defs.63 14 KB

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  1. <AND <L? ,MUDDLE 100> <USE "LSRTNS">>
  2. ; "applicables"
  3. <NEWTYPE OFFSET WORD>
  4. <PUT RAPPLIC DECL '<OR ATOM FALSE OFFSET>>
  5. ; "newtypes for parser"
  6. <NEWTYPE BUZZ STRING>
  7. <NEWTYPE DIRECTION ATOM>
  8. <NEWTYPE ADJECTIVE ATOM>
  9. <NEWTYPE PREP ATOM>
  10. \
  11. ;"generalized oflags tester"
  12. <DEFMAC TRNN ('OBJ 'BIT)
  13. <FORM N==? <FORM CHTYPE <FORM ANDB .BIT <FORM OFLAGS .OBJ>> FIX> 0>>
  14. <DEFMAC RTRNN ('RM 'BIT)
  15. <FORM N==? <FORM CHTYPE <FORM ANDB .BIT <FORM RBITS .RM>> FIX> 0>>
  16. <DEFMAC RTRZ ('RM 'BIT)
  17. <FORM PUT .RM ,RBITS <FORM ANDB <FORM RBITS .RM> <FORM XORB .BIT -1>>>>
  18. <DEFMAC TRC ('OBJ 'BIT)
  19. <FORM PUT .OBJ ,OFLAGS <FORM XORB <FORM OFLAGS .OBJ> .BIT>>>
  20. <DEFMAC TRZ ('OBJ 'BIT)
  21. <FORM PUT .OBJ ,OFLAGS <FORM ANDB <FORM OFLAGS .OBJ> <FORM XORB .BIT -1>>>>
  22. <DEFMAC TRO ('OBJ 'BIT)
  23. <FORM PUT .OBJ ,OFLAGS <FORM ORB <FORM OFLAGS .OBJ> .BIT>>>
  24. <DEFMAC RTRO ('RM 'BIT)
  25. <FORM PUT .RM ,RBITS <FORM ORB <FORM RBITS .RM> .BIT>>>
  26. \
  27. ; "room definition"
  28. <NEWSTRUC
  29. ROOM VECTOR
  30. RID ATOM ;"room id"
  31. RDESC1 STRING ;"long description"
  32. RDESC2 STRING ;"short description"
  33. RSEEN? <OR ATOM FALSE> ;"visited?"
  34. RLIGHT? <OR ATOM FALSE> ;"endogenous light source?"
  35. REXITS EXIT ;"list of exits"
  36. ROBJS <LIST [REST OBJECT]> ;"objects in room"
  37. RACTION RAPPLIC ;"room-action"
  38. RVARS <PRIMTYPE WORD> ;"slot for use of room function"
  39. RVAL FIX ;"value for visiting"
  40. RBITS <PRIMTYPE WORD> ;"random flags"
  41. RRAND ANY ;"random slot">
  42. ;"flagword for <RBITS room>:
  43. bit-name bit-tester"
  44. <FLAGWORD RLANDBIT <> ;"on land"
  45. RWATERBIT <> ;"water room"
  46. RAIRBIT <> ;"mid-air room"
  47. RSACREDBIT <> ;"thief not allowed"
  48. RFILLBIT <> ;"can fill bottle here"
  49. RMUNGBIT <> ;"room has been munged"
  50. RBUCKBIT <> ;"this room is a bucket"
  51. RHOUSEBIT <> ;"This room is part of the house">
  52. ; "exit"
  53. <NEWTYPE EXIT
  54. VECTOR
  55. '<<PRIMTYPE VECTOR> [REST ATOM <OR ROOM CEXIT NEXIT>]>>
  56. ; "conditional exit"
  57. <NEWSTRUC
  58. CEXIT VECTOR
  59. CXFLAG ATOM ;"condition flag"
  60. CXROOM ROOM ;"room it protects"
  61. CXSTR <OR FALSE STRING> ;"description"
  62. CXACTION RAPPLIC ;"exit function">
  63. <NEWTYPE NEXIT STRING> ;"unusable exit description"
  64. \
  65. ; "PARSER related types"
  66. ; "ACTION -- top level type for verbs"
  67. <NEWSTRUC
  68. ACTION VECTOR
  69. VNAME ATOM ;"atom associated with this action"
  70. VDECL VSPEC ;"syntaxes for this verb (any number)"
  71. VSTR STRING ;"string to print when talking about this verb">
  72. ; "VSPEC -- uvector of syntaxes for a verb"
  73. <NEWTYPE
  74. VSPEC UVECTOR
  75. '<<PRIMTYPE UVECTOR> [REST SYNTAX]>>
  76. ; "SYNTAX -- a legal syntax for a sentence involving this verb"
