#
# include the default world
#
#(include "intro.ddh")
#(include "game.ddh")
(include "menu.ddh")

#
# Initialise the game and its stats
#
(function void dd_gameInit (group)
	(group

	(dd_string3d_activate (asset "assets/letter_?.asset" PLY))

	(dd_setGameTitle "Rue - v0.0.0 - alpha")
	#(dd_world_set_default world_intro)
	#(dd_world_set_default world_game)
	(dd_world_set_default world_menu)

	)
)
