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- -- doors/init.lua
- -- our API object
- doors = {}
- doors.registered_doors = {}
- doors.registered_trapdoors = {}
- -- Load support for MT game translation.
- local S = minetest.get_translator("doors")
- local function replace_old_owner_information(pos)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("doors_owner")
- if owner and owner ~= "" then
- meta:set_string("owner", owner)
- meta:set_string("doors_owner", "")
- end
- end
- -- returns an object to a door object or nil
- function doors.get(pos)
- local node_name = minetest.get_node(pos).name
- if doors.registered_doors[node_name] then
- -- A normal upright door
- return {
- pos = pos,
- open = function(self, player)
- if self:state() then
- return false
- end
- return doors.door_toggle(self.pos, nil, player)
- end,
- close = function(self, player)
- if not self:state() then
- return false
- end
- return doors.door_toggle(self.pos, nil, player)
- end,
- toggle = function(self, player)
- return doors.door_toggle(self.pos, nil, player)
- end,
- state = function(self)
- local state = minetest.get_meta(self.pos):get_int("state")
- return state %2 == 1
- end
- }
- elseif doors.registered_trapdoors[node_name] then
- -- A trapdoor
- return {
- pos = pos,
- open = function(self, player)
- if self:state() then
- return false
- end
- return doors.trapdoor_toggle(self.pos, nil, player)
- end,
- close = function(self, player)
- if not self:state() then
- return false
- end
- return doors.trapdoor_toggle(self.pos, nil, player)
- end,
- toggle = function(self, player)
- return doors.trapdoor_toggle(self.pos, nil, player)
- end,
- state = function(self)
- return minetest.get_node(self.pos).name:sub(-5) == "_open"
- end
- }
- else
- return nil
- end
- end
- -- this hidden node is placed on top of the bottom, and prevents
- -- nodes from being placed in the top half of the door.
- minetest.register_node("doors:hidden", {
- description = S("Hidden Door Segment"),
- inventory_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
- wield_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
- drawtype = "airlike",
- paramtype = "light",
- paramtype2 = "facedir",
- sunlight_propagates = true,
- -- has to be walkable for falling nodes to stop falling.
- walkable = true,
- pointable = false,
- diggable = false,
- buildable_to = false,
- floodable = false,
- drop = "",
- groups = {not_in_creative_inventory = 1},
- on_blast = function() end,
- -- 1px block inside door hinge near node top
- collision_box = {
- type = "fixed",
- fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
- },
- })
- -- table used to aid door opening/closing
- local transform = {
- {
- {v = "_a", param2 = 3},
- {v = "_a", param2 = 0},
- {v = "_a", param2 = 1},
- {v = "_a", param2 = 2},
- },
- {
- {v = "_c", param2 = 1},
- {v = "_c", param2 = 2},
- {v = "_c", param2 = 3},
- {v = "_c", param2 = 0},
- },
- {
- {v = "_b", param2 = 1},
- {v = "_b", param2 = 2},
- {v = "_b", param2 = 3},
- {v = "_b", param2 = 0},
- },
- {
- {v = "_d", param2 = 3},
- {v = "_d", param2 = 0},
- {v = "_d", param2 = 1},
- {v = "_d", param2 = 2},
- },
- }
- function doors.door_toggle(pos, node, clicker)
- local meta = minetest.get_meta(pos)
- node = node or minetest.get_node(pos)
- local def = minetest.registered_nodes[node.name]
- local name = def.door.name
- local state = meta:get_string("state")
- if state == "" then
- -- fix up lvm-placed right-hinged doors, default closed
- if node.name:sub(-2) == "_b" then
- state = 2
- else
- state = 0
- end
- else
- state = tonumber(state)
- end
- replace_old_owner_information(pos)
- if clicker and not default.can_interact_with_node(clicker, pos) then
- return false
- end
- -- until Lua-5.2 we have no bitwise operators :(
- if state % 2 == 1 then
- state = state - 1
- else
- state = state + 1
- end
- local dir = node.param2
- -- It's possible param2 is messed up, so, validate before using
- -- the input data. This indicates something may have rotated
- -- the door, even though that is not supported.
