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- Entrys marked by a * are fixed.
- 33. (2000/12/24) Single key quit
- Colin: opulent wants the old 'q quits demo recording' feature back.
- I suggest making it a configurable key setting, not bound to any
- key by default.
- Proff: For 2.2.4?
- 34. (2002/07/28) Fix documentation
- Proff:
- - add mp3 stuff
- - add new opengl options
- - update FAQ?
- *35. (2002/07/28) Fix OpenGL segfault on Linux
- Proff:
- Possibly caused by using gluImageScale when paletted textures used.
- Either write my own scaling functions, which would allow mipmapping
- for paletted textures, or just kick the scaling. I'm for the first
- if I get the time. Small fix would be disabling gluImageScale when
- paletted textures used.
- Proff: Will hopefully be fixed in 2.3.x
- *36. (2002/07/28) Add option to move backward with second mousebutton
- Proff: like it was in my old prboom version
- Proff: 2.3.x
- List of revisions from PrBoom 2.3:
- [!] - cph needs to check
- [+] - already merged
- [ ] - empty or not wanted
- [-] - interesting but not merged yet
- + r597 | Add player number to spawn as a parameter to P_SpawnPlayer, repl
- + r598 | Improved P_InterceptVector that isn't subject to overflows Remov
- + r599 | Check whether usleep(3) is supported, and fall back on select(2)
- + r602 | Changed long long to int_64_t.
- - r603 | Added chasecam patch and fixed long long problems. Worked withou
- Chasecam
- - r604 | Added p_chase.*
- Chasecam
- r605 | Support saving games at all compat levels - this will be necessa
- + r606 | Linux byteorder.h macros are unsigned, so we must force them to
- r607 | Linux byteorder.h macros are unsigned, so we must force them to
- - r608 | Nice catch Quasar` - fix sprite clipping for cameras in underwat
- Chasecam
- r609 | Minor fix
- r610 | General cleanup of EV_BuildStairs Fix scanning for multiple stai
- r611 | Separate demo sync stuff into its own section Add Final Doom tel
- r612 | Fix dropoff flag for Boom demos
- r613 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f
- + r614 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f
- r615 | Bump version number
- r616 | Merge rewritten R_DrawSpan from the dev tree
- r617 | Final demo support refinements, inc. -complevel (which was docum
- r618 | Include spec file in the tarball, and build RPM with -ta
- r619 | From the 2.3.x tree: Cleaned up sound code. I_StartSound gets ch
- r620 | Bump version number.
- r621 | Various things for 2.2.2
- r622 | Update with WAD generated from the dev tree, no v1.2 compat save
- r623 | Imported doublebuffering and fullscreen toggle from dev tree.
- r624 | Put samplerate a little bit down, because when timidity is used
- r625 | Update boom.cfg.5 with new video options, from Proff Man page fi
- r626 | This commit was manufactured by cvs2svn to create tag 'prboom_2_
- r627 | Released 2.2.2
- + r628 | comp_stairs fix and EV_BuildStairs cleanup from stable branch
- + r629 | Boom dropoff compat fix, from stable branch
- + r630 | *** empty log message ***
- + r631 | Merge newer version from stable branch Switch to %configure and
- + r632 | Very minor spacing fixes
- + r633 | Must distribute prboom.txt so the make can pass prboom.wad
- r634 | Distros have caught up with us and are shipping SDL 1.2 now Clea
- r635 | Fix typo
- + r636 | Rationalise the light level calcs for sprites and walls - new fu
- + r637 | SDL video corectness fix - use SDL_MUSTLOCK to determine if we h
- + r638 | We need malloc wrappers to do error handling etc; just go back t
- + r639 | New I_Read wrapper for read(2) - partial read handling - error h
- + r640 | Clear curline after use, so preventing R_ColourMap applying it t
- r641 | New savegame format revision, save compat level in saves so we c
- + r642 | Get rid of the SIGPIPE handler - it's been unused since we switc
- + r643 | Merge in Proff's port of the BEX extensions from Eternity for mu
- + r644 | Fix some d_deh.c compile warnings Make lots of internal processi
- + r645 | Eliminate another static buffer in favour of doom_printf
- + r646 | Doom v1.2 did not animate 2s middle textures (cf levels/d-f/dmsp
- r647 | We always compile with SDL_mixer these days, so drop all the ho
- (will break Mac)
- + r648 | Clean up POSIX build process - remove obsolete stuff about no-ne
- + r649 | Clarify the base[xy]scale logic a bit, use correct global variab
- + r650 | Eliminate some redundant variables and calculations in R_StoreWa
- + r651 | Remove sprite{width,offset,topoffset}, these were just caches of
- r652 | Fixed latest changes for Visual C++.
- (not necessary)
- r653 | Added the new menu code from SMMU.
- (we don't want the new menu code)
- r654 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b
- r655 | Fix typo causing keypad 5 to map to PAD0
- + r656 | Fix keypad 5 Use SDL_SetPalette (SDL1.2 feature which allows us
- r657 | Update POSIX Makefile for new menu system files Remove obsoleted
- (the useful stuff is already in)
- r658 | Fix running with no existing config file (but the currently comm
- (g_bind is not used)
- r659 | Removed unused I_ConTextAttr.
- r660 | I'm stupid or somewhat, I_ConTextAttr IS used. I should check th
- + r661 | For consistency, keep all linked thinkers on a class list - have
- + r662 | Remove duplicate extern for thinkercap from doomstat.h Move comm
- + r663 | Remove old Linux joystick code
- r667 | Move config file stuff to g_config.c Split out code for specific
- (g_config)
- r668 | Added g_config to VisualC project files.
- (g_config)
- r669 | Added g_config.h.
- (g_config)
- + r670 | Minor cleanup
- r671 | Makefile change for g_config.[ch], which I forgot to commit yest
- (g_config)
- r672 | This commit was manufactured by cvs2svn to create branch 'axes_s
- r673 | Robert Sherwood's axes patch
- r674 | G_SaveDefaults callback set up only after G_LoadDefaults done Ad
- + r675 | Removed Dreamcast stuff which doesn't belong here.
- r676 | Updated Dreamcast stuff (some bugs left).
- (Dreamcast)
- r677 | Updated/cleaned up Dreamcast stuff (some bugs left). Fixed some
- (Dreamcast)
- r678 | Updated/cleaned up Dreamcast stuff. Works now, the bugs weren't
- (Dreamcast)
- r679 | Added sound to Dreamcast version.
- (Dreamcast)
- r680 | Fixed tolower(*s++) bug.
- (Binding/Console)
- r681 | Fixed D_DoomExeDir for Dreamcast.
- (Dreamcast)
- r682 | Added keyboard support for Dreamcast.
- (Dreamcast)
- r683 | From rsherwood: Axes now scale against the appropriate values (i
- r684 | Added "Installation From CVS" (Steven Elliott).
- + r685 | Added "Installation From CVS" (Steven Elliott).
- (was already merged)
- r686 | P_SpawnPlayer must only be called with mthing_t's from the playe
- + r687 | On the right branch this time, merge the fix for my player start
- (was already merged)
- 688-707
- r708 | Updated.
- (TODO)
- + r709 | Intermission screen demo sync bug fixed Also fix a possible time
- (was already merged)
- r710 | Added additional check for extensions.
- r711 | Fix for compiling prboom_server on windows.
- + r712 | Fixed some z_zone related problems.
- (was already merged)
- + r713 | Fix WAD bugs that can cause crashes even in demo compatibility m
- (was already merged)
- r714 | New config file name prboom.config for both GL and non-GL versio
- (new config format)
- + r715 | Pull forward fixes from stable tree: Fix numeric keypad. Kill th
- (was already merged)
- + r716 | Another fix fromt he stable branch: Fix fastparm and respawnparm
- (was already merged)
- r717 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b
- r718 | Crop some old bits Update on progress Add comp_sound idea
- r719 | Update some email addresses
- r720 | *** empty log message ***
- r721 | Correct compatibility levels comment
- r722 | Import items from 2.2.2 and 2.2.3
- r723 | pedantic html fix
- r724 | Add super shotgun/A_CheckReload fix.
- + r725 | Fix file handle leak in R_InitTranMap when called before WADs lo
- + r726 | Make A_CheckReload actually work. Compatibility optioned for old
- (was already merged)
- r727 | Fix typo.
- + r728 | Some patches from selliot to improve handling of missing monster
- + r729 | Make M_ReadFile return -1 on error, so we can distniguish an emp
- (parts were missing)
- + r730 | LOL, backslash escaping, what was I thinking, the windows users
- (was already merged)
- - r731 | Initialise gamestate so it's not GS_LEVEL. This stops a SEGV if
- (Chasecam)
- - r732 | Merged in the axes stuff. It's a more general replacement of the
- (Generalise axes handling for input devices)
- + r733 | Clear player mobj's at level end - they're allocated PU_LEVEL so
- + r734 | Add back in horrible kludge used in 2.2.x to stop desyncs in the
- (was already merged)
- r735 | i_joy.c is gone
- + r736 | Removed now unused X11 and OSS.
- + r737 | New comp_sound compatibility option: - player only ever hears th
- (was already merged)
- r738 | *** empty log message ***
- r739 | Updated.
- + r740 | Moved D_DoomExeDir and FindWADFile to i_system. Renamed to I_Doo
- (cleaned up)
- + r741 | -forceoldbsp is valid for non-GL builds
- (was already merged)
- + r742 | Fix comp_skymap. Looks like I just overlooked this one when I di
- (was already merged)
- + r743 | Added the MP3 loading. MP3 will only be loaded if the music lump
- (was already merged)
- r744 | Load default config from a wad if config file not found.