  77. <NEWSTRUC
  78. SYNTAX VECTOR
  79. SYN1 VARG ;"direct object, more or less"
  80. SYN2 VARG ;"indirect object, more or less"
  81. SFCN VERB ;"function to handle this action"
  82. SFLIP <OR ATOM FALSE> ;"(?)"
  83. SDRIVER <OR ATOM FALSE> ;"(?)">
  84. ; "VARG -- types and locations of objects acceptable as args to verbs,
  85. these go in the SYN1 and SYN2 slots of a SYNTAX."
  86. <NEWSTRUC
  87. VARG VECTOR
  88. VBIT FIX ;"acceptable object characteristics"
  89. VPREP <OR PREP FALSE> ;"preposition that must precede(?) object"
  90. VWORD FIX ;"locations object may be looked for in">
  91. ; "flagbit definitions for VWORD of a VARG"
  92. <FLAGWORD VABIT <> ;"look in AOBJS"
  93. VRBIT <> ;"look in ROBJS"
  94. VTBIT <> ;"no-take"
  95. VXBIT <> ;"(?) turned on by '=' in VARG spec">
  96. ; "VTRNN -- test a bit in the VWORD slot of a VARG"
  97. <DEFMAC VTRNN ('V 'BIT)
  98. <FORM N==? <FORM CHTYPE <FORM ANDB .BIT <FORM VWORD .V>> FIX> 0>>
  99. ; "VERB -- name and function to apply to handle verb"
  100. <NEWSTRUC
  101. VERB VECTOR
  102. VNAME ATOM
  103. VFCN RAPPLIC>
  104. ; "ORPHANS -- mysterious vector of orphan data"
  105. <GDECL (ORPHANS)
  106. <VECTOR <OR FALSE ATOM>
  107. <OR FALSE VERB>
  108. <OR FALSE OBJECT>
  109. <OR FALSE PREP>
  110. <OR FALSE ATOM>>>
  111. <AND? <MSETG OFLAG 1>
  112. <MSETG OVERB 2>
  113. <MSETG OSLOT1 3>
  114. <MSETG OPREP 4>
  115. <MSETG ONAME 5>>
  116. ; "prepositional phrases"
  117. <NEWSTRUC
  118. PHRASE VECTOR
  119. PPREP PREP
  120. POBJ OBJECT>
  121. \
  122. ; "adventurer"
  123. <NEWSTRUC
  124. ADV VECTOR
  125. AROOM ROOM ;"where he is"
  126. AOBJS <LIST [REST OBJECT]> ;"what he's carrying"
  127. ASCORE FIX ;"score"
  128. AVEHICLE <OR FALSE OBJECT> ;"what he's riding in"
  129. AOBJ OBJECT ;"what he is"
  130. AACTION RAPPLIC ;"special action for robot, etc."
  131. ASTRENGTH FIX ;"fighting strength"
  132. ARAND ANY ;" ** reserved for future expansion ** "
  133. AFLAGS <PRIMTYPE WORD> ;"flags THIS MUST BE SAME OFFSET AS OFLAGS!">
  134. "bits in <AFLAGS adv>:
  135. bit-name bit-tester"
  136. <FLAGWORD ASTAGGERED STAGGERED? ;"staggered?">
  137. ; "object"
  138. <NEWSTRUC
  139. OBJECT VECTOR
  140. OID ATOM ;"unique name, SETG'd to this"
  141. ONAMES <UVECTOR [REST ATOM]> ;"synonyms"
  142. ODESC1 STRING ;"description when not carried"
  143. ODESC2 STRING ;"short description"
  144. ODESCO <OR STRING FALSE> ;"description when untouched"
  145. OACTION RAPPLIC ;"object-action"
  146. OCONTENTS <LIST [REST OBJECT]> ;"list of contents"
  147. OCAN <OR FALSE OBJECT> ;"what contains this"
  148. OFLAGS <PRIMTYPE WORD> ;"flags THIS MUST BE SAME OFFSET AS AFLAGS!"
  149. OTOUCH? <OR ATOM FALSE> ;"has this been touched?"
  150. OLIGHT? FIX ;"light producer?"
  151. OFVAL FIX ;"value for finding"
  152. OTVAL FIX ;"value for putting in trophy case"
  153. ORAND ANY ;"random slot"
  154. OOPEN? <OR ATOM FALSE> ;"is this open?"
  155. OSIZE FIX ;"how big is it?"
  156. OCAPAC FIX ;"how much can it hold?"
  157. OADJS <UVECTOR [REST ADJECTIVE]> ;"adjectives for this"
  158. OROOM <OR FALSE ROOM> ;"what room its in"
  159. OREAD <OR FALSE STRING> ;"reading material">
  160. "bits in <OFLAGS object>:
  161. bit-name bit-tester"
  162. <FLAGWORD OVISON OVIS? ;"visible?"
