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- NakedMud is a project I started up to keep myself entertained, and fool around
- with a couple ideas I could not work with on the MUD I run. The basic idea
- behind NakedMud is to provide users with a solid engine for running a MUD, but
- without the content that goes along with it.
- I really know little about socket handling, and every time I've looked at the
- topic, I cringe in horror. That is the reason NakedMud was built on top of
- SocketMud(tm); SocketMud(tm) was essentially a glorified chat client when I got
- it, which suited my purposes perfectly, since it had all of the socket work
- done, leaving all of the fun stuff for me to fool around with. Many thanks go
- out to Brian Graversen for writing and releasing SocketMud(tm) to the public.
- The origional SocketMud(tm) README has been appended below.
- For instructions on getting the MUD up and running, see startup.txt
- Geoff Hollis
- hollisgf@email.uc.edu
- http://www.uc.edu/~hollisgf/
- --------------------------------------------------------------------------------
- SocketMud version 1.9
- Little mud project, which has a command interpreter and supports
- ANSI colors... has a nifty little help file system, and a few
- commands (say, quit, who, etc). Also supports MCCP version 1 and 2.
- I have used a few snippets of Erwin Andreasen's, so if you use this
- codebase for something, remember to keep the credits to him, he
- deserves it.
- Simply type 'make' in the ../src/ directory, and start the mud
- by typing './SocketMud &'. You can now connect by telnetting
- to port 9009 on localhost (or whatever machine it runs on).
- All parts of the SocketMud code written by me, that is contained
- in this distribution, is considered public domain, and may be used
- as you see fit - but do remember to give credit for Erwin's codebits,
- even though they are considered PD as well.
- Code and all that by
- Brian Graversen (jobo@daimi.au.dk)
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