- (new config format)
- r745 | Strings in menuitem_t will be const
- r746 | Add the latest new compatibility levels.
- (console)
- r747 | Enable gamma correction with new config system.
- (console)
- r748 | Extension usage from 2.2.x.
- (from 2.2)
- - r749 | Save sensitivity settings.
- (axes)
- r750 | Small fix for keybinding names.
- (binding)
- r751 | Credits.
- (new menu stuff)
- r752 | Fix version strings.
- r753 | Updated.
- r754 | Hopefully fix some Linux/NVidia problems.
- r755 | *** empty log message ***
- r756 | Minor corrections
- r757 | More corrections
- r758 | Another HTML fix.
- r759 | Move ssg fix to the right section.
- r760 | Add DivlineSide coord-swapping bug. Add more info on p_sight.c d
- + r761 | Fix swapped coord in LOS calcs involving east-west walls (this
- (from 2.2)
- + r762 | Auto-fix WAD bug where 1S line uses negative sidedef number othe
- r763 | Add back screenshot capability.
- (menu)
- r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod
- + r765 | Remove tmflags, redundant. Preserve tmx & tmy over calls to P_Cr
- (was already merged)
- r766 | Revised P_CreateSecNodeList details.
- + r767 | Added fix for 800x600 bug by John Popplewell, but currently put
- r768 | Enabled fix for 800x600 bug by John Popplewell. Finetuned the va
- (skipped, related to previous)
- r769 | Removed debug hack.
- r770 | Added statusbar console variables. Worked a little bit on the me
- (menu, console)
- r771 | Added hud and cheat console variables. Worked a little bit on th
- + r772 | Better invulnerability drawing for normal OpenGL (not paletted).
- (2.2)
- - r773 | Added better dynamic OpenGL loader (Linux makefiles need updates
- (Dynamic OpenGL)
- - r774 | Tried fixing release bug in tesselator. Not sucessful yet.
- (Tesselator)
- r775 | Sorting config file output (Lucas Pope).
- (config)
- r776 | Small bugfix for VC7. isprint doesn't like anything above 255 (L
- (binding)
- r777 | Disabling gluTesselator till it's fixed.
- (Tesselator)
- - r778 | New and unified software rendering by Lucas Pope. This adds 16 a
- (renderer)
- r779 | Accidently added this in the last update. This is the new sound
- - r780 | Added fix for 800x600 bug by John Popplewell which wasn't in the
- (renderer)
- - r781 | Unified patch rendering (filtering etc) (Lucas Pope).
- (renderer)
- r782 | Added more console commands.
- (console)
- r783 | Added more console commands. Fixed OpenGL mode.
- (console)
- - r784 | Implemented on the fly video mode changing (8,16,32 bit).
- (renderer)
- r785 | updated
- r786 | added s_samplerate console var
- (console)
- r787 | enclosed the signal handlers with #ifndef _DEBUG
- r788 | small comment change
- (binding)
- - r789 | added the RDRAW_FILTER_ROUNDED filter method that combines the s
- (renderer)
- - r790 | added RDRAW_FILTER_ROUNDED support
- (renderer)
- r791 | Reverted back to old sound code, due to some problems.
- - r792 | fixed V_PlotPatch clipping, still not perfect, but better. also
- (renderer)
- - r793 | added bufferWidth/Height and convertToBGRA parameters for the V_
- (renderer)
- - r794 | Fixed some bugs in the V_GetPlotted* function family.
- (renderer)
- - r795 | just some small little fixes
- (renderer)
- - r796 | Using new V_GetPlotted functions for the OpenGL texture generati
- (renderer)
- - r797 | Fix include filename case for compilation on Linux
- (renderer)
- - r798 | __cdecl presumably only needed on Win32; not available with gcc
- (renderer)
- - r799 | Case sensitive filename fixes
- (renderer)
- - r800 | Removed __cdecl.
- (renderer)
- r801 | showMessages now defaults to on.
- (console)
- - r802 | Fixed OpenGL/Software clash.
- (renderer)
- - r803 | Made OpenGL library name configurable. Added dynamic screen reso
- (renderer)
- - r804 | Removed test code.
- (renderer)
- - r805 | Moved DrawLine from am_map to v_video. Added all wrappers for Op
- (renderer)
- - r806 | Fixed resizing in windowed mode.
- (renderer)
- - r807 | Fixed warnings about different const modifier. Added small check
- (renderer)
- - r808 | Fixed some bugs (release version now works). Touched the memory
- (renderer)
- r809 | String const fix
- (console)
- r810 | Minor fixes
- (menu)
- - r811 | Removed all references to V_DrawMemPatch.
- (renderer)
- r812 | More const fixes.
- (console)
- - r813 | Screenshot is now a video system function.
- (renderer)
- - r814 | Removed GL_DOOM.
- (renderer)
- - r815 | Removed all remaining GL_DOOMs before full unification.
- (renderer)
- - r816 | Unified software and OpenGL into one executable. Nothing changed
- (renderer)
- + r817 | cleaned up the PAUSE patch rendering
- + r818 | fixed a major bug that caused any deh patch that modified a mons
- (was already merged)
- r819 | Made slowturntics variable.
- (console)
- r820 | Merge "time" portability fix fom dev branch (wi_stuff.c:1.6->1.7
- r821 | Bump version numbers Add link to HP-UX compilation instructions
- - r822 | Fix inlining, min/max macros for gcc
- (renderer)
- r823 | Add gl_dyn.c, r_filter.h
- - r824 | new TPatch format, VIDD integration, many fixed video issues
- (renderer)
- - r825 | new TPatch format, VIDD integration
- (renderer)
- - r826 | Fixed OpenGL calls to the new patch functions. Updated VisualC++
- (renderer)
- - r827 | Newlines at EOF to passify gcc.
- (renderer)
- + r828 | Remove duplicate BuildBEXTables (well spotted, Quasar`).
- (was already merged)
- - r829 | Add r_patch.c.
- (renderer)
- r830 | BEX-equivalent strings output should have spaces around the = (
- + r831 | BEX-equivalent strings output should have spaces around the = (
- (was already merged)
- - r832 | Removed debug code.
- (renderer)
- - r833 | More error checking.
- (renderer)
- - r834 | Some code reorganisation. Added infinitePerspective which replac
- (renderer)
- r835 | Some code reorganisation.
- r836 | Don't use paletted textures as default.
- r837 | backported from 2.3.x: fixed a major bug that caused any deh pat
- - r838 | Removed glu tesselation code, as it doesn't work properly and is
- (renderer)
- r839 | Don't use paletted textures as default.
- r840 | Backported better invulnerability drawing for normal OpenGL (not
- r841 | Removed glu tesselation code, as it doesn't work properly and is
- r842 | Updated.
- r843 | Bumped version number.
- r844 | Commit Mead's/my countable item automap highlighting.
- r845 | Fix SEGV on failed lookup for BEX codepointer.
- r846 | Always rangecheck patch drawing to the framebuffer, we have no g
- r847 | Respawn frame bug "reported" on DW forums by Graf Zahl.
- r848 | Don't treat linedef types in the 0x8000-0xffff range as generali
- r849 | Fix DEH_MOBJINFOMAX.
- r850 | Removed need for far clipping plane.
- r851 | Updated and added some details.
- r852 | Added some stuff from 2.2.x.
- r853 | Update and cleanup.
- r854 | Clean up some code indenting.
- r855 | Split visplane duplication into new function. Fix sky-over-sky H
- + r856 | From prboom_stable_2_2: Split visplane duplication into new func
- (2.2)
- r857 | Updated.
- r858 | Fix erroneous extra shot noise when chaingun runs out of ammFix
- + r859 | Fix chaingun bullet-noise-after-last-bullet bug.
- (was already merged)
- r860 | Compatibility option the chaingun sound fix (Bahdko made me, hon
- r861 | Add chaingun extra shot sound fix. HTML cleanups. Obscure email
- r862 | Obscure email addresses against spam harvesting.
- r863 | Another email link obscured.
- r864 | Fix for crash when trying to load empty slot.
- (menu)
- r865 | Removed $Id: $ lines. This is for the future switch to subversio
- r866 | Removed $Id: $ lines. This is for the future switch to subversio
- r867 | Wow, I totally messed up the last checkin. At all places where a
- r868 | Wow, I totally messed up the last checkin. At all places where a
- r869 | Fixed compiling of prboom_server.
- r870 | Wow, I totally messed up the last checkin. At all places where a
- - r871 | Fixed double dcvars.translation mapping in 16 and 32 bit.
- (renderer)
- - r872 | Fixed tranlation mapping for rounding filter in 8 bit.
- (renderer)
- r873 | Added r_patchfilter and r_patchslope console variables.
- (console)
- - r874 | Patch drawing defaults to point filter and square borders as thi
- (renderer)
- r875 | Fix crash when doing timedemo from the menu.
- (menu)
- - r876 | Added translucent patch drawing (used in video settings menu).
- (renderer)
- - r877 | Added more menu graphics from smmu.
- (menu graphics)
- r878 | Added r_homflash console command.
- (console)
- r879 | Use smaller slider graphics from smmu. Boolean values are switch
- (menu)
- r880 | Output of lprintf now also goes to console.
- (console)
- r881 | Added names for keypad keys.
- (binding)
- - r882 | Renamed r_videomode to r_rendermode. The r_width, r_height and r
- (rendering)
- r883 | Video settings menu is much more complete (OpenGL stuff missing)
- (menu)
- r884 | Updated.
- + r885 | Made I_SoundInit callable more that once.
- r886 | The snd_samplerate command is toggleable and only allows values
- (console)
- r887 | Fixed sound menu.