  163. READBIT READABLE? ;"readable?"
  164. TAKEBIT CAN-TAKE? ;"takeable?"
  165. DOORBIT DOOR? ;"object is door"
  166. TRANSBIT TRANSPARENT? ;"object is transparent"
  167. FOODBIT EDIBLE? ;"object is food"
  168. NDESCBIT <> ;"object not describable"
  169. DRINKBIT DRINKABLE? ;"object is drinkable"
  170. CONTBIT <> ;"object can be opened/closed"
  171. LIGHTBIT <> ;"object can provide light"
  172. VICBIT <> ;"object is victim"
  173. BURNBIT BURNABLE? ;"object is flammable"
  174. FLAMEBIT <> ;"object is on fire"
  175. TOOLBIT <> ;"object is a tool"
  176. TURNBIT <> ;"object can be turned"
  177. VEHBIT <> ;"object is a vehicle"
  178. FINDMEBIT <> ;"can be reached from a vehicle"
  179. SLEEPBIT <> ;"object is asleep"
  180. SEARCHBIT <> ;"allow multi-level access into this"
  181. SACREDBIT <> ;"thief can't take this"
  182. TIEBIT <> ;"object can be tied"
  183. ECHO-ROOM-BIT <> ;"nothing can be taken in echo room"
  184. ACTORBIT <> ;"object is an actor"
  185. WEAPONBIT <> ;"object is a weapon"
  186. FIGHTBIT FIGHTING? ;"object is in melee"
  187. VILLAIN <> ;"object is a bad guy"
  188. STAGGERED <> ;"object can't fight this turn"
  189. TRYTAKEBIT <> ;"object wants to handle not being taken"
  190. NO-CHECK-BIT <> ;"ignore checks (in put & drop): for EVERY and VALUA">
  191. "extra stuff for flagword for objects"
  192. "complement of the visible bit"
  193. <MSETG OVISOFF *777777777776*>
  194. "can i be opened?"
  195. <DEFMAC OPENABLE? ('OBJ) <FORM TRNN .OBJ <FORM + ,DOORBIT ,CONTBIT>>>
  196. "complement of the bit state"
  197. <DEFMAC DESCRIBABLE? ('OBJ) <FORM NOT <FORM TRNN .OBJ ,NDESCBIT>>>
  198. "if object is a light or aflame, then flaming"
  199. <DEFMAC FLAMING? ('OBJ)
  200. <FORM AND <FORM TRNN .OBJ ,FLAMEBIT> <FORM 1? <FORM OLIGHT? .OBJ>>>>
  201. "if object visible and open or transparent, can see inside it"
  202. <DEFMAC SEE-INSIDE? ('OBJ)
  203. <FORM AND <FORM OVIS? .OBJ>
  204. <FORM OR <FORM TRANSPARENT? .OBJ> <FORM OOPEN? .OBJ>>>>
  205. \
  206. ; "demons"
  207. <NEWSTRUC HACK VECTOR
  208. HACTION RAPPLIC
  209. HOBJS <LIST [REST ANY]>
  210. "REST"
  211. HROOMS <LIST [REST ROOM]>
  212. HROOM ROOM
  213. HOBJ OBJECT
  214. HFLAG ANY>
  215. ; "Clock interrupts"
  216. <NEWSTRUC CEVENT VECTOR
  217. CTICK FIX
  218. CACTION <OR APPLICABLE OFFSET>
  219. CFLAG <OR ATOM FALSE>
  220. CID ATOM>
  221. \
  222. <SETG LOAD-MAX 100>
  223. <SETG SCORE-MAX 0>
  224. <GDECL (RAW-SCORE LOAD-MAX SCORE-MAX) FIX