- if not transform[state + 1] or not transform[state + 1][dir + 1] then
- return false
- end
- if state % 2 == 0 then
- minetest.sound_play(def.door.sounds[1],
- {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
- else
- minetest.sound_play(def.door.sounds[2],
- {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
- end
- minetest.swap_node(pos, {
- name = name .. transform[state + 1][dir+1].v,
- param2 = transform[state + 1][dir+1].param2
- })
- meta:set_int("state", state)
- return true
- end
- local function on_place_node(place_to, newnode,
- placer, oldnode, itemstack, pointed_thing)
- -- Run script hook
- for _, callback in ipairs(minetest.registered_on_placenodes) do
- -- Deepcopy pos, node and pointed_thing because callback can modify them
- local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
- local newnode_copy =
- {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
- local oldnode_copy =
- {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
- local pointed_thing_copy = {
- type = pointed_thing.type,
- above = vector.new(pointed_thing.above),
- under = vector.new(pointed_thing.under),
- ref = pointed_thing.ref,
- }
- callback(place_to_copy, newnode_copy, placer,
- oldnode_copy, itemstack, pointed_thing_copy)
- end
- end
- local function can_dig_door(pos, digger)
- replace_old_owner_information(pos)
- return default.can_interact_with_node(digger, pos)
- end
- function doors.register(name, def)
- if not name:find(":") then
- name = "doors:" .. name
- end
- -- replace old doors of this type automatically
- minetest.register_lbm({
- name = ":doors:replace_" .. name:gsub(":", "_"),
- nodenames = {name.."_b_1", name.."_b_2"},
- action = function(pos, node)
- local l = tonumber(node.name:sub(-1))
- local meta = minetest.get_meta(pos)
- local h = meta:get_int("right") + 1
- local p2 = node.param2
- local replace = {
- {{type = "a", state = 0}, {type = "a", state = 3}},
- {{type = "b", state = 1}, {type = "b", state = 2}}
- }
- local new = replace[l][h]
- -- retain infotext and doors_owner fields
- minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
- meta:set_int("state", new.state)
- -- properly place doors:hidden at the right spot
- local p3 = p2
- if new.state >= 2 then
- p3 = (p3 + 3) % 4
- end
- if new.state % 2 == 1 then
- if new.state >= 2 then
- p3 = (p3 + 1) % 4
- else
- p3 = (p3 + 3) % 4
- end
- end
- -- wipe meta on top node as it's unused
- minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
- {name = "doors:hidden", param2 = p3})
- end
- })
- minetest.register_craftitem(":" .. name, {
- description = def.description,
- inventory_image = def.inventory_image,
- groups = table.copy(def.groups),
- on_place = function(itemstack, placer, pointed_thing)
- local pos
- if not pointed_thing.type == "node" then
- return itemstack
- end
- local node = minetest.get_node(pointed_thing.under)
- local pdef = minetest.registered_nodes[node.name]
- if pdef and pdef.on_rightclick and
- not (placer and placer:is_player() and
- placer:get_player_control().sneak) then
- return pdef.on_rightclick(pointed_thing.under,
- node, placer, itemstack, pointed_thing)
- end
- if pdef and pdef.buildable_to then
- pos = pointed_thing.under
- else
- pos = pointed_thing.above
- node = minetest.get_node(pos)
- pdef = minetest.registered_nodes[node.name]
- if not pdef or not pdef.buildable_to then
- return itemstack
- end
- end
- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- local top_node = minetest.get_node_or_nil(above)
- local topdef = top_node and minetest.registered_nodes[top_node.name]
- if not topdef or not topdef.buildable_to then
- return itemstack
- end
- local pn = placer and placer:get_player_name() or ""
- if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
- return itemstack
- end
- local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
- local ref = {
- {x = -1, y = 0, z = 0},
- {x = 0, y = 0, z = 1},
- {x = 1, y = 0, z = 0},
- {x = 0, y = 0, z = -1},
- }
- local aside = {
- x = pos.x + ref[dir + 1].x,
- y = pos.y + ref[dir + 1].y,
- z = pos.z + ref[dir + 1].z,
- }
- local state = 0
- if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
- state = state + 2
- minetest.set_node(pos, {name = name .. "_b", param2 = dir})
- minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
- else
- minetest.set_node(pos, {name = name .. "_a", param2 = dir})
- minetest.set_node(above, {name = "doors:hidden", param2 = dir})
- end
- local meta = minetest.get_meta(pos)
- meta:set_int("state", state)
- if def.protected then
- meta:set_string("owner", pn)
- meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
- end
- if not minetest.is_creative_enabled(pn) then
- itemstack:take_item()
- end
- minetest.sound_play(def.sounds.place, {pos = pos}, true)
- on_place_node(pos, minetest.get_node(pos),
- placer, node, itemstack, pointed_thing)
