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- #pragma once
- struct tanksPlayer {
-
- struct tanksPlayer* next;
-
- int sock;
-
- int blast;
- char gearbox;
-
- char rot;
- unsigned char posX;
- unsigned char posY;
-
- char shotRot;
- unsigned char shotPosX;
- unsigned char shotPosY;
-
- };
- struct instance {
-
- int serverSocket;
-
- struct tanksPlayer* players;
- unsigned char onlinePlayers;
-
- char situation[1024];
-
- };
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