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- #ifndef __AC3_STREAM_
- #define __AC3_STREAM_
- //------------------------------------------------------------------------------------------------
- // includes
- //------------------------------------------------------------------------------------------------
- #include <windows.h>
- #include "eaxac3.h"
- #ifdef __cplusplus
- extern "C"
- {
- #endif
- // init
- int adas_AC3_Init(void);
- // Release
- void adas_AC3_Release(void);
- // enum AC3 devices
- int adas_AC3_Enum_Devices(void);
- // get AC3 device caps
- void adas_AC3_Get_Device_Caps(int Device, EAXAC3DEVICEINFO * p_Device_Info);
- // open AC3 device
- int adas_AC3_Open_Device(int Device);
- // Close AC3 device
- int adas_AC3_Close_Device(int Device);
- // Gets file info
- int adas_AC3_Query_File(char *p_File_Name, AC3FILEINFO * p_File_Info);
- // open AC3 stream
- int adas_AC3_Open_Stream(int Device, char *p_File_Name, int AC3_Source,
- AC3STREAM * p_AC3_Stream, LPAC3CALLBACK AC3_Call_Back);
- // close AC3 stream
- int adas_AC3_Close_Stream(AC3STREAM AC3_Stream);
- // play AC3 stream
- int adas_AC3_Play_Stream(AC3STREAM AC3_Stream, BOOL Loop);
- // setup AC3 stream:
- // Fuction will perfort exactly same operations as AC3_Play_Stream method - exept
- // for actually starting to play data.
- int adas_AC3_Setup_Stream(AC3STREAM AC3_Stream);
- // stop AC3 stream
- int adas_AC3_Stop_Stream(AC3STREAM AC3_Stream);
- // pause AC3 stream
- int adas_AC3_Pause_Stream(AC3STREAM AC3_Stream);
- // resume AC3 stream
- int adas_AC3_Resume_Stream(AC3STREAM AC3_Stream);
- // set AC3 file position
- int adas_AC3_Set_File_Position(AC3STREAM AC3_Stream, int Pos_Format,
- int iValue);
- // get AC3 file position
- int adas_AC3_Get_File_Position(AC3STREAM AC3_Stream, int Pos_Format,
- int *iValue);
- // set AC3 playback mode
- int adas_AC3_Playback_Mode(int Device, unsigned int Mode);
- #ifdef __cplusplus
- }
- #endif
- #endif
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