- (menu)
- r888 | Added use_mouse console variable.
- (console)
- r889 | Fixed compilation warning related to defdemoname. Made G_Compati
- (console)
- r890 | Moved default_compatibility_level and compatibility_level consol
- (console)
- r891 | Some small changes. Split up compatibility into two pages.
- (menu)
- r892 | Added p_cmd.c and made small related changes. This adds monster
- (console)
- r893 | Removed cvs log.
- r894 | Removed non OpenGL versions.
- - r895 | Added OpenGL console commands. Added OpenGL settings to video me
- (renderer)
- - r896 | Added ViddSys. Added viddsys project for VisualC6. Enabled vidd
- (VIDD)
- r897 | Added some stuff.
- r898 | Removed unused stuff.
- (console)
- r899 | Reworked the menus a bit. Disabled some non working stuff for no
- (menu)
- r900 | Moved demo stuff from g_game to g_demo.
- (g_demo)
- - r901 | Implemented iwad console command for on the fly iwad switching.
- (IWAD switching)
- - r902 | Documentation for vidd.
- (VIDD)
- r903 | Fix drawing when console is fullscreen.
- (console)
- r904 | Added C_RunTextCmdf. Added c_addcommand_stats console command wh
- (console)
- r905 | Changed to use C_RunTextCmdf.
- (menu)
- r906 | Added iwad selection in "features->load wad".
- (menu)
- - r907 | Changed iwad from console command to console string and prevent
- (IWAD switching)
- r908 | Using g_iwad (from iwad console string) for default iwad when no
- (IWAD switching, menu)
- - r909 | Sound functions take const mobj_t * instead of void * for locati
- (VIDD)
- r910 | Moved includes bacuase of some changes in the header files.
- - r911 | Sound functions take const mobj_t * instead of void * for locati
- (IWAD switching)
- r912 | Added c_net from smmu.
- (net from smmu)
- r913 | Added fraggle script files from smmu, but didn't integrate it in
- (fraggle script)
- - r914 | Made wall and floor filters seperatly selectable (to allow round
- (renderer)
- - r915 | Added Lucas Pope to credits.
- (renderer)
- r916 | Several small changes to let fraggle script stuff compile. Added
- (fraggle script)
- r917 | Added fraggle script files. Moved some files into project subfol
- (fraggle script)
- - r918 | Three font graphics from SMMU added.
- (font graphics)
- - r919 | Merging more stuff from SMMU: v_misc added and moved font handli
- (font handling - better get it from Eternity)
- - r920 | Using the new V_Text* functions here instead of implementing ess
- (font handling)
- r921 | Removed unused externs.
- r922 | Some cleanup. Using V_IsPrint to check if char is printable. Add
- (console)
- - r923 | Initialize the font in v_misc.
- (font handling)
- r924 | For iwad switching: Initialize patches (R_Init) before any call
- r925 | Definitions for silentmove sector flags.
- r926 | Added totalfrags in preparation for the coming smmu hud code.
- (smmu hud)
- r927 | Added lightlevel_t. Added prototypes for new functions from smmu
- (fraggle script)
- r928 | Fixed type cast compiler warnings.
- (fraggle script)
- r929 | Using the recently added V_DrawBox function.
- (menu)
- r930 | Prevent adding a command twice, as this causes an endless loop l
- (console)
- - r931 | Typecast to prevent warning.
- (renderer)
- r932 | Added linedefs for scripting from smmu.
- (fraggle script)
- r933 | Last log entry is wrong. This added silentmove.
- (fraggle script)
- - r934 | Adding silentmove and using plat_up, plat_stop and palt_down con
- (some constants)
- - r935 | Added T_LightFade and P_FadeLight from smmu.
- (P_FadeLight)
- r936 | Enabled T_AddCommands and V_AddCommands. Some moving around of *
- (console)
- r937 | New hud from smmu with some small related changes. The fullscree
- (HUD)
- r938 | Removed cvs log.
- - r939 | Removed message from player_t, use doom_printf or player_printf
- (Removed message from player_t, use doom_printf or player_printf instead)
- - r940 | Fix chasecam when teleporting.
- (chasecam)
- - r941 | Added r_blockmap.
- (blockmap)
- - r942 | Some code cleanups and documentation fixes. Very small changes f
- (several changes)
- - r943 | Enabled V_FPSDrawer:
- (FPS drawer)
- r944 | Added and enabled more smmu stuff.
- (smmu)
- - r945 | Fixed V_WriteTextXYGapFont call from using v_font to supplied fo
- (font)
- r946 | Small cleanups and added some variables from smmu.
- - r947 | prboom.wad now loaded together with iwad. Using IndentifyVersion
- (IWAD switching)
- r948 | Added deh_loaded variable from smmu.
- (console)
- r949 | gravity is now a variable.
- (gravity variable)
- r950 | Renamed G_DeferedInitNew to G_DeferedInitNewNum and G_InitNew to
- (hubs)
- r951 | Moved G_Ticker to the end of the file.
- r952 | Added p_info and p_hubs from smmu.
- (hubs)
- r953 | Some definitions (intermission camera related) and the barest mi
- (intermission camera)
- r954 | Check if soundfx is enabled in S_StopSounds to fix crash.
- r955 | Moved "extern int screenblocks;" to r_main.h
- r956 | Removed now unused extern int key_* definitions. Added G_Scrambl
- - r957 | Print errors to console instead of calling I_Error.
- (renderer)
- r958 | Put code from g_game (G_DoLoadLevel) to init the sky texture nam
- (smmu)
- r959 | More things from smmu in P_SetupLevel.
- (smmu)
- r960 | Removed unused key_* definitions. Moved key_map_* definitions to
- - r961 | Z_PrintStats is Z_DrawStats now and called from HU_Drawer. It's
- (font)
- r962 | MAXLOADWADS now 2 again, cause prboom is implicitely loaded.
- - r963 | bodyqueue fix from mbf.
- (bodyqueue)
- r964 | New sound code from smmu.
- (smmu - sound)
- r965 | Reenabled quit sounds. Added i_endoom_delay to change delay when
- - r966 | Small changes and additions from smmu.
- (chasecam)
- r967 | P_SetupLevel and G_InitNew take a levelname instead of gameepiso
- (smmu)
- r968 | Added death messages from smmu.
- (smmu)
- r969 | Bump version number for autoconf.
- r970 | Sprite offsets must be flipped for flipped sprites. Thanks to fr
- r971 | Further improve the P_CreateSecNodeList global variable cleanups
- r972 | Fix endianness issues in tic field of network packets. Should be
- r973 | cf http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=174541 Remov
- r974 | Get line lengths right in README.command-line
- r975 | Added more intermission code from smmu. Made some functions stat
- (smmu)
- r976 | Added use_startmap and startlevel. Added functions for dynamic w
- (smmu)
- r977 | Enabled some smmu stuff which didn't work before.
- (smmu)
- r978 | Removed ChangeLog as it's generated.
- r979 | Reintroduce -nomouse option; essential for debugging.
- r980 | Add comp_sound stuff, backported from the development version.
- r981 | Set compatiility options correctly in netgames in old compatibil
- r982 | Add support to network game server for reading config files. It
- r983 | Added explanation for AM_PATH_SDL problem to compile from cvs se
- r984 | Added explanation for AM_PATH_SDL problem to compile from cvs se
- r985 | Added correct eol property.
- r986 | Added correct eol property.
- r987 | Fixed Makefile.am. Small posix related fixes.
- r988 | Added Visual Studio .NET project files.
- r989 | Added tab before each line of files.
- r990 | More Makefile and posix fixes.
- r991 | Posix fixes for OpenGL. Now always compiled in, as there are no
- r992 | Makefiles are weird. Replaced tabs with spaces in file list.
- r993 | Added VISUALCNET to distribution.
- r994 | Added inl and vidd directorys to makefiles.
- r995 | Fix end of line.
- r996 | Fix case.
- r997 | Fix case.
- r998 | Added src/inl/Makefile and src/vidd/Makefile.
- r999 | Fix end of line.
- r1000 | Removed trailing slashes in I_DoomExeDir.
- r1001 | Moved includes from gl_intern.h to gl_main.c and gl_texture.c. P
- r1002 | Remove ChangeLog from distribution tarball - we don't have one.
- r1003 | Remove readme.txt from distribution, as it is not in the reposit
- r1004 | Sanity checking for netcmd numbers. Add more entries to netcmd e
- (console, net)
- - r1005 | Endian fixes.
- (renderer)
- r1006 | Removed PFNGLCOLORTABLEEXTPROC definition and added FAQ entry.
- r1007 | Added GL_DOOM define.
- - r1008 | More endian fixes.
- (renderer)
- r1009 | Reorder comp_sound to match 2.2.4.
- + r1010 | Import fixes from stable tree, revisions 823,825,827: - Respawn
- (2.2)
- + r1011 | Port forward fraggle's sprite offset flipping fix. Clean up and
- (sprite clipping fix)
- + r1012 | Port forward the fix for global variable overwriting (tmbbox) in
- (2.2)
- r1013 | New address for Barry Mead.
- r1014 | Fix non-GL_Doom compilation.
- r1015 | Allow s_sound.c to specify volume with greater precision. This a
- r1016 | Work around defect in SDLNet_UDP_Bind channel support.
- r1017 | Add a feedback mechanism to keep clients more accurately synchro
- r1018 | Upadte email address and download address.
- r1019 | Remove direct smpeg dependency - it should be pulled in automati
- r1020 | Remove debugging accidentally committed yesterday, and update NE
- r1021 | Add weapon pickup sounds, sprite flipping, and updated p_map.c f
- r1022 | Protect another email address.