- return itemstack
- end
- })
- def.inventory_image = nil
- if def.recipe then
- minetest.register_craft({
- output = name,
- recipe = def.recipe,
- })
- end
- def.recipe = nil
- if not def.sounds then
- def.sounds = default.node_sound_wood_defaults()
- end
- if not def.sound_open then
- def.sound_open = "doors_door_open"
- end
- if not def.sound_close then
- def.sound_close = "doors_door_close"
- end
- def.groups.not_in_creative_inventory = 1
- def.groups.door = 1
- def.drop = name
- def.door = {
- name = name,
- sounds = { def.sound_close, def.sound_open },
- }
- if not def.on_rightclick then
- def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- doors.door_toggle(pos, node, clicker)
- return itemstack
- end
- end
- def.after_dig_node = function(pos, node, meta, digger)
- minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
- minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
- end
- def.on_rotate = function(pos, node, user, mode, new_param2)
- return false
- end
- if def.protected then
- def.can_dig = can_dig_door
- def.on_blast = function() end
- def.on_key_use = function(pos, player)
- local door = doors.get(pos)
- door:toggle(player)
- end
- def.on_skeleton_key_use = function(pos, player, newsecret)
- replace_old_owner_information(pos)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = player:get_player_name()
- -- verify placer is owner of lockable door
- if owner ~= pname then
- minetest.record_protection_violation(pos, pname)
- minetest.chat_send_player(pname, S("You do not own this locked door."))
- return nil
- end
- local secret = meta:get_string("key_lock_secret")
- if secret == "" then
- secret = newsecret
- meta:set_string("key_lock_secret", secret)
- end
- return secret, S("a locked door"), owner
- end
- def.node_dig_prediction = ""
- else
- def.on_blast = function(pos, intensity)
- minetest.remove_node(pos)
- -- hidden node doesn't get blasted away.
- minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
- return {name}
- end
- end
- def.on_destruct = function(pos)
- minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
- end
- def.drawtype = "mesh"
- def.paramtype = "light"
- def.paramtype2 = "facedir"
- def.sunlight_propagates = true
- def.walkable = true
- def.is_ground_content = false
- def.buildable_to = false
- def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
- def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
- def.use_texture_alpha = "clip"
- def.mesh = "door_a.obj"
- minetest.register_node(":" .. name .. "_a", def)
- def.mesh = "door_b.obj"
- minetest.register_node(":" .. name .. "_b", def)
- def.mesh = "door_a2.obj"
- minetest.register_node(":" .. name .. "_c", def)
- def.mesh = "door_b2.obj"
- minetest.register_node(":" .. name .. "_d", def)
- doors.registered_doors[name .. "_a"] = true
- doors.registered_doors[name .. "_b"] = true
- doors.registered_doors[name .. "_c"] = true
- doors.registered_doors[name .. "_d"] = true
- end
- doors.register("door_wood", {
- tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
- description = S("Wooden Door"),
- inventory_image = "doors_item_wood.png",
- groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- recipe = {
- {"group:wood", "group:wood"},
- {"group:wood", "group:wood"},
- {"group:wood", "group:wood"},
- }
- })
- doors.register("door_steel", {
- tiles = {{name = "doors_door_steel.png", backface_culling = true}},
- description = S("Steel Door"),
- inventory_image = "doors_item_steel.png",
- protected = true,
- groups = {node = 1, cracky = 1, level = 2},
- sounds = default.node_sound_metal_defaults(),
- sound_open = "doors_steel_door_open",
- sound_close = "doors_steel_door_close",
- recipe = {
- {"default:steel_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "default:steel_ingot"},
- }
- })
- doors.register("door_glass", {
- tiles = {"doors_door_glass.png"},
- description = S("Glass Door"),
- inventory_image = "doors_item_glass.png",
- groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
- sounds = default.node_sound_glass_defaults(),
- sound_open = "doors_glass_door_open",
- sound_close = "doors_glass_door_close",
- recipe = {
- {"default:glass", "default:glass"},
- {"default:glass", "default:glass"},
- {"default:glass", "default:glass"},
- }
- })
- doors.register("door_obsidian_glass", {
- tiles = {"doors_door_obsidian_glass.png"},
- description = S("Obsidian Glass Door"),
- inventory_image = "doors_item_obsidian_glass.png",
- groups = {node = 1, cracky=3},
- sounds = default.node_sound_glass_defaults(),
- sound_open = "doors_glass_door_open",
- sound_close = "doors_glass_door_close",
- recipe = {
- {"default:obsidian_glass", "default:obsidian_glass"},
- {"default:obsidian_glass", "default:obsidian_glass"},
- {"default:obsidian_glass", "default:obsidian_glass"},
- },
- })
- -- Capture mods using the old API as best as possible.
