animend_functions.h 2.3 KB

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  1. #ifndef __ANMEND_
  2. #define __ANMEND_
  3. #include "Object.h"
  4. typedef struct
  5. {
  6. LEVELINFO *p_Level;
  7. void *pParam;
  8. int iParam;
  9. char bParam;
  10. char bRCamera;
  11. int viParam1[3];
  12. int viParam2[3];
  13. } POINTERSTRUCTURE;
  14. void anmend_PadBedny(int param, int param2, void *pParam);
  15. void anmend_ExplozeBedny(int param, int param2, void *pParam);
  16. void anmend_Lift(int param, int param2, void *p_param);
  17. void anmend_Steps(int param, int param2, void *p_param);
  18. void anmend_StepsSikmina(int param, int param2, void *p_param);
  19. void anmend_Steps2(int param, int param2, void *p_param);
  20. void anmend_Water(int param, int param2, void *p_param);
  21. void anmend_Cakanec(int param, int param2, void *p_param);
  22. void anmend_Item_Fall(int param, int param2, void *p_param);
  23. void anmend_Item_FallStartAnim(int param, int param2, void *p_param);
  24. void animend_Lift_End(int param, int param2, void *p_param);
  25. void anmend_Send_Event(int param, int param2, void *p_param);
  26. void anmend_ExplozeBednyZaSikminou(int param, int param2, void *p_param);
  27. void anmend_Set_Flek_Flag(int param, int param2, void *p_param);
  28. void anmend_Take_Item(int param, int param2, void *p_param);
  29. void anmend_Kamen(int param, int param2, void *p_param);
  30. void anmend_ZrusCastice(int param, int param2, void *p_param);
  31. void anmend_ZrusCastice2(int param, int param2, void *p_param);
  32. void anmend_ZrusCastice3(int param, int param2, void *p_param);
  33. void anmend_Are_Animations_Done(int param, int param2, void *p_param);
  34. void anmend_Tlacitko(int param, int param2, void *p_param);
  35. void anmend_Teleport(int param, int param2, void *p_param);
  36. void anmend_TeleportStart(int param, int param2, void *p_param);
  37. void anmend_Add_Beetle_Animation(int param, int param2, void *p_param);
  38. void anmend_WaterLift(int param, int param2, void *p_param);
  39. void anmend_Exit(int param, int param2, void *p_param);
  40. void anmend_kom_mesh_set_mesh(int param, int param2, void *p_param);
  41. void anmend_Play_Sunuti(int param, int param2, void *p_param);
  42. void anmend_Set_Flek_Flag_Anim(int param, int param2, void *p_param);
  43. void anmend_Lift_Item(int param, int param2, void *p_param);
  44. void anmend_KamenZaSikmonou(int param, int param2, void *p_param);
  45. void anmend_PlayKrumpac(int param, int param2, void *p_param);
  46. void anmend_kom_mesh_set_meshK(int param, int param2, void *p_param);
  47. #endif