- r1023 | Hide another email.
- r1024 | Update for 2.2.4 release.
- + r1025 | Bring forward generalised line range fix from 2.2.x branch.
- (2.2)
- r1026 | Fix xtratics - it was generating negative tic #s and the server
- r1027 | Added Makefile.am for extra files in generated tar.
- r1028 | Tag the 2.2.4 release.
- r1029 | Added more missing files to the Makefiles.
- r1030 | Added missing GenEnd.
- + r1031 | Updates to spec file (from 2.2.4).
- (2.2)
- + r1032 | Do not link smpeg (ported from 2.2.4).
- (2.2)
- + r1033 | From 2.2.4, less strict automake checks.
- (2.2)
- + r1034 | Port back-off support from 2.2.4. Port endianness fixes from 2.2
- (2.2)
- + r1035 | As in 2.2.4, removed ChangeLog.
- (2.2)
- + r1036 | Improve accuracy of sound calculations (sound range fix ported f
- (2.2)
- + r1037 | Update NEWS with final 2.2.4 list.
- (2.2)
- r1038 | Tagging PrBoom 2.3.0
- r1039 | PrBoom 2.3.0 released.
- r1040 | Explain a bit that this is a rough'n'ready beta release. Solicit
- r1041 | Windows release was bad.
- r1042 | Some feedback.
- r1043 | Updated.
- r1044 | Correct the off-screen checking in HUlib_drawTextLine. This stop
- r1045 | Bumped version number.
- r1046 | Fix config.h for Windows. All references to "../config.h" were r
- r1047 | Fix eol.
- r1048 | Report error if port bind failed. Sanity checking on player numb
- r1049 | Load OpenGL libraries only when needed.
- - r1050 | I think this description of the networking is worth saving.
- (network explanation)
- r1051 | Take screenshot - f12 Quit - f10 Gama correction - f11
- (config)
- r1052 | Added autorun to menu. Updated todo.
- (menu)
- r1053 | Moved and added stuff for redesign.
- r1054 | Forgot to rename.
- r1055 | Mostly working like the old pages. I have to fix the tool first.
- r1056 | With SimpleTAL 3.5, a small hack in pubtal and some small fixes
- r1057 | Add navigation and reordered some things.
- r1058 | Added hover effect for links.
- r1059 | Added missing template.
- r1060 | A very small readme on how to build the website.
- r1061 | Nicer rollover effect.
- r1062 | Fix eol. I finally found the option to prevent my editor from me
- r1063 | Fix eol. I finally found the option to prevent my editor from me
- - r1064 | More endian fixes. Now it works on big endian systems as far as
- (renderer)
- r1065 | Fixed ignore-filter.
- r1066 | Not needed anymore.
- + r1067 | Obvious bug in my attempts to fix the T_VerticalDoor corruption
- (2.2)
- r1068 | Fix overzealous safety check added in last update.
- r1069 | If server is closed before game start, exit the client too.
- r1070 | We should call D_QuitNetGame for any client exit after the serve
- r1071 | Better management of players joining and quitting during startup
- r1072 | Demo players are after this: total live monsters count in the HU
- r1073 | Set savegame root.
- r1074 | fake_contrast should be on by default (used to be on but configu
- r1075 | Bump version number.
- r1076 | Marked hub and script related stuff with ifdefs.
- (hub)
- - r1077 | Fixed textcolours array, this caused segfaults.
- (font)
- - r1078 | Fix prboom.wad not found [Patch 949349].
- (IWAD switching)
- - r1079 | Fix texture pegging for upper textures [Patch 897801] [Bug 59999
- (renderer)
- r1080 | Set svn:eol-style property.
- r1081 | Set svn:eol-style property.
- r1082 | Make line_t junk static in A_LineEffect.
- + r1083 | Make line_t junk static in A_LineEffect [Bug 946686].
- (2.2)
- r1084 | Fix for new GCC warnings.
- - r1085 | Wrap extremely long lines.
- (renderer)
- r1086 | Fix Bug #845129. Filenames with dots didn't work properly (and s
- - r1087 | Fixed Bug #929248. Buffer overflow in F_TextWrite.
- (font)
- r1088 | Added SDLK_CARET as console key.
- r1089 | Fix compilation.
- - r1090 | (Partly) fix bug #851055. (Re)implemented multipatch textures. D
- (renderer)
- - r1091 | Fix bug #810700. It was some rounding error introduced with the
- (renderer)
- - r1092 | Limit the posts of a patch to the limits of the texture. As a si
- (renderer)
- - r1093 | Removed some unused code. I think this got obsolete with the new
- (renderer)
- r1094 | Added an ifdef USE_ULL_SUFFIX. This should be added with a test
- r1095 | Fix bug #826682. Unavailable IWADs get disabled.
- (menu, iwad switching)
- r1096 | Fix savegames (Bug #896092).
- (smmu savegames)
- - r1097 | Fix multiple-patches-on-one-column textures (Bug #851055).
- (renderer)
- r1098 | Bump version number.
- r1099 | Load OpenGL library only once.
- r1100 | Fix bug #926548 and enhance widgets with the possibility to choo
- (hud)
- r1101 | Fix bug #810562. Bounded keys weren't checked when playing demo.
- (binding)
- r1102 | Tried to achive savegame compatibility with 2.2.x, but failed. T
- (smmu savegame)
- r1103 | Update email address.
- r1104 | Use SDL_MUSTLOCK to determine whether si render direct to buffer
- r1105 | Bump version number.
- r1106 | A few minor fixes so far.
- r1107 | Fix
- r1108 | Cheatcodes didn't work anymore and this change wasn't necessary
- (binding)
- r1109 | Updated.
- - r1110 | Removed W_UnlockLump* calls made obsolte by the new renderer.
- (renderer)
- r1111 | Added a sanity check to prevent problems.
- r1112 | Prevent compiler warning.
- r1113 | Fix position of automap text widgets when using high-res.
- (hud)
- r1114 | Added devparm as console command.
- (console)
- - r1115 | Made R_GetTextureColumn simpler by using the new R_GetTextureCom
- (renderer)
- - r1116 | Added missing R_GetTextureColumn call for dcvars.prevcolumn.
- (renderer)
- - r1117 | Use user pointer on Z_Malloc.
- (renderer)
- - r1118 | Use normal malloc instead of Z_Malloc.
- (renderer)
- r1119 | Fix compiler warnings and a weird compiler error in Visual Studi
- (VIDD)
- r1120 | Updated to Visual Studio .NET 2003.
- r1121 | Added test for ULL number suffix.
- r1122 | Import r418 from trunk: Simplify event handling, logic is all in
- r1123 | Update for new dmalloc API.
- r1124 | Import r1115 from trunk, fixing dmalloc support. More consistent
- r1125 | Merge r941 from trunk (plus Lee's comments from MBF): bodyqueue
- r1126 | Import r707 from trunk, for bug #592350: Use M_ReadFile for Find
- r1127 | Import r417 from trunk: No need for screenshot to be a gameactio
- - r1128 | Fix texture offset when using linear filter in software mode.
- (renderer)
- - r1129 | Fixed bug #834202. Translucency setting wasn't saved. Patches ar
- (renderer)
- r1130 | Fixed several compiler warnings.
- r1131 | Import r514 from trunk: Better inline asm from Eternity.
- r1132 | Fast forward to given map # in demo playback.
- r1133 | Fix desync caused by timing differences in intermission screen w
- + r1134 | Intermission screen desync on secrets counter. for e.g. 30cn3519
- (2.2)
- r1135 | Another demo sync fix for Boom.
- r1136 | monkeys, traditional_menu, sts_always_red and weapon_recoil set
- r1137 | Import r712 from trunk (needed to complement r418 imported yeste
- - r1138 | Imported new colour translation code from SMMU/Eternity.
- (renderer)
- r1139 | Fixed a few warnings. Let z_zone.c compile on windows. Add defau
- r1140 | Import r708 from trunk, needed to complement r707 imported yeste
- r1141 | Ripped out tranmap caching.
- - r1142 | Don't initialise sound before I_Init().
- (init sound)
- r1143 | Import 2.3.x prboom.wad.
- r1144 | Blazing door hitting an obstacle should make a blazing door soun
- - r1145 | Blazing door closing and hitting something should make a blazing
- (blazing door sound)
- + r1146 | Live monster counter for HUD, imported from stable_2.2 r1064.
- (2.2)
- r1147 | Another blazing door noise bug.
- + r1148 | The new simplified z_zone implementation. It's just a wrapper ar
- (z_zone)
- r1149 | #include "z_zone.h", for malloc.
- + r1150 | Clear tmthing after each tic - could be referencing a freed obje
- (z_zone)
- + r1151 | Demo fast forward to given map #, from stable_2.2.
- (2.2)
- r1152 | Fix autoconf warning.
- + r1153 | Live monster counter now worksa with archville resurrections.
- (2.2)
- r1154 | Live monster counter now counts archville resurrections.
- + r1155 | Fix r1142: need p_map.h for P_Map*.
- (z_zone)
- r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if
- - r1157 | Made patches and texture composites of the new software renderer
- (renderer)
- + r1158 | Added memory_size variable, which is the threshold at which purg
- (z_zone)
- + r1159 | Fixed long standing backspace printing bug on windows.
- (was already merged)
- r1160 | Fixed long standing backspace printing bug on windows.
- + r1161 | Fixed missing 0 at end of string.
- (was already merged)
- r1162 | Fixed missing 0 at end of string.
- r1163 | Add \n when printing HUD messages to console.
- (console)
- + r1164 | Fixed rather big memory leak.
- (was already merged)
- r1165 | Fixed rather big memory leak.
