ambient_sounds.h 256 B

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  1. #ifndef __AMBIENT_SOUNDS_
  2. #define __AMBIENT_SOUNDS_
  3. // starts environment
  4. void as_Start(int Env_ID, AUDIO_DATA * p_ad, void *p_Level);
  5. // starts environment
  6. void as_Do_Ambient_Sounds(int Env_ID, AUDIO_DATA * p_ad, void *p_Level);
  7. #endif