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- #ifndef __BIND_
- #define __BIND_
- typedef struct
- {
- int move_forward;
- int turn_back;
- int turn_left;
- int turn_right;
- int next_beatle;
- int inventory;
- int inventory_select;
- int inventory_left;
- int inventory_right;
- int inventory_cancel;
- int camera_move_left;
- int camera_move_right;
- int camera_move_forward;
- int camera_move_back;
- int camera_zoom_in;
- int camera_zoom_out;
- int camera_turn_left;
- int camera_turn_right;
- int camera_turn_up;
- int camera_turn_down;
- int camera_fast_turn_left;
- int camera_fast_turn_right;
- int camera_center;
- int menu;
- int item_lock;
- int blow_detonation_pack;
- int beatle1;
- int beatle2;
- int beatle3;
- int beatle4;
- int beatle5;
- int beatle6;
- int item1;
- int item2;
- int item3;
- int item4;
- int next_song;
- int disable_inventory;
- int disable_top_ledge;
- int screenshot;
- int visibility;
- int hint;
- int camera_rotation;
- int camera_move;
- int restart;
- int highlight;
- int pause;
- } CONTROL_KEYS;
- void Bind_Keys(CONTROL_KEYS * p_keys);
- #endif
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