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- add_cmd(...)
- add_cmd(name, shorthand, cmd_func, user_group, interrupts_action)
Add a new command to the master command table. If a preferred shorthand
exists, e.g., 'n' for 'north', it can be specified. Otherwise, shorthand
should be None. Command functions take three arguments: a character
issuing the command, the command name, and a string argument supplied
to the command. Commands must be tied to a specific user group, and they
can optionally interupt character actions.
- add_cmd_check(...)
- add_cmd_check(name, check_func)
Add a new command check to a registered command. Check functions take
two arguments: the character issuing the command, and the command name.
If a check fails, it should return False and send the character a
message why.
- chk_can_move(ch, cmd)
- chk_land(ch, cmd)
- chk_sit(ch, cmd)
- chk_sleep(ch, cmd)
- chk_stand(ch, cmd)
- chk_wake(ch, cmd)
- cmd_move(ch, cmd, arg)
- A basic movement command, relocating you to another room in the
specified direction.
- cmd_sit(ch, cmd, arg)
- If standing, attempts to sit on the ground.
- cmd_sleep(ch, cmd, arg)
- If awake, attempts to lay down and sleep.
- cmd_stand(ch, cmd, arg)
- If sitting, attempts to stand. If flying, attempts to land.
- cmd_wake(ch, cmd, arg)
- If sleep, attempts to wake up and sit.
- dir_index(dir)
- returns the index of the direction name
- dir_opposite(dir)
- returns the opposite direction of the specified one, or None if none.
- erase_global(...)
- erase_global(name)
Delete a value from the global variable table.
- extract(...)
- extract(thing)
Extracts an object, character, or room from the game.
- format_string(...)
- format_string(text, indent=True, width=80)
Format a block of text to be of the specified width, possibly indenting
paragraphs.
- generic_find(...)
- Deprecated. Use mud.parse_args instead.
- get_global(...)
- get_global(name)
Return a non-persistent global variable, or None.
- get_greeting(...)
- get_greeting()
returns the mud's connection greeting.
- get_hour(...)
- get_hour()
Return the current in-game hour of day.
- get_motd(...)
- get_motd()
Returns the mud's message of the day.
- get_time(...)
- get_time()
Return time of day (morning, afternoon, evening, night).
- is_afternoon(...)
- True or False if it is afternoon.
- is_evening(...)
- True or False if it is evening.
- is_morning(...)
- True or False if it is morning.
- is_night(...)
- True or False if it is night.
- is_race(...)
- is_race(name)
Returns True or False if the string is a valid race name.
- ite(...)
- ite(logic_statement, if_statement, else_statement=None)
A functional form of if/then/else.
- keys_equal(...)
- keys_equal(key1, key2)
Returns whether two world database keys are equal, relative to the
locale (if any) that the current script is running in.
- list_races(...)
- list_races(player_only=False)
Return a list of available races. If player_only is True, list only the
races that players have access to.
- log_string(...)
- log_string(mssg)
Send a message to the mud's log.
- message(...)
- message(ch, vict, obj, vobj, show_invis, range, mssg)
Send a message via the mud messaging system using $ expansions. Range
can be 'to_room', 'to_char', 'to_vict', or 'to_world'.
- parse_args(...)
- parse_args(ch, show_usage_errors, cmd, args, format)
equivalent to parse_args written in C. See parse.h for information.
- set_global(...)
- set_global(name, val)
Sets a non-persistent global variable. Val can be any type.
- try_change_pos(ch, pos)
- this function attempts to change the position of the person
- try_move(ch, dir, mssg=False)
- Handles all moving of characters from one room to another, through
commands. Attempts a move. If successful, returns the exit left
through.
- try_move_mssg(ch, dir)
- Handles all moving of characters from one room to another, through
commands. Attempts a move. If successful, returns the exit left through.
Informs people of our moving
- try_use_furniture(ch, obj, pos)
- attempts to resituate a person on the piece of furniture
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