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- # HOW TO EDIT THIS FILE:
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- haskell-OpenGLRaw: haskell-OpenGLRaw (A raw binding for the OpenGL graphics system)
- haskell-OpenGLRaw:
- haskell-OpenGLRaw: OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics
- haskell-OpenGLRaw: system and lots of OpenGL extensions. It is basically a 1:1 mapping
- haskell-OpenGLRaw: of OpenGL's C API, intended as a basis for a nicer interface.
- haskell-OpenGLRaw: OpenGLRaw offers access to all necessary functions, tokens and types
- haskell-OpenGLRaw: plus a general facility for loading extension entries. The module
- haskell-OpenGLRaw: hierarchy closely mirrors the naming structure of the OpenGL
- haskell-OpenGLRaw: extensions, making it easy to find the right module to import. All
- haskell-OpenGLRaw: API entries are loaded dynamically. If an API entry is not found at
- haskell-OpenGLRaw: runtime, a userError is thrown.
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