- - r1166 | Set edgeSloping when combining posts.
- (renderer)
- r1167 | Fixed config for new PubTal. Changed CSS a little bit.
- r1168 | Generalised doors now make sounds appropriate to their speed. Th
- - r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i
- (sounds)
- - r1170 | More original Doom like default settings.
- (default settings)
- r1171 | Padding for short REJECT lumps (fixes rq22-318.lmp and probably
- r1172 | Make it possible to abort network checking on windows.
- - r1173 | Make it possible to abort network checking on windows.
- (networking on windows)
- - r1174 | Completely removed G_ChangedPlayerColour.
- (G_ChangedPlayerColor)
- - r1175 | Added portable snprintf. Compile with warnings as errors on wind
- (psnprintf)
- - r1176 | Made some buffers bigger, so they will not overrun.
- (buffers)
- - r1177 | Small enhancements and bugfixes from Eternity. Fix indentation.
- (renderer)
- r1178 | Removed limit on aliases (from Eternity). Small enhancements and
- (console)
- - r1179 | Unify V_WriteText* and V_StringWidth* functions.
- (font)
- r1180 | Small enhancements and bugfixes from Eternity. Fix indentation.
- (console)
- r1181 | Fix compilation with gcc 3.4.x - inconsistency between header an
- r1182 | Add calls to SMMU/Eternity net code.
- (net)
- r1183 | Fix dist target for newer autoconf.
- r1184 | Enhanced Edition v1.9 demo support.
- r1185 | Fix compilation of server.
- (net)
- r1186 | Implemented printing of tabs.
- + r1187 | Implemented printing of tabs.
- (was already merged)
- r1188 | Fix crash when player respawns in multiplayer due to new P_MapSt
- r1189 | Small fix from Eternity. Small code cleanups. Fix compilation of
- (net)
- - r1190 | Fix bug #810566. Music stops playing after sound settings change
- (sound)
- + r1191 | Fix player respawn crashes with new P_MapStart/End
- (z_zone)
- r1192 | Updated.
- r1193 | Bug fixes from Eternity. Small code cleanups. Enabled some more
- (smmu fixes from eternity)
- r1194 | Bugfixes from Eternity. Small code cleanups. Enabled more stuff.
- (smmu fixes from eternity)
- + r1195 | Renamed namespace to li_namespace.
- (was already merged)
- + r1196 | Removed stealth monsters, they weren't supported in the renderer
- + r1197 | Ripped out the remaining stealth monster bits. The flags in p_mo
- r1198 | Added psnprntf.* and m_fcvt.*.
- r1199 | Added pastebin.
- r1200 | Start level code also uses P_Map* and must be wrapped (else P_Ma
- + r1201 | Start level code also uses P_Map* and must be wrapped (else P_Ma
- (2.2)
- r1202 | Small changes to css. Moved passwords outside of pastebin.php. R
- - r1203 | Don't use systems snprintf as replacement for psnprintf.
- (psnprintf)
- - r1204 | Use psnprintf instead of snprintf or sprintf.
- (psnprintf)
- r1205 | Fix for newer autoconf.
- ! r1206 | Fix prboom_3_compatibility savegames.
- (savegame)
- + r1207 | Longtics/EE support ported from stable_2.2.
- (2.2)
- r1208 | doom2.exe only used the first 10 deathmatch starts.
- + r1209 | doom2.exe only used the first 10 deathmatch starts.
- (was already merged)
- r1210 | Transmit data for tic 0. This probably caused the first-tic desy
- r1211 | Experimental proxy server between ipxsetup.exe's IPX networking
- r1212 | Works now - fixed packet sizes and tic wrapping calcs.
- r1213 | Make the backoff stronger, needed to need down the lag with doom
- r1214 | Pack and pad the packet header struct, and ensure that the paddi
- r1215 | Make demo noise a bit less intrusive.
- r1216 | Prevent SEGV if server incorrectly give a bad consoleplayer numb
- r1217 | Extra confirmation phase, to deal with clients that quit or lose
- r1218 | MF_BLOCKMAP missing from Doom -> PrBoom flags conversion, and th
- r1219 | non-SDL_net net code is gone. Remove makefile conditionals, as t
- r1220 | Move GL_DOOM and COMPILE_VIDD from project settings to config.h.
- - r1221 | Avoid crash when prboom.wad is not found.
- (IWAD switching)
- - r1222 | Avoid crash when the opengl extension string is too long.
- (renderer)
- - r1223 | Fix printing of opengl extension. The length was calculated inco
- (renderer)
- + r1224 | Another fix for tabulators in the windows console window.
- (was already merged)
- r1225 | Backport of the fix for printing opengl extensions and the tabul
- r1226 | Fix up .NET project files.
- r1227 | updated.
- - r1228 | Fix compilation of prboom_server.
- (psnprintf)
- r1229 | Fix compilation of prboom_server.
- r1230 | EE got called v1.91
- r1231 | EE got called v1.91
- + r1232 | Fix dehacked mobj bits conversion, cf r1218 from stable branch a
- (was already merged)
- r1233 | monster_backing off by default too.
- r1234 | Fix my email address.
- r1235 | Bring my email addresses up to date.
- r1236 | PrBoom 2.2.5.
- r1237 | PrBoom 2.3.0.
- r1238 | Small fix to prevent unwanted newlines.
- r1239 | Created tag for PrBoom 2.2.5.
- r1240 | Bump version number.
- r1241 | autoconf and rpm disagree about the use of an explicit platform
- r1242 | Created tag for PrBoom 2.3.1.
- r1243 | Bumped version number.
- r1244 | Fix intermission screen splat/YaH code, which was crashing due t
- + r1245 | Fix off-screen you-are-here's on Inferno intermission screens.
- (was already merged)
- - r1246 | Don't play music when volume is 0.
- (music volume 0)
- + r1247 | Fix fuzz drawing for hi-re.
- (was already merged)
- r1248 | Fix fuzz drawing for hi-re.
- - r1249 | Fixed patch drawing with VPT_FLIP.
- (renderer)
- r1250 | updated.
- r1251 | Fix hang when one network client exits.
- r1252 | Update default server parameters to match the client.
- r1253 | Fix some serious memory leaks.
- r1254 | and news for the mem leak.
- r1255 | Nicer diagnostics of player states.
- r1256 | Fix NOSECTOR and NOBLOCKMAP effects in old dehacked patches.
- + r1257 | Fix nosector/noblockmap mixup.
- (was already merged)
- r1258 | and the NEWS item for the deh fix.
- - r1259 | Set default netgame options the same as the default prboom.confi
- (defaults)
- r1260 | Fixed player spawn sound.
- + r1261 | Fixed player spawn sound.
- (was already merged)
- r1262 | Player reborn TFOG bug.
- - r1263 | No oof sound on open 2S lines when comp_sound.
- (sounds)
- + r1264 | Quick hack to enable network client to ride over temporary loss
- (was already merged)
- r1265 | Use g_game.h instead of redefining stuff. Backspace repeat.
- + r1266 | Bring into line with intended protocol, from stable branch.
- (2.2)
- + r1267 | Bring slightly more into line with my work from 2.2.x. r1048+r10
- (was already merged)
- r1268 | Created bundle folder remotely.
- r1269 | Created bundle for prboom2.
- + r1270 | Make I_WaitForPacket more useful, have a timeout.
- (2.2)
- r1271 | Repeat init packet - it might get lost or server is slow startin
- + r1272 | fix last commit.
- (was already merged)
- + r1273 | Return time to next tick.
- (2.2)
- - r1274 | Enable key repeat.
- (key repeat)
- r1275 | Remove unused consdata in ticcmd.
- (console)
- r1276 | Treat warnings as errors.
- r1277 | Fix some warnings.
- r1278 | Don't what I mean, not what I say :-). Don't call SDL_GetTicks t
- r1279 | More intelligent timing in TryRunTics.
- r1280 | Smarter delays in TryRunTics. Also, listen for network packets w
- r1281 | Use packet_set for PKT_TICC.
- r1282 | Shorter delay while waiting on packet, so windows users have the
- r1283 | Fix tntem cheat.
- - r1284 | Fix HOM detection drawing.
- (renderer)
- - r1309 | Fix bug [1046368] and patch [1199312].
- ()
- DONE!
