#+SETUPFILE: ../../../template/level-2.org
#+TITLE: HOHS Character Garthur Alansbarn
#+DATE: <2019-12-27 Fri 20:00>
#+AUTHOR: vaeringjar
#+EMAIL: vaeringjar@land
#+DESCRIPTION: New character background.
#+KEYWORDS: ttrpg
#+OPTIONS: toc:auto


* Witch Hunter Garthur


** To a stranger

At first glance, if looking at a changeling, Garthur looks like a
typical changeling, if anyone else knows what a typical changeling
looks like but doesn't know any well enough to call friend.

But anyone unfamiliar with changlings might find an ghostlike figure
(at 11 stones, 1.8 meters) with a snow-white skinned, light-grey
haired, solid-black iris and pupil eyes a strange sight.


** For the ref

As young changelings Ask and Diis became friends with and a group of
six elves (not changelings). They had the names Olafur, Sunna, Hilda,
Signe, Gary, and Spike, the eldest of them.

One day they all found a magic book while hiking in the forest. The
book possessed the first to touch it and enslaved the others,
transporting them them to a deep ravine hidden by magic and hiding
itself. The youths called out for help, but no one came. One by one,
the terrors of the book forced the friends to change into hideous
monsters who then attacked the remaining survivors.

Eventually Diis and Ask found and burned the book and found a way to
escape the ravine, but Diis died before escaping. Even with the book
gone, it continues to give Ask nightmares. After this, Ask took the
name Garthur Alansbarn.

Garthur identifies as an antitheist; all magical deities, theological
beings, and gods wrongfully meddle in the freedoms of common folks and
forsake all those who worship. Garthur wants revenge against all
magical beings that oppose, threaten, or enslave. This includes
traitorous monarchs who claim thrones by the power of their god.


** Joining the war


*** To the unit

Would change into an enemy persona, sneak across enemy lines, find a
place to hit with a catapult, and bring back the info.

Garthur eventually served under Captain Krank, though he knew him
before he had his commission, back as a sergeant. Whenever on r&r
Garthur constantly insists "Sarge" should pickup the tab.

TODO - Garthur's rank


*** For the ref

Garthur joined up to assassinate a cult leader (maybe a commanding
officer, another enlisted member, or someone from the opposing army)
who had murdered a group of innocent folks.


** Personas


*** Named


**** Big the Gardener
A very outgoing warforged who like to ham it up with restaurant
workers and bartenders.

#+BEGIN_QUOTE
I've been pooped on by birds before. What happens if a dragon flies by
and poops on me?
#+END_QUOTE


**** Spike Álfurinn
One of the elf friends who died.


*** Unnamed


**** Enemy soldiers during the war


**** TODO forgery persona


**** TODO noble from Tain Gala
An upper nobility mask, and been one of the guests of the Tain
gala. It happens on the first far of every month. There's a standing
invitation to a group called the 60 which are the leading heads of all
of Sharn.


**** House O'Ryan Housekeeper/Porter
 Simple clothes, green and gold, has the unicorn symbol.


**** Bar Thugs

- hafling, female, rags, unclean, foul mouthed
- half ork, male, emaciated/thin, sandy green and brown sailor clothes


*** Misc

- Alden (USED)
- Barl the Forgotten
- Caden, Alden's son
- Gara (never heard her speak)
- Grug
- Irvin O'Drowned Shark (?)
- Kalak, Barl's Assistant and Bodyguard
- Kelso the Innkeeper
- Marx the human
- Sam Elderberry the Nightclerk
- Sergeant Vilroy
- Unnamed guest at the Tain Gala (USED)
- Vishtai
- Barl the Forgotten
- Kalash, Barl's thug


* Character Generated Off the Shelf


** Ability scores

|                | STR | DEX | CON | INT | WIS | CHA | Active |
|----------------+-----+-----+-----+-----+-----+-----+--------|
| Standard Array |   8 |  14 |  10 |  12 |  15 |  13 | x      |
| Point Buy      |  10 |  14 |  10 |  11 |  15 |  12 |        |


** Background

Haunted One

Feature: Heart of Darkness

Those who look into your eyes can see that you have faced unimaginable
horror and that you are no stranger to darkness. Though they might
fear you, commoners will extend you every courtesy and do their utmost
to help you. Unless you have shown yourself to be a danger to them,
they will even take up arms to fight alongside you, should you find
yourself facing an enemy alone.

Harrowing Event

Prior to becoming an adventurer, your path in life was defined by one
dark moment, one fateful decision, or one tragedy. Now you feel a
darkness threatening to consume you, and you fear there may be no hope
of escape. Choose a harrowing event that haunts you, or roll one on
the Harrowing Events table.

8) You opened an eldritch tome and saw things unfit for a sane
   mind. You burned the book, but its words and images are burned into
   your psyche.


** Personality Traits
- I put no trust in divine beings.
- I don’t talk about the thing that torments me. I’d rather not burden
  others with my curse.


** Ideals
- I'll stop the spirits that haunt me or die trying. (Any)


** Bonds
- There's evil in me, I can feel it. It must never be set free.


** Flaws
- I have an addiction.


* Witch Hunter Class

Witch Hunters have made pacts with dark powers in order to slay
greater evils. [1]

Summary:

- Deadly
- Quick
- Skilled

How to use effectively:

- Level 1 Warlock :: Pact of the Blade (alt Pact of the Chain), then
     choosing your Otherworldly Patron
- Level + :: Assassin Rogue (alt Thief Rogue)
- Spells :: DPS w/o micromanaging such as Witch Bolt
- Feats :: Mage Slayer asap, then War Caster


* Log


** 2021-01-29

998 Eyre 23 oh-900. I don't know how, but I got Minotaur blood on this
page. How long ago was that? A few weeks? I still have the nose
ring. I might need it for something.

