When an enemy is killed, and a missile flies over "death sprite", the "death sprite" is not shown (i.e. the dead enemy just disappears).
More in detail. Situation is: there are multiple enemies on screen, some shooting. Player hits and kills an enemy (with ranged or melee). Next the turn is passed to enemies and they move/melee/shoot. If a shooting enemy was located behind the one just killed by the player, the killed enemy will just disappear without showind "death sprite" (cloud with jolly Roger) and a regular missle sprite will be drawn instead.
To change this behavior wouldn't be that easy. I will think about it. But this seems to be a minor bug to me, so it will have low priority.
Sure. It isn't anywhere near game-breaking. Just a cosmetic improvement in a relatively rare situation.