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- COLLADA(TM) defines an XML-based schema to make it easy to transport
- 3D assets between applications - enabling diverse 3D authoring
- and content processing tools to be combined into a production
- pipeline. The intermediate language provides comprehensive encoding
- of visual scenes including: geometry, shaders and effects, physics,
- animation, kinematics, and even multiple version representations of
- the same asset.COLLADA FX enables leading 3D authoring tools to work
- effectively together to create shader and effects applications and
- assets to be authored and packaged using OpenGL(r) Language, Cg, CgFX,
- and DirectX(r).
- OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation
- of a 3ds Max or Maya plug-ins to export scene or parts of it to a
- COLLADA file, released under an MIT-license. In contrast to other
- existing COLLADA exporters, these new plug-ins do not store the
- COLLADA document in an intermediate data model but writes it directly
- to file. This leads to a dramatic reduction of memory consumption and
- to much better performance.
- This version of OpenCOLLADA uses source code version suitable for
- building the latest versions of Blender (2.74 & 2.75a).
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