {
- nastav_fog(p_ber->p_mlha_akt);
- }
- else {
- disable_fog();
- }
- }
- }
- }
- /* Rendering fleku
- */
- void ber_kresli_fleky(G_KONFIG * p_ber, FLEK * p_topflek)
- {
- BOD *p_pos, *p_nx, *p_nz;
- FLEK *p_flek = p_topflek;
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, p_flek->bias);
- zmask_set_fleky(FALSE);
- while (p_flek) {
- if (!(p_flek->flag & FLEK_NEKRESLIT)) {
- ber_nastav_material_single(p_ber->p_smat,
- p_ber->p_mat[p_flek->material], FALSE);
- glColor3f(1.0f, 1.0f, 1.0f);
- if (p_flek->mesh != K_CHYBA) {
- set_matrix_world(&p_ber->p_mesh[p_flek->mesh]->m);
- }
- p_pos = &p_flek->p;
- p_nx = &p_flek->nx;
- p_nz = &p_flek->nz;
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2f(p_flek->u[0], p_flek->v[0]);
- glVertex3f(p_pos->x - p_nx->x - p_nz->x,
- p_pos->y - p_nx->y - p_nz->y, p_pos->z - p_nx->z - p_nz->z);
- glTexCoord2f(p_flek->u[1], p_flek->v[1]);
- glVertex3f(p_pos->x + p_nx->x - p_nz->x,
- p_pos->y + p_nx->y - p_nz->y, p_pos->z + p_nx->z - p_nz->z);
- glTexCoord2f(p_flek->u[3], p_flek->v[3]);
- glVertex3f(p_pos->x - p_nx->x + p_nz->x,
- p_pos->y - p_nx->y + p_nz->y, p_pos->z - p_nx->z + p_nz->z);
- glTexCoord2f(p_flek->u[2], p_flek->v[2]);
- glVertex3f(p_pos->x + p_nx->x + p_nz->x,
- p_pos->y + p_nx->y + p_nz->y, p_pos->z + p_nx->z + p_nz->z);
- glEnd();
- }
- p_flek = p_flek->p_next;
- }
- glDisable(GL_POLYGON_OFFSET_FILL);
- zmask_set_fleky(TRUE);
- }
- /* Porovnani pruhlednych objektu
- */
- static int ber_renderuj_scenu_pruhledne_compare(const void *p_r1,
- const void *p_r2)
- {
- return (ftoi((((PRUHLEDNY_OBJEKT *) p_r2)->vzdal -
- ((PRUHLEDNY_OBJEKT *) p_r1)->vzdal) * 1000.0f));
- }
- /* Render hierarchie pruhlednych objektu
- */
- void ber_renderuj_scenu_pruhledne(G_KONFIG * p_ber)
- {
- int i, last = K_CHYBA;
- if (p_ber->prhlnum) {
- qsort(p_ber->prhl, p_ber->prhlnum, sizeof(p_ber->prhl[0]),
- ber_renderuj_scenu_pruhledne_compare);
- for (i = 0; i < p_ber->prhlnum; i++) { // render pruhlednych objektu odzadu
- switch (p_ber->prhl[i].typ) {
- case PRUHLEDNY_MESH:
- if (last != PRUHLEDNY_MESH) {
- last = PRUHLEDNY_MESH;
- __p_last_mat = NULL;
- }
- ber_kresli_mesh((GAME_MESH_OLD *) p_ber->prhl[i].p_objekt,
- p_ber->p_mat);
- break;
- case PRUHLEDNY_POLY:
- if (last != PRUHLEDNY_POLY) {
- last = PRUHLEDNY_POLY;
- ber_render_polylistu_start();
- __p_last_mat = NULL;
- }
- ber_kresli_poly((EDIT_MESH_POLY *) p_ber->prhl[i].p_objekt,
- p_ber->p_mat);
- break;
- default:
- break;
- }
- }
- }
- }
- void ber_renderuj_scenu_obyc(int zrc)
- {
- EDIT_MESH_POLY *p_poly;
- GAME_MESH_OLD *p_mesh;
- int flag = zrc ? KONT_VIDITELNY_ZRC : KONT_VIDITELNY;
- /* Vyrobi list pruhlednosti
- */
- ber_render_list_vyrob_pruhlist(p_ber);
- /* Reset posledniho materialu
- */
- __p_last_mat = NULL;
- #ifdef DEBUG_MOD
- if (p_ber->debug_draty)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- #endif
- /*
- Render levelu - budu kreslit podle listu meshu
- */
- ber_mesh_render_list_reset(p_ber);
- while ((p_mesh =
- ber_mesh_render_list_next_flag(p_ber, flag, KONT_VIDITELNY_PRUHL))) {
- ber_kresli_mesh(p_mesh, p_ber->p_mat);
- }
- /* Reset posledniho materialu
- */
- __p_last_mat = NULL;
- /*
- Render poly-listu
- */
- ber_render_polylistu_start();
- ber_poly_render_list_reset(p_ber);
- while ((p_poly =
- ber_poly_render_list_next_flag(p_ber, flag, KONT_VIDITELNY_PRUHL))) {
- ber_kresli_poly(p_poly, p_ber->p_mat);
- }
- /* Reset posledniho materialu
- */
- __p_last_mat = NULL;
- /* Zjisti viditelne flare
- */
- if (p_ber->p_flare)
- ber_viditelnost_flare(p_ber, p_ber->p_flare);
- /* Kresli fleky sceny
- */
- if (!zrc) {
- set_matrix_world_init();
- disable_fog_causal();
- if (p_ber->p_fleky)
- ber_kresli_fleky(p_ber, p_ber->p_fleky);
- if (p_ber->p_fleky_mesh)
- ber_kresli_fleky(p_ber, p_ber->p_fleky_mesh);
- enable_fog_causal();
- }
- /* Render casticoveho systemu
- */
- pe_renderuj(p_ber);
- /* Vykresli viditelne flare
- */
- if (p_ber->p_flare) {
- disable_fog_causal();
- ber_kresli_flare(p_ber, p_ber->p_flare);
- enable_fog_causal();
- }
- /*
- Hromadny render pruhlednych objektu
- */
- ber_renderuj_scenu_pruhledne(p_ber);
- #ifdef DEBUG_MOD
- if (p_ber->debug_draty)
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- #endif
- }
- void ber_calc_clip_focus(G_KONFIG * p_ber)
- {
- BOD cp, *p_a, *p_b, *p_c, *p_d;
- cp.x = p_ber->p_invcam->_41;
- cp.y = p_ber->p_invcam->_42;
- cp.z = p_ber->p_invcam->_43;
- p_a = p_ber->zrc.p;
- p_b = p_ber->zrc.p + 1;
- p_c = p_ber->zrc.p + 2;
- p_d = p_ber->zrc.p + 3;
- calc_drovinu_bod(p_b, p_a, &cp, p_ber->zrc.r);
- calc_drovinu_bod(p_d, p_b, &cp, p_ber->zrc.r + 1);
- calc_drovinu_bod(p_c, p_d, &cp, p_ber->zrc.r + 2);
- calc_drovinu_bod(p_a, p_c, &cp, p_ber->zrc.r + 3);
- calc_drovinu_bod(p_a, p_c, p_b, p_ber->zrc.r + 4);
- }
- void ber_zrcadlo_nastav(void)
- {
- // Nastaveni propriet k zrcadlu -> klip roviny a pod.