We finished up an early morning conversation with Vishtai and had the
rest of the day to do what we wanted. I think... I blacked out
again. The petrifaction recovery hasn't gone as smoothly as berry
brandy. We were... on the train and now we're back here again. I'm not
sure what has affected me the most, anymore, childhood or the war. And
when did Haefy get back? There's something slipping my mind about him
right now. I might need to have a private discussion.

So everyone else spent the next hour or so arguing about what we were
supposed to do. All we have to do is escort the ambassador back to the
train.... no we're good. Was it Coin or Silva? I need more
coffee. Coyne. Right. I'm not sure if Sarge knows I've been drinking
his supply, but I did help pick up a huge bag way back when we were
in... Kennels? Rust Bucket? Greywall? That city made us all feel the
dread.

We just have to figure out what happens after the meeting. I spent the
entire mission trying to figure out who keeps talking in my head. I
told them about it at one point. At least once. And I'm pretty good at
projecting from my head.

We quite spent some time discussing what we were going to do. Brut
decided to track down Sgt [dzjer-MEIN] Vilroy near a garden talking to
some gnome. She wasn't very impressed with his new horned
helmet.... head... But I think it's great, because if I'm going this
as part of a team, I better be the least conspicuous. And of course
Wynn is both very fancy and mighty, drawing attention in a better
way. But both of them awe inspiring. So I think I'm covered.

So we headed out with her, to some other places in town. I think we
drew some looks... our group really needs to pack light when we march
around town. I don't need this damn leather armour. Completely useless
against petrifaction anyway! I was in my head too much and I had a
difficult time not shifting in plain sight with the mood.

We arrived somewhere else and Vilroy talked about her contact within
"the family". Apparently the B-Clanners think they've found a Daask
cell. She showed us a newspaper. "Royalty Trying to Fly?" A bunch of
(five) folks falling from their balconies. One of the reporters was
there when some clerics used speak with dead. I think it read "Kerik
van der Hof" and they'd liquefied themselves into a gravity
puddle. Said he'd been taking dreamlily to go to sleep. But the last
batch had a dark tint. I don't think my stash has that
description. Anyway, apparently taking it gave him "lightning" feet
and the urge to run to his balcony where he thought he saw a golden
eagle to save him and he jumped. What the Khatesh does that mean!

Vilroy basically handed off a few leads, but mainly this: The family
physician typically supplies the dreamlily, but denies supplying the
tainted darkened variety. Did they check? Everyone's gone soft since
the war ended...

Also, she said something about the Daask at Greyflood, perhaps. We
know Dagger who has a pawn shop there. Always asking for shiny
trinkets to buy, but I honestly don't know who buys it... in
Greyflood.

Also, also... I need to study sorcery to learn Detect Thoughts this
ring doesn't give me what I need... And again, dammit, I had blacked
out again... Skyways. The city that floats, air-gapped from
below. That's an accident waiting to happen. I've had my uni-coin on
me ever since I got back to this over-and-under-gineered metropolis. I
should probably pick up another one just in case someone else
forgets. Like that say around here, "In a noir [city], things don't
necessarily end well".

We mucked around for a while and decided to head over to the Drunken
Dragon in the mid-afternoon hours to find Daniel aka "Bruiser". The
common area had almost no one there. Gifnys, an elf, was working the
bar. She seemed really interested in the novelty of meeting a bearded
and horned warforged. I ordered the same thing as Sarge, just to make
it easier, but then he started down a rabbithole of soliciting his
coffee.

During that symmetrical commercial attempt, we looked around, there
were in fact a few folks around, but no one interesting. Sarge and
Brut played darts. They wagered something about who would have to go
through the door first, and Sarge lost.

And just at that moment, Dagger showed up, launching a magical dagger
at the target, dead center, and then recalling it to his hand. We went
to a private party room and Dagger bought us all round of drinks, but
I as usual stuck to my one drink unless we're dying rule. He mentioned
a rat and small lizard problem in Greyflood. And a "hub-ub" as in an
explosion. Apparently that's bad for business. We agree to meet him at
20:00 at his shop to go investigate a possible Daask hideout by the
river.

Over the next few hours Sarge teased Brut about his horn
arrangement. And Haefy joked about being an imaginary folk. Ferdy did
more drawing. I searched around for more contraband, but the ring gave
me nothing more than endless void. After a while, Sarge and Brut
played more darts, and the rest of us just relaxed.

We met at Dagger's Pawn, that driftwood-assembled establishment. Brut,
Dagger, and I left to investigate the potential rat and lizard
problem, which I hope leads us to the Daask. Also hopefully, Wynn
takes a look around the shop.

Traveling along quietly, now under the cover of night, we made it to a
particular street or alley. Dagger stayed back. Brut tripped over a
rubbish bin and then I tripped over him, but nothing happened. Which
is good because usually that polarizes the bystanders, so either we're
being hunted or we're safe. A little farther we peeked down a path. I
could make out two folks, possibly "hub-ub" causers guarding the
entrance to either a fort or a castle. But instead of attacking we
decided to go back to get help. Because we wanted to let Sarge go
first. And then we ran into a cart with more hub-ubbers.


* References

- [1] https://web.archive.org/save/https://www.gamersdecide.com/articles/dnd-best-class-combinations-best-dnd-multiclass/page/0/9