  225. (RANDOM-LIST ROOMS SACRED-PLACES) <LIST [REST ROOM]>
  226. (STARS OBJECTS WEAPONS NASTIES) <LIST [REST OBJECT]>
  227. (PRSVEC) <VECTOR <OR FALSE VERB> <OR FALSE OBJECT DIRECTION>
  228. <OR FALSE OBJECT>>
  229. (WINNER PLAYER) ADV (HERE) ROOM (INCHAN OUTCHAN) CHANNEL (DEMONS) LIST
  230. (MOVES DEATHS) FIX (DUMMY YUKS) <VECTOR [REST STRING]>
  231. (SWORD-DEMON) HACK>
  232. \
  233. "UTILITY FUNCTIONS"
  234. "TO OPEN DOORS"
  235. <DEFMAC COND-OPEN ('DIR 'RM)
  236. <FORM PROG <LIST <LIST EL <FORM MEMQ .DIR <FORM REXITS .RM>>>>
  237. #DECL ((EL) <<PRIMTYPE VECTOR> ATOM CEXIT>)
  238. <FORM SETG <FORM CXFLAG <FORM 2 <FORM LVAL EL>>> T>>>
  239. <DEFMAC COND-CLOSE ('DIR 'RM)
  240. <FORM PROG <LIST <LIST EL <FORM MEMQ .DIR <FORM REXITS .RM>>>>
  241. #DECL ((EL) <<PRIMTYPE VECTOR> ATOM CEXIT>)
  242. <FORM SETG <FORM CXFLAG <FORM 2 <FORM LVAL EL>>> <>>>>
  243. "APPLY AN OBJECT FUNCTION"
  244. <DEFMAC APPLY-OBJECT ('OBJ)
  245. <FORM PROG ((FOO <FORM OACTION .OBJ>))
  246. <FORM COND (<FORM NOT <FORM LVAL FOO>> <>)
  247. (<FORM TYPE? <FORM LVAL FOO> ATOM>
  248. <FORM APPLY <FORM GVAL <FORM LVAL FOO>>>)
  249. (<FORM DISPATCH <FORM LVAL FOO>>)>>>
  250. "FLUSH AN OBJECT FROM A ROOM"
  251. <DEFINE REMOVE-OBJECT (OBJ "AUX" OCAN OROOM)
  252. #DECL ((OBJ) OBJECT (OCAN) <OR OBJECT FALSE> (OROOM) <OR FALSE ROOM>)
  253. <COND (<SET OCAN <OCAN .OBJ>>
  254. <PUT .OCAN ,OCONTENTS <SPLICE-OUT .OBJ <OCONTENTS .OCAN>>>)
  255. (<SET OROOM <OROOM .OBJ>>
  256. <PUT .OROOM ,ROBJS <SPLICE-OUT .OBJ <ROBJS .OROOM>>>)
  257. (<MEMQ .OBJ <ROBJS ,HERE>>
  258. <PUT ,HERE ,ROBJS <SPLICE-OUT .OBJ <ROBJS ,HERE>>>)>
  259. <PUT .OBJ ,OROOM <>>
  260. <PUT .OBJ ,OCAN <>>>
  261. <DEFMAC INSERT-OBJECT ('OBJ 'ROOM)
  262. <FORM PUT
  263. .ROOM
  264. ,ROBJS
  265. (<FORM PUT .OBJ ,OROOM .ROOM> <CHTYPE <FORM ROBJS .ROOM> SEGMENT>)>>
  266. <DEFMAC TAKE-OBJECT ('OBJ "OPTIONAL" ('WINNER ',WINNER))
  267. <FORM PUT
  268. .WINNER
  269. ,AOBJS
  270. (<FORM PUT .OBJ ,OROOM <>> <CHTYPE <FORM AOBJS .WINNER> SEGMENT>)>>
  271. <DEFMAC DROP-OBJECT ('OBJ "OPTIONAL" ('WINNER ',WINNER))
  272. <FORM PUT .WINNER ,AOBJS <FORM SPLICE-OUT .OBJ <FORM AOBJS .WINNER>>>>
  273. <DEFINE KILL-OBJ (OBJ WINNER)
  274. #DECL ((OBJ) OBJECT (WINNER) ADV)
  275. <COND (<MEMQ .OBJ <AOBJS .WINNER>>
  276. <PUT .WINNER ,AOBJS <SPLICE-OUT .OBJ <AOBJS .WINNER>>>)
  277. (<REMOVE-OBJECT .OBJ>)>>
  278. <DEFINE FLUSH-OBJ ("TUPLE" OBJS "AUX" (WINNER ,WINNER))