- PrBoom-plus revisions since "Stuff to port from prboom-plus"
- <http://sourceforge.net/mailarchive/message.php?msg_name=BE37299E-8C02-48FA-924B-6E9F8C5CCDC8%40gmx.net>
- unexamined
- + done
- % partially done
- - of interest
- ? not sure
- x not of interest
- ! needs attention
- + r2312 | fix of hanging decoration disappearing in Batman Doom MAP02
- ? r2313 | comp[comp_oofsound] - done
- + r2319 | the global variable r_NoInterpolate is not necessary any more (s
- + r2320 | don't thrash cpu during pausing (should be applied to prboom)
- + r2321 | do nothing if a pause has been pressed during playback. pausing
- x r2322 | "-auto" for autoloading of wads according to the lmp file-name
- ?! r2323 | correction of smart items clipping code: not a fully dead corpse
- ?! r2324 | heh, previous commiting was unsaved version.fixed
- ?! r2325 | there are three modes of sprite clipping in opengl:
- ?! r2326 | gl_sprite_offset moved to globals; things with MF_MISSILE should
- ?! r2327 | some comment changed
- + r2328 | fixed(?) cph's bug(?) introduced in r1431
- + r2329 | fix for 2328. maybe better possible
- x r2330 | bug with def_arr type (Z_Realloc do not fill additional region o
- + r2331 | comp_doorstuck should be forced for boom201 compatibility (at le
- x r2332 | launcher
- + r2333 | cph's one more bug: The current behaviour with comp_666 is that
- + r2334 | Check for prevention of possible collisions between level of com
- + r2335 | revert to r2333
- + r2336 | Additional check of gameepisode in A_BossDeath is added, because
- ?! r2337 | small fix for opengl, sky and mouselook
- x r2338 | progress bar during demo playback works during skipping
- x r2339 | minimization of distinctions with trunk
- x r2341 | Merged r2304:2340 from trunk
- - r2342 | Optional removal of a quit sound delay (it is old Prboom-Plus's
- - r2344 | Improved support for Doom v1.2:
- x r2345 | - the progress bar did not work correctly for demos with more th
- x r2346 | Predefined translucency setting (comp_translucency) should not o
- x r2347 | Prevention of division by zero in G_DoPlayDemo() if players coun
- + r2348 | Handling of unrecognized demo formats
- + r2349 | fix for r2348 (Doom v1.2 demos)
- + r2350 | comments
- x r2351 | Files for -auto should be searched in all standard places: curre
- x r2352 | Sometimes the figures for kills, items, etc., stop getting updat
- ? r2353 | warning C4018: '==' : signed/unsigned mismatch
- x r2356 | to avoid conflicts prboom-plus.wad should be added with full pat
- x r2357 | launcher
- x r2358 | launcher again
- x r2359 | launcher again again
- x r2360 | added I_vWarning() function
- ? r2361 | I_FindFile: searching exe dir before current dir, check wfname a
- + r2362 | Better compatibility with boom v2.01. There are no more desync o
- + r2363 | fix for r2362
- + r2364 | demover is global now. it's required for demos recorded in "demo
- + r2365 | Three separate definitions of max and min are moved in doomtype.
- x r2366 | Compilation fixes:
- + r2367 | max, min are renamed to MAX, MIN to avoid all possible warnings
- + r2368 | removing unnecessary code (after r2367)
- ?! r2369 | spriteclip code shouldn't be applied to things with MF_NOGRAVITY
- x r2370 | Removed files and folders with compiled pcre libs
- x r2371 | pcre projects are added to main solution
- ? r2372 | New savegame format with continuous numbering. Now it is not nec
- ? r2373 | missed PACKAGEVERSION in VisualC6\config.h
- ? r2374 | ALL_IN_ONE define for having PrBoom-Plus.wad in the exe (win32 o
- ? r2375 | fix compilation
- x r2376 | Merged r2340:2355 from trunk
- + r2377 | Fixed mbf_compatibility incompatibility. There is no more desync
- x r2378 | Demo Progress Bar during skipping will be updated not more often
- x r2380 | All-in-one doesn't find resource wad when using -auto
- + r2381 | "All boss types can trigger tag 666 at ExM8" -> "Emulate pre-Ult
- + r2382 | There is no more crashes on boom200 demos (wrongly header readin
- +! r2383 | Animated middle textures with a zero index should be forced.
- ?! r2384 | New mouse code without SDL lags. Win32 mouse handling was remove
- + r2385 | non traditional menu was removed to avoid bugs with Alien Vendet
- ?! r2386 | New mouse code: Sounds as nonsense, but SDL mouse lags are depen
- ? r2387 | do not clear events queue at the start (like vanilla)
- ?! r2388 | some comments about new mouse code
- ?! r2389 | There is no more win32 specific code in new mouse code. Now it w
- x r2390 | launcher: wrong strings in history combo
- - r2391 | sound_noquitsound is renamed to misc_fastexit
- ?! r2392 | missed SDL_WM_GrabInput(SDL_GRAB_OFF)
- + r2393 | do not process mouse input in menu because it's buggy and annoyi
- x r2394 | Merged r2355:2379 from trunk
- % r2395 | fix some compilation problems on MAC and POSIX
- ?! r2396 | very small improvement
- + r2397 | Fixed Boom incompatibilities. There are no more desyncs on Donce
- + r2398 | Fixed Boom incompatibilities. Original friction and bobbing code
- x r2399 | bump version to 2.4.8.2
- x r2400 | REJECT overflow cannot be emulated if the REJECT size is not div
- x r2401 | Not used function (RejectOverrunAddInt) has been removed
- ?! r2402 | Boom's color maps are supported in OpenGL mode
- ?! r2403 | Boom's colormaps: some comments are added
- ?! r2404 | Effect of invulnerability uses a colormap instead of hard-coding
- ?! r2405 | comp[comp_skymap] works in OpenGL mode now;
- x r2406 | "Paper Items" setting is not applied to hanging things.
- x r2407 | always grab the mouse in camera mode when playing levels and men
- - r2408 | [-] PrBoom bug: %DOOMWADDIR% had no effect for PWADs.
- ?! r2409 | Boom's colormaps in OpenGL: fix crash in gld_Precache
- -! r2410 | New mus -> mid conversion code thanks to Ben Ryves <benryves@ben
- ?! r2411 | [-] new invulnerability/colormap handling in
- -! r2412 | some new files are removed before readding with corrected eol st
- -! r2413 | New mus2mid conversion code. All tabs are replaced with spaces.
- -! r2414 | Fixed eol style of files
- ? r2415 | fix compilation with vc2005
- x r2416 | check of bounds of the matched part in autoplaydemo mode for cor
- x r2417 | PCRE_NOTBOL flag is removed from regexec(). Not needed.
- -! r2418 | A bug with the new music code: midi files (i.e. directly placed
- x r2421 | fix warning with vc6
- x r2422 | Merged r2379:2420 from trunk
- + r2424 | [-] Strip of rendered graphics appears under status bar
- + r2425 | fix for r2424 and OpenGL
- x r2426 | Merged r2420:2423 from trunk
- + r2430 | fix for r2424 and MP: SP status bar displayed for DM
- ?! r2431 | Attempt to fix the bug #1653750: With OpenGL rendering, many of
- -! r2432 | Make it compile on Mac OS X again. Music is disabled for now.
- -! r2433 | Make music work again.
- -! r2440 | better math: there are no more strips of rendered graphics (at 6
- - r2441 | Fixed incompatibility with original EXE's (complevels 0..6) on l
- ? r2442 | Dynamic calculation of PACKAGEVERSION
- x r2443 | duplicated code after old merge
- ? r2444 | global BETWEEN define
- + r2445 | In PRBoom the player's weapon is displayed much darker than in o
- r2446 | Boom's colormaps in OpenGL: fix for idbeholdl+idbeholdv
- r2449 | PrBoom-Plus bug: When radsuit ends, palette changes w/o warning
- r2450 | When playing back with -recordfromto, and before resuming record
- r2451 | Issue with lines (boxes) that appear around the elements that ch
- r2452 | small optimization of gld_InitGLVersion()
- r2453 | Post-process the texture data after the buffer has been created.
- r2460 | Fixes to the posix build system:
- r2462 | Improved support for Doom v1.2
- r2463 | Reorganization of the code for looking for bex/deh patches in al
- r2466 | Make "Not all required files are found" more user-friendly
- r2467 | [-] When a file with the bex extension is used in an autoloading
- r2468 | Correction for DEHs which swap the values of two strings.
- r2469 | interpolation for weapon bobbing
- r2470 | Two-pass method for better usability of automap:
- r2471 | New command-line switch "-emulate prboom_ver" for emulation of o
- r2473 | Kills/Items/Secrets percentage reported wrong if too high
- r2474 | -emulate and -force_* command-line switches work only during dem
- r2475 | comp_sound has been merged with comp_oofsound and moved to the c
- r2476 | - "Zombie players can exit levels"
- r2479 | bugs if USE_VERTEX_ARRAYS not defined
- r2480 | Add PC speaker code from chocolate-doom
- r2481 | added pcsound library
- r2482 | Boom's colormaps in OpenGL: memory leak
- r2483 | Do not clear video memory after loading on same level
- r2484 | (f)printf => lprintf in PCSOUND files
- r2485 | bug introduced in r2482 - wrong indexes were used
- r2486 | PrBoom bug: Par times are not shown
- r2487 | Sometimes the pistol sounds that play while the tallies are bein
- r2488 | Has made compatible my correction of par times (r2486) with "-au
- r2489 | fix "-emulation" code
- r2490 | let's show the warning if savegame is from the previous version
- r2491 | has made dynamic changing of gamespeed more smooth
- r2492 | "-force_lxdoom_demo_compatibility" comman-line switch for emulat
- r2493 | On ExM8 of movie runs, the total time is often displayed wrong.
- r2494 | -force_lxdoom_demo_compatibility: there are no more desynchs on
- r2495 | The ultimate 'ATI sucks' fix: Some of ATIs graphics cards are so
- r2496 | big comment for r2473:
- r2497 | fix for demoprogressbar with veeeeeeery long demos on high resol
- r2498 | fix compilation problems
- r2499 | gl_render_precise variable for control of the new seamless code
- r2500 | Move the window to the screen center if stupid SDL create it in
- r2501 | Fix crash when the program wants to S_AdjustSoundParams() for pl
- r2502 | The local variable should be used in G_ReadDemoHeader() instead
- r2503 | check for overrun in G_ReadDemoHeader()
- r2504 | allow -recordfromto for all levels of compatibility
- r2505 | "-emulate prboom_ver" includes bug with direct switch to SSG in
- r2506 | huge speedup (up to 10x) on levels with sectors which have many
- r2507 | fix for r2506
- r2508 | -emultae prboom-ver stuff: few new entries are added
- r2509 | Monsters spawned by Icon of Sin should not be countable for tota
- r2510 | comment for previous commit (r2509)
- r2511 | S_DISABLE and CR_DISABLE for disabled items in menu to avoid bug
- r2512 | Sound initialization was broken in r2508 if "-skipsec" command-l
- r2513 | Attempt to revert some old changes made in prboom+. Probably all
- r2514 | A lot of cleanups, speedups and bugfixes in render:
- r2515 | Avoid crashes at end of demos if DEMOMARKER (0x80) does not exis
- r2516 | fix for r2515
- r2517 | fix for r2506 (huge speedup on levels with sectors which have ma
- r2518 | Fox for "The ultimate 'ATI sucks' fix" (r2495)
- r2519 | fix compilation problems
- r2520 | Compatibility with common mapping errors "linedefs w/o tags appl
- r2521 | M_DoScreenShot did not work with "-videodriver directx" on fulls
- r2522 | Optimization of "quality" mode of "rendering quality" setting. V
- r2523 | fix compilation problems
- r2524 | Do not use seamless code ("quality" mode) in software mode
- r2525 | missed M_ChangeGLRenderPrecise call
- r2526 | In GL mode, the IDRATE info for sprites is always displayed as 0
- r2527 | Try to fix building prboom-plus under linux again.