- ber_calc_clip_focus(p_ber);
- assert(GL_MAX_CLIP_PLANES >= 4);
- glEnable(GL_CLIP_PLANE0);
- glEnable(GL_CLIP_PLANE1);
- glEnable(GL_CLIP_PLANE2);
- glEnable(GL_CLIP_PLANE3);
- glEnable(GL_CLIP_PLANE4);
- glClipPlane(GL_CLIP_PLANE0, (double *) (p_ber->zrc.r));
- glClipPlane(GL_CLIP_PLANE1, (double *) (p_ber->zrc.r + 1));
- glClipPlane(GL_CLIP_PLANE2, (double *) (p_ber->zrc.r + 2));
- glClipPlane(GL_CLIP_PLANE3, (double *) (p_ber->zrc.r + 3));
- glClipPlane(GL_CLIP_PLANE4, (double *) (p_ber->zrc.r + 4));
- cull_front();
- set_matrix_world_top(&p_ber->zrc.ref);
- set_matrix_camera_project(p_ber->p_project);
- }
- void ber_zrcadlo_zrus(void)
- {
- // Zruseni klipovacich rovin
- glDisable(GL_CLIP_PLANE0);
- glDisable(GL_CLIP_PLANE1);
- glDisable(GL_CLIP_PLANE2);
- glDisable(GL_CLIP_PLANE3);
- glDisable(GL_CLIP_PLANE4);
- // Zruseni cullingu
- cull_back();
- ret_matrix_world_top();
- set_matrix_camera_project(p_ber->p_project);
- // Reset materialu
- __p_last_mat = NULL;
- // Vykresleni zrcadloveho poly
- {
- ZDRCADLO_DESC_POLY *p_poly = p_ber->zrc.p_poly;
- int p;
- while (p_poly) {
- p = p_poly->poly;
- if (p != K_CHYBA && p_ber->p_poly[p].kflag & KONT_ZRCADLO) {
- ber_render_polylistu_start();
- ber_kresli_poly(p_ber->p_poly + p, p_ber->p_mat);
- }
- p_poly = p_poly->p_next;
- }
- }
- }
- void ber_kresli_kofoli_cary(void)
- {
- KOFOLOVA_CARA *p_cara;
- int i;
- if (p_ber->car_a_kouzel && p_ber->p_cary) {
- deph_test_set(0);
- glBegin(GL_LINES);
- for (i = 0; i < p_ber->car_a_kouzel; i++) {
- p_cara = p_ber->p_cary + i;
- glColor3fv((float *) &p_cara->b1);
- glVertex3fv((float *) &p_cara->p1);
- glColor3fv((float *) &p_cara->b2);
- glVertex3fv((float *) &p_cara->p2);
- }
- glEnd();
- deph_test_set(1);
- }
- }
- void ber_reset_render(void)
- {
- int i;
- glstav_text_akt = K_CHYBA;
- blend_off();
- specular_off();
- set_alfa_blok(0);
- zmask_set(TRUE);
- for (i = 0; i < MAT_TEXTUR; i++) {
- if (text_set_num(i)) {
- text_off(GL_TEXTURE_1D);
- text_off(GL_TEXTURE_2D);
- glstav_textury_1d[i] = FALSE;
- glstav_textury_2d[i] = FALSE;
- glstav_last_text_1d[i] = FALSE;
- glstav_last_text_2d[i] = FALSE;
- glstav_text_blok[i] = K_CHYBA;
- }
- }
- }
- /*
- Redering:
- 1. zrcadlova scena
- 2. deska zdcadla pruhedne + z_bufer on
- 3. vrchni scena
- */
- void ber_renderuj_scenu(void)
- {
- int kamera_zmena = p_ber->kamera.zmena || p_ber->kamera.zmena_last;
- #ifdef DEBUG_MOD
- memset(&p_ber->debug, 0, sizeof(p_ber->debug));
- #endif
- if (!p_ber->conf_menu_render) {
- /* Reset nastaveni textur & stage
- */
- ber_reset_render();
- text_sharp(txconf.text_ostrost);
- /* Animace kamer (Polarni/3ds)
- */
- if (p_ber->kamera.aktivni & GAME_KAMERA_ANIMACE)
- kani_updatuj(p_ber);
- /* Urci viditelnost meshu
- */
- ber_render_list_vyrob(p_ber, p_ber->zrc_akt, kamera_zmena);
- /* Update materialovych animaci
- */
- amat_updatuj(p_ber);
- /* Update animace textur
- */
- tani_updatuj(p_ber);
- /* Update globalni animace
- */
- rani_updatuj(p_ber);
- /* Updatuje mesh-key-frame animaci
- */
- lani_updatuj(p_ber);
- /* Update chapadelniku
- */
- chani_updatuj(p_ber);
- /* Update casticovych systemu
- */
- pe_updatuj(p_ber);
- /* Animace svetel
- */
- sdla_updatuj(p_ber);
- edla_updatuj(p_ber);
- /* Update dynamickych & statickych svetel
- */
- dl_updatuj(p_ber);
- /* Update vodniho systemu
- */
- vod_updatuj(p_ber->p_voda);
- /* Zapni/povol rendering mlhy
- */
- ber_renderuj_mlhu(p_ber);
- /* Zpruhledneni prvku pred kamerou
- */
- ber_zpruhledni_prvky(p_ber);
- /* Zpruhledneni objekty pred kamerou
- */
- ber_kamera_zpruhledni_objekty(p_ber);
- if (p_ber->karmin_aktivni) {
- glClear(GL_DEPTH_BUFFER_BIT);
- if (p_ber->conf_barva_pozadi_pouzit)
- glClear(GL_COLOR_BUFFER_BIT);
- set_matrix_world_init();
- #ifdef DEBUG_MOD_OBALKY
- obbtree_kresli(&p_ber->obbtree, DDRGB(1, 0, 0));
- #endif
- vertex_array_start_render();
- if (p_ber->zrc_akt) {
