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- #ifndef __ANMEND_
- #define __ANMEND_
- #include "Object.h"
- typedef struct
- {
- LEVELINFO *p_Level;
- void *pParam;
- int iParam;
- char bParam;
- char bRCamera;
- int viParam1[3];
- int viParam2[3];
- } POINTERSTRUCTURE;
- void anmend_PadBedny(int param, int param2, void *pParam);
- void anmend_ExplozeBedny(int param, int param2, void *pParam);
- void anmend_Lift(int param, int param2, void *p_param);
- void anmend_Steps(int param, int param2, void *p_param);
- void anmend_StepsSikmina(int param, int param2, void *p_param);
- void anmend_Steps2(int param, int param2, void *p_param);
- void anmend_Water(int param, int param2, void *p_param);
- void anmend_Cakanec(int param, int param2, void *p_param);
- void anmend_Item_Fall(int param, int param2, void *p_param);
- void anmend_Item_FallStartAnim(int param, int param2, void *p_param);
- void animend_Lift_End(int param, int param2, void *p_param);
- void anmend_Send_Event(int param, int param2, void *p_param);
- void anmend_ExplozeBednyZaSikminou(int param, int param2, void *p_param);
- void anmend_Set_Flek_Flag(int param, int param2, void *p_param);
- void anmend_Take_Item(int param, int param2, void *p_param);
- void anmend_Kamen(int param, int param2, void *p_param);
- void anmend_ZrusCastice(int param, int param2, void *p_param);
- void anmend_ZrusCastice2(int param, int param2, void *p_param);
- void anmend_ZrusCastice3(int param, int param2, void *p_param);
- void anmend_Are_Animations_Done(int param, int param2, void *p_param);
- void anmend_Tlacitko(int param, int param2, void *p_param);
- void anmend_Teleport(int param, int param2, void *p_param);
- void anmend_TeleportStart(int param, int param2, void *p_param);
- void anmend_Add_Beetle_Animation(int param, int param2, void *p_param);
- void anmend_WaterLift(int param, int param2, void *p_param);
- void anmend_Exit(int param, int param2, void *p_param);
- void anmend_kom_mesh_set_mesh(int param, int param2, void *p_param);
- void anmend_Play_Sunuti(int param, int param2, void *p_param);
- void anmend_Set_Flek_Flag_Anim(int param, int param2, void *p_param);
- void anmend_Lift_Item(int param, int param2, void *p_param);
- void anmend_KamenZaSikmonou(int param, int param2, void *p_param);
- void anmend_PlayKrumpac(int param, int param2, void *p_param);
- void anmend_kom_mesh_set_meshK(int param, int param2, void *p_param);
- #endif
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