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- Qhull computes the convex hull, Delaunay triangulation, Voronoi
- diagram, halfspace intersection about a point, furthest-site Delaunay
- triangulation, and furthest-site Voronoi diagram. The source code runs
- in 2-d, 3-d, 4-d, and higher dimensions. Qhull implements the
- Quickhull algorithm for computing the convex hull. It handles roundoff
- errors from floating point arithmetic. It computes volumes, surface
- areas, and approximations to the convex hull.
- Qhull does not support triangulation of non-convex surfaces, mesh
- generation of non-convex objects, medium-sized inputs in 9-D and
- higher, alpha shapes, weighted Voronoi diagrams, Voronoi volumes, or
- constrained Delaunay triangulations,
- Qhull 2015.2 introduces reentrant Qhull. It allows concurrent Qhull
- runs and simplifies the C++ interface to Qhull. If you call Qhull from
- your program, you should use reentrant Qhull (libqhull_r) instead of
- qh_QHpointer (libqhull).
- qhull is an optional dependency for the octave package.
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