- ber_zrcadlo_nastav();
- ber_renderuj_scenu_obyc(TRUE);
- ber_zrcadlo_zrus();
- }
- ber_renderuj_scenu_obyc(FALSE);
- vertex_array_stop_render();
- ber_reset_render();
- set_matrix_world_init();
- ber_kresli_kofoli_cary();
- #ifdef DEBUG_MOD
- set_matrix_2d(OXRES, OYRES);
- ber_tiskni_statistiku(p_ber);
- ret_matrix_2d();
- if (p_ber->debug_light)
- dl_renderuj_svetla(p_ber);
- //ber_test_render_mysi();
- #endif
- /* Nastaveni flagu zmeny kamery
- */
- p_ber->kamera.zmena_last = p_ber->kamera.zmena;
- p_ber->kamera.zmena = FALSE;
- reset_kamera_flag();
- /* Vypnuti scale-faktoru texturoveho filtru
- */
- text_sharp(0.0f);
- }
- }
- /* Update fps
- */
- ber_updatuj_fps(p_ber);
- /* Kofolovo nastaveni
- */
- text_set_num(0);
- text_on(GL_TEXTURE_2D);
- text_set_blok(0, BLOK_MODULACE);
- }
- /* Prevzato z DX7 SDK */
- void ber_updatuj_fps(G_KONFIG * p_ber)
- {
- #ifdef DEBUG_MOD
- static dword akt = 0;
- static dword end = 0;
- static dword framu = 0;
- #endif
- static dword time[10] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
- static dword fin_time = 0;
- fin_time = timeGetTime() / DELICKA_CASU;
- p_ber->TimeLastFrame = fin_time - p_ber->TimeEndLastFrame;
- p_ber->TimeEndLastFrame = fin_time;
- p_ber->frame++;
- #ifdef DEBUG_MOD
- framu++;
- if (fin_time - end > 1000) {
- p_ber->fps = (1000 * framu) / (float) (fin_time - end);
- end = fin_time;
- framu = 0;
- }
- #endif
- }
- /* Rendering castic
- */
- void pe_kresli_strepiny(G_KONFIG * p_ber, PARMETAC * p_par)
- {
- PAR_STREPINA *p_part;
- EDIT_MATERIAL *p_mat;
- GLMATRIX *p_cam = get_matrix_camera_point();
- BOD up, rg;
- float r1x, r1y, r1z;
- float r2x, r2y, r2z;
- float r3x, r3y, r3z;
- float r4x, r4y, r4z;
- float x, y, z;
- float v1, v2, v3, v4;
- int frame, framelast;
- up.x = p_cam->_12;
- up.y = p_cam->_22;
- up.z = p_cam->_32;
- rg.x = p_cam->_11;
- rg.y = p_cam->_21;
- rg.z = p_cam->_31;
- r1x = -up.x - rg.x;
- r1y = -up.y - rg.y;
- r1z = -up.z - rg.z;
- r2x = -up.x + rg.x;
- r2y = -up.y + rg.y;
- r2z = -up.z + rg.z;
- r3x = up.x - rg.x;
- r3y = up.y - rg.y;
- r3z = up.z - rg.z;
- r4x = up.x + rg.x;
- r4y = up.y + rg.y;
- r4z = up.z + rg.z;
- if (p_par->flag & TPAR_NO_FOG)
- disable_fog_causal();
- p_mat = p_ber->p_mat[p_par->material];
- ber_nastav_material_single(NULL, p_mat, FALSE);
- frame = p_par->flag & TPAR_FRAME;
- if (frame) {
- framelast = amat_get_frame(p_mat);
- frame = (framelast != K_CHYBA);
- }
- p_part = (PAR_STREPINA *) p_par->p_first;
- while (p_part) {
- x = p_part->p.x;
- y = p_part->p.y;
- z = p_part->p.z;
- v1 = p_part->vel1;
- v2 = p_part->vel2;
- v3 = p_part->vel3;
- v4 = p_part->vel4;
- if (frame)
- amat_set_frame_text(p_mat, (int) floor(p_part->frame));
- glColor3f(p_part->barva, p_part->barva, p_part->barva);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2f(p_part->u1, p_part->v1);
- glVertex3f(x + r1x * v1, y + r1y * v1, z + r1z * v1);
- glTexCoord2f(p_part->u2, p_part->v2);
- glVertex3f(x + r2x * v2, y + r2y * v2, z + r2z * v2);
- glTexCoord2f(p_part->u3, p_part->v3);
- glVertex3f(x + r3x * v3, y + r3y * v3, z + r3z * v3);
- glTexCoord2f(p_part->u4, p_part->v4);
- glVertex3f(x + r4x * v4, y + r4y * v4, z + r4z * v4);
- glEnd();
- p_part = p_part->p_next;
- }
- if (frame)
- amat_set_frame_text(p_mat, framelast);
- if (p_par->flag & TPAR_NO_FOG)
- enable_fog_causal();
- }
- void pe_kresli_fleky(G_KONFIG * p_ber, PARMETAC * p_par)
- {
- EDIT_MATERIAL *p_mat;
- PAR_FLEK *p_part;
- BOD *p_bod;
- int frame, framelast;
- if (p_par->flag & TPAR_NO_FOG)
- disable_fog_causal();
- p_mat = p_ber->p_mat[p_par->material];
- frame = p_par->flag & TPAR_FRAME;
- if (frame) {
- framelast = amat_get_frame(p_mat);
- frame = (framelast != K_CHYBA);
- }
- ber_nastav_material_single(p_ber->p_smat, p_mat, FALSE);
- p_part = (PAR_FLEK *) p_par->p_first;
- while (p_part) {
- if (frame)
- amat_set_frame_text(p_mat, (int) floor(p_part->frame));
