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- //------------------------------------------------------------------------------------------------
- // version 0.0.1
- //------------------------------------------------------------------------------------------------
- #ifndef _DEMO_
- #define _DEMO_
- #include <time.h>
- #include "Bind.h"
- #include "Di.h"
- #define DEMO_HIVERSION 1
- #define DEMO_LOVERSION 1
- typedef struct _DEMOKEYFRAME
- {
- char Key; // key, that was pressed
- long Time; // time to next key
- struct _DEMOKEYFRAME *p_Next; // pointer to next DEMOKEYFRAME
- int bOvladaniBerusek1;
- int pos_o[3];
- int pos_n[3];
- } DEMOKEYFRAME;
- typedef struct
- {
- DEMOKEYFRAME *p_First; // pointer to first DEMOKEYFRAME
- DEMOKEYFRAME *p_Last; // pointer to first DEMOKEYFRAME
- long Frame_Counter; // stores number of created DEMOKEYFRAMEs+1
- DWORD Start; // start time
- DWORD Finish; // finist time
- TIMER_ID Timer_ID; // Timer ID for next frame
- int bOvladaniBerusek1;
- long dwTimeCounter;
- } DEMOSTRUCTURE;
- typedef struct
- {
- int iHiVer;
- int iLoVer;
- WCHAR cPlayerName[32];
- WCHAR cFileName[64];
- int iDemoID;
- int bOvladaniBerusek1;
- char cLevelName[32];
- int iLoadedLevel;
- int iReserved[100];
- int iLevel;
- int iScene;
- } DEMOFILEHEADER;
- // init demo saving
- DEMOKEYFRAME *demo_Init(DEMOSTRUCTURE * p_Demo);
- // add new demo key frame into the line
- DEMOKEYFRAME *demo_Create_Frame(DEMOSTRUCTURE * p_Demo);
- // Release demo key frame line
- void demo_Release(DEMOSTRUCTURE * p_Demo);
- // count eplaset time in millisecods
- DWORD demo_Eplased_Time(DWORD Start, DWORD Finish);
- // save demo
- int demo_Save(DEMOSTRUCTURE * p_Demo, char *p_File_Name, char Ovladani,
- char *cLevelName);
- // load demo
- int demo_Load(DEMOSTRUCTURE * p_Demo, char *p_File_Name, char *bOvladani,
- char *cLevel_Name, char *cLoadedSignature);
- int demo_Virual2Fuction(int iVirtualKey, CONTROL_KEYS * p_keys);
- int demo_Fuction2Virtual(int iFunctionKey, CONTROL_KEYS * p_keys);
- int demo_Create_Sequence(int *pKeyLine, int iKLSize, DEMOKEYFRAME * pFrame,
- char *pBerusky1, int Rotation, CONTROL_KEYS * p_cont, DEMOSTRUCTURE * pDemo,
- int *pos_a);
- int demo_Check_Owner(WCHAR * wPlayer, char *cDemo, WCHAR * wDemoName);
- int demo_SaveWC(DEMOSTRUCTURE * p_Demo, WCHAR * wcName, char Ovladani,
- char *cLevelName, char *cLoadSignature);
- int demo_Exist(WCHAR * wName, char *cFile);
- void demo_Set_Scene_Level(char *cDemo, int *pScene, int *pLevel);
- #endif
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