#version 460
#extension GL_NV_ray_tracing : enable
layout(location = 0) callableDataNV vec4 data0;
layout(location = 1) callableDataInNV dataBlock {
	uint data1;
};
void main()
{
	uvec3 id = gl_LaunchIDNV;
	uvec3 size = gl_LaunchSizeNV;
    uint curFlags = gl_IncomingRayFlagsNV;
	curFlags = curFlags & gl_RayFlagsOpaqueNV;
	data1 = 256U;
	executeCallableNV(2,1);
}