- glColor4f(p_part->r, p_part->g, p_part->b, p_part->a);
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2f(0, 0);
- p_bod = p_part->tmp;
- glVertex3f(p_bod->x, p_bod->y, p_bod->z);
- glTexCoord2f(1, 0);
- p_bod = p_part->tmp + 1;
- glVertex3f(p_bod->x, p_bod->y, p_bod->z);
- glTexCoord2f(0, 1);
- p_bod = p_part->tmp + 2;
- glVertex3f(p_bod->x, p_bod->y, p_bod->z);
- glTexCoord2f(1, 1);
- p_bod = p_part->tmp + 3;
- glVertex3f(p_bod->x, p_bod->y, p_bod->z);
- glEnd();
- p_part = p_part->p_next;
- }
- if (frame)
- amat_set_frame_text(p_mat, framelast);
- if (p_par->flag & TPAR_NO_FOG)
- enable_fog_causal();
- }
- /* Kresli coudy
- */
- void pe_kresli_kour_stopu(G_KONFIG * p_ber, PARMETAC * p_mt)
- {
- GLMATRIX *p_camera_project = get_matrix_camera_project();
- PARMETAC_HNIZDO *p_hnizdo;
- EDIT_MATERIAL *p_mat;
- PAR_KOUR_STOPA *p_par;
- BOD *p_bod, tmp[4], nx, ny, zup, up, zrg, cp, rg;
- float b1x, b1z, b2x, b2z, b3x, b3z, b4x, b4z;
- float b1y, b2y, b3y, b4y;
- float sx, sz;
- float tu, tv;
- float min_x, max_x, min_z, max_z;
- int frame, framelast;
- int clip = p_mt->flag & TPAR_2DCLIP;
- int par3d = p_mt->flag & TPAR_3D;
- int parhl = p_mt->flag & TPAR_HALF_LIFE;
- if (p_mt->flag & TPAR_NO_FOG)
- disable_fog_causal();
- p_mat = p_ber->p_mat[p_mt->material];
- frame = p_mt->flag & TPAR_FRAME;
- if (frame) {
- framelast = amat_get_frame(p_mat);
- frame = (framelast != K_CHYBA);
- }
- if (!par3d) {
- GLMATRIX *p_cam = get_matrix_world_camera();
- zup.x = p_cam->_12;
- zup.y = p_cam->_22;
- zup.z = p_cam->_32;
- zrg.x = p_cam->_11;
- zrg.y = p_cam->_21;
- zrg.z = p_cam->_31;
- }
- if (parhl) {
- GLMATRIX inv;
- invert_matrix(get_matrix_world_camera(), &inv);
- cp.x = inv._41;
- cp.y = inv._42;
- cp.z = inv._43;
- }
- ber_nastav_material_single(NULL, p_mat, FALSE);
- zmask_set_fleky(FALSE);
- cull_off();
- #ifdef DEBUG_MOD
- p_ber->debug.hnizd = 0;
- p_ber->debug.hnizd_vid = 0;
- #endif
- // Prejedu pres vsechny hnizda
- p_hnizdo = p_mt->p_hnizdo;
- while (p_hnizdo) {
- #ifdef DEBUG_MOD_OBALKY
- kresli_oktanovou_bunku_minmax(&p_hnizdo->min, &p_hnizdo->max, DDRGBA(0, 0,
- 0, 1));
- #endif
- #ifdef DEBUG_MOD
- p_ber->debug.hnizd++;
- #endif
- if (kd_visibility(&p_hnizdo->min, &p_hnizdo->max, p_camera_project)) {
- #ifdef DEBUG_MOD
- p_ber->debug.hnizd_vid++;
- #endif
- p_par = (PAR_KOUR_STOPA *) p_hnizdo->p_first;
- while (p_par) {
- if (frame)
- amat_set_frame_text(p_mat, (int) floor(p_par->frame));
- if (!par3d) { // 2d fleky natocene ke kamere - Vypocti nove hodnoty
- vektor_mult_skalar(&zup, p_par->rychlost_x, &up);
- vektor_mult_skalar(&zrg, p_par->rychlost_y, &rg);
- vektor_sub(vektor_sub(&p_par->rp, &up, tmp), &rg, tmp);
- vektor_add(vektor_sub(&p_par->rp, &up, tmp + 1), &rg, tmp + 1);
- vektor_sub(vektor_add(&p_par->rp, &up, tmp + 2), &rg, tmp + 2);
- vektor_add(vektor_add(&p_par->rp, &up, tmp + 3), &rg, tmp + 3);
- }
- else if (par3d || parhl) { // par3d
- if (parhl) {
- BOD t1;
- vektor_soucin(&p_par->nx, vektor_sub(&cp, &p_par->rp, &t1), &ny);
- vektor_norm(&ny);
- vektor_scale(&ny, p_par->rychlost_y);
- vektor_mult_skalar(&p_par->nx, p_par->rychlost_x, &nx);
- }
- else {
- vektor_mult_skalar(&p_par->nx, p_par->rychlost_x, &nx);
- vektor_mult_skalar(&p_par->ny, p_par->rychlost_y, &ny);
- }
- vektor_sub(vektor_sub(&p_par->rp, &nx, tmp), &ny, tmp);
- vektor_sub(vektor_add(&p_par->rp, &nx, tmp + 1), &ny, tmp + 1);
- vektor_add(vektor_sub(&p_par->rp, &nx, tmp + 2), &ny, tmp + 2);
- vektor_add(vektor_add(&p_par->rp, &nx, tmp + 3), &ny, tmp + 3);
- }
- glColor4f(p_par->r, p_par->g, p_par->b, p_par->a);
- if (!clip) {
- glBegin(GL_TRIANGLE_STRIP);
- if (!p_par->rotace) { // rotace textury na castici
- glTexCoord2f(0, 0);
- glVertex3fv((float *) (tmp));
- glTexCoord2f(1, 0);
- glVertex3fv((float *) (tmp + 1));
- glTexCoord2f(0, 1);
- glVertex3fv((float *) (tmp + 2));
- glTexCoord2f(1, 1);
