123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * System specific interface stuff.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __I_VIDEO__
- #define __I_VIDEO__
- #ifdef HAVE_CONFIG_H
- #include "config.h"
- #endif
- #ifdef GL_DOOM
- #include <SDL_opengl.h>
- #endif
- #include "doomtype.h"
- #include "v_video.h"
- #include "SDL.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- extern int render_vsync;
- extern int render_screen_multiply;
- extern int screen_multiply;
- extern SDL_Window *sdl_window;
- extern SDL_Renderer *sdl_renderer;
- extern const char *screen_resolutions_list[];
- extern const char *screen_resolution;
- extern const char *sdl_video_window_pos;
- void I_PreInitGraphics(void); /* CPhipps - do stuff immediately on start */
- void I_InitScreenResolution(void); /* init resolution */
- void I_SetWindowCaption(void); /* Set the window caption */
- void I_SetWindowIcon(void); /* Set the application icon */
- void I_InitGraphics (void);
- void I_UpdateVideoMode(void);
- void I_ShutdownGraphics(void);
- /* Takes full 8 bit values. */
- void I_SetPalette(int pal); /* CPhipps - pass down palette number */
- void I_UpdateNoBlit (void);
- void I_FinishUpdate (void);
- int I_ScreenShot (const char *fname);
- // NSM expose lower level screen data grab for vidcap
- unsigned char *I_GrabScreen (void);
- /* I_StartTic
- * Called by D_DoomLoop,
- * called before processing each tic in a frame.
- * Quick syncronous operations are performed here.
- * Can call D_PostEvent.
- */
- void I_StartTic (void);
- /* I_StartFrame
- * Called by D_DoomLoop,
- * called before processing any tics in a frame
- * (just after displaying a frame).
- * Time consuming syncronous operations
- * are performed here (joystick reading).
- * Can call D_PostEvent.
- */
- void I_StartFrame (void);
- extern int use_fullscreen; /* proff 21/05/2000 */
- extern int desired_fullscreen; //e6y
- // Set the process affinity mask so that all threads
- extern int process_affinity_mask;
- // Priority class for the prboom-plus process
- extern int process_priority;
- extern dboolean window_focused;
- void UpdateGrab(void);
- #endif
|