- r2528 | Optimization of "quality" mode of "rendering quality" setting. F
- r2529 | fix r2513: statusbar were not updated in automap mode on softwar
- r2530 | There is no more visual glitches with sky on Icarus map14 and He
- r2531 | nothing. comment.
- r2532 | Fix of no warning (flashes between shadowed and solid) when invi
- r2533 | PrBoom bug: When putting -devparm in the command line, prboom-pl
- r2534 | Do not rebuild blockmap on the same level (after save/load)
- r2535 | Blinking during demoskip on fullscreen
- r2536 | Don't thrash cpu if the window doesnt have focus
- r2537 | Original P_FindNextHighestFloor() is restored for demo_compatibi
- r2538 | Ability to force -nomonsters and -respawn for playback of 1.2 de
- r2539 | 1. gl_boom_colormaps config's variable to reduce memory use
- r2540 | USE_GLU_IMAGESCALE is temporarily enabled to avoid some bugs
- r2541 | optimization: make heightlist static to avoid malloc/free pair i
- r2543 | DemoProgresBar continued to be displayed for in-wad demos (demo1
- r2544 | There are TWO bugs in the ouch face code. Not only was the condi
- r2545 | Move mouse sensitivity menu upwards a little to avoid overlap wi
- r2546 | The bug in algorithm of splitting of a sector into the closed co
- r2547 | There is a new command-line switch "-shorttics". This makes it p
- r2548 | fix compilation problem
- r2549 | Fix compilation on Mac OS X.
- r2550 | fix sound origin for large levels
- r2551 | fix previous revision r2550
- r2552 | Premature program exit during map26 in 4-player coop demo 29uv4p
- r2553 | dded two new precalculated float fields in GLTexture struct
- r2554 | Wrong calculation of x2 coordinate of a weapon in gld_DrawWeapon
- r2555 | fix for r2554
- r2556 | M_ChangeFOV() and M_ChangeGLRenderPrecise() should be under cond
- r2557 | two video pages should be cleared in gld_Init to avoid blink dur
- r2558 | Remove any line which has a clone with the same vertexes and ori
- r2559 | "Allow Boom colormaps" setting => "Allow colormaps"
- r2560 | wipe screen effect in OpenGL
- r2561 | wipe screen effect in OpenGL: fix memory overflow
- r2562 | fixed slowdown during screen melt at 1024x768 on some systems
- r2563 | fix menu bug after r2560 (wipe screen effect in OpenGL)
- r2564 | Changes in algorithm of GL wipe. Now it works more quickly, requ
- r2565 | Add gl_wipe.c to src/Makefile.am
- r2566 | Transferred sky texture on scrolled wall was not scrolled if mou
- r2567 | merge R_CheckTextureNumForName from prboom
- r2568 | Fix compilation on Mac OS X: add gl_wipe.c to src/MAC/Rakefile
- r2569 | vertical scroll on transferred sky texture works now too (if mou
- r2570 | scroll stuff from the latest revisions is temporally disabled
- r2571 | scroll on transferred sky texture is enabled again
- r2572 | [-] GL wipe: white screen during final screen animation in some
- r2573 | sky property-transfer linedef types should be applied only for M
- r2574 | sky transfer under prboom_comp now
- r2575 | Reuse of a current palette to avoid black screen at software ful
- r2576 | unnecessary (duplicated) call of UpdateGrab() is removed from D_
- r2577 | More adequate warning of possibility of desynch in compatibility
- r2578 | from chocolate-doom r958: Initialise tracksize variable before m
- r2580 | hires textures
- r2581 | hires:
- r2582 | hires patches
- r2583 | fake colormaps for hires patches
- r2584 | fix progress of load hires on fullscreen
- r2585 | hires: fix for hires patches and sts_always_red; optimization of
- r2586 | hires: another fix for progress bar
- r2587 | all gluBuild2DMipmaps entries had wrong second parameter: gl_tex
- r2588 | caching of non power of two hires textures. it speed up loading
- r2589 | Import the clipper code from gzdoom. Thanks to GrafZahl. PrBoom
- r2592 | new defaults
- r2593 | Type of useType in gl_hires.c/gld_HiresGetTextureName was unknow
- r2594 | HAVE_LIBSDL_IMAGE stuff: sources now are compilable even if you
- r2595 | configure.in: Test for SDL_image being installed.
- r2600 | duplicated items are removed in prboom-plus.wad
- r2601 | fix compilation problems with msvc2005
- r2602 | another fix compilation problems with msvc2005
- r2603 | definition for hires textures on MAC
- r2605 | plus needs SDL_image
- r2606 | Don't redefine M_PI when already defined; reduces compiler spew
- r2607 | Find hires textures on more platforms and with less case sensiti
- r2608 | Find hires textures in lowercase in cases of case-sensitive file
- r2609 | fix SEGV in HU_Start() when gamemap is not initialized
- r2610 | update docs
- r2611 | History is no longer stored on the Internet
- r2612 | strlwr is not portable
- r2613 | Update doc/Makefile.am to include prboom-plus-* documentation fi
- r2614 | Check for strlwr in configure.in (used in gl_hires.c)
- r2615 | Fixed crash in M_ResetDefaults().
- r2616 | fixed bug if translucency percentage is less than 50, then all t
- r2618 | Disabling transparency in OpenGL for original sprites which are
- r2619 | typo
- r2620 | allowing to bind mouse buttons through in-game menu was broken i
- r2621 | fix bug during recording non-compatible demos (complevel >= 9) w
- r2622 | do not update progress of loading hires more often than 35 times
- r2623 | Support for DDS format of hires textures. DDSes can be loaded wi
- r2624 | config.h: do not link SDL_image.lib if HAVE_LIBSDL_IMAGE is not
- r2625 | do not update progress of hires loading if no real hires was loa
- r2626 | configurable level of aniso (from in-game menu Off..16x)
- r2627 | Better distinguish the PrBoom launcher from the PrBoom Plus one
- r2628 | execution time of gld_Precache() -> stdout.txt
- r2629 | Mouse look did not work on automap in overlay mode.
- r2630 | Do not try to find hires textures in non existing dirs over and
- r2631 | universal SNPRINTF instead of
- r2632 | Applying SNPRINTF for whole code
- r2633 | small fix for SNPRINTF (defines)
- r2634 | wrong index in launcher. how it worked earlier?
- r2635 | Technique of rendering to texture; Real black and white effect f
- r2636 | some compatibility stuff with new invul effect and old hardware
- r2637 | More 'real' invul effect without using colormaps (needs opengl 1
- r2638 | More informative message if frame buffer object (FBO) has not be
- r2639 | GL_RGBA8 for SceneImageTextureFBO instead of gl_tex_format. Is i
- r2640 | Do not try to create a frame buffer if GL_EXT_framebuffer_object
- + r2641 | Ability to use only the allowed CPUs. For example it is necessar
- + r2642 | %d for GetLastError() instead of %s of course
- r2643 | gl_compatibility variable; all OpenGL extentions will be disable
- r2644 | FBO: cleanup
- r2645 | An alternative way of drawing the sky was added (gl_drawskys ==
- r2646 | Solution for Visual Studio 2008.
- r2647 | Bump version number to 2.4.8.3
- r2648 | OpenGL: Fake contrast should add/remove one light level for wall
- r2649 | Fix condition for bringing up the launcher if SHIFT key is press
- r2650 | fix Visual Studio 2008 solution
- r2651 | help_friends is zero by default now, because it super slow. I ha
- r2652 | wrong GL_TEXTURE_MAG_FILTER for detail texture
- r2653 | fixed bug in gl wipe
- r2654 | Fix bug in new clipper code. Some unnecessary lines were drawn.
- r2655 | Do not use FBO for all frames. Should be used only if motion blu
- r2656 | Never grab the mouse when window does not have focus
- r2657 | Check and fix wrong references to non-existent vertexes in SEGS
- r2658 | More informative warning for previous revision
- r2659 | Disable demo recording on levels with invalid nodes (see previou
- r2660 | fix for error quit message in r2659
- r2661 | More precise rotation of sprite if render_paperitems is equal to
- r2662 | Additional sector light mode was added (Options\General\Sector L
- r2665 | Fix compilation on Mac OS X 10.5 when using 10.4u SDK.
