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- ////////////////////////////////////////////////////////////////////////////////////////
- //
- // Nestopia - NES/Famicom emulator written in C++
- //
- // Copyright (C) 2003-2008 Martin Freij
- //
- // This file is part of Nestopia.
- //
- // Nestopia is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // Nestopia is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with Nestopia; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- //
- ////////////////////////////////////////////////////////////////////////////////////////
- #ifndef NST_PROPERTIES_H
- #define NST_PROPERTIES_H
- #ifdef NST_PRAGMA_ONCE
- #pragma once
- #endif
- namespace Nes
- {
- namespace Core
- {
- class Properties : public ImplicitBool<Properties>
- {
- public:
- Properties(const Properties&);
- ~Properties();
- Properties& operator = (const Properties&);
- bool operator ! () const;
- void Clear();
- protected:
- struct Container;
- static wcstring Find(const Container*,uint);
- Container* container;
- public:
- class ConstProxy;
- class Proxy
- {
- protected:
- friend class Properties;
- friend class ConstProxy;
- Container*& container;
- const uint id;
- Proxy(Container*& c,uint i)
- : container(c), id(i) {}
- public:
- bool operator == (wcstring) const;
- void operator = (wcstring);
- wcstring operator * () const;
- bool operator != (wcstring s) const
- {
- return !(*this == s);
- }
- };
- class ConstProxy
- {
- protected:
- friend class Properties;
- wcstring const function;
- ConstProxy(const Container*,uint);
- public:
- ConstProxy(Proxy);
- bool operator == (wcstring) const;
- wcstring operator * () const;
- bool operator != (wcstring s) const
- {
- return !(*this == s);
- }
- };
- Properties()
- : container(NULL) {}
- Proxy operator [] (uint i)
- {
- return Proxy( container, i );
- }
- ConstProxy operator [] (uint i) const
- {
- return ConstProxy( container, i );
- }
- };
- }
- }
- #endif
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