12345678910111213141516171819202122232425262728293031 |
- /*
- * fragment_shader.glsl
- *
- * Copyright © 2021 vetal .
- *
- * This file is part of OpenGL_VAO.
- *
- * OpenGL_VAO is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * OpenGL_VAO is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with OpenGL_VAO. If not, see <http ://www.gnu.org/licenses/>.
- */
- #version 300 es
- precision mediump float;
- out vec4 FragColor;
- in vec3 pos;
- void main() {
- FragColor = vec4(0.0, 1.0, 0.0, 1);
- }
|