Unlike ranged magic attack, throws seem to always miss the enemy. Both when the player is throwing or the enemy is throwing.
Maybe, give some better touch to thrown weapons? I.e. now even if they would hit, it'd be a just "worse than a magic attack" due to requiring ammo. E.g. the player may be forced to use throws until he/she gets magic weapon (and it's easy, if can be made from wood), or thrown weapon might add some debuff to enemies (like poison dart)?
I changed some variables a bit. Please let me know how it feels now.
Nope. Still not a single hit by stone/dagger/dart in the whole dungeon run, at least out of a dozen throws at the player character.
UPD: When thown by player - yes, there is a decent to-hit chance (I've used about 5-8 stones - and all hit the targets, no miss). I was speaking of enemies throwing something at the player character.