- glVertex3fv((float *) (tmp + 3));
- }
- else if (p_par->rotace == 3) {
- glTexCoord2f(0, 1);
- glVertex3fv((float *) (tmp));
- glTexCoord2f(0, 0);
- glVertex3fv((float *) (tmp + 1));
- glTexCoord2f(1, 1);
- glVertex3fv((float *) (tmp + 2));
- glTexCoord2f(1, 0);
- glVertex3fv((float *) (tmp + 3));
- }
- else if (p_par->rotace == 2) {
- glTexCoord2f(0, 1);
- glVertex3fv((float *) (tmp));
- glTexCoord2f(1, 1);
- glVertex3fv((float *) (tmp + 1));
- glTexCoord2f(0, 0);
- glVertex3fv((float *) (tmp + 2));
- glTexCoord2f(1, 0);
- glVertex3fv((float *) (tmp + 3));
- }
- else if (p_par->rotace == 1) {
- glTexCoord2f(1, 0);
- glVertex3fv((float *) (tmp));
- glTexCoord2f(1, 1);
- glVertex3fv((float *) (tmp + 1));
- glTexCoord2f(0, 0);
- glVertex3fv((float *) (tmp + 2));
- glTexCoord2f(0, 1);
- glVertex3fv((float *) (tmp + 3));
- }
- glEnd();
- }
- else {
- min_x = p_par->x_min;
- max_x = p_par->x_max;
- min_z = p_par->z_min;
- max_z = p_par->z_max;
- p_bod = tmp;
- b1x = p_bod->x;
- b1y = p_bod->y;
- b1z = p_bod->z;
- p_bod = tmp + 1;
- b2x = p_bod->x;
- b2y = p_bod->y;
- b2z = p_bod->z;
- p_bod = tmp + 2;
- b3x = p_bod->x;
- b3y = p_bod->y;
- b3z = p_bod->z;
- p_bod = tmp + 3;
- b4x = p_bod->x;
- b4y = p_bod->y;
- b4z = p_bod->z;
- sx = p_par->p.x;
- sz = p_par->p.z;
- if (b1x < min_x && b2x < min_x && b3x < min_x && b4x < min_x) {
- p_par = p_par->p_next;
- continue;
- }
- if (b1x > max_x && b2x > max_x && b3x > max_x && b4x > max_x) {
- p_par = p_par->p_next;
- continue;
- }
- if (b1z < min_z && b2z < min_z && b3z < min_z && b4z < min_z) {
- p_par = p_par->p_next;
- continue;
- }
- if (b1z > max_z && b2z > max_z && b3z > max_z && b4z > max_z) {
- p_par = p_par->p_next;
- continue;
- }
- glBegin(GL_TRIANGLE_STRIP);
- if (b1x < min_x) {
- tu = 0.5f - 0.5f * (sx - min_x) / (sx - b1x);
- b1x = min_x;
- }
- else if (b1x > max_x) {
- tu = 0.5f + 0.5f * (max_x - sx) / (b1x - sx);
- b1x = max_x;
- }
- else {
- tu = 0.0f;
- }
- if (b1z < min_z) {
- tv = 0.5f - 0.5f * (sz - min_z) / (sz - b1z);
- b1z = min_z;
- }
- else if (b1z > max_z) {
- tv = 0.5f + 0.5f * (max_z - sz) / (b1z - sz);
- b1z = max_z;
- }
- else {
- tv = 0.0f;
- }
- glTexCoord2f(tu, tv);
- glVertex3f(b1x, b1y, b1z);
- if (b2x < min_x) {
- tu = 0.5f - 0.5f * (sx - min_x) / (sx - b2x);
- b2x = min_x;
- }
- else if (b2x > max_x) {
- tu = 0.5f + 0.5f * (max_x - sx) / (b2x - sx);
- b2x = max_x;
- }
- else {
- tu = 1.0f;
- }
- if (b2z < min_z) {
- tv = 0.5f - 0.5f * (sz - min_z) / (sz - b2z);
- b2z = min_z;
- }
- else if (b2z > max_z) {
- tv = 0.5f + 0.5f * (max_z - sz) / (b2z - sz);
- b2z = max_z;
- }
- else {
- tv = 0.0f;
- }
- glTexCoord2f(tu, tv);
- glVertex3f(b2x, b2y, b2z);
- if (b3x < min_x) {
- tu = 0.5f - 0.5f * (sx - min_x) / (sx - b3x);
- b3x = min_x;
- }
- else if (b3x > max_x) {
- tu = 0.5f + 0.5f * (max_x - sx) / (b3x - sx);
- b3x = max_x;
- }
- else {
- tu = 0.0f;
- }
- if (b3z < min_z) {
- tv = 0.5f - 0.5f * (sz - min_z) / (sz - b3z);
- b3z = min_z;
- }
- else if (b3z > max_z) {
- tv = 0.5f + 0.5f * (max_z - sz) / (b3z - sz);
- b3z = max_z;
- }
- else {
- tv = 1.0f;
- }
- glTexCoord2f(tu, tv);
- glVertex3f(b3x, b3y, b3z);
- if (b4x < min_x) {
- tu = 0.5f - 0.5f * (sx - min_x) / (sx - b4x);
- b4x = min_x;
- }
- else if (b4x > max_x) {
- tu = 0.5f + 0.5f * (max_x - sx) / (b4x - sx);
- b4x = max_x;
- }
- else {
- tu = 1.0f;
- }
- if (b4z < min_z) {
- tv = 0.5f - 0.5f * (sz - min_z) / (sz - b4z);
- b4z = min_z;
- }
- else if (b4z > max_z) {
- tv = 0.5f + 0.5f * (max_z - sz) / (b4z - sz);
- b4z = max_z;
- }
- else {
- tv = 1.0f;
- }
- glTexCoord2f(tu, tv);
- glVertex3f(b4x, b4y, b4z);
- glEnd();
- }
- p_par = p_par->p_next;
- }
- }
- p_hnizdo = p_hnizdo->p_next;
- }
- if (frame)
- amat_set_frame_text(p_mat, framelast);
- cull_on();
- zmask_set_fleky(TRUE);
- if (p_mt->flag & TPAR_NO_FOG)
- enable_fog_causal();
- }
- void pe_renderuj(G_KONFIG * p_ber)
- {
