#+SETUPFILE: ../../../template/level-2.org
#+TITLE: Bucket Fishing
#+DATE: <2020-02-02 Sun 10:53>
#+AUTHOR: vaeringjar
#+EMAIL: vaeringjar@land
#+DESCRIPTION: Rules for a field game from summer camp.
#+KEYWORDS: field games

* About

At Camp K in 2000 I made up four games that all belonged to a family
of hide-and-seek games. I gave it the code name bucket fishing. The
original game came from an activity class that Tracker and I had
during Pirate Week. We used toys and play structures such as action
figures and sand castles with twigs and old man's beard. The next
summer Polliwog, Quan, and I adapted those rules for people during a
cookout at the Outpost. We intended it to replace the existing, local
version of kick-the-can and gave it a name after a popular video
game. But I quickly realized that in order to truly keep in the
spirit of stealth, I needed to give it a new name that I could write
down in plain text. Hence forth, all my create-some-fun sessions would
have the words "bucket fishing".

** Mines Mode

In mines, players needed to get from point A to B and then take the
MacGuffin back to A. Or just get to B to disarm the it-person for
shorter games. The it-person would mark places where if someone
stepped they would lose and go back to the beginning.

** Turret Mode

In this version, players needed to get from point A to B. Usually we
played this in the open field hiding in plain sight. The it-person
lies down on the ground so even the slightest hill or tall grass can
give players some cover. The it-person closes their eyes and yells out
"Shields down!" to signal to the players they can move around in the
open. After closing their eyes, the it-person counts down "Five, four,
three, two, one, shields up!"  and then opens their eyes back up. The
it-person calls out anyone they can see. With smaller groups they must
say the person's name. Otherwise just a description such as "You in
the red hat!" calls the player out. In harder games, anyone they can
hear.

*** Variations

- In the true "bucket fishing" variation, players start with an empty
  bucket, fill it with water, and then dump it on the it-person
  instead of just getting to point B.
- In "tank mode" the it-person can crawl around and open their eyes to
  avoid tripping while counting down. But they must stop and have
  their eyes closed again by the time they say "Shields up!" before
  opening their eyes again.