- function doors.register_door(name, def)
- if def.only_placer_can_open then
- def.protected = true
- end
- def.only_placer_can_open = nil
- local i = name:find(":")
- local modname = name:sub(1, i - 1)
- if not def.tiles then
- if def.protected then
- def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
- else
- def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
- end
- minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
- "using deprecated API method \"doors.register_door()\" but " ..
- "did not provide the \"tiles\" parameter. A fallback tiledef " ..
- "will be used instead.")
- end
- doors.register(name, def)
- end
- ----trapdoor----
- function doors.trapdoor_toggle(pos, node, clicker)
- node = node or minetest.get_node(pos)
- replace_old_owner_information(pos)
- if clicker and not default.can_interact_with_node(clicker, pos) then
- return false
- end
- local def = minetest.registered_nodes[node.name]
- if string.sub(node.name, -5) == "_open" then
- minetest.sound_play(def.sound_close,
- {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
- minetest.swap_node(pos, {name = string.sub(node.name, 1,
- string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
- else
- minetest.sound_play(def.sound_open,
- {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
- minetest.swap_node(pos, {name = node.name .. "_open",
- param1 = node.param1, param2 = node.param2})
- end
- end
- function doors.register_trapdoor(name, def)
- if not name:find(":") then
- name = "doors:" .. name
- end
- local name_closed = name
- local name_opened = name.."_open"
- def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- doors.trapdoor_toggle(pos, node, clicker)
- return itemstack
- end
- -- Common trapdoor configuration
- def.drawtype = "nodebox"
- def.paramtype = "light"
- def.paramtype2 = "facedir"
- def.is_ground_content = false
- def.use_texture_alpha = "clip"
- if def.protected then
- def.can_dig = can_dig_door
- def.after_place_node = function(pos, placer, itemstack, pointed_thing)
- local pn = placer:get_player_name()
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", pn)
- meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
- return minetest.is_creative_enabled(pn)
- end
- def.on_blast = function() end
- def.on_key_use = function(pos, player)
- local door = doors.get(pos)
- door:toggle(player)
- end
- def.on_skeleton_key_use = function(pos, player, newsecret)
- replace_old_owner_information(pos)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = player:get_player_name()
- -- verify placer is owner of lockable door
- if owner ~= pname then
- minetest.record_protection_violation(pos, pname)
- minetest.chat_send_player(pname, S("You do not own this trapdoor."))
- return nil
- end
- local secret = meta:get_string("key_lock_secret")
- if secret == "" then
- secret = newsecret
- meta:set_string("key_lock_secret", secret)
- end
- return secret, S("a locked trapdoor"), owner
- end
- def.node_dig_prediction = ""
- else
- def.on_blast = function(pos, intensity)
- minetest.remove_node(pos)
- return {name}
- end
- end
- if not def.sounds then
- def.sounds = default.node_sound_wood_defaults()
- end
- if not def.sound_open then
- def.sound_open = "doors_door_open"
- end
- if not def.sound_close then
- def.sound_close = "doors_door_close"
- end
- local def_opened = table.copy(def)
- local def_closed = table.copy(def)
- def_closed.node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
- }
- def_closed.selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
- }
- def_closed.tiles = {
- def.tile_front,
- def.tile_front .. '^[transformFY',
- def.tile_side,
- def.tile_side,
- def.tile_side,
- def.tile_side
- }
- def_opened.node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
- }
- def_opened.selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
- }
- def_opened.tiles = {
- def.tile_side,
- def.tile_side .. '^[transform2',
- def.tile_side .. '^[transform3',
- def.tile_side .. '^[transform1',
- def.tile_front .. '^[transform46',
- def.tile_front .. '^[transform6'
- }
- def_opened.drop = name_closed
- def_opened.groups.not_in_creative_inventory = 1
- minetest.register_node(name_opened, def_opened)
- minetest.register_node(name_closed, def_closed)
- doors.registered_trapdoors[name_opened] = true
- doors.registered_trapdoors[name_closed] = true
- end
- doors.register_trapdoor("doors:trapdoor", {
- description = S("Wooden Trapdoor"),
- inventory_image = "doors_trapdoor.png",
- wield_image = "doors_trapdoor.png",
- tile_front = "doors_trapdoor.png",
- tile_side = "doors_trapdoor_side.png",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
- })
- doors.register_trapdoor("doors:trapdoor_steel", {
- description = S("Steel Trapdoor"),
- inventory_image = "doors_trapdoor_steel.png",