  279. #DECL ((OBJS) <TUPLE [REST STRING]> (WINNER) ADV)
  280. <MAPF <>
  281. <FUNCTION (X "AUX" (Y <FIND-OBJ .X>))
  282. #DECL ((Y) OBJECT)
  283. <AND <MEMQ .Y <AOBJS .WINNER>>
  284. <DROP-OBJECT <FIND-OBJ .X> .WINNER>>>
  285. .OBJS>>
  286. "ROB-ADV: TAKE ALL OF THE VALUABLES A HACKER IS CARRYING"
  287. <DEFINE ROB-ADV (WIN NEWLIST)
  288. #DECL ((WIN) ADV (NEWLIST) <LIST [REST OBJECT]>)
  289. <MAPF <>
  290. <FUNCTION (X) #DECL ((X) OBJECT)
  291. <COND (<AND <G? <OTVAL .X> 0> <NOT <TRNN .X ,SACREDBIT>>>
  292. <PUT .WIN ,AOBJS <SPLICE-OUT .X <AOBJS .WIN>>>
  293. <SET NEWLIST (.X !.NEWLIST)>)>>
  294. <AOBJS .WIN>>
  295. .NEWLIST>
  296. "ROB-ROOM: TAKE VALUABLES FROM A ROOM, PROBABILISTICALLY"
  297. <DEFINE ROB-ROOM (RM NEWLIST PROB)
  298. #DECL ((RM) ROOM (NEWLIST) <LIST [REST OBJECT]> (PROB) FIX)
  299. <MAPF <>
  300. <FUNCTION (X) #DECL ((X) OBJECT)
  301. <COND (<AND <G? <OTVAL .X> 0>
  302. <NOT <TRNN .X ,SACREDBIT>>
  303. <OVIS? .X>
  304. <PROB .PROB>>
  305. <REMOVE-OBJECT .X>
  306. <PUT .X ,OTOUCH? T>
  307. <SET NEWLIST (.X !.NEWLIST)>)
  308. (<TYPE? <ORAND .X> ADV>
  309. <SET NEWLIST <ROB-ADV <ORAND .X> .NEWLIST>>)>>
  310. <ROBJS .RM>>
  311. .NEWLIST>
  312. <DEFINE VALUABLES? (ADV)
  313. #DECL ((ADV) ADV)
  314. <MAPF <>
  315. <FUNCTION (X) #DECL ((X) OBJECT)
  316. <COND (<G? <OTVAL .X> 0> <MAPLEAVE T>)>>
  317. <AOBJS .ADV>>>
  318. <DEFINE ARMED? (ADV "AUX" (WEAPONS ,WEAPONS))
  319. #DECL ((ADV) ADV)
  320. <MAPF <>
  321. <FUNCTION (X) #DECL ((X) OBJECT)
  322. <COND (<MEMQ .X .WEAPONS>
  323. <MAPLEAVE T>)>>
  324. <AOBJS .ADV>>>
  325. <DEFINE LIGHT-SOURCE (ME)
  326. #DECL ((ME) ADV)
  327. <MAPF <>
  328. <FUNCTION (X)
  329. <COND (<NOT <0? <OLIGHT? .X>>>
  330. <MAPLEAVE .X>)>>
  331. <AOBJS .ME>>>
  332. <DEFINE GET-DEMON (ID "AUX" (OBJ <FIND-OBJ .ID>) (DEMS ,DEMONS))
  333. #DECL ((ID) STRING (OBJ) OBJECT (DEMS) <LIST [REST HACK]>)
  334. <MAPF <>
  335. <FUNCTION (X) #DECL ((X) HACK)
  336. <COND (<==? <HOBJ .X> .OBJ> <MAPLEAVE .X>)>>
  337. .DEMS>>
  338. <DEFMAC PICK-ONE ('VEC)
  339. <FORM NTH .VEC <FORM + 1 <FORM MOD <FORM RANDOM> <FORM LENGTH .VEC>>>>>
  340. <DEFMAC CLOCK-DISABLE ('EV)
  341. <FORM PUT .EV ,CFLAG <>>>
  342. <DEFMAC CLOCK-ENABLE ('EV)
  343. <FORM PUT .EV ,CFLAG T>>
  344. <DEFINE YES/NO (NO-IS-BAD? "AUX" (INBUF ,INBUF) (INCHAN ,INCHAN))
  345. #DECL ((INBUF) STRING (NO-IS-BAD?) <OR ATOM FALSE>)
  346. <RESET .INCHAN>
  347. <READSTRING .INBUF .INCHAN ,READER-STRING>
  348. <COND (.NO-IS-BAD?
