idle-based game made for pixijs-game_engine

Tom Tsagk e4eae1d2b8 balance prices %!s(int64=6) %!d(string=hai) anos
audio f33b4956f6 improved sounds %!s(int64=6) %!d(string=hai) anos
images 503c9508a2 remove unneeded image %!s(int64=6) %!d(string=hai) anos
.gitignore b024683a9d init commit %!s(int64=6) %!d(string=hai) anos
LICENSE 9a9b190152 Initial commit %!s(int64=6) %!d(string=hai) anos
README.md 5a2016128b fixed README.md %!s(int64=6) %!d(string=hai) anos
animation.js f9f3c33afc add set max function on animation %!s(int64=6) %!d(string=hai) anos
collector.js cb903420d4 organized code %!s(int64=6) %!d(string=hai) anos
index.js b024683a9d init commit %!s(int64=6) %!d(string=hai) anos
pickup_spawner.js 0091aef1b3 shop buttons disappear on max %!s(int64=6) %!d(string=hai) anos
shop.js e4eae1d2b8 balance prices %!s(int64=6) %!d(string=hai) anos
world_game.js f33b4956f6 improved sounds %!s(int64=6) %!d(string=hai) anos
world_menu.js f33b4956f6 improved sounds %!s(int64=6) %!d(string=hai) anos

README.md

simple game made to test pixijs-game_engine

to compile, clone pixis-game_engine, then, to compile this game, run $pixijs_ge/compile_game $pixijs_ge $collector_game, where $pixijs_ge is the path to pixijs-game_engine directory and $collector_game is the path to this project's root directory. once done it will generate a build folder with all the files inside needed to display the game properly in a web-browser.