B. Watson 4184766a78 graphics/opencollada: Wrap README at 72 columns. 2 years ago
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README 4184766a78 graphics/opencollada: Wrap README at 72 columns. 2 years ago
opencollada.SlackBuild 63daf9f79a All: Support $PRINT_PACKAGE_NAME env var 2 years ago
opencollada.info 3bf2484b23 graphics/opencollada: Updated for version 1.6.68 4 years ago
pcre.patch 48a059db23 graphics/opencollada: Add a patch for the newer pcre. 3 years ago
slack-desc fe357de360 graphics/opencollada: Added (COLLADA plugin library & SDK). 9 years ago

README

COLLADA(TM) defines an XML-based schema to make it easy to transport
3D assets between applications - enabling diverse 3D authoring
and content processing tools to be combined into a production
pipeline. The intermediate language provides comprehensive encoding
of visual scenes including: geometry, shaders and effects, physics,
animation, kinematics, and even multiple version representations of
the same asset.COLLADA FX enables leading 3D authoring tools to work
effectively together to create shader and effects applications and
assets to be authored and packaged using OpenGL(r) Language, Cg, CgFX,
and DirectX(r).

OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation
of a 3ds Max or Maya plug-ins to export scene or parts of it to a
COLLADA file, released under an MIT-license. In contrast to other
existing COLLADA exporters, these new plug-ins do not store the
COLLADA document in an intermediate data model but writes it directly
to file. This leads to a dramatic reduction of memory consumption and
to much better performance.

This version of OpenCOLLADA uses source code version suitable for
building the latest versions of Blender (2.74 & 2.75a).