  349. <NOT <MEMQ <1 .INBUF> "NnfF">>)
  350. (T
  351. <MEMQ <1 .INBUF> "TtYy">)>>
  352. <DEFMAC APPLY-RANDOM ('FROB "OPTIONAL" ('MUMBLE <>))
  353. <FORM COND
  354. (<FORM TYPE? .FROB ATOM>
  355. <COND (.MUMBLE
  356. <FORM APPLY <FORM GVAL .FROB> .MUMBLE>)
  357. (<FORM APPLY <FORM GVAL .FROB>>)>)
  358. (T <FORM DISPATCH .FROB .MUMBLE>)>>
  359. <DEFINE DA (FN "OPTIONAL" (FOO <>)) #DECL ((FN) <OR APPLICABLE ATOM FIX>)
  360. <PROG ()
  361. <COND (<TYPE? .FN FIX> <DISPATCH .FN .FOO>)
  362. (<APPLICABLE? .FN>
  363. <COND (.FOO
  364. <APPLY .FN .FOO>)
  365. (<APPLY .FN>)>)
  366. (<GASSIGNED? .FN>
  367. <SET FN ,.FN>
  368. <AGAIN>)
  369. (<ERROR UNASSIGNED-VARIABLE!-ERRORS .FN DA>)>>>
  370. "OLD MAZER"
  371. <MOBLIST FLAG 17>
  372. <PSETG NULL-DESC "">
  373. <PSETG NULL-EXIT <CHTYPE [] EXIT>>
  374. <PSETG NULL-SYN ![]>
  375. <DEFINE FIND-ROOM (ID "AUX" ATM ROOM)
  376. #DECL ((ID) <OR ATOM STRING> (VALUE) ROOM
  377. (ROOM) ROOM (ATM) <OR ATOM FALSE>)
  378. <COND (<TYPE? .ID ATOM> <SET ID <SPNAME .ID>>)>
  379. <COND (<AND <SET ATM <LOOKUP .ID ,ROOM-OBL>>
  380. <GASSIGNED? .ATM>>
  381. ,.ATM)
  382. (<OR .ATM
  383. <SET ATM <INSERT .ID ,ROOM-OBL>>>
  384. <SETG .ATM
  385. <SET ROOM
  386. <CHTYPE <VECTOR .ATM ,NULL-DESC ,NULL-DESC
  387. <> <> ,NULL-EXIT () <> 0 0 0 T>
  388. ROOM>>>
  389. <SETG ROOMS (.ROOM !,ROOMS)>
  390. .ROOM)>>
  391. <DEFINE FIND-OBJ (ID "AUX" OBJ ATM)
  392. #DECL ((ID) <OR ATOM STRING> (OBJ) OBJECT (ATM) <OR ATOM FALSE> (VALUE) OBJECT)
  393. <COND (<TYPE? .ID ATOM> <SET ID <SPNAME .ID>>)>
  394. <COND (<AND <SET ATM <LOOKUP .ID ,OBJECT-OBL>>
  395. <GASSIGNED? .ATM>>
  396. ,.ATM)
  397. (<OR .ATM
  398. <SET ATM <INSERT .ID ,OBJECT-OBL>>>
  399. <SETG .ATM
  400. <SET OBJ
  401. <CHTYPE [.ATM ,NULL-SYN ,NULL-DESC ,NULL-DESC <>
  402. <> () <> 0 <> 0 0 0 <> <> 5 0 ,NULL-SYN <> <>]
  403. OBJECT>>>
  404. <SETG OBJECTS (.OBJ !,OBJECTS)>
  405. .OBJ)>>
  406. <DEFINE FUNCTION-PRINT (FROB)
  407. #DECL ((FROB) <OR ATOM OFFSET APPLICABLE FALSE>)
  408. <COND (<NOT .FROB> <PRINC "<>">)
  409. (<TYPE? .FROB RSUBR RSUBR-ENTRY>
  410. <PRIN1 <2 .FROB>>)
  411. (<TYPE? .FROB ATOM>
  412. <PRIN1 .FROB>)
  413. (<TYPE? .FROB OFFSET>
  414. <PRINC "#OFFSET ">
  415. <PRIN1 <GET-ATOM .FROB>>)
  416. (<PRINC "#FUNCTION ">
  417. <PRIN1 <GET-ATOM .FROB>>)>>