- GLMATRIX *p_camera_project = get_matrix_camera_project();
- PARMETAC *p_par = p_ber->p_par;
- PARMETAC *p_next = NULL;
- set_matrix_world_init();
- while (p_par) {
- p_next = p_par->p_next;
- if (p_par->flag & TPAR_STREP) {
- if (p_par->pnum
- && kd_visibility(&p_par->min, &p_par->max, p_camera_project))
- pe_kresli_strepiny(p_ber, p_par);
- }
- else if (p_par->flag & TPAR_KOUR_STOPA) {
- if (p_par->pnum)
- pe_kresli_kour_stopu(p_ber, p_par);
- }
- else if (p_par->flag & TPAR_FLEK) {
- if (p_par->pnum
- && kd_visibility(&p_par->min, &p_par->max, p_camera_project))
- pe_kresli_fleky(p_ber, p_par);
- }
- else
- assert(0);
- p_par = p_next;
- }
- }
- void ber_renderuj_mlhu(G_KONFIG * p_ber)
- {
- MLZNA_KOSTKA *p_tmp = p_ber->p_mlha;
- MLZNA_KOSTKA *p_top = NULL;
- BOD *p_cbod = (BOD *) & p_ber->p_invcam->_41;
- int kamera_zmena = p_ber->kamera.zmena || p_ber->kamera.zmena_last;
- if (kamera_zmena) {
- while (p_tmp) {
- if (!p_tmp->p_kont
- && kd_je_bod_v_kostce(p_cbod, &p_tmp->min, &p_tmp->max) && (!p_top
- || p_tmp->priorita >= p_top->priorita)) {
- p_top = p_tmp;
- }
- p_tmp = p_tmp->p_next;
- }
- if (p_top) {
- if (p_ber->p_mlha_akt != p_top) {
- p_ber->p_mlha_akt = p_top;
- nastav_fog(p_top);
- enable_fog();
- }
- }
- else {
- if (p_ber->p_mlha_akt) {
- p_ber->p_mlha_akt = NULL;
- disable_fog();
- }
- }
- }
- }
- void ber_test_render_mysi(void)
- {
- BOD a, b, c, v(10, 10, 10);
- int ax, ay, bx, by, cx, cy;
- float z1, z2, z3;
- transf_2d_3d_z((float) mi.x, (float) mi.y, 500.0f, &a.x, &a.y, &a.z,
- p_ber->p_camera, p_ber->p_project,
- OXRES, OYRES, OXSTART, OYSTART,
- p_ber->kam.near_plane, p_ber->kam.far_plane);
- transf_2d_3d_z((float) mi.x, (float) mi.y, 250.0f, &b.x, &b.y, &b.z,
- p_ber->p_camera, p_ber->p_project,
- OXRES, OYRES, OXSTART, OYSTART,
- p_ber->kam.near_plane, p_ber->kam.far_plane);
- transf_2d_3d_z((float) mi.x, (float) mi.y, 0.01f, &c.x, &c.y, &c.z,
- p_ber->p_camera, p_ber->p_project,
- OXRES, OYRES, OXSTART, OYSTART,
- p_ber->kam.near_plane, p_ber->kam.far_plane);
- dbgprintf("m [%d %d]", mi.x, mi.y);
- dbgprintf("a3 [%f %f %f]", a.x, a.y, a.z);
- dbgprintf("b3 [%f %f %f]", b.x, b.y, b.z);
- dbgprintf("c3 [%f %f %f]", c.x, c.y, c.z);
- set_matrix_world_init();
- kresli_oktanovou_bunku_minmax(&a, &v, 0xffffffff);
- kresli_kosoctverec(p_ber->p_project, p_ber->p_camera, get_matrix_init(),
- &a, 0.5f, 1.0f, 0.0f, 0.0f);
- kresli_kosoctverec(p_ber->p_project, p_ber->p_camera, get_matrix_init(),
- &b, 0.5f, 0.0f, 1.0f, 0.0f);
- kresli_kosoctverec(p_ber->p_project, p_ber->p_camera, get_matrix_init(),
- &c, 0.5f, 0.0f, 0.0f, 1.0f);
- transf_3d_2d(a.x, a.y, a.z, &ax, &ay, &z1, get_matrix_init(),
- p_ber->p_camera, p_ber->p_project,
- OXRES, OYRES, OXSTART, OYSTART,
- p_ber->kam.near_plane, p_ber->kam.far_plane);
- transf_3d_2d(b.x, b.y, b.z, &bx, &by, &z2, get_matrix_init(),
- p_ber->p_camera, p_ber->p_project,
- OXRES, OYRES, OXSTART, OYSTART,
- p_ber->kam.near_plane, p_ber->kam.far_plane);
- transf_3d_2d(c.x, c.y, c.z, &cx, &cy, &z3, get_matrix_init(),
- p_ber->p_camera, p_ber->p_project,
- OXRES, OYRES, OXSTART, OYSTART,
- p_ber->kam.near_plane, p_ber->kam.far_plane);
- dbgprintf("a2 [%d %d %f]", ax, ay, z1);
- dbgprintf("b2 [%d %d %f]", bx, by, z2);
- dbgprintf("c2 [%d %d %f]", cx, cy, z3);
- set_matrix_2d(OXRES, OYRES);
- kresli_ctverec_2d_diff(ax, ay, 10, 10, 1, 1, 1);
- kresli_ctverec_2d_diff(bx, by, 20, 20, 1, 1, 1);
- kresli_ctverec_2d_diff(cx, cy, 30, 30, 1, 1, 1);
- ret_matrix_2d();
- }
- GAME_MESH_OLD *ber_vyrob_stinove_teleso(GAME_MESH_OLD * p_mesh, BOD * p_light)
- {
- return (NULL);
- }
- static int mesh_mat_num(GAME_MESH_OLD * p_mesh)
- {
- int i;
- for (i = 1; i < p_mesh->objektu; i++) {
- if (p_mesh->p_mat[i - 1] != p_mesh->p_mat[i])
- return (K_CHYBA);
- }
- return ((int) p_mesh->p_mat[0]);
- }
- static int ber_mesh_render_list_setrid_compare(const void *p_m1,
- const void *p_m2)
