At this moment the Wisp became not as owerpowered as it was before, but now it's too underpowered (one-shot-kill). Testing this setting, looks nice:
attribute_prev = (0,2,2,2,14)
(I'm strongly unsure why it's one-shot-kill with (0,2,2,2,2) while all other enemies are quiet fine with these lp values. Maybe it has some level-up mechanism broken?)
The same here as for the Animated Statue. Closing this one for now.