- r2667 | _exit() instead of ExitProcess() for "-resetgamma"
- r2668 | Restore of startup gamma if window loses focus
- r2669 | fix compilation problems
- r2672 | Unknown gl nodes will be ignored instead of I_Error message
- r2673 | Avoid zdoom's code in additional sector light mode. Now it is fr
- r2674 | optimization of sprite rotation
- r2675 | Restoring original visual behaviour for demo_compatibility. View
- r2676 | Ability to play wads with wrong flat names. Unknown flats will b
- r2677 | Make missing sounds non-fatal. Makes sense for doom.wad v1.2 for
- r2678 | fix bug of r2674
- r2679 | Revert r2530. Icarus map14 and Hell Revialed map20 will have pro
- r2680 | Refactor the intercepts overrun code so that it should work prop
- r2681 | Launcher (win32): Now you can associate the current EXE with DOO
- r2682 | New logic in music detection code from chocolate-doom.
- r2683 | sky property-transfer linedef types will be applied for boom com
- r2684 | Try to fix SmoothEdges on big endian systems; fixes sprite issue
- r2685 | refix SmoothEdges for little endian and tabs replaced with space
- r2686 | Fix bug with sky in the bottom part of an imaginary skybox aroun
- r2687 | opengl: more correct (similar to software) drawing of skies with
- r2688 | Clear the screen to black in V_AllocScreen(). Makes sense for wi
- r2689 | there is no restriction for length of midies. fix for r2682
- r2690 | process_affinity_mask is 1 by default
- r2691 | another try to fix problem with sky on map14 @ Icarus.wad sector
- r2696 | Fixed some warnings about uninitialized/unused variables and shu
- r2700 | Merged r2423:2699 from trunk (hicolor)
- r2701 | Advanced syntax for -geom command-line switch
- r2702 | Fix compilation. GCC doesn't like casted lvalues: (byte *)psrc -
- r2705 | fix for latest merge r2700 and r2440
- r2707 | added description to r_screenmultiply.c.h;
- r2708 | Screens works now for non 8-bit modes in software (16-bit, 32-bi
- r2712 | dogs
- r2719 | Merged r2699:2718 from trunk
- r2723 | Speed up in R_PointToAngleEx() in software mode
- r2726 | Merged r2718:2725 from trunk
- r2727 | gl_render_precise now is known as render_precise and applies to
- r2728 | comment added for r2727
- r2729 | better code for r2723
- r2730 | lower memory usage if glcolormaps are used
- r2731 | Clean the memory from GL textures, etc in I_ShutdownGraphics
- r2732 | Simplification of the code for the previous revision r2731
- r2733 | Speedup of level reloading in OpenGL mode
- r2735 | Fixed error in OpenGL if upper texture on the linedef with "Tran
- r2742 | Merged r2725:2741 from trunk
- r2743 | Fixed bug with GL gamma in GZDoom mode for some buggy drivers:
- r2744 | Use MEM_SEEK_SET for memio, not SEEK_SET (from chocolate-doom an
- r2755 | Fix for r2733 (Speedup of level reloading in OpenGL mode):
- r2756 | Remove duplicate declaration of G_ReadDemoHeader in e6y.h
- r2757 | Fix {m,c}alloc_IfSameLevel build failure
- r2758 | comperr_hangsolid: Pretend there's a fake ceiling under a body
- r2761 | explicit type was missed in r2733
- r2762 | Removal of duplicates from cfg.
- r2763 | Fix for r2682: non-MUS/MIDI music (MOD, S3M, etc) was broken the
- r2764 | Fixed crash (Not enough storage is available to process this com
- r2765 | Fixed crash if numbers of wads/lmps/dehs is greater than 100.
- r2766 | Fix vanilla unprecise calculation (vibrations) of the texture co
- r2767 | Fix wrong processing of the "Blue Armor Class" string from a DEH
- r2768 | Fix wrong processing of the "Green Armor Class" string from a DE
- r2769 | comments for the previous two revisions
- r2770 | Ability to play demos recorded with old prbooms with wrong proce
- r2771 | Previous fixes for wrong processing of armor classes from a deh
- r2772 | Pump the event loop (SDL_PumpEvents) in I_InitInputs() before fi
- r2773 | New 'mixed' lighting mode for opengl. It uses gamma ramps like i
- r2774 | hardware gamma stuff has been moved to gl_gamma.c
- r2775 | Fix build failure, add new file gl_gamma.c to src/Makefile.am
- r2776 | Fix compilation with MSVC2008
- r2777 | There is no more necessity to restart glboom after change of tex
- r2778 | Fix compilation problems for nongl configurations
- r2779 | More accurate patch drawing. Predefined arrays are used instead
- r2780 | fix gamma in glboom mode (introduced in r2773, r2774)
- r2781 | refix "Respawn frame" part of r2117
- r2782 | "Flashing HOM indicator" option did nothing. Fixed.
- r2783 | Ability to use negative numbers with -skipsec switch. "-skipsec
- r2784 | Fixed crash in case if WI_drawOnLnode will try to get access to
- r2785 | Added demo compatibility with chex.exe
- r2786 | The latest column of patches was not drawn. Introduced in r2779
- r2787 | The level of compatibility at which fix for comp_stairs should b
- r2788 | fixed stupid mistake in chex stuff (r2785)
- r2789 | key_setup was not saved in cfg
- r2790 | detection of more unsupported demo formats
- r2791 | Texture bug. GL only. Example in ksutra.wad map15, "COOL!" area.
- r2792 | videodriver name now saved in cfg
- r2793 | The fourth episode for pre ultimate doom complevels is not allow
- r2794 | More precise weapon drawing in GL: there is no more line of grap
- r2795 | make GL stuff from the previous revision (r2794) under GL_DOOM d
- r2796 | One more 'ATI sucks' revision.
- r2797 | fixed anisotropic filtering. 16x now is 16x instead of 4x
- r2798 | Prepare for release 2.4.8.3.
- r2799 | missed change log entries
- r2801 | Text mode emulation code from Chocolate-Doom
- r2802 | New application icon and loading it through SDL
- r2803 | Updated MSVC project files for using text mode emulation code
- r2804 | ENDOOM support using text mode emulation
- r2805 | missed icon.c and python script from chocolate-doom for generati
- r2806 | Add textscreen to autotools
- r2807 | Add icon.c and doomkeys.h to autotools
- r2808 | quick and lazy fix for memory overrun introduced in r2779
- r2809 | Restore version banner output on exit
- r2810 | -r2766
- r2811 | Separate out list of extensions to be added to music_tmp
- r2812 | Construct temporary filename from music_tmp with extension added
- r2813 | I_ShutdownMusic: delete music_tmp and all its possible extension
- r2814 | Minor music_tmp-related fixes
- r2815 | prevent recursive exits
- r2816 | stop music before shutdown
- r2817 | New algorithm for detection of fake flats and ceilings. It is mu
- r2818 | Fix build failure, add new file gl_missingtexture.c to src/Makef
- r2819 | r2817+: better handling of fake floors/ceilings for sectors with
- r2820 | bump version to 2.4.8.4
- r2821 | Update docs and change log
- r2822 | Fixed compilation on Mac?
- r2823 | added gl_gamma to Rakefile
- r2824 | Shift Mac build to 10.5 target
- r2825 | Remove headers from mac build
- r2827 | bump version to 2.4.8.5
- r2828 | Fixed crash when nodes used for in-wad demo playback are not equ
- + r2829 | Set processor affinity under non-Windows platforms using the POS
- + r2830 | random symbol after #endif
- + r2831 | I_SetAffinityMask() has moved to i_main.c from e6y.c
- + r2832 | Fix compilation on *nix
- r2833 | Eating of Alt-Tab event to prevent switching to the automap afte
- r2834 | Stupid bug in deh processing. Thanks Death-Destiny for the hint
- r2835 | Fixed old bug in searching responsefile.
- r2836 | fixed crash with @responsefile
- r2837 | change log for 2.4.8.5
- r2838 | bump version to 2.4.8.6
- + r2839 | For now, set a no-op I_SetAffinityMask for the Mac
- r2850 | Resolution limitation is removed. Memory usage has decreased as
- r2852 | fixed crash if screenblocks is not equal to 11 (introduced in th
- r2853 | fixed hi-color modes for r2850
- r2863 | fixed bug with caching planes heights (introduced in r2850)
- r2864 | "PrBoom-Plus" -> PACKAGE_TITLE
- r2865 | Temporarily define PACKAGE_TITLE in configure.in and MAC/config.
- r2866 | launcher_enable variable now has three values: "never", "smart"
- r2891 | Status Bar was affected by light level of the sector on some on-
- + r2892 | Fixed crash with FixedDiv(-2147483648,x)
- + r2893 | added comment for the previous revision r2892 to know what happe
- + r2894 | 2892++ (more detailed comment for crash in FixedDiv)
- r2907 | Unused ConvertMus() is removed. There are no more compiling erro
- r2912 | fix for r2793: do not try to show the fourth episode in menu for
- r2913 | Trying to optimise screen pitch for reducing of CPU cache misses
- r2914 | changed formatting of stdout for the previous revision (r2913)
- r2915 | fixed bug in r2817?
- r2916 | another try of r2766: Fix vanilla unprecise calculation (vibrati
- r2917 | fixed wipe in software
- Unresolved issues mentioned in the Doomworld thread since 2.4.7
- http://www.doomworld.com/vb/source-ports/23525-prboom-issues-thread/
- - http://www.doomworld.com/vb/post/644107
- mbf options lumps (bad idea, dehacked changing cheats is annoying enough)
- - http://www.doomworld.com/vb/post/648619
- suggestion to steal chocolate-doom's netgame code
- - http://www.doomworld.com/vb/post/654924
- cheat codes don't work in -altdeath in single player but do in vanilla
- - http://www.doomworld.com/vb/post/699446
- http://www.doomworld.com/vb/post/700314
- http://www.doomworld.com/vb/post/712531
- several different people complaining about the music
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