- wield_image = "doors_trapdoor_steel.png",
- tile_front = "doors_trapdoor_steel.png",
- tile_side = "doors_trapdoor_steel_side.png",
- protected = true,
- sounds = default.node_sound_metal_defaults(),
- sound_open = "doors_steel_door_open",
- sound_close = "doors_steel_door_close",
- groups = {cracky = 1, level = 2, door = 1},
- })
- minetest.register_craft({
- output = "doors:trapdoor 2",
- recipe = {
- {"group:wood", "group:wood", "group:wood"},
- {"group:wood", "group:wood", "group:wood"},
- {"", "", ""},
- }
- })
- minetest.register_craft({
- output = "doors:trapdoor_steel",
- recipe = {
- {"default:steel_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "default:steel_ingot"},
- }
- })
- ----fence gate----
- local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
- function doors.register_fencegate(name, def)
- local fence = {
- description = def.description,
- drawtype = "mesh",
- tiles = {},
- paramtype = "light",
- paramtype2 = "facedir",
- sunlight_propagates = true,
- is_ground_content = false,
- drop = name .. "_closed",
- connect_sides = {"left", "right"},
- groups = def.groups,
- sounds = def.sounds,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- local node_def = minetest.registered_nodes[node.name]
- minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
- minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
- max_hear_distance = 8}, true)
- return itemstack
- end,
- selection_box = {
- type = "fixed",
- fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
- },
- }
- if type(def.texture) == "string" then
- fence.tiles[1] = {name = def.texture, backface_culling = true}
- elseif def.texture.backface_culling == nil then
- fence.tiles[1] = table.copy(def.texture)
- fence.tiles[1].backface_culling = true
- else
- fence.tiles[1] = def.texture
- end
- if not fence.sounds then
- fence.sounds = default.node_sound_wood_defaults()
- end
- fence.groups.fence = 1
- local fence_closed = table.copy(fence)
- fence_closed.mesh = "doors_fencegate_closed.obj"
- fence_closed.gate = name .. "_open"
- fence_closed.sound = "doors_fencegate_open"
- fence_closed.collision_box = {
- type = "fixed",
- fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
- }
- local fence_open = table.copy(fence)
- fence_open.mesh = "doors_fencegate_open.obj"
- fence_open.gate = name .. "_closed"
- fence_open.sound = "doors_fencegate_close"
- fence_open.groups.not_in_creative_inventory = 1
- fence_open.collision_box = {
- type = "fixed",
- fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
- {-1/2, -3/8, -1/2, -3/8, 3/8, 0 }}
- }
- minetest.register_node(":" .. name .. "_closed", fence_closed)
- minetest.register_node(":" .. name .. "_open", fence_open)
- minetest.register_craft({
- output = name .. "_closed",
- recipe = {
- {"group:stick", def.material, "group:stick"},
- {"group:stick", def.material, "group:stick"}
- }
- })
- end
- doors.register_fencegate("doors:gate_wood", {
- description = S("Apple Wood Fence Gate"),
- texture = "default_wood.png",
- material = "default:wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
- })
- doors.register_fencegate("doors:gate_acacia_wood", {
- description = S("Acacia Wood Fence Gate"),
- texture = "default_acacia_wood.png",
- material = "default:acacia_wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
- })
- doors.register_fencegate("doors:gate_junglewood", {
- description = S("Jungle Wood Fence Gate"),
- texture = "default_junglewood.png",
- material = "default:junglewood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
- })
- doors.register_fencegate("doors:gate_pine_wood", {
- description = S("Pine Wood Fence Gate"),
- texture = "default_pine_wood.png",
- material = "default:pine_wood",
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
- })
- doors.register_fencegate("doors:gate_aspen_wood", {
- description = S("Aspen Wood Fence Gate"),
- texture = "default_aspen_wood.png",
- material = "default:aspen_wood",
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
- })
- ----fuels----
- minetest.register_craft({
- type = "fuel",
- recipe = "doors:trapdoor",
- burntime = 7,
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "doors:door_wood",
- burntime = 14,
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "doors:gate_wood_closed",
- burntime = 7,
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "doors:gate_acacia_wood_closed",
- burntime = 8,
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "doors:gate_junglewood_closed",
- burntime = 9,
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "doors:gate_pine_wood_closed",
- burntime = 6,
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "doors:gate_aspen_wood_closed",
- burntime = 5,
- })
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