- {
- int mat1 = mesh_mat_num(**(GAME_MESH_OLD ***) p_m1),
- mat2 = mesh_mat_num(**(GAME_MESH_OLD ***) p_m2);
- if (mat1 == K_CHYBA && mat2 == K_CHYBA)
- return (0);
- else {
- if (mat1 == K_CHYBA)
- return (1);
- if (mat2 == K_CHYBA)
- return (-1);
- return (mat1 - mat2);
- }
- }
- static int ber_poly_render_list_setrid_compare(const void *p_m1,
- const void *p_m2)
- {
- EDIT_MESH_POLY *p_p1 = *(EDIT_MESH_POLY **) p_m1;
- EDIT_MESH_POLY *p_p2 = *(EDIT_MESH_POLY **) p_m2;
- return (p_p1->material - p_p2->material);
- }
- void ber_render_list_setrid(G_KONFIG * p_ber)
- {
- qsort(p_ber->p_mesh_renderlist, p_ber->mesh_rendernum,
- sizeof(p_ber->p_mesh_renderlist[0]), ber_mesh_render_list_setrid_compare);
- qsort(p_ber->p_poly_renderlist, p_ber->poly_rendernum,
- sizeof(p_ber->p_poly_renderlist[0]), ber_poly_render_list_setrid_compare);
- }
- inline int obb_visibility_flag(OBB_OLD * p_obb, GLMATRIX * p_mat, int viz,
- int flag)
- {
- return (viz ? flag : obb_visibility(p_obb, p_mat));
- }
- // viz = TRUE - automaticky viditelny
- inline int ber_render_list_vyrob_mesh(G_KONFIG * p_ber, int viz,
- GAME_MESH_OLD ** p_src, int add, GLMATRIX * p_mat, int viditelny_flag,
- int zmena_flag, int mail, int kamera_zmena)
- {
- GAME_MESH_OLD *p_mesh = *p_src;
- int *p_flag, kflag;
- OBB_OLD *p_obb;
- int j;
- int viditelny_zmena = FALSE;
- kflag = p_mesh->p_data->kflag;
- viditelny_zmena = FALSE;
- if (kflag & KONT_ZRCADLO)
- return (TRUE);
- if (viz || obb_visibility(&p_mesh->obb_world, p_mat)) {
- p_flag = (int *) p_mesh->p_kflag;
- if (p_mesh->objektu > 1) {
- int stat = (kflag & KONT_STATIC && !kamera_zmena);
- for (j = 0, p_obb = p_mesh->p_obb_world; j < p_mesh->objektu;
- j++, p_obb++, p_flag++) {
- if (obb_visibility_flag(p_obb, p_mat, stat,
- (*p_flag) & viditelny_flag)) {
- if (!((*p_flag) & viditelny_flag)) { // objekt nebyl driv viditelnej
- viditelny_zmena = TRUE;
- }
- *p_flag |= viditelny_flag;
- }
- else {
- *p_flag &= ~viditelny_flag;
- }
- }
- }
- else {
- if (!((*p_flag) & viditelny_flag)) { // objekt nebyl driv viditelnej
- viditelny_zmena = TRUE;
- }
- *p_flag |= viditelny_flag;
- }
- if (viditelny_zmena || !(kflag & viditelny_flag)
- || p_mesh->mail + 1 != mail)
- kflag |= zmena_flag;
- else
- kflag &= ~zmena_flag;
- p_mesh->p_data->kflag = kflag | viditelny_flag;
- if (add) {
- assert(p_mesh->mail != mail);
- p_mesh->mail = mail;
- p_ber->p_mesh_renderlist[p_ber->mesh_rendernum++] = p_src;
- }
- return (TRUE);
- }
- else {
- p_mesh->p_data->kflag &= ~viditelny_flag;
- p_flag = (int *) p_mesh->p_kflag;
- for (j = 0; j < p_mesh->objektu; j++, p_flag++) {
- *p_flag &= ~viditelny_flag;
- }
- return (FALSE);
- }
- }
- inline void ber_render_list_vyrob_poly(G_KONFIG * p_ber,
- EDIT_MESH_POLY * p_poly, int add, GLMATRIX * p_mat, int viditelny_flag,
- int zmena_flag, int mail)
- {
- int kflag;
- kflag = p_poly->kflag;
- if (kflag & KONT_ZRCADLO)
- return;
- if (!(kflag & viditelny_flag) || p_poly->mail + 1 != mail)
- kflag |= zmena_flag;
- else
- kflag &= ~zmena_flag;
- p_poly->kflag = (kflag | viditelny_flag);
- if (add) {
- assert(p_poly->mail != mail);
- p_poly->mail = mail;
- p_ber->p_poly_renderlist[p_ber->poly_rendernum++] = p_poly;
- assert(p_ber->poly_rendernum <= p_ber->polynum);
- }
- }
- void ber_render_list_vyrob_rec(G_KONFIG * p_ber, OBB_TREE_OLD * p_prvni,
- GLMATRIX * p_m, GLMATRIX * p_zrc, int kamera_zmena, int mail)
- {
- EDIT_MESH_POLY *p_poly;
- OBB_TREE_ITEM_OLD *p_item;
- OBB_TREE_OLD *p_next;
- int i;
- p_item = p_prvni->p_item;
- for (i = 0; i < p_prvni->itnum; i++, p_item++) {
- if (kamera_zmena) {
- p_item->viditelny = obb_visibility(p_item->p_obb, p_m);
- }
- if (p_item->viditelny) {
- p_poly = p_item->p_poly;
- if (p_poly) {
- ber_render_list_vyrob_poly(p_ber, p_poly, TRUE, p_m, KONT_VIDITELNY,
- KONT_VIDITELNY_ZMENA, mail);
- }
- else {
- ber_render_list_vyrob_mesh(p_ber, TRUE, p_ber->p_mesh + p_item->mesh,
- TRUE, p_m, KONT_VIDITELNY, KONT_VIDITELNY_ZMENA, mail,
- kamera_zmena);
- }
- }
- if (p_zrc) {
- if (kamera_zmena) {
- p_item->zrc_viditelny = obb_visibility(p_item->p_obb, p_zrc);
- }
- if (p_item->zrc_viditelny) {
- p_poly = p_item->p_poly;
- if (p_poly) {
- ber_render_list_vyrob_poly(p_ber, p_poly, !p_item->viditelny, p_zrc,
- KONT_VIDITELNY_ZRC, KONT_VIDITELNY_ZMENA, mail);
- }
- else {
- ber_render_list_vyrob_mesh(p_ber, TRUE,
- p_ber->p_mesh + p_item->mesh, !p_item->viditelny, p_zrc,
- KONT_VIDITELNY_ZRC, KONT_VIDITELNY_ZMENA, mail, kamera_zmena);
- }
- }
- }
- }
- p_next = p_prvni->p_next;
- for (i = 0; i < p_prvni->nextnum; i++, p_next++) {
- if (obb_visibility(&p_next->obb, p_m) || (p_zrc
- && obb_visibility(&p_next->obb, p_zrc)))
- ber_render_list_vyrob_rec(p_ber, p_next, p_m, p_zrc, kamera_zmena,
- mail);
- }
- }
- void ber_render_list_vyrob(G_KONFIG * p_ber, int zrcadlo, int kamera_zmena)
- {
- GLMATRIX *p_zrc, camera_project_zrc;
- GLMATRIX *p_camera_project = get_matrix_camera_project();
- GAME_MESH_OLD ***p_src;
- int i, viditelny, zmena;
- int mail = ++p_ber->mail;
- /* Nastavi pocet pruhlednych objektu
- */
- p_zrc =
- zrcadlo ? mat_mult_dir(__mat_top_matrix + __mat_top_matrix_akt,
- p_camera_project, &camera_project_zrc) : NULL;
- if (!p_ber->p_poly_renderlist) {
- p_ber->p_poly_renderlist =
- (EDIT_MESH_POLY **) mmalloc(sizeof(p_ber->p_poly_renderlist[0]) *
- p_ber->polynum * 2);
- p_ber->poly_rendernum = 0;
- p_ber->poly_renderakt = 0;
- }
- p_ber->mesh_rendernum = 0;
- p_ber->poly_rendernum = 0;
- /* Prihozeni statickych veci z obbtree render-listu
- */
- if (obb_visibility(&p_ber->obbtree.obb, p_camera_project) || (p_zrc
- && obb_visibility(&p_ber->obbtree.obb, p_zrc))) {
- ber_render_list_vyrob_rec(p_ber, &p_ber->obbtree, p_camera_project, p_zrc,
- kamera_zmena, mail);
- }
- /* Prihozeni dynamickych veci z dynamickeho render-listu
- */
- p_src = p_ber->p_dyn_meshlist;
- for (i = 0; i < p_ber->dyn_meshlistnum; i++, p_src++) {
- if (**p_src && !((**p_src)->nekreslit)) {
- zmena = kamera_zmena || (((**p_src)->p_data->kflag) & KONT_POHYB);
- viditelny =
- ber_render_list_vyrob_mesh(p_ber, FALSE, *p_src, TRUE,
- p_camera_project, KONT_VIDITELNY, KONT_VIDITELNY_ZMENA, mail, zmena);
- if (p_zrc)
- ber_render_list_vyrob_mesh(p_ber, FALSE, *p_src, !viditelny, p_zrc,
- KONT_VIDITELNY_ZRC, KONT_VIDITELNY_ZMENA, mail, zmena);
- }
- }
- /* Setrideni podle materialu
- */
- ber_render_list_setrid(p_ber);
- }
- void ber_render_list_vyrob_pruhlist(G_KONFIG * p_ber)
- {
- GLMATRIX *p_mat = get_matrix_camera_project();
- EDIT_MESH_POLY *p_poly;
- GAME_MESH_OLD *p_mesh;
- /* A zaciname!
- */
- p_ber->prhlnum = 0;
- /*
- Render Mesh-listu
- */
- ber_mesh_render_list_reset(p_ber);
- while ((p_mesh = ber_mesh_render_list_next(p_ber))) {
- if (p_mesh->p_data->m1flag & MAT_PRUHLEDNY
- || p_mesh->p_data->kflag & (KONT_DRAW_PRUHL | KONT_DRAW_CAMERA)) {
- PRUHLEDNY_OBJEKT *p_pruhl = p_ber->prhl + p_ber->prhlnum++;
- assert(p_ber->prhlnum < MAX_PRHL_OBJEKTU);
- p_pruhl->vzdal = ber_vzdal_bodu_z(&p_mesh->obb_world.obb_stred, p_mat);
- p_pruhl->p_objekt = (void *) p_mesh;
- p_pruhl->typ = PRUHLEDNY_MESH;
- p_mesh->p_data->kflag |= KONT_VIDITELNY_PRUHL;
- }
- else {
- p_mesh->p_data->kflag &= ~KONT_VIDITELNY_PRUHL;
- }
- }
- /*
- Render poly-listu
- */
- ber_poly_render_list_reset(p_ber);
- while ((p_poly = ber_poly_render_list_next(p_ber))) {
- if (p_poly->m1flag & MAT_PRUHLEDNY
- || p_poly->kflag & (KONT_DRAW_PRUHL | KONT_DRAW_CAMERA)) {
- PRUHLEDNY_OBJEKT *p_pruhl = p_ber->prhl + p_ber->prhlnum++;
- assert(p_ber->prhlnum < MAX_PRHL_OBJEKTU);
- p_pruhl->vzdal = ber_vzdal_bodu_z(&p_poly->obb.obb_stred, p_mat);
- p_pruhl->p_objekt = (void *) (p_poly);
- p_pruhl->typ = PRUHLEDNY_POLY;
- p_poly->kflag |= KONT_VIDITELNY_PRUHL;
- }
- else {
- p_poly->kflag &= ~KONT_VIDITELNY_PRUHL